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GitHub Repository: hrydgard/ppsspp
Path: blob/master/Windows/GEDebugger/GEDebugger.cpp
Views: 1401
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <functional>
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#include <set>
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#include <string>
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#include <vector>
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#include "Common/CommonWindows.h"
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#include <commctrl.h>
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/StringUtils.h"
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#include "Common/System/System.h"
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#include "Common/System/Request.h"
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#include "Core/Config.h"
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#include "Core/Screenshot.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Windows/GEDebugger/SimpleGLWindow.h"
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#include "Windows/GEDebugger/CtrlDisplayListView.h"
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#include "Windows/GEDebugger/TabDisplayLists.h"
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#include "Windows/GEDebugger/TabState.h"
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#include "Windows/GEDebugger/TabVertices.h"
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#include "Windows/W32Util/ContextMenu.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/InputBox.h"
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#include "Windows/MainWindow.h"
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#include "Windows/main.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/Common/GPUStateUtils.h"
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#include "GPU/GPUState.h"
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#include "GPU/Debugger/Breakpoints.h"
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#include "GPU/Debugger/Debugger.h"
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#include "GPU/Debugger/Record.h"
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#include "GPU/Debugger/Stepping.h"
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using namespace GPUBreakpoints;
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using namespace GPUDebug;
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using namespace GPUStepping;
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enum PrimaryDisplayType {
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PRIMARY_FRAMEBUF,
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PRIMARY_DEPTHBUF,
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PRIMARY_STENCILBUF,
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};
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enum class GEPanelIndex {
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LEFT,
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RIGHT,
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TOPRIGHT,
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COUNT,
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};
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static void *AddDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
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HWND wnd = tabs->AddTabWindow(L"CtrlDisplayListView", tab->name);
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return CtrlDisplayListView::getFrom(wnd);
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}
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static void RemoveDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
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DestroyWindow(view->GetHWND());
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}
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static void UpdateDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
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DisplayList list;
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if (gpuDebug != nullptr && gpuDebug->GetCurrentDisplayList(list)) {
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view->setDisplayList(list);
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} else {
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view->clearDisplayList();
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}
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}
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template <typename T>
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static void *AddStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
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T *w = new T(inst, parent);
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tabs->AddTabDialog(w, tab->name);
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return w;
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}
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static void RemoveStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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Dialog *view = (Dialog *)ptr;
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delete view;
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}
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static void UpdateStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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Dialog *view = (Dialog *)ptr;
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view->Update();
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}
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static const std::vector<GEDebuggerTab> defaultTabs = {
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{ L"Display List", GETabPosition::LEFT, GETabType::LIST_DISASM, {}, &AddDisplayListTab, &RemoveDisplayListTab, &UpdateDisplayListTab },
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{ L"Flags", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateFlags>, &RemoveStateTab, &UpdateStateTab },
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{ L"Light", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateLighting>, &RemoveStateTab, &UpdateStateTab },
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{ L"Texture", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateTexture>, &RemoveStateTab, &UpdateStateTab },
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{ L"Settings", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateSettings>, &RemoveStateTab, &UpdateStateTab },
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{ L"Verts", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabVertices>, &RemoveStateTab, &UpdateStateTab },
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{ L"Matrices", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabMatrices>, &RemoveStateTab, &UpdateStateTab },
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{ L"Lists", GETabPosition::LEFT, GETabType::LISTS, {}, &AddStateTab<TabDisplayLists>, &RemoveStateTab, &UpdateStateTab },
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{ L"Watch", GETabPosition::LEFT, GETabType::WATCH, {}, &AddStateTab<TabStateWatch>, &RemoveStateTab, &UpdateStateTab },
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};
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StepCountDlg::StepCountDlg(HINSTANCE _hInstance, HWND _hParent) : Dialog((LPCSTR)IDD_GEDBG_STEPCOUNT, _hInstance, _hParent) {
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DialogManager::AddDlg(this);
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for (int i = 0; i < 4; i++) // Add items 1, 10, 100, 1000
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SendMessageA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), CB_ADDSTRING, 0, (LPARAM)std::to_string((int)pow(10, i)).c_str());
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SetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), "1");
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}
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StepCountDlg::~StepCountDlg() {
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DialogManager::RemoveDlg(this);
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}
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void StepCountDlg::Jump(int count, bool relative) {
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if (relative && count == 0)
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return;
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SetBreakNext(BreakNext::COUNT);
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SetBreakCount(count, relative);
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};
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BOOL StepCountDlg::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
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int count;
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bool relative;
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auto GetValue = [&]() {
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char str[7]; // +/-99999\0
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GetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), str, 7);
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relative = str[0] == '+' || str[0] == '-';
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return TryParse(str, &count);
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};
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switch (message) {
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case WM_CLOSE:
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Show(false);
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return TRUE;
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case WM_COMMAND:
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switch (wParam) {
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case IDC_GEDBG_STEPCOUNT_DEC:
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if (GetValue())
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Jump(-abs(count), true);
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return TRUE;
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case IDC_GEDBG_STEPCOUNT_INC:
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if (GetValue())
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Jump(abs(count), true);
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return TRUE;
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case IDC_GEDBG_STEPCOUNT_JUMP:
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if (GetValue())
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Jump(abs(count), false);
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return TRUE;
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case IDOK:
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if (GetValue())
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Jump(count, relative);
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Show(false);
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return TRUE;
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case IDCANCEL:
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SetFocus(m_hParent);
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Show(false);
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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void CGEDebugger::Init() {
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SimpleGLWindow::RegisterClass();
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CtrlDisplayListView::registerClass();
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}
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CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
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: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent)
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, stepCountDlg(_hInstance, m_hDlg) {
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SetMenu(m_hDlg, LoadMenu(_hInstance, MAKEINTRESOURCE(IDR_GEDBG_MENU)));
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// minimum size = a little more than the default
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RECT windowRect;
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GetWindowRect(m_hDlg, &windowRect);
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minWidth_ = windowRect.right-windowRect.left + 10;
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minHeight_ = windowRect.bottom-windowRect.top + 10;
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// it's ugly, but .rc coordinates don't match actual pixels and it screws
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// up both the size and the aspect ratio
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RECT frameRect;
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HWND frameWnd = GetDlgItem(m_hDlg,IDC_GEDBG_FRAME);
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GetWindowRect(frameWnd,&frameRect);
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MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&frameRect,2);
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MoveWindow(frameWnd,frameRect.left,frameRect.top,512,272,TRUE);
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tabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB));
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tabsRight_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB));
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tabsTR_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB));
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fbTabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_FBTABS));
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fbTabs->SetMinTabWidth(50);
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// Must be in the same order as PrimaryDisplayType.
