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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-glide64/src/TexBuffer.h
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* Licence along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
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// Project started on December 29th, 2001
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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// Official Glide64 development channel: #Glide64 on EFnet
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//
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//****************************************************************
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//
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// Dec 2003 created by Gonetz
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//
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//****************************************************************
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#ifndef TEXBUFFER_H
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#define TEXBUFFER_H
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#include "winlnxdefs.h"
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#include "rdp.h"
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BOOL OpenTextureBuffer(COLOR_IMAGE & cimage);
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BOOL CloseTextureBuffer(BOOL draw = FALSE);
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BOOL CopyTextureBuffer(COLOR_IMAGE & fb_from, COLOR_IMAGE & fb_to);
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BOOL SwapTextureBuffer();
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BOOL FindTextureBuffer(DWORD addr, WORD width);
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#endif // ifndef TEXBUFFER
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