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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/Windows/GEDebugger/GEDebugger.cpp
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <functional>
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#include <set>
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#include <string>
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#include <vector>
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#include "Common/CommonWindows.h"
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#include <commctrl.h>
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/StringUtils.h"
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#include "Common/System/System.h"
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#include "Common/System/Request.h"
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#include "Core/Config.h"
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#include "Core/Screenshot.h"
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#include "Core/RetroAchievements.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Windows/GEDebugger/SimpleGLWindow.h"
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#include "Windows/GEDebugger/CtrlDisplayListView.h"
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#include "Windows/GEDebugger/TabDisplayLists.h"
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#include "Windows/GEDebugger/TabState.h"
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#include "Windows/GEDebugger/TabVertices.h"
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#include "Windows/W32Util/ContextMenu.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/InputBox.h"
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#include "Windows/MainWindow.h"
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#include "Windows/main.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/Common/GPUStateUtils.h"
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#include "GPU/GPUState.h"
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#include "GPU/Debugger/Breakpoints.h"
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#include "GPU/Debugger/Debugger.h"
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#include "GPU/Debugger/Record.h"
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#include "GPU/Debugger/State.h"
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#include "GPU/Debugger/Stepping.h"
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using namespace GPUStepping;
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enum PrimaryDisplayType {
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PRIMARY_FRAMEBUF,
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PRIMARY_DEPTHBUF,
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PRIMARY_STENCILBUF,
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};
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enum class GEPanelIndex {
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LEFT,
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RIGHT,
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TOPRIGHT,
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COUNT,
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};
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static void *AddDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
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HWND wnd = tabs->AddTabWindow(L"CtrlDisplayListView", tab->name);
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return CtrlDisplayListView::getFrom(wnd);
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}
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static void RemoveDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
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DestroyWindow(view->GetHWND());
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}
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static void UpdateDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
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DisplayList list;
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if (gpuDebug != nullptr && gpuDebug->GetCurrentDisplayList(list)) {
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view->setDisplayList(list);
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} else {
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view->clearDisplayList();
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}
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}
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template <typename T>
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static void *AddStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
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T *w = new T(inst, parent);
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tabs->AddTabDialog(w, tab->name);
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return w;
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}
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static void RemoveStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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Dialog *view = (Dialog *)ptr;
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delete view;
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}
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static void UpdateStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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Dialog *view = (Dialog *)ptr;
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view->Update();
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}
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static const std::vector<GEDebuggerTab> defaultTabs = {
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{ L"Display List", GETabPosition::LEFT, GETabType::LIST_DISASM, {}, &AddDisplayListTab, &RemoveDisplayListTab, &UpdateDisplayListTab },
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{ L"Flags", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateFlags>, &RemoveStateTab, &UpdateStateTab },
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{ L"Light", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateLighting>, &RemoveStateTab, &UpdateStateTab },
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{ L"Texture", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateTexture>, &RemoveStateTab, &UpdateStateTab },
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{ L"Settings", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateSettings>, &RemoveStateTab, &UpdateStateTab },
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{ L"Verts", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabVertices>, &RemoveStateTab, &UpdateStateTab },
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{ L"Matrices", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabMatrices>, &RemoveStateTab, &UpdateStateTab },
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{ L"Lists", GETabPosition::LEFT, GETabType::LISTS, {}, &AddStateTab<TabDisplayLists>, &RemoveStateTab, &UpdateStateTab },
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{ L"Watch", GETabPosition::LEFT, GETabType::WATCH, {}, &AddStateTab<TabStateWatch>, &RemoveStateTab, &UpdateStateTab },
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};
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StepCountDlg::StepCountDlg(HINSTANCE _hInstance, HWND _hParent) : Dialog((LPCSTR)IDD_GEDBG_STEPCOUNT, _hInstance, _hParent) {
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DialogManager::AddDlg(this);
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for (int i = 0; i < 4; i++) // Add items 1, 10, 100, 1000
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SendMessageA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), CB_ADDSTRING, 0, (LPARAM)std::to_string((int)pow(10, i)).c_str());
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SetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), "1");
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}
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StepCountDlg::~StepCountDlg() {
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DialogManager::RemoveDlg(this);
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}
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void StepCountDlg::Jump(int count, bool relative) {
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if (relative && count == 0)
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return;
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gpuDebug->SetBreakNext(GPUDebug::BreakNext::COUNT);
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gpuDebug->SetBreakCount(count, relative);
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};
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BOOL StepCountDlg::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
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int count;
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bool relative;
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auto GetValue = [&]() {
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char str[7]; // +/-99999\0
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GetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), str, 7);
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relative = str[0] == '+' || str[0] == '-';
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return TryParse(str, &count);
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};
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switch (message) {
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case WM_CLOSE:
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Show(false);
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return TRUE;
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case WM_COMMAND:
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switch (wParam) {
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case IDC_GEDBG_STEPCOUNT_DEC:
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if (GetValue())
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Jump(-abs(count), true);
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return TRUE;
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case IDC_GEDBG_STEPCOUNT_INC:
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if (GetValue())
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Jump(abs(count), true);
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return TRUE;
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case IDC_GEDBG_STEPCOUNT_JUMP:
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if (GetValue())
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Jump(abs(count), false);
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return TRUE;
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case IDOK:
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if (GetValue())
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Jump(count, relative);
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Show(false);
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return TRUE;
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case IDCANCEL:
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SetFocus(m_hParent);
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Show(false);
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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void CGEDebugger::Init() {
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SimpleGLWindow::RegisterClass();
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CtrlDisplayListView::registerClass();
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}
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CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
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: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent)
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, stepCountDlg(_hInstance, m_hDlg) {
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SetMenu(m_hDlg, LoadMenu(_hInstance, MAKEINTRESOURCE(IDR_GEDBG_MENU)));
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// minimum size = a little more than the default
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RECT windowRect;
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GetWindowRect(m_hDlg, &windowRect);
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minWidth_ = windowRect.right-windowRect.left + 10;
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minHeight_ = windowRect.bottom-windowRect.top + 10;
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// it's ugly, but .rc coordinates don't match actual pixels and it screws
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// up both the size and the aspect ratio
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RECT frameRect;
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HWND frameWnd = GetDlgItem(m_hDlg,IDC_GEDBG_FRAME);
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GetWindowRect(frameWnd,&frameRect);
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MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&frameRect,2);
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MoveWindow(frameWnd,frameRect.left,frameRect.top,512,272,TRUE);
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tabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB));
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tabsRight_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB));
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tabsTR_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB));
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fbTabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_FBTABS));
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fbTabs->SetMinTabWidth(50);
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// Must be in the same order as PrimaryDisplayType.
