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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/D3D8Interceptor/D3D8Base/d3d8.h
2 views
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/*==========================================================================;
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*
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* Copyright (C) Microsoft Corporation. All Rights Reserved.
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*
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* File: d3d8.h
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* Content: Direct3D include file
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*
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****************************************************************************/
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#ifndef _D3D8_H_
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#define _D3D8_H_
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x0800
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#endif //DIRECT3D_VERSION
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// include this file content only if compiling for DX8 interfaces
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#if(DIRECT3D_VERSION >= 0x0800)
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/* This identifier is passed to Direct3DCreate8 in order to ensure that an
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* application was built against the correct header files. This number is
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* incremented whenever a header (or other) change would require applications
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* to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
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* (The number itself has no meaning.)*/
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#define D3D_SDK_VERSION 220
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#include <stdlib.h>
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#define COM_NO_WINDOWS_H
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#include <objbase.h>
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#include <windows.h>
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#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
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#define HMONITOR_DECLARED
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DECLARE_HANDLE(HMONITOR);
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#endif
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#define D3DAPI WINAPI
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/*
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* Interface IID's
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*/
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#if defined( _WIN32 ) && !defined( _NO_COM)
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/* IID_IDirect3D8 */
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/* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
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DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
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/* IID_IDirect3DDevice8 */
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/* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
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DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
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/* IID_IDirect3DResource8 */
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/* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
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DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
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/* IID_IDirect3DBaseTexture8 */
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/* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
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DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
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/* IID_IDirect3DTexture8 */
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/* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
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DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
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/* IID_IDirect3DCubeTexture8 */
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/* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
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DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
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/* IID_IDirect3DVolumeTexture8 */
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/* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
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DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
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/* IID_IDirect3DVertexBuffer8 */
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/* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
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DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
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/* IID_IDirect3DIndexBuffer8 */
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/* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
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DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
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/* IID_IDirect3DSurface8 */
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/* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
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DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
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/* IID_IDirect3DVolume8 */
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/* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
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DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
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/* IID_IDirect3DSwapChain8 */
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/* {928C088B-76B9-4C6B-A536-A590853876CD} */
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DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
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#endif
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#ifdef __cplusplus
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interface IDirect3D8;
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interface IDirect3DDevice8;
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interface IDirect3DResource8;
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interface IDirect3DBaseTexture8;
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interface IDirect3DTexture8;
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interface IDirect3DVolumeTexture8;
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interface IDirect3DCubeTexture8;
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interface IDirect3DVertexBuffer8;
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interface IDirect3DIndexBuffer8;
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interface IDirect3DSurface8;
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interface IDirect3DVolume8;
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interface IDirect3DSwapChain8;
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#endif
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typedef interface IDirect3D8 IDirect3D8;
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typedef interface IDirect3DDevice8 IDirect3DDevice8;
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typedef interface IDirect3DResource8 IDirect3DResource8;
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typedef interface IDirect3DBaseTexture8 IDirect3DBaseTexture8;
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typedef interface IDirect3DTexture8 IDirect3DTexture8;
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typedef interface IDirect3DVolumeTexture8 IDirect3DVolumeTexture8;
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typedef interface IDirect3DCubeTexture8 IDirect3DCubeTexture8;
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typedef interface IDirect3DVertexBuffer8 IDirect3DVertexBuffer8;
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typedef interface IDirect3DIndexBuffer8 IDirect3DIndexBuffer8;
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typedef interface IDirect3DSurface8 IDirect3DSurface8;
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typedef interface IDirect3DVolume8 IDirect3DVolume8;
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typedef interface IDirect3DSwapChain8 IDirect3DSwapChain8;
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#include "d3d8types.h"
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#include "d3d8caps.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* DLL Function for creating a Direct3D8 object. This object supports
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* enumeration and allows the creation of Direct3DDevice8 objects.
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* Pass the value of the constant D3D_SDK_VERSION to this function, so
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* that the run-time can validate that your application was compiled
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* against the right headers.
