Path: blob/master/BizHawk.Emulation.Cores/Consoles/PC Engine/Compat.txt
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******************************************************1* Turbo CD Issues *2******************************************************34- Graphics corruption:5- Camp California, check seagull during opening6- In part of Dungeon Explorer II intro7- Popful Mail... some corruption on Turbo Engine too.... and pcejin?89Still some lesser issues with cancelling a fadeout. Otherwise CDDA is working now...10- Develo Magazine demo game1112- JANSHIN DENSETSU sets the T flag prior to an LDA instruction; MANY TIMES (ie it doesnt seem to be an accident).13Unclear if T flag actually affects LDA instruction.14- Gradius II sets T flag prior to an STZ instruction. Unclear if T-flag affects STZ instruction.15- Ryuuko no Ken is all messed up, and I don't super care :|16- Record of Lodoss War wont start game from title screen17- Valis: Screen is black during entire intro section1819======= TurboGrafx compatibility issues =======2021General:22+ LFO is not implemented, though I can't tell.23+ Screen resolution is an ongoing issue. Some games appear to show garbage beyond what it supposed to be visible.24Most emulators simply crop the screen at a certain vertical range. For now, I have chosen not to do this.25Right now the emulator is simply displaying a framebuffer. Eventually, we will do an update that emulates NTSC.26But for now we're letting this be. There's no intermediate step between emulating a framebuffer and emulating a TV.27+ Adding to this, there are only a handful of Hucards that do crazy thing with screen resolution, and our framebuffer28approach mostly seems reasonable. On TurboCD the situation changes somewhat, while the normal "gameplay" screens29are pretty standard, the various intro screens tend to do much more crazy stuff with the 'active display region'30much more frequently than was done on Hucards, and our framebuffer/active display strategy starts to look more silly.31Oh well, though. Changing this is a Native Version Core feature, not a C# Core feature.3233Eagan's Rendered Sprite Demo - demonstrates sprites that shouldnt be displayed (so does Turbo Engine!)3435===================================36Games that need TV Emulation (to varying degrees)37===================================3839Greater degrees:4041Final Blaster - Intro does crazy shit with video modes; not sure what if anything to do about it42Griffon - Mid-frame res changes (hax to make playable)43Yo, Bro - Mid-frame res changes (hax to make playable) (IF YOU CAN CALL THIS GAME PLAYABLE)4445Lesser degrees:4647Aero Blaster - Bottom of Screen extends too many lines - like 3 extra or so48Alice - Screen too tall; glitches when scrolling up, but in mednafen in turboengine also,49but not Ootake; could be a timing artifact, or Ootake is cutting off the top50Dead Moon - Screen is too tall51Jack Nicholas Golf- Some screens are too tall and reveal bad gfx below the intended visible screen52Legend of Hero Ton- Slight gfx issue on top of screen53Madoo Granzort - Screen ~5 pixels too tall54Metal Stoker - Tearing when scrolling vertically at bottom of screen - screen too tall?55Side Arms - Screen is like 4 pixels too tall565758Game Express card games don't work yet.5960===================================61Stuff I Fixed That's Not In Other Docs:62===================================6364+ Street Fighter II special mapper65+ Populous has special SaveRAM, 32k starting at page $40.66+ After Burner - There is a 1-instruction delay on changes to IRQ Control Byte taking effect67+ There is a one-instruction delay on changes to the I flag taking effect68- Affects (Not a complete list): Blodia, Body Conquest 2, Champions Forever Boxing,69Cross Wiber, Jackie Chan, Jigoku Meguri, New Adventure Island, World Beach volley70+ Writing to the SATB location register of the VDC requests a VRAM->SAT DMA even if the SAT DMA71bit is disabled in the DCR.72+ This is in other docs, but Fighting Run requires full MWR register emulation including the various734 color modes. It appears to be the only game that requires this, and it's a shitty game. :(74+ The ROM of Paranoia (J) that is commonly labeled as the authoritative dump - I assume its a bad75dump, because it dies during the 3rd stage on ALL EMULATORS. Alternative versions of the rom76work fine.77+ Puzzle Boy - requests frame height of 512... cap active display to 242 lines7879