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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-rice/src/ExtendedRender.h
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/*
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Copyright (C) 2003 Rice1964
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _EXTENDED_RENDER_H_
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#define _EXTENDED_RENDER_H_
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#include "RSP_Parser.h"
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#include "RSP_S2DEX.h"
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// Define the render extension interface and provide empty implementation of
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// the render extension functions.
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// Real render can either implement or not implement these extended render functions
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// These extended render functions are in different groups:
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// - Group #1: Related to frame buffer
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// - Group #2: Related to 2D sprite
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// - Group #3: Related BG and ScaledBG
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class CExtendedRender
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{
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public:
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virtual ~CExtendedRender() {}
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virtual void DrawFrameBuffer(bool useVIreg=false, uint32 left=0, uint32 top=0, uint32 width=0, uint32 height=0) {};
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virtual void LoadFrameBuffer(bool useVIreg=false, uint32 left=0, uint32 top=0, uint32 width=0, uint32 height=0) {};
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virtual void LoadTxtrBufFromRDRAM(void) {};
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virtual void LoadTxtrBufIntoTexture(void) {};
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virtual void DrawSprite2D(Sprite2DInfo &info, uint32 ucode) {};
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virtual void LoadSprite2D(Sprite2DInfo &info, uint32 ucode) {};
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virtual void DrawSprite(uObjTxSprite &sprite, bool rectR = true) {};
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virtual void DrawObjBG1CYC(uObjScaleBg &bg, bool scaled=true) {};
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virtual void DrawObjBGCopy(uObjBg &info) {};
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virtual void LoadObjBGCopy(uObjBg &info) {};
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virtual void LoadObjBG1CYC(uObjScaleBg &info) {};
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virtual void LoadObjSprite(uObjTxSprite &info, bool useTIAddr=false) {};
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virtual void DrawText(const char* str, RECT *rect) {};
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};
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#endif
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