CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutSign UpSign In
hrydgard

CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!

GitHub Repository: hrydgard/ppsspp
Path: blob/master/Common/GPU/Vulkan/VulkanImage.cpp
Views: 1401
1
#include <algorithm>
2
3
#include "Common/Log.h"
4
#include "Common/GPU/Vulkan/VulkanContext.h"
5
#include "Common/GPU/Vulkan/VulkanAlloc.h"
6
#include "Common/GPU/Vulkan/VulkanImage.h"
7
#include "Common/GPU/Vulkan/VulkanMemory.h"
8
#include "Common/GPU/Vulkan/VulkanBarrier.h"
9
#include "Common/StringUtils.h"
10
11
using namespace PPSSPP_VK;
12
13
VulkanTexture::VulkanTexture(VulkanContext *vulkan, const char *tag)
14
: vulkan_(vulkan) {
15
truncate_cpy(tag_, tag);
16
}
17
18
void VulkanTexture::Wipe() {
19
if (view_ != VK_NULL_HANDLE) {
20
vulkan_->Delete().QueueDeleteImageView(view_);
21
}
22
if (image_ != VK_NULL_HANDLE) {
23
_dbg_assert_(allocation_ != VK_NULL_HANDLE);
24
vulkan_->Delete().QueueDeleteImageAllocation(image_, allocation_);
25
}
26
}
27
28
static bool IsDepthStencilFormat(VkFormat format) {
29
switch (format) {
30
case VK_FORMAT_D16_UNORM:
31
case VK_FORMAT_D16_UNORM_S8_UINT:
32
case VK_FORMAT_D24_UNORM_S8_UINT:
33
case VK_FORMAT_D32_SFLOAT:
34
case VK_FORMAT_D32_SFLOAT_S8_UINT:
35
return true;
36
default:
37
return false;
38
}
39
}
40
41
bool VulkanTexture::CreateDirect(int w, int h, int depth, int numMips, VkFormat format, VkImageLayout initialLayout, VkImageUsageFlags usage, VulkanBarrierBatch *barrierBatch, const VkComponentMapping *mapping) {
42
if (w == 0 || h == 0 || numMips == 0) {
43
ERROR_LOG(Log::G3D, "Can't create a zero-size VulkanTexture");
44
return false;
45
}
46
int maxDim = vulkan_->GetPhysicalDeviceProperties(0).properties.limits.maxImageDimension2D;
47
if (w > maxDim || h > maxDim) {
48
ERROR_LOG(Log::G3D, "Can't create a texture this large");
49
return false;
50
}
51
52
Wipe();
53
54
width_ = w;
55
height_ = h;
56
depth_ = depth;
57
numMips_ = numMips;
58
format_ = format;
59
60
VkImageAspectFlags aspect = IsDepthStencilFormat(format) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
61
62
VkImageCreateInfo image_create_info{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
63
image_create_info.imageType = depth > 1 ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D;
64
image_create_info.format = format_;
65
image_create_info.extent.width = width_;
66
image_create_info.extent.height = height_;
67
image_create_info.extent.depth = depth;
68
image_create_info.mipLevels = numMips;
69
image_create_info.arrayLayers = 1;
70
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
71
image_create_info.flags = 0;
72
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
73
image_create_info.usage = usage;
74
if (initialLayout == VK_IMAGE_LAYOUT_PREINITIALIZED) {
75
image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
76
} else {
77
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
78
}
79
80
// The graphics debugger always "needs" TRANSFER_SRC but in practice doesn't matter -
81
// unless validation is on. So let's only force it on when being validated, for now.
82
if (vulkan_->GetFlags() & VULKAN_FLAG_VALIDATE) {
83
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
84
}
85
VmaAllocationCreateInfo allocCreateInfo{};
86
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
87
VmaAllocationInfo allocInfo{};
88
VkResult res = vmaCreateImage(vulkan_->Allocator(), &image_create_info, &allocCreateInfo, &image_, &allocation_, &allocInfo);
89
90
// Apply the tag
91
vulkan_->SetDebugName(image_, VK_OBJECT_TYPE_IMAGE, tag_);
92
93
// Write a command to transition the image to the requested layout, if it's not already that layout.
