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wisp
GitHub Repository: wisp/impinj-reader-app
Path: blob/master/Resources/taoframework-2.1.0/bin/Tao.Glfw.xml
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Tao.Glfw</name>
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</assembly>
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<members>
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<member name="T:Tao.Glfw.Glfw">
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<summary>
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GLFW (OpenGL Framework) binding for .NET, implementing GLFW 2.6.0.
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</summary>
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<remarks>
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<para>
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Marcus Geelnard is the author of GLFW, more information can be found on the
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GLFW homepage, http://glfw.sourceforge.net.
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</para>
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<para>
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GLFW is a portable API (Application Program Interface) that handles operating
18
system specific tasks related to OpenGL programming. While OpenGL in general
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is portable, easy to use and often results in tidy and compact code, the
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operating system specific mechanisms that are required to set up and manage an
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OpenGL window are quite the opposite. GLFW tries to remedy this by providing
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the following functionality:
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</para>
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<para>
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<list type="bullet">
26
<item>Opening and managing an OpenGL window.</item>
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<item>Keyboard, mouse and joystick input.</item>
28
<item>A high precision timer.</item>
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<item>Multi threading support.</item>
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<item>Support for querying and using OpenGL extensions.</item>
31
<item>Image file loading support.</item>
32
</list>
33
</para>
34
<para>
35
All this functionality is implemented as a set of easy-to-use functions, which
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makes it possible to write an OpenGL application framework in just a few lines
37
of code. The GLFW API is completely operating system and platform independent,
38
which makes it very simple to port GLFW based OpenGL applications to a variety
39
of platforms. Currently supported platforms are:
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</para>
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<para>
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<list type="bullet">
43
<item>Microsoft Windows 95/98/ME/NT/2000/XP/2003 Server.</item>
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<item>
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Unix or Unix-like systems running the X Window System, e.g. Linux,
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IRIX, FreeBSD, Solaris, QNX, and Mac OSX.
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</item>
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<item>
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Mac OSX (Carbon), only a subset of GLFW is available at this time.
50
</item>
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<item>
52
AmigaOS, only a subset of GLFW is available at this time.
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</item>
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</list>
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</para>
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</remarks>
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</member>
58
<member name="F:Tao.Glfw.Glfw.GLFW_NATIVE_LIBRARY">
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<summary>
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Specifies the GLFW native library used in the bindings
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</summary>
62
<remarks>
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The Windows dll is specified here universally - note that
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under Mono the non-windows native library can be mapped using
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the ".config" file mechanism. Kudos to the Mono team for this
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simple yet elegant solution.
67
</remarks>
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</member>
69
<member name="F:Tao.Glfw.Glfw.GLFW_VERSION_MAJOR">
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<summary>
71
Major version number.
72
</summary>
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</member>
74
<member name="F:Tao.Glfw.Glfw.GLFW_VERSION_MINOR">
75
<summary>
76
Minor version number.
77
</summary>
78
</member>
79
<member name="F:Tao.Glfw.Glfw.GLFW_VERSION_REVISION">
80
<summary>
81
Revision version number.
82
</summary>
83
</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_RELEASE">
85
<summary>
86
Button or key is not pressed.
87
</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_PRESS">
90
<summary>
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Button or key is pressed.
92
</summary>
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</member>
94
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_UNKNOWN">
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<summary>
96
Unknown key.
97
</summary>
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</member>
99
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_SPACE">
100
<summary>
101
Space bar.
102
</summary>
103
</member>
104
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_SPECIAL">
105
<summary>
106
Delineates start of 'special' keys.
107
</summary>
108
</member>
109
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_ESC">
110
<summary>
111
Escape.
112
</summary>
113
</member>
114
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F1">
115
<summary>
116
Function key 1.
117
</summary>
118
</member>
119
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F2">
120
<summary>
121
Function key 2.
122
</summary>
123
</member>
124
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F3">
125
<summary>
126
Function key 3.
127
</summary>
128
</member>
129
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F4">
130
<summary>
131
Function key 4.
132
</summary>
133
</member>
134
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F5">
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<summary>
136
Function key 5.
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</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F6">
140
<summary>
141
Function key 6.
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</summary>
143
</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F7">
145
<summary>
146
Function key 7.
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</summary>
148
</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F8">
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<summary>
151
Function key 8.
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</summary>
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</member>
154
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F9">
155
<summary>
156
Function key 9.
157
</summary>
158
</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F10">
160
<summary>
161
Function key 10.
162
</summary>
163
</member>
164
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F11">
165
<summary>
166
Function key 11.
167
</summary>
168
</member>
169
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F12">
170
<summary>
171
Function key 12.
172
</summary>
173
</member>
174
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F13">
175
<summary>
176
Function key 13.
177
</summary>
178
</member>
179
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F14">
180
<summary>
181
Function key 14.
182
</summary>
183
</member>
184
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F15">
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<summary>
186
Function key 15.
187
</summary>
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</member>
189
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F16">
190
<summary>
191
Function key 16.
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</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F17">
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<summary>
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Function key 17.
197
</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F18">
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<summary>
201
Function key 18.
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</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F19">
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<summary>
206
Function key 19.
207
</summary>
208
</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F20">
210
<summary>
211
Function key 20.
212
</summary>
213
</member>
214
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F21">
215
<summary>
216
Function key 21.
217
</summary>
218
</member>
219
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F22">
220
<summary>
221
Function key 22.
222
</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F23">
225
<summary>
226
Function key 23.
