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Arclength
Let's start by examining arclength. To find arc length, you just add up a bunch of small parts of speed, .
(-sin(t), cos(t))
sqrt(abs(-sin(t))^2 + abs(cos(t))^2)
sqrt(abs(-sin(t))^2 + abs(cos(t))^2)
1
2*pi
(6.2831853071795862, 6.9757369960172638e-14)
The same procedure works in 3d (wow, you gotta love these vectors; we can do computations in whatever dimension we need!)
pi