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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-glide64mk2/src/Glide64/Keys.cpp
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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//
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// Keys, used by Glide64.
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// Since key codes are different for WinAPI and SDL, this difference is managed here
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// Created by Sergey 'Gonetz' Lipski, July 2009
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//
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//****************************************************************
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#include "Gfx_1.3.h"
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Glide64Keys::Glide64Keys()
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{
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#ifdef __WINDOWS__
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_keys[G64_VK_CONTROL] = 0x11;
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_keys[G64_VK_ALT] = 0x12;
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_keys[G64_VK_INSERT] = 0x2D;
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_keys[G64_VK_LBUTTON] = 0x01;
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_keys[G64_VK_UP] = 0x26;
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_keys[G64_VK_DOWN] = 0x28;
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_keys[G64_VK_LEFT] = 0x25;
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_keys[G64_VK_RIGHT] = 0x27;
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_keys[G64_VK_SPACE] = 0x20;
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_keys[G64_VK_BACK] = 0x08;
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_keys[G64_VK_SCROLL] = 0x91;
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_keys[G64_VK_1] = 0x31;
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_keys[G64_VK_2] = 0x32;
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_keys[G64_VK_3] = 0x33;
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_keys[G64_VK_4] = 0x34;
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_keys[G64_VK_5] = 0x35;
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_keys[G64_VK_6] = 0x36;
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_keys[G64_VK_7] = 0x37;
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_keys[G64_VK_8] = 0x38;
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_keys[G64_VK_9] = 0x39;
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_keys[G64_VK_0] = 0x30;
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_keys[G64_VK_A] = 0x41;
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_keys[G64_VK_B] = 0x42;
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_keys[G64_VK_D] = 0x44;
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_keys[G64_VK_G] = 0x47;
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_keys[G64_VK_Q] = 0x51;
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_keys[G64_VK_R] = 0x52;
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_keys[G64_VK_S] = 0x53;
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_keys[G64_VK_V] = 0x56;
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_keys[G64_VK_W] = 0x57;
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#else
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_keys[G64_VK_CONTROL] = 306;
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_keys[G64_VK_ALT] = 308;
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_keys[G64_VK_INSERT] = 277;
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_keys[G64_VK_LBUTTON] = 1;
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_keys[G64_VK_UP] = 273;
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_keys[G64_VK_DOWN] = 274;
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_keys[G64_VK_LEFT] = 276;
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_keys[G64_VK_RIGHT] = 275;
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_keys[G64_VK_SPACE] = 32;
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_keys[G64_VK_BACK] = 8;
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_keys[G64_VK_SCROLL] = 302;
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_keys[G64_VK_1] = 49;
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_keys[G64_VK_2] = 50;
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_keys[G64_VK_3] = 51;
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_keys[G64_VK_4] = 52;
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_keys[G64_VK_5] = 53;
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_keys[G64_VK_6] = 54;
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_keys[G64_VK_7] = 55;
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_keys[G64_VK_8] = 56;
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_keys[G64_VK_9] = 57;
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_keys[G64_VK_0] = 48;
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_keys[G64_VK_A] = 97;
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_keys[G64_VK_B] = 98;
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_keys[G64_VK_D] = 100;
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_keys[G64_VK_G] = 103;
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_keys[G64_VK_Q] = 113;
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_keys[G64_VK_R] = 114;
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_keys[G64_VK_S] = 115;
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_keys[G64_VK_V] = 118;
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_keys[G64_VK_W] = 119;
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#endif
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}
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