CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
Path: blob/master/Core/HDRemaster.cpp
Views: 1401
// Copyright (c) 2012- PPSSPP Project.12// This program is free software: you can redistribute it and/or modify3// it under the terms of the GNU General Public License as published by4// the Free Software Foundation, version 2.0 or later versions.56// This program is distributed in the hope that it will be useful,7// but WITHOUT ANY WARRANTY; without even the implied warranty of8// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the9// GNU General Public License 2.0 for more details.1011// A copy of the GPL 2.0 should have been included with the program.12// If not, see http://www.gnu.org/licenses/1314// Official git repository and contact information can be found at15// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.1617#include "Common/CommonFuncs.h"18#include "Core/HDRemaster.h"1920bool g_RemasterMode;21bool g_DoubleTextureCoordinates;2223// TODO: Do all of the remasters aside from Monster Hunter/Shin Sangoku use double texture coordinates?24extern const struct HDRemaster g_HDRemasters[] = {25{ "NPJB40001", 0x04000000, false }, // MONSTER HUNTER PORTABLE 3rd HD Ver.26{ "NPJB40002", 0x04000000, true }, // K-ON Houkago Live HD Ver27{ "NPJB40003", 0x04000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver28{ "ULJM05170", 0x04000000, true, "ULJM-05170|55C069C631B22685|0001|G" }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition29{ "ULJM05277", 0x04C00000, true, "ULJM-05277|0E8D71AFAA4F62D8|0001|G" }, // Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition30{ "ULJM05353", 0x04C00000, true, "ULJM-05353|0061DA67EBD6B9C6|0001|G" }, // Eiyuu Densetsu: Sora no Kiseki 3rd Kai HD Edition3132// Prototypes33// These are not HD remasters, but need extra memory for various reasons (such as only ever running on a devkit, generally).3435{ "ULUS12345", 0x04000000, false, "ULUS-12345|6E197A8FB304B3DB|0001|G" }, // Saints Row 2 / Undercover - alpha36{ "UCUS12345", 0x04000000, false, "UCUS-12345|909D53E8B45B4B4A|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 0906200637{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BC7AE2442B7CD085|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 2111200638{ "ABCD01234561", 0x04000000, false, "UCUS-00000|6035DE628DC1C924|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 3101200739{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BBE65F2837A488C2|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 0102200740{ "ABCD01234561", 0x04000000, false, "UCUS-00000|55BE9ADC13B14D65|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 2704200741{ "PETR00010", 0x04000000, false, "PETR-00010|0C274C92FF78330E|0001|G" }, // Melodie - alpha42{ "ULET00003", 0x04000000, false, "ULET-00003|6B7A6CDCB90907A8|0001|G" }, // Unknown, possibly a GTA prototype4344// Strangely there's actually a dash in this game's ID.45{ "ULES-01391", 0x04000000, false, "DEMO-12345|9A7EDE8DD786D82F|0001|G" }, // Duke Nukem: Critical Mass prototype46{ "NPEZ00324", 0x04000000, false, "NPEZ-00324|36AF3DDA099499CF|0001|G" }, // Extraction Point: Alien Shootout prototype (same engine as Duke, different IP)47};4849const size_t g_HDRemastersCount = ARRAY_SIZE(g_HDRemasters);505152