CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
Path: blob/master/Common/GPU/OpenGL/gl3stub.c
Views: 1401
/*1* Copyright 2013 The Android Open Source Project2*3* Licensed under the Apache License, Version 2.0 (the "License");4* you may not use this file except in compliance with the License.5* You may obtain a copy of the License at6*7* http://www.apache.org/licenses/LICENSE-2.08*9* Unless required by applicable law or agreed to in writing, software10* distributed under the License is distributed on an "AS IS" BASIS,11* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.12* See the License for the specific language governing permissions and13* limitations under the License.14*/1516#include "ppsspp_config.h"1718#include "Common/GPU/OpenGL/GLCommon.h"1920#if defined(USING_GLES2)21#if !PPSSPP_PLATFORM(IOS)22#include "EGL/egl.h"2324GLboolean gl3stubInit() {25#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)26FIND_PROC(glReadBuffer);27FIND_PROC(glDrawRangeElements);28FIND_PROC(glTexImage3D);29FIND_PROC(glTexSubImage3D);30FIND_PROC(glCopyTexSubImage3D);31FIND_PROC(glCompressedTexImage3D);32FIND_PROC(glCompressedTexSubImage3D);33FIND_PROC(glGenQueries);34FIND_PROC(glDeleteQueries);35FIND_PROC(glIsQuery);36FIND_PROC(glBeginQuery);37FIND_PROC(glEndQuery);38FIND_PROC(glGetQueryiv);39FIND_PROC(glGetQueryObjectuiv);40FIND_PROC(glUnmapBuffer);41FIND_PROC(glGetBufferPointerv);42FIND_PROC(glDrawBuffers);43FIND_PROC(glUniformMatrix2x3fv);44FIND_PROC(glUniformMatrix3x2fv);45FIND_PROC(glUniformMatrix2x4fv);46FIND_PROC(glUniformMatrix4x2fv);47FIND_PROC(glUniformMatrix3x4fv);48FIND_PROC(glUniformMatrix4x3fv);49FIND_PROC(glBlitFramebuffer);50FIND_PROC(glRenderbufferStorageMultisample);51FIND_PROC(glFramebufferTextureLayer);52FIND_PROC(glMapBufferRange);53FIND_PROC(glFlushMappedBufferRange);54FIND_PROC(glBindVertexArray);55FIND_PROC(glDeleteVertexArrays);56FIND_PROC(glGenVertexArrays);57FIND_PROC(glIsVertexArray);58FIND_PROC(glGetIntegeri_v);59FIND_PROC(glBeginTransformFeedback);60FIND_PROC(glEndTransformFeedback);61FIND_PROC(glBindBufferRange);62FIND_PROC(glBindBufferBase);63FIND_PROC(glTransformFeedbackVaryings);64FIND_PROC(glGetTransformFeedbackVarying);65FIND_PROC(glVertexAttribIPointer);66FIND_PROC(glGetVertexAttribIiv);67FIND_PROC(glGetVertexAttribIuiv);68FIND_PROC(glVertexAttribI4i);69FIND_PROC(glVertexAttribI4ui);70FIND_PROC(glVertexAttribI4iv);71FIND_PROC(glVertexAttribI4uiv);72FIND_PROC(glGetUniformuiv);73FIND_PROC(glGetFragDataLocation);74FIND_PROC(glUniform1ui);75FIND_PROC(glUniform2ui);76FIND_PROC(glUniform3ui);77FIND_PROC(glUniform4ui);78FIND_PROC(glUniform1uiv);79FIND_PROC(glUniform2uiv);80FIND_PROC(glUniform3uiv);81FIND_PROC(glUniform4uiv);82FIND_PROC(glClearBufferiv);83FIND_PROC(glClearBufferuiv);84FIND_PROC(glClearBufferfv);85FIND_PROC(glClearBufferfi);86FIND_PROC(glGetStringi);87FIND_PROC(glCopyBufferSubData);88FIND_PROC(glGetUniformIndices);89FIND_PROC(glGetActiveUniformsiv);90FIND_PROC(glGetUniformBlockIndex);91FIND_PROC(glGetActiveUniformBlockiv);92FIND_PROC(glGetActiveUniformBlockName);93FIND_PROC(glUniformBlockBinding);94FIND_PROC(glDrawArraysInstanced);95FIND_PROC(glDrawElementsInstanced);96FIND_PROC(glFenceSync);97FIND_PROC(glIsSync);98FIND_PROC(glDeleteSync);99FIND_PROC(glClientWaitSync);100FIND_PROC(glWaitSync);101FIND_PROC(glGetInteger64v);102FIND_PROC(glGetSynciv);103FIND_PROC(glGetInteger64i_v);104FIND_PROC(glGetBufferParameteri64v);105FIND_PROC(glGenSamplers);106FIND_PROC(glDeleteSamplers);107FIND_PROC(glIsSampler);108FIND_PROC(glBindSampler);109FIND_PROC(glSamplerParameteri);110FIND_PROC(glSamplerParameteriv);111FIND_PROC(glSamplerParameterf);112FIND_PROC(glSamplerParameterfv);113FIND_PROC(glGetSamplerParameteriv);114FIND_PROC(glGetSamplerParameterfv);115FIND_PROC(glVertexAttribDivisor);116FIND_PROC(glBindTransformFeedback);117FIND_PROC(glDeleteTransformFeedbacks);118FIND_PROC(glGenTransformFeedbacks);119FIND_PROC(glIsTransformFeedback);120FIND_PROC(glPauseTransformFeedback);121FIND_PROC(glResumeTransformFeedback);122FIND_PROC(glGetProgramBinary);123FIND_PROC(glProgramBinary);124FIND_PROC(glProgramParameteri);125FIND_PROC(glInvalidateFramebuffer);126FIND_PROC(glInvalidateSubFramebuffer);127FIND_PROC(glTexStorage2D);128FIND_PROC(glTexStorage3D);129FIND_PROC(glGetInternalformativ);130131/* EXT_blend_func_extended */132FIND_PROC(glBindFragDataLocationIndexedEXT);133FIND_PROC(glBindFragDataLocationEXT);134FIND_PROC(glGetProgramResourceLocationIndexEXT);135FIND_PROC(glGetFragDataIndexEXT);136137#ifdef GL_EXT_buffer_storage138/* EXT_buffer_storage */139FIND_PROC(glBufferStorageEXT);140#endif141142/* OES_copy_image, etc. */143FIND_PROC(glCopyImageSubDataOES);144145#undef FIND_PROC146147if (!glReadBuffer ||148!glDrawRangeElements ||149!glTexImage3D ||150!glTexSubImage3D ||151!glCopyTexSubImage3D ||152!glCompressedTexImage3D ||153!glCompressedTexSubImage3D ||154!glGenQueries ||155!glDeleteQueries ||156!glIsQuery ||157!glBeginQuery ||158!glEndQuery ||159!glGetQueryiv ||160!glGetQueryObjectuiv ||161!glUnmapBuffer ||162!glGetBufferPointerv ||163!glDrawBuffers ||164!glUniformMatrix2x3fv ||165!glUniformMatrix3x2fv ||166!glUniformMatrix2x4fv ||167!glUniformMatrix4x2fv ||168!glUniformMatrix3x4fv ||169!glUniformMatrix4x3fv ||170!glBlitFramebuffer ||171!glRenderbufferStorageMultisample ||172!glFramebufferTextureLayer ||173!glMapBufferRange ||174!glFlushMappedBufferRange ||175!glBindVertexArray ||176!glDeleteVertexArrays ||177!glGenVertexArrays ||178!glIsVertexArray ||179!glGetIntegeri_v ||180!glBeginTransformFeedback ||181!glEndTransformFeedback ||182!glBindBufferRange ||183!glBindBufferBase ||184!glTransformFeedbackVaryings ||185!glGetTransformFeedbackVarying ||186!glVertexAttribIPointer ||187!glGetVertexAttribIiv ||188!glGetVertexAttribIuiv ||189!glVertexAttribI4i ||190!glVertexAttribI4ui ||191!glVertexAttribI4iv ||192!glVertexAttribI4uiv ||193!glGetUniformuiv ||194!glGetFragDataLocation ||195!glUniform1ui ||196!glUniform2ui ||197!glUniform3ui ||198!glUniform4ui ||199!glUniform1uiv ||200!glUniform2uiv ||201!glUniform3uiv ||202!glUniform4uiv ||203!glClearBufferiv ||204!glClearBufferuiv ||205!glClearBufferfv ||206!glClearBufferfi ||207!glGetStringi ||208!glCopyBufferSubData ||209!glGetUniformIndices ||210!glGetActiveUniformsiv ||211!glGetUniformBlockIndex ||212!glGetActiveUniformBlockiv ||213!glGetActiveUniformBlockName ||214!glUniformBlockBinding ||215!glDrawArraysInstanced ||216!glDrawElementsInstanced ||217!glFenceSync ||218!glIsSync ||219!glDeleteSync ||220!glClientWaitSync ||221!glWaitSync ||222!glGetInteger64v ||223!glGetSynciv ||224!glGetInteger64i_v ||225!glGetBufferParameteri64v ||226!glGenSamplers ||227!glDeleteSamplers ||228!glIsSampler ||229!glBindSampler ||230!glSamplerParameteri ||231!glSamplerParameteriv ||232!glSamplerParameterf ||233!glSamplerParameterfv ||234!glGetSamplerParameteriv ||235!glGetSamplerParameterfv ||236!glVertexAttribDivisor ||237!glBindTransformFeedback ||238!glDeleteTransformFeedbacks ||239!glGenTransformFeedbacks ||240!glIsTransformFeedback ||241!glPauseTransformFeedback ||242!glResumeTransformFeedback ||243!glGetProgramBinary ||244!glProgramBinary ||245!glProgramParameteri ||246!glInvalidateFramebuffer ||247!glInvalidateSubFramebuffer ||248!glTexStorage2D ||249!glTexStorage3D ||250!glGetInternalformativ)251{252return GL_FALSE;253}254255return GL_TRUE;256}257258/* Function pointer definitions */259GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);260GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);261GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);262GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);263GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);264GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);265GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);266GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);267GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);268GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);269GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);270GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);271GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);272GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);273GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);274GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);275GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);276GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);277GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);278GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);279GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);280GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);281GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);282GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);283GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);284GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);285GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);286GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);287GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);288GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);289GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);290GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);291GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);292GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);293GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);294GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);295GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);296GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);297GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);298GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);299GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);300GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);301GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);302GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);303GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);304GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);305GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);306GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);307GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);308GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);309GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);310GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);311GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);312GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);313GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);314GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);315GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);316GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);317GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);318GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);319GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);320GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);321GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);322GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);323GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);324GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);325GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);326GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);327GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);328GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);329GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);330GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);331GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);332GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);333GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);334GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);335GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);336GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);337GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);338GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);339GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);340GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);341GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);342GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);343GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);344GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);345GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);346GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);347GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);348GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);349GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);350GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);351GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);352GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);353GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);354GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);355GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);356GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);357GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);358GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);359GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);360GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);361GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);362GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);363364/* EXT_blend_func_extended */365GL_APICALL void (* GL_APIENTRY glBindFragDataLocationIndexedEXT) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);366GL_APICALL void (* GL_APIENTRY glBindFragDataLocationEXT) (GLuint program, GLuint color, const GLchar *name);367GL_APICALL GLint (* GL_APIENTRY glGetProgramResourceLocationIndexEXT) (GLuint program, GLenum programInterface, const GLchar *name);368GL_APICALL GLint (* GL_APIENTRY glGetFragDataIndexEXT) (GLuint program, const GLchar *name);369370#ifdef GL_EXT_buffer_storage371/* EXT_buffer_storage */372GL_APICALL void (* GL_APIENTRY glBufferStorageEXT) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);373#endif374375/* OES_copy_image, etc. */376GL_APICALL void (* GL_APIENTRY glCopyImageSubDataOES) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);377378#else379380GLboolean gl3stubInit() {381return GL_TRUE;382}383384#endif // PPSPP_PLATFORM(IOS)385386#endif // GLES2387388389390