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Path: blob/master/Core/Compatibility.cpp
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// Copyright (c) 2013- PPSSPP Project.12// This program is free software: you can redistribute it and/or modify3// it under the terms of the GNU General Public License as published by4// the Free Software Foundation, version 2.0 or later versions.56// This program is distributed in the hope that it will be useful,7// but WITHOUT ANY WARRANTY; without even the implied warranty of8// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the9// GNU General Public License 2.0 for more details.1011// A copy of the GPL 2.0 should have been included with the program.12// If not, see http://www.gnu.org/licenses/1314// Official git repository and contact information can be found at15// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.1617#include <cstring>1819#include "Common/Log.h"20#include "Common/Data/Format/IniFile.h"21#include "Common/File/VFS/VFS.h"22#include "Common/StringUtils.h"23#include "Core/Compatibility.h"24#include "Core/Config.h"25#include "Core/System.h"2627void Compatibility::Load(const std::string &gameID) {28Clear();2930// Allow ignoring compat settings by name (regardless of game ID.)31std::vector<std::string> ignored;32SplitString(g_Config.sIgnoreCompatSettings, ',', ignored);33ignored_ = std::set<std::string>(ignored.begin(), ignored.end());34// If ALL, don't process any compat flags.35if (ignored_.find("ALL") != ignored_.end())36return;3738{39IniFile compat;40// This loads from assets.41if (compat.LoadFromVFS(g_VFS, "compat.ini")) {42CheckSettings(compat, gameID);43}44}4546{47IniFile compat2;48// This one is user-editable. Need to load it after the system one.49Path path = GetSysDirectory(DIRECTORY_SYSTEM) / "compat.ini";50if (compat2.Load(path)) {51CheckSettings(compat2, gameID);52}53}5455{56IniFile compat;57// This loads from assets.58if (compat.LoadFromVFS(g_VFS, "compatvr.ini")) {59CheckVRSettings(compat, gameID);60}61}6263{64IniFile compat2;65// This one is user-editable. Need to load it after the system one.66Path path = GetSysDirectory(DIRECTORY_SYSTEM) / "compatvr.ini";67if (compat2.Load(path)) {68CheckVRSettings(compat2, gameID);69}70}71}7273void Compatibility::Clear() {74memset(&flags_, 0, sizeof(flags_));75memset(&vrCompat_, 0, sizeof(vrCompat_));76}7778void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {79CheckSetting(iniFile, gameID, "VertexDepthRounding", &flags_.VertexDepthRounding);80CheckSetting(iniFile, gameID, "PixelDepthRounding", &flags_.PixelDepthRounding);81CheckSetting(iniFile, gameID, "DepthRangeHack", &flags_.DepthRangeHack);82CheckSetting(iniFile, gameID, "ClearToRAM", &flags_.ClearToRAM);83CheckSetting(iniFile, gameID, "Force04154000Download", &flags_.Force04154000Download);84CheckSetting(iniFile, gameID, "DrawSyncEatCycles", &flags_.DrawSyncEatCycles);85CheckSetting(iniFile, gameID, "DrawSyncInstant", &flags_.DrawSyncInstant);86CheckSetting(iniFile, gameID, "FakeMipmapChange", &flags_.FakeMipmapChange);87CheckSetting(iniFile, gameID, "RequireBufferedRendering", &flags_.RequireBufferedRendering);88CheckSetting(iniFile, gameID, "RequireBlockTransfer", &flags_.RequireBlockTransfer);89CheckSetting(iniFile, gameID, "RequireDefaultCPUClock", &flags_.RequireDefaultCPUClock);90CheckSetting(iniFile, gameID, "DisableAccurateDepth", &flags_.DisableAccurateDepth);91CheckSetting(iniFile, gameID, "MGS2AcidHack", &flags_.MGS2AcidHack);92CheckSetting(iniFile, gameID, "SonicRivalsHack", &flags_.SonicRivalsHack);93CheckSetting(iniFile, gameID, "BlockTransferAllowCreateFB", &flags_.BlockTransferAllowCreateFB);94CheckSetting(iniFile, gameID, "IntraVRAMBlockTransferAllowCreateFB", &flags_.IntraVRAMBlockTransferAllowCreateFB);95CheckSetting(iniFile, gameID, "YugiohSaveFix", &flags_.YugiohSaveFix);96CheckSetting(iniFile, gameID, "ForceUMDDelay", &flags_.ForceUMDDelay);97CheckSetting(iniFile, gameID, "ForceMax60FPS", &flags_.ForceMax60FPS);98CheckSetting(iniFile, gameID, "GoWFramerateHack60", &flags_.GoWFramerateHack60);99CheckSetting(iniFile, gameID, "FramerateHack30", &flags_.FramerateHack30);100CheckSetting(iniFile, gameID, "JitInvalidationHack", &flags_.JitInvalidationHack);101CheckSetting(iniFile, gameID, "HideISOFiles", &flags_.HideISOFiles);102CheckSetting(iniFile, gameID, "MoreAccurateVMMUL", &flags_.MoreAccurateVMMUL);103CheckSetting(iniFile, gameID, "ForceSoftwareRenderer", &flags_.ForceSoftwareRenderer);104CheckSetting(iniFile, gameID, "DarkStalkersPresentHack", &flags_.DarkStalkersPresentHack);105CheckSetting(iniFile, gameID, "ReportSmallMemstick", &flags_.ReportSmallMemstick);106CheckSetting(iniFile, gameID, "MemstickFixedFree", &flags_.MemstickFixedFree);107CheckSetting(iniFile, gameID, "DateLimited", &flags_.DateLimited);108CheckSetting(iniFile, gameID, "ShaderColorBitmask", &flags_.ShaderColorBitmask);109CheckSetting(iniFile, gameID, "DisableFirstFrameReadback", &flags_.DisableFirstFrameReadback);110CheckSetting(iniFile, gameID, "MpegAvcWarmUp", &flags_.MpegAvcWarmUp);111CheckSetting(iniFile, gameID, "BlueToAlpha", &flags_.BlueToAlpha);112CheckSetting(iniFile, gameID, "CenteredLines", &flags_.CenteredLines);113CheckSetting(iniFile, gameID, "MaliDepthStencilBugWorkaround", &flags_.MaliDepthStencilBugWorkaround);114CheckSetting(iniFile, gameID, "ZZT3SelectHack", &flags_.ZZT3SelectHack);115CheckSetting(iniFile, gameID, "AllowLargeFBTextureOffsets", &flags_.AllowLargeFBTextureOffsets);116CheckSetting(iniFile, gameID, "AtracLoopHack", &flags_.AtracLoopHack);117CheckSetting(iniFile, gameID, "DeswizzleDepth", &flags_.DeswizzleDepth);118CheckSetting(iniFile, gameID, "SplitFramebufferMargin", &flags_.SplitFramebufferMargin);119CheckSetting(iniFile, gameID, "ForceLowerResolutionForEffectsOn", &flags_.ForceLowerResolutionForEffectsOn);120CheckSetting(iniFile, gameID, "ForceLowerResolutionForEffectsOff", &flags_.ForceLowerResolutionForEffectsOff);121CheckSetting(iniFile, gameID, "AllowDownloadCLUT", &flags_.AllowDownloadCLUT);122CheckSetting(iniFile, gameID, "NearestFilteringOnFramebufferCreate", &flags_.NearestFilteringOnFramebufferCreate);123CheckSetting(iniFile, gameID, "SecondaryTextureCache", &flags_.SecondaryTextureCache);124CheckSetting(iniFile, gameID, "EnglishOrJapaneseOnly", &flags_.EnglishOrJapaneseOnly);125CheckSetting(iniFile, gameID, "OldAdrenoPixelDepthRoundingGL", &flags_.OldAdrenoPixelDepthRoundingGL);126CheckSetting(iniFile, gameID, "ForceCircleButtonConfirm", &flags_.ForceCircleButtonConfirm);127CheckSetting(iniFile, gameID, "DisallowFramebufferAtOffset", &flags_.DisallowFramebufferAtOffset);128CheckSetting(iniFile, gameID, "RockmanDash2SoundFix", &flags_.RockmanDash2SoundFix);129CheckSetting(iniFile, gameID, "ReadbackDepth", &flags_.ReadbackDepth);130CheckSetting(iniFile, gameID, "BlockTransferDepth", &flags_.BlockTransferDepth);131CheckSetting(iniFile, gameID, "DaxterRotatedAnalogStick", &flags_.DaxterRotatedAnalogStick);132CheckSetting(iniFile, gameID, "ForceMaxDepthResolution", &flags_.ForceMaxDepthResolution);133CheckSetting(iniFile, gameID, "SOCOMClut8Replacement", &flags_.SOCOMClut8Replacement);134CheckSetting(iniFile, gameID, "Fontltn12Hack", &flags_.Fontltn12Hack);135CheckSetting(iniFile, gameID, "LoadCLUTFromCurrentFrameOnly", &flags_.LoadCLUTFromCurrentFrameOnly);136CheckSetting(iniFile, gameID, "ForceUMDReadSpeed", &flags_.ForceUMDReadSpeed);137CheckSetting(iniFile, gameID, "AllowDelayedReadbacks", &flags_.AllowDelayedReadbacks);138CheckSetting(iniFile, gameID, "KernelGetSystemTimeLowEatMoreCycles", &flags_.KernelGetSystemTimeLowEatMoreCycles);139CheckSetting(iniFile, gameID, "TacticsOgreEliminateDebugReadback", &flags_.TacticsOgreEliminateDebugReadback);140CheckSetting(iniFile, gameID, "FramebufferAllowLargeVerticalOffset", &flags_.FramebufferAllowLargeVerticalOffset);141CheckSetting(iniFile, gameID, "DisableMemcpySlicing", &flags_.DisableMemcpySlicing);142CheckSetting(iniFile, gameID, "ForceEnableGPUReadback", &flags_.ForceEnableGPUReadback);143CheckSetting(iniFile, gameID, "UseFFMPEGFindStreamInfo", &flags_.UseFFMPEGFindStreamInfo);144}145146void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) {147CheckSetting(iniFile, gameID, "ForceFlatScreen", &vrCompat_.ForceFlatScreen);148CheckSetting(iniFile, gameID, "ForceMono", &vrCompat_.ForceMono);149CheckSetting(iniFile, gameID, "IdentityViewHack", &vrCompat_.IdentityViewHack);150CheckSetting(iniFile, gameID, "MirroringVariant", &vrCompat_.MirroringVariant);151CheckSetting(iniFile, gameID, "ProjectionHack", &vrCompat_.ProjectionHack);152CheckSetting(iniFile, gameID, "Skyplane", &vrCompat_.Skyplane);153CheckSetting(iniFile, gameID, "UnitsPerMeter", &vrCompat_.UnitsPerMeter);154155NOTICE_LOG(Log::G3D, "UnitsPerMeter for %s: %f", gameID.c_str(), vrCompat_.UnitsPerMeter);156}157158void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {159if (ignored_.find(option) == ignored_.end()) {160iniFile.Get(option, gameID.c_str(), flag, *flag);161162// Shortcut for debugging, sometimes useful to globally enable compat flags.163bool all = false;164iniFile.Get(option, "ALL", &all, false);165*flag |= all;166}167}168169void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, float *flag) {170std::string value;171iniFile.Get(option, gameID.c_str(), &value, "0");172*flag = stof(value);173}174175void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, int *flag) {176std::string value;177iniFile.Get(option, gameID.c_str(), &value, "0");178*flag = stof(value);179}180181182