Path: blob/master/libsnes/bsnes/snes/alt/ppu-compatibility/render/oam.cpp
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#ifdef PPU_CPP12void PPU::update_sprite_list(unsigned addr, uint8 data) {3if(addr < 0x0200) {4unsigned i = addr >> 2;5switch(addr & 3) {6case 0: sprite_list[i].x = (sprite_list[i].x & 0x0100) | data; break;7case 1: sprite_list[i].y = (data + 1) & 0xff; break;8case 2: sprite_list[i].character = data; break;9case 3: sprite_list[i].vflip = data & 0x80;10sprite_list[i].hflip = data & 0x40;11sprite_list[i].priority = (data >> 4) & 3;12sprite_list[i].palette = (data >> 1) & 7;13sprite_list[i].use_nameselect = data & 0x01;14}15} else {16unsigned i = (addr & 0x1f) << 2;17sprite_list[i + 0].x = ((data & 0x01) << 8) | (sprite_list[i + 0].x & 0xff);18sprite_list[i + 0].size = data & 0x02;19sprite_list[i + 1].x = ((data & 0x04) << 6) | (sprite_list[i + 1].x & 0xff);20sprite_list[i + 1].size = data & 0x08;21sprite_list[i + 2].x = ((data & 0x10) << 4) | (sprite_list[i + 2].x & 0xff);22sprite_list[i + 2].size = data & 0x20;23sprite_list[i + 3].x = ((data & 0x40) << 2) | (sprite_list[i + 3].x & 0xff);24sprite_list[i + 3].size = data & 0x80;25}26}2728void PPU::build_sprite_list() {29if(sprite_list_valid == true) return;30sprite_list_valid = true;3132for(unsigned i = 0; i < 128; i++) {33const bool size = sprite_list[i].size;3435switch(cache.oam_basesize) {36case 0: sprite_list[i].width = (!size) ? 8 : 16;37sprite_list[i].height = (!size) ? 8 : 16;38break;39case 1: sprite_list[i].width = (!size) ? 8 : 32;40sprite_list[i].height = (!size) ? 8 : 32;41break;42case 2: sprite_list[i].width = (!size) ? 8 : 64;43sprite_list[i].height = (!size) ? 8 : 64;44break;45case 3: sprite_list[i].width = (!size) ? 16 : 32;46sprite_list[i].height = (!size) ? 16 : 32;47break;48case 4: sprite_list[i].width = (!size) ? 16 : 64;49sprite_list[i].height = (!size) ? 16 : 64;50break;51case 5: sprite_list[i].width = (!size) ? 32 : 64;52sprite_list[i].height = (!size) ? 32 : 64;53break;54case 6: sprite_list[i].width = (!size) ? 16 : 32;55sprite_list[i].height = (!size) ? 32 : 64;56if(regs.oam_interlace && !size) sprite_list[i].height = 16;57//32x64 height is not affected by oam_interlace setting58break;59case 7: sprite_list[i].width = (!size) ? 16 : 32;60sprite_list[i].height = (!size) ? 32 : 32;61if(regs.oam_interlace && !size) sprite_list[i].height = 16;62break;63}64}65}6667bool PPU::is_sprite_on_scanline() {68//if sprite is entirely offscreen and doesn't wrap around to the left side of the screen,69//then it is not counted. this *should* be 256, and not 255, even though dot 256 is offscreen.70sprite_item *spr = &sprite_list[active_sprite];71if(spr->x > 256 && (spr->x + spr->width - 1) < 512) return false;7273int spr_height = (regs.oam_interlace == false) ? (spr->height) : (spr->height >> 1);74if(line >= spr->y && line < (spr->y + spr_height)) return true;75if((spr->y + spr_height) >= 256 && line < ((spr->y + spr_height) & 255)) return true;76return false;77}7879void PPU::load_oam_tiles() {80sprite_item *spr = &sprite_list[active_sprite];81uint16 tile_width = spr->width >> 3;82int x = spr->x;83int y = (line - spr->y) & 0xff;84if(regs.oam_interlace == true) {85y <<= 1;86}8788if(spr->vflip == true) {89if(spr->width == spr->height) {90y = (spr->height - 1) - y;91} else {92y = (y < spr->width) ? ((spr->width - 1) - y) : (spr->width + ((spr->width - 1) - (y - spr->width)));93}94}9596if(regs.oam_interlace == true) {97y = (spr->vflip == false) ? (y + field()) : (y - field());98}99100x &= 511;101y &= 255;102103uint16 tdaddr = cache.oam_tdaddr;104uint16 chrx = (spr->character ) & 15;105uint16 chry = (spr->character >> 4) & 15;106if(spr->use_nameselect == true) {107tdaddr += (256 * 32) + (cache.oam_nameselect << 13);108}109chry += (y >> 3);110chry &= 15;111chry <<= 4;112113for(unsigned tx = 0; tx < tile_width; tx++) {114unsigned sx = (x + (tx << 3)) & 511;115//ignore sprites that are offscreen, x==256 is a special case that loads all tiles in OBJ116if(x != 256 && sx >= 256 && (sx + 7) < 512) continue;117118if(regs.oam_tilecount++ >= 34) break;119unsigned n = regs.oam_tilecount - 1;120oam_tilelist[n].x = sx;121oam_tilelist[n].y = y;122oam_tilelist[n].pri = spr->priority;123oam_tilelist[n].pal = 128 + (spr->palette << 4);124oam_tilelist[n].hflip = spr->hflip;125126unsigned mx = (spr->hflip == false) ? tx : ((tile_width - 1) - tx);127unsigned pos = tdaddr + ((chry + ((chrx + mx) & 15)) << 5);128oam_tilelist[n].tile = (pos >> 5) & 0x07ff;129}130}131132void PPU::render_oam_tile(int tile_num) {133oam_tileitem *t = &oam_tilelist[tile_num];134uint8 *oam_td = (uint8*)bg_tiledata[COLORDEPTH_16];135uint8 *oam_td_state = (uint8*)bg_tiledata_state[COLORDEPTH_16];136137if(oam_td_state[t->tile] == 1) {138render_bg_tile<COLORDEPTH_16>(t->tile);139}140141unsigned sx = t->x;142uint8 *tile_ptr = (uint8*)oam_td + (t->tile << 6) + ((t->y & 7) << 3);143for(unsigned x = 0; x < 8; x++) {144sx &= 511;145if(sx < 256) {146unsigned col = *(tile_ptr + ((t->hflip == false) ? x : (7 - x)));147if(col) {148col += t->pal;149oam_line_pal[sx] = col;150oam_line_pri[sx] = t->pri;151}152}153sx++;154}155}156157void PPU::render_line_oam_rto() {158build_sprite_list();159160regs.oam_itemcount = 0;161regs.oam_tilecount = 0;162memset(oam_line_pri, OAM_PRI_NONE, 256);163memset(oam_itemlist, 0xff, 32);164for(int s = 0; s < 34; s++) oam_tilelist[s].tile = 0xffff;165166for(int s = 0; s < 128; s++) {167active_sprite = (s + regs.oam_firstsprite) & 127;168if(is_sprite_on_scanline() == false) continue;169if(regs.oam_itemcount++ >= 32) break;170oam_itemlist[regs.oam_itemcount - 1] = (s + regs.oam_firstsprite) & 127;171}172173if(regs.oam_itemcount > 0 && oam_itemlist[regs.oam_itemcount - 1] != 0xff) {174regs.ioamaddr = 0x0200 + (oam_itemlist[regs.oam_itemcount - 1] >> 2);175}176177for(int s = 31; s >= 0; s--) {178if(oam_itemlist[s] == 0xff) continue;179active_sprite = oam_itemlist[s];180load_oam_tiles();181}182183regs.time_over |= (regs.oam_tilecount > 34);184regs.range_over |= (regs.oam_itemcount > 32);185}186187#define setpixel_main(x) \188if(pixel_cache[x].pri_main < pri) { \189pixel_cache[x].pri_main = pri; \190pixel_cache[x].bg_main = OAM; \191pixel_cache[x].src_main = get_palette(oam_line_pal[x]); \192pixel_cache[x].ce_main = (oam_line_pal[x] < 192); \193}194#define setpixel_sub(x) \195if(pixel_cache[x].pri_sub < pri) { \196pixel_cache[x].pri_sub = pri; \197pixel_cache[x].bg_sub = OAM; \198pixel_cache[x].src_sub = get_palette(oam_line_pal[x]); \199pixel_cache[x].ce_sub = (oam_line_pal[x] < 192); \200}201202void PPU::render_line_oam(uint8 pri0_pos, uint8 pri1_pos, uint8 pri2_pos, uint8 pri3_pos) {203if(layer_enabled[OAM][0] == false) pri0_pos = 0;204if(layer_enabled[OAM][1] == false) pri1_pos = 0;205if(layer_enabled[OAM][2] == false) pri2_pos = 0;206if(layer_enabled[OAM][3] == false) pri3_pos = 0;207if(pri0_pos + pri1_pos + pri2_pos + pri3_pos == 0) return;208209if(regs.bg_enabled[OAM] == false && regs.bgsub_enabled[OAM] == false) return;210211for(unsigned s = 0; s < 34; s++) {212if(oam_tilelist[s].tile == 0xffff) continue;213render_oam_tile(s);214}215216bool bg_enabled = regs.bg_enabled[OAM];217bool bgsub_enabled = regs.bgsub_enabled[OAM];218219build_window_tables(OAM);220uint8 *wt_main = window[OAM].main;221uint8 *wt_sub = window[OAM].sub;222223unsigned pri_tbl[4] = { pri0_pos, pri1_pos, pri2_pos, pri3_pos };224for(int x = 0; x < 256; x++) {225if(oam_line_pri[x] == OAM_PRI_NONE) continue;226227unsigned pri = pri_tbl[oam_line_pri[x]];228if(bg_enabled == true && !wt_main[x]) { setpixel_main(x); }229if(bgsub_enabled == true && !wt_sub[x]) { setpixel_sub(x); }230}231}232233#undef setpixel_main234#undef setpixel_sub235236#endif237238239