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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libsnes/bsnes/target-libsnes/libsnes.hpp
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#ifndef LIBSNES_HPP
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#define LIBSNES_HPP
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#include <stdint.h>
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#include <stdlib.h>
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#if defined(LIBSNES_IMPORT)
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#define LIBSNES_IMPORTDECL __declspec(dllimport)
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#elif defined(LIBSNES_EXPORT)
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#define LIBSNES_IMPORTDECL __declspec(dllexport)
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#else
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#define LIBSNES_IMPORTDECL
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SNES_PORT_1 0
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#define SNES_PORT_2 1
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#define SNES_DEVICE_NONE 0
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#define SNES_DEVICE_JOYPAD 1
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#define SNES_DEVICE_MULTITAP 2
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#define SNES_DEVICE_MOUSE 3
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#define SNES_DEVICE_SUPER_SCOPE 4
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#define SNES_DEVICE_JUSTIFIER 5
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#define SNES_DEVICE_JUSTIFIERS 6
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#define SNES_DEVICE_SERIAL_CABLE 7
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#define SNES_DEVICE_ID_JOYPAD_B 0
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#define SNES_DEVICE_ID_JOYPAD_Y 1
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#define SNES_DEVICE_ID_JOYPAD_SELECT 2
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#define SNES_DEVICE_ID_JOYPAD_START 3
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#define SNES_DEVICE_ID_JOYPAD_UP 4
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#define SNES_DEVICE_ID_JOYPAD_DOWN 5
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#define SNES_DEVICE_ID_JOYPAD_LEFT 6
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#define SNES_DEVICE_ID_JOYPAD_RIGHT 7
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#define SNES_DEVICE_ID_JOYPAD_A 8
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#define SNES_DEVICE_ID_JOYPAD_X 9
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#define SNES_DEVICE_ID_JOYPAD_L 10
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#define SNES_DEVICE_ID_JOYPAD_R 11
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#define SNES_DEVICE_ID_MOUSE_X 0
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#define SNES_DEVICE_ID_MOUSE_Y 1
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#define SNES_DEVICE_ID_MOUSE_LEFT 2
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#define SNES_DEVICE_ID_MOUSE_RIGHT 3
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#define SNES_DEVICE_ID_SUPER_SCOPE_X 0
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#define SNES_DEVICE_ID_SUPER_SCOPE_Y 1
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#define SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER 2
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#define SNES_DEVICE_ID_SUPER_SCOPE_CURSOR 3
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#define SNES_DEVICE_ID_SUPER_SCOPE_TURBO 4
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#define SNES_DEVICE_ID_SUPER_SCOPE_PAUSE 5
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#define SNES_DEVICE_ID_JUSTIFIER_X 0
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#define SNES_DEVICE_ID_JUSTIFIER_Y 1
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#define SNES_DEVICE_ID_JUSTIFIER_TRIGGER 2
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#define SNES_DEVICE_ID_JUSTIFIER_START 3
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#define SNES_REGION_NTSC 0
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#define SNES_REGION_PAL 1
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#define SNES_MEMORY_CARTRIDGE_RAM 0
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#define SNES_MEMORY_CARTRIDGE_RTC 1
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#define SNES_MEMORY_BSX_RAM 2
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#define SNES_MEMORY_BSX_PRAM 3
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#define SNES_MEMORY_SUFAMI_TURBO_A_RAM 4
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#define SNES_MEMORY_SUFAMI_TURBO_B_RAM 5
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#define SNES_MEMORY_GAME_BOY_CARTRAM 6
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#define SNES_MEMORY_GAME_BOY_RTC 7
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#define SNES_MEMORY_GAME_BOY_WRAM 8
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#define SNES_MEMORY_GAME_BOY_HRAM 9
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#define SNES_MEMORY_WRAM 100
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#define SNES_MEMORY_APURAM 101
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#define SNES_MEMORY_VRAM 102
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#define SNES_MEMORY_OAM 103
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#define SNES_MEMORY_CGRAM 104
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#define SNES_MEMORY_CARTRIDGE_ROM 105
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#define SNES_MEMORY_SYSBUS 200
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#define SNES_MEMORY_LOGICAL_REGS 201
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typedef void (*snes_video_refresh_t)(const uint32_t *data, unsigned width, unsigned height);
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typedef void (*snes_audio_sample_t)(uint16_t left, uint16_t right);
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typedef void (*snes_input_poll_t)(void);
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typedef int16_t (*snes_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
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typedef void (*snes_input_notify_t)(int index);
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typedef void (*snes_trace_t)(const char *msg);
