#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
if env["platform"] in ["macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = ["gl.c"]
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["GLAD_ENABLED"])
if env["platform"] == "linuxbsd":
thirdparty_sources += ["egl.c"]
env.Append(CPPDEFINES=["EGL_ENABLED", "GLAD_GLES2"])
else:
if env["angle"]:
env.Append(CPPDEFINES=["EGL_ENABLED", "GLAD_GLES2"])
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")