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alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/libsnes/vs2015/libsnes.vcxproj
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      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Performance|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Performance|Win32'">true</ExcludedFromBuild>
    </None>
    <None Include="..\bsnes\snes\alt\smp\core\op_misc.b">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Performance|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Performance|Win32'">true</ExcludedFromBuild>
    </None>
    <None Include="..\bsnes\snes\alt\smp\core\op_mov.b">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Performance|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Performance|Win32'">true</ExcludedFromBuild>
    </None>
    <None Include="..\bsnes\snes\alt\smp\core\op_pc.b">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Performance|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Performance|Win32'">true</ExcludedFromBuild>
    </None>
    <None Include="..\bsnes\snes\alt\smp\core\op_read.b">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Performance|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Performance|Win32'">true</ExcludedFromBuild>
    </None>
    <None Include="..\bsnes\snes\alt\smp\core\op_rmw.b">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Compatibility|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-Performance|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug-Performance|Win32'">true</ExcludedFromBuild>
    </None>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  <!-- ================ UNDUPOBJ ================ -->
  <!-- relevant topics -->
  <!-- http://stackoverflow.com/questions/3729515/visual-studio-2010-2008-cant-handle-source-files-with-identical-names-in-diff/26935613 -->
  <!-- http://stackoverflow.com/questions/7033855/msvc10-mp-builds-not-multicore-across-folders-in-a-project -->
  <!-- http://stackoverflow.com/questions/18304911/how-can-one-modify-an-itemdefinitiongroup-from-an-msbuild-target -->
  <!-- other maybe related info -->
  <!-- http://stackoverflow.com/questions/841913/modify-msbuild-itemgroup-metadata -->
  <UsingTask TaskName="UNDUPOBJ_TASK" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
    <ParameterGroup>
      <OutputDir ParameterType="System.String" Required="true" />
      <ItemList ParameterType="Microsoft.Build.Framework.ITaskItem[]" Required="true" />
      <OutputItemList ParameterType="Microsoft.Build.Framework.ITaskItem[]" Output="true" />
    </ParameterGroup>
    <Task>
      <Code><![CDATA[
							//general outline: for each item (in ClCompile) assign it to a subdirectory of $(IntDir) by allocating subdirectories 0,1,2, etc., as needed to prevent duplicate filenames from clobbering each other
							//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory

							var assignmentMap = new Dictionary<string,int>();
							foreach( var item in ItemList )
							{
								var filename = item.GetMetadata("Filename");

								//assign reused filenames to increasing numbers
								//assign previously unused filenames to 0
								int assignment = 0;
								if(assignmentMap.TryGetValue(filename, out assignment))
									assignmentMap[filename] = ++assignment;
								else
									assignmentMap[filename] = 0;

								var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
								item.SetMetadata( "ObjectFileName", thisFileOutdir );
							}
							
							OutputItemList = ItemList;
							ItemList = new Microsoft.Build.Framework.ITaskItem[0];

					]]></Code>
    </Task>
  </UsingTask>
  <Target Name="UNDUPOBJ">
    <!-- see stackoverflow topics for discussion on why we need to do some loopy copying stuff here -->
    <ItemGroup>
      <ClCompileCopy Include="@(ClCompile)" />
      <ClCompile Remove="@(ClCompile)" />
    </ItemGroup>
    <UNDUPOBJ_TASK OutputDir="$(IntDir)" ItemList="@(ClCompileCopy)" OutputItemList="@(ClCompile)">
      <Output ItemName="ClCompile" TaskParameter="OutputItemList" />
    </UNDUPOBJ_TASK>
  </Target>
  <!-- ================ UNDUPOBJ ================ -->
</Project>