Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-glide64mk2/src/Glide64/DepthBufferRender.h
2 views
1
/*
2
* Glide64 - Glide video plugin for Nintendo 64 emulators.
3
* Copyright (c) 2002 Dave2001
4
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5
*
6
* This program is free software; you can redistribute it and/or modify
7
* it under the terms of the GNU General Public License as published by
8
* the Free Software Foundation; either version 2 of the License, or
9
* any later version.
10
*
11
* This program is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
15
*
16
* You should have received a copy of the GNU General Public License
17
* along with this program; if not, write to the Free Software
18
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
*/
20
21
//****************************************************************
22
//
23
// Glide64 - Glide Plugin for Nintendo 64 emulators
24
// Project started on December 29th, 2001
25
//
26
// Authors:
27
// Dave2001, original author, founded the project in 2001, left it in 2002
28
// Gugaman, joined the project in 2002, left it in 2002
29
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
31
//
32
//****************************************************************
33
//
34
// To modify Glide64:
35
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
37
//
38
//****************************************************************
39
//
40
// Software rendering to N64 depth buffer
41
// Created by Gonetz, Dec 2004
42
//
43
//****************************************************************
44
45
#ifndef DEPTH_BUFFER_RENDER_H
46
#define DEPTH_BUFFER_RENDER_H
47
48
struct vertexi
49
{
50
int x,y; // Screen position in 16:16 bit fixed point
51
int z; // z value in 16:16 bit fixed point
52
};
53
54
extern wxUint16 * zLUT;
55
void ZLUT_init();
56
void ZLUT_release();
57
58
void Rasterize(vertexi * vtx, int vertices, int dzdx);
59
60
#endif //DEPTH_BUFFER_RENDER_H
61
62