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*/
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IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
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/*
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* Direct3D interfaces
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3D8
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DECLARE_INTERFACE_(IDirect3D8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3D8 methods ***/
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STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
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STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
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STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
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STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
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STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
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STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
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STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
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STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
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STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
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STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
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STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
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STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
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};
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typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
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#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
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#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
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#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
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#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
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#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
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#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
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#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
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#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
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#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
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#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
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#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
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#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
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#else
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#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirect3D8_AddRef(p) (p)->AddRef()
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#define IDirect3D8_Release(p) (p)->Release()
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#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
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#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
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#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
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#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
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#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
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#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
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#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
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#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
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#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
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#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
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#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
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#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
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#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
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#endif
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#undef INTERFACE
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#define INTERFACE IDirect3DDevice8
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DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DDevice8 methods ***/
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STDMETHOD(TestCooperativeLevel)(THIS) PURE;
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STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
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STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
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STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
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STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
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STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
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STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
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STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
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STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
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STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
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STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
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STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
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STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
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STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
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STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
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STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
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STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
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STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
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STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
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STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
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STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
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STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
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STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
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STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
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STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
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STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
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STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
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STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
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STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
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STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
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STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
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STDMETHOD(BeginScene)(THIS) PURE;
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STDMETHOD(EndScene)(THIS) PURE;
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STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
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STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
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STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
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STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
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STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
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STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
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STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
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STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
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STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
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STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
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STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
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STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
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STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
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STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
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STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
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STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
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STDMETHOD(BeginStateBlock)(THIS) PURE;
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STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
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STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
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STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
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STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
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STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
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STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
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STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
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STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
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STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
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STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
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STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
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STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
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STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
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STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
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STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
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STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
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STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
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STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
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STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
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STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
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STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
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STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
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STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
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STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
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STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
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STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
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STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
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STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
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STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
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STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
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STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
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STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
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STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
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STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
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STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
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STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
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STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
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STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
