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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-glide64mk2/src/GlideHQ/TxInternal.h
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/*
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* Texture Filtering
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* Version: 1.0
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*
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* Copyright (C) 2007 Hiroshi Morii All Rights Reserved.
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* Email koolsmoky(at)users.sourceforge.net
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* Web http://www.3dfxzone.it/koolsmoky
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*
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* this is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* this is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __INTERNAL_H__
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#define __INTERNAL_H__
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#include "Ext_TxFilter.h"
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/* dll exports */
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#ifdef TXFILTER_DLL
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#define TAPI __declspec(dllexport)
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#define TAPIENTRY
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#else
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#define TAPI
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#define TAPIENTRY
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#endif
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#include <stdint.h>
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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#ifdef WIN32
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#define KBHIT(key) ((GetAsyncKeyState(key) & 0x8001) == 0x8001)
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#else
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#define KBHIT(key) (0)
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#endif
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/* from OpenGL glext.h */
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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/* for explicit fxt1 compression */
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#define CC_CHROMA 0x0
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#define CC_HI 0x1
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#define CC_ALPHA 0x2
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/* in-memory zlib texture compression */
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#define GR_TEXFMT_GZ 0x8000
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#if 0 /* this is here to remind me of other formats */
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/* from 3Dfx Interactive Inc. glide.h */
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#define GR_TEXFMT_8BIT 0x0
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#define GR_TEXFMT_RGB_332 GR_TEXFMT_8BIT
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#define GR_TEXFMT_YIQ_422 0x1
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#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
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#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
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#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
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#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
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#define GR_TEXFMT_RSVD0 0x6 /* GR_TEXFMT_P_8_RGBA */
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#define GR_TEXFMT_P_8_6666 GR_TEXFMT_RSVD0
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#define GR_TEXFMT_P_8_6666_EXT GR_TEXFMT_RSVD0
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#define GR_TEXFMT_RSVD1 0x7
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#define GR_TEXFMT_16BIT 0x8
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#define GR_TEXFMT_ARGB_8332 GR_TEXFMT_16BIT
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#define GR_TEXFMT_AYIQ_8422 0x9
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#define GR_TEXFMT_RGB_565 0xa
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#define GR_TEXFMT_ARGB_1555 0xb
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#define GR_TEXFMT_ARGB_4444 0xc
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#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
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#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
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#define GR_TEXFMT_RSVD2 0xf
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#define GR_TEXFMT_RSVD4 GR_TEXFMT_RSVD2
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/* from 3Dfx Interactive Inc. g3ext.h */
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#define GR_TEXFMT_ARGB_CMP_FXT1 0x11
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#define GR_TEXFMT_ARGB_8888 0x12
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#define GR_TEXFMT_YUYV_422 0x13
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#define GR_TEXFMT_UYVY_422 0x14
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#define GR_TEXFMT_AYUV_444 0x15
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#define GR_TEXFMT_ARGB_CMP_DXT1 0x16
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#define GR_TEXFMT_ARGB_CMP_DXT2 0x17
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#define GR_TEXFMT_ARGB_CMP_DXT3 0x18
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#define GR_TEXFMT_ARGB_CMP_DXT4 0x19
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#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
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#define GR_TEXTFMT_RGB_888 0xFF
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#endif
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#endif /* __INTERNAL_H__ */
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