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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/Core/Config.cpp
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstdlib>
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#include <ctime>
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#include <mutex>
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#include <set>
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#include <sstream>
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#include <thread>
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#include "ppsspp_config.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/Net/HTTPClient.h"
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#include "Common/Net/URL.h"
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/CPUDetect.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/Log/LogManager.h"
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#include "Common/Math/CrossSIMD.h"
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#include "Common/OSVersion.h"
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#include "Common/System/Display.h"
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#include "Common/System/System.h"
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#include "Common/StringUtils.h"
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "Common/VR/PPSSPPVR.h"
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#include "Common/System/Request.h"
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#include "Core/Config.h"
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#include "Core/ConfigSettings.h"
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#include "Core/ConfigValues.h"
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#include "Core/KeyMap.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/Instance.h"
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#include "Core/Util/RecentFiles.h"
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#include "Core/Util/PathUtil.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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// TODO: Find a better place for this.
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http::RequestManager g_DownloadManager;
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Config g_Config;
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static bool jitForcedOff;
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#ifdef _DEBUG
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static const std::string_view logSectionName = "LogDebug";
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#else
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static const std::string_view logSectionName = "Log";
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#endif
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static const std::vector<std::string_view> defaultProAdhocServerList = {
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"socom.cc", "psp.gameplayer.club", // TODO: Add some saved recent history too?
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};
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std::string GPUBackendToString(GPUBackend backend) {
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switch (backend) {
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case GPUBackend::OPENGL:
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return "OPENGL";
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case GPUBackend::DIRECT3D11:
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return "DIRECT3D11";
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case GPUBackend::VULKAN:
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return "VULKAN";
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}
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// Intentionally not a default so we get a warning.
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return "INVALID";
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}
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GPUBackend GPUBackendFromString(std::string_view backend) {
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if (equalsNoCase(backend, "OPENGL") || backend == "0")
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return GPUBackend::OPENGL;
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if (equalsNoCase(backend, "DIRECT3D11") || backend == "2")
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return GPUBackend::DIRECT3D11;
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if (equalsNoCase(backend, "VULKAN") || backend == "3")
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return GPUBackend::VULKAN;
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return GPUBackend::OPENGL;
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}
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std::string DefaultLangRegion() {
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// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
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static std::string defaultLangRegion = "en_US";
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std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
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if (g_i18nrepo.IniExists(langRegion)) {
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defaultLangRegion = langRegion;
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} else if (langRegion.length() >= 3) {
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// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
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IniFile mapping;
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mapping.LoadFromVFS(g_VFS, "langregion.ini");
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std::vector<std::string> keys;
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Section *section = mapping.GetSection("LangRegionNames");
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if (section) {
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section->GetKeys(&keys);
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}
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for (const std::string &key : keys) {
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if (startsWithNoCase(key, langRegion)) {
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// Exact submatch, or different case. Let's use it.
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defaultLangRegion = key;
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break;
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} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
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// Best so far.
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defaultLangRegion = key;
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}
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}
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}
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return defaultLangRegion;
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}
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static int DefaultDepthRaster() {
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#ifdef CROSSSIMD_SLOW
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// No SIMD acceleration for the depth rasterizer.
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// Default to off.
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return (int)DepthRasterMode::OFF;
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#endif
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// For 64-bit ARM and x86 with SIMD, enable depth raster.
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#if PPSSPP_ARCH(ARM64_NEON) || PPSSPP_ARCH(SSE2)
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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return (int)DepthRasterMode::LOW_QUALITY;
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#else
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return (int)DepthRasterMode::DEFAULT;
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#endif
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#else
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// 32-bit ARM or no SIMD, the depth raster will be too slow.
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return (int)DepthRasterMode::OFF;
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#endif
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}
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std::string CreateRandMAC() {
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std::stringstream randStream;
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srand(time(nullptr));
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for (int i = 0; i < 6; i++) {
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u32 value = rand() % 256;
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if (i == 0) {
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// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
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value &= 0xfc;
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}
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if (value <= 15)
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randStream << '0' << std::hex << value;
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else
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randStream << std::hex << value;
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if (i < 5) {
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randStream << ':'; //we need a : between every octet
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}
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}
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return randStream.str();
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}
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static int DefaultCpuCore() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
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if (System_GetPropertyBool(SYSPROP_CAN_JIT))
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return (int)CPUCore::JIT;
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return (int)CPUCore::IR_INTERPRETER;
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#else
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return (int)CPUCore::IR_INTERPRETER;
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#endif
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}
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static bool DefaultCodeGen() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
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return true;
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#else
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return false;
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#endif
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}
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static bool DefaultEnableStateUndo() {
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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// Off on mobile to save disk space.
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return false;
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#endif
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return true;
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}
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static float DefaultGameGridScale() {
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#if PPSSPP_PLATFORM(IOS)
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return 1.25f;
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#else
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return 1.0f;
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#endif
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}
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static float DefaultUISaturation() {
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return IsVREnabled() ? 1.5f : 1.0f;
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}
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static int DefaultUIScaleFactor() {
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#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(LINUX) || PPSSPP_PLATFORM(MAC)
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return -1;
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#else
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return 0;
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#endif
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}
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static int DefaultScreenRotation() {
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#if PPSSPP_PLATFORM(ANDROID)
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return ROTATION_LOCKED_HORIZONTAL;
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#else
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return ROTATION_AUTO;
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#endif
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}
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#define SETTING(a, x) &a, &a.x
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#define SETTING_IDX(a, x, i) &a, &a.x[i]
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// All relative to g_Config.
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static const ConfigSetting generalSettings[] = {
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ConfigSetting("FirstRun", SETTING(g_Config, bFirstRun), true, CfgFlag::DEFAULT),
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ConfigSetting("RunCount", SETTING(g_Config, iRunCount), 0, CfgFlag::DEFAULT),
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ConfigSetting("Enable Logging", SETTING(g_Config, bEnableLogging), true, CfgFlag::PER_GAME),
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ConfigSetting("FileLogging", SETTING(g_Config, bEnableFileLogging), false, CfgFlag::PER_GAME),
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ConfigSetting("AutoRun", SETTING(g_Config, bAutoRun), true, CfgFlag::DEFAULT),
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ConfigSetting("IgnoreBadMemAccess", SETTING(g_Config, bIgnoreBadMemAccess), true, CfgFlag::DEFAULT),
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ConfigSetting("CurrentDirectory", SETTING(g_Config, currentDirectory), "", CfgFlag::DEFAULT),
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ConfigSetting("ShowDebuggerOnLoad", SETTING(g_Config, bShowDebuggerOnLoad), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowImDebugger", SETTING(g_Config, bShowImDebugger), false, CfgFlag::DONT_SAVE),
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ConfigSetting("CheckForNewVersion", SETTING(g_Config, bCheckForNewVersion), true, CfgFlag::DEFAULT),
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ConfigSetting("Language", SETTING(g_Config, sLanguageIni), &DefaultLangRegion, CfgFlag::DEFAULT),
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ConfigSetting("ForceLagSync2", SETTING(g_Config, bForceLagSync), false, CfgFlag::PER_GAME),
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ConfigSetting("DiscordRichPresence", SETTING(g_Config, bDiscordRichPresence), false, CfgFlag::DEFAULT),
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ConfigSetting("UISound", SETTING(g_Config, bUISound), false, CfgFlag::DEFAULT),
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ConfigSetting("DisableHTTPS", SETTING(g_Config, bDisableHTTPS), false, CfgFlag::DONT_SAVE),
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ConfigSetting("AutoLoadSaveState", SETTING(g_Config, iAutoLoadSaveState), 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableCheats", SETTING(g_Config, bEnableCheats), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("EnablePlugins", SETTING(g_Config, bEnablePlugins), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("CwCheatRefreshRate", SETTING(g_Config, iCwCheatRefreshIntervalMs), 77, CfgFlag::PER_GAME),
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ConfigSetting("CwCheatScrollPosition", SETTING(g_Config, fCwCheatScrollPosition), 0.0f, CfgFlag::PER_GAME),
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ConfigSetting("GameListScrollPosition", SETTING(g_Config, fGameListScrollPosition), 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("HomebrewScrollPosition", SETTING(g_Config, fHomebrewScrollPosition), 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("RemoteScrollPosition", SETTING(g_Config, fRemoteScrollPosition), 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("DebugOverlay", SETTING(g_Config, iDebugOverlay), 0, CfgFlag::DONT_SAVE),
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ConfigSetting("DefaultTab", SETTING(g_Config, iDefaultTab), 0, CfgFlag::DEFAULT),
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ConfigSetting("DisableHLEFlags", SETTING(g_Config, iDisableHLE), 0, CfgFlag::PER_GAME),
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ConfigSetting("ForceEnableHLEFlags", SETTING(g_Config, iForceEnableHLE), 0, CfgFlag::PER_GAME),
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ConfigSetting("ScreenshotMode", SETTING(g_Config, iScreenshotMode), 0, CfgFlag::DEFAULT),
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ConfigSetting("ScreenshotsAsPNG", SETTING(g_Config, bScreenshotsAsPNG), false, CfgFlag::PER_GAME),
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ConfigSetting("UseFFV1", SETTING(g_Config, bUseFFV1), false, CfgFlag::DEFAULT),
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ConfigSetting("DumpFrames", SETTING(g_Config, bDumpFrames), false, CfgFlag::DEFAULT),
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ConfigSetting("DumpVideoOutput", SETTING(g_Config, bDumpVideoOutput), false, CfgFlag::DEFAULT),
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ConfigSetting("DumpAudio", SETTING(g_Config, bDumpAudio), false, CfgFlag::DEFAULT),
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ConfigSetting("SaveLoadResetsAVdumping", SETTING(g_Config, bSaveLoadResetsAVdumping), false, CfgFlag::DEFAULT),
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ConfigSetting("StateSlot", SETTING(g_Config, iCurrentStateSlot), 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableStateUndo", SETTING(g_Config, bEnableStateUndo), &DefaultEnableStateUndo, CfgFlag::PER_GAME),
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ConfigSetting("StateLoadUndoGame", SETTING(g_Config, sStateLoadUndoGame), "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveGame", SETTING(g_Config, sStateUndoLastSaveGame), "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveSlot", SETTING(g_Config, iStateUndoLastSaveSlot), -5, CfgFlag::DEFAULT), // Start with an "invalid" value
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ConfigSetting("RewindSnapshotInterval", SETTING(g_Config, iRewindSnapshotInterval), 0, CfgFlag::PER_GAME),
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ConfigSetting("SaveStateSlotCount", SETTING(g_Config, iSaveStateSlotCount), 5, CfgFlag::DEFAULT),
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ConfigSetting("ShowRegionOnGameIcon", SETTING(g_Config, bShowRegionOnGameIcon), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowIDOnGameIcon", SETTING(g_Config, bShowIDOnGameIcon), false, CfgFlag::DEFAULT),
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ConfigSetting("GameGridScale", SETTING(g_Config, fGameGridScale), &DefaultGameGridScale, CfgFlag::DEFAULT),
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ConfigSetting("GridView1", SETTING(g_Config, bGridView1), true, CfgFlag::DEFAULT),
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ConfigSetting("GridView2", SETTING(g_Config, bGridView2), true, CfgFlag::DEFAULT),
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ConfigSetting("GridView3", SETTING(g_Config, bGridView3), false, CfgFlag::DEFAULT),
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ConfigSetting("GridView4", SETTING(g_Config, bGridView4), false, CfgFlag::DEFAULT),
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ConfigSetting("RightAnalogUp", SETTING(g_Config, iRightAnalogUp), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDown", SETTING(g_Config, iRightAnalogDown), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogLeft", SETTING(g_Config, iRightAnalogLeft), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogRight", SETTING(g_Config, iRightAnalogRight), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogPress", SETTING(g_Config, iRightAnalogPress), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogCustom", SETTING(g_Config, bRightAnalogCustom), false, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDisableDiagonal", SETTING(g_Config, bRightAnalogDisableDiagonal), false, CfgFlag::PER_GAME),
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ConfigSetting("TouchGliding", SETTING(g_Config, bTouchGliding), false, CfgFlag::PER_GAME),
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// "default" means let emulator decide, "" means disable.
