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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/contrib/llvm-project/lldb/source/Plugins/SymbolFile/DWARF/NameToDIE.cpp
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//===-- NameToDIE.cpp -----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "NameToDIE.h"
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#include "DWARFUnit.h"
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#include "lldb/Core/DataFileCache.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Utility/ConstString.h"
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#include "lldb/Utility/DataEncoder.h"
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#include "lldb/Utility/DataExtractor.h"
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#include "lldb/Utility/RegularExpression.h"
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#include "lldb/Utility/Stream.h"
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#include "lldb/Utility/StreamString.h"
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#include <optional>
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using namespace lldb;
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using namespace lldb_private;
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using namespace lldb_private::plugin::dwarf;
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void NameToDIE::Finalize() {
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m_map.Sort(std::less<DIERef>());
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m_map.SizeToFit();
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}
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void NameToDIE::Insert(ConstString name, const DIERef &die_ref) {
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m_map.Append(name, die_ref);
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}
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bool NameToDIE::Find(ConstString name,
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llvm::function_ref<bool(DIERef ref)> callback) const {
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for (const auto &entry : m_map.equal_range(name))
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if (!callback(entry.value))
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return false;
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return true;
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}
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bool NameToDIE::Find(const RegularExpression &regex,
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llvm::function_ref<bool(DIERef ref)> callback) const {
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for (const auto &entry : m_map)
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if (regex.Execute(entry.cstring.GetCString())) {
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if (!callback(entry.value))
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return false;
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}
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return true;
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}
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void NameToDIE::FindAllEntriesForUnit(
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DWARFUnit &s_unit, llvm::function_ref<bool(DIERef ref)> callback) const {
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const DWARFUnit &ns_unit = s_unit.GetNonSkeletonUnit();
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const uint32_t size = m_map.GetSize();
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for (uint32_t i = 0; i < size; ++i) {
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const DIERef &die_ref = m_map.GetValueAtIndexUnchecked(i);
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if (ns_unit.GetSymbolFileDWARF().GetFileIndex() == die_ref.file_index() &&
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ns_unit.GetDebugSection() == die_ref.section() &&
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ns_unit.GetOffset() <= die_ref.die_offset() &&
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die_ref.die_offset() < ns_unit.GetNextUnitOffset()) {
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if (!callback(die_ref))
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return;
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}
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}
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}
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void NameToDIE::Dump(Stream *s) {
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const uint32_t size = m_map.GetSize();
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for (uint32_t i = 0; i < size; ++i) {
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s->Format("{0} \"{1}\"\n", m_map.GetValueAtIndexUnchecked(i),
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m_map.GetCStringAtIndexUnchecked(i));
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}
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}
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void NameToDIE::ForEach(
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std::function<bool(ConstString name, const DIERef &die_ref)> const
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&callback) const {
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const uint32_t size = m_map.GetSize();
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for (uint32_t i = 0; i < size; ++i) {
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if (!callback(m_map.GetCStringAtIndexUnchecked(i),
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m_map.GetValueAtIndexUnchecked(i)))
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break;
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}
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}
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void NameToDIE::Append(const NameToDIE &other) {
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const uint32_t size = other.m_map.GetSize();
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for (uint32_t i = 0; i < size; ++i) {
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m_map.Append(other.m_map.GetCStringAtIndexUnchecked(i),
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other.m_map.GetValueAtIndexUnchecked(i));
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}
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}
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constexpr llvm::StringLiteral kIdentifierNameToDIE("N2DI");
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bool NameToDIE::Decode(const DataExtractor &data, lldb::offset_t *offset_ptr,
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const StringTableReader &strtab) {
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m_map.Clear();
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llvm::StringRef identifier((const char *)data.GetData(offset_ptr, 4), 4);
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if (identifier != kIdentifierNameToDIE)
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return false;
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const uint32_t count = data.GetU32(offset_ptr);
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m_map.Reserve(count);
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for (uint32_t i = 0; i < count; ++i) {
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llvm::StringRef str(strtab.Get(data.GetU32(offset_ptr)));
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// No empty strings allowed in the name to DIE maps.
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if (str.empty())
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return false;
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if (std::optional<DIERef> die_ref = DIERef::Decode(data, offset_ptr))
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m_map.Append(ConstString(str), *die_ref);
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else
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return false;
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}
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// We must sort the UniqueCStringMap after decoding it since it is a vector
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// of UniqueCStringMap::Entry objects which contain a ConstString and type T.
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// ConstString objects are sorted by "const char *" and then type T and
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// the "const char *" are point values that will depend on the order in which
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// ConstString objects are created and in which of the 256 string pools they
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// are created in. So after we decode all of the entries, we must sort the
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// name map to ensure name lookups succeed. If we encode and decode within
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// the same process we wouldn't need to sort, so unit testing didn't catch
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// this issue when first checked in.
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m_map.Sort(std::less<DIERef>());
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return true;
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}
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void NameToDIE::Encode(DataEncoder &encoder, ConstStringTable &strtab) const {
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encoder.AppendData(kIdentifierNameToDIE);
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encoder.AppendU32(m_map.GetSize());
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for (const auto &entry : m_map) {
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// Make sure there are no empty strings.
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assert((bool)entry.cstring);
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encoder.AppendU32(strtab.Add(entry.cstring));
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entry.value.Encode(encoder);
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}
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}
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bool NameToDIE::operator==(const NameToDIE &rhs) const {
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const size_t size = m_map.GetSize();
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if (size != rhs.m_map.GetSize())
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return false;
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for (size_t i = 0; i < size; ++i) {
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if (m_map.GetCStringAtIndex(i) != rhs.m_map.GetCStringAtIndex(i))
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return false;
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if (m_map.GetValueRefAtIndexUnchecked(i) !=
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rhs.m_map.GetValueRefAtIndexUnchecked(i))
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return false;
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}
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return true;
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}
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