Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
alexbevi
GitHub Repository: alexbevi/BizHawk
Path: blob/master/quicknes/nes_emu/Nes_Namco_Apu.h
2 views
1
2
// Namco 106 sound chip emulator
3
4
// Nes_Snd_Emu 0.1.7
5
6
#ifndef NES_NAMCO_APU_H
7
#define NES_NAMCO_APU_H
8
9
#include "Nes_Apu.h"
10
11
struct namco_state_t;
12
13
class Nes_Namco_Apu {
14
public:
15
Nes_Namco_Apu();
16
~Nes_Namco_Apu();
17
18
// See Nes_Apu.h for reference.
19
void volume( double );
20
void treble_eq( const blip_eq_t& );
21
void output( Blip_Buffer* );
22
enum { osc_count = 8 };
23
void osc_output( int index, Blip_Buffer* );
24
void reset();
25
void end_frame( nes_time_t );
26
27
// Read/write data register is at 0x4800
28
enum { data_reg_addr = 0x4800 };
29
void write_data( nes_time_t, int );
30
int read_data();
31
32
// Write-only address register is at 0xF800
33
enum { addr_reg_addr = 0xF800 };
34
void write_addr( int );
35
36
// to do: implement save/restore
37
void save_state( namco_state_t* out ) const;
38
void load_state( namco_state_t const& );
39
40
private:
41
// noncopyable
42
Nes_Namco_Apu( const Nes_Namco_Apu& );
43
Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& );
44
45
struct Namco_Osc {
46
long delay;
47
Blip_Buffer* output;
48
short last_amp;
49
short wave_pos;
50
};
51
52
Namco_Osc oscs [osc_count];
53
54
nes_time_t last_time;
55
int addr_reg;
56
57
enum { reg_count = 0x80 };
58
BOOST::uint8_t reg [reg_count];
59
Blip_Synth<blip_good_quality,15> synth;
60
61
BOOST::uint8_t& access();
62
void run_until( nes_time_t );
63
};
64
/*
65
struct namco_state_t
66
{
67
BOOST::uint8_t regs [0x80];
68
BOOST::uint8_t addr;
69
BOOST::uint8_t unused;
70
BOOST::uint8_t positions [8];
71
BOOST::uint32_t delays [8];
72
};
73
*/
74
75
inline BOOST::uint8_t& Nes_Namco_Apu::access()
76
{
77
int addr = addr_reg & 0x7f;
78
if ( addr_reg & 0x80 )
79
addr_reg = (addr + 1) | 0x80;
80
return reg [addr];
81
}
82
83
inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count * v ); }
84
85
inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); }
86
87
inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; }
88
89
inline int Nes_Namco_Apu::read_data() { return access(); }
90
91
inline void Nes_Namco_Apu::osc_output( int i, Blip_Buffer* buf )
92
{
93
assert( (unsigned) i < osc_count );
94
oscs [i].output = buf;
95
}
96
97
inline void Nes_Namco_Apu::write_data( nes_time_t time, int data )
98
{
99
run_until( time );
100
access() = data;
101
}
102
103
#endif
104
105
106