#include "axes.h"
void calculate_axes(ParticleCollection *part,
double *ax1, double *ax2, double *ax3)
{
int i;
for (i = 0; i < part->npart; i++) {
if (ax1[0] > part->xpos[i]) ax1[0] = part->xpos[i];
if (ax2[0] > part->ypos[i]) ax2[0] = part->ypos[i];
if (ax3[0] > part->zpos[i]) ax3[0] = part->zpos[i];
if (ax1[1] < part->xpos[i]) ax1[1] = part->xpos[i];
if (ax2[1] < part->ypos[i]) ax2[1] = part->ypos[i];
if (ax3[1] < part->zpos[i]) ax3[1] = part->zpos[i];
}
}