/* origin: FreeBSD /usr/src/lib/msun/ld80/k_cosl.c */1/* origin: FreeBSD /usr/src/lib/msun/ld128/k_cosl.c */2/*3* ====================================================4* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.5* Copyright (c) 2008 Steven G. Kargl, David Schultz, Bruce D. Evans.6*7* Developed at SunSoft, a Sun Microsystems, Inc. business.8* Permission to use, copy, modify, and distribute this9* software is freely granted, provided that this notice10* is preserved.11* ====================================================12*/131415#include "libm.h"1617#if (LDBL_MANT_DIG == 64 || LDBL_MANT_DIG == 113) && LDBL_MAX_EXP == 1638418#if LDBL_MANT_DIG == 6419/*20* ld80 version of __cos.c. See __cos.c for most comments.21*/22/*23* Domain [-0.7854, 0.7854], range ~[-2.43e-23, 2.425e-23]:24* |cos(x) - c(x)| < 2**-75.125*26* The coefficients of c(x) were generated by a pari-gp script using27* a Remez algorithm that searches for the best higher coefficients28* after rounding leading coefficients to a specified precision.29*30* Simpler methods like Chebyshev or basic Remez barely suffice for31* cos() in 64-bit precision, because we want the coefficient of x^232* to be precisely -0.5 so that multiplying by it is exact, and plain33* rounding of the coefficients of a good polynomial approximation only34* gives this up to about 64-bit precision. Plain rounding also gives35* a mediocre approximation for the coefficient of x^4, but a rounding36* error of 0.5 ulps for this coefficient would only contribute ~0.0137* ulps to the final error, so this is unimportant. Rounding errors in38* higher coefficients are even less important.39*40* In fact, coefficients above the x^4 one only need to have 53-bit41* precision, and this is more efficient. We get this optimization42* almost for free from the complications needed to search for the best43* higher coefficients.44*/45static const long double46C1 = 0.0416666666666666666136L; /* 0xaaaaaaaaaaaaaa9b.0p-68 */47static const double48C2 = -0.0013888888888888874, /* -0x16c16c16c16c10.0p-62 */49C3 = 0.000024801587301571716, /* 0x1a01a01a018e22.0p-68 */50C4 = -0.00000027557319215507120, /* -0x127e4fb7602f22.0p-74 */51C5 = 0.0000000020876754400407278, /* 0x11eed8caaeccf1.0p-81 */52C6 = -1.1470297442401303e-11, /* -0x19393412bd1529.0p-89 */53C7 = 4.7383039476436467e-14; /* 0x1aac9d9af5c43e.0p-97 */54#define POLY(z) (z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*C7)))))))55#elif LDBL_MANT_DIG == 11356/*57* ld128 version of __cos.c. See __cos.c for most comments.58*/59/*60* Domain [-0.7854, 0.7854], range ~[-1.80e-37, 1.79e-37]:61* |cos(x) - c(x))| < 2**-122.062*63* 113-bit precision requires more care than 64-bit precision, since64* simple methods give a minimax polynomial with coefficient for x^265* that is 1 ulp below 0.5, but we want it to be precisely 0.5. See66* above for more details.67*/68static const long double69C1 = 0.04166666666666666666666666666666658424671L,70C2 = -0.001388888888888888888888888888863490893732L,71C3 = 0.00002480158730158730158730158600795304914210L,72C4 = -0.2755731922398589065255474947078934284324e-6L,73C5 = 0.2087675698786809897659225313136400793948e-8L,74C6 = -0.1147074559772972315817149986812031204775e-10L,75C7 = 0.4779477332386808976875457937252120293400e-13L;76static const double77C8 = -0.1561920696721507929516718307820958119868e-15,78C9 = 0.4110317413744594971475941557607804508039e-18,79C10 = -0.8896592467191938803288521958313920156409e-21,80C11 = 0.1601061435794535138244346256065192782581e-23;81#define POLY(z) (z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*(C7+ \82z*(C8+z*(C9+z*(C10+z*C11)))))))))))83#endif8485long double __cosl(long double x, long double y)86{87long double hz,z,r,w;8889z = x*x;90r = POLY(z);91hz = 0.5*z;92w = 1.0-hz;93return w + (((1.0-w)-hz) + (z*r-x*y));94}95#endif969798