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fbTabs->AddTab(NULL, L"Color");
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fbTabs->AddTab(NULL, L"Depth");
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fbTabs->AddTab(NULL, L"Stencil");
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fbTabs->ShowTab(0, true);
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tabStates_ = defaultTabs;
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// Restore settings, if any set.
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_assert_msg_(defaultTabs.size() <= 32, "Cannot have more than 32 tabs");
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if ((g_Config.uGETabsLeft | g_Config.uGETabsRight | g_Config.uGETabsTopRight) != 0) {
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for (int i = 0; i < (int)tabStates_.size(); ++i) {
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int mask = 1 << i;
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tabStates_[i].pos = (GETabPosition)0;
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if (g_Config.uGETabsLeft & mask)
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tabStates_[i].pos |= GETabPosition::LEFT;
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if (g_Config.uGETabsRight & mask)
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tabStates_[i].pos |= GETabPosition::RIGHT;
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if (g_Config.uGETabsTopRight & mask)
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tabStates_[i].pos |= GETabPosition::TOPRIGHT;
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// If this is a new tab, add it to left.
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if (tabStates_[i].pos == (GETabPosition)0) {
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tabStates_[i].pos |= GETabPosition::LEFT;
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g_Config.uGETabsLeft |= 1 << i;
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}
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}
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} else {
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g_Config.uGETabsLeft = (1 << tabStates_.size()) - 1;
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}
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for (GEDebuggerTab &tabState : tabStates_) {
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AddTab(&tabState, tabState.pos);
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}
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if (tabs->Count() > 0)
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tabs->ShowTab(0, true);
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if (tabsRight_->Count() > 0)
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tabsRight_->ShowTab(0, true);
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if (tabsTR_->Count() > 0)
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tabsTR_->ShowTab(0, true);
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// set window position
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int x = g_Config.iGEWindowX == -1 ? windowRect.left : g_Config.iGEWindowX;
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int y = g_Config.iGEWindowY == -1 ? windowRect.top : g_Config.iGEWindowY;
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int w = g_Config.iGEWindowW == -1 ? minWidth_ : std::max(minWidth_, g_Config.iGEWindowW);
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int h = g_Config.iGEWindowH == -1 ? minHeight_ : std::max(minHeight_, g_Config.iGEWindowH);
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MoveWindow(m_hDlg,x,y,w,h,FALSE);
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SetTimer(m_hDlg, 1, USER_TIMER_MINIMUM, nullptr);
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UpdateTextureLevel(textureLevel_);
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}
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CGEDebugger::~CGEDebugger() {
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CleanupPrimPreview();
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for (GEDebuggerTab &tabState : tabStates_) {
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RemoveTab(&tabState, GETabPosition::ALL);
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}
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delete tabs;
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delete tabsRight_;
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delete tabsTR_;
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delete fbTabs;
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}
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void CGEDebugger::SetupPreviews() {
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if (primaryWindow == nullptr) {
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primaryWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
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primaryWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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primaryWindow->SetHoverCallback([&] (int x, int y) {
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PrimaryPreviewHover(x, y);
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});
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primaryWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 1) ? MF_CHECKED : MF_UNCHECKED));
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EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, primaryTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
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break;
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case ID_GEDBG_EXPORT_IMAGE:
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if (primaryBuffer_)
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PreviewExport(primaryBuffer_);
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break;
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case ID_GEDBG_COPY_IMAGE:
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if (primaryBuffer_)
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PreviewToClipboard(primaryBuffer_, false);
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break;
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case ID_GEDBG_COPY_IMAGE_ALPHA:
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if (primaryBuffer_)
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PreviewToClipboard(primaryBuffer_, true);
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break;
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case ID_GEDBG_TRACK_PIXEL:
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primaryTrackX_ = x;
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primaryTrackY_ = y;
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break;
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case ID_GEDBG_TRACK_PIXEL_STOP:
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primaryTrackX_ = 0xFFFFFFFF;
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primaryTrackY_ = 0xFFFFFFFF;
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break;
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case ID_GEDBG_ENABLE_PREVIEW:
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previewsEnabled_ ^= 1;
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primaryWindow->Redraw();
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default:
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break;
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}
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return true;
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});
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primaryWindow->SetRedrawCallback([&] {
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HandleRedraw(1);
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});
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primaryWindow->Clear();
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}
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if (secondWindow == nullptr) {
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secondWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
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secondWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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secondWindow->SetHoverCallback([&] (int x, int y) {
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SecondPreviewHover(x, y);
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});
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secondWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 2) ? MF_CHECKED : MF_UNCHECKED));
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EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, secondTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
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break;
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case ID_GEDBG_EXPORT_IMAGE:
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if (secondBuffer_)
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PreviewExport(secondBuffer_);
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break;
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case ID_GEDBG_COPY_IMAGE:
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if (secondBuffer_)
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PreviewToClipboard(secondBuffer_, false);
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break;
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case ID_GEDBG_COPY_IMAGE_ALPHA:
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if (secondBuffer_)
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PreviewToClipboard(secondBuffer_, true);
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break;
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case ID_GEDBG_TRACK_PIXEL:
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secondTrackX_ = x;
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secondTrackY_ = y;
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break;
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case ID_GEDBG_TRACK_PIXEL_STOP:
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secondTrackX_ = 0xFFFFFFFF;
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secondTrackY_ = 0xFFFFFFFF;
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break;
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case ID_GEDBG_ENABLE_PREVIEW:
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previewsEnabled_ ^= 2;
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secondWindow->Redraw();
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default:
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break;
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}
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return true;
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});
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secondWindow->SetRedrawCallback([&] {
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HandleRedraw(2);
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});
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secondWindow->Clear();
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}
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}
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void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, char desc[256]) {
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if (primaryTrackX_ < primaryBuffer_->GetStride() && primaryTrackY_ < primaryBuffer_->GetHeight()) {
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u32 pix = primaryBuffer_->GetRawPixel(primaryTrackX_, primaryTrackY_);
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DescribePixel(pix, primaryBuffer_->GetFormat(), primaryTrackX_, primaryTrackY_, desc);
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return;
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}
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if (showClut_) {
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// In this case, we're showing the texture here.
