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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-glide64mk2/src/Glide64/TexLoad.h
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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#include "TexLoad4b.h"
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#include "TexLoad8b.h"
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#include "TexLoad16b.h"
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#include "TexLoad32b.h"
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wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
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{
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memset (texture, 0, 4096*4);
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return (1 << 16) | GR_TEXFMT_ARGB_1555;
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}
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typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int);
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texfunc load_table [4][5] = { // [size][format]
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{ Load4bSelect,
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LoadNone,
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Load4bCI,
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Load4bIA,
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Load4bI },
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{ Load8bCI,
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LoadNone,
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Load8bCI,
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Load8bIA,
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Load8bI },
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{ Load16bRGBA,
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Load16bYUV,
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Load16bRGBA,
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Load16bIA,
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LoadNone },
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{ Load32bRGBA,
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LoadNone,
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LoadNone,
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LoadNone,
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LoadNone }
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};
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