227
</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F24">
230
<summary>
231
Function key 24.
232
</summary>
233
</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_F25">
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<summary>
236
Function key 25.
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</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_UP">
240
<summary>
241
Cursor up.
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</summary>
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</member>
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<member name="F:Tao.Glfw.Glfw.GLFW_KEY_DOWN">
245
<summary>
246
Cursor down.
247
</summary>
248
</member>
249
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_LEFT">
250
<summary>
251
Cursor left.
252
</summary>
253
</member>
254
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_RIGHT">
255
<summary>
256
Cursor right.
257
</summary>
258
</member>
259
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_LSHIFT">
260
<summary>
261
Left shift key.
262
</summary>
263
</member>
264
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_RSHIFT">
265
<summary>
266
Right shift key.
267
</summary>
268
</member>
269
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_LCTRL">
270
<summary>
271
Left control key.
272
</summary>
273
</member>
274
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_RCTRL">
275
<summary>
276
Right control key.
277
</summary>
278
</member>
279
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_LALT">
280
<summary>
281
Left alternate function key.
282
</summary>
283
</member>
284
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_RALT">
285
<summary>
286
Right alternate function key.
287
</summary>
288
</member>
289
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_TAB">
290
<summary>
291
Tabulator.
292
</summary>
293
</member>
294
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_ENTER">
295
<summary>
296
Enter.
297
</summary>
298
</member>
299
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_BACKSPACE">
300
<summary>
301
Backspace.
302
</summary>
303
</member>
304
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_INSERT">
305
<summary>
306
Insert.
307
</summary>
308
</member>
309
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_DEL">
310
<summary>
311
Delete.
312
</summary>
313
</member>
314
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_PAGEUP">
315
<summary>
316
Page up.
317
</summary>
318
</member>
319
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_PAGEDOWN">
320
<summary>
321
Page down.
322
</summary>
323
</member>
324
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_HOME">
325
<summary>
326
Home.
327
</summary>
328
</member>
329
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_END">
330
<summary>
331
End.
332
</summary>
333
</member>
334
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_0">
335
<summary>
336
Keypad numeric key 0.
337
</summary>
338
</member>
339
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_1">
340
<summary>
341
Keypad numeric key 1.
342
</summary>
343
</member>
344
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_2">
345
<summary>
346
Keypad numeric key 2.
347
</summary>
348
</member>
349
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_3">
350
<summary>
351
Keypad numeric key 3.
352
</summary>
353
</member>
354
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_4">
355
<summary>
356
Keypad numeric key 4.
357
</summary>
358
</member>
359
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_5">
360
<summary>
361
Keypad numeric key 5.
362
</summary>
363
</member>
364
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_6">
365
<summary>
366
Keypad numeric key 6.
367
</summary>
368
</member>
369
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_7">
370
<summary>
371
Keypad numeric key 7.
372
</summary>
373
</member>
374
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_8">
375
<summary>
376
Keypad numeric key 8.
377
</summary>
378
</member>
379
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_9">
380
<summary>
381
Keypad numeric key 9.
382
</summary>
383
</member>
384
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_DIVIDE">
385
<summary>
386
Keypad divide.
387
</summary>
388
</member>
389
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_MULTIPLY">
390
<summary>
391
Keypad multiply.
392
</summary>
393
</member>
394
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_SUBTRACT">
395
<summary>
396
Keypad subtract.
397
</summary>
398
</member>
399
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_ADD">
400
<summary>
401
Keypad add.
402
</summary>
403
</member>
404
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_DECIMAL">
405
<summary>
406
Keypad decimal.
407
</summary>
408
</member>
409
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_EQUAL">
410
<summary>
411
Keypad equal.
412
</summary>
413
</member>
414
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_KP_ENTER">
415
<summary>
416
Keypad enter.
417
</summary>
418
</member>
419
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_LAST">
420
<summary>
421
Delinates end of 'special' keys.
422
</summary>
423
</member>
424
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_1">
425
<summary>
426
Mouse identifier 1.
427
</summary>
428
</member>
429
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_2">
430
<summary>
431
Mouse identifier 2.
432
</summary>
433
</member>
434
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_3">
435
<summary>
436
Mouse identifier 3.
437
</summary>
438
</member>
439
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_4">
440
<summary>
441
Mouse identifier 4.
442
</summary>
443
</member>
444
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_5">
445
<summary>
446
Mouse identifier 5.
447
</summary>
448
</member>
449
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_6">
450
<summary>
451
Mouse identifier 6.
452
</summary>
453
</member>
454
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_7">
455
<summary>
456
Mouse identifier 7.
457
</summary>
458
</member>
459
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_8">
460
<summary>
461
Mouse identifier 8.
462
</summary>
463
</member>
464
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_LEFT">
465
<summary>
466
Left mouse button.
467
</summary>
468
</member>
469
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_RIGHT">
470
<summary>
471
Right mouse button.
472
</summary>
473
</member>
474
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_MIDDLE">
475
<summary>
476
Middle mouse button.
477
</summary>
478
</member>
479
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_BUTTON_LAST">
480
<summary>
481
Delineates the last mouse button.
482
</summary>
483
</member>
484
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_1">
485
<summary>
486
Joystick identifier 1.
487
</summary>
488
</member>
489
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_2">
490
<summary>
491
Joystick identifier 2.
492
</summary>
493
</member>
494
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_3">
495
<summary>
496
Joystick identifier 3.
497
</summary>
498
</member>
499
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_4">
500
<summary>
501
Joystick identifier 4.