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if (primaryIsFramebuffer_)
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snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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else
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snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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return;
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}
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_assert_msg_(primaryBuffer_ != nullptr, "Must have a valid primaryBuffer_");
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switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
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case PRIMARY_FRAMEBUF:
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snprintf(desc, 256, "Color: 0x%08x (%dx%d) fmt %s", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), GeBufferFormatToString(state.FrameBufFormat()));
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break;
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case PRIMARY_DEPTHBUF:
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snprintf(desc, 256, "Depth: 0x%08x (%dx%d)", state.getDepthBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
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break;
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case PRIMARY_STENCILBUF:
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snprintf(desc, 256, "Stencil: 0x%08x (%dx%d)", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
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break;
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}
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}
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void CGEDebugger::DescribeSecondPreview(const GPUgstate &state, char desc[256]) {
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if (secondTrackX_ != 0xFFFFFFFF) {
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uint32_t x = secondTrackX_;
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uint32_t y = secondTrackY_;
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if (showClut_) {
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uint32_t clutWidth = secondBuffer_->GetStride() / 16;
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x = y * clutWidth + x;
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y = 0;
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}
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if (x < secondBuffer_->GetStride() && y < secondBuffer_->GetHeight()) {
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u32 pix = secondBuffer_->GetRawPixel(x, y);
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DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
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return;
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}
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}
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if (showClut_) {
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snprintf(desc, 256, "CLUT: 0x%08x (%d)", state.getClutAddress(), state.getClutPaletteFormat());
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} else if (secondIsFramebuffer_) {
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snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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} else {
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snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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}
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}
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void CGEDebugger::PreviewExport(const GPUDebugBuffer *dbgBuffer) {
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const TCHAR *filter = L"PNG Image (*.png)\0*.png\0JPEG Image (*.jpg)\0*.jpg\0All files\0*.*\0\0";
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std::string fn;
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if (W32Util::BrowseForFileName(false, GetDlgHandle(), L"Save Preview Image...", nullptr, filter, L"png", fn)) {
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ScreenshotFormat fmt = fn.find(".jpg") != fn.npos ? ScreenshotFormat::JPG : ScreenshotFormat::PNG;
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Path filename(fn);
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bool saveAlpha = fmt == ScreenshotFormat::PNG;
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u8 *flipbuffer = nullptr;
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u32 w = (u32)-1;
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u32 h = (u32)-1;
450
const u8 *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
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if (buffer != nullptr) {
452
if (saveAlpha) {
453
Save8888RGBAScreenshot(filename, buffer, w, h);
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} else {
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Save888RGBScreenshot(filename, fmt, buffer, w, h);
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}
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}
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delete [] flipbuffer;
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}
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}
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void CGEDebugger::PreviewToClipboard(const GPUDebugBuffer *dbgBuffer, bool saveAlpha) {
463
if (!OpenClipboard(GetDlgHandle())) {
464
return;
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}
466
EmptyClipboard();
467
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uint8_t *flipbuffer = nullptr;
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uint32_t w = (uint32_t)-1;
470
uint32_t h = (uint32_t)-1;
471
const uint8_t *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
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if (buffer == nullptr) {
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delete [] flipbuffer;
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CloseClipboard();
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return;
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}
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uint32_t pixelSize = saveAlpha ? 4 : 3;
479
uint32_t byteStride = pixelSize * w;
480
while ((byteStride & 3) != 0)
481
++byteStride;
482
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// Various apps don't support alpha well, so also copy as PNG.
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std::vector<uint8_t> png;
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if (saveAlpha) {
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// Overallocate if we can.
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png.resize(byteStride * h);
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Save8888RGBAScreenshot(png, buffer, w, h);
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W32Util::ClipboardData png1("PNG", png.size());
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W32Util::ClipboardData png2("image/png", png.size());
492
if (!png.empty() && png1 && png2) {
493
memcpy(png1.data, png.data(), png.size());
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memcpy(png2.data, png.data(), png.size());
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png1.Set();
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png2.Set();
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}
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}
499
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W32Util::ClipboardData bitmap(CF_DIBV5, sizeof(BITMAPV5HEADER) + byteStride * h);
501
if (!bitmap) {
502
delete [] flipbuffer;
503
CloseClipboard();
504
return;
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}
506
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BITMAPV5HEADER *header = (BITMAPV5HEADER *)bitmap.data;
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header->bV5Size = sizeof(BITMAPV5HEADER);
509
header->bV5Width = w;
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header->bV5Height = h;
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header->bV5Planes = 1;
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header->bV5BitCount = saveAlpha ? 32 : 24;
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header->bV5Compression = saveAlpha ? BI_BITFIELDS : BI_RGB;
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header->bV5SizeImage = byteStride * h;
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header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
516
header->bV5Intent = LCS_GM_GRAPHICS;
517
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if (saveAlpha) {
519
header->bV5RedMask = 0x000000FF;
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header->bV5GreenMask = 0x0000FF00;
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header->bV5BlueMask = 0x00FF0000;
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// Only some applications respect the alpha mask...
523
header->bV5AlphaMask = 0xFF000000;
524
}
525
526
uint8_t *pixels = (uint8_t *)(header + 1);
527
for (uint32_t y = 0; y < h; ++y) {
528
const uint8_t *src = buffer + y * pixelSize * w;
529
uint8_t *dst = pixels + (h - y - 1) * byteStride;
530
531
if (saveAlpha) {
532
// No RB swap needed.
533
memcpy(dst, src, pixelSize * w);
534
continue;
535
}
536
537
for (uint32_t x = 0; x < w; ++x) {
538
// Have to swap B/R again for the bitmap, unfortunate.
539
dst[0] = src[2];
540
dst[1] = src[1];
541
dst[2] = src[0];
542
src += pixelSize;
543
dst += pixelSize;
544
}
545
}
546
547
delete [] flipbuffer;
548
549
bitmap.Set();
550
CloseClipboard();
551
}
552
553
void CGEDebugger::UpdatePreviews() {
554
auto memLock = Memory::Lock();
555
if (!PSP_IsInited()) {
556
return;
557
}
558
559
GPUgstate state{};
560
561
if (gpuDebug != nullptr) {
562
state = gpuDebug->GetGState();
563
}
564
565
updating_ = true;
566
if (autoFlush_)
567
GPU_FlushDrawing();
568
UpdateTextureLevel(textureLevel_);
569
UpdatePrimaryPreview(state);
570
UpdateSecondPreview(state);
571
572
u32 primOp = PrimPreviewOp();
573
if (primOp != 0) {
574
UpdatePrimPreview(primOp, 3);
575
}
576
577
wchar_t primCounter[1024]{};
578
swprintf(primCounter, ARRAY_SIZE(primCounter), L"%d/%d", PrimsThisFrame(), PrimsLastFrame());
579
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, primCounter);
580
581
for (GEDebuggerTab &tabState : tabStates_) {
582
UpdateTab(&tabState);
583
}
584
585
updating_ = false;
586
}
587
588
void CGEDebugger::UpdateTab(GEDebuggerTab *tab) {
589
auto doUpdate = [&](GETabPosition pos, TabControl *t, GEPanelIndex index) {
590
if (tab->pos & pos)
591
tab->update(tab, t, pos, tab->state[(int)index].ptr);
592
};
593
594
doUpdate(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
595
doUpdate(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
596
doUpdate(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
597
}
598
599
void CGEDebugger::AddTab(GEDebuggerTab *tab, GETabPosition mask) {
600
auto doAdd = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
601
int index = (int)pindex;
602
// On init, we still have nullptr, but already have pos, so we use that.
