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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-rice/src/GraphicsContext.h
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/*
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Copyright (C) 2003 Rice1964
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef GFXCONTEXT_H
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#define GFXCONTEXT_H
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#include "typedefs.h"
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#include "CritSect.h"
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enum ClearFlag
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{
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CLEAR_COLOR_BUFFER=0x01,
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CLEAR_DEPTH_BUFFER=0x02,
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CLEAR_COLOR_AND_DEPTH_BUFFER=0x03,
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};
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typedef struct
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{
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uint32 addr; //N64 RDRAM address
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uint32 size; //N64 buffer size
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uint32 format; //N64 format
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uint32 width;
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uint32 height;
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} TextureBufferShortInfo;
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// This class basically provides an extra level of security for our
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// multithreaded code. Threads can Grab the CGraphicsContext to prevent
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// other threads from changing/releasing any of the pointers while it is
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// running.
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// It is based on CCritSect for Lock() and Unlock()
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class CGraphicsContext : public CCritSect
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{
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friend class CDeviceBuilder;
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public:
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bool Ready() { return m_bReady; }
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bool IsWindowed() {return m_bWindowed;}
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virtual bool Initialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed );
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virtual bool ResizeInitialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed );
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virtual void CleanUp();
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virtual void Clear(ClearFlag flags, uint32 color=0xFF000000, float depth=1.0f) = 0;
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virtual void UpdateFrame(bool swaponly=false) = 0;
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virtual int ToggleFullscreen()=0; // return 0 as the result is windowed
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static void InitWindowInfo();
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static void InitDeviceParameters();
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bool m_supportTextureMirror;
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public:
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static int m_maxFSAA;
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static int m_maxAnisotropy;
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protected:
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static uint32 m_dwWindowStyle; // Saved window style for mode switches
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static uint32 m_dwWindowExStyle; // Saved window style for mode switches
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static uint32 m_dwStatusWindowStyle; // Saved window style for mode switches
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static bool m_deviceCapsIsInitialized;
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bool m_bReady;
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bool m_bActive;
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bool m_bWindowed;
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RECT m_rcWindowBounds;
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char m_strDeviceStats[256];
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virtual ~CGraphicsContext();
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CGraphicsContext();
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public:
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static CGraphicsContext *g_pGraphicsContext;
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static CGraphicsContext * Get(void);
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inline const char* GetDeviceStr() {return m_strDeviceStats;}
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static bool needCleanScene;
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};
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#endif
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