Path: blob/master/libmupen64plus/D3D8Interceptor/Direct3DVolumeTexture8Functions.cpp
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#include "d3d8Wrapper.h"12extern "C"3{4namespace D3D8Wrapper5{6D3D8Wrapper::IDirect3DVolumeTexture8::IDirect3DVolumeTexture8(D3D8Base::IDirect3DVolumeTexture8* realVolumeTexture) : IDirect3DBaseTexture8((D3D8Base::IDirect3DBaseTexture8*) realVolumeTexture)7{8LOG("IDirect3DVolumeTexture8( " << realVolumeTexture << " )\n");9m_pD3D = realVolumeTexture;10}1112STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::GetLevelDesc(UINT Level,D3D8Base::D3DVOLUME_DESC *pDesc)13{14LOG("IDirect3DVolumeTexture8::GetLevelDesc( " << Level << " , " << pDesc << " ) [ " << this << " ]\n");15return m_pD3D->GetLevelDesc(Level,pDesc);16}1718STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::GetVolumeLevel(UINT Level,D3D8Wrapper::IDirect3DVolume8** ppVolumeLevel)19{20LOG("IDirect3DVolumeTexture8::GetVolumeLevel( " << Level << " , " << ppVolumeLevel << " ) [ " << this << " ]\n");2122D3D8Base::IDirect3DVolume8* realD3D = NULL;2324HRESULT hr = m_pD3D->GetVolumeLevel(Level,&realD3D);2526D3D8Wrapper::IDirect3DVolume8* wrappedD3D = new D3D8Wrapper::IDirect3DVolume8(realD3D);2728*ppVolumeLevel = wrappedD3D;2930return hr;31}3233STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::LockBox(UINT Level,D3D8Base::D3DLOCKED_BOX* pLockedVolume,CONST D3D8Base::D3DBOX* pBox,DWORD Flags)34{35LOG("IDirect3DVolumeTexture8::LockBox( " << Level << " , " << pLockedVolume << " , " << pBox << " , " << Flags << " ) [ " << this << " ]\n");36return m_pD3D->LockBox(Level,pLockedVolume,pBox,Flags);37}3839STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::UnlockBox(UINT Level)40{41LOG("IDirect3DVolumeTexture8::UnlockBox( " << Level << " ) [ " << this << " ]\n");42return m_pD3D->UnlockBox(Level);43}4445STDMETHODIMP D3D8Wrapper::IDirect3DVolumeTexture8::AddDirtyBox(CONST D3D8Base::D3DBOX* pDirtyBox)46{47LOG("IDirect3DVolumeTexture8::AddDirtyBox( " << pDirtyBox << " ) [ " << this << " ]\n");48return m_pD3D->AddDirtyBox(pDirtyBox);49}50}51}5253