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ConfigSetting("ReportingHost", SETTING(g_Config, sReportHost), "default", CfgFlag::DEFAULT),
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ConfigSetting("AutoSaveSymbolMap", SETTING(g_Config, bAutoSaveSymbolMap), false, CfgFlag::PER_GAME),
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ConfigSetting("CompressSymbols", SETTING(g_Config, bCompressSymbols), true, CfgFlag::DEFAULT),
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ConfigSetting("CacheFullIsoInRam", SETTING(g_Config, bCacheFullIsoInRam), false, CfgFlag::PER_GAME),
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ConfigSetting("RemoteISOPort", SETTING(g_Config, iRemoteISOPort), 0, CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOServer", SETTING(g_Config, sLastRemoteISOServer), "", CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOPort", SETTING(g_Config, iLastRemoteISOPort), 0, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOManualConfig", SETTING(g_Config, bRemoteISOManual), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteShareOnStartup", SETTING(g_Config, bRemoteShareOnStartup), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOSubdir", SETTING(g_Config, sRemoteISOSubdir), "/", CfgFlag::DEFAULT),
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ConfigSetting("RemoteDebuggerOnStartup", SETTING(g_Config, bRemoteDebuggerOnStartup), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteDebuggerLocal", SETTING(g_Config, bRemoteDebuggerLocal), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteTab", SETTING(g_Config, bRemoteTab), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOSharedDir", SETTING(g_Config, sRemoteISOSharedDir), "", CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOShareType", SETTING(g_Config, iRemoteISOShareType), (int)RemoteISOShareType::RECENT, CfgFlag::DEFAULT),
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ConfigSetting("AskForExitConfirmationAfterSeconds", SETTING(g_Config, iAskForExitConfirmationAfterSeconds), 300, CfgFlag::PER_GAME),
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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ConfigSetting("ScreenRotation", SETTING(g_Config, iScreenRotation), &DefaultScreenRotation, CfgFlag::DEFAULT),
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#endif
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ConfigSetting("BackgroundAnimation", SETTING(g_Config, iBackgroundAnimation), 1, CfgFlag::DEFAULT),
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ConfigSetting("TransparentBackground", SETTING(g_Config, bTransparentBackground), true, CfgFlag::DEFAULT),
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ConfigSetting("UITint", SETTING(g_Config, fUITint), 0.0, CfgFlag::DEFAULT),
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ConfigSetting("UISaturation", SETTING(g_Config, fUISaturation), &DefaultUISaturation, CfgFlag::DEFAULT),
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#if defined(USING_WIN_UI)
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ConfigSetting("TopMost", SETTING(g_Config, bTopMost), false, CfgFlag::DEFAULT),
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ConfigSetting("PauseOnLostFocus", SETTING(g_Config, bPauseOnLostFocus), false, CfgFlag::PER_GAME),
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#endif
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#if !defined(MOBILE_DEVICE)
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ConfigSetting("WindowX", SETTING(g_Config, iWindowX), -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
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ConfigSetting("WindowY", SETTING(g_Config, iWindowY), -1, CfgFlag::DEFAULT),
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ConfigSetting("WindowWidth", SETTING(g_Config, iWindowWidth), 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
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ConfigSetting("WindowHeight", SETTING(g_Config, iWindowHeight), 0, CfgFlag::DEFAULT),
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ConfigSetting("WindowSizeState", SETTING(g_Config, iWindowSizeState), (int)WindowSizeState::Normal, CfgFlag::DEFAULT),
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ConfigSetting("ShrinkIfWindowSmall", SETTING(g_Config, bShrinkIfWindowSmall), false, CfgFlag::DEFAULT),
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#endif
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ConfigSetting("PauseWhenMinimized", SETTING(g_Config, bPauseWhenMinimized), false, CfgFlag::PER_GAME),
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ConfigSetting("PauseExitsEmulator", SETTING(g_Config, bPauseExitsEmulator), false, CfgFlag::DONT_SAVE),
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ConfigSetting("PauseMenuExitsEmulator", SETTING(g_Config, bPauseMenuExitsEmulator), false, CfgFlag::DONT_SAVE),
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ConfigSetting("DumpFileTypes", SETTING(g_Config, iDumpFileTypes), 0, CfgFlag::PER_GAME),
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ConfigSetting("FullscreenOnDoubleclick", SETTING(g_Config, bFullscreenOnDoubleclick), true, CfgFlag::DONT_SAVE),
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ConfigSetting("ShowMenuBar", SETTING(g_Config, bShowMenuBar), true, CfgFlag::DEFAULT),
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ConfigSetting("MemStickInserted", SETTING(g_Config, bMemStickInserted), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("LoadPlugins", SETTING(g_Config, bLoadPlugins), true, CfgFlag::PER_GAME),
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ConfigSetting("NotificationPos", SETTING(g_Config, iNotificationPos), (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::DEFAULT),
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ConfigSetting("IgnoreCompatSettings", SETTING(g_Config, sIgnoreCompatSettings), "", CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("RunBehindPauseMenu", SETTING(g_Config, bRunBehindPauseMenu), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowGPOLEDs", SETTING(g_Config, bShowGPOLEDs), false, CfgFlag::PER_GAME),
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ConfigSetting("UIScaleFactor", SETTING(g_Config, iUIScaleFactor), &DefaultUIScaleFactor, CfgFlag::DEFAULT),
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ConfigSetting("VulkanDisableImplicitLayers", SETTING(g_Config, bVulkanDisableImplicitLayers), false, CfgFlag::DEFAULT),
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};
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static bool DefaultSasThread() {
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return cpu_info.num_cores > 1;
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}
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static const ConfigSetting achievementSettings[] = {
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// Core settings
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ConfigSetting("AchievementsEnable", SETTING(g_Config, bAchievementsEnable), false, CfgFlag::PER_GAME),
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ConfigSetting("AchievementsEnableRAIntegration", SETTING(g_Config, bAchievementsEnableRAIntegration), false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsChallengeMode", SETTING(g_Config, bAchievementsHardcoreMode), true, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsEncoreMode", SETTING(g_Config, bAchievementsEncoreMode), false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnofficial", SETTING(g_Config, bAchievementsUnofficial), false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLogBadMemReads", SETTING(g_Config, bAchievementsLogBadMemReads), false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsSaveStateInHardcoreMode", SETTING(g_Config, bAchievementsSaveStateInHardcoreMode), false, CfgFlag::DEFAULT),
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// Achievements login info. Note that password is NOT stored, only a login token.
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// And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded
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// from the ini if manually entered (useful when testing various builds on Android).
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ConfigSetting("AchievementsToken", SETTING(g_Config, sAchievementsToken), "", CfgFlag::DONT_SAVE),
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ConfigSetting("AchievementsUserName", SETTING(g_Config, sAchievementsUserName), "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsHost", SETTING(g_Config, sAchievementsHost), "", CfgFlag::DEFAULT),
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// Customizations
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ConfigSetting("AchievementsSoundEffects", SETTING(g_Config, bAchievementsSoundEffects), true, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnlockAudioFile", SETTING(g_Config, sAchievementsUnlockAudioFile), "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardSubmitAudioFile", SETTING(g_Config, sAchievementsLeaderboardSubmitAudioFile), "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardTrackerPos", SETTING(g_Config, iAchievementsLeaderboardTrackerPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardStartedOrFailedPos", SETTING(g_Config, iAchievementsLeaderboardStartedOrFailedPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardSubmittedPos", SETTING(g_Config, iAchievementsLeaderboardSubmittedPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsProgressPos", SETTING(g_Config, iAchievementsProgressPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsChallengePos", SETTING(g_Config, iAchievementsChallengePos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnlockedPos", SETTING(g_Config, iAchievementsUnlockedPos), (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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};
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static const ConfigSetting cpuSettings[] = {
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ConfigSetting("CPUCore", SETTING(g_Config, iCpuCore), &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SeparateSASThread", SETTING(g_Config, bSeparateSASThread), &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
397
ConfigSetting("IOTimingMethod", SETTING(g_Config, iIOTimingMethod), IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
398
ConfigSetting("FastMemoryAccess", SETTING(g_Config, bFastMemory), true, CfgFlag::PER_GAME),
399
ConfigSetting("FunctionReplacements", SETTING(g_Config, bFuncReplacements), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
400
ConfigSetting("HideSlowWarnings", SETTING(g_Config, bHideSlowWarnings), false, CfgFlag::DEFAULT),
401
ConfigSetting("HideStateWarnings", SETTING(g_Config, bHideStateWarnings), false, CfgFlag::DEFAULT),
402
ConfigSetting("JitDisableFlags", SETTING(g_Config, uJitDisableFlags), (uint32_t)0, CfgFlag::PER_GAME),
403
ConfigSetting("CPUSpeed", SETTING(g_Config, iLockedCPUSpeed), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
404
};
405
406
static int DefaultInternalResolution() {
407
// Auto on Windows and Linux, 2x on large screens and iOS, 1x elsewhere.
408
#if defined(USING_WIN_UI) || defined(USING_QT_UI)
409
return 0;
410
#elif PPSSPP_PLATFORM(IOS)
411
return 2;
412
#else
413
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) {
414
return 4;
415
}
416
int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
417
int scale = longestDisplaySide >= 1000 ? 2 : 1;
418
INFO_LOG(Log::G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
419
return scale;
420
#endif
421
}
422
423
static int DefaultFastForwardMode() {
424
#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
425
return (int)FastForwardMode::SKIP_FLIP;
426
#else
427
return (int)FastForwardMode::CONTINUOUS;
428
#endif
429
}
430
431
static int DefaultAndroidHwScale() {
432
#if PPSSPP_PLATFORM(ANDROID)
433
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
434
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
435
// doesn't really help very much and mostly causes problems. See #11151
436
return 0;
437
}
438
439
// Get the real resolution as passed in during startup, not dp_xres and stuff
440
int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
441
int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
442
443
if (xres <= 960) {
444
// Smaller than the PSP*2, let's go native.
445
return 0;
446
} else if (xres <= 480 * 3) { // 720p xres
447
// Small-ish screen, we should default to 2x
448
return 2 + 1;
449
} else {
450
// Large or very large screen. Default to 3x psp resolution.
451
return 3 + 1;
452
}
453
return 0;
454
#else
455
return 1;
456
#endif
457
}
458
459
// See issue 14439. Should possibly even block these devices from selecting VK.
460
const char * const vulkanDefaultBlacklist[] = {
461
"Sony:BRAVIA VH1",
462
};
463
464
static int DefaultGPUBackend() {
465
if (IsVREnabled()) {
466
return (int)GPUBackend::OPENGL;
467
}
468
469
#if PPSSPP_PLATFORM(UWP)
470
return (int)GPUBackend::DIRECT3D11;
471
#elif PPSSPP_PLATFORM(WINDOWS)
472
// On Win10, there's a good chance Vulkan will work by default.
473
if (IsWin10OrHigher()) {
474
return (int)GPUBackend::VULKAN;
475
}
476
// On older Windows, to be safe, use Direct3D 11.
477
if (IsWin8OrHigher()) {
478
return (int)GPUBackend::DIRECT3D11;
479
}
480
#elif PPSSPP_PLATFORM(ANDROID)
481
// Check blacklist.
482
for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) {
483
if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) {
484
return (int)GPUBackend::OPENGL;
485
}
486
}
487
488
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only
489
// on ARM64 and x86-64. Drivers before, and on other archs, are generally too
490
// unreliable to default to (with some exceptions, of course).
491
#if PPSSPP_ARCH(64BIT)
492
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
493
return (int)GPUBackend::VULKAN;
494
}
495
#else
496
// There are some newer devices that benefit from Vulkan as default, but are 32-bit. Example: Redmi 9A.
497
// Let's only allow the very newest generation though.
498
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
499
return (int)GPUBackend::VULKAN;
500
}
501
#endif
502
503
#elif PPSSPP_PLATFORM(MAC)
504
505
#if PPSSPP_ARCH(ARM64)
506
return (int)GPUBackend::VULKAN;
507
#else
508
// On Intel (generally older Macs) default to OpenGL.
509
return (int)GPUBackend::OPENGL;
510
#endif
511
512
#elif PPSSPP_PLATFORM(IOS_APP_STORE)
513
return (int)GPUBackend::VULKAN;
514
#endif
515
516
// TODO: On some additional Linux platforms, we should also default to Vulkan.
517
return (int)GPUBackend::OPENGL;
518
}
519
520
int Config::NextValidBackend() {
521
std::vector<std::string> split;
522
std::set<GPUBackend> failed;
523
524
SplitString(sFailedGPUBackends, ',', split);
525
for (const auto &str : split) {
526
if (!str.empty() && str != "ALL") {
527
failed.insert(GPUBackendFromString(str));
528
}
529
}
530
531
// Count these as "failed" too so we don't pick them.
532
SplitString(sDisabledGPUBackends, ',', split);
533
for (const auto &str : split) {
534
if (!str.empty()) {
535
failed.insert(GPUBackendFromString(str));
536
}
537
}
538
539
if (failed.count((GPUBackend)iGPUBackend)) {
540
ERROR_LOG(Log::Loader, "Graphics backend failed for %d, trying another", iGPUBackend);
541
542
#if !PPSSPP_PLATFORM(UWP)
543
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
544
return (int)GPUBackend::VULKAN;
545
}
546
#endif
547
#if PPSSPP_PLATFORM(WINDOWS)
548
if (!failed.count(GPUBackend::DIRECT3D11) && IsWin7OrHigher()) {
549
return (int)GPUBackend::DIRECT3D11;
550
}
551
#endif
552
#if PPSSPP_API(ANY_GL)
553
if (!failed.count(GPUBackend::OPENGL)) {
554
return (int)GPUBackend::OPENGL;
555
}
556
#endif
557
558
// They've all failed. Let them try the default - or on Android, OpenGL.