603
if ((mask & pos) && tab->state[index].ptr == nullptr) {
604
tab->state[index].index = t->Count();
605
tab->state[index].ptr = tab->add(tab, t, pos, m_hInstance, m_hDlg);
606
tab->pos |= pos;
607
t->ShowTab(tab->state[index].index, true);
608
if (gpuDebug)
609
tab->update(tab, t, pos, tab->state[index].ptr);
610
}
611
};
612
613
doAdd(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
614
doAdd(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
615
doAdd(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
616
}
617
618
void CGEDebugger::RemoveTab(GEDebuggerTab *tab, GETabPosition mask) {
619
auto doRemove = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
620
int index = (int)pindex;
621
if ((tab->pos & pos) && (mask & pos)) {
622
auto &state = tab->state[index];
623
_assert_(state.ptr != nullptr);
624
t->RemoveTab(state.index);
625
for (auto &tabState : tabStates_) {
626
if (tabState.state[index].index > state.index)
627
--tabState.state[index].index;
628
}
629
630
tab->remove(tab, t, pos, state.ptr);
631
tab->pos = GETabPosition((int)tab->pos & ~(int)pos);
632
state.ptr = nullptr;
633
state.index = -1;
634
}
635
};
636
637
doRemove(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
638
doRemove(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
639
doRemove(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
640
}
641
642
int CGEDebugger::HasTabIndex(GEDebuggerTab *tab, GETabPosition pos) {
643
int stateIndex = 0;
644
switch (pos) {
645
case GETabPosition::LEFT: stateIndex = (int)GEPanelIndex::LEFT; break;
646
case GETabPosition::RIGHT: stateIndex = (int)GEPanelIndex::RIGHT; break;
647
case GETabPosition::TOPRIGHT: stateIndex = (int)GEPanelIndex::TOPRIGHT; break;
648
default: _assert_msg_(false, "Invalid GE tab position"); break;
649
}
650
651
if (tab->pos & pos) {
652
auto &state = tab->state[stateIndex];
653
if (state.ptr == nullptr)
654
return -1;
655
return state.index;
656
}
657
return -1;
658
}
659
660
u32 CGEDebugger::TexturePreviewFlags(const GPUgstate &state) {
661
if (state.isTextureAlphaUsed() && !forceOpaque_) {
662
return SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_BEST_CENTER;
663
} else {
664
return SimpleGLWindow::RESIZE_BEST_CENTER;
665
}
666
}
667
668
void CGEDebugger::UpdatePrimaryPreview(const GPUgstate &state) {
669
bool bufferResult = false;
670
u32 flags = SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER;
671
672
SetupPreviews();
673
674
primaryBuffer_ = nullptr;
675
primaryIsFramebuffer_ = false;
676
if (showClut_) {
677
bufferResult = GPU_GetCurrentTexture(primaryBuffer_, textureLevel_, &primaryIsFramebuffer_);
678
flags = TexturePreviewFlags(state);
679
if (bufferResult) {
680
UpdateLastTexture(state.getTextureAddress(textureLevel_));
681
} else {
682
UpdateLastTexture((u32)-1);
683
}
684
} else {
685
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
686
case PRIMARY_FRAMEBUF:
687
bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_, GPU_DBG_FRAMEBUF_RENDER);
688
break;
689
690
case PRIMARY_DEPTHBUF:
691
bufferResult = GPU_GetCurrentDepthbuffer(primaryBuffer_);
692
break;
693
694
case PRIMARY_STENCILBUF:
695
bufferResult = GPU_GetCurrentStencilbuffer(primaryBuffer_);
696
break;
697
}
698
}
699
700
if (bufferResult && primaryBuffer_ != nullptr) {
701
auto fmt = SimpleGLWindow::Format(primaryBuffer_->GetFormat());
702
primaryWindow->SetFlags(flags);
703
primaryWindow->Draw(primaryBuffer_->GetData(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), primaryBuffer_->GetFlipped(), fmt);
704
705
char desc[256];
706
wchar_t w_desc[256];
707
DescribePrimaryPreview(state, desc);
708
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
709
710
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
711
} else if (primaryWindow != nullptr) {
712
primaryWindow->Clear();
713
primaryBuffer_ = nullptr;
714
715
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"Failed");
716
}
717
}
718
719
void CGEDebugger::UpdateSecondPreview(const GPUgstate &state) {
720
bool bufferResult = false;
721
722
SetupPreviews();
723
724
secondBuffer_ = nullptr;
725
secondIsFramebuffer_ = false;
726
if (showClut_) {
727
bufferResult = GPU_GetCurrentClut(secondBuffer_);
728
} else {
729
bufferResult = GPU_GetCurrentTexture(secondBuffer_, textureLevel_, &secondIsFramebuffer_);
730
if (bufferResult) {
731
UpdateLastTexture(state.getTextureAddress(textureLevel_));
732
} else {
733
UpdateLastTexture((u32)-1);
734
}
735
}
736
737
if (bufferResult) {
738
auto fmt = SimpleGLWindow::Format(secondBuffer_->GetFormat());
739
secondWindow->SetFlags(TexturePreviewFlags(state));
740
if (showClut_) {
741
// Reduce the stride so it's easier to see.
742
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride() / 16, secondBuffer_->GetHeight() * 16, secondBuffer_->GetFlipped(), fmt);
743
} else {
744
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride(), secondBuffer_->GetHeight(), secondBuffer_->GetFlipped(), fmt);
745
}
746
747
char desc[256];
748
DescribeSecondPreview(state, desc);
749
wchar_t w_desc[256];
750
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
751
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
752
} else if (secondWindow != nullptr) {
753
secondWindow->Clear();
754
secondBuffer_ = nullptr;
755
756
if (gpuDebug == nullptr || state.isTextureMapEnabled()) {
757
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: failed");
758
} else {
759
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: disabled");
760
}
761
}
762
}
763
764
void CGEDebugger::PrimaryPreviewHover(int x, int y) {
765
if (primaryBuffer_ == nullptr) {
766
return;
767
}
768
769
SetupPreviews();
770
771
char desc[256] = {0};
772
773
if (!primaryWindow->HasTex()) {
774
desc[0] = 0;
775
} else if (x < 0 || y < 0) {
776
// This means they left the area.