502
</summary>
503
</member>
504
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_5">
505
<summary>
506
Joystick identifier 5.
507
</summary>
508
</member>
509
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_6">
510
<summary>
511
Joystick identifier 6.
512
</summary>
513
</member>
514
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_7">
515
<summary>
516
Joystick identifier 7.
517
</summary>
518
</member>
519
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_8">
520
<summary>
521
Joystick identifier 8.
522
</summary>
523
</member>
524
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_9">
525
<summary>
526
Joystick identifier 9.
527
</summary>
528
</member>
529
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_10">
530
<summary>
531
Joystick identifier 10.
532
</summary>
533
</member>
534
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_11">
535
<summary>
536
Joystick identifier 11.
537
</summary>
538
</member>
539
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_12">
540
<summary>
541
Joystick identifier 12.
542
</summary>
543
</member>
544
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_13">
545
<summary>
546
Joystick identifier 13.
547
</summary>
548
</member>
549
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_14">
550
<summary>
551
Joystick identifier 14.
552
</summary>
553
</member>
554
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_15">
555
<summary>
556
Joystick identifier 15.
557
</summary>
558
</member>
559
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_16">
560
<summary>
561
Joystick identifier 16.
562
</summary>
563
</member>
564
<member name="F:Tao.Glfw.Glfw.GLFW_JOYSTICK_LAST">
565
<summary>
566
Delineates the last joystick identifier.
567
</summary>
568
</member>
569
<member name="F:Tao.Glfw.Glfw.GLFW_WINDOW">
570
<summary>
571
Normal desktop window.
572
</summary>
573
</member>
574
<member name="F:Tao.Glfw.Glfw.GLFW_FULLSCREEN">
575
<summary>
576
Fullscreen window.
577
</summary>
578
</member>
579
<member name="F:Tao.Glfw.Glfw.GLFW_OPENED">
580
<summary>
581
<see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> if window is opened, else <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
582
</summary>
583
</member>
584
<member name="F:Tao.Glfw.Glfw.GLFW_ACTIVE">
585
<summary>
586
<see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> if window has focus, else <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
587
</summary>
588
</member>
589
<member name="F:Tao.Glfw.Glfw.GLFW_ICONIFIED">
590
<summary>
591
<see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> if window is iconified, else <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
592
</summary>
593
</member>
594
<member name="F:Tao.Glfw.Glfw.GLFW_ACCELERATED">
595
<summary>
596
<see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> if window is hardware accelerated, else
597
<see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
598
</summary>
599
</member>
600
<member name="F:Tao.Glfw.Glfw.GLFW_RED_BITS">
601
<summary>
602
Number of bits for the red color component.
603
</summary>
604
</member>
605
<member name="F:Tao.Glfw.Glfw.GLFW_GREEN_BITS">
606
<summary>
607
Number of bits for the green color component.
608
</summary>
609
</member>
610
<member name="F:Tao.Glfw.Glfw.GLFW_BLUE_BITS">
611
<summary>
612
Number of bits for the blue color component.
613
</summary>
614
</member>
615
<member name="F:Tao.Glfw.Glfw.GLFW_ALPHA_BITS">
616
<summary>
617
Number of bits for the alpha buffer.
618
</summary>
619
</member>
620
<member name="F:Tao.Glfw.Glfw.GLFW_DEPTH_BITS">
621
<summary>
622
Number of bits for the depth buffer.
623
</summary>
624
</member>
625
<member name="F:Tao.Glfw.Glfw.GLFW_STENCIL_BITS">
626
<summary>
627
Number of bits for the stencil buffer.
628
</summary>
629
</member>
630
<member name="F:Tao.Glfw.Glfw.GLFW_REFRESH_RATE">
631
<summary>
632
Vertical monitor refresh rate in Hz (only used for fullscreen windows). Zero
633
means system default.
634
</summary>
635
</member>
636
<member name="F:Tao.Glfw.Glfw.GLFW_ACCUM_RED_BITS">
637
<summary>
638
Number of bits for the red channel of the accumulator buffer.
639
</summary>
640
</member>
641
<member name="F:Tao.Glfw.Glfw.GLFW_ACCUM_GREEN_BITS">
642
<summary>
643
Number of bits for the green channel of the accumulator buffer.
644
</summary>
645
</member>
646
<member name="F:Tao.Glfw.Glfw.GLFW_ACCUM_BLUE_BITS">
647
<summary>
648
Number of bits for the blue channel of the accumulator buffer.
649
</summary>
650
</member>
651
<member name="F:Tao.Glfw.Glfw.GLFW_ACCUM_ALPHA_BITS">
652
<summary>
653
Number of bits for the alpha channel of the accumulator buffer.
654
</summary>
655
</member>
656
<member name="F:Tao.Glfw.Glfw.GLFW_AUX_BUFFERS">
657
<summary>
658
Number of auxiliary buffers.
659
</summary>
660
</member>
661
<member name="F:Tao.Glfw.Glfw.GLFW_STEREO">
662
<summary>
663
Specify if stereo rendering should be supported (can be <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>
664
or <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>).
665
</summary>
666
</member>
667
<member name="F:Tao.Glfw.Glfw.GLFW_WINDOW_NO_RESIZE">
668
<summary>
669
Specify whether the window can be resized (can be <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/>
670
or <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>).
671
</summary>
672
</member>
673
<member name="F:Tao.Glfw.Glfw.GLFW_FSAA_SAMPLES">
674
<summary>
675
Specify if full screen antialiasing should be supported. Zero disabless multisampling, greater
676
values define the number of samples.
