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Machines in the Garden
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In the animated ecological
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epic
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Princess Mononoke
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, the camera travels over landscapes with a
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clear, steady gaze, like a Zen hang glider. The images have none of the
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comin'-at-ya pop-surrealism of American cartoons, many of which have characters
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that spring out of the frame like jack-in-the-boxes. The Japanese director,
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Hayao Miyazaki, who spent three years on Princess Mononoke and is
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reported to have done 70 percent of its paintings himself, seems to work from
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the outside in: to begin with the curve of the earth, then the mossy hills, the
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watercolor foliage, the nubby stones, the whorls on the wood, the meticulous
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carvings on a teacup. He captures the texture of light and the currents of air.
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You could almost settle down in this landscape. A view of nature that some
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would call "tree-hugging" doesn't feel softheaded when the trees are rendered
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in such brilliant and robust detail.
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But then, "soft" is not
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a word you can apply to Princess Mononoke , however pantheistic its
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worldview. The film, which is rated PG-13, is full of splattery carnage. If
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Miyazaki in long shot is contemplative, in close-up he's ferocious. He's both
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inside and outside the action: He knows when to rock your world and when to
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induce a state of sorrowful detachment. According to the New
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York
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Times , Toy Story animators screened reels of his work when their
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imaginations flagged, and writers for Star Trek named an alien species
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after one of his features. Watching Princess
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Mononoke --which has
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been dubbed to Disney/Miramax specifications by American and English stars but
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retains its two-hour-plus length, its gory beheadings, and its grim,
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near-apocalyptic finale--you can understand their worship. It isn't that
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Miyazaki's work is technically so dazzling in this age of digitized miracles;
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it's that everything is sublimely in proportion.
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The movie has a scope that makes Hollywood's homiletic,
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follow-your-dream fables look even more solipsistic. Miyazaki is after nothing
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less than the moment in our history (the film is set in the 14 th and
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15 th centuries) when the power shifted from a "natural" world to one
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shaped by human technology. It's the beginning of what Bill McKibben called
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"the end of nature"--that is, when nature became no longer an autonomous,
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self-regulating force but one touched (and, in Miyazaki's view, poisoned) by
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human industry.
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The hero, Ashitaka, a
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warrior from the isolationist Emishi clan, is forced in the first scene to kill
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a marauding boar--a god turned into a demon (covered in roiling, corrosive
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worms) by an iron ball lodged in its body. Infected, destined to be consumed
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by--and to die of--rage, Ashitaka leaves his village in search of the iron
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ball's source. He discovers a fortress-cum-arms-manufacturing plant called
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Irontown, presided over by one of the most complex villains in modern film: the
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regal Lady Eboshi. On one hand, she's a benevolent industrialist who presides
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over a warmly matriarchal society; on the other, she wants to destroy the
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forest, harness its resources, and exterminate its animal deities--chiefly the
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Spirit of the Forest, a magnificent deer god whose touch brings instant life or
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death, and who transforms at dusk into the towering Night Walker.
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P rincess Mononoke builds to a full-scale war between
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humans and the animal kingdom--which does not, by the way, consist of your
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father's cartoon critters. In fact, the boars and apes have little patience
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with Ashitaka's call for nature and mankind to live together in harmony; they'd
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like to eat him. The wolf god, Moro, is slightly more sympathetic, but that's
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because her adopted "daughter," San (a k a Princess Mononoke), is human. San is
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first seen sucking a wound of her huge wolf mother, then, as the gore drips
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from her mouth, training her dark eyes on Ashitaka with feral hatred. Her
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second appearance--a lone attack on Irontown to assassinate Lady Eboshi--is one
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of the movie's high points. It's Miyazaki's use of sound--and silence--that
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takes your breath away: the determined tap of the wolf princess's shoes as she
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scuttles over the fortress's rooftops; the silence of Eboshi and her army as
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they stare at this tiny yet formidable tomboy against the black sky. Their
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battle is so furious that the blades streak and lose definition--it's almost
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subliminal.
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It's a shame that the
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wolf princess warms up to Ashitaka and spends the rest of the film either
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saving him or being saved by him. She loses that punk-bitch allure. The voice
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of Claire Danes doesn't help. When Danes says, "I'd do anything to get you
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humans out of my forest," she sounds like a Valley Girl peeved over lack of
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parking spaces at the mall. (San needs a more ragged voice--I'd be interested
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to hear the original Japanese actress.) Billy Crudup is just as Disneyfied
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(Miramaxed?), but that doesn't hurt as much because Ashitaka is conceived from
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the start as a rather bland ingénu. Gillian Anderson's growling Moro sounds
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silly (she doesn't have the breath control), and the fey-hick tones of Billy
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Bob Thornton are too recognizable as the Akim Tamiroff-like mercenary, Jigo.
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But Minnie Driver--coming off a triumphantly dizzy Jane in Tarzan --once
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again provides a voice that the animators deserve. "Bring the strange-ah to me
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late-ah," she commands in sexy Martian Queen cadences that will stir the loins
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of Flash Gordon fans everywhere. "I would like to thank him
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puh-sonally."
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The overfamiliar voices nudge Princess Mononoke
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closer to its American counterparts--but not by a lot. There's always something
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wondrously strange. The "kodamas" are little tree spirits on doughboy bodies.