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fbTabs->AddTab(NULL, L"Color");
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fbTabs->AddTab(NULL, L"Depth");
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fbTabs->AddTab(NULL, L"Stencil");
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fbTabs->ShowTab(0, true);
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tabStates_ = defaultTabs;
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// Restore settings, if any set.
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_assert_msg_(defaultTabs.size() <= 32, "Cannot have more than 32 tabs");
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if ((g_Config.uGETabsLeft | g_Config.uGETabsRight | g_Config.uGETabsTopRight) != 0) {
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for (int i = 0; i < (int)tabStates_.size(); ++i) {
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int mask = 1 << i;
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tabStates_[i].pos = (GETabPosition)0;
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if (g_Config.uGETabsLeft & mask)
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tabStates_[i].pos |= GETabPosition::LEFT;
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if (g_Config.uGETabsRight & mask)
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tabStates_[i].pos |= GETabPosition::RIGHT;
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if (g_Config.uGETabsTopRight & mask)
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tabStates_[i].pos |= GETabPosition::TOPRIGHT;
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// If this is a new tab, add it to left.
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if (tabStates_[i].pos == (GETabPosition)0) {
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tabStates_[i].pos |= GETabPosition::LEFT;
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g_Config.uGETabsLeft |= 1 << i;
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}
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}
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} else {
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g_Config.uGETabsLeft = (1 << tabStates_.size()) - 1;
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}
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for (GEDebuggerTab &tabState : tabStates_) {
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AddTab(&tabState, tabState.pos);
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}
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if (tabs->Count() > 0)
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tabs->ShowTab(0, true);
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if (tabsRight_->Count() > 0)
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tabsRight_->ShowTab(0, true);
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if (tabsTR_->Count() > 0)
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tabsTR_->ShowTab(0, true);
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// set window position
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int x = g_Config.iGEWindowX == -1 ? windowRect.left : g_Config.iGEWindowX;
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int y = g_Config.iGEWindowY == -1 ? windowRect.top : g_Config.iGEWindowY;
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int w = g_Config.iGEWindowW == -1 ? minWidth_ : std::max(minWidth_, g_Config.iGEWindowW);
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int h = g_Config.iGEWindowH == -1 ? minHeight_ : std::max(minHeight_, g_Config.iGEWindowH);
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MoveWindow(m_hDlg,x,y,w,h,FALSE);
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SetTimer(m_hDlg, 1, USER_TIMER_MINIMUM, nullptr);
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UpdateTextureLevel(textureLevel_);
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}
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CGEDebugger::~CGEDebugger() {
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CleanupPrimPreview();
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for (GEDebuggerTab &tabState : tabStates_) {
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RemoveTab(&tabState, GETabPosition::ALL);
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}
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delete tabs;
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delete tabsRight_;
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delete tabsTR_;
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delete fbTabs;
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}
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void CGEDebugger::SetupPreviews() {
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if (primaryWindow == nullptr) {
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primaryWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
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primaryWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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primaryWindow->SetHoverCallback([&] (int x, int y) {
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PrimaryPreviewHover(x, y);
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});
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primaryWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 1) ? MF_CHECKED : MF_UNCHECKED));
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EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, primaryTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
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break;
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case ID_GEDBG_EXPORT_IMAGE:
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if (primaryBuffer_)
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PreviewExport(primaryBuffer_);
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break;
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case ID_GEDBG_COPY_IMAGE:
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if (primaryBuffer_)
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PreviewToClipboard(primaryBuffer_, false);
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break;
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case ID_GEDBG_COPY_IMAGE_ALPHA:
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if (primaryBuffer_)
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PreviewToClipboard(primaryBuffer_, true);
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break;
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case ID_GEDBG_TRACK_PIXEL:
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primaryTrackX_ = x;
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primaryTrackY_ = y;
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break;
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case ID_GEDBG_TRACK_PIXEL_STOP:
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primaryTrackX_ = 0xFFFFFFFF;
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primaryTrackY_ = 0xFFFFFFFF;
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break;
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case ID_GEDBG_ENABLE_PREVIEW:
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previewsEnabled_ ^= 1;
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primaryWindow->Redraw();
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break;
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default:
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break;
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}
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return true;
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});
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primaryWindow->SetRedrawCallback([&] {
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HandleRedraw(1);
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});
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primaryWindow->Clear();
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}
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if (secondWindow == nullptr) {
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secondWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
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secondWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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secondWindow->SetHoverCallback([&] (int x, int y) {
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SecondPreviewHover(x, y);
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});
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secondWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 2) ? MF_CHECKED : MF_UNCHECKED));
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EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, secondTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
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break;
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case ID_GEDBG_EXPORT_IMAGE:
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if (secondBuffer_)
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PreviewExport(secondBuffer_);
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break;
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case ID_GEDBG_COPY_IMAGE:
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if (secondBuffer_)
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PreviewToClipboard(secondBuffer_, false);
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break;
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case ID_GEDBG_COPY_IMAGE_ALPHA:
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if (secondBuffer_)
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PreviewToClipboard(secondBuffer_, true);
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break;
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case ID_GEDBG_TRACK_PIXEL:
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secondTrackX_ = x;
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secondTrackY_ = y;
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break;
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case ID_GEDBG_TRACK_PIXEL_STOP:
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secondTrackX_ = 0xFFFFFFFF;
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secondTrackY_ = 0xFFFFFFFF;
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break;
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case ID_GEDBG_ENABLE_PREVIEW:
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previewsEnabled_ ^= 2;
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secondWindow->Redraw();
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break;
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default:
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break;
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}
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return true;
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});
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secondWindow->SetRedrawCallback([&] {
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HandleRedraw(2);
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});
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secondWindow->Clear();
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}
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}
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void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, char desc[256]) {
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if (primaryTrackX_ < primaryBuffer_->GetStride() && primaryTrackY_ < primaryBuffer_->GetHeight()) {
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u32 pix = primaryBuffer_->GetRawPixel(primaryTrackX_, primaryTrackY_);
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DescribePixel(pix, primaryBuffer_->GetFormat(), primaryTrackX_, primaryTrackY_, desc);
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return;
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}
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if (showClut_) {
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// In this case, we're showing the texture here.