677
</summary>
678
</member>
679
<member name="F:Tao.Glfw.Glfw.GLFW_MOUSE_CURSOR">
680
<summary>
681
Mouse cursor visibility.
682
</summary>
683
</member>
684
<member name="F:Tao.Glfw.Glfw.GLFW_STICKY_KEYS">
685
<summary>
686
Keyboard key “stickiness".
687
</summary>
688
</member>
689
<member name="F:Tao.Glfw.Glfw.GLFW_STICKY_MOUSE_BUTTONS">
690
<summary>
691
Mouse button “stickiness”.
692
</summary>
693
</member>
694
<member name="F:Tao.Glfw.Glfw.GLFW_SYSTEM_KEYS">
695
<summary>
696
Special system key actions.
697
</summary>
698
</member>
699
<member name="F:Tao.Glfw.Glfw.GLFW_KEY_REPEAT">
700
<summary>
701
Keyboard key repeat.
702
</summary>
703
</member>
704
<member name="F:Tao.Glfw.Glfw.GLFW_AUTO_POLL_EVENTS">
705
<summary>
706
Automatic event polling when <see cref="M:Tao.Glfw.Glfw.glfwSwapBuffers"/> is called.
707
</summary>
708
</member>
709
<member name="F:Tao.Glfw.Glfw.GLFW_WAIT">
710
<summary>
711
Waiting.
712
</summary>
713
</member>
714
<member name="F:Tao.Glfw.Glfw.GLFW_NOWAIT">
715
<summary>
716
No waiting.
717
</summary>
718
</member>
719
<member name="F:Tao.Glfw.Glfw.GLFW_PRESENT">
720
<summary>
721
<see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> if the joystick is connected, else
722
<see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
723
</summary>
724
</member>
725
<member name="F:Tao.Glfw.Glfw.GLFW_AXES">
726
<summary>
727
Number of axes supported by the joystick.
728
</summary>
729
</member>
730
<member name="F:Tao.Glfw.Glfw.GLFW_BUTTONS">
731
<summary>
732
Number of buttons supported by the joystick.
733
</summary>
734
</member>
735
<member name="F:Tao.Glfw.Glfw.GLFW_NO_RESCALE_BIT">
736
<summary>
737
Do not rescale image to closest 2^m * 2^n resolution.
738
</summary>
739
</member>
740
<member name="F:Tao.Glfw.Glfw.GLFW_ORIGIN_UL_BIT">
741
<summary>
742
Specifies that the origin of the loaded image should be in the upper left corner
743
(default is the lower left corner).
744
</summary>
745
</member>
746
<member name="F:Tao.Glfw.Glfw.GLFW_BUILD_MIPMAPS_BIT">
747
<summary>
748
Automatically build and upload all mipmap levels.
749
</summary>
750
</member>
751
<member name="F:Tao.Glfw.Glfw.GLFW_ALPHA_MAP_BIT">
752
<summary>
753
Single component alpha maps.
754
</summary>
755
</member>
756
<member name="F:Tao.Glfw.Glfw.GLFW_INFINITY">
757
<summary>
758
Infinite amount of time.
759
</summary>
760
</member>
761
<member name="M:Tao.Glfw.Glfw.glfwInit">
762
<summary>
763
Initializes GLFW.
764
</summary>
765
<returns>
766
On success <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> is returned; otherwise <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
767
</returns>
768
<remarks>
769
<para>
770
No other GLFW functions may be used before this function has been called.
771
</para>
772
<para>
773
This function may take several seconds to complete on some systems, while
774
on other systems it may take only a fraction of a second to complete.
775
</para>
776
</remarks>
777
</member>
778
<member name="M:Tao.Glfw.Glfw.glfwTerminate">
779
<summary>
780
Terminates GLFW.
781
</summary>
782
<remarks>
783
Among other things it closes the window, if it is opened, and kills any running
784
threads. This function must be called before a program exits.
785
</remarks>
786
</member>
787
<member name="M:Tao.Glfw.Glfw.glfwGetVersion(System.Int32@,System.Int32@,System.Int32@)">
788
<summary>
789
Returns the GLFW library version.
790
</summary>
791
<param name="major">
792
Pointer to an integer that will hold the major version number.
793
</param>
794
<param name="minor">
795
Pointer to an integer that will hold the minor version number.
796
</param>
797
<param name="revision">
798
Pointer to an integer that will hold the revision.
799
</param>
800
</member>
801
<member name="M:Tao.Glfw.Glfw.glfwOpenWindow(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
802
<summary>
803
Opens a window that best matches the parameters given to the function.
804
</summary>
805
<param name="width">
806
The width of the window. If <paramref name="width"/> is zero, it will be
807
calculated as width = <c>(4 / 3) * height</c>, if <paramref name="height"/> is
808
not zero. If both <paramref name="width"/> and <paramref name="height"/> are
809
zero, then <paramref name="width"/> will be set to 640.
810
</param>
811
<param name="height">
812
The height of the window. If <paramref name="height"/> is zero, it will be
813
calculated as <c>height = (3 / 4) * width</c>, if <paramref name="width"/> is
814
not zero. If both <paramref name="width"/> and <paramref name="height"/> are
815
zero, then <paramref name="height"/> will be set to 480.
