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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libmupen64plus/mupen64plus-video-rice/src/OGLES2FragmentShaders.h
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/*
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Copyright (C) 2005 Rice1964
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _OGL_FRAGMENT_SHADER_H_
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#define _OGL_FRAGMENT_SHADER_H_
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#include <vector>
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#include "osal_opengl.h"
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#include "OGLCombiner.h"
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#include "OGLExtCombiner.h"
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#include "GeneralCombiner.h"
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typedef struct {
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uint32 dwMux0;
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uint32 dwMux1;
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bool fogIsUsed;
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bool alphaTest;
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GLuint fragmentShaderID;
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GLuint vertexShaderID;
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GLuint programID;
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GLint PrimColorLocation;
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GLint EnvColorLocation;
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GLint PrimFracLocation;
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GLint EnvFracLocation;
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GLint AlphaRefLocation;
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GLint FogColorLocation;
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GLint FogMinMaxLocation;
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} OGLShaderCombinerSaveType;
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class COGL_FragmentProgramCombiner : public COGLColorCombiner4
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{
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public:
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bool Initialize(void);
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float m_AlphaRef;
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void UpdateFog(bool bEnable);
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protected:
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friend class OGLDeviceBuilder;
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void DisableCombiner(void);
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void InitCombinerCycleCopy(void);
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void InitCombinerCycleFill(void);
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void InitCombinerCycle12(void);
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COGL_FragmentProgramCombiner(CRender *pRender);
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~COGL_FragmentProgramCombiner();
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bool m_bFragmentProgramIsSupported;
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std::vector<OGLShaderCombinerSaveType> m_vCompiledShaders;
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private:
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virtual int ParseDecodedMux();
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virtual void GenerateProgramStr();
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int FindCompiledMux();
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virtual void GenerateCombinerSetting(int index);
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virtual void GenerateCombinerSettingConstants(int index);
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#ifdef DEBUGGER
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void DisplaySimpleMuxString(void);
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#endif
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};
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class COGLFragmentShaderCombiner : public COGLColorCombiner
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{
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public:
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bool Initialize(void);
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void InitCombinerBlenderForSimpleTextureDraw(uint32 tile=0);
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protected:
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friend class OGLDeviceBuilder;
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void DisableCombiner(void);
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void InitCombinerCycleCopy(void);
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void InitCombinerCycleFill(void);
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void InitCombinerCycle12(void);
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COGLFragmentShaderCombiner(CRender *pRender);
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~COGLFragmentShaderCombiner();
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bool m_bShaderIsSupported;
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#ifdef DEBUGGER
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void DisplaySimpleMuxString(void);
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#endif
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};
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#endif
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