CSC112 Spring 2016 Examples
#ifndef SmileyFace_h
#define SmileyFace_h
#include "enum.h"
class GameGrid;
// Expressions
// Neutral: (^_^)
// Scare: (O_O)
// Cool: ($_$)
// Dead: (x_x)
class SmileyFace {
public:
virtual void scare();
virtual void chill();
virtual void kill();
virtual void click();
virtual void display();
virtual void reset();
virtual void SmileyFace();
/
private:
enum state;
public:
/**
* @element-type GameGrid
*/
GameGrid *myGameGrid;
/**
* @element-type GameGrid
*/
GameGrid *myGameGrid;
/**
* @element-type GameGrid
*/
GameGrid *myGameGrid;
};
#endif // SmileyFace_h