#pragma once
#include <functional>
#include <map>
#include <string>
#include <vector>
#include "Common/UI/UIScreen.h"
#include "Common/UI/PopupScreens.h"
#include "Common/File/DirListing.h"
#include "Common/File/Path.h"
#include "UI/BaseScreens.h"
#include "UI/SimpleDialogScreen.h"
struct ShaderInfo;
struct TextureShaderInfo;
inline void NoOpVoidBool(bool) {}
class BackgroundScreen : public UIScreen {
public:
ScreenRenderFlags render(ScreenRenderMode mode) override;
void sendMessage(UIMessage message, const char *value) override;
private:
void CreateViews() override {}
const char *tag() const override { return "bg"; }
Path gamePath_;
};
class PromptScreen : public UIBaseDialogScreen {
public:
PromptScreen(const Path &gamePath, std::string_view message, std::string_view yesButtonText, std::string_view noButtonText,
std::function<void(bool)> callback = &NoOpVoidBool);
void CreateViews() override;
void TriggerFinish(DialogResult result) override;
const char *tag() const override { return "Prompt"; }
private:
std::string message_;
std::string yesButtonText_;
std::string noButtonText_;
std::function<void(bool)> callback_;
};
class NewLanguageScreen : public UI::ListPopupScreen {
public:
NewLanguageScreen(std::string_view title);
const char *tag() const override { return "NewLanguage"; }
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::vector<File::FileInfo> langs_;
};
class TextureShaderScreen : public UI::ListPopupScreen {
public:
TextureShaderScreen(std::string_view title);
void CreateViews() override;
const char *tag() const override { return "TextureShader"; }
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::vector<TextureShaderInfo> shaders_;
};
enum class AfterLogoScreen {
TO_GAME_SETTINGS,
DEFAULT,
MEMSTICK_SCREEN_INITIAL_SETUP,
};
class LogoScreen : public UIScreen {
public:
LogoScreen(AfterLogoScreen afterLogoScreen = AfterLogoScreen::DEFAULT);
bool key(const KeyInput &key) override;
void touch(const TouchInput &touch) override;
void update() override;
void DrawForeground(UIContext &ui) override;
void sendMessage(UIMessage message, const char *value) override;
void CreateViews() override {}
const char *tag() const override { return "Logo"; }
private:
void Next();
int frames_ = 0;
double sinceStart_ = 0.0;
bool switched_ = false;
AfterLogoScreen afterLogoScreen_;
};
class CreditsScreen : public UISimpleBaseDialogScreen {
public:
CreditsScreen() : UISimpleBaseDialogScreen(Path(), SimpleDialogFlags::Default) {}
void update() override;
protected:
std::string_view GetTitle() const override;
void CreateDialogViews(UI::ViewGroup *parent) override;
const char *tag() const override { return "Credits"; }
};