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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/shaderc
Path: blob/main/glslc/test/option_fentry_point.py
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# Copyright 2016 The Shaderc Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import expect
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from glslc_test_framework import inside_glslc_testsuite
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from placeholder import FileShader
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MINIMAL_SHADER = "#version 140\nvoid main(){}"
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# This one is valid GLSL but not valid HLSL.
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GLSL_VERTEX_SHADER = "#version 140\nvoid main(){ gl_Position = vec4(1.0);}"
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# This one is valid HLSL but not valid GLSL.
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HLSL_VERTEX_SHADER = "float4 EntryPoint() : SV_POSITION { return float4(1.0); }"
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HLSL_VERTEX_SHADER_WITH_MAIN = "float4 main() : SV_POSITION { return float4(1.0); }"
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HLSL_VERTEX_SHADER_WITH_FOOBAR = "float4 Foobar() : SV_POSITION { return float4(1.0); }"
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# Expected assembly code within certain shaders.
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ASSEMBLY_ENTRY_POINT = "OpEntryPoint Vertex %EntryPoint \"EntryPoint\""
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ASSEMBLY_MAIN = "OpEntryPoint Vertex %main \"main\""
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ASSEMBLY_FOOBAR = "OpEntryPoint Vertex %Foobar \"Foobar\""
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestEntryPointDefaultsToMainForGlsl(expect.ValidAssemblyFileWithSubstr):
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"""Tests that entry point name defaults to "main" in a GLSL shader."""
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shader = FileShader(GLSL_VERTEX_SHADER, '.vert')
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glslc_args = ['-S', shader]
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expected_assembly_substr = ASSEMBLY_MAIN
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestEntryPointDefaultsToMainForHlsl(expect.ValidAssemblyFileWithSubstr):
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"""Tests that entry point name defaults to "main" in an HLSL shader."""
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shader = FileShader(HLSL_VERTEX_SHADER_WITH_MAIN, '.vert')
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glslc_args = ['-x', 'hlsl', '-S', shader]
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expected_assembly_substr = ASSEMBLY_MAIN
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestFEntryPointMainOnGlslShader(expect.ValidAssemblyFileWithSubstr):
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"""Tests -fentry-point=main with a GLSL shader."""
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shader = FileShader(GLSL_VERTEX_SHADER, '.vert')
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glslc_args = ['-fentry-point=main', '-S', shader]
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expected_assembly_substr = ASSEMBLY_MAIN
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestFEntryPointMainOnHlslShaderNotMatchingSource(expect.ValidObjectFileWithWarning):
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"""Tests -x hlsl on an HLSL shader with -fentry-point=main
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not matching the source."""
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shader = FileShader(HLSL_VERTEX_SHADER, '.vert')
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glslc_args = ['-x', 'hlsl', '-fentry-point=main', '-c', shader]
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expected_warning = [shader,
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': warning: Linking vertex stage: Entry point not found\n'
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'1 warning generated.\n']
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestFEntryPointSpecifiedOnHlslShaderInDisassembly(expect.ValidObjectFileWithAssemblySubstr):
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"""Tests -x hlsl on an HLSL shader with -fentry-point=EntryPoint
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matching source."""
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shader = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT)
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glslc_args = ['-x', 'hlsl', '-fentry-point=EntryPoint', '-c', shader]
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestFEntryPointAffectsSubsequentShaderFiles(expect.ValidObjectFileWithAssemblySubstr):
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"""Tests -x hlsl affects several subsequent shader source files."""
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shader1 = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT)
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shader2 = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT)
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glslc_args = ['-x', 'hlsl', '-fentry-point=EntryPoint', '-c', shader1, shader2]
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestFEntryPointOverridesItself(expect.ValidObjectFileWithAssemblySubstr):
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"""Tests that a later -fentry-point option overrides an earlier use."""
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shader = FileShader(HLSL_VERTEX_SHADER, '.vert', assembly_substr=ASSEMBLY_ENTRY_POINT)
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glslc_args = ['-x', 'hlsl', '-fentry-point=foobar', '-fentry-point=EntryPoint',
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'-c', shader]
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@inside_glslc_testsuite('OptionFEntryPoint')
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class TestFEntryPointDefaultAndTwoOthers(expect.ValidObjectFileWithAssemblySubstr):
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"""Tests three shaders with different entry point names. The first uses "main"
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with default entry point processing, and the remaining shaders get their
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own -fentry-point argument."""
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shaderMain = FileShader(HLSL_VERTEX_SHADER_WITH_MAIN, '.vert',
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assembly_substr=ASSEMBLY_MAIN)
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shaderEntryPoint = FileShader(HLSL_VERTEX_SHADER, '.vert',
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assembly_substr=ASSEMBLY_ENTRY_POINT)
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shaderFoobar = FileShader(HLSL_VERTEX_SHADER_WITH_FOOBAR, '.vert',
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assembly_substr=ASSEMBLY_FOOBAR)
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glslc_args = ['-x', 'hlsl', '-c', shaderMain,
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'-fentry-point=EntryPoint', shaderEntryPoint,
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'-fentry-point=Foobar', shaderFoobar]
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