Path: blob/master/Sanford.Multimedia.Midi/Clocks/IClock.cs
180 views
#region License /* Copyright (c) 2006 Leslie Sanford * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #endregion #region Contact /* * Leslie Sanford * Email: [email protected] */ #endregion using System; namespace Sanford.Multimedia.Midi { /// <summary> /// Represents functionality for generating events for driving Sequence playback. /// </summary> public interface IClock { #region IClock Members /// <summary> /// Occurs when an IClock generates a tick. /// </summary> event EventHandler Tick; /// <summary> /// Occurs when an IClock starts generating Ticks. /// </summary> /// <remarks> /// When an IClock is started, it resets itself and generates ticks to /// drive playback from the beginning of the Sequence. /// </remarks> event EventHandler Started; /// <summary> /// Occurs when an IClock continues generating Ticks. /// </summary> /// <remarks> /// When an IClock is continued, it generates ticks to drive playback /// from the current position within the Sequence. /// </remarks> event EventHandler Continued; /// <summary> /// Occurs when an IClock is stopped. /// </summary> event EventHandler Stopped; /// <summary> /// Gets a value indicating whether the IClock is running. /// </summary> bool IsRunning { get; } int Ticks { get; } #endregion } }