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GAP 4.8.9 installation with standard packages -- copy to your CoCalc project to get it

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\Chapter{How to read this manual}
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This chapter tells you exactly, which part of this manual you have to read
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if you want to learn certain things about \XGAP.
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If you do not know anything about {\XGAP} you might want to have a look at
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chapter "xgap:What is XGAP?". You can learn there, what {\XGAP} is all
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about, what you can do with it as a user (doing no programming) and for
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what you can use {\XGAP} within your own programs. You find also references
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to other sections of this manual to get into the details.
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If you want to know how to install \XGAP, then you should look into
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chapter "xgap:Installing XGAP".
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If you know {\XGAP} from its \GAP3 version, you will consider chapter
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"xgap:Differences to XGAP 3" useful. There you can quickly ``update'' your
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knowledge to the new \GAP4 version and also find some technical details
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about the implementation, which is nearly completely new.
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Perhaps you know already, that you can display subgroup lattices
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interactively with {\XGAP} and you want to start with this right now. In
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this case, jump to chapters "xgap:Subgroup Lattices - Examples" and
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"xgap:Subgroup Lattices - systematic description"
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immediately. However, you should make sure first that you have a working
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{\XGAP} installed!
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The {\XGAP} library is described in these and the remaining chapters of this
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manual. The information is divided into the following parts:
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\beginitems
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*subgroup lattices - examples* &
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*subgroup lattices - systematic description* &
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*graphic sheets* &
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Creating and managing graphic sheets and graphic objects. This is the
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lowest level.
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*user communication* &
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Handling of menus, dialogs, text selectors and popups.
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*graphic posets* &
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Display of posets in graphic sheets.
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*graphic graphs* &
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Display of mathematical graphs in graphic sheets. A lot of ``routine
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work'' for handling these things is already done and can be used in
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your applications!
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\enditems
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There is a chapter for each of these parts.
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