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STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
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STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
345
STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
346
STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
347
STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
348
STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
349
};
350
351
typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
352
353
#if !defined(__cplusplus) || defined(CINTERFACE)
354
#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
355
#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
356
#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
357
#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
358
#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
359
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
360
#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
361
#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
362
#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
363
#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
364
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
365
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
366
#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
367
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
368
#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
369
#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
370
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
371
#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
372
#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
373
#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
374
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
375
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
376
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
377
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
378
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
379
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
380
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
381
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
382
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
383
#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
384
#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
385
#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
386
#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
387
#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
388
#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
389
#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
390
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
391
#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
392
#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
393
#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
394
#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
395
#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
396
#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
397
#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
398
#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
399
#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
400
#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
401
#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
402
#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
403
#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
404
#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
405
#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
406
#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
407
#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
408
#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
409
#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
410
#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
411
#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
412
#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
413
#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
414
#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
415
#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
416
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
417
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
418
#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
419
#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
420
#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
421
#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
422
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
423
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
424
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
425
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
426
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
427
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
428
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
429
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
430
#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
431
#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
432
#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
433
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
434
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
435
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
436
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
437
#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
438
#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
439
#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
440
#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
441
#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
442
#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
443
#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
444
#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
445
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
446
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
447
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
448
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
449
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
450
#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
451
#else
452
#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
453
#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
454
#define IDirect3DDevice8_Release(p) (p)->Release()
455
#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
456
#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
457
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
458
#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
459
#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
460
#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
461
#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
462
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
463
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
464
#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
465
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
466
#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
467
#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
468
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
469
#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
470
#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
471
#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
472
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
473
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
474
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
475
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
476
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
477
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
478
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
479
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
480
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
481
#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
482
#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
483
#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
484
#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
485
#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
486
#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
487
#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
488
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
489
#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
490
#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
491
#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
492
#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
493
#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
494
#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
495
#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
496
#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
497
#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
498
#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
499
#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
500
#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
501
#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
502
#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
503
#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
504
#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
505
#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
506
#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
507
#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
508
#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
509
#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
510
#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
511
#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
512
#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
513
#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
514
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
515
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
516
#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
517
#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
518
#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
519
#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
520
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
521
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
522
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
523
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
524
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
525
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
526
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
527
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
528
#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
529
#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
530
#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
531
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
532
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
533
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
534
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
535
#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
536
#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
537
#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
538
#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
539
#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
540
#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
541
#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
542
#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
543
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
544
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
545
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
546
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
547
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
548
#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
549
#endif
550
551
552
553
#undef INTERFACE
554
#define INTERFACE IDirect3DSwapChain8
555
556
DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
557
{
558
/*** IUnknown methods ***/
559
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
560
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
561
STDMETHOD_(ULONG,Release)(THIS) PURE;
562
563
/*** IDirect3DSwapChain8 methods ***/
564
STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
565
STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
566
};
567
568
typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
569
570
#if !defined(__cplusplus) || defined(CINTERFACE)
571
#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
572
#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
573
#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
574
#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
575
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
576
#else
577
#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
578
#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
579
#define IDirect3DSwapChain8_Release(p) (p)->Release()
580
#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
581
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
582
#endif
583
584
585
586
#undef INTERFACE
587
#define INTERFACE IDirect3DResource8
588
589
DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
590
{
591
/*** IUnknown methods ***/
592
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
593
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
594
STDMETHOD_(ULONG,Release)(THIS) PURE;
595
596
/*** IDirect3DResource8 methods ***/
597
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
598
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
599
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
600
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
601
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
602
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
603
STDMETHOD_(void, PreLoad)(THIS) PURE;
604
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
605
};
606
607
typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
608
609
#if !defined(__cplusplus) || defined(CINTERFACE)
610
#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
611
#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
612
#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
613
#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
614
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
615
#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
616
#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
617
#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
618
#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
619
#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
620
#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
621
#else
622
#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