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if (primaryIsFramebuffer_)
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snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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else
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snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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return;
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}
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_assert_msg_(primaryBuffer_ != nullptr, "Must have a valid primaryBuffer_");
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switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
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case PRIMARY_FRAMEBUF:
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snprintf(desc, 256, "Color: 0x%08x (%dx%d) fmt %s", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), GeBufferFormatToString(state.FrameBufFormat()));
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break;
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case PRIMARY_DEPTHBUF:
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snprintf(desc, 256, "Depth: 0x%08x (%dx%d)", state.getDepthBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
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break;
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case PRIMARY_STENCILBUF:
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snprintf(desc, 256, "Stencil: 0x%08x (%dx%d)", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
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break;
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}
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}
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void CGEDebugger::DescribeSecondPreview(const GPUgstate &state, char desc[256]) {
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if (secondTrackX_ != 0xFFFFFFFF) {
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uint32_t x = secondTrackX_;
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uint32_t y = secondTrackY_;
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if (showClut_) {
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uint32_t clutWidth = secondBuffer_->GetStride() / 16;
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x = y * clutWidth + x;
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y = 0;
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}
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if (x < secondBuffer_->GetStride() && y < secondBuffer_->GetHeight()) {
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u32 pix = secondBuffer_->GetRawPixel(x, y);
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DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
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return;
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}
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}
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if (showClut_) {
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snprintf(desc, 256, "CLUT: 0x%08x (%d)", state.getClutAddress(), state.getClutPaletteFormat());
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} else if (secondIsFramebuffer_) {
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snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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} else {
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snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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}
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}
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void CGEDebugger::PreviewExport(const GPUDebugBuffer *dbgBuffer) {
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constexpr const wchar_t *filter = L"PNG Image (*.png)\0*.png\0JPEG Image (*.jpg)\0*.jpg\0All files\0*.*\0\0";
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std::string fn;
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if (W32Util::BrowseForFileName(false, GetDlgHandle(), L"Save Preview Image...", nullptr, filter, L"png", fn)) {
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ScreenshotFormat fmt = fn.find(".jpg") != fn.npos ? ScreenshotFormat::JPG : ScreenshotFormat::PNG;
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Path filename(fn);
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bool saveAlpha = fmt == ScreenshotFormat::PNG;
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u8 *flipbuffer = nullptr;
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u32 w = (u32)-1;
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u32 h = (u32)-1;
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const u8 *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
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if (buffer != nullptr) {
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if (saveAlpha) {
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Save8888RGBAScreenshot(filename, buffer, w, h);
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} else {
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Save888RGBScreenshot(filename, fmt, buffer, w, h);
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}
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}
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delete [] flipbuffer;
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}
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}
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void CGEDebugger::PreviewToClipboard(const GPUDebugBuffer *dbgBuffer, bool saveAlpha) {
464
if (!OpenClipboard(GetDlgHandle())) {
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return;
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}
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EmptyClipboard();
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uint8_t *flipbuffer = nullptr;
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uint32_t w = (uint32_t)-1;
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uint32_t h = (uint32_t)-1;
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const uint8_t *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
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if (buffer == nullptr) {
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delete [] flipbuffer;
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CloseClipboard();
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return;
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}
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uint32_t pixelSize = saveAlpha ? 4 : 3;
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uint32_t byteStride = pixelSize * w;
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while ((byteStride & 3) != 0)
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++byteStride;
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// Various apps don't support alpha well, so also copy as PNG.
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std::vector<uint8_t> png;
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if (saveAlpha) {
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// Overallocate if we can.
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png.resize(byteStride * h);
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Save8888RGBAScreenshot(png, buffer, w, h);
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W32Util::ClipboardData png1("PNG", png.size());
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W32Util::ClipboardData png2("image/png", png.size());
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if (!png.empty() && png1 && png2) {
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memcpy(png1.data, png.data(), png.size());
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memcpy(png2.data, png.data(), png.size());
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png1.Set();
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png2.Set();
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}
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}
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W32Util::ClipboardData bitmap(CF_DIBV5, sizeof(BITMAPV5HEADER) + byteStride * h);
502
if (!bitmap) {
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delete [] flipbuffer;
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CloseClipboard();
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return;
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}
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BITMAPV5HEADER *header = (BITMAPV5HEADER *)bitmap.data;
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header->bV5Size = sizeof(BITMAPV5HEADER);
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header->bV5Width = w;
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header->bV5Height = h;
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header->bV5Planes = 1;
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header->bV5BitCount = saveAlpha ? 32 : 24;
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header->bV5Compression = saveAlpha ? BI_BITFIELDS : BI_RGB;
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header->bV5SizeImage = byteStride * h;
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header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
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header->bV5Intent = LCS_GM_GRAPHICS;
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if (saveAlpha) {
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header->bV5RedMask = 0x000000FF;
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header->bV5GreenMask = 0x0000FF00;
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header->bV5BlueMask = 0x00FF0000;
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// Only some applications respect the alpha mask...