777
GPUgstate state{};
778
if (gpuDebug != nullptr) {
779
state = gpuDebug->GetGState();
780
}
781
DescribePrimaryPreview(state, desc);
782
} else {
783
// Coordinates are relative to actual framebuffer size.
784
u32 pix = primaryBuffer_->GetRawPixel(x, y);
785
DescribePixel(pix, primaryBuffer_->GetFormat(), x, y, desc);
786
}
787
788
wchar_t w_desc[256];
789
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
790
791
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
792
}
793
794
void CGEDebugger::SecondPreviewHover(int x, int y) {
795
if (secondBuffer_ == nullptr) {
796
return;
797
}
798
799
char desc[256] = {0};
800
801
if (!secondWindow->HasTex()) {
802
desc[0] = 0;
803
} else if (x < 0 || y < 0) {
804
// This means they left the area.
805
GPUgstate state{};
806
if (gpuDebug != nullptr) {
807
state = gpuDebug->GetGState();
808
}
809
DescribeSecondPreview(state, desc);
810
} else {
811
if (showClut_) {
812
// Use the clut index, rather than coords.
813
uint32_t clutWidth = secondBuffer_->GetStride() / 16;
814
u32 pix = secondBuffer_->GetRawPixel(y * clutWidth + x, 0);
815
DescribePixel(pix, secondBuffer_->GetFormat(), y * clutWidth + x, 0, desc);
816
} else {
817
u32 pix = secondBuffer_->GetRawPixel(x, y);
818
DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
819
}
820
}
821
wchar_t w_desc[256];
822
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
823
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
824
}
825
826
void CGEDebugger::DescribePixel(u32 pix, GPUDebugBufferFormat fmt, int x, int y, char desc[256]) {
827
switch (fmt) {
828
case GPU_DBG_FORMAT_565:
829
case GPU_DBG_FORMAT_565_REV:
830
case GPU_DBG_FORMAT_5551:
831
case GPU_DBG_FORMAT_5551_REV:
832
case GPU_DBG_FORMAT_5551_BGRA:
833
case GPU_DBG_FORMAT_4444:
834
case GPU_DBG_FORMAT_4444_REV:
835
case GPU_DBG_FORMAT_4444_BGRA:
836
case GPU_DBG_FORMAT_8888:
837
case GPU_DBG_FORMAT_8888_BGRA:
838
DescribePixelRGBA(pix, fmt, x, y, desc);
839
break;
840
841
case GPU_DBG_FORMAT_16BIT:
842
snprintf(desc, 256, "%d,%d: %d / %f", x, y, pix, pix * (1.0f / 65535.0f));
843
break;
844
845
case GPU_DBG_FORMAT_8BIT:
846
snprintf(desc, 256, "%d,%d: %d / %f", x, y, pix, pix * (1.0f / 255.0f));
847
break;
848
849
case GPU_DBG_FORMAT_24BIT_8X:
850
{
851
DepthScaleFactors depthScale = GetDepthScaleFactors(gstate_c.UseFlags());
852
// These are only ever going to be depth values, so let's also show scaled to 16 bit.
853
snprintf(desc, 256, "%d,%d: %d / %f / %f", x, y, pix & 0x00FFFFFF, (pix & 0x00FFFFFF) * (1.0f / 16777215.0f), depthScale.DecodeToU16((pix & 0x00FFFFFF) * (1.0f / 16777215.0f)));
854
break;
855
}
856
857
case GPU_DBG_FORMAT_24BIT_8X_DIV_256:
858
{
859
// These are only ever going to be depth values, so let's also show scaled to 16 bit.
860
int z24 = pix & 0x00FFFFFF;
861
int z16 = z24 - 0x800000 + 0x8000;
862
snprintf(desc, 256, "%d,%d: %d / %f", x, y, z16, z16 * (1.0f / 65535.0f));
863
}
864
break;
865
866
case GPU_DBG_FORMAT_24X_8BIT:
867
snprintf(desc, 256, "%d,%d: %d / %f", x, y, (pix >> 24) & 0xFF, ((pix >> 24) & 0xFF) * (1.0f / 255.0f));
868
break;
869
870
case GPU_DBG_FORMAT_FLOAT: {
871
float pixf = *(float *)&pix;
872
DepthScaleFactors depthScale = GetDepthScaleFactors(gstate_c.UseFlags());
873
snprintf(desc, 256, "%d,%d: %f / %f", x, y, pixf, depthScale.DecodeToU16(pixf));
874
break;
875
}
876
877
case GPU_DBG_FORMAT_FLOAT_DIV_256:
878
{
879
double z = *(float *)&pix;
880
int z24 = (int)(z * 16777215.0);
881
882
DepthScaleFactors factors = GetDepthScaleFactors(gstate_c.UseFlags());
883
// TODO: Use GetDepthScaleFactors here too, verify it's the same.