559
if (sFailedGPUBackends.find(",ALL") == std::string::npos) {
560
sFailedGPUBackends += ",ALL";
561
}
562
ERROR_LOG(Log::Loader, "All graphics backends failed");
563
#if PPSSPP_PLATFORM(ANDROID)
564
return (int)GPUBackend::OPENGL;
565
#else
566
return DefaultGPUBackend();
567
#endif
568
}
569
570
return iGPUBackend;
571
}
572
573
bool Config::IsBackendEnabled(GPUBackend backend) {
574
std::vector<std::string> split;
575
576
SplitString(sDisabledGPUBackends, ',', split);
577
for (const auto &str : split) {
578
if (str.empty())
579
continue;
580
auto match = GPUBackendFromString(str);
581
if (match == backend)
582
return false;
583
}
584
585
#if PPSSPP_PLATFORM(UWP)
586
if (backend != GPUBackend::DIRECT3D11)
587
return false;
588
#elif PPSSPP_PLATFORM(SWITCH)
589
if (backend != GPUBackend::OPENGL)
590
return false;
591
#elif PPSSPP_PLATFORM(WINDOWS)
592
if (backend == GPUBackend::DIRECT3D11 && !IsVistaOrHigher())
593
return false;
594
#else
595
if (backend == GPUBackend::DIRECT3D11)
596
return false;
597
#endif
598
599
#if !PPSSPP_API(ANY_GL)
600
if (backend == GPUBackend::OPENGL)
601
return false;
602
#endif
603
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
604
return false;
605
return true;
606
}
607
608
template <typename T, std::string (*FTo)(T), T (*FFrom)(std::string_view)>
609
struct ConfigTranslator {
610
static std::string To(int v) {
611
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
612
}
613
614
static int From(const std::string &v) {
615
int result;
616
if (TryParse(v, &result)) {
617
return result;
618
}
619
return (int)FFrom(v);
620
}
621
};
622
623
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
624
625
static std::string DefaultInfrastructureUsername() {
626
// If the user has already picked a Nickname that satisfies the rules and is not "PPSSPP",
627
// let's use that.
628
// NOTE: This type of dependency means that network settings must be AFTER system settings in sections[].
629
if (g_Config.sNickName != "PPSSPP" &&
630
!g_Config.sNickName.empty() &&
631
g_Config.sNickName == SanitizeString(g_Config.sNickName, StringRestriction::AlphaNumDashUnderscore, 3, 16)) {
632
return g_Config.sNickName;
633
}
634
635
// Otherwise let's leave it empty, which will result in login failure and a warning.
636
return std::string();
637
}
638
639
bool DisplayLayoutConfig::InternalRotationIsPortrait() const {
640
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !g_Config.bSkipBufferEffects;
641
}
642
643
bool DisplayLayoutConfig::ResetToDefault(std::string_view blockName) {
644
static const DisplayLayoutConfig defaultLayout = DisplayLayoutConfig();
645
*this = defaultLayout;
646
if (endsWith(blockName, ".Portrait")) {
647
// TODO: On mobile, where the aspect is fixed, we should use the screen size to compute this properly,
648
// so the screen almost touches the top edge.
649
fDisplayOffsetY = 0.25f;
650
bImmersiveMode = false;
651
}
652
return true;
653
}
654
655
// These were previously part of Graphics.
656
// It's instantiated into g_Config.displayLayoutLandscape and g_Config.displayLayoutPortrait.
657
// Defaults are set directly on the struct declaration (and adjusted per instance in ResetToDefault above).
658
static const ConfigSetting displayLayoutSettings[] = {
659
ConfigSetting("BufferFiltering", SETTING(g_Config.displayLayoutLandscape, iDisplayFilter), CfgFlag::PER_GAME),
660
ConfigSetting("DisplayStretch", SETTING(g_Config.displayLayoutLandscape, bDisplayStretch), CfgFlag::PER_GAME),
661
ConfigSetting("DisplayOffsetX", SETTING(g_Config.displayLayoutLandscape, fDisplayOffsetX), CfgFlag::PER_GAME),
662
ConfigSetting("DisplayOffsetY", SETTING(g_Config.displayLayoutLandscape, fDisplayOffsetY), CfgFlag::PER_GAME),
663
ConfigSetting("DisplayScale", SETTING(g_Config.displayLayoutLandscape, fDisplayScale), CfgFlag::PER_GAME),
664
ConfigSetting("DisplayIntegerScale", SETTING(g_Config.displayLayoutLandscape, bDisplayIntegerScale), CfgFlag::PER_GAME),
665
ConfigSetting("DisplayAspectRatio", SETTING(g_Config.displayLayoutLandscape, fDisplayAspectRatio), CfgFlag::PER_GAME),
666
ConfigSetting("IgnoreScreenInsets", SETTING(g_Config.displayLayoutLandscape, bIgnoreScreenInsets), CfgFlag::PER_GAME),
667
ConfigSetting("InternalScreenRotation", SETTING(g_Config.displayLayoutLandscape, iInternalScreenRotation), CfgFlag::PER_GAME),
668
ConfigSetting("RotateControlsWithScreen", SETTING(g_Config.displayLayoutLandscape, bRotateControlsWithScreen), CfgFlag::PER_GAME),
669
ConfigSetting("EnableCardboardVR", SETTING(g_Config.displayLayoutLandscape, bEnableCardboardVR), CfgFlag::PER_GAME),
670
ConfigSetting("CardboardScreenSize", SETTING(g_Config.displayLayoutLandscape, iCardboardScreenSize), CfgFlag::PER_GAME),
671
ConfigSetting("CardboardXShift", SETTING(g_Config.displayLayoutLandscape, iCardboardXShift), CfgFlag::PER_GAME),
672
ConfigSetting("CardboardYShift", SETTING(g_Config.displayLayoutLandscape, iCardboardYShift), CfgFlag::PER_GAME),
673
ConfigSetting("ImmersiveMode", SETTING(g_Config.displayLayoutLandscape, bImmersiveMode), CfgFlag::PER_GAME),
674
};
675
676
bool GestureControlConfig::ResetToDefault(std::string_view blockName) {
677
static const GestureControlConfig defaultLayout;
678
*this = defaultLayout;
679
// TODO: Check blockname to set defaults differently for secondary zone(s).
680
return true;
681
}
682
683
// These were previously mostly part of General (which was wrong).
684
static const ConfigSetting gestureControlSettings[] = {
685
ConfigSetting("SwipeUp", SETTING(g_Config.gestureControls[0], iSwipeUp), 0, CfgFlag::PER_GAME),
686
ConfigSetting("SwipeDown", SETTING(g_Config.gestureControls[0], iSwipeDown), 0, CfgFlag::PER_GAME),
687
ConfigSetting("SwipeLeft", SETTING(g_Config.gestureControls[0], iSwipeLeft), 0, CfgFlag::PER_GAME),
688
ConfigSetting("SwipeRight", SETTING(g_Config.gestureControls[0], iSwipeRight), 0, CfgFlag::PER_GAME),
689
ConfigSetting("SwipeSensitivity", SETTING(g_Config.gestureControls[0], fSwipeSensitivity), 1.0f, CfgFlag::PER_GAME),
690
ConfigSetting("SwipeSmoothing", SETTING(g_Config.gestureControls[0], fSwipeSmoothing), 0.3f, CfgFlag::PER_GAME),
691
ConfigSetting("DoubleTapGesture", SETTING(g_Config.gestureControls[0], iDoubleTapGesture), 0, CfgFlag::PER_GAME),
692
ConfigSetting("GestureControlEnabled", SETTING(g_Config.gestureControls[0], bGestureControlEnabled), false, CfgFlag::PER_GAME),
693
ConfigSetting("AnalogGesture", SETTING(g_Config.gestureControls[0], bAnalogGesture), false, CfgFlag::PER_GAME),
694
ConfigSetting("AnalogGestureSensibility", SETTING(g_Config.gestureControls[0], fAnalogGestureSensitivity), 1.0f, CfgFlag::PER_GAME),
695
};
696
697
static const ConfigSetting graphicsSettings[] = {
698
ConfigSetting("iShowStatusFlags", SETTING(g_Config, iShowStatusFlags), 0, CfgFlag::PER_GAME),
699
ConfigSetting("GraphicsBackend", SETTING(g_Config, iGPUBackend), &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
700
#if PPSSPP_PLATFORM(ANDROID) && PPSSPP_ARCH(ARM64)
701
ConfigSetting("CustomDriver", SETTING(g_Config, sCustomDriver), "", CfgFlag::DEFAULT),
702
#endif
703
ConfigSetting("DisabledGraphicsBackends", SETTING(g_Config, sDisabledGPUBackends), "", CfgFlag::DEFAULT),
704
ConfigSetting("VulkanDevice", SETTING(g_Config, sVulkanDevice), "", CfgFlag::DEFAULT),
705
#ifdef _WIN32
706
ConfigSetting("D3D11Device", SETTING(g_Config, sD3D11Device), "", CfgFlag::DEFAULT),
707
#endif
708
ConfigSetting("CameraDevice", SETTING(g_Config, sCameraDevice), "", CfgFlag::DEFAULT),
709
ConfigSetting("CameraMirrorHorizontal", SETTING(g_Config, bCameraMirrorHorizontal), false, CfgFlag::DEFAULT),
710
ConfigSetting("AndroidFramerateMode", SETTING(g_Config, iDisplayFramerateMode), 1, CfgFlag::DEFAULT),
711
ConfigSetting("VendorBugChecksEnabled", SETTING(g_Config, bVendorBugChecksEnabled), true, CfgFlag::DONT_SAVE),
712
ConfigSetting("UseGeometryShader", SETTING(g_Config, bUseGeometryShader), false, CfgFlag::PER_GAME),
713
ConfigSetting("SkipBufferEffects", SETTING(g_Config, bSkipBufferEffects), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
714
ConfigSetting("DisableRangeCulling", SETTING(g_Config, bDisableRangeCulling), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
715
ConfigSetting("DepthRasterMode", SETTING(g_Config, iDepthRasterMode), &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
716
ConfigSetting("SoftwareRenderer", SETTING(g_Config, bSoftwareRendering), false, CfgFlag::PER_GAME),
717
ConfigSetting("SoftwareRendererJit", SETTING(g_Config, bSoftwareRenderingJit), true, CfgFlag::PER_GAME),
718
ConfigSetting("HardwareTransform", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
719
ConfigSetting("SoftwareSkinning", SETTING(g_Config, bSoftwareSkinning), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
720
ConfigSetting("TextureFiltering", SETTING(g_Config, iTexFiltering), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
721
ConfigSetting("Smart2DTexFiltering", SETTING(g_Config, bSmart2DTexFiltering), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
722
ConfigSetting("InternalResolution", SETTING(g_Config, iInternalResolution), &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
723
ConfigSetting("AndroidHwScale", SETTING(g_Config, iAndroidHwScale), &DefaultAndroidHwScale, CfgFlag::DEFAULT),
724
ConfigSetting("HighQualityDepth", SETTING(g_Config, bHighQualityDepth), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
725
ConfigSetting("FrameSkip", SETTING(g_Config, iFrameSkip), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
726
ConfigSetting("AutoFrameSkip", SETTING(g_Config, bAutoFrameSkip), IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
727
ConfigSetting("StereoRendering", SETTING(g_Config, bStereoRendering), false, CfgFlag::PER_GAME),
728
ConfigSetting("StereoToMonoShader", SETTING(g_Config, sStereoToMonoShader), "RedBlue", CfgFlag::PER_GAME),
729
ConfigSetting("FrameRate", SETTING(g_Config, iFpsLimit1), 0, CfgFlag::PER_GAME),
730
ConfigSetting("FrameRate2", SETTING(g_Config, iFpsLimit2), -1, CfgFlag::PER_GAME),
731
ConfigSetting("AnalogFrameRate", SETTING(g_Config, iAnalogFpsLimit), 240, CfgFlag::PER_GAME),
732
#if defined(USING_WIN_UI)
733
ConfigSetting("RestartRequired", SETTING(g_Config, bRestartRequired), false, CfgFlag::DONT_SAVE),
734
#endif
735
736
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
737
ConfigSetting("AnisotropyLevel", SETTING(g_Config, iAnisotropyLevel), 4, CfgFlag::PER_GAME),
738
ConfigSetting("MultiSampleLevel", SETTING(g_Config, iMultiSampleLevel), 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
739
740
ConfigSetting("TextureBackoffCache", SETTING(g_Config, bTextureBackoffCache), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
741
ConfigSetting("VertexDecJit", SETTING(g_Config, bVertexDecoderJit), &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
742
743
#ifndef MOBILE_DEVICE
744
ConfigSetting("FullScreen", SETTING(g_Config, bFullScreen), false, CfgFlag::DEFAULT),
745
ConfigSetting("FullScreenMulti", SETTING(g_Config, bFullScreenMulti), false, CfgFlag::DEFAULT),
746
#endif
747
748
#if PPSSPP_PLATFORM(IOS)
749
ConfigSetting("AppSwitchMode", SETTING(g_Config, iAppSwitchMode), (int)AppSwitchMode::DOUBLE_SWIPE_INDICATOR, CfgFlag::DEFAULT),
750
#endif
751
752
ConfigSetting("DisplayCropTo16x9", SETTING(g_Config, bDisplayCropTo16x9), true, CfgFlag::PER_GAME),
753
754
ConfigSetting("SustainedPerformanceMode", SETTING(g_Config, bSustainedPerformanceMode), false, CfgFlag::PER_GAME),
755
756
ConfigSetting("ReplaceTextures", SETTING(g_Config, bReplaceTextures), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
757
ConfigSetting("SaveNewTextures", SETTING(g_Config, bSaveNewTextures), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
758
ConfigSetting("IgnoreTextureFilenames", SETTING(g_Config, bIgnoreTextureFilenames), false, CfgFlag::PER_GAME),
759
ConfigSetting("ReplacementTextureLoadSpeed", SETTING(g_Config, iReplacementTextureLoadSpeed), 0, CfgFlag::PER_GAME),
760
761
ConfigSetting("TexScalingLevel", SETTING(g_Config, iTexScalingLevel), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
762
ConfigSetting("TexScalingType", SETTING(g_Config, iTexScalingType), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
763
ConfigSetting("TexDeposterize", SETTING(g_Config, bTexDeposterize), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
764
ConfigSetting("TexHardwareScaling", SETTING(g_Config, bTexHardwareScaling), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
765
ConfigSetting("VerticalSync", SETTING(g_Config, bVSync), true, CfgFlag::PER_GAME),
766
ConfigSetting("LowLatencyPresent", SETTING(g_Config, bLowLatencyPresent), true, CfgFlag::PER_GAME),
767
ConfigSetting("BloomHack", SETTING(g_Config, iBloomHack), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
768
769
// Not really a graphics setting...