816
</param>
817
<param name="redBits">
818
The number of bits to use for the red color component of the color buffer
819
(0 means default color depth). For instance, setting redbits = 5, greenbits = 6,
820
and bluebits = 5 will generate a 16-bit color buffer, if possible.
821
</param>
822
<param name="greenBits">
823
The number of bits to use for the green color component of the color buffer
824
(0 means default color depth). For instance, setting redbits = 5, greenbits = 6,
825
and bluebits = 5 will generate a 16-bit color buffer, if possible.
826
</param>
827
<param name="blueBits">
828
The number of bits to use for the blue color component of the color buffer
829
(0 means default color depth). For instance, setting redbits = 5, greenbits = 6,
830
and bluebits = 5 will generate a 16-bit color buffer, if possible.
831
</param>
832
<param name="alphaBits">
833
The number of bits to use for the alpha buffer (0 means no alpha buffer).
834
</param>
835
<param name="depthBits">
836
The number of bits to use for the depth buffer (0 means no depth buffer).
837
</param>
838
<param name="stencilBits">
839
The number of bits to use for the stencil buffer (0 means no stencil buffer).
840
</param>
841
<param name="mode">
842
Selects which type of OpenGL window to use. mode can be either
843
<see cref="F:Tao.Glfw.Glfw.GLFW_WINDOW"/>, which will generate a normal desktop window, or
844
<see cref="F:Tao.Glfw.Glfw.GLFW_FULLSCREEN"/>, which will generate a window which covers the
845
entire screen. When <see cref="F:Tao.Glfw.Glfw.GLFW_FULLSCREEN"/> is selected, the video mode
846
will be changed to the resolution that closest matches the
847
<paramref name="width"/> and <paramref name="height"/> parameters.
848
</param>
849
<returns>
850
On success <see cref="F:Tao.OpenGl.Gl.GL_TRUE"/> is returned; otherwise <see cref="F:Tao.OpenGl.Gl.GL_FALSE"/>.
851
</returns>
852
<remarks>
853
<para>
854
How well the resulting window matches the desired window depends mostly
855
on the available hardware and OpenGL drivers. In general, selecting a
856
fullscreen mode has better chances of generating a close match than does
857
a normal desktop window, since GLFW can freely select from all the available
858
video modes. A desktop window is normally restricted to the video mode of
859
the desktop.
860
</para>
861
<para>
862
For additional control of window properties, see
863
<see cref="M:Tao.Glfw.Glfw.glfwOpenWindowHint(System.Int32,System.Int32)"/>.
864
</para>
865
<para>
866
In fullscreen mode the mouse cursor is hidden by default, and any system
867
screensavers are prohibited from starting. In windowed mode the mouse cursor
868
is visible, and screensavers are allowed to start. To change the visibility
869
of the mouse cursor, use <see cref="M:Tao.Glfw.Glfw.glfwEnable(System.Int32)"/> or
870
<see cref="M:Tao.Glfw.Glfw.glfwDisable(System.Int32)"/> with the argument <see cref="F:Tao.Glfw.Glfw.GLFW_MOUSE_CURSOR"/>.
871
</para>
872
<para>
873
In order to determine the actual properties of an opened window, use
874
<see cref="M:Tao.Glfw.Glfw.glfwGetWindowParam(System.Int32)"/> and <see cref="M:Tao.Glfw.Glfw.glfwGetWindowSize(System.Int32@,System.Int32@)"/>
875
(or <see cref="M:Tao.Glfw.Glfw.glfwSetWindowSizeCallback(Tao.Glfw.Glfw.GLFWwindowsizefun)"/>).
876
</para>
877
</remarks>
878
</member>
879
<member name="M:Tao.Glfw.Glfw.glfwOpenWindowHint(System.Int32,System.Int32)">
880
<summary>
881
Sets additional properties for a window that is to be opened.
882
</summary>
883
<param name="target">
884
885
</param>
886
<param name="hint">
887
888
</param>
889
<remarks>
890
<para>
891
For a hint to be registered, the function must be called before calling
892
<see cref="M:Tao.Glfw.Glfw.glfwOpenWindow(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)"/>. When the <see cref="M:Tao.Glfw.Glfw.glfwOpenWindow(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)"/>
893
function is called, any hints that were registered with the
894
<b>glfwOpenWindowHint</b> function are used for setting the
895
corresponding window properties, and then all hints are reset to their
896
default values.
897
</para>
898
</remarks>
899
</member>
900
<member name="M:Tao.Glfw.Glfw.glfwCloseWindow">
901
<summary>
902
The function closes an opened window and destroys the associated OpenGL context.
903
</summary>
904
</member>
905
<member name="M:Tao.Glfw.Glfw.glfwSetWindowTitle(System.String)">
906
<summary>
907
Changes the title of the opened window.
908
</summary>
909
<param name="title">
910
Pointer to a null terminated ISO 8859-1 (8-bit Latin 1) string that holds the title of the window.
911
</param>
912
<remarks>
913
<para>
914
The title property of a window is often used in situations other than for the window title, such as the title of an application icon when it is in iconified state.