94
// TODO: We may generate mipmaps right after, so can't add to the end of frame batch. Well actually depending
95
// on the amount of mips we probably sometimes can..
96
97
if (initialLayout != VK_IMAGE_LAYOUT_UNDEFINED && initialLayout != VK_IMAGE_LAYOUT_PREINITIALIZED) {
98
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
99
VkAccessFlagBits dstAccessFlags;
100
switch (initialLayout) {
101
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
102
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
103
dstAccessFlags = VK_ACCESS_TRANSFER_WRITE_BIT;
104
break;
105
case VK_IMAGE_LAYOUT_GENERAL:
106
// We use this initial layout when we're about to write to the image using a compute shader, only.
107
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
108
dstAccessFlags = VK_ACCESS_SHADER_READ_BIT;
109
break;
110
default:
111
// If you planned to use UploadMip, you want VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. After the
112
// upload, you can transition using EndCreate.
113
_assert_(false);
114
break;
115
}
116
barrierBatch->TransitionImage(image_, 0, numMips, 1, VK_IMAGE_ASPECT_COLOR_BIT,
117
VK_IMAGE_LAYOUT_UNDEFINED, initialLayout,
118
0, dstAccessFlags,
119
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, dstStage);
120
}
121
122
// Create the view while we're at it.
123
VkImageViewCreateInfo view_info{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
124
view_info.image = image_;
125
view_info.viewType = depth > 1 ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D;
126
view_info.format = format_;
127
if (mapping) {
128
view_info.components = *mapping;
129
} else {
130
view_info.components = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
131
}
132
view_info.subresourceRange.aspectMask = aspect;
133
view_info.subresourceRange.baseMipLevel = 0;
134
view_info.subresourceRange.levelCount = numMips;
135
view_info.subresourceRange.baseArrayLayer = 0;
136
view_info.subresourceRange.layerCount = 1;
137
138
res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view_);
139
if (res != VK_SUCCESS) {
140
ERROR_LOG(Log::G3D, "vkCreateImageView failed: %s. Destroying image.", VulkanResultToString(res));
141
_assert_msg_(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS, "%d", (int)res);
142
vmaDestroyImage(vulkan_->Allocator(), image_, allocation_);
143
view_ = VK_NULL_HANDLE;
144
image_ = VK_NULL_HANDLE;
145
allocation_ = VK_NULL_HANDLE;
146
return false;
147
}
148
vulkan_->SetDebugName(view_, VK_OBJECT_TYPE_IMAGE_VIEW, tag_);
149
150
// Additionally, create an array view, but only if it's a 2D texture.
151
if (view_info.viewType == VK_IMAGE_VIEW_TYPE_2D) {
152
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
153
res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &arrayView_);
154
// Assume that if the above view creation succeeded, so will this.
155
_assert_msg_(res == VK_SUCCESS, "View creation failed: %d", (int)res);
156
vulkan_->SetDebugName(arrayView_, VK_OBJECT_TYPE_IMAGE_VIEW, tag_);
157
}
158
159
return true;
160
}
161
162
void VulkanTexture::CopyBufferToMipLevel(VkCommandBuffer cmd, TextureCopyBatch *copyBatch, int mip, int mipWidth, int mipHeight, int depthLayer, VkBuffer buffer, uint32_t offset, size_t rowLength) {
163
VkBufferImageCopy copy_region{};
164
copy_region.bufferOffset = offset;
165
copy_region.bufferRowLength = (uint32_t)rowLength;
166
copy_region.bufferImageHeight = 0; // 2D
167
copy_region.imageOffset.z = depthLayer;
168
copy_region.imageExtent.width = mipWidth;
169
copy_region.imageExtent.height = mipHeight;
170
copy_region.imageExtent.depth = 1;
171
copy_region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
172
copy_region.imageSubresource.mipLevel = mip;
173
copy_region.imageSubresource.baseArrayLayer = 0;
174
copy_region.imageSubresource.layerCount = 1;
175
176
_dbg_assert_(mip < numMips_);
177
178
if (!copyBatch->buffer) {
179
copyBatch->buffer = buffer;
180
} else if (copyBatch->buffer != buffer) {
181
// Need to flush the batch if this image isn't from the same buffer as the previous ones.