770
ConfigSetting("SplineBezierQuality", SETTING(g_Config, iSplineBezierQuality), 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
771
ConfigSetting("HardwareTessellation", SETTING(g_Config, bHardwareTessellation), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
772
ConfigSetting("TextureShader", SETTING(g_Config, sTextureShaderName), "Off", CfgFlag::PER_GAME),
773
ConfigSetting("ShaderChainRequires60FPS", SETTING(g_Config, bShaderChainRequires60FPS), false, CfgFlag::PER_GAME),
774
775
ConfigSetting("SkipGPUReadbackMode", SETTING(g_Config, iSkipGPUReadbackMode), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
776
777
ConfigSetting("GfxDebugOutput", SETTING(g_Config, bGfxDebugOutput), false, CfgFlag::DONT_SAVE),
778
ConfigSetting("LogFrameDrops", SETTING(g_Config, bLogFrameDrops), false, CfgFlag::DEFAULT),
779
780
ConfigSetting("InflightFrames", SETTING(g_Config, iInflightFrames), 3, CfgFlag::DEFAULT),
781
ConfigSetting("RenderDuplicateFrames", SETTING(g_Config, bRenderDuplicateFrames), false, CfgFlag::PER_GAME),
782
783
ConfigSetting("MultiThreading", SETTING(g_Config, bRenderMultiThreading), true, CfgFlag::DEFAULT),
784
785
ConfigSetting("ShaderCache", SETTING(g_Config, bShaderCache), true, CfgFlag::DEFAULT),
786
ConfigSetting("GpuLogProfiler", SETTING(g_Config, bGpuLogProfiler), false, CfgFlag::DEFAULT),
787
788
ConfigSetting("UberShaderVertex", SETTING(g_Config, bUberShaderVertex), true, CfgFlag::DEFAULT),
789
ConfigSetting("UberShaderFragment", SETTING(g_Config, bUberShaderFragment), true, CfgFlag::DEFAULT),
790
791
ConfigSetting("DisplayRefreshRate", SETTING(g_Config, iDisplayRefreshRate), g_Config.iDisplayRefreshRate, CfgFlag::PER_GAME),
792
};
793
794
static int LegacyVolumeToNewVolume(int legacy, int max) {
795
float multiplier = Volume10ToMultiplier(legacy);
796
return std::clamp(MultiplierToVolume100(multiplier), 0, max);
797
}
798
799
static int DefaultGameVolume() {
800
return LegacyVolumeToNewVolume(g_Config.iLegacyGameVolume, 100);
801
}
802
803
static int DefaultReverbVolume() {
804
return LegacyVolumeToNewVolume(g_Config.iLegacyReverbVolume, 200);
805
}
806
807
static int DefaultAchievementVolume() {
808
// NOTE: The old achievemnt volume was a straight percentage so it doesn't convert
809
// the same as the others.
810
return MultiplierToVolume100((float)g_Config.iLegacyAchievementVolume / 10.0f);
811
}
812
813
static int DefaultGamePreviewVolume() {
814
// This was previously controlled by the UI volume, so transfer the default value over.
815
return g_Config.iUIVolume;
816
}
817
818
static const ConfigSetting soundSettings[] = {
819
ConfigSetting("Enable", SETTING(g_Config, bEnableSound), true, CfgFlag::PER_GAME),
820
ConfigSetting("ExtraAudioBuffering", SETTING(g_Config, bExtraAudioBuffering), false, CfgFlag::DEFAULT),
821
ConfigSetting("AudioBufferSize", SETTING(g_Config, iSDLAudioBufferSize), 256, CfgFlag::DEFAULT),
822
823
ConfigSetting("FillAudioGaps", SETTING(g_Config, bFillAudioGaps), true, CfgFlag::DEFAULT),
824
ConfigSetting("AudioSyncMode", SETTING(g_Config, iAudioPlaybackMode), (int)AudioSyncMode::CLASSIC_PITCH, CfgFlag::DEFAULT),
825
826
// Legacy volume settings, these get auto upgraded through default handlers on the new settings. NOTE: Must be before the new ones in the order here.
827
// The default settings here are still relevant, they will get propagated into the new ones.
828
// In 1.21 or so, let's get rid of these.
829
ConfigSetting("GlobalVolume", SETTING(g_Config, iLegacyGameVolume), VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
830
ConfigSetting("ReverbVolume", SETTING(g_Config, iLegacyReverbVolume), VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
831
ConfigSetting("AchievementSoundVolume", SETTING(g_Config, iLegacyAchievementVolume), 6, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
832
833
// Current volume settings.
834
ConfigSetting("GameVolume", SETTING(g_Config, iGameVolume), &DefaultGameVolume, CfgFlag::PER_GAME),
835
ConfigSetting("ReverbRelativeVolume", SETTING(g_Config, iReverbVolume), &DefaultReverbVolume, CfgFlag::PER_GAME),
836
ConfigSetting("AltSpeedRelativeVolume", SETTING(g_Config, iAltSpeedVolume), VOLUMEHI_FULL, CfgFlag::PER_GAME),
837
ConfigSetting("AchievementVolume", SETTING(g_Config, iAchievementVolume), &DefaultAchievementVolume, CfgFlag::PER_GAME),
838
ConfigSetting("UIVolume", SETTING(g_Config, iUIVolume), 75, CfgFlag::DEFAULT),
839
ConfigSetting("GamePreviewVolume", SETTING(g_Config, iGamePreviewVolume), &DefaultGamePreviewVolume, CfgFlag::DEFAULT),
840
841
ConfigSetting("AudioDevice", SETTING(g_Config, sAudioDevice), "", CfgFlag::DEFAULT),
842
ConfigSetting("AutoAudioDevice", SETTING(g_Config, bAutoAudioDevice), true, CfgFlag::DEFAULT),
843
ConfigSetting("AudioMixWithOthers", SETTING(g_Config, bAudioMixWithOthers), true, CfgFlag::DEFAULT),
844
ConfigSetting("AudioRespectSilentMode", SETTING(g_Config, bAudioRespectSilentMode), false, CfgFlag::DEFAULT),
845
ConfigSetting("UseOldAtrac", SETTING(g_Config, bUseOldAtrac), false, CfgFlag::DEFAULT),
846
};
847
848
static bool DefaultShowTouchControls() {
849
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
850
case DEVICE_TYPE_MOBILE:
851
return !KeyMap::HasBuiltinController(System_GetProperty(SYSPROP_NAME));
852
default:
853
return false;
854
}
855
}
856
857
static const float defaultControlScale = 1.15f;
858
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
859
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
860
861
void TouchControlConfig::ResetLayout() {
862
// reset puts the settings in a state so they'll then get properly reinitialized in InitPadLayout.
863
// Intentionally don't modify 'show' here, this is only done in ResetToDefault.
864
auto reset = [](ConfigTouchPos *pos) {
865
pos->x = defaultTouchPosShow.x;
866
pos->y = defaultTouchPosShow.y;
867
pos->scale = defaultTouchPosShow.scale;
868
};
869
reset(&touchActionButtonCenter);
870
fActionButtonSpacing = 1.0f;
871
reset(&touchDpad);
872
fDpadSpacing = 1.0f;
873
reset(&touchStartKey);
874
reset(&touchSelectKey);
875
reset(&touchFastForwardKey);
876
reset(&touchLKey);
877
reset(&touchRKey);
878
reset(&touchAnalogStick);
879
reset(&touchRightAnalogStick);
880
reset(&touchPauseKey);
881
882
for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) {
883
reset(&touchCustom[i]);
884
}
885
fLeftStickHeadScale = 1.0f;
886
fRightStickHeadScale = 1.0f;
887
}
888
889
bool TouchControlConfig::ResetToDefault(std::string_view blockName) {
890
static const TouchControlConfig defaults = TouchControlConfig();
891
*this = defaults;
892
893
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
894
case DEVICE_TYPE_MOBILE:
895
case DEVICE_TYPE_DESKTOP:
896
touchPauseKey.show = true;
897
break;
898
case DEVICE_TYPE_VR:
899
case DEVICE_TYPE_TV:
900
touchPauseKey.show = false;
901
break;
902
}
903
904
return true;
905
}
906
907
static const ConfigSetting touchControlSettings[] = {
908
ConfigSetting("ShowTouchCross", SETTING(g_Config.touchControlsLandscape, bShowTouchCross), true, CfgFlag::PER_GAME),
909
ConfigSetting("ShowTouchCircle", SETTING(g_Config.touchControlsLandscape, bShowTouchCircle), true, CfgFlag::PER_GAME),
910
ConfigSetting("ShowTouchSquare", SETTING(g_Config.touchControlsLandscape, bShowTouchSquare), true, CfgFlag::PER_GAME),
911
ConfigSetting("ShowTouchTriangle", SETTING(g_Config.touchControlsLandscape, bShowTouchTriangle), true, CfgFlag::PER_GAME),
912
913
// Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named.
914
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 0), defaultTouchPosHide, CfgFlag::PER_GAME),
915
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 1), defaultTouchPosHide, CfgFlag::PER_GAME),
916
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 2), defaultTouchPosHide, CfgFlag::PER_GAME),
917
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 3), defaultTouchPosHide, CfgFlag::PER_GAME),
918
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 4), defaultTouchPosHide, CfgFlag::PER_GAME),
919
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 5), defaultTouchPosHide, CfgFlag::PER_GAME),
920
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 6), defaultTouchPosHide, CfgFlag::PER_GAME),
921
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 7), defaultTouchPosHide, CfgFlag::PER_GAME),
922
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 8), defaultTouchPosHide, CfgFlag::PER_GAME),
923
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 9), defaultTouchPosHide, CfgFlag::PER_GAME),
924
ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 10), defaultTouchPosHide, CfgFlag::PER_GAME),
925
ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 11), defaultTouchPosHide, CfgFlag::PER_GAME),
926
ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 12), defaultTouchPosHide, CfgFlag::PER_GAME),
927
ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 13), defaultTouchPosHide, CfgFlag::PER_GAME),
928
ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 14), defaultTouchPosHide, CfgFlag::PER_GAME),
929
ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 15), defaultTouchPosHide, CfgFlag::PER_GAME),
930
ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 16), defaultTouchPosHide, CfgFlag::PER_GAME),
931
ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 17), defaultTouchPosHide, CfgFlag::PER_GAME),
932
ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 18), defaultTouchPosHide, CfgFlag::PER_GAME),
933
ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 19), defaultTouchPosHide, CfgFlag::PER_GAME),
934
935
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
936
ConfigSetting("ActionButtonSpacing2", SETTING(g_Config.touchControlsLandscape, fActionButtonSpacing), 1.0f, CfgFlag::PER_GAME),
937
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, SETTING(g_Config.touchControlsLandscape, touchActionButtonCenter), defaultTouchPosShow, CfgFlag::PER_GAME),
938
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", SETTING(g_Config.touchControlsLandscape, touchDpad), defaultTouchPosShow, CfgFlag::PER_GAME),
939
940
// Note: these will be overwritten if DPadRadius is set.