915
</para>
916
</remarks>
917
</member>
918
<member name="M:Tao.Glfw.Glfw.glfwGetWindowSize(System.Int32@,System.Int32@)">
919
<summary>
920
921
</summary>
922
</member>
923
<member name="M:Tao.Glfw.Glfw.glfwSetWindowSize(System.Int32,System.Int32)">
924
<summary>
925
926
</summary>
927
</member>
928
<member name="M:Tao.Glfw.Glfw.glfwSetWindowPos(System.Int32,System.Int32)">
929
<summary>
930
931
</summary>
932
</member>
933
<member name="M:Tao.Glfw.Glfw.glfwIconifyWindow">
934
<summary>
935
936
</summary>
937
</member>
938
<member name="M:Tao.Glfw.Glfw.glfwRestoreWindow">
939
<summary>
940
941
</summary>
942
</member>
943
<member name="M:Tao.Glfw.Glfw.glfwSwapBuffers">
944
<summary>
945
946
</summary>
947
</member>
948
<member name="M:Tao.Glfw.Glfw.glfwSwapInterval(System.Int32)">
949
<summary>
950
951
</summary>
952
</member>
953
<member name="M:Tao.Glfw.Glfw.glfwGetWindowParam(System.Int32)">
954
<summary>
955
956
</summary>
957
</member>
958
<member name="M:Tao.Glfw.Glfw.glfwSetWindowSizeCallback(Tao.Glfw.Glfw.GLFWwindowsizefun)">
959
<summary>
960
961
</summary>
962
</member>
963
<member name="M:Tao.Glfw.Glfw.glfwSetWindowCloseCallback(Tao.Glfw.Glfw.GLFWwindowclosefun)">
964
<summary>
965
Selects which function to be called upon a window close event.
966
</summary>
967
<remarks>
968
<para>
969
A window has to be opened for this function to have any effect.
970
</para>
971
<para>
972
Window close events are recorded continuously, but only reported when glfwPollEvents, glfwWaitEvents or glfwSwapBuffers is called.
973
</para>
974
<para>
975
The OpenGLTM context is still valid when this function is called.
976
</para>
977
<para>
978
Note that the window close callback function is not called when glfwCloseWindow is called, but only when the close request comes from the window manager.
979
</para>
980
<para>
981
Do not call glfwCloseWindow from a window close callback function. Close the window by returning GL_TRUE from the function.
982
</para>
983
</remarks>
984
<param name="cbfun">
985
Pointer to a callback function that will be called when a user requests that the window should be closed.
986
</param>
987
</member>
988
<member name="M:Tao.Glfw.Glfw.glfwSetWindowRefreshCallback(Tao.Glfw.Glfw.GLFWwindowrefreshfun)">
989
<summary>
990
The function selects which function to be called upon a window refresh event, which occurs when any part of the window client area has been damaged, and needs to be repainted (for instance, if a part of the window that was previously occluded by another window has become visible).
991
</summary>
992
<remarks>
993
<para>
994
A window has to be opened for this function to have any effect.
995
</para>
996
<para>
997
Window refresh events are recorded continuously, but only reported when glfwPollEvents, glfwWaitEvents or glfwSwapBuffers is called.
998
</para>
999
</remarks>
1000
<param name="cbfun">
1001
Pointer to a callback function that will be called when the window client area needs to be refreshed.
1002
</param>
1003
</member>
1004
<member name="M:Tao.Glfw.Glfw.glfwGetVideoModes(Tao.Glfw.Glfw.GLFWvidmode[],System.Int32)">
1005
<summary>
1006
1007
</summary>
1008
</member>
1009
<member name="M:Tao.Glfw.Glfw.glfwGetDesktopMode(Tao.Glfw.Glfw.GLFWvidmode@)">
1010
<summary>
1011
1012
</summary>
1013
</member>
1014
<member name="M:Tao.Glfw.Glfw.glfwPollEvents">
1015
<summary>
1016
1017
</summary>
1018
</member>
1019
<member name="M:Tao.Glfw.Glfw.glfwWaitEvents">
1020
<summary>
1021
1022
</summary>
1023
</member>
1024
<member name="M:Tao.Glfw.Glfw.glfwGetKey(System.Int32)">
1025
<summary>
1026
1027
</summary>
1028
</member>
1029
<member name="M:Tao.Glfw.Glfw.glfwGetMouseButton(System.Int32)">
1030
<summary>
1031
1032
</summary>
1033
</member>
1034
<member name="M:Tao.Glfw.Glfw.glfwGetMousePos(System.Int32@,System.Int32@)">
1035
<summary>
1036
1037
</summary>
1038
</member>
1039
<member name="M:Tao.Glfw.Glfw.glfwSetMousePos(System.Int32,System.Int32)">
1040
<summary>
1041
1042
</summary>
1043
</member>
1044
<member name="M:Tao.Glfw.Glfw.glfwGetMouseWheel">
1045
<summary>
1046
1047
</summary>
1048
</member>
1049
<member name="M:Tao.Glfw.Glfw.glfwSetMouseWheel(System.Int32)">
1050
<summary>
1051
1052
</summary>
1053
</member>
1054
<member name="M:Tao.Glfw.Glfw.glfwSetKeyCallback(Tao.Glfw.Glfw.GLFWkeyfun)">
1055
<summary>
1056
1057
</summary>
1058
</member>
1059
<member name="M:Tao.Glfw.Glfw.glfwSetCharCallback(Tao.Glfw.Glfw.GLFWcharfun)">
1060
<summary>
1061
1062
</summary>
1063
</member>
1064
<member name="M:Tao.Glfw.Glfw.glfwSetMouseButtonCallback(Tao.Glfw.Glfw.GLFWmousebuttonfun)">
1065
<summary>
1066
1067
</summary>
1068
</member>
1069
<member name="M:Tao.Glfw.Glfw.glfwSetMousePosCallback(Tao.Glfw.Glfw.GLFWmouseposfun)">
1070
<summary>
1071
1072
</summary>
1073
</member>
1074
<member name="M:Tao.Glfw.Glfw.glfwSetMouseWheelCallback(Tao.Glfw.Glfw.GLFWmousewheelfun)">
1075
<summary>
1076
1077
</summary>
1078
</member>
1079
<member name="M:Tao.Glfw.Glfw.glfwGetJoystickParam(System.Int32,System.Int32)">
1080
<summary>
1081
1082
</summary>
1083