182
FinishCopyBatch(cmd, copyBatch);
183
copyBatch->buffer = buffer;
184
}
185
copyBatch->copies.push_back(copy_region);
186
}
187
188
void VulkanTexture::FinishCopyBatch(VkCommandBuffer cmd, TextureCopyBatch *copyBatch) {
189
if (!copyBatch->copies.empty()) {
190
vkCmdCopyBufferToImage(cmd, copyBatch->buffer, image_, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (uint32_t)copyBatch->copies.size(), copyBatch->copies.data());
191
copyBatch->copies.clear();
192
}
193
}
194
195
void VulkanTexture::ClearMip(VkCommandBuffer cmd, int mip, uint32_t value) {
196
// Must be in TRANSFER_DST mode.
197
VkClearColorValue clearVal;
198
for (int i = 0; i < 4; i++) {
199
clearVal.float32[i] = ((value >> (i * 8)) & 0xFF) / 255.0f;
200
}
201
VkImageSubresourceRange range{};
202
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
203
range.layerCount = 1;
204
range.baseMipLevel = mip;
205
range.levelCount = 1;
206
vkCmdClearColorImage(cmd, image_, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearVal, 1, &range);
207
}
208
209
// Low-quality mipmap generation by bilinear blit, but works okay.
210
void VulkanTexture::GenerateMips(VkCommandBuffer cmd, int firstMipToGenerate, bool fromCompute) {
211
_assert_msg_(firstMipToGenerate > 0, "Cannot generate the first level");
212
_assert_msg_(firstMipToGenerate < numMips_, "Can't generate levels beyond storage");
213
214
VulkanBarrierBatch batch;
215
// Transition the pre-set levels to GENERAL.
216
217
VkImageMemoryBarrier *barrier = batch.Add(image_,
218
fromCompute ? VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT : VK_PIPELINE_STAGE_TRANSFER_BIT,
219
VK_PIPELINE_STAGE_TRANSFER_BIT, 0);
220
barrier->oldLayout = fromCompute ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
221
barrier->newLayout = VK_IMAGE_LAYOUT_GENERAL;
222
barrier->srcAccessMask = fromCompute ? VK_ACCESS_SHADER_WRITE_BIT : VK_ACCESS_TRANSFER_WRITE_BIT;
223
barrier->dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
224
barrier->subresourceRange.levelCount = firstMipToGenerate;
225
226
barrier = batch.Add(image_,
227
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
228
VK_PIPELINE_STAGE_TRANSFER_BIT, 0);
229
barrier->subresourceRange.baseMipLevel = firstMipToGenerate;
230
barrier->subresourceRange.levelCount = numMips_ - firstMipToGenerate;
231
barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
232
barrier->newLayout = VK_IMAGE_LAYOUT_GENERAL;
233
barrier->srcAccessMask = 0;
234
barrier->dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
235
236
batch.Flush(cmd);
237
238
// Now we can blit and barrier the whole pipeline.
239
for (int mip = firstMipToGenerate; mip < numMips_; mip++) {
240
VkImageBlit blit{};
241
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
242
blit.srcSubresource.layerCount = 1;
243
blit.srcSubresource.mipLevel = mip - 1;
244
blit.srcOffsets[1].x = std::max(width_ >> (mip - 1), 1);
245
blit.srcOffsets[1].y = std::max(height_ >> (mip - 1), 1);
246
blit.srcOffsets[1].z = 1;
247
248
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
249
blit.dstSubresource.layerCount = 1;
250
blit.dstSubresource.mipLevel = mip;
251
blit.dstOffsets[1].x = std::max(width_ >> mip, 1);
252
blit.dstOffsets[1].y = std::max(height_ >> mip, 1);
253
blit.dstOffsets[1].z = 1;
254
255
// TODO: We could do better with the image transitions - would be enough with one per level
256
// for the memory barrier, then one final one for the whole stack when done. This function
257
// currently doesn't have a global enough view, though.