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header->bV5AlphaMask = 0xFF000000;
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}
526
527
uint8_t *pixels = (uint8_t *)(header + 1);
528
for (uint32_t y = 0; y < h; ++y) {
529
const uint8_t *src = buffer + y * pixelSize * w;
530
uint8_t *dst = pixels + (h - y - 1) * byteStride;
531
532
if (saveAlpha) {
533
// No RB swap needed.
534
memcpy(dst, src, pixelSize * w);
535
continue;
536
}
537
538
for (uint32_t x = 0; x < w; ++x) {
539
// Have to swap B/R again for the bitmap, unfortunate.
540
dst[0] = src[2];
541
dst[1] = src[1];
542
dst[2] = src[0];
543
src += pixelSize;
544
dst += pixelSize;
545
}
546
}
547
548
delete [] flipbuffer;
549
550
bitmap.Set();
551
CloseClipboard();
552
}
553
554
void CGEDebugger::UpdatePreviews() {
555
auto memLock = Memory::Lock();
556
if (!PSP_IsInited()) {
557
return;
558
}
559
560
GPUgstate state{};
561
562
if (gpuDebug != nullptr) {
563
state = gpuDebug->GetGState();
564
}
565
566
updating_ = true;
567
if (autoFlush_)
568
GPU_FlushDrawing();
569
UpdateTextureLevel(textureLevel_);
570
UpdatePrimaryPreview(state);
571
UpdateSecondPreview(state);
572
573
u32 primOp = 0;
574
if (!showClut_) {
575
primOp = PrimPreviewOp();
576
}
577
if (primOp != 0) {
578
UpdatePrimPreview(primOp, 3);
579
}
580
581
if (gpuDebug) {
582
wchar_t primCounter[1024]{};
583
swprintf(primCounter, ARRAY_SIZE(primCounter), L"%d/%d", gpuDebug->PrimsThisFrame(), gpuDebug->PrimsLastFrame());
584
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, primCounter);
585
}
586
587
for (GEDebuggerTab &tabState : tabStates_) {
588
UpdateTab(&tabState);
589
}
590
591
updating_ = false;
592
}
593
594
void CGEDebugger::UpdateTab(GEDebuggerTab *tab) {
595
auto doUpdate = [&](GETabPosition pos, TabControl *t, GEPanelIndex index) {
596
if (tab->pos & pos)
597
tab->update(tab, t, pos, tab->state[(int)index].ptr);
598
};
599
600
doUpdate(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
601
doUpdate(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
602
doUpdate(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
603
}
604
605
void CGEDebugger::AddTab(GEDebuggerTab *tab, GETabPosition mask) {
606
auto doAdd = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
607
int index = (int)pindex;
608
// On init, we still have nullptr, but already have pos, so we use that.
609
if ((mask & pos) && tab->state[index].ptr == nullptr) {
610
tab->state[index].index = t->Count();
611
tab->state[index].ptr = tab->add(tab, t, pos, m_hInstance, m_hDlg);
612
tab->pos |= pos;
613
t->ShowTab(tab->state[index].index, true);
614
if (gpuDebug)
615
tab->update(tab, t, pos, tab->state[index].ptr);
616
}
617
};
618
619
doAdd(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
620
doAdd(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
621
doAdd(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
622
}
623
624
void CGEDebugger::RemoveTab(GEDebuggerTab *tab, GETabPosition mask) {
625
auto doRemove = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
626
int index = (int)pindex;
627
if ((tab->pos & pos) && (mask & pos)) {
628
auto &state = tab->state[index];
629
_assert_(state.ptr != nullptr);
630
t->RemoveTab(state.index);
631
for (auto &tabState : tabStates_) {
632
if (tabState.state[index].index > state.index)
633
--tabState.state[index].index;
634
}
635
636
tab->remove(tab, t, pos, state.ptr);
637
tab->pos = GETabPosition((int)tab->pos & ~(int)pos);
638
state.ptr = nullptr;
639
state.index = -1;
640
}
641
};
642
643
doRemove(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
644
doRemove(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
645
doRemove(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
646
}
647
648
int CGEDebugger::HasTabIndex(GEDebuggerTab *tab, GETabPosition pos) {
649
int stateIndex = 0;
650
switch (pos) {
651
case GETabPosition::LEFT: stateIndex = (int)GEPanelIndex::LEFT; break;
652
case GETabPosition::RIGHT: stateIndex = (int)GEPanelIndex::RIGHT; break;
653
case GETabPosition::TOPRIGHT: stateIndex = (int)GEPanelIndex::TOPRIGHT; break;
654
default: _assert_msg_(false, "Invalid GE tab position"); break;
655
}
656
657
if (tab->pos & pos) {
658
auto &state = tab->state[stateIndex];
659
if (state.ptr == nullptr)
660
return -1;
661
return state.index;
662
}
663
return -1;
664
}
665
666
u32 CGEDebugger::TexturePreviewFlags(const GPUgstate &state) {
667
if (state.isTextureAlphaUsed() && !forceOpaque_) {
668
return SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_BEST_CENTER;
669
} else {
670
return SimpleGLWindow::RESIZE_BEST_CENTER;
671
}
672
}
673
674
void CGEDebugger::UpdatePrimaryPreview(const GPUgstate &state) {
675
bool bufferResult = false;
676
u32 flags = SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER;