</member>
1084
<member name="M:Tao.Glfw.Glfw.glfwGetJoystickPos(System.Int32,System.Single[],System.Int32)">
1085
<summary>
1086
1087
</summary>
1088
</member>
1089
<member name="M:Tao.Glfw.Glfw.glfwGetJoystickButtons(System.Int32,System.Byte[],System.Int32)">
1090
<summary>
1091
1092
</summary>
1093
</member>
1094
<member name="M:Tao.Glfw.Glfw.glfwGetTime">
1095
<summary>
1096
1097
</summary>
1098
</member>
1099
<member name="M:Tao.Glfw.Glfw.glfwSetTime(System.Double)">
1100
<summary>
1101
1102
</summary>
1103
</member>
1104
<member name="M:Tao.Glfw.Glfw.glfwSleep(System.Double)">
1105
<summary>
1106
1107
</summary>
1108
</member>
1109
<member name="M:Tao.Glfw.Glfw.glfwExtensionSupported(System.String)">
1110
<summary>
1111
1112
</summary>
1113
</member>
1114
<member name="M:Tao.Glfw.Glfw.glfwGetProcAddress(System.String)">
1115
<summary>
1116
1117
</summary>
1118
</member>
1119
<member name="M:Tao.Glfw.Glfw.glfwGetGLVersion(System.Int32@,System.Int32@,System.Int32@)">
1120
<summary>
1121
1122
</summary>
1123
</member>
1124
<member name="M:Tao.Glfw.Glfw.glfwCreateThread(Tao.Glfw.Glfw.GLFWthreadfun,System.IntPtr)">
1125
<summary>
1126
The function creates a new thread, which executes within the same
1127
address space as the calling process. The thread entry point is
1128
specified with the fun argument.
1129
</summary>
1130
<param name="fun">
1131
A pointer to a function that acts as the entry point for the new
1132
thread.
1133
</param>
1134
<param name="arg">
1135
An arbitrary argument for the thread. arg will be passed as the
1136
argument to the thread function pointed to by fun. For instance,
1137
arg can point to data that is to be processed by the thread.
1138
</param>
1139
<returns>
1140
The function returns a thread identification number if the thread
1141
was created successfully. This number is always positive. If the
1142
function fails, a negative number is returned.
1143
</returns>
1144
<remarks>
1145
<para>
1146
Once the thread function fun returns, the thread dies.
1147
</para>
1148
<para>
1149
Even if the function returns a positive thread ID, indicating
1150
that the thread was created successfully, the thread may be
1151
unable to execute, for instance if the thread start address
1152
is not a valid thread entry point.
1153
</para>
1154
</remarks>
1155
</member>
1156
<member name="M:Tao.Glfw.Glfw.glfwDestroyThread(System.Int32)">
1157
<summary>
1158
1159
</summary>
1160
</member>
1161
<member name="M:Tao.Glfw.Glfw.glfwWaitThread(System.Int32,System.Int32)">
1162
<summary>
1163
1164
</summary>
1165
</member>
1166
<member name="M:Tao.Glfw.Glfw.glfwGetThreadID">
1167
<summary>
1168
1169
</summary>
1170
</member>
1171
<member name="M:Tao.Glfw.Glfw.glfwCreateMutex">
1172
<summary>
1173
1174
</summary>
1175
</member>
1176
<member name="M:Tao.Glfw.Glfw.glfwDestroyMutex(System.IntPtr)">
1177
<summary>
1178
1179
</summary>
1180
</member>
1181
<member name="M:Tao.Glfw.Glfw.glfwLockMutex(System.IntPtr)">
1182
<summary>
1183
1184
</summary>
1185
</member>
1186
<member name="M:Tao.Glfw.Glfw.glfwUnlockMutex(System.IntPtr)">
1187
<summary>
1188
1189
</summary>
1190
</member>
1191
<member name="M:Tao.Glfw.Glfw.glfwCreateCond">
1192
<summary>
1193
1194
</summary>
1195
</member>
1196
<member name="M:Tao.Glfw.Glfw.glfwDestroyCond(System.IntPtr)">
1197
<summary>
1198
1199
</summary>
1200
</member>
1201
<member name="M:Tao.Glfw.Glfw.glfwWaitCond(System.IntPtr,System.IntPtr,System.Double)">
1202
<summary>
1203
1204
</summary>
1205
</member>
1206
<member name="M:Tao.Glfw.Glfw.glfwSignalCond(System.IntPtr)">
1207
<summary>
1208
1209
</summary>
1210
</member>
1211
<member name="M:Tao.Glfw.Glfw.glfwBroadcastCond(System.IntPtr)">
1212
<summary>
1213
1214
</summary>
1215
</member>
1216
<member name="M:Tao.Glfw.Glfw.glfwGetNumberOfProcessors">
1217
<summary>
1218
1219
</summary>
1220
</member>
1221
<member name="M:Tao.Glfw.Glfw.glfwEnable(System.Int32)">
1222
<summary>
1223
1224
</summary>
1225
</member>
1226
<member name="M:Tao.Glfw.Glfw.glfwDisable(System.Int32)">
1227
<summary>
1228
1229
</summary>
1230
</member>
1231
<member name="M:Tao.Glfw.Glfw.glfwReadImage(System.String,Tao.Glfw.Glfw.GLFWimage@,System.Int32)">
1232
<summary>
1233
1234
</summary>
1235
</member>
1236
<member name="M:Tao.Glfw.Glfw.glfwReadMemoryImage(System.IntPtr,System.Int32,Tao.Glfw.Glfw.GLFWimage@,System.Int32)">
1237
<summary>
1238
1239
</summary>
1240
</member>
1241
<member name="M:Tao.Glfw.Glfw.glfwFreeImage(Tao.Glfw.Glfw.GLFWimage@)">
1242
<summary>
1243
1244
</summary>
1245
</member>
1246
<member name="M:Tao.Glfw.Glfw.glfwLoadTexture2D(System.String,System.Int32)">
1247
<summary>
1248
1249
</summary>
1250
</member>
1251
<member name="M:Tao.Glfw.Glfw.glfwLoadMemoryTexture2D(System.IntPtr,System.Int32,System.Int32)">
1252
<summary>
1253
1254
</summary>
1255
</member>
1256
<member name="M:Tao.Glfw.Glfw.glfwLoadTextureImage2D(Tao.Glfw.Glfw.GLFWimage@,System.Int32)">
1257
<summary>
1258
1259
</summary>
1260
</member>
1261
<member name="T:Tao.Glfw.Glfw.GLFWvidmode">
1262
<summary>
1263
Video mode.