258
// We should also coalesce barriers across multiple texture uploads in a frame and all kinds of other stuff, but...
259
260
vkCmdBlitImage(cmd, image_, VK_IMAGE_LAYOUT_GENERAL, image_, VK_IMAGE_LAYOUT_GENERAL, 1, &blit, VK_FILTER_LINEAR);
261
262
barrier = batch.Add(image_, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0);
263
barrier->subresourceRange.baseMipLevel = mip;
264
barrier->oldLayout = VK_IMAGE_LAYOUT_GENERAL;
265
barrier->newLayout = VK_IMAGE_LAYOUT_GENERAL;
266
barrier->srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
267
barrier->dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
268
batch.Flush(cmd);
269
}
270
}
271
272
void VulkanTexture::EndCreate(VkCommandBuffer cmd, bool vertexTexture, VkPipelineStageFlags prevStage, VkImageLayout layout) {
273
VulkanBarrierBatch batch;
274
VkImageMemoryBarrier *barrier = batch.Add(image_, prevStage, vertexTexture ? VK_PIPELINE_STAGE_VERTEX_SHADER_BIT : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0);
275
barrier->subresourceRange.levelCount = numMips_;
276
barrier->oldLayout = layout;
277
barrier->newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
278
barrier->srcAccessMask = prevStage == VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT ? VK_ACCESS_SHADER_WRITE_BIT : VK_ACCESS_TRANSFER_WRITE_BIT;
279
barrier->dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
280
batch.Flush(cmd);
281
}
282
283
void VulkanTexture::PrepareForTransferDst(VkCommandBuffer cmd, int levels) {
284
VulkanBarrierBatch batch;
285
VkImageMemoryBarrier *barrier = batch.Add(image_, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0);
286
barrier->subresourceRange.levelCount = levels;
287
barrier->srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
288
barrier->dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
289
barrier->oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
290
barrier->newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
291
batch.Flush(cmd);
292
}
293
294
void VulkanTexture::RestoreAfterTransferDst(int levels, VulkanBarrierBatch *barriers) {
295
VkImageMemoryBarrier *barrier = barriers->Add(image_, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0);
296
barrier->subresourceRange.levelCount = levels;
297
barrier->srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
298
barrier->dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
299
barrier->oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
300
barrier->newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
301
}
302
303
VkImageView VulkanTexture::CreateViewForMip(int mip) {
304
VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
305
view_info.image = image_;
306
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
307
view_info.format = format_;
308
view_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
309
view_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
310
view_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
311
view_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
312
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
313
view_info.subresourceRange.baseMipLevel = mip;
314
view_info.subresourceRange.levelCount = 1;
315
view_info.subresourceRange.baseArrayLayer = 0;
316
view_info.subresourceRange.layerCount = 1;
317
VkImageView view;
318
VkResult res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view);
319
vulkan_->SetDebugName(view, VK_OBJECT_TYPE_IMAGE_VIEW, "mipview");
320
_assert_(res == VK_SUCCESS);
321
return view;
322
}
323
324
void VulkanTexture::Destroy() {
325
if (view_ != VK_NULL_HANDLE) {
326
vulkan_->Delete().QueueDeleteImageView(view_);
327
}
328
if (arrayView_ != VK_NULL_HANDLE) {
329
vulkan_->Delete().QueueDeleteImageView(arrayView_);
330
}
331
if (image_ != VK_NULL_HANDLE) {
332
_dbg_assert_(allocation_ != VK_NULL_HANDLE);
333
vulkan_->Delete().QueueDeleteImageAllocation(image_, allocation_);
334
}
335
}
336
337