Path: blob/master/libmupen64plus/mupen64plus-video-glide64/src/3dmath.h
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/*1* Glide64 - Glide video plugin for Nintendo 64 emulators.2* Copyright (c) 2002 Dave20013*4* This program is free software; you can redistribute it and/or modify5* it under the terms of the GNU General Public License as published by6* the Free Software Foundation; either version 2 of the License, or7* any later version.8*9* This program is distributed in the hope that it will be useful,10* but WITHOUT ANY WARRANTY; without even the implied warranty of11* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the12* GNU General Public License for more details.13*14* You should have received a copy of the GNU General Public15* Licence along with this program; if not, write to the Free16* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,17* Boston, MA 02110-1301, USA18*/1920//****************************************************************21//22// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)23// Project started on December 29th, 200124//25// To modify Glide64:26// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.27// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.28//29// Official Glide64 development channel: #Glide64 on EFnet30//31// Original author: Dave2001 ([email protected])32// Other authors: Gonetz, Gugaman33//34//****************************************************************35#include <math.h>36#include "rdp.h"37#include "m64p.h"3839__inline float DotProduct(register float *v1, register float *v2)40{41register float result;42result = v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];43return(result);44}4546__inline void NormalizeVector(float *v)47{48register float len;49len = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);50if (len > 0.0f)51{52v[0] /= len;53v[1] /= len;54v[2] /= len;55}56}5758__inline void InverseTransformVector (float *src, float *dst, float mat[4][4])59{60dst[0] = mat[0][0]*src[0] + mat[0][1]*src[1] + mat[0][2]*src[2];61dst[1] = mat[1][0]*src[0] + mat[1][1]*src[1] + mat[1][2]*src[2];62dst[2] = mat[2][0]*src[0] + mat[2][1]*src[1] + mat[2][2]*src[2];63}6465void calc_light (VERTEX *v);66void calc_linear (VERTEX *v);67void calc_sphere (VERTEX *v);6869void math_init();7071typedef void (__stdcall *MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]);72extern MULMATRIX MulMatrices;73747576