941
ConfigSetting("DPadSpacing", SETTING(g_Config.touchControlsLandscape, fDpadSpacing), 1.0f, CfgFlag::PER_GAME),
942
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", SETTING(g_Config.touchControlsLandscape, touchStartKey), defaultTouchPosShow, CfgFlag::PER_GAME),
943
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", SETTING(g_Config.touchControlsLandscape, touchSelectKey), defaultTouchPosShow, CfgFlag::PER_GAME),
944
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", SETTING(g_Config.touchControlsLandscape, touchFastForwardKey), defaultTouchPosShow, CfgFlag::PER_GAME),
945
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", SETTING(g_Config.touchControlsLandscape, touchLKey), defaultTouchPosShow, CfgFlag::PER_GAME),
946
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", SETTING(g_Config.touchControlsLandscape, touchRKey), defaultTouchPosShow, CfgFlag::PER_GAME),
947
ConfigSetting("PauseKeyX", "PauseKeyY", "PauseKeyScale", "ShowTouchPause", SETTING(g_Config.touchControlsLandscape, touchPauseKey), defaultTouchPosShow, CfgFlag::PER_GAME),
948
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", SETTING(g_Config.touchControlsLandscape, touchAnalogStick), defaultTouchPosShow, CfgFlag::PER_GAME),
949
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", SETTING(g_Config.touchControlsLandscape, touchRightAnalogStick), defaultTouchPosHide, CfgFlag::PER_GAME),
950
951
ConfigSetting("LeftStickHeadScale", SETTING(g_Config.touchControlsLandscape, fLeftStickHeadScale), CfgFlag::PER_GAME),
952
ConfigSetting("RightStickHeadScale", SETTING(g_Config.touchControlsLandscape, fRightStickHeadScale), CfgFlag::PER_GAME),
953
ConfigSetting("HideStickBackground", SETTING(g_Config.touchControlsLandscape, bHideStickBackground), CfgFlag::PER_GAME),
954
};
955
956
static const ConfigSetting controlSettings[] = {
957
ConfigSetting("HapticFeedback", SETTING(g_Config, bHapticFeedback), false, CfgFlag::PER_GAME),
958
959
#if defined(USING_WIN_UI)
960
ConfigSetting("IgnoreWindowsKey", SETTING(g_Config, bIgnoreWindowsKey), false, CfgFlag::PER_GAME),
961
#endif
962
963
ConfigSetting("ShowTouchControls", SETTING(g_Config, bShowTouchControls), &DefaultShowTouchControls, CfgFlag::PER_GAME),
964
965
// ConfigSetting("KeyMapping", SETTING(g_Config, iMappingMap), 0),
966
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", SETTING_IDX(g_Config, CustomButton, 0), {0, 0, 0, false, false}, CfgFlag::PER_GAME),
967
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", SETTING_IDX(g_Config, CustomButton, 1), {0, 1, 0, false, false}, CfgFlag::PER_GAME),
968
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", SETTING_IDX(g_Config, CustomButton, 2), {0, 2, 0, false, false}, CfgFlag::PER_GAME),
969
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", SETTING_IDX(g_Config, CustomButton, 3), {0, 3, 0, false, false}, CfgFlag::PER_GAME),
970
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", SETTING_IDX(g_Config, CustomButton, 4), {0, 4, 0, false, false}, CfgFlag::PER_GAME),
971
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", SETTING_IDX(g_Config, CustomButton, 5), {0, 0, 1, false, false}, CfgFlag::PER_GAME),
972
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", SETTING_IDX(g_Config, CustomButton, 6), {0, 1, 1, false, false}, CfgFlag::PER_GAME),
973
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", SETTING_IDX(g_Config, CustomButton, 7), {0, 2, 1, false, false}, CfgFlag::PER_GAME),
974
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", SETTING_IDX(g_Config, CustomButton, 8), {0, 3, 1, false, false}, CfgFlag::PER_GAME),
975
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", SETTING_IDX(g_Config, CustomButton, 9), {0, 4, 1, false, false}, CfgFlag::PER_GAME),
976
ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", SETTING_IDX(g_Config, CustomButton, 10), {0, 0, 2, false, false}, CfgFlag::PER_GAME),
977
ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", SETTING_IDX(g_Config, CustomButton, 11), {0, 1, 2, false, false}, CfgFlag::PER_GAME),
978
ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", SETTING_IDX(g_Config, CustomButton, 12), {0, 2, 2, false, false}, CfgFlag::PER_GAME),
979
ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", SETTING_IDX(g_Config, CustomButton, 13), {0, 3, 2, false, false}, CfgFlag::PER_GAME),
980
ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", SETTING_IDX(g_Config, CustomButton, 14), {0, 4, 2, false, false}, CfgFlag::PER_GAME),
981
ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", SETTING_IDX(g_Config, CustomButton, 15), {0, 0, 9, false, false}, CfgFlag::PER_GAME),
982
ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", SETTING_IDX(g_Config, CustomButton, 16), {0, 1, 9, false, false}, CfgFlag::PER_GAME),
983
ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", SETTING_IDX(g_Config, CustomButton, 17), {0, 2, 9, false, false}, CfgFlag::PER_GAME),
984
ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", SETTING_IDX(g_Config, CustomButton, 18), {0, 3, 9, false, false}, CfgFlag::PER_GAME),
985
ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", SETTING_IDX(g_Config, CustomButton, 19), {0, 4, 9, false, false}, CfgFlag::PER_GAME),
986
987
ConfigSetting("TiltBaseAngleY", SETTING(g_Config, fTiltBaseAngleY), 0.9f, CfgFlag::PER_GAME),
988
ConfigSetting("TiltInvertX", SETTING(g_Config, bInvertTiltX), false, CfgFlag::PER_GAME),
989
ConfigSetting("TiltInvertY", SETTING(g_Config, bInvertTiltY), false, CfgFlag::PER_GAME),
990
ConfigSetting("TiltSensitivityX", SETTING(g_Config, iTiltSensitivityX), 60, CfgFlag::PER_GAME),
991
ConfigSetting("TiltSensitivityY", SETTING(g_Config, iTiltSensitivityY), 60, CfgFlag::PER_GAME),
992
ConfigSetting("TiltAnalogDeadzoneRadius", SETTING(g_Config, fTiltAnalogDeadzoneRadius), 0.0f, CfgFlag::PER_GAME),
993
ConfigSetting("TiltInverseDeadzone", SETTING(g_Config, fTiltInverseDeadzone), 0.0f, CfgFlag::PER_GAME),
994
ConfigSetting("TiltCircularDeadzone", SETTING(g_Config, bTiltCircularDeadzone), true, CfgFlag::PER_GAME),
995
ConfigSetting("TiltInputType", SETTING(g_Config, iTiltInputType), 1, CfgFlag::PER_GAME),
996
ConfigSetting("TiltInputEnabled", SETTING(g_Config, bTiltInputEnabled), false, CfgFlag::PER_GAME),
997
998
ConfigSetting("DisableDpadDiagonals", SETTING(g_Config, bDisableDpadDiagonals), false, CfgFlag::PER_GAME),
999
ConfigSetting("GamepadOnlyFocused", SETTING(g_Config, bGamepadOnlyFocused), false, CfgFlag::PER_GAME),
1000
ConfigSetting("TouchButtonStyle", SETTING(g_Config, iTouchButtonStyle), 1, CfgFlag::PER_GAME),
1001
ConfigSetting("TouchButtonOpacity", SETTING(g_Config, iTouchButtonOpacity), 65, CfgFlag::PER_GAME),
1002
ConfigSetting("TouchButtonHideSeconds", SETTING(g_Config, iTouchButtonHideSeconds), 20, CfgFlag::PER_GAME),
1003
ConfigSetting("AutoCenterTouchAnalog", SETTING(g_Config, bAutoCenterTouchAnalog), false, CfgFlag::PER_GAME),
1004
ConfigSetting("StickyTouchDPad", SETTING(g_Config, bStickyTouchDPad), false, CfgFlag::PER_GAME),
1005
1006
// Snap touch control position
1007
ConfigSetting("TouchSnapToGrid", SETTING(g_Config, bTouchSnapToGrid), false, CfgFlag::PER_GAME),
1008
ConfigSetting("TouchSnapGridSize", SETTING(g_Config, iTouchSnapGridSize), 64, CfgFlag::PER_GAME),
1009
1010
ConfigSetting("AnalogDeadzone", SETTING(g_Config, fAnalogDeadzone), 0.15f, CfgFlag::PER_GAME),
1011
ConfigSetting("AnalogInverseDeadzone", SETTING(g_Config, fAnalogInverseDeadzone), 0.0f, CfgFlag::PER_GAME),
1012
ConfigSetting("AnalogSensitivity", SETTING(g_Config, fAnalogSensitivity), 1.1f, CfgFlag::PER_GAME),
1013
ConfigSetting("AnalogIsCircular", SETTING(g_Config, bAnalogIsCircular), false, CfgFlag::PER_GAME),
1014
ConfigSetting("AnalogAutoRotSpeed", SETTING(g_Config, fAnalogAutoRotSpeed), 8.0f, CfgFlag::PER_GAME),
1015
1016
ConfigSetting("AnalogLimiterDeadzone", SETTING(g_Config, fAnalogLimiterDeadzone), 0.6f, CfgFlag::DEFAULT),
1017
ConfigSetting("AnalogTriggerThreshold", SETTING(g_Config, fAnalogTriggerThreshold), 0.75f, CfgFlag::DEFAULT),
1018
1019
ConfigSetting("AllowMappingCombos", SETTING(g_Config, bAllowMappingCombos), false, CfgFlag::DEFAULT),
1020
ConfigSetting("StrictComboOrder", SETTING(g_Config, bStrictComboOrder), false, CfgFlag::DEFAULT),
1021
1022
ConfigSetting("UseMouse", SETTING(g_Config, bMouseControl), false, CfgFlag::PER_GAME),
1023
ConfigSetting("ConfineMap", SETTING(g_Config, bMouseConfine), false, CfgFlag::PER_GAME),
1024
ConfigSetting("MouseSensitivity", SETTING(g_Config, fMouseSensitivity), 0.1f, CfgFlag::PER_GAME),
1025
ConfigSetting("MouseSmoothing", SETTING(g_Config, fMouseSmoothing), 0.9f, CfgFlag::PER_GAME),
1026
ConfigSetting("MouseWheelUpDelayMs", SETTING(g_Config, iMouseWheelUpDelayMs), 80, CfgFlag::PER_GAME),
1027
1028
ConfigSetting("SystemControls", SETTING(g_Config, bSystemControls), true, CfgFlag::DEFAULT),
1029
ConfigSetting("RapidFileInterval", SETTING(g_Config, iRapidFireInterval), 5, CfgFlag::DEFAULT),
1030
};
1031
1032
static const ConfigSetting networkSettings[] = {
1033
ConfigSetting("EnableWlan", SETTING(g_Config, bEnableWlan), false, CfgFlag::PER_GAME),
1034
ConfigSetting("EnableAdhocServer", SETTING(g_Config, bEnableAdhocServer), false, CfgFlag::PER_GAME),
1035
ConfigSetting("proAdhocServer", SETTING(g_Config, sProAdhocServer), "socom.cc", CfgFlag::PER_GAME),
1036
ConfigSetting("UseServerRelay", SETTING(g_Config, bUseServerRelay), false, CfgFlag::PER_GAME),
1037
ConfigSetting("proAdhocServerList", SETTING(g_Config, proAdhocServerList), &defaultProAdhocServerList, CfgFlag::DEFAULT),
1038
ConfigSetting("PortOffset", SETTING(g_Config, iPortOffset), 10000, CfgFlag::PER_GAME),
1039
ConfigSetting("PrimaryDNSServer", SETTING(g_Config, sInfrastructureDNSServer), "67.222.156.250", CfgFlag::PER_GAME),
1040
ConfigSetting("MinTimeout", SETTING(g_Config, iMinTimeout), 0, CfgFlag::PER_GAME),
1041
ConfigSetting("ForcedFirstConnect", SETTING(g_Config, bForcedFirstConnect), false, CfgFlag::PER_GAME),
1042
ConfigSetting("EnableUPnP", SETTING(g_Config, bEnableUPnP), false, CfgFlag::PER_GAME),
1043
ConfigSetting("UPnPUseOriginalPort", SETTING(g_Config, bUPnPUseOriginalPort), false, CfgFlag::PER_GAME),
1044
ConfigSetting("InfrastructureUsername", SETTING(g_Config, sInfrastructureUsername), &DefaultInfrastructureUsername, CfgFlag::PER_GAME),
1045
ConfigSetting("InfrastructureAutoDNS", SETTING(g_Config, bInfrastructureAutoDNS), true, CfgFlag::PER_GAME),
1046
ConfigSetting("AllowSavestateWhileConnected", SETTING(g_Config, bAllowSavestateWhileConnected), false, CfgFlag::DONT_SAVE),
1047
ConfigSetting("AllowSpeedControlWhileConnected", SETTING(g_Config, bAllowSpeedControlWhileConnected), false, CfgFlag::PER_GAME),
1048
ConfigSetting("DontDownloadInfraJson", SETTING(g_Config, bDontDownloadInfraJson), false, CfgFlag::DONT_SAVE),
1049
1050
ConfigSetting("EnableNetworkChat", SETTING(g_Config, bEnableNetworkChat), false, CfgFlag::PER_GAME),
1051
ConfigSetting("ChatButtonPosition", SETTING(g_Config, iChatButtonPosition), (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
1052
ConfigSetting("ChatScreenPosition", SETTING(g_Config, iChatScreenPosition), (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
1053
ConfigSetting("EnableQuickChat", SETTING(g_Config, bEnableQuickChat), true, CfgFlag::PER_GAME),
1054
ConfigSetting("QuickChat1", SETTING(g_Config, sQuickChat[0]), "Quick Chat 1", CfgFlag::PER_GAME),
1055
ConfigSetting("QuickChat2", SETTING(g_Config, sQuickChat[1]), "Quick Chat 2", CfgFlag::PER_GAME),
1056
ConfigSetting("QuickChat3", SETTING(g_Config, sQuickChat[2]), "Quick Chat 3", CfgFlag::PER_GAME),
1057
ConfigSetting("QuickChat4", SETTING(g_Config, sQuickChat[3]), "Quick Chat 4", CfgFlag::PER_GAME),
1058
ConfigSetting("QuickChat5", SETTING(g_Config, sQuickChat[4]), "Quick Chat 5", CfgFlag::PER_GAME),
1059
};
1060
1061
static const ConfigSetting systemParamSettings[] = {
1062
ConfigSetting("PSPModel", SETTING(g_Config, iPSPModel), PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