623
#define IDirect3DResource8_AddRef(p) (p)->AddRef()
624
#define IDirect3DResource8_Release(p) (p)->Release()
625
#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
626
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
627
#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
628
#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
629
#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
630
#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
631
#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
632
#define IDirect3DResource8_GetType(p) (p)->GetType()
633
#endif
634
635
636
637
638
#undef INTERFACE
639
#define INTERFACE IDirect3DBaseTexture8
640
641
DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
642
{
643
/*** IUnknown methods ***/
644
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
645
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
646
STDMETHOD_(ULONG,Release)(THIS) PURE;
647
648
/*** IDirect3DResource8 methods ***/
649
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
650
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
651
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
652
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
653
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
654
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
655
STDMETHOD_(void, PreLoad)(THIS) PURE;
656
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
657
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
658
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
659
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
660
};
661
662
typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
663
664
#if !defined(__cplusplus) || defined(CINTERFACE)
665
#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
666
#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
667
#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
668
#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
669
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
670
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
671
#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
672
#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
673
#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
674
#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
675
#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
676
#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
677
#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
678
#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
679
#else
680
#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
681
#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
682
#define IDirect3DBaseTexture8_Release(p) (p)->Release()
683
#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
684
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
685
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
686
#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
687
#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
688
#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
689
#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
690
#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
691
#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
692
#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
693
#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
694
#endif
695
696
697
698
699
700
#undef INTERFACE
701
#define INTERFACE IDirect3DTexture8
702
703
DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
704
{
705
/*** IUnknown methods ***/
706
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
707
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
708
STDMETHOD_(ULONG,Release)(THIS) PURE;
709
710
/*** IDirect3DBaseTexture8 methods ***/
711
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
712
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
713
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
714
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
715
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
716
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
717
STDMETHOD_(void, PreLoad)(THIS) PURE;
718
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
719
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
720
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
721
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
722
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
723
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
724
STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
725
STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
726
STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
727
};
728
729
typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
730
731
#if !defined(__cplusplus) || defined(CINTERFACE)
732
#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
733
#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
734
#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
735
#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
736
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
737
#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
738
#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
739
#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
740
#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
741
#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
742
#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
743
#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
744
#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
745
#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
746
#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
747
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
748
#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
749
#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
750
#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
751
#else
752
#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
753
#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
754
#define IDirect3DTexture8_Release(p) (p)->Release()
755
#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
756
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
757
#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
758
#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
759
#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
760
#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
761
#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
762
#define IDirect3DTexture8_GetType(p) (p)->GetType()
763
#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
764
#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
765
#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
766
#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
767
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
768
#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
769
#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
770
#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
771
#endif
772
773
774
775
776
777
#undef INTERFACE
778
#define INTERFACE IDirect3DVolumeTexture8
779
780
DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
781
{
782
/*** IUnknown methods ***/
783
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
784
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
785
STDMETHOD_(ULONG,Release)(THIS) PURE;
786
787
/*** IDirect3DBaseTexture8 methods ***/
788
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
789
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
790
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
791
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
792
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
793
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
794
STDMETHOD_(void, PreLoad)(THIS) PURE;
795
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
796
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
797
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
798
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
799
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
800
STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
801
STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
802
STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
803
STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
804
};
805
806
typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
807
808
#if !defined(__cplusplus) || defined(CINTERFACE)
809
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
810
#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
811
#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
812
#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
813
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
814
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
815
#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
816
#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
817
#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
818
#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
819
#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
820
#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
821
#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
822
#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
823
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
824
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
825
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
826
#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
827
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
828
#else
829
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
830
#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
831
#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
832
#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
833
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
834
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
835
#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
836
#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
837
#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
838
#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
839
#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
840
#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
841
#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
842
#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
843
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
844
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
845
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
846
#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
847
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
848
#endif
849
850
851
852
853
854
#undef INTERFACE
855
#define INTERFACE IDirect3DCubeTexture8
856
857
DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
858
{
859
/*** IUnknown methods ***/
860
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
861
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
862
STDMETHOD_(ULONG,Release)(THIS) PURE;
863
864
/*** IDirect3DBaseTexture8 methods ***/
865
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
866
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
867
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
868
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
869
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
870
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
871
STDMETHOD_(void, PreLoad)(THIS) PURE;
872
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
873
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
874
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
875
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
876
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
877
STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
878
STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
879
STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
880
STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
881
};
882
883
typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
884
885
#if !defined(__cplusplus) || defined(CINTERFACE)
886
#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
887
#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
888
#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
889
#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
890
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
891
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
892
#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
893
#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
894
#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
895
#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
896
#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
897
#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
898
#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
899
#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
900
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
901
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
902
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
903
#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
904
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
905
#else
906
#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
907
#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
908
#define IDirect3DCubeTexture8_Release(p) (p)->Release()
909
#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
910
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
911
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
912
#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
913
#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
914
#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
915
#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
916
#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
917
#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
918
#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
919
#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
920
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
921
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
922
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
923
#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
924
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
925
#endif
926
927
928
929
930
#undef INTERFACE
931
#define INTERFACE IDirect3DVertexBuffer8
932
933
DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
934
{
935
/*** IUnknown methods ***/
936
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
937
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
938
STDMETHOD_(ULONG,Release)(THIS) PURE;
939
940
/*** IDirect3DResource8 methods ***/
