#pragma once
#include <functional>
#include <memory>
#include <set>
#include <mutex>
#include <vector>
#include <string>
#include "Common/UI/View.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/PopupScreens.h"
#include "Common/Data/Text/I18n.h"
#include "Core/ControlMapper.h"
#include "UI/BaseScreens.h"
#include "UI/TabbedDialogScreen.h"
#include "UI/SimpleDialogScreen.h"
class SingleControlMapper;
class ControlMappingScreen : public UITwoPaneBaseDialogScreen {
public:
ControlMappingScreen(const Path &gamePath) : UITwoPaneBaseDialogScreen(gamePath, TwoPaneFlags::SettingsInContextMenu | TwoPaneFlags::ContentsCanScroll | TwoPaneFlags::NoTopbarInLandscape) {
categoryToggles_[0] = true;
categoryToggles_[1] = true;
categoryToggles_[2] = true;
categoryToggles_[3] = false;
}
const char *tag() const override { return "ControlMapping"; }
protected:
void CreateSettingsViews(UI::ViewGroup *parent) override;
void CreateContentViews(UI::ViewGroup *parent) override;
void update() override;
std::string_view GetTitle() const override;
private:
void OnAutoConfigure(UI::EventParams ¶ms);
void dialogFinished(const Screen *dialog, DialogResult result) override;
std::vector<SingleControlMapper *> mappers_;
int keyMapGeneration_ = -1;
bool categoryToggles_[10]{};
};
class KeyMappingNewKeyDialog : public UI::PopupScreen {
public:
explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyMap::MultiInputMapping)> callback, I18NCat i18n)
: PopupScreen(T(i18n, "Map Key"), "Cancel", ""), pspBtn_(btn), callback_(callback) {}
const char *tag() const override { return "KeyMappingNewKey"; }
bool key(const KeyInput &key) override;
void axis(const AxisInput &axis) override;
void SetDelay(float t);
protected:
void CreatePopupContents(UI::ViewGroup *parent) override;
bool FillVertical() const override { return false; }
bool ShowButtons() const override { return true; }
void OnCompleted(DialogResult result) override {}
private:
int pspBtn_;
std::function<void(KeyMap::MultiInputMapping)> callback_;
KeyMap::MultiInputMapping mapping_;
UI::View *comboMappingsNotEnabled_ = nullptr;
std::set<InputMapping> triggeredAxes_;
double delayUntil_ = 0.0f;
};
class KeyMappingNewMouseKeyDialog : public UI::PopupScreen {
public:
KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(KeyMap::MultiInputMapping)> callback, I18NCat i18n)
: PopupScreen(T(i18n, "Map Mouse"), "", ""), callback_(callback) {}
~KeyMappingNewMouseKeyDialog() {
g_IsMappingMouseInput = false;
}
const char *tag() const override { return "KeyMappingNewMouseKey"; }
bool key(const KeyInput &key) override;
void axis(const AxisInput &axis) override;
protected:
void CreatePopupContents(UI::ViewGroup *parent) override;
bool FillVertical() const override { return false; }
bool ShowButtons() const override { return true; }
void OnCompleted(DialogResult result) override {}
private:
std::function<void(KeyMap::MultiInputMapping)> callback_;
bool mapped_ = false;
};
class JoystickHistoryView;
class AnalogCalibrationScreen : public UITwoPaneBaseDialogScreen {
public:
AnalogCalibrationScreen(const Path &gamePath);
bool key(const KeyInput &key) override;
void axis(const AxisInput &axis) override;
void update() override;
const char *tag() const override { return "AnalogSetup"; }
protected:
void CreateSettingsViews(UI::ViewGroup *parent) override;
void CreateContentViews(UI::ViewGroup *parent) override;
std::string_view GetTitle() const override;
private:
void OnResetToDefaults(UI::EventParams &e);
ControlMapper mapper_;
float analogX_[2]{};
float analogY_[2]{};
float rawX_[2]{};
float rawY_[2]{};
JoystickHistoryView *stickView_[2]{};
};
class MockPSP;
class VisualMappingScreen : public UIBaseDialogScreen {
public:
VisualMappingScreen(const Path &gamePath) : UIBaseDialogScreen(gamePath) {}
const char *tag() const override { return "VisualMapping"; }
bool key(const KeyInput &key) override;
void axis(const AxisInput &axis) override;
protected:
void CreateViews() override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
void resized() override;
private:
void OnMapButton(UI::EventParams &e);
void OnBindAll(UI::EventParams &e);
void HandleKeyMapping(const KeyMap::MultiInputMapping &key);
void MapNext(bool successive);
MockPSP *psp_ = nullptr;
int nextKey_ = 0;
int bindAll_ = -1;
bool replace_ = false;
};