1063
ConfigSetting("PSPFirmwareVersion", SETTING(g_Config, iFirmwareVersion), PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
1064
ConfigSetting("NickName", SETTING(g_Config, sNickName), "PPSSPP", CfgFlag::PER_GAME),
1065
ConfigSetting("MacAddress", SETTING(g_Config, sMACAddress), "", CfgFlag::PER_GAME),
1066
ConfigSetting("GameLanguage", SETTING(g_Config, iLanguage), -1, CfgFlag::PER_GAME | CfgFlag::REPORT),
1067
ConfigSetting("ParamTimeFormat", SETTING(g_Config, iTimeFormat), PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
1068
ConfigSetting("ParamDateFormat", SETTING(g_Config, iDateFormat), PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
1069
ConfigSetting("TimeZone", SETTING(g_Config, iTimeZone), 0, CfgFlag::PER_GAME),
1070
ConfigSetting("DayLightSavings", SETTING(g_Config, bDayLightSavings), (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
1071
ConfigSetting("ButtonPreference", SETTING(g_Config, iButtonPreference), PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
1072
ConfigSetting("LockParentalLevel", SETTING(g_Config, iLockParentalLevel), 0, CfgFlag::PER_GAME),
1073
ConfigSetting("WlanAdhocChannel", SETTING(g_Config, iWlanAdhocChannel), PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
1074
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH)
1075
ConfigSetting("BypassOSKWithKeyboard", SETTING(g_Config, bBypassOSKWithKeyboard), false, CfgFlag::PER_GAME),
1076
#endif
1077
ConfigSetting("WlanPowerSave", SETTING(g_Config, bWlanPowerSave), (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
1078
ConfigSetting("EncryptSave", SETTING(g_Config, bEncryptSave), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
1079
ConfigSetting("MemStickSize", SETTING(g_Config, iMemStickSizeGB), 16, CfgFlag::DEFAULT),
1080
};
1081
1082
static const ConfigSetting debuggerSettings[] = {
1083
ConfigSetting("DisasmWindowX", SETTING(g_Config, iDisasmWindowX), -1, CfgFlag::DEFAULT),
1084
ConfigSetting("DisasmWindowY", SETTING(g_Config, iDisasmWindowY), -1, CfgFlag::DEFAULT),
1085
ConfigSetting("DisasmWindowW", SETTING(g_Config, iDisasmWindowW), -1, CfgFlag::DEFAULT),
1086
ConfigSetting("DisasmWindowH", SETTING(g_Config, iDisasmWindowH), -1, CfgFlag::DEFAULT),
1087
ConfigSetting("GEWindowX", SETTING(g_Config, iGEWindowX), -1, CfgFlag::DEFAULT),
1088
ConfigSetting("GEWindowY", SETTING(g_Config, iGEWindowY), -1, CfgFlag::DEFAULT),
1089
ConfigSetting("GEWindowW", SETTING(g_Config, iGEWindowW), -1, CfgFlag::DEFAULT),
1090
ConfigSetting("GEWindowH", SETTING(g_Config, iGEWindowH), -1, CfgFlag::DEFAULT),
1091
ConfigSetting("GEWindowTabsBL", SETTING(g_Config, uGETabsLeft), (uint32_t)0, CfgFlag::DEFAULT),
1092
ConfigSetting("GEWindowTabsBR", SETTING(g_Config, uGETabsRight), (uint32_t)0, CfgFlag::DEFAULT),
1093
ConfigSetting("GEWindowTabsTR", SETTING(g_Config, uGETabsTopRight), (uint32_t)0, CfgFlag::DEFAULT),
1094
ConfigSetting("ConsoleWindowX", SETTING(g_Config, iConsoleWindowX), -1, CfgFlag::DEFAULT),
1095
ConfigSetting("ConsoleWindowY", SETTING(g_Config, iConsoleWindowY), -1, CfgFlag::DEFAULT),
1096
ConfigSetting("FontWidth", SETTING(g_Config, iFontWidth), 8, CfgFlag::DEFAULT),
1097
ConfigSetting("FontHeight", SETTING(g_Config, iFontHeight), 12, CfgFlag::DEFAULT),
1098
ConfigSetting("DisplayStatusBar", SETTING(g_Config, bDisplayStatusBar), true, CfgFlag::DEFAULT),
1099
ConfigSetting("ShowBottomTabTitles",SETTING(g_Config, bShowBottomTabTitles), true, CfgFlag::DEFAULT),
1100
ConfigSetting("ShowDeveloperMenu", SETTING(g_Config, bShowDeveloperMenu), false, CfgFlag::DEFAULT),
1101
ConfigSetting("SkipDeadbeefFilling", SETTING(g_Config, bSkipDeadbeefFilling), false, CfgFlag::DEFAULT),
1102
ConfigSetting("FuncHashMap", SETTING(g_Config, bFuncHashMap), false, CfgFlag::DEFAULT),
1103
ConfigSetting("SkipFuncHashMap", SETTING(g_Config, sSkipFuncHashMap), "", CfgFlag::DEFAULT),
1104
ConfigSetting("MemInfoDetailed", SETTING(g_Config, bDebugMemInfoDetailed), false, CfgFlag::DEFAULT),
1105
};
1106
1107
static const ConfigSetting jitSettings[] = {
1108
ConfigSetting("DiscardRegsOnJRRA", SETTING(g_Config, bDiscardRegsOnJRRA), false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
1109
};
1110
1111
static const ConfigSetting themeSettings[] = {
1112
ConfigSetting("ThemeName", SETTING(g_Config, sThemeName), "Default", CfgFlag::DEFAULT),
1113
};
1114
1115
1116
static const ConfigSetting vrSettings[] = {
1117
ConfigSetting("VREnable", SETTING(g_Config, bEnableVR), true, CfgFlag::PER_GAME),
1118
ConfigSetting("VREnable6DoF", SETTING(g_Config, bEnable6DoF), false, CfgFlag::PER_GAME),
1119
ConfigSetting("VREnableStereo", SETTING(g_Config, bEnableStereo), false, CfgFlag::PER_GAME),
1120
ConfigSetting("VRForce72Hz", SETTING(g_Config, bForce72Hz), true, CfgFlag::PER_GAME),
1121
ConfigSetting("VRForce", SETTING(g_Config, bForceVR), false, CfgFlag::DEFAULT),
1122
ConfigSetting("VRImmersiveMode", SETTING(g_Config, bEnableImmersiveVR), true, CfgFlag::PER_GAME),
1123
ConfigSetting("VRManualForceVR", SETTING(g_Config, bManualForceVR), false, CfgFlag::PER_GAME),
1124
ConfigSetting("VRPassthrough", SETTING(g_Config, bPassthrough), false, CfgFlag::PER_GAME),
1125
ConfigSetting("VRRescaleHUD", SETTING(g_Config, bRescaleHUD), true, CfgFlag::PER_GAME),
1126
ConfigSetting("VRCameraDistance", SETTING(g_Config, fCameraDistance), 0.0f, CfgFlag::PER_GAME),
1127
ConfigSetting("VRCameraHeight", SETTING(g_Config, fCameraHeight), 0.0f, CfgFlag::PER_GAME),
1128
ConfigSetting("VRCameraSide", SETTING(g_Config, fCameraSide), 0.0f, CfgFlag::PER_GAME),
1129
ConfigSetting("VRCameraPitch", SETTING(g_Config, fCameraPitch), 0.0f, CfgFlag::PER_GAME),
1130
ConfigSetting("VRCanvasDistance", SETTING(g_Config, fCanvasDistance), 12.0f, CfgFlag::DEFAULT),
1131
ConfigSetting("VRCanvas3DDistance", SETTING(g_Config, fCanvas3DDistance), 3.0f, CfgFlag::DEFAULT),
1132
ConfigSetting("VRFieldOfView", SETTING(g_Config, fFieldOfViewPercentage), 100.0f, CfgFlag::PER_GAME),
1133
ConfigSetting("VRHeadUpDisplayScale", SETTING(g_Config, fHeadUpDisplayScale), 0.3f, CfgFlag::PER_GAME),
1134
};
1135
1136
// The first column says what structure the parameters are relative to.
1137
static const ConfigSectionMeta g_sectionMeta[] = {
1138
{ &g_Config, generalSettings, ARRAY_SIZE(generalSettings), "General" },
1139
{ &g_Config, cpuSettings, ARRAY_SIZE(cpuSettings), "CPU" },
1140
{ &g_Config, graphicsSettings, ARRAY_SIZE(graphicsSettings), "Graphics" },
1141
{ &g_Config, soundSettings, ARRAY_SIZE(soundSettings), "Sound" },
1142
{ &g_Config, controlSettings, ARRAY_SIZE(controlSettings), "Control" },
1143
{ &g_Config, systemParamSettings, ARRAY_SIZE(systemParamSettings), "SystemParam" },
1144
{ &g_Config, networkSettings, ARRAY_SIZE(networkSettings), "Network" },
1145
{ &g_Config, debuggerSettings, ARRAY_SIZE(debuggerSettings), "Debugger" },
1146
{ &g_Config, jitSettings, ARRAY_SIZE(jitSettings), "JIT" },
1147
{ &g_Config, themeSettings, ARRAY_SIZE(themeSettings), "Theme" },
1148
{ &g_Config, vrSettings, ARRAY_SIZE(vrSettings), "VR" },
1149
{ &g_Config, achievementSettings, ARRAY_SIZE(achievementSettings), "Achievements" },
1150
{ &g_Config.displayLayoutLandscape, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Landscape", "Graphics" }, // We read the old settings from [Graphics], since most people played in landscape before.
1151
{ &g_Config.displayLayoutPortrait, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Portrait"}, // These we don't want to read from the old settings, since for most people, those settings will be bad.
1152
{ &g_Config.touchControlsLandscape, touchControlSettings, ARRAY_SIZE(touchControlSettings), "TouchControls.Landscape", "Control" }, // We read the old settings from [Control], since most people played in landscape before.
1153
{ &g_Config.touchControlsPortrait, touchControlSettings, ARRAY_SIZE(touchControlSettings), "TouchControls.Portrait"}, // These we don't want to read from the old settings, since for most people, those settings will be bad.
1154
{ &g_Config.gestureControls[0], gestureControlSettings, ARRAY_SIZE(gestureControlSettings), "GestureControls.Left", "General"}, // We read the old settings from [General], since most of them used to be there (except the analog stuff).
1155
{ &g_Config.gestureControls[1], gestureControlSettings, ARRAY_SIZE(gestureControlSettings), "GestureControls.Right", "General"}, // We read the old settings from [General], since most of them used to be there (except the analog stuff).
1156
};
1157
1158
ConfigBlock *GetConfigBlockForSection(std::string_view sectionName) {
1159
for (const ConfigSectionMeta &meta : g_sectionMeta) {
1160
if (equals(meta.section, sectionName)) {
1161
return meta.configBlock;
1162
}
1163
}
1164
return nullptr;
1165
}
1166
1167
const size_t numSections = ARRAY_SIZE(g_sectionMeta);
1168
1169
std::map<const void *, std::pair<const ConfigBlock *, const ConfigSetting *>> &Config::getPtrLUT() {
1170
static std::map<const void *, std::pair<const ConfigBlock *, const ConfigSetting *>> lut;
1171
return lut;
1172
}
1173
1174
int Config::GetDefaultValueInt(int *configSetting) {
1175
const auto &lut = getPtrLUT();
1176
auto it = lut.find(configSetting);
1177
if (it != lut.end()) {
1178
const ConfigBlock *block = it->second.first;
1179
if (block->CanResetToDefault()) {
1180
// TODO: Support this.
1181
_dbg_assert_(false);
1182
return NO_DEFAULT_INT;
1183
}
1184
const ConfigSetting *setting = it->second.second;
1185
return setting->GetDefaultInt();
1186
}
1187
return NO_DEFAULT_INT;
1188
}
1189
1190
void Config::Init() {
1191
// Initialize the pointer->setting lookup map.
1192
auto &ref = getPtrLUT();
1193
for (size_t i = 0; i < numSections; ++i) {
1194
ConfigBlock *configBlock = g_sectionMeta[i].configBlock;
1195
for (size_t j = 0; j < g_sectionMeta[i].settingsCount; j++) {
1196
const void *ptr = g_sectionMeta[i].settings[j].GetVoidPtr(configBlock);
1197
ref[ptr] = std::make_pair(configBlock, &g_sectionMeta[i].settings[j]);
1198
}
1199
}
1200
_dbg_assert_(ref.size() > 1);
1201
}
1202
1203
Config::~Config() {
1204
if (bUpdatedInstanceCounter) {
1205
ShutdownInstanceCounter();
1206
}
1207
}
1208
1209
void Config::Reload() {
1210
inReload_ = true;
1211
Load();
1212
inReload_ = false;
1213
}
1214
1215
// Call this if you change the search path (such as when changing memstick directory. can't
1216
// really think of any other legit uses).
1217
void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) {
1218
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
1219
const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini";
1220
bool exists;
1221
iniFilename_ = FindConfigFile(searchPath_, useIniFilename ? iniFileName : ppssppIniFilename, &exists);
1222
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
1223
const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini";
1224
controllerIniFilename_ = FindConfigFile(searchPath_, useControllerIniFilename ? controllerIniFilename : controlsIniFilename, &exists);
1225
}
1226
1227
bool Config::LoadAppendedConfig() {
1228
IniFile iniFile;
1229
if (!iniFile.Load(appendedConfigFileName_)) {
1230
ERROR_LOG(Log::Loader, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
1231
return false;
1232
}
1233
1234
for (const ConfigSectionMeta &meta : g_sectionMeta) {
1235
Section *section = iniFile.GetSection(meta.section);
1236
if (!section) {
1237
continue;
1238
}
1239
for (size_t j = 0; j < meta.settingsCount; j++) {
1240
meta.settings[j].ReadFromIniSection(meta.configBlock, section, false);
1241
}
1242
}
1243
1244
INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
1245
1246
Save("Loaded appended config"); // Let's prevent reset
1247
return true;
1248
}
1249
1250
void Config::UpdateAfterSettingAutoFrameSkip() {
1251
if (bAutoFrameSkip && bSkipBufferEffects) {
1252
bSkipBufferEffects = false;
1253
}
1254
}
1255
1256
void Config::ReadAllSettings(const IniFile &iniFile) {
1257
// Read settings. Note, configblocks can now support their own defaulting mechanism.
1258
for (const ConfigSectionMeta &meta : g_sectionMeta) {
1259
const Section *section = iniFile.GetSection(meta.section);
1260
ConfigBlock *configBlock = meta.configBlock;
1261
// Not found? Try the fallback (to upgrade settings that have been moved from old sections).
1262
if (!section && !meta.fallbackSectionName.empty()) {
1263
section = iniFile.GetSection(meta.fallbackSectionName);
1264
// NOTE: it's tempting to update the configBlock here, but that's not what we want to do!
1265
// We just want to read from a different section in the ini file, we still want to read into
1266
// the same configBlock.
1267
}
1268
// If section is still null, we'll handle that gracefully by resetting to defaults.
1269
bool applyDefaultPerSetting = true;
1270
if (configBlock->ResetToDefault(meta.section)) {
1271
applyDefaultPerSetting = false;
1272
}
1273
for (size_t j = 0; j < meta.settingsCount; j++) {
1274
const ConfigSetting &setting = meta.settings[j];
1275
setting.ReadFromIniSection(configBlock, section, applyDefaultPerSetting);
1276
}
1277
}
1278
}
1279
1280
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
1281
double startTime = time_now_d();
1282
1283
if (!bUpdatedInstanceCounter) {
1284
InitInstanceCounter();
1285
bUpdatedInstanceCounter = true;
1286
}
1287
1288
g_DownloadManager.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
1289
1290
UpdateIniLocation(iniFileName, controllerIniFilename);
1291
1292
INFO_LOG(Log::Loader, "Loading config: %s", iniFilename_.c_str());
1293
bSaveSettings = true;
1294
1295
IniFile iniFile;
1296
if (!iniFile.Load(iniFilename_)) {
1297
WARN_LOG(Log::Loader, "Failed to read '%s'. Setting main config to default.", iniFilename_.c_str());
1298
// Continue anyway to initialize the config.
1299
}
1300
1301
ReadAllSettings(iniFile);
1302
1303
iRunCount++;
1304
1305
// For iOS, issue #19211
1306
TryUpdateSavedPath(&currentDirectory);
1307
1308
Section *log = iniFile.GetOrCreateSection(logSectionName);
1309
1310
g_logManager.LoadConfig(log);
1311
1312
Section *recent = iniFile.GetOrCreateSection("Recent");
1313
iMaxRecent = 60;
1314
recent->Get("MaxRecent", &iMaxRecent);
1315
1316
// Fix issue from switching from uint (hex in .ini) to int (dec)
1317
// -1 is okay, though. We'll just ignore recent stuff if it is.
1318
if (iMaxRecent == 0)
1319
iMaxRecent = 60;
1320
1321
// Fix JIT setting if no longer available.
1322
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
1323
if (iCpuCore == (int)CPUCore::JIT || iCpuCore == (int)CPUCore::JIT_IR) {
1324
WARN_LOG(Log::Loader, "Forcing JIT off due to unavailablility");
1325
iCpuCore = (int)CPUCore::IR_INTERPRETER;
1326
}
1327
}
1328
1329
if (iMaxRecent > 0) {
1330
g_recentFiles.Load(recent, iMaxRecent);
1331
g_recentFiles.Clean();
1332
}
1333
1334
// Time tracking
1335
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
1336
playTimeTracker_.Load(playTime);
1337
1338
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
1339
vPinnedPaths.clear();
1340
for (const auto &[_, value] : pinnedPaths) {
1341
// Unpin paths that are deleted automatically.
1342
const std::string &path = value;
1343
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) {
1344
vPinnedPaths.push_back(File::ResolvePath(path));
1345
}
1346
}
1347
1348
// Default values for post process shaders
1349
bool postShadersInitialized = iniFile.HasSection("PostShaderList");
1350
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
1351
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
1352
if (IsVREnabled() && !postShadersInitialized) {
1353
postShaderChain->Set("PostShader1", "ColorCorrection");
1354
postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f);
1355
postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f);
1356
postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f);
1357
postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f);
1358
}
1359
1360
// Load post process shader values
1361
mPostShaderSetting.clear();
1362
for (const auto &[key, value] : postShaderSetting->ToMap()) {
1363
mPostShaderSetting[key] = std::stof(value);
1364
}
1365
1366
const Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
1367
// TODO: relocate me before PR
1368
mHostToAlias = hostOverrideSetting->ToMap();
1369
1370
// Load post process shader names
1371
vPostShaderNames.clear();
1372
for (const auto& it : postShaderChain->ToMap()) {
1373
if (it.second != "Off")
1374
vPostShaderNames.push_back(it.second);
1375
}
1376
1377
// Force JIT setting to a valid value for the current system configuration.
1378
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
1379
if (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR) {
1380
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
1381
}
1382
}
1383
1384
INFO_LOG(Log::Loader, "Loading controller config: %s", controllerIniFilename_.c_str());
1385
bSaveSettings = true;
1386
1387
LoadStandardControllerIni();
1388
1389
// So this is all the way down here to overwrite the controller settings
1390
// sadly it won't benefit from all the "version conversion" going on up-above
1391
// but these configs shouldn't contain older versions anyhow
1392
_dbg_assert_(!IsGameSpecific());
1393
1394
PostLoadCleanup();
1395
1396
INFO_LOG(Log::Loader, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
1397
}
1398
1399
bool Config::ShouldSaveSetting(const void *ptr) const {
1400
return std::find(settingsNotToSave_.begin(), settingsNotToSave_.end(), ptr) == settingsNotToSave_.end();
1401
}
1402
1403
// If we're in game specific mode, we need to:
1404
// * Save the game-specific settings to the game-specific ini file.
1405
// * Then, save the NON-game-specific settings ONLY to the regular ini file!
1406
bool Config::Save(const char *saveReason) {
1407
double startTime = time_now_d();
1408
if (!IsFirstInstance()) {
1409
// TODO: Should we allow saving config if started from a different directory?
1410
// How do we tell?
1411
WARN_LOG(Log::Loader, "Not saving config - secondary instances don't.");
1412
// Don't want to retry or something.
1413
return true;
1414
}
1415
1416
if (!iniFilename_.empty() && g_Config.bSaveSettings) {
1417
if (IsGameSpecific()) {
1418
// Save just the game-specific settings to the game-specific ini.
1419
SaveGameConfig(gameId_, ""); // we don't pass a title, it was stored in the ini the first time.
1420
}
1421
1422
PreSaveCleanup();
1423
1424
g_recentFiles.Clean();
1425
IniFile iniFile;
1426
if (!iniFile.Load(iniFilename_)) {
1427
WARN_LOG(Log::Loader, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str());
1428
}
1429
1430
// Need to do this somewhere...
1431
bFirstRun = false;
1432
1433
// Do the writing.
1434
for (const ConfigSectionMeta &meta : g_sectionMeta) {
1435
Section *section = iniFile.GetOrCreateSection(meta.section);
1436
ConfigBlock *configBlock = meta.configBlock;
1437
for (size_t j = 0; j < meta.settingsCount; j++) {
1438
if (IsGameSpecific() && (meta.settings[j].Flags() & CfgFlag::PER_GAME)) {
1439
// Skip per-game settings in non-game-specific ini.
1440
continue;
1441
}
1442
if (!ShouldSaveSetting(meta.settings[j].GetVoidPtr(configBlock))) {
1443
// Skip settings marked as "don't save".
1444
INFO_LOG(Log::System, "Not saving setting '%.*s' as marked as don't save.", STR_VIEW(meta.settings[j].IniKey()));
1445
continue;
1446
}
1447
meta.settings[j].WriteToIniSection(configBlock, section);
1448
}
1449
}
1450
1451
Section *recent = iniFile.GetOrCreateSection("Recent");
1452
recent->Set("MaxRecent", iMaxRecent);
1453
g_recentFiles.Save(recent, iMaxRecent);
1454
1455
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
1456
pinnedPaths->Clear();
1457
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
1458
char keyName[64];
1459
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
1460
pinnedPaths->Set(keyName, vPinnedPaths[i]);
1461
}
1462
1463
if (!IsGameSpecific()) {
1464
// These settings can be game specific, and so are handled in SaveGameConfig().
1465
1466
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
1467
postShaderSetting->Clear();
1468
for (const auto &[k, v] : mPostShaderSetting) {
1469
postShaderSetting->Set(k, v);
1470
}
1471
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
1472
postShaderChain->Clear();
1473
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
1474
char keyName[64];
1475
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
1476
postShaderChain->Set(keyName, vPostShaderNames[i]);
1477
}
1478
}
1479
1480
// TODO: relocate me before PR
1481
Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
1482
hostOverrideSetting->Clear();
1483
for (auto& it : mHostToAlias) {
1484
hostOverrideSetting->Set(it.first.c_str(), it.second.c_str());
1485
}
1486
1487
Section *control = iniFile.GetOrCreateSection("Control");
1488
control->Delete("DPadRadius");
1489
1490
Section *log = iniFile.GetOrCreateSection(logSectionName);
1491
g_logManager.SaveConfig(log);
1492
1493
// Time tracking
1494
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
1495
playTimeTracker_.Save(playTime);
1496
1497
if (!iniFile.Save(iniFilename_)) {
1498
ERROR_LOG(Log::Loader, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str());
1499
return false;
1500
}
1501
INFO_LOG(Log::Loader, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
1502
1503
if (!IsGameSpecific()) {
1504
// These settings can be game specific, and so are handled in SaveGameConfig().
1505
IniFile controllerIniFile;
1506
if (!controllerIniFile.Load(controllerIniFilename_)) {
1507
ERROR_LOG(Log::Loader, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
1508
}
1509
KeyMap::SaveToIni(controllerIniFile);
1510
if (!controllerIniFile.Save(controllerIniFilename_)) {
1511
ERROR_LOG(Log::Loader, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
1512
return false;
1513
}
1514
INFO_LOG(Log::Loader, "Controller config saved: %s", controllerIniFilename_.c_str());
1515
}
1516
1517
PostSaveCleanup();
1518
} else {
1519
INFO_LOG(Log::Loader, "Not saving config");
1520
}
1521
1522
return true;
1523
}
1524
1525
// A lot more cleanup tasks should be moved into here, and some of these are severely outdated.
1526
void Config::PostLoadCleanup() {
1527
// Override ppsspp.ini JIT value to prevent crashing
1528
jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR);
1529
if (jitForcedOff) {
1530
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
1531
}
1532
1533
// This caps the aniso level exponent to 4 (so 16x.). No hardware supports more anyway.
1534
iAnisotropyLevel = std::clamp(iAnisotropyLevel, 0, 4);
1535
1536
if (iGPUBackend == 1) { // d3d9, no longer supported. Fall back to D3D11.
1537
iGPUBackend = (int)GPUBackend::DIRECT3D11;
1538
} else if (iGPUBackend < 0 || iGPUBackend > 3) {
1539
iGPUBackend = (int)DefaultGPUBackend();
1540
}
1541
1542
#if PPSSPP_PLATFORM(UWP)
1543
// Enforce D3D11.
1544
iGPUBackend = (int)GPUBackend::DIRECT3D11;
1545
#endif
1546
1547
// Set a default MAC, and correct if it's an old format.
1548
if (sMACAddress.length() != 17)
1549
sMACAddress = CreateRandMAC();
1550
1551
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
1552
g_Config.bSkipBufferEffects = false;
1553
}
1554
1555
// Automatically silence secondary instances. Could be an option I guess, but meh.
1556
if (PPSSPP_ID > 1) {
1557
NOTICE_LOG(Log::Audio, "Secondary instance %d - silencing audio", (int)PPSSPP_ID);
1558
g_Config.iGameVolume = 0;
1559
}
1560
1561
// Automatically switch away from deprecated setting value.
1562
if (iTexScalingLevel <= 0) {
1563
iTexScalingLevel = 1;
1564
}
1565
1566
// Remove a legacy value.
1567
if (g_Config.sCustomDriver == "Default") {
1568
g_Config.sCustomDriver = "";
1569
}
1570
1571
// Squash unsupported screen rotations.
1572
if (g_Config.iScreenRotation == ROTATION_AUTO_HORIZONTAL) {
1573
g_Config.iScreenRotation = ROTATION_LOCKED_HORIZONTAL;
1574
} else if (g_Config.iScreenRotation == ROTATION_LOCKED_VERTICAL180) {
1575
g_Config.iScreenRotation = ROTATION_LOCKED_VERTICAL;
1576
}
1577
1578
// Clamp save state slot count to somewhat sane limits.
1579
g_Config.iSaveStateSlotCount = std::clamp(g_Config.iSaveStateSlotCount, 1, 100);
1580
}
1581
1582
void Config::PreSaveCleanup() {
1583
if (jitForcedOff) {
1584
// If we forced jit off and it's still set to IR, change it back to jit.
1585
if (g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER)
1586
g_Config.iCpuCore = (int)CPUCore::JIT;
1587
}
1588
}
1589
1590
void Config::PostSaveCleanup() {
1591
if (jitForcedOff) {
1592
// Force JIT off again just in case Config::Save() is called without exiting PPSSPP.
1593
if (g_Config.iCpuCore == (int)CPUCore::JIT)
1594
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
1595
}
1596
}
1597
1598
void Config::NotifyUpdatedCpuCore() {
1599
if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER) {
1600
// No longer forced off, the user set it to IR jit.
1601
jitForcedOff = false;
1602
}
1603
}
1604
1605
void Config::SetSearchPath(const Path &searchPath) {
1606
searchPath_ = searchPath;
1607
}
1608
1609
void Config::RestoreDefaults(RestoreSettingsBits whatToRestore, bool log) {
1610
if (IsGameSpecific()) {
1611
// TODO: This could be done in a cleaner way.
