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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-glide64mk2/src/Glide64/Keys.h
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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//
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// Keys, used by Glide64.
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// Since key codes are different for WinAPI and SDL, this difference is managed here
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// Created by Sergey 'Gonetz' Lipski, July 2009
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//
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//****************************************************************
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#ifndef Keys_H
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#define Keys_H
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#define G64_VK_CONTROL 0
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#define G64_VK_ALT 1
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#define G64_VK_INSERT 2
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#define G64_VK_LBUTTON 3
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#define G64_VK_UP 4
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#define G64_VK_DOWN 5
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#define G64_VK_LEFT 6
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#define G64_VK_RIGHT 7
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#define G64_VK_SPACE 8
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#define G64_VK_BACK 9
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#define G64_VK_SCROLL 10
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#define G64_VK_1 11
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#define G64_VK_2 12
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#define G64_VK_3 13
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#define G64_VK_4 14
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#define G64_VK_5 15
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#define G64_VK_6 16
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#define G64_VK_7 17
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#define G64_VK_8 18
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#define G64_VK_9 19
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#define G64_VK_0 20
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#define G64_VK_A 21
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#define G64_VK_B 22
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#define G64_VK_D 23
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#define G64_VK_G 24
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#define G64_VK_Q 25
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#define G64_VK_R 26
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#define G64_VK_S 27
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#define G64_VK_V 28
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#define G64_VK_W 29
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#define G64_NUM_KEYS 30
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class Glide64Keys
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{
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public:
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Glide64Keys();
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~Glide64Keys(){}
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int operator[](unsigned int index){return _keys[index];}
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private:
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int _keys[G64_NUM_KEYS];
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};
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#endif //Keys_H
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