677
678
SetupPreviews();
679
680
primaryBuffer_ = nullptr;
681
primaryIsFramebuffer_ = false;
682
if (showClut_) {
683
bufferResult = GPU_GetCurrentTexture(primaryBuffer_, textureLevel_, &primaryIsFramebuffer_);
684
flags = TexturePreviewFlags(state);
685
if (bufferResult) {
686
gpuDebug->GetBreakpoints()->UpdateLastTexture(state.getTextureAddress(textureLevel_));
687
} else {
688
gpuDebug->GetBreakpoints()->UpdateLastTexture((u32)-1);
689
}
690
} else {
691
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
692
case PRIMARY_FRAMEBUF:
693
bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_, GPU_DBG_FRAMEBUF_RENDER);
694
break;
695
696
case PRIMARY_DEPTHBUF:
697
bufferResult = GPU_GetCurrentDepthbuffer(primaryBuffer_);
698
break;
699
700
case PRIMARY_STENCILBUF:
701
bufferResult = GPU_GetCurrentStencilbuffer(primaryBuffer_);
702
break;
703
}
704
}
705
706
if (bufferResult && primaryBuffer_ != nullptr) {
707
const GPUDebugBufferFormat bufFmt = primaryBuffer_->GetFormat();
708
_dbg_assert_(bufFmt != GPUDebugBufferFormat::GPU_DBG_FORMAT_INVALID);
709
const SimpleGLWindow::Format fmt = (SimpleGLWindow::Format)bufFmt;
710
primaryWindow->SetFlags(flags);
711
primaryWindow->Draw(primaryBuffer_->GetData(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), primaryBuffer_->GetFlipped(), fmt);
712
713
char desc[256];
714
wchar_t w_desc[256];
715
DescribePrimaryPreview(state, desc);
716
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
717
718
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
719
} else if (primaryWindow != nullptr) {
720
primaryWindow->Clear();
721
primaryBuffer_ = nullptr;
722
723
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"Failed");
724
}
725
}
726
727
void CGEDebugger::UpdateSecondPreview(const GPUgstate &state) {
728
bool bufferResult = false;
729
730
SetupPreviews();
731
732
secondBuffer_ = nullptr;
733
secondIsFramebuffer_ = false;
734
if (showClut_) {
735
bufferResult = GPU_GetCurrentClut(secondBuffer_);
736
} else {
737
bufferResult = GPU_GetCurrentTexture(secondBuffer_, textureLevel_, &secondIsFramebuffer_);
738
if (bufferResult) {
739
gpuDebug->GetBreakpoints()->UpdateLastTexture(state.getTextureAddress(textureLevel_));
740
} else {
741
gpuDebug->GetBreakpoints()->UpdateLastTexture((u32)-1);
742
}
743
}
744
745
if (bufferResult) {
746
const GPUDebugBufferFormat bufFmt = secondBuffer_->GetFormat();
747
_dbg_assert_(bufFmt != GPUDebugBufferFormat::GPU_DBG_FORMAT_INVALID);
748
const SimpleGLWindow::Format fmt = (SimpleGLWindow::Format)bufFmt;
749
secondWindow->SetFlags(TexturePreviewFlags(state));
750
if (showClut_) {
751
// Reduce the stride so it's easier to see.
752
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride() / 16, secondBuffer_->GetHeight() * 16, secondBuffer_->GetFlipped(), fmt);
753
} else {
754
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride(), secondBuffer_->GetHeight(), secondBuffer_->GetFlipped(), fmt);
755
}
756
757
char desc[256];
758
DescribeSecondPreview(state, desc);
759
wchar_t w_desc[256];
760
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
761
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
762
} else if (secondWindow != nullptr) {
763
secondWindow->Clear();
764
secondBuffer_ = nullptr;
765
766
if (gpuDebug == nullptr || state.isTextureMapEnabled()) {
767
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: failed");
768
} else {
769
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: disabled");
770
}
771
}
772
}
773
774
void CGEDebugger::PrimaryPreviewHover(int x, int y) {
775
if (primaryBuffer_ == nullptr) {
776
return;
777
}
778
779
SetupPreviews();
780
781
char desc[256] = {0};
782
783
if (!primaryWindow->HasTex()) {
784
desc[0] = 0;
785
} else if (x < 0 || y < 0) {
786
// This means they left the area.
787
GPUgstate state{};
788
if (gpuDebug != nullptr) {
789
state = gpuDebug->GetGState();
790
}
791
DescribePrimaryPreview(state, desc);
792
} else {
793
// Coordinates are relative to actual framebuffer size.
794
u32 pix = primaryBuffer_->GetRawPixel(x, y);
795
DescribePixel(pix, primaryBuffer_->GetFormat(), x, y, desc);
796
}
797
798
wchar_t w_desc[256];
799
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
800
801
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
802
}
803
804
void CGEDebugger::SecondPreviewHover(int x, int y) {
805
if (secondBuffer_ == nullptr) {
806
return;
807
}
808
809
char desc[256] = {0};
810
811
if (!secondWindow->HasTex()) {
812
desc[0] = 0;
813
} else if (x < 0 || y < 0) {
814
// This means they left the area.
815
GPUgstate state{};
816
if (gpuDebug != nullptr) {
817
state = gpuDebug->GetGState();
818
}
819
DescribeSecondPreview(state, desc);
820
} else {
821
if (showClut_) {
822
// Use the clut index, rather than coords.
