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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-glide64mk2/src/Glide64/Debugger.h
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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#define SELECTED_NONE 0x00000000
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#define SELECTED_TRI 0x00000001
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#define SELECTED_TEX 0x00000002
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typedef struct TEX_INFO_t
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{
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wxUint32 cur_cache[2]; // Current cache #
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wxUint8 format;
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wxUint8 size;
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wxUint32 width, height;
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wxUint16 line, wid;
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wxUint8 palette;
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wxUint8 clamp_s, clamp_t;
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wxUint8 mirror_s, mirror_t;
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wxUint8 mask_s, mask_t;
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wxUint8 shift_s, shift_t;
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wxUint16 ul_s, ul_t, lr_s, lr_t;
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wxUint16 t_ul_s, t_ul_t, t_lr_s, t_lr_t;
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float scale_s, scale_t;
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int tmu;
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} TEX_INFO;
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typedef struct TRI_INFO_t
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{
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wxUint32 nv; // Number of vertices
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VERTEX *v; // Vertices (2d screen coords) of the triangle, used to outline
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wxUint32 cycle1, cycle2, cycle_mode; // Combine mode at the time of rendering
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wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both
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wxUint32 geom_mode; // geometry mode flags
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wxUint32 othermode_h; // setothermode_h flags
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wxUint32 othermode_l; // setothermode_l flags
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wxUint32 tri_n; // Triangle number
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wxUint32 flags;
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int type; // 0-normal, 1-texrect, 2-fillrect
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// texture info
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TEX_INFO t[2];
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// colors
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wxUint32 fog_color;
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wxUint32 fill_color;
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wxUint32 prim_color;
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wxUint32 blend_color;
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wxUint32 env_color;
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wxUint32 prim_lodmin, prim_lodfrac;
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TRI_INFO_t *pNext;
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} TRI_INFO;
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typedef struct DEBUGGER_t
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{
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int capture; // Capture moment for debugging?
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wxUint32 selected; // Selected object (see flags above)
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TRI_INFO *tri_sel;
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wxUint32 tex_scroll; // texture scrolling
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wxUint32 tex_sel;
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// CAPTURE INFORMATION
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wxUint8 *screen; // Screen capture
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TRI_INFO *tri_list; // Triangle information list
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TRI_INFO *tri_last; // Last in the list (first in)
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wxUint32 tmu; // tmu #
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wxUint32 draw_mode;
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// Page number
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int page;
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} GLIDE64_DEBUGGER;
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#define PAGE_GENERAL 0
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#define PAGE_TEX1 1
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#define PAGE_TEX2 2
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#define PAGE_COLORS 3
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#define PAGE_FBL 4
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#define PAGE_OTHERMODE_L 5
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#define PAGE_OTHERMODE_H 6
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#define PAGE_TEXELS 7
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#define PAGE_COORDS 8
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#define PAGE_TEX_INFO 9
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#define TRI_TRIANGLE 0
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#define TRI_TEXRECT 1
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#define TRI_FILLRECT 2
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#define TRI_BACKGROUND 3
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extern GLIDE64_DEBUGGER _debugger;
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void debug_init ();
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void debug_capture ();
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void debug_cacheviewer ();
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void debug_mouse ();
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void debug_keys ();
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void output (float x, float y, int scale, const char *fmt, ...);
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