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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/shaderc
Path: blob/main/glslc/src/file_includer.h
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// Copyright 2015 The Shaderc Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef GLSLC_FILE_INCLUDER_H_
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#define GLSLC_FILE_INCLUDER_H_
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include <unordered_set>
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#include "libshaderc_util/file_finder.h"
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#include "shaderc/shaderc.hpp"
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namespace glslc {
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// An includer for files implementing shaderc's includer interface. It responds
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// to the file including query from the compiler with the full path and content
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// of the file to be included. In the case that the file is not found or cannot
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// be opened, the full path field of in the response will point to an empty
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// string, and error message will be passed to the content field.
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// This class provides the basic thread-safety guarantee.
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class FileIncluder : public shaderc::CompileOptions::IncluderInterface {
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public:
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explicit FileIncluder(const shaderc_util::FileFinder* file_finder)
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: file_finder_(*file_finder) {}
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~FileIncluder() override;
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// Resolves a requested source file of a given type from a requesting
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// source into a shaderc_include_result whose contents will remain valid
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// until it's released.
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shaderc_include_result* GetInclude(const char* requested_source,
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shaderc_include_type type,
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const char* requesting_source,
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size_t include_depth) override;
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// Releases an include result.
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void ReleaseInclude(shaderc_include_result* include_result) override;
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// Returns a reference to the member storing the set of included files.
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const std::unordered_set<std::string>& file_path_trace() const {
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return included_files_;
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}
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private:
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// Used by GetInclude() to get the full filepath.
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const shaderc_util::FileFinder& file_finder_;
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// The full path and content of a source file.
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struct FileInfo {
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const std::string full_path;
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std::vector<char> contents;
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};
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// The set of full paths of included files.
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std::unordered_set<std::string> included_files_;
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};
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} // namespace glslc
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#endif // GLSLC_FILE_INCLUDER_H_
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