884
int z16 = z24 - 0x800000 + 0x8000;
885
886
int z16_2 = factors.DecodeToU16(z);
887
888
snprintf(desc, 256, "%d,%d: %d / %f", x, y, z16, (z - 0.5 + (1.0 / 512.0)) * 256.0);
889
}
890
break;
891
892
default:
893
snprintf(desc, 256, "Unexpected format");
894
}
895
}
896
897
void CGEDebugger::DescribePixelRGBA(u32 pix, GPUDebugBufferFormat fmt, int x, int y, char desc[256]) {
898
u32 r = -1, g = -1, b = -1, a = -1;
899
900
switch (fmt) {
901
case GPU_DBG_FORMAT_565:
902
r = Convert5To8((pix >> 0) & 0x1F);
903
g = Convert6To8((pix >> 5) & 0x3F);
904
b = Convert5To8((pix >> 11) & 0x1F);
905
break;
906
case GPU_DBG_FORMAT_565_REV:
907
b = Convert5To8((pix >> 0) & 0x1F);
908
g = Convert6To8((pix >> 5) & 0x3F);
909
r = Convert5To8((pix >> 11) & 0x1F);
910
break;
911
case GPU_DBG_FORMAT_5551:
912
r = Convert5To8((pix >> 0) & 0x1F);
913
g = Convert5To8((pix >> 5) & 0x1F);
914
b = Convert5To8((pix >> 10) & 0x1F);
915
a = (pix >> 15) & 1 ? 255 : 0;
916
break;
917
case GPU_DBG_FORMAT_5551_REV:
918
a = pix & 1 ? 255 : 0;
919
b = Convert5To8((pix >> 1) & 0x1F);
920
g = Convert5To8((pix >> 6) & 0x1F);
921
r = Convert5To8((pix >> 11) & 0x1F);
922
break;
923
case GPU_DBG_FORMAT_5551_BGRA:
924
b = Convert5To8((pix >> 0) & 0x1F);
925
g = Convert5To8((pix >> 5) & 0x1F);
926
r = Convert5To8((pix >> 10) & 0x1F);
927
a = (pix >> 15) & 1 ? 255 : 0;
928
break;
929
case GPU_DBG_FORMAT_4444:
930
r = Convert4To8((pix >> 0) & 0x0F);
931
g = Convert4To8((pix >> 4) & 0x0F);
932
b = Convert4To8((pix >> 8) & 0x0F);
933
a = Convert4To8((pix >> 12) & 0x0F);
934
break;
935
case GPU_DBG_FORMAT_4444_REV:
936
a = Convert4To8((pix >> 0) & 0x0F);
937
b = Convert4To8((pix >> 4) & 0x0F);
938
g = Convert4To8((pix >> 8) & 0x0F);
939
r = Convert4To8((pix >> 12) & 0x0F);
940
break;
941
case GPU_DBG_FORMAT_4444_BGRA:
942
b = Convert4To8((pix >> 0) & 0x0F);
943
g = Convert4To8((pix >> 4) & 0x0F);
944
r = Convert4To8((pix >> 8) & 0x0F);
945
a = Convert4To8((pix >> 12) & 0x0F);
946
break;
947
case GPU_DBG_FORMAT_8888:
948
r = (pix >> 0) & 0xFF;
949
g = (pix >> 8) & 0xFF;
950
b = (pix >> 16) & 0xFF;
951
a = (pix >> 24) & 0xFF;
952
break;
953
case GPU_DBG_FORMAT_8888_BGRA:
954
b = (pix >> 0) & 0xFF;
955
g = (pix >> 8) & 0xFF;
956
r = (pix >> 16) & 0xFF;
957
a = (pix >> 24) & 0xFF;
958
break;
959
960
default:
961
snprintf(desc, 256, "Unexpected format");
962
return;
963
}
964
965
snprintf(desc, 256, "%d,%d: r=%d, g=%d, b=%d, a=%d", x, y, r, g, b, a);
966
}
967
968
void CGEDebugger::UpdateTextureLevel(int level) {
969
GPUgstate state{};
970
if (gpuDebug != nullptr) {
971
state = gpuDebug->GetGState();
972
}
973
974
int maxValid = 0;
975
for (int i = 1; i < state.getTextureMaxLevel() + 1; ++i) {
976
if (state.getTextureAddress(i) != 0) {
977
maxValid = i;
978
}
979
}
980
981
textureLevel_ = std::min(std::max(0, level), maxValid);
982
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELDOWN), textureLevel_ > 0);
983
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELUP), textureLevel_ < maxValid);
984
}
985
986
void CGEDebugger::UpdateSize(WORD width, WORD height) {
987
// only resize the tabs for now
988
HWND tabControl = GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB);
989
HWND tabControlRight = GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB);
990
HWND tabControlTR = GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB);
991
992
RECT tabRect;
993
GetWindowRect(tabControl,&tabRect);
994
MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&tabRect,2);
995
996
// Assume the same gap (tabRect.left) on all sides.
997
if (tabsRight_ && tabsRight_->Count() == 0) {
998
tabRect.right = tabRect.left + (width - tabRect.left * 2);
999
} else {
1000
tabRect.right = tabRect.left + (width / 2 - tabRect.left * 2);
1001
}
1002
tabRect.bottom = tabRect.top + (height - tabRect.top - tabRect.left);
1003
1004
RECT tabRectRight = tabRect;
1005
if (tabs && tabsRight_ && tabs->Count() == 0 && tabsRight_->Count() != 0) {
1006
tabRect.right = tabRect.left;
1007
tabRect.bottom = tabRect.top;
1008
} else {
1009
tabRectRight.left += tabRect.right;
1010
tabRectRight.right += tabRect.right + tabRect.left;
1011
}
1012
1013
RECT frameRect;
1014
HWND frameWnd = GetDlgItem(m_hDlg, IDC_GEDBG_FRAME);
1015
GetWindowRect(frameWnd, &frameRect);
1016
MapWindowPoints(HWND_DESKTOP, m_hDlg, (LPPOINT)&frameRect, 2);
1017
1018
RECT trRect = { frameRect.right + 10, frameRect.top, tabRectRight.right, tabRectRight.top };
1019
if (tabsTR_ && tabsTR_->Count() == 0) {
1020
trRect.right = trRect.left;
1021
trRect.bottom = trRect.top;
1022
}
1023
1024
MoveWindow(tabControl, tabRect.left, tabRect.top, tabRect.right - tabRect.left, tabRect.bottom - tabRect.top, TRUE);
1025
MoveWindow(tabControlRight, tabRectRight.left, tabRectRight.top, tabRectRight.right - tabRectRight.left, tabRectRight.bottom - tabRectRight.top, TRUE);
1026
MoveWindow(tabControlTR, trRect.left, trRect.top, trRect.right - trRect.left, trRect.bottom - trRect.top, TRUE);
1027
}
1028
1029
void CGEDebugger::SavePosition() {
1030
RECT rc;
1031
// Don't save while we're still loading.