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typedef void* (*snes_allocSharedMemory_t)(const char* memtype, size_t amt);
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typedef void (*snes_freeSharedMemory_t)(void* ptr);
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const char* snes_library_id(void);
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unsigned snes_library_revision_major(void);
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unsigned snes_library_revision_minor(void);
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void snes_set_video_refresh(snes_video_refresh_t);
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void snes_set_audio_sample(snes_audio_sample_t);
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void snes_set_input_poll(snes_input_poll_t);
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void snes_set_input_state(snes_input_state_t);
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void snes_set_input_notify(snes_input_notify_t);
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void snes_set_allocSharedMemory(snes_allocSharedMemory_t);
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void snes_set_freeSharedMemory(snes_freeSharedMemory_t);
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void snes_set_controller_port_device(bool port, unsigned device);
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void snes_set_cartridge_basename(const char *basename);
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void snes_init(void);
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void snes_term(void);
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void snes_power(void);
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void snes_reset(void);
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void snes_run(void);
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unsigned snes_serialize_size(void);
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bool snes_serialize(uint8_t *data, unsigned size);
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bool snes_unserialize(const uint8_t *data, unsigned size);
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void snes_cheat_reset(void);
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void snes_cheat_set(unsigned index, bool enable, const char *code);
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bool snes_load_cartridge_normal(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size
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);
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bool snes_load_cartridge_bsx_slotted(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
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);
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bool snes_load_cartridge_bsx(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
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);
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bool snes_load_cartridge_sufami_turbo(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *sta_xml, const uint8_t *sta_data, unsigned sta_size,
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const char *stb_xml, const uint8_t *stb_data, unsigned stb_size
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);
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bool snes_load_cartridge_super_game_boy(
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const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
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const char *dmg_xml, const uint8_t *dmg_data, unsigned dmg_size
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);
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void snes_unload_cartridge(void);
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bool snes_get_region(void);
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char snes_get_mapper(void);
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uint8_t* snes_get_memory_data(unsigned id);
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const char* snes_get_memory_id_name(unsigned id);
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unsigned snes_get_memory_size(unsigned id);
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//zeromus additions
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bool snes_check_cartridge(const uint8_t *rom_data, unsigned rom_size);
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void snes_set_layer_enable(int layer, int priority, bool enable);
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typedef void (*snes_scanlineStart_t)(int);
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void snes_set_scanlineStart(snes_scanlineStart_t);
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void snes_set_backdropColor(int color);
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//returns -1 if no messages, messagelength if there is one
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int snes_poll_message();
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//give us a buffer of messagelength and we'll dequeue a message into it. you better take care of the null pointer
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void snes_dequeue_message(char* buffer);
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typedef const char* (*snes_path_request_t)(int slot, const char* hint);
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void snes_set_path_request(snes_path_request_t path_request);
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void snes_set_color_lut(uint32_t * colors);
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void snes_set_trace_callback(void (*callback)(const char *));
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// system bus implementation
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uint8_t bus_read(unsigned addr);
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void bus_write(unsigned addr, uint8_t val);
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//$2105
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#define SNES_REG_BG_MODE 0
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#define SNES_REG_BG3_PRIORITY 1
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#define SNES_REG_BG1_TILESIZE 2
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#define SNES_REG_BG2_TILESIZE 3
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#define SNES_REG_BG3_TILESIZE 4