1612
DeleteGameConfig(gameId_);
1613
CreateGameConfig(gameId_);
1614
Load();
1615
} else {
1616
if (whatToRestore & RestoreSettingsBits::SETTINGS) {
1617
// Read settings. Note, ConfigBlocks can now support their own defaulting mechanism.
1618
for (const auto &meta : g_sectionMeta) {
1619
ConfigBlock *configBlock = meta.configBlock;
1620
bool applyDefaultPerSetting = true;
1621
if (!configBlock->ResetToDefault(meta.section)) {
1622
// Reset the settings one by one.
1623
for (size_t j = 0; j < meta.settingsCount; j++) {
1624
meta.settings[j].RestoreToDefault(configBlock, log);
1625
}
1626
}
1627
}
1628
}
1629
1630
if (whatToRestore & RestoreSettingsBits::CONTROLS) {
1631
KeyMap::RestoreDefault();
1632
}
1633
1634
if (whatToRestore & RestoreSettingsBits::RECENT) {
1635
g_recentFiles.Clear();
1636
currentDirectory = defaultCurrentDirectory;
1637
}
1638
}
1639
}
1640
1641
bool Config::HasGameConfig(std::string_view gameId) {
1642
if (gameId.empty()) {
1643
return false;
1644
}
1645
bool exists = false;
1646
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
1647
return exists;
1648
}
1649
1650
bool Config::CreateGameConfig(std::string_view gameId) {
1651
if (gameId.empty()) {
1652
return false;
1653
}
1654
bool exists;
1655
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
1656
1657
if (exists) {
1658
INFO_LOG(Log::System, "Game config already exists");
1659
return false;
1660
}
1661
1662
File::CreateEmptyFile(fullIniFilePath);
1663
return true;
1664
}
1665
1666
bool Config::DeleteGameConfig(std::string_view gameId) {
1667
bool exists = false;
1668
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
1669
1670
if (exists) {
1671
if (System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN)) {
1672
System_MoveToTrash(fullIniFilePath);
1673
} else {
1674
File::Delete(fullIniFilePath);
1675
}
1676
}
1677
return true;
1678
}
1679
1680
bool Config::SaveGameConfig(const std::string &gameId, std::string_view titleForComment) {
1681
if (gameId.empty()) {
1682
return false;
1683
}
1684
1685
if (gameId_.empty()) {
1686
INFO_LOG(Log::G3D, "Switching to game-specific mode for saving config: %s", gameId.c_str());
1687
gameId_ = gameId;
1688
}
1689
1690
bool exists;
1691
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
1692
1693
IniFile iniFile;
1694
1695
// Just like regular configs, we should load and save, in order to preserve things like comments.
1696
iniFile.Load(fullIniFilePath);
1697
1698
Section *top = iniFile.GetOrCreateSection("");
1699
if (top->Lines().empty() && !titleForComment.empty()) {
1700
top->AddComment(StringFromFormat("Game config for %s - %.*s", gameId.c_str(), STR_VIEW(titleForComment)));
1701
}
1702
1703
PreSaveCleanup();
1704
1705
// Do all the actual saving.
1706
for (const ConfigSectionMeta &meta : g_sectionMeta) {
1707
Section *section = iniFile.GetOrCreateSection(meta.section);
1708
ConfigBlock *configBlock = meta.configBlock;
1709
for (size_t j = 0; j < meta.settingsCount; j++) {
1710
if (meta.settings[j].PerGame()) {
1711
meta.settings[j].WriteToIniSection(configBlock, section);
1712
}
1713
}
1714
}
1715
1716
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
1717
postShaderSetting->Clear();
1718
for (const auto &[k, v] : mPostShaderSetting) {
1719
postShaderSetting->Set(k, v);
1720
}
1721
1722
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
1723
postShaderChain->Clear();
1724
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
1725
char keyName[64];
1726
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
1727
postShaderChain->Set(keyName, vPostShaderNames[i]);
1728
}
1729
1730
KeyMap::SaveToIni(iniFile);
1731
iniFile.Save(fullIniFilePath);
1732
1733
INFO_LOG(Log::Loader, "Game-specific config saved: '%s'", fullIniFilePath.c_str());
1734
1735
PostSaveCleanup();
1736
return true;
1737
}
1738
1739
bool Config::LoadGameConfig(const std::string &gameId) {
1740
bool exists;
1741
Path iniFileNameFull = GetGameConfigFilePath(searchPath_, gameId, &exists);
1742
if (!exists) {
1743
// Bail if there's no game-specific config.
1744
DEBUG_LOG(Log::Loader, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
1745
return false;
1746
}
1747
1748
// Switch to game specific mode, if we're not in it.
1749
if (gameId_.empty()) {
1750
INFO_LOG(Log::Loader, "Switching to game specific mode before load: %s", gameId.c_str());
1751
gameId_ = gameId;
1752
}
1753
1754
IniFile iniFile;
1755
iniFile.Load(iniFileNameFull);
1756
1757
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
1758
mPostShaderSetting.clear();
1759
for (const auto &[k, v] : postShaderSetting) {
1760
float value = 0.0f;
1761
if (sscanf(v.c_str(), "%f", &value)) {
1762
mPostShaderSetting[k] = value;
1763
} else {
1764
WARN_LOG(Log::Loader, "Invalid float value string for param %s: '%s'", k.c_str(), v.c_str());
1765
}
1766
}
1767
1768
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
1769
vPostShaderNames.clear();
1770
for (const auto &[_, v] : postShaderChain) {
1771
if (v != "Off")
1772
vPostShaderNames.push_back(v);
1773
}
1774
1775
for (const ConfigSectionMeta &meta : g_sectionMeta) {
1776
Section *section = iniFile.GetSection(meta.section);
1777
ConfigBlock *configBlock = meta.configBlock;
1778
// Not found? Try the fallback (to upgrade settings that have been moved from old sections).
1779
if (!section && !meta.fallbackSectionName.empty()) {
1780
section = iniFile.GetSection(meta.fallbackSectionName);
1781
// NOTE: it's tempting to update the configBlock here, but that's not what we want to do!
1782
// We just want to read from a different section in the ini file, we still want to read into
1783
// the same configBlock.
1784
}
1785
for (size_t j = 0; j < meta.settingsCount; j++) {
1786
meta.settings[j].ReadFromIniSection(configBlock, section, false);
1787
}
1788
}
1789
1790
KeyMap::LoadFromIni(iniFile);
1791
1792
if (!appendedConfigFileName_.ToString().empty() &&
1793
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), gameId) == appendedConfigUpdatedGames_.end()) {
1794
1795
LoadAppendedConfig();
1796
appendedConfigUpdatedGames_.push_back(gameId);
1797
}
1798
1799
PostLoadCleanup();
1800
1801
DEBUG_LOG(Log::Loader, "Game-specific config loaded: %s", gameId_.c_str());
1802
return true;
1803
}
1804
1805
void Config::UnloadGameConfig() {
1806
_dbg_assert_(IsGameSpecific());
1807
1808
// Leave game-specific mode.
1809
gameId_.clear();
1810
1811
// Reload all settings from the main ini file.
1812
IniFile iniFile;
1813
iniFile.Load(iniFilename_);
1814
1815
ReadAllSettings(iniFile);
1816
1817
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
1818
mPostShaderSetting.clear();
1819
for (const auto &[k, v] : postShaderSetting) {
1820
mPostShaderSetting[k] = std::stof(v);
1821
}
1822
1823
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
1824
vPostShaderNames.clear();
1825
for (const auto &[k, v] : postShaderChain) {
1826
if (v != "Off")
1827
vPostShaderNames.push_back(v);
1828
}
1829
1830
LoadStandardControllerIni();
1831
PostLoadCleanup();
1832
}
1833
1834
void Config::LoadStandardControllerIni() {
1835
IniFile controllerIniFile;
1836
if (!controllerIniFile.Load(controllerIniFilename_)) {
1837
WARN_LOG(Log::Loader, "Failed to read '%s'. Setting controller config to default.", controllerIniFilename_.c_str());
1838
KeyMap::RestoreDefault();
1839
} else {
1840
// Continue anyway to initialize the config. It will just restore the defaults.
1841
KeyMap::LoadFromIni(controllerIniFile);
1842
}
1843
}
1844
1845
void Config::GetReportingInfo(UrlEncoder &data) const {
1846
for (const ConfigSectionMeta &meta : g_sectionMeta) {
1847
const std::string prefix = join("config.", meta.section);
1848
ConfigBlock *configBlock = meta.configBlock;
1849
for (size_t j = 0; j < meta.settingsCount; j++) {
1850
meta.settings[j].ReportSetting(configBlock, data, prefix);
1851
}
1852
}
1853
}
1854
1855
void PlayTimeTracker::Start(std::string_view gameId) {
1856
if (gameId.empty()) {
1857
return;
1858
}
1859
VERBOSE_LOG(Log::System, "GameTimeTracker::Start(%.*s)", STR_VIEW(gameId));
1860
1861
auto iter = tracker_.find(gameId);
1862
if (iter != tracker_.end()) {
1863
if (iter->second.startTime == 0.0) {
1864
iter->second.lastTimePlayed = time_now_unix_utc();
1865
iter->second.startTime = time_now_d();
1866
}
1867
return;
1868
}
1869
1870
PlayTime playTime;
1871
playTime.lastTimePlayed = time_now_unix_utc();
1872
playTime.totalTimePlayed = 0.0;
1873
playTime.startTime = time_now_d();
1874
tracker_[std::string(gameId)] = playTime;
1875
}
1876
1877
void PlayTimeTracker::Stop(std::string_view gameId) {
1878
if (gameId.empty()) {
1879
return;
1880
}
1881
1882
VERBOSE_LOG(Log::System, "GameTimeTracker::Stop(%.*s)", STR_VIEW(gameId));
1883
1884
auto iter = tracker_.find(gameId);
1885
if (iter != tracker_.end()) {
1886
if (iter->second.startTime != 0.0) {
1887
iter->second.totalTimePlayed += time_now_d() - iter->second.startTime;
1888
iter->second.startTime = 0.0;
1889
}
1890
iter->second.lastTimePlayed = time_now_unix_utc();
1891
return;
1892
}
1893
1894
// Shouldn't happen, ignore this case.
1895
WARN_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
1896
}
1897
1898
void PlayTimeTracker::Reset(std::string_view gameId) {
1899
auto iter = tracker_.find(gameId);
1900
if (iter != tracker_.end()) {
1901
iter->second.lastTimePlayed = 0;
1902
iter->second.totalTimePlayed = 0;
1903
iter->second.startTime = 0.0;
1904
}
1905
}
1906
1907
void PlayTimeTracker::Load(const Section *section) {
1908
tracker_.clear();
1909
1910
const auto map = section->ToMap();
1911
1912
for (const auto &iter : map) {
1913
const std::string &value = iter.second;
1914
// Parse the string.
1915
PlayTime gameTime{};
1916
if (2 == sscanf(value.c_str(), "%d,%llu", &gameTime.totalTimePlayed, (long long *)&gameTime.lastTimePlayed)) {
1917
tracker_[iter.first] = gameTime;
1918
}
1919
}
1920
}
1921
1922
void PlayTimeTracker::Save(Section *section) {
1923
for (auto &iter : tracker_) {
1924
std::string formatted = StringFromFormat("%d,%llu", iter.second.totalTimePlayed, iter.second.lastTimePlayed);
1925
section->Set(iter.first, formatted);
1926
}
1927
}
1928
1929
bool PlayTimeTracker::GetPlayedTimeString(std::string_view gameId, std::string *str) const {
1930
auto ga = GetI18NCategory(I18NCat::GAME);
1931
1932
auto iter = tracker_.find(gameId);
1933
if (iter == tracker_.end()) {
1934
return false;
1935
}
1936
1937
int totalSeconds = iter->second.totalTimePlayed;
1938
const int seconds = totalSeconds % 60;
1939
totalSeconds /= 60;
1940
const int minutes = totalSeconds % 60;
1941
totalSeconds /= 60;
1942
const int hours = totalSeconds;
1943
1944
*str = ApplySafeSubstitutions(ga->T("Time Played: %1h %2m %3s"), hours, minutes, seconds);
1945
return true;
1946
}
1947
1948
// This matches exactly the old shift-based curve.
1949
float Volume10ToMultiplier(int volume) {
1950
// Allow muting entirely.
1951
if (volume <= 0) {
1952
return 0.0f;
1953
}
1954
return powf(2.0f, (float)(volume - 10));
1955
}
1956
1957
// NOTE: This is used for new volume parameters.
1958
// It uses a more intuitive-feeling curve.
1959
float Volume100ToMultiplier(int volume) {
1960
// Switch to linear above the 1.0f point.
1961
if (volume > 100) {
1962
return volume / 100.0f;
1963
}
1964
return powf(volume * 0.01f, 1.75f);
1965
}
1966
1967
// Used for migration from the old settings.
1968
int MultiplierToVolume100(float multiplier) {
1969
// Switch to linear above the 1.0f point.
1970
if (multiplier > 1.0f) {
1971
return multiplier * 100;
1972
}
1973
return (int)(powf(multiplier, 1.0f / 1.75f) * 100.f + 0.5f);
1974
}
1975
1976
float UIScaleFactorToMultiplier(int factor) {
1977
return powf(2.0f, (float)factor / 8.0f);
1978
}
1979
1980