1032
if (tabs && GetWindowRect(m_hDlg, &rc)) {
1033
g_Config.iGEWindowX = rc.left;
1034
g_Config.iGEWindowY = rc.top;
1035
g_Config.iGEWindowW = rc.right - rc.left;
1036
g_Config.iGEWindowH = rc.bottom - rc.top;
1037
}
1038
}
1039
1040
BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
1041
switch (message) {
1042
case WM_INITDIALOG:
1043
return TRUE;
1044
1045
case WM_GETMINMAXINFO:
1046
{
1047
MINMAXINFO* minmax = (MINMAXINFO*) lParam;
1048
minmax->ptMinTrackSize.x = minWidth_;
1049
minmax->ptMinTrackSize.y = minHeight_;
1050
}
1051
return TRUE;
1052
1053
case WM_SIZE:
1054
UpdateSize(LOWORD(lParam), HIWORD(lParam));
1055
SavePosition();
1056
return TRUE;
1057
1058
case WM_MOVE:
1059
SavePosition();
1060
return TRUE;
1061
1062
case WM_CLOSE:
1063
GPUDebug::SetActive(false);
1064
1065
stepCountDlg.Show(false);
1066
Show(false);
1067
return TRUE;
1068
1069
case WM_SHOWWINDOW:
1070
SetupPreviews();
1071
break;
1072
1073
case WM_ACTIVATE:
1074
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
1075
g_activeWindow = WINDOW_GEDEBUGGER;
1076
} else {
1077
g_activeWindow = WINDOW_OTHER;
1078
}
1079
break;
1080
1081
case WM_TIMER:
1082
if (GPUStepping::IsStepping()) {
1083
static int lastCounter = 0;
1084
if (lastCounter != GPUStepping::GetSteppingCounter()) {
1085
UpdatePreviews();
1086
lastCounter = GPUStepping::GetSteppingCounter();
1087
}
1088
} else if (!PSP_IsInited() && primaryBuffer_) {
1089
SendMessage(m_hDlg, WM_COMMAND, IDC_GEDBG_RESUME, 0);
1090
}
1091
break;
1092
1093
case WM_NOTIFY:
1094
switch (wParam)
1095
{
1096
case IDC_GEDBG_MAINTAB:
1097
tabs->HandleNotify(lParam);
1098
if (gpuDebug != nullptr) {
1099
for (GEDebuggerTab &tabState : tabStates_) {
1100
if (tabState.type == GETabType::LISTS)
1101
UpdateTab(&tabState);
1102
}
1103
}
1104
CheckTabMessage(tabs, GETabPosition::LEFT, lParam);
1105
break;
1106
case IDC_GEDBG_RIGHTTAB:
1107
tabsRight_->HandleNotify(lParam);
1108
CheckTabMessage(tabsRight_, GETabPosition::RIGHT, lParam);
1109
break;
1110
case IDC_GEDBG_TOPRIGHTTAB:
1111
tabsTR_->HandleNotify(lParam);
1112
CheckTabMessage(tabsTR_, GETabPosition::TOPRIGHT, lParam);
1113
break;
1114
case IDC_GEDBG_FBTABS:
1115
fbTabs->HandleNotify(lParam);
1116
if (GPUDebug::IsActive() && gpuDebug != nullptr) {
1117
UpdatePreviews();
1118
}
1119
break;
1120
}
1121
break;
1122
1123
case WM_MENUSELECT:
1124
UpdateMenus();
1125
break;
1126
1127
case WM_COMMAND:
1128
switch (LOWORD(wParam)) {
1129
case IDC_GEDBG_STEPDRAW:
1130
SetBreakNext(BreakNext::DRAW);
1131
break;
1132
1133
case IDC_GEDBG_STEP:
1134
SetBreakNext(BreakNext::OP);
1135
break;
1136
1137
case IDC_GEDBG_STEPTEX:
1138
SetBreakNext(BreakNext::TEX);
1139
break;
1140
1141
case IDC_GEDBG_STEPFRAME:
1142
SetBreakNext(BreakNext::FRAME);
1143
break;
1144
1145
case IDC_GEDBG_STEPVSYNC:
1146
SetBreakNext(BreakNext::VSYNC);
1147
break;
1148
1149
case IDC_GEDBG_STEPPRIM:
1150
SetBreakNext(BreakNext::PRIM);
1151
break;
1152
1153
case IDC_GEDBG_STEPCURVE:
1154
SetBreakNext(BreakNext::CURVE);
1155
break;
1156
1157
case IDC_GEDBG_STEPCOUNT:
1158
stepCountDlg.Show(true);
1159
break;
1160
1161
case IDC_GEDBG_BREAKTEX:
1162
{
1163
GPUDebug::SetActive(true);
1164
if (!gpuDebug) {
1165
break;
1166
}
1167
const auto state = gpuDebug->GetGState();
1168
u32 texAddr = state.getTextureAddress(textureLevel_);
1169
// TODO: Better interface that allows add/remove or something.
1170
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Texture Address", texAddr, texAddr)) {
1171
if (IsTextureBreakpoint(texAddr)) {
1172
RemoveTextureBreakpoint(texAddr);
1173
} else {
1174
AddTextureBreakpoint(texAddr);
1175
}
1176
}
1177
}
1178
break;
1179
1180
case IDC_GEDBG_BREAKTARGET:
1181
{
1182
GPUDebug::SetActive(true);
1183
if (!gpuDebug) {
1184
break;
1185
}
1186
const auto state = gpuDebug->GetGState();
1187
u32 fbAddr = state.getFrameBufRawAddress();
1188
// TODO: Better interface that allows add/remove or something.
1189
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Framebuffer Address", fbAddr, fbAddr)) {
1190
if (IsRenderTargetBreakpoint(fbAddr)) {
1191
RemoveRenderTargetBreakpoint(fbAddr);
1192
} else {
1193
AddRenderTargetBreakpoint(fbAddr);
1194
}
1195
}
1196
}
1197
break;
1198
1199
case IDC_GEDBG_TEXLEVELDOWN:
1200
UpdateTextureLevel(textureLevel_ - 1);
1201
if (GPUDebug::IsActive() && gpuDebug != nullptr) {
1202
UpdatePreviews();
1203
}
1204
break;
1205
1206
case IDC_GEDBG_TEXLEVELUP:
1207
UpdateTextureLevel(textureLevel_ + 1);
1208
if (GPUDebug::IsActive() && gpuDebug != nullptr) {
1209
UpdatePreviews();
1210
}
1211
break;
1212
1213
case IDC_GEDBG_RESUME:
1214
SetupPreviews();
1215
primaryWindow->Clear();
1216
secondWindow->Clear();
1217
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"");
1218
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"");
1219
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, L"");
1220
1221
SetBreakNext(BreakNext::NONE);
1222
break;
1223
1224
case IDC_GEDBG_RECORD:
1225
GPURecord::RecordNextFrame([](const Path &path) {
1226
// Opens a Windows Explorer window with the file, when done.