941
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
942
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
943
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
944
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
945
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
946
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
947
STDMETHOD_(void, PreLoad)(THIS) PURE;
948
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
949
STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
950
STDMETHOD(Unlock)(THIS) PURE;
951
STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
952
};
953
954
typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
955
956
#if !defined(__cplusplus) || defined(CINTERFACE)
957
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
958
#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
959
#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
960
#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
961
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
962
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
963
#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
964
#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
965
#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
966
#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
967
#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
968
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
969
#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
970
#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
971
#else
972
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
973
#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
974
#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
975
#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
976
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
977
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
978
#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
979
#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
980
#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
981
#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
982
#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
983
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
984
#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
985
#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
986
#endif
987
988
989
990
991
#undef INTERFACE
992
#define INTERFACE IDirect3DIndexBuffer8
993
994
DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
995
{
996
/*** IUnknown methods ***/
997
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
998
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
999
STDMETHOD_(ULONG,Release)(THIS) PURE;
1000
1001
/*** IDirect3DResource8 methods ***/
1002
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1003
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1004
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1005
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1006
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
1007
STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
1008
STDMETHOD_(void, PreLoad)(THIS) PURE;
1009
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
1010
STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
1011
STDMETHOD(Unlock)(THIS) PURE;
1012
STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
1013
};
1014
1015
typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
1016
1017
#if !defined(__cplusplus) || defined(CINTERFACE)
1018
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1019
#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
1020
#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
1021
#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1022
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1023
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1024
#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1025
#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1026
#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1027
#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1028
#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
1029
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1030
#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
1031
#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1032
#else
1033
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1034
#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
1035
#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
1036
#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
1037
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1038
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1039
#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1040
#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
1041
#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
1042
#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
1043
#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
1044
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
1045
#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
1046
#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
1047
#endif
1048
1049
1050
1051
1052
#undef INTERFACE
1053
#define INTERFACE IDirect3DSurface8
1054
1055
DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
1056
{
1057
/*** IUnknown methods ***/
1058
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
1059
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1060
STDMETHOD_(ULONG,Release)(THIS) PURE;
1061
1062
/*** IDirect3DSurface8 methods ***/
1063
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1064
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1065
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1066
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1067
STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
1068
STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
1069
STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
1070
STDMETHOD(UnlockRect)(THIS) PURE;
1071
};
1072
1073
typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
1074
1075
#if !defined(__cplusplus) || defined(CINTERFACE)
1076
#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1077
#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
1078
#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
1079
#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1080
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1081
#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1082
#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1083
#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1084
#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1085
#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1086
#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1087
#else
1088
#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1089
#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
1090
#define IDirect3DSurface8_Release(p) (p)->Release()
1091
#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
1092
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1093
#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1094
#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1095
#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
1096
#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
1097
#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
1098
#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
1099
#endif
1100
1101
1102
1103
1104
#undef INTERFACE
1105
#define INTERFACE IDirect3DVolume8
1106
1107
DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
1108
{
1109
/*** IUnknown methods ***/
1110
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
1111
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1112
STDMETHOD_(ULONG,Release)(THIS) PURE;
1113
1114
/*** IDirect3DVolume8 methods ***/
1115
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
1116
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1117
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
1118
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1119
STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
1120
STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
1121
STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
1122
STDMETHOD(UnlockBox)(THIS) PURE;
1123
};
1124
1125
typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
1126
1127
#if !defined(__cplusplus) || defined(CINTERFACE)
1128
#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1129
#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
1130
#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
1131
#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1132
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1133
#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1134
#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1135
#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1136
#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1137
#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1138
#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1139
#else
1140
#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1141
#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
1142
#define IDirect3DVolume8_Release(p) (p)->Release()
1143
#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
1144
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
1145
#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
1146
#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
1147
#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
1148
#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
1149
#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
1150
#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
1151
#endif
1152
1153
/****************************************************************************
1154
* Flags for SetPrivateData method on all D3D8 interfaces
1155
*
1156
* The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
1157
* must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
1158
* pointer and Release when the private data is destroyed. The data will be
1159
* destroyed when another SetPrivateData with the same GUID is set, when
1160
* FreePrivateData is called, or when the D3D8 object is freed.
1161
****************************************************************************/
1162
#define D3DSPD_IUNKNOWN 0x00000001L
1163
1164
/****************************************************************************
1165
*
1166
* Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
1167
* the current mode only.
1168
*
1169
****************************************************************************/
1170
1171
#define D3DCURRENT_DISPLAY_MODE 0x00EFFFFFL
1172
1173
/****************************************************************************
1174
*
1175
* Flags for IDirect3D8::CreateDevice's BehaviorFlags
1176
*
1177
****************************************************************************/
1178
1179
#define D3DCREATE_FPU_PRESERVE 0x00000002L
1180
#define D3DCREATE_MULTITHREADED 0x00000004L
1181
1182
#define D3DCREATE_PUREDEVICE 0x00000010L
1183
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
1184
#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
1185
#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
1186
1187
#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L
1188
1189
1190
/****************************************************************************
1191
*
1192
* Parameter for IDirect3D8::CreateDevice's iAdapter
1193
*
1194
****************************************************************************/
1195
1196
#define D3DADAPTER_DEFAULT 0
1197
1198
/****************************************************************************
1199
*
1200
* Flags for IDirect3D8::EnumAdapters
1201
*
1202
****************************************************************************/
1203
1204
#define D3DENUM_NO_WHQL_LEVEL 0x00000002L
1205
1206
/****************************************************************************
1207
*
1208
* Maximum number of back-buffers supported in DX8
1209
*
1210
****************************************************************************/
1211
1212
#define D3DPRESENT_BACK_BUFFERS_MAX 3L
1213
1214
/****************************************************************************
1215
*
1216
* Flags for IDirect3DDevice8::SetGammaRamp
1217
*
1218
****************************************************************************/
1219
1220
#define D3DSGR_NO_CALIBRATION 0x00000000L
1221
#define D3DSGR_CALIBRATE 0x00000001L
1222
1223
/****************************************************************************
1224
*
1225
* Flags for IDirect3DDevice8::SetCursorPosition
1226
*
1227
****************************************************************************/
1228
1229
#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
1230
1231
/****************************************************************************
1232
*
1233
* Flags for DrawPrimitive/DrawIndexedPrimitive
1234
* Also valid for Begin/BeginIndexed
1235
* Also valid for VertexBuffer::CreateVertexBuffer
1236
****************************************************************************/
1237
1238
1239
/*
1240
* DirectDraw error codes
1241
*/
1242
#define _FACD3D 0x876
1243
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
1244
1245
/*
1246
* Direct3D Errors
1247
*/
1248
#define D3D_OK S_OK
1249
1250
#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
1251
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
1252
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
1253
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
1254
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
1255
#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
1256
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
1257
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
1258
#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
1259
#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
1260
#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
1261
#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
1262
1263
#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
1264
#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
1265
#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
1266
#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
1267
#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
1268
#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
1269
#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
1270
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
1271
#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
1272
1273
#ifdef __cplusplus
1274
};
1275
#endif
1276
1277
#endif /* (DIRECT3D_VERSION >= 0x0800) */
1278
#endif /* _D3D_H_ */
1279
1280
1281