Path: blob/master/libsnes/bsnes/gameboy/cartridge/huc1/huc1.cpp
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#ifdef CARTRIDGE_CPP12uint8 Cartridge::HuC1::mmio_read(uint16 addr) {3if((addr & 0xc000) == 0x0000) { //$0000-3fff4return cartridge.rom_read(addr);5}67if((addr & 0xc000) == 0x4000) { //$4000-7fff8return cartridge.rom_read((rom_select << 14) | (addr & 0x3fff));9}1011if((addr & 0xe000) == 0xa000) { //$a000-bfff12return cartridge.ram_read((ram_select << 13) | (addr & 0x1fff));13}1415return 0x00;16}1718void Cartridge::HuC1::mmio_write(uint16 addr, uint8 data) {19if((addr & 0xe000) == 0x0000) { //$0000-1fff20ram_writable = (data & 0x0f) == 0x0a;21return;22}2324if((addr & 0xe000) == 0x2000) { //$2000-3fff25rom_select = data;26if(rom_select == 0) rom_select = 1;27return;28}2930if((addr & 0xe000) == 0x4000) { //$4000-5fff31ram_select = data;32return;33}3435if((addr & 0xe000) == 0x6000) { //$6000-7fff36model = data & 0x01;37return;38}3940if((addr & 0xe000) == 0xa000) { //$a000-bfff41if(ram_writable == false) return;42return cartridge.ram_write((ram_select << 13) | (addr & 0x1fff), data);43}44}4546void Cartridge::HuC1::power() {47ram_writable = false;48rom_select = 0x01;49ram_select = 0x00;50model = 0;51}5253#endif545556