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They cock their trapezoidal dice heads and emit a series of clicks; then their
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heads pop back with a conclusive rattle. Something about them seems just right;
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I could watch them for hours. (Miyazaki limits their appearances to seconds--he
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doesn't wear out their mystery the way that, say, George Lucas would.) And no
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Hollywood animated feature would end with such a powerful vision of apocalypse,
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as the land is bestridden by a colossus dropping a thick, caustic, tarlike gel
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that recalls the post-Hiroshima "black rain." Can you take the kids? I think
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so. As Miyazaki said at a New York Film Festival press conference, "Children
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understand intuitively that the world they have been born into is not a blessed
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world." Princess Mononoke , at least, can tell them why.
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"A special smile ... a
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certain touch ..." So begins the elevator-music theme song of
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Music of
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the Heart
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... "I never had a lot that I loved so much." The credits had
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just started and I was already looking for a barf bag. Did Miramax and director
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Wes Craven have to work so hard to schlockify the story of Roberta Guaspari
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(played here by Meryl Streep), whose violin courses in East Harlem elementary
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schools have become a beacon for such programs nationwide? A fabled taskmaster
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(her story was told in the 1996 documentary Small Wonders ), Guaspari
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used music as a way to teach self-discipline--along with the healthy
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self-respect that follows in its wake. When the New York school board cut the
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funding for her program, she proved a marvel of self-promotion, attracting
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features in all the major dailies and ending up along with her best students at
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Carnegie Hall for a benefit "Fiddlefest"--along with Itzhak Perlman, Isaac
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Stern, and other legendary "fiddlers."
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Streep has said that she spent so much of the time on the
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set learning the violin (she doesn't play any instruments) that she didn't
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bring the full force of her acting technique to bear on Roberta. Maybe that's
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why the performance seems so natural. Let her always learn an instrument on the
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set! Still, she doesn't make much sense of Guaspari. The script, by Pamela Gray
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( A Walk on the Moon ), has her students complain of her nastiness and
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perfectionism, but Streep--who has made herself look dumpy, thick-waisted, and
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bedraggled--is so busy telegraphing her vulnerability that all we get is dippy
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niceness. Instead of a monument to an individual's iron will, Music of the
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Heart becomes the story of a woman so helpless that she arouses the
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kindness of strangers.
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Directors of violent
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genre pieces like Craven (who got this mainstream gig in return for doing the
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Scream sequels) or Carl Franklin or Sam Raimi sometimes want so badly to
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belong to Establishment Hollywood--to go to the Academy Awards--that they
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neuter themselves. Bending over backward to show how sensitive they can be,
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they forget that violence--even if it's just emotional violence--belongs in
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"ordinary" dramas, too. Craven does good work with the young actors in the
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classroom scenes, but the film has a reticence common to most biopics and a
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mushy, TV-movie humanism that blands out its texture. OK, I was a puddle after
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some scenes, like the one where Guaspari pushes a student to get her to improve
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her posture and discovers that the girl is wearing a leg brace. But how much
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more emotional the Carnegie Hall climax would have been if instead of suddenly
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seeing these East Harlem kids on stage with Perlman, Stern, Joshua Bell, etc.,
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we'd seen them rehearsing first and struggling to keep up. There's too
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much music of the heart and not enough music of the callused fingers.
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In outline,
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The Limey
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is a lean little
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B-movie revenge melodrama about a felonious Brit (Terence Stamp) who's newly
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sprung from prison and flies to Southern California to get to the bottom of his
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beautiful daughter's death: "My name's Wilson ... Who dunnit?" The film,
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directed by Steven Soderbergh, would be worth seeing just for Stamp's
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performance, at once rock-hard and goofily blinkered, and for Peter Fonda's
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wittily self-parodic turn as the suspected killer, a music producer who coasts
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on '60s counterculture easiness while his lackeys do the dirty work. ("Oh,
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man," he says, the fear finally seeping through the ether. "This is getting all
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too close to me.")
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But the picture's glory is its layered and intricate
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syntax. The dialogue moves ahead--there are great gobs of exposition--but the
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images continually double back: to Stamp and Lesley Ann Warren, as his
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daughter's acting teacher, simply gazing at each other; or to Stamp sitting on
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a plane, remembering his daughter as a girl on the beach, the lens of his home
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movie camera creating an eerily bright--almost supernatural--spot that dances
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over her face. The film's most violent act happens well off screen. (You hear
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the distant "pop-pop-pop-pop-pop" of the hero's gun.) The rest is only
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half-glimpsed, fantasized, or saturated by memory--or is the present the
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memory? Is all of The Limey a temporal hiccup?
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Some, including the critic at Time , have
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questioned Soderbergh's sanity. (But of course--Soderbergh flouts time!) I see
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a method to his madness. Less grandiosely than Harmony Korine in Julien
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Donkey-Boy , Soderbergh pores over every scene in search of its essential
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dramatic gesture. He's saying: This --not all that other stuff--is what's
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important. He telegraphs the ending--you know the Limey will somehow be at the
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root of his daughter's death--but it's still an emotional wow. The climax
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justifies the technique. It says the point of this odyssey isn't revenge but
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regret--for irredeemably blown chances and a tragic waste of love.
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Soderbergh is one of those rare filmmakers who learn
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on the job. Working within a tight genre structure, he's discovering hundreds
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of ways of editing a given scene that can give it the richness of a novel. Is
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he totally successful? No; he misses now and then, which is why the technique
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sticks out. But what a fantastic effort. See it and weep for what's missing in
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most other movies.
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