823
uint32_t clutWidth = secondBuffer_->GetStride() / 16;
824
u32 pix = secondBuffer_->GetRawPixel(y * clutWidth + x, 0);
825
DescribePixel(pix, secondBuffer_->GetFormat(), y * clutWidth + x, 0, desc);
826
} else {
827
u32 pix = secondBuffer_->GetRawPixel(x, y);
828
DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
829
}
830
}
831
wchar_t w_desc[256];
832
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
833
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
834
}
835
836
void CGEDebugger::UpdateTextureLevel(int level) {
837
GPUgstate state{};
838
if (gpuDebug != nullptr) {
839
state = gpuDebug->GetGState();
840
}
841
842
int maxValid = 0;
843
for (int i = 1; i < state.getTextureMaxLevel() + 1; ++i) {
844
if (state.getTextureAddress(i) != 0) {
845
maxValid = i;
846
}
847
}
848
849
textureLevel_ = std::min(std::max(0, level), maxValid);
850
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELDOWN), textureLevel_ > 0);
851
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELUP), textureLevel_ < maxValid);
852
}
853
854
void CGEDebugger::UpdateSize(WORD width, WORD height) {
855
// only resize the tabs for now
856
HWND tabControl = GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB);
857
HWND tabControlRight = GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB);
858
HWND tabControlTR = GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB);
859
860
RECT tabRect;
861
GetWindowRect(tabControl,&tabRect);
862
MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&tabRect,2);
863
864
// Assume the same gap (tabRect.left) on all sides.
865
if (tabsRight_ && tabsRight_->Count() == 0) {
866
tabRect.right = tabRect.left + (width - tabRect.left * 2);
867
} else {
868
tabRect.right = tabRect.left + (width / 2 - tabRect.left * 2);
869
}
870
tabRect.bottom = tabRect.top + (height - tabRect.top - tabRect.left);
871
872
RECT tabRectRight = tabRect;
873
if (tabs && tabsRight_ && tabs->Count() == 0 && tabsRight_->Count() != 0) {
874
tabRect.right = tabRect.left;
875
tabRect.bottom = tabRect.top;
876
} else {
877
tabRectRight.left += tabRect.right;
878
tabRectRight.right += tabRect.right + tabRect.left;
879
}
880
881
RECT frameRect;
882
HWND frameWnd = GetDlgItem(m_hDlg, IDC_GEDBG_FRAME);
883
GetWindowRect(frameWnd, &frameRect);
884
MapWindowPoints(HWND_DESKTOP, m_hDlg, (LPPOINT)&frameRect, 2);
885
886
RECT trRect = { frameRect.right + 10, frameRect.top, tabRectRight.right, tabRectRight.top };
887
if (tabsTR_ && tabsTR_->Count() == 0) {
888
trRect.right = trRect.left;
889
trRect.bottom = trRect.top;
890
}
891
892
MoveWindow(tabControl, tabRect.left, tabRect.top, tabRect.right - tabRect.left, tabRect.bottom - tabRect.top, TRUE);
893
MoveWindow(tabControlRight, tabRectRight.left, tabRectRight.top, tabRectRight.right - tabRectRight.left, tabRectRight.bottom - tabRectRight.top, TRUE);
894
MoveWindow(tabControlTR, trRect.left, trRect.top, trRect.right - trRect.left, trRect.bottom - trRect.top, TRUE);
895
}
896
897
void CGEDebugger::SavePosition() {
898
RECT rc;
899
// Don't save while we're still loading.
900
if (tabs && GetWindowRect(m_hDlg, &rc)) {
901
g_Config.iGEWindowX = rc.left;
902
g_Config.iGEWindowY = rc.top;
903
g_Config.iGEWindowW = rc.right - rc.left;
904
g_Config.iGEWindowH = rc.bottom - rc.top;
905
}
906
}
907
908
BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
909
switch (message) {
910
case WM_INITDIALOG:
911
return TRUE;
912
913
case WM_GETMINMAXINFO:
914
{
915
MINMAXINFO* minmax = (MINMAXINFO*) lParam;
916
minmax->ptMinTrackSize.x = minWidth_;
917
minmax->ptMinTrackSize.y = minHeight_;
918
}
919
return TRUE;
920
921
case WM_SIZE:
922
UpdateSize(LOWORD(lParam), HIWORD(lParam));
923
SavePosition();
924
return TRUE;
925
926
case WM_MOVE:
927
SavePosition();
928
return TRUE;
929
930
case WM_CLOSE:
931
stepCountDlg.Show(false);
932
Show(false);
933
return TRUE;
934
935
case WM_SHOWWINDOW:
936
SetupPreviews();
937
break;
938
939
case WM_ACTIVATE:
940
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
941
g_activeWindow = WINDOW_GEDEBUGGER;
942
} else {
943
g_activeWindow = WINDOW_OTHER;
944
}
945
break;
946
947
case WM_TIMER:
948
if (GPUStepping::IsStepping()) {
949
static int lastCounter = 0;
950