1264
</summary>
1265
</member>
1266
<member name="F:Tao.Glfw.Glfw.GLFWvidmode.Width">
1267
<summary>
1268
Video width resolution.
1269
</summary>
1270
</member>
1271
<member name="F:Tao.Glfw.Glfw.GLFWvidmode.Height">
1272
<summary>
1273
Video height resolution.
1274
</summary>
1275
</member>
1276
<member name="F:Tao.Glfw.Glfw.GLFWvidmode.RedBits">
1277
<summary>
1278
Number of red bits.
1279
</summary>
1280
</member>
1281
<member name="F:Tao.Glfw.Glfw.GLFWvidmode.BlueBits">
1282
<summary>
1283
Number of blue bits.
1284
</summary>
1285
</member>
1286
<member name="F:Tao.Glfw.Glfw.GLFWvidmode.GreenBits">
1287
<summary>
1288
Number of green bits.
1289
</summary>
1290
</member>
1291
<member name="T:Tao.Glfw.Glfw.GLFWimage">
1292
<summary>
1293
Image information.
1294
</summary>
1295
</member>
1296
<member name="F:Tao.Glfw.Glfw.GLFWimage.Width">
1297
<summary>
1298
Image width resolution.
1299
</summary>
1300
</member>
1301
<member name="F:Tao.Glfw.Glfw.GLFWimage.Height">
1302
<summary>
1303
Image height resolution.
1304
</summary>
1305
</member>
1306
<member name="F:Tao.Glfw.Glfw.GLFWimage.Format">
1307
<summary>
1308
OpenGL pixel format.
1309
</summary>
1310
</member>
1311
<member name="F:Tao.Glfw.Glfw.GLFWimage.BytesPerPixel">
1312
<summary>
1313
Number of bytes per pixel.
1314
</summary>
1315
</member>
1316
<member name="F:Tao.Glfw.Glfw.GLFWimage.Data">
1317
<summary>
1318
Image pixel data.
1319
</summary>
1320
</member>
1321
<member name="T:Tao.Glfw.Glfw.GLFWwindowsizefun">
1322
<summary>
1323
Callback function that will be called every time the window size changes.
1324
</summary>
1325
</member>
1326
<member name="T:Tao.Glfw.Glfw.GLFWwindowclosefun">
1327
<summary>
1328
Callback function that will be called every time the window closes.
1329
</summary>
1330
</member>
1331
<member name="T:Tao.Glfw.Glfw.GLFWwindowrefreshfun">
1332
<summary>
1333
Callback function that will be called every time the window refreshes.
1334
</summary>
1335
</member>
1336
<member name="T:Tao.Glfw.Glfw.GLFWmousebuttonfun">
1337
<summary>
1338
Callback function that will be called every time a mouse button is pressed
1339
or released.
1340
</summary>
1341
</member>
1342
<member name="T:Tao.Glfw.Glfw.GLFWmouseposfun">
1343
<summary>
1344
Callback function that will be called every time the mouse is moved.
1345
</summary>
1346
</member>
1347
<member name="T:Tao.Glfw.Glfw.GLFWmousewheelfun">
1348
<summary>
1349
Callback function that will be called every time the mouse wheel is moved.
1350
</summary>
1351
</member>
1352
<member name="T:Tao.Glfw.Glfw.GLFWkeyfun">
1353
<summary>
1354
Callback function that will be called every time a key is pressed or released.
1355
</summary>
1356
</member>
1357
<member name="T:Tao.Glfw.Glfw.GLFWcharfun">
1358
<summary>
1359
Callback function that will be called every time a printable character is
1360
generated by the keyboard.
1361
</summary>
1362
</member>
1363
<member name="T:Tao.Glfw.Glfw.GLFWthreadfun">
1364
<summary>
1365
Callback function that acts as the entry point for the new thread.
1366
</summary>
1367
</member>
1368
</members>
1369
</doc>
1370
1371