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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6.cs
2 views
using BizHawk.Common;

namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
	/*
	F6 (Atari style 16K)
	-----

	This is a fairly standard 16K bankswitching method.  It works like F8, except there's
	four 4K banks of ROM, selected by accessing 1FF6 through 1FF9.  These sequentially
	select one of the 4 banks.  i.e. 1FF6 selects bank 0, 1FF7 selects bank 1, etc.
	*/

	internal class mF6 : MapperBase 
	{
		private int _toggle;

		public override void SyncState(Serializer ser)
		{
			base.SyncState(ser);
			ser.Sync("toggle", ref _toggle);
		}

		public override void HardReset()
		{
			_toggle = 0;
			base.HardReset();
		}

		private byte ReadMem(ushort addr, bool peek)
		{
			if (!peek)
			{
				Address(addr);
			}

			if (addr < 0x1000)
			{
				return base.ReadMemory(addr);
			}

			return Core.Rom[(_toggle << 12) + (addr & 0xFFF)];
		}

		public override byte ReadMemory(ushort addr)
		{
			return ReadMem(addr, false);
		}

		public override byte PeekMemory(ushort addr)
		{
			return ReadMem(addr, true);
		}

		private void WriteMem(ushort addr, byte value, bool poke)
		{
			if (!poke)
			{
				Address(addr);
			}

			if (addr < 0x1000)
			{
				base.WriteMemory(addr, value);
			}
		}

		public override void WriteMemory(ushort addr, byte value)
		{
			WriteMem(addr, value, poke: false);
		}

		public override void PokeMemory(ushort addr, byte value)
		{
			WriteMem(addr, value, poke: true);
		}

		private void Address(ushort addr)
		{
			if (addr == 0x1FF6) _toggle = 0;
			if (addr == 0x1FF7) _toggle = 1;
			if (addr == 0x1FF8) _toggle = 2;
			if (addr == 0x1FF9) _toggle = 3;
		}
	}
}