if (lastCounter != GPUStepping::GetSteppingCounter()) {
951
UpdatePreviews();
952
lastCounter = GPUStepping::GetSteppingCounter();
953
}
954
} else if (!PSP_IsInited() && primaryBuffer_) {
955
SendMessage(m_hDlg, WM_COMMAND, IDC_GEDBG_RESUME, 0);
956
}
957
if (Achievements::HardcoreModeActive()) {
958
if (g_activeWindow == WINDOW_GEDEBUGGER) {
959
g_activeWindow = WINDOW_OTHER;
960
}
961
SendMessage(m_hDlg, WM_CLOSE, 0, 0);
962
}
963
break;
964
965
case WM_NOTIFY:
966
switch (wParam)
967
{
968
case IDC_GEDBG_MAINTAB:
969
tabs->HandleNotify(lParam);
970
if (gpuDebug != nullptr) {
971
for (GEDebuggerTab &tabState : tabStates_) {
972
if (tabState.type == GETabType::LISTS)
973
UpdateTab(&tabState);
974
}
975
}
976
CheckTabMessage(tabs, GETabPosition::LEFT, lParam);
977
break;
978
case IDC_GEDBG_RIGHTTAB:
979
tabsRight_->HandleNotify(lParam);
980
CheckTabMessage(tabsRight_, GETabPosition::RIGHT, lParam);
981
break;
982
case IDC_GEDBG_TOPRIGHTTAB:
983
tabsTR_->HandleNotify(lParam);
984
CheckTabMessage(tabsTR_, GETabPosition::TOPRIGHT, lParam);
985
break;
986
case IDC_GEDBG_FBTABS:
987
fbTabs->HandleNotify(lParam);
988
if (gpuDebug != nullptr) {
989
UpdatePreviews();
990
}
991
break;
992
}
993
break;
994
995
case WM_MENUSELECT:
996
UpdateMenus();
997
break;
998
999
case WM_COMMAND:
1000
switch (LOWORD(wParam)) {
1001
case IDC_GEDBG_STEPDRAW:
1002
gpuDebug->SetBreakNext(GPUDebug::BreakNext::DRAW);
1003
break;
1004
1005
case IDC_GEDBG_STEP:
1006
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
1007
break;
1008
1009
case IDC_GEDBG_STEPTEX:
1010
gpuDebug->SetBreakNext(GPUDebug::BreakNext::TEX);
1011
break;
1012
1013
case IDC_GEDBG_STEPFRAME:
1014
gpuDebug->SetBreakNext(GPUDebug::BreakNext::FRAME);
1015
break;
1016
1017
case IDC_GEDBG_STEPVSYNC:
1018
gpuDebug->SetBreakNext(GPUDebug::BreakNext::VSYNC);
1019
break;
1020
1021
case IDC_GEDBG_STEPPRIM:
1022
gpuDebug->SetBreakNext(GPUDebug::BreakNext::PRIM);
1023
break;
1024
1025
case IDC_GEDBG_STEPCURVE:
1026
gpuDebug->SetBreakNext(GPUDebug::BreakNext::CURVE);
1027
break;
1028
1029
case IDC_GEDBG_STEPCOUNT:
1030
stepCountDlg.Show(true);
1031
break;
1032
1033
case IDC_GEDBG_BREAKTEX:
1034
{
1035
if (!gpuDebug) {
1036
break;
1037
}
1038
const auto state = gpuDebug->GetGState();
1039
u32 texAddr = state.getTextureAddress(textureLevel_);
1040
// TODO: Better interface that allows add/remove or something.
1041
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Texture Address", texAddr, texAddr)) {
1042
if (gpuDebug->GetBreakpoints()->IsTextureBreakpoint(texAddr)) {
1043
gpuDebug->GetBreakpoints()->RemoveTextureBreakpoint(texAddr);
1044
} else {
1045
gpuDebug->GetBreakpoints()->AddTextureBreakpoint(texAddr);
1046
}
1047
}
1048
}
1049
break;
1050
1051
case IDC_GEDBG_BREAKTARGET:
1052
{
1053
if (!gpuDebug) {
1054
break;
1055
}
1056
const auto state = gpuDebug->GetGState();
1057
u32 fbAddr = state.getFrameBufRawAddress();
1058
// TODO: Better interface that allows add/remove or something.
1059
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Framebuffer Address", fbAddr, fbAddr)) {
1060
if (gpuDebug->GetBreakpoints()->IsRenderTargetBreakpoint(fbAddr)) {
1061
gpuDebug->GetBreakpoints()->RemoveRenderTargetBreakpoint(fbAddr);
1062
} else {
1063
gpuDebug->GetBreakpoints()->AddRenderTargetBreakpoint(fbAddr);
1064
}
1065
}
1066
}
1067
break;
1068
1069
case IDC_GEDBG_TEXLEVELDOWN:
1070
if (gpuDebug != nullptr) {
1071
UpdateTextureLevel(textureLevel_ - 1);
1072
UpdatePreviews();
1073
}
1074
break;
1075
1076
case IDC_GEDBG_TEXLEVELUP:
1077
if (gpuDebug != nullptr) {
1078
UpdateTextureLevel(textureLevel_ + 1);
1079
UpdatePreviews();
1080
}
1081
break;
1082
1083
case IDC_GEDBG_RESUME:
1084
SetupPreviews();
1085
primaryWindow->Clear();
1086
secondWindow->Clear();
1087
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"");
1088
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"");
1089
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, L"");
1090
1091
if (gpuDebug) {
1092
gpuDebug->SetBreakNext(GPUDebug::BreakNext::NONE);
1093
}
1094
break;
1095
1096
case IDC_GEDBG_RECORD:
1097
if (gpuDebug) {
1098
gpuDebug->GetRecorder()->RecordNextFrame([](const Path &path) {
1099
// Opens a Windows Explorer window with the file, when done.