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#define SNES_REG_BG4_TILESIZE 5
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//$2107
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#define SNES_REG_BG1_SCADDR 10
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#define SNES_REG_BG1_SCSIZE 11
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//$2108
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#define SNES_REG_BG2_SCADDR 12
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#define SNES_REG_BG2_SCSIZE 13
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//$2109
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#define SNES_REG_BG3_SCADDR 14
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#define SNES_REG_BG3_SCSIZE 15
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//$210A
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#define SNES_REG_BG4_SCADDR 16
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#define SNES_REG_BG4_SCSIZE 17
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//$210B
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#define SNES_REG_BG1_TDADDR 20
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#define SNES_REG_BG2_TDADDR 21
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//$210C
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#define SNES_REG_BG3_TDADDR 22
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#define SNES_REG_BG4_TDADDR 23
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//$2133 SETINI
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#define SNES_REG_SETINI_MODE7_EXTBG 30
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#define SNES_REG_SETINI_HIRES 31
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#define SNES_REG_SETINI_OVERSCAN 32
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#define SNES_REG_SETINI_OBJ_INTERLACE 33
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#define SNES_REG_SETINI_SCREEN_INTERLACE 34
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//$2130 CGWSEL
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#define SNES_REG_CGWSEL_COLORMASK 40
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#define SNES_REG_CGWSEL_COLORSUBMASK 41
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#define SNES_REG_CGWSEL_ADDSUBMODE 42
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#define SNES_REG_CGWSEL_DIRECTCOLOR 43
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//$2101 OBSEL
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#define SNES_REG_OBSEL_NAMEBASE 50
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#define SNES_REG_OBSEL_NAMESEL 51
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#define SNES_REG_OBSEL_SIZE 52
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//$2131 CGADSUB
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#define SNES_REG_CGADSUB_MODE 60
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#define SNES_REG_CGADSUB_HALF 61
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#define SNES_REG_CGADSUB_BG4 62
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#define SNES_REG_CGADSUB_BG3 63
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#define SNES_REG_CGADSUB_BG2 64
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#define SNES_REG_CGADSUB_BG1 65
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#define SNES_REG_CGADSUB_OBJ 66
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#define SNES_REG_CGADSUB_BACKDROP 67
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//$212C TM
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#define SNES_REG_TM_BG1 70
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#define SNES_REG_TM_BG2 71
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#define SNES_REG_TM_BG3 72
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#define SNES_REG_TM_BG4 73
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#define SNES_REG_TM_OBJ 74
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//$212D TM
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#define SNES_REG_TS_BG1 80
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#define SNES_REG_TS_BG2 81
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#define SNES_REG_TS_BG3 82
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#define SNES_REG_TS_BG4 83
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#define SNES_REG_TS_OBJ 84
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//Mode7 regs
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#define SNES_REG_M7SEL_REPEAT 90
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#define SNES_REG_M7SEL_HFLIP 91
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#define SNES_REG_M7SEL_VFLIP 92
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#define SNES_REG_M7A 93
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#define SNES_REG_M7B 94
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#define SNES_REG_M7C 95
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#define SNES_REG_M7D 96
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#define SNES_REG_M7X 97
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#define SNES_REG_M7Y 98
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//BG scroll regs
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#define SNES_REG_BG1HOFS 100
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#define SNES_REG_BG1VOFS 101
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#define SNES_REG_BG2HOFS 102
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#define SNES_REG_BG2VOFS 103
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#define SNES_REG_BG3HOFS 104
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#define SNES_REG_BG3VOFS 105
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#define SNES_REG_BG4HOFS 106
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#define SNES_REG_BG4VOFS 107
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#define SNES_REG_M7HOFS 108
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#define SNES_REG_M7VOFS 109
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int snes_peek_logical_register(int reg);
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#ifdef __cplusplus
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}
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#endif
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#endif
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