1227
System_ShowFileInFolder(path);
1228
});
1229
break;
1230
1231
case IDC_GEDBG_FLUSH:
1232
if (GPUDebug::IsActive() && gpuDebug != nullptr) {
1233
if (!autoFlush_)
1234
GPU_FlushDrawing();
1235
UpdatePreviews();
1236
}
1237
break;
1238
1239
case IDC_GEDBG_FLUSHAUTO:
1240
autoFlush_ = !autoFlush_;
1241
break;
1242
1243
case IDC_GEDBG_FORCEOPAQUE:
1244
if (GPUDebug::IsActive() && gpuDebug != nullptr) {
1245
forceOpaque_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
1246
UpdatePreviews();
1247
}
1248
break;
1249
1250
case IDC_GEDBG_SHOWCLUT:
1251
if (GPUDebug::IsActive() && gpuDebug != nullptr) {
1252
showClut_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_SHOWCLUT), BM_GETCHECK, 0, 0) != 0;
1253
UpdatePreviews();
1254
}
1255
break;
1256
1257
case IDC_GEDBG_SETPRIMFILTER:
1258
{
1259
std::string value = GPUDebug::GetRestrictPrims();
1260
if (InputBox_GetString(GetModuleHandle(NULL), m_hDlg, L"Prim counter ranges", value, value)) {
1261
GPUDebug::SetRestrictPrims(value.c_str());
1262
}
1263
break;
1264
}
1265
}
1266
break;
1267
1268
case WM_GEDBG_STEPDISPLAYLIST:
1269
SetBreakNext(BreakNext::OP);
1270
break;
1271
1272
case WM_GEDBG_TOGGLEPCBREAKPOINT:
1273
{
1274
GPUDebug::SetActive(true);
1275
u32 pc = (u32)wParam;
1276
bool temp;
1277
bool isBreak = IsAddressBreakpoint(pc, temp);
1278
if (isBreak && !temp) {
1279
if (GetAddressBreakpointCond(pc, nullptr)) {
1280
int ret = MessageBox(m_hDlg, L"This breakpoint has a custom condition.\nDo you want to remove it?", L"Confirmation", MB_YESNO);
1281
if (ret == IDYES)
1282
RemoveAddressBreakpoint(pc);
1283
} else {
1284
RemoveAddressBreakpoint(pc);
1285
}
1286
} else {
1287
AddAddressBreakpoint(pc);
1288
}
1289
}
1290
break;
1291
1292
case WM_GEDBG_RUNTOWPARAM:
1293
{
1294
GPUDebug::SetActive(true);
1295
u32 pc = (u32)wParam;
1296
AddAddressBreakpoint(pc, true);
1297
SendMessage(m_hDlg,WM_COMMAND,IDC_GEDBG_RESUME,0);
1298
}
1299
break;
1300
1301
case WM_GEDBG_SETCMDWPARAM:
1302
GPU_SetCmdValue((u32)wParam);
1303
break;
1304
1305
case WM_GEDBG_UPDATE_WATCH:
1306
// Just a notification to update.
1307
for (GEDebuggerTab &tabState : tabStates_) {
1308
if (tabState.type == GETabType::WATCH)
1309
UpdateTab(&tabState);
1310
}
1311
break;
1312
}
1313
1314
return FALSE;
1315
}
1316
1317
void CGEDebugger::CheckTabMessage(TabControl *t, GETabPosition pos, LPARAM lParam) {
1318
NMHDR *msg = (LPNMHDR)lParam;
1319
if (msg->code != NM_RCLICK)
1320
return;
1321
1322
POINT cursorPos;
1323
GetCursorPos(&cursorPos);
1324
int tabIndex = t->HitTest(cursorPos);
1325
if (tabIndex == -1)
1326
return;
1327
1328
// Find the tabState that was clicked on.
1329
GEDebuggerTab *tab = nullptr;
1330
int tabStateIndex = 0;
1331
for (int i = 0; i < (int)tabStates_.size(); ++i) {
1332
GEDebuggerTab &tabState = tabStates_[i];
1333
int foundIndex = HasTabIndex(&tabState, pos);
1334
if (foundIndex == tabIndex) {
1335
tab = &tabState;
1336
tabStateIndex = i;
1337
break;
1338
}
1339
}
1340
// Shouldn't normally happen... maybe we added some other type of tab.
1341
if (!tab)
1342
return;
1343
1344
int currentPanels = 0;
1345
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
1346
if (tab->state[i].index != -1 && tab->state[i].ptr)
1347
currentPanels++;
1348
}
1349
1350
HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_TABS);
1351
static const int itemIDs[] = { ID_GEDBG_SHOWONLEFT, ID_GEDBG_SHOWONRIGHT, ID_GEDBG_SHOWONTOPRIGHT };
1352
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
1353
bool active = tab->state[i].index != -1 && tab->state[i].ptr;
1354
bool disabled = active && currentPanels == 1;
1355
CheckMenuItem(subMenu, itemIDs[i], active ? MF_CHECKED : MF_UNCHECKED);
1356
EnableMenuItem(subMenu, itemIDs[i], disabled ? MF_GRAYED : MF_ENABLED);
1357
}
1358
1359
auto toggleState = [&](GEPanelIndex i, GETabPosition pos, uint32_t &configured) {
1360
auto &state = tab->state[(int)i];
1361
bool removing = state.index != -1 && state.ptr;
1362
if (removing) {
1363
RemoveTab(tab, pos);
1364
configured &= ~(1 << tabStateIndex);
1365
} else {
1366
AddTab(tab, pos);
1367
configured |= 1 << tabStateIndex;
1368
}
1369
1370
RECT rc;
1371
GetClientRect(m_hDlg, &rc);
1372
UpdateSize(rc.right - rc.left, rc.bottom - rc.top);
1373
};
1374
1375
switch (TriggerContextMenu(ContextMenuID::GEDBG_TABS, m_hDlg, ContextPoint::FromCursor())) {
1376
case ID_GEDBG_SHOWONLEFT:
1377
toggleState(GEPanelIndex::LEFT, GETabPosition::LEFT, g_Config.uGETabsLeft);
1378
break;
1379
1380
case ID_GEDBG_SHOWONRIGHT:
1381
toggleState(GEPanelIndex::RIGHT, GETabPosition::RIGHT, g_Config.uGETabsRight);
1382
break;
1383
1384
case ID_GEDBG_SHOWONTOPRIGHT:
1385
toggleState(GEPanelIndex::TOPRIGHT, GETabPosition::TOPRIGHT, g_Config.uGETabsTopRight);
1386
break;
1387
1388
default:
1389
// Cancel, that's fine.
1390
break;
1391
}
1392
}
1393
1394
void CGEDebugger::UpdateMenus() {
1395
CheckMenuItem(GetMenu(m_hDlg), IDC_GEDBG_FLUSHAUTO, MF_BYCOMMAND | (autoFlush_ ? MF_CHECKED : MF_UNCHECKED));
1396
}
1397
1398