1100
System_ShowFileInFolder(path);
1101
});
1102
}
1103
break;
1104
1105
case IDC_GEDBG_FLUSH:
1106
if (gpuDebug) {
1107
if (!autoFlush_)
1108
GPU_FlushDrawing();
1109
UpdatePreviews();
1110
}
1111
break;
1112
1113
case IDC_GEDBG_FLUSHAUTO:
1114
autoFlush_ = !autoFlush_;
1115
break;
1116
1117
case IDC_GEDBG_FORCEOPAQUE:
1118
if (gpuDebug) {
1119
forceOpaque_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
1120
UpdatePreviews();
1121
}
1122
break;
1123
1124
case IDC_GEDBG_SHOWCLUT:
1125
if (gpuDebug) {
1126
showClut_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_SHOWCLUT), BM_GETCHECK, 0, 0) != 0;
1127
UpdatePreviews();
1128
}
1129
break;
1130
1131
case IDC_GEDBG_SETPRIMFILTER:
1132
{
1133
std::string value;
1134
if (InputBox_GetString(GetModuleHandle(NULL), m_hDlg, L"Prim counter ranges", gpuDebug->GetRestrictPrims(), value)) {
1135
gpuDebug->SetRestrictPrims(value.c_str());
1136
}
1137
break;
1138
}
1139
}
1140
break;
1141
1142
case WM_GEDBG_STEPDISPLAYLIST:
1143
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
1144
break;
1145
1146
case WM_GEDBG_TOGGLEPCBREAKPOINT:
1147
{
1148
u32 pc = (u32)wParam;
1149
bool temp;
1150
bool isBreak = gpuDebug->GetBreakpoints()->IsAddressBreakpoint(pc, temp);
1151
if (isBreak && !temp) {
1152
if (gpuDebug->GetBreakpoints()->GetAddressBreakpointCond(pc, nullptr)) {
1153
int ret = MessageBox(m_hDlg, L"This breakpoint has a custom condition.\nDo you want to remove it?", L"Confirmation", MB_YESNO);
1154
if (ret == IDYES)
1155
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(pc);
1156
} else {
1157
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(pc);
1158
}
1159
} else {
1160
gpuDebug->GetBreakpoints()->AddAddressBreakpoint(pc);
1161
}
1162
}
1163
break;
1164
1165
case WM_GEDBG_RUNTOWPARAM:
1166
{
1167
u32 pc = (u32)wParam;
1168
gpuDebug->GetBreakpoints()->AddAddressBreakpoint(pc, true);
1169
SendMessage(m_hDlg,WM_COMMAND,IDC_GEDBG_RESUME,0);
1170
}
1171
break;
1172
1173
case WM_GEDBG_SETCMDWPARAM:
1174
GPU_SetCmdValue((u32)wParam);
1175
break;
1176
1177
case WM_GEDBG_UPDATE_WATCH:
1178
// Just a notification to update.
1179
for (GEDebuggerTab &tabState : tabStates_) {
1180
if (tabState.type == GETabType::WATCH)
1181
UpdateTab(&tabState);
1182
}
1183
break;
1184
}
1185
1186
return FALSE;
1187
}
1188
1189
void CGEDebugger::CheckTabMessage(TabControl *t, GETabPosition pos, LPARAM lParam) {
1190
NMHDR *msg = (LPNMHDR)lParam;
1191
if (msg->code != NM_RCLICK)
1192
return;
1193
1194
POINT cursorPos;
1195
GetCursorPos(&cursorPos);
1196
int tabIndex = t->HitTest(cursorPos);
1197
if (tabIndex == -1)
1198
return;
1199
1200
// Find the tabState that was clicked on.
1201
GEDebuggerTab *tab = nullptr;
1202
int tabStateIndex = 0;
1203
for (int i = 0; i < (int)tabStates_.size(); ++i) {
1204
GEDebuggerTab &tabState = tabStates_[i];
1205
int foundIndex = HasTabIndex(&tabState, pos);
1206
if (foundIndex == tabIndex) {
1207
tab = &tabState;
1208
tabStateIndex = i;
1209
break;
1210
}
1211
}
1212
// Shouldn't normally happen... maybe we added some other type of tab.
1213
if (!tab)
1214
return;
1215
1216
int currentPanels = 0;
1217
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
1218
if (tab->state[i].index != -1 && tab->state[i].ptr)
1219
currentPanels++;
1220
}
1221
1222
HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_TABS);
1223
static const int itemIDs[] = { ID_GEDBG_SHOWONLEFT, ID_GEDBG_SHOWONRIGHT, ID_GEDBG_SHOWONTOPRIGHT };
1224
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
1225
bool active = tab->state[i].index != -1 && tab->state[i].ptr;
1226
bool disabled = active && currentPanels == 1;
1227
CheckMenuItem(subMenu, itemIDs[i], active ? MF_CHECKED : MF_UNCHECKED);
1228
EnableMenuItem(subMenu, itemIDs[i], disabled ? MF_GRAYED : MF_ENABLED);
1229
}
1230
1231
auto toggleState = [&](GEPanelIndex i, GETabPosition pos, uint32_t &configured) {
1232
auto &state = tab->state[(int)i];
1233
bool removing = state.index != -1 && state.ptr;
1234
if (removing) {
1235
RemoveTab(tab, pos);
1236
configured &= ~(1 << tabStateIndex);
1237
} else {
1238
AddTab(tab, pos);
1239
configured |= 1 << tabStateIndex;
1240
}
1241
1242
RECT rc;
1243
GetClientRect(m_hDlg, &rc);
1244
UpdateSize(rc.right - rc.left, rc.bottom - rc.top);
1245
};
1246
1247
switch (TriggerContextMenu(ContextMenuID::GEDBG_TABS, m_hDlg, ContextPoint::FromCursor())) {
1248
case ID_GEDBG_SHOWONLEFT:
1249
toggleState(GEPanelIndex::LEFT, GETabPosition::LEFT, g_Config.uGETabsLeft);
1250
break;
1251
1252
case ID_GEDBG_SHOWONRIGHT:
1253
toggleState(GEPanelIndex::RIGHT, GETabPosition::RIGHT, g_Config.uGETabsRight);
1254
break;
1255
1256
case ID_GEDBG_SHOWONTOPRIGHT:
1257
toggleState(GEPanelIndex::TOPRIGHT, GETabPosition::TOPRIGHT, g_Config.uGETabsTopRight);
1258
break;
1259
1260
default:
1261
// Cancel, that's fine.
1262
break;
1263
}
1264
}
1265
1266
void CGEDebugger::UpdateMenus() {
1267
CheckMenuItem(GetMenu(m_hDlg), IDC_GEDBG_FLUSHAUTO, MF_BYCOMMAND | (autoFlush_ ? MF_CHECKED : MF_UNCHECKED));
1268
}
1269
1270