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Path: blob/master/assets/compat.ini
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# ========================================================================================1# compat.ini for PPSSPP2# ========================================================================================3#4# This file is not meant to be user-editable, although is kept as a separate ini5# file instead of compiled into the code for debugging purposes.6#7# The uses cases are strict:8# * Enable fixes for things we can't reasonably emulate without completely ruining9# performance for other games, such as the screen copies in Dangan Ronpa10# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to11# implement them at all in a 100% compatible way12# * Emergency game-specific compatibility fixes before releases, such as the GTA13# music problem where every attempted fix has reduced compatibility with other games14# * Enable "unsafe" performance optimizations that some games can tolerate and15# others cannot. We do not currently have any of those.16#17# This functionality should NOT be used for any of the following:18# * Cheats19# * Fun hacks, like enlarged heads or whatever20# * Fixing general compatibility issues. First try to find a general solution. Try hard.21#22# Game IDs can be looked up at GameFAQs, for example:23# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data24# Sometimes the information may be incomplete though.25#26# ========================================================================================27# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues28# ========================================================================================2930[VertexDepthRounding]31# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.32# It's enough to do it at the vertex granularity. #377733# Phantasy Star Portable34ULJM05309 = true35ULUS10410 = true36ULES01218 = true37ULJM08023 = true38ULES01218 = true39# Phantasy Star Portable 1 Demo40NPUH90023 = true41# Phantasy Star Portable 242ULES01439 = true43ULUS10529 = true44ULJM05493 = true45NPJH50043 = true46ULJM08030 = true47NPUH90023 = true48ULJM91014 = true49NPJH90002 = true50ULJM05732 = true51NPJH50332 = true52# Phantasy Star Portable 2 JP Demo53ULJM91018 = true54NPJH90062 = true55# Phantasy Star Portable Infinity Demo56NPJH90157 = true # Infinity demo5758# Puyo Puyo Fever 2 #3663 (layering)59ULJM05058 = true60# NBA 2K13 #6603 (menu glitches)61ULAS42332 = true62ULJS00551 = true63NPJH50713 = true64ULJS00596 = true65ULES01578 = true66ULUS10598 = true67# Power Stone Collection #6257 (map arrow)68ULES00496 = true69ULUS10171 = true70ULJM05178 = true71# Taiko no Tatsujin Portable DX #7920 (missing text)72ULJS00383 = true73NPJH50426 = true74ULAS42282 = true75# PhotoKano #7920 (missing text)76ULJS00378 = true77NPJH50579 = true78ULJS19069 = true79NPJH50579 = true8081# After Burner: Black Falcon (#8514, only affects video)82ULUS10244 = true83ULES00753 = true84ULES00785 = true8586# Matching Maker 3 x Tousouchuu (#15913)87ULJS00242 = true8889[PixelDepthRounding]90# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)91NPJH50558 = true92ULJS00456 = true93ULJS00454 = true9495# Tales of Phantasia: Full Voice Edition96# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).97# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).98ULJS00079 = true99ULJS19016 = true100UCAS40110 = true101NPJH50854 = true102103# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.104ULJS00455 = true105# Phantasy Star games flickering106# Phantasy Star Portable107ULJM05309 = true108ULUS10410 = true109ULES01218 = true110ULJM08023 = true111ULES01218 = true112# Phantasy Star Portable 1 Demo113NPUH90023 = true114# Phantasy Star Portable 2115ULES01439 = true116ULUS10529 = true117ULJM05493 = true118NPJH50043 = true119ULJM08030 = true120NPUH90023 = true121ULJM91014 = true122NPJH90002 = true123ULJM05732 = true124NPJH50332 = true125# Phantasy Star Portable 2 JP Demo126ULJM91018 = true127NPJH90062 = true128# Phantasy Star Portable Infinity Demo129NPJH90157 = true # Infinity demo130131# Nayuta no Kiseki might improve with pixel depth rounding. See issue #8744.132ULJM06113 = true133NPJH50625 = true134ULJM08069 = true135NPJH50625 = true136137[DepthRangeHack]138# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].139# This gets clamped in our current implementation, but attempts to fix it run into140# Other bugs, so we've restored this hack for now.141# Phantasy Star Portable142ULJM05309 = true143ULUS10410 = true144ULES01218 = true145ULJM08023 = true146ULES01218 = true147# Phantasy Star Portable 1 Demo148NPUH90023 = true149# Phantasy Star Portable 2150ULES01439 = true151ULUS10529 = true152ULJM05493 = true153NPJH50043 = true154ULJM08030 = true155NPUH90023 = true156ULJM91014 = true157NPJH90002 = true158ULJM05732 = true159NPJH50332 = true160# Phantasy Star Portable 2 JP Demo161ULJM91018 = true162NPJH90062 = true163# Phantasy Star Portable Infinity Demo164NPJH90157 = true # Infinity demo165166[ClearToRAM]167# SOCOM Navy Seals games require this. See issue #8973.168# Navy Seals : Tactical Strike169UCES00855 = true170UCUS98649 = true171NPJG00035 = true172NPJG90068 = true173UCJS10102 = true174# Tactical Strike demo175NPUG70003 = true176# Fireteam Bravo177UCKS45021 = true178UCUS98615 = true179UCES00038 = true180ULES00038 = true181# Fireteam Bravo 2182UCES00543 = true183UCUS98645 = true184# Fireteam Bravo 2 Demo185UCUS98677 = true186UCUS98691 = true187188# DBZ Tenkaichi Tag Team, see issue #14283189ULJS00311 = true190ULAS42247 = true191ULUS10537 = true192ULUS10737 = true193ULJS19067 = true194ULAS42318 = true195NPUH90087 = true # demo196NPEH90042 = true # demo197198[Force04154000Download]199# This applies a hack to Dangan Ronpa, its demo, and its sequel.200# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.201# We force this framebuffer to 1x and force download it automatically.202NPJH50631 = true203NPJH50372 = true204NPJH90164 = true205NPJH50515 = true206# Let's also apply to Me & My Katamari.207ULUS10094 = true208ULES00339 = true209ULJS00033 = true210UCKS45022 = true211ULJS19009 = true212NPJH50141 = true213214[DrawSyncEatCycles]215# This replaced Crash Tag Team Racing hack to also fix Gundam games216# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,217# might be negative for others, but happens to fix games below.218# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up219ULJS00083 = true220ULKS46104 = true221ULJS19015 = true222# Gundam Battle Chronicle needs it to avoid crashes after most battles223ULJS00122 = true224ULKS46158 = true225ULJS19021 = true226# Gundam Battle Universe same problem as above227ULJS00145 = true228ULKS46183 = true229ULJS00260 = true230ULJS19041 = true231NPJH50843 = true232# Helps with Jeanne d'Arc weird 40/40 fps problem #5154233UCAS40129 = true234UCJS10048 = true235UCKS45033 = true236UCJS18014 = true237UCUS98700 = true238NPJG00032 = true239UCJX90019 = true240# Fixes some double framerate issues in Patapon 2, contributed by pamford45241UCJS10089 = true242NPJG00010 = true243PSPJ30000 = true244UCAS40232 = true245UCAS40239 = true246UCES01177 = true247UCUS98732 = true248UCJS18036 = true249UCAS40292 = true250UCJS18053 = true251252# Rewrite253# fixes softlocks, see #15904254ULJM06364 = true255ULJM06365 = true256257# Crash Tag Team Racing used to need it to pass checking memory stick screen.258# ULES00168 = true259# ULES00169 = true260# ULES00170 = true261# ULES00171 = true262# ULES00172 = true263# ULJM05036 = true264# ULUS10044 = true265266[KernelGetSystemTimeLowEatMoreCycles]267# Brothers in Arms: D-Day works around weird FPS(falling under 100% even on powerful hardware) as well as it's animation speed #18509268# recommend to OC PSP CPU to at least twice as much as real PSP to get constant 60 fps269ULES00608 = true270ULUS10193 = true271272[DrawSyncInstant]273# Bizarre timing issue in Sakura-sou no Pet na Kanojo, see issue #15224. Note that an instant DrawSync is not logical.274NPJH50745 = true275276[FakeMipmapChange]277# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.278# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.279# See issue #5350.280# Tactics Ogre (Japanese)281ULJM05753 = true282NPJH50348 = true283ULJM06009 = true284# We handle the US/EU versions by detecting its weird use of two identical mipmaps and treating it as a normal 2D texture (#17491 / #17980)285286[RequireBufferedRendering]287# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.288# Midnight Club: LA Remix289ULUS10383 = true290ULES01144 = true291ULJS00180 = true292ULJS00267 = true293ULJM05904 = true294NPJH50440 = true295# Midnight Club 3 : DUB edition296ULUS10021 = true297ULES00108 = true298# GTA : VCS299ULUS10160 = true300ULES00502 = true301ULES00503 = true302ULJM05297 = true303ULJM05395 = true304ULJM05884 = true305NPJH50827 = true306# GTA : LCS307ULUS10041 = true308ULES00151 = true309ULES00182 = true310ULJM05255 = true311ULJM05359 = true312ULJM05885 = true313NPJH50825 = true314ULKS46157 = true315# Sindacco Chronicles total conversion316ULUS01826 = true317318# GOW : Ghost of Sparta319UCUS98737 = true320UCAS40323 = true321NPHG00092 = true322NPEG00044 = true323NPEG00045 = true324NPJG00120 = true325NPUG80508 = true326UCJS10114 = true327UCES01401 = true328UCES01473 = true329# GOW : Ghost of Sparta Demo330NPJG90095 = true331NPEG90035 = true332NPUG70125 = true333# GOW : Chains Of Olympus334UCAS40198 = true335UCUS98653 = true336UCES00842 = true337ULJM05438 = true338ULJM05348 = true339UCKS45084 = true340NPUG80325 = true341NPEG00023 = true342NPHG00027 = true343NPHG00028 = true344NPJH50170 = true345UCET00844 = true346# GOW: Chains of Olympus Demo347UCUS98705 = true348UCED00971 = true349UCUS98713 = true350# Daxter351UCUS98618 = true352UCUS98654 = true353UCES00044 = true354NPUG80329 = true355NPEG00025 = true356UCKS45025 = true357# Ys Seven358ULUS10551 = true359ULJM05475 = true360NPEH00065 = true361NPJH50350 = true362ULJM08041 = true363NPEH00065 = true364# The Legend of Heroes: Trails in the Sky365ULUS10540 = true366ULUS10578 = true367ULES01556 = true368ULJM05170 = true369ULJM08033 = true370NPJH50373 = true371# Grand Knights History372ULJS00394 = true373ULJS19068 = true374NPJH50518 = true375# Tactics Ogre376ULUS10565 = true377ULES01500 = true378ULJM05753 = true379NPJH50348 = true380ULJM06009 = true381UCKS45164 = true382# Metal Gear Solid : Peace Walker383ULUS10509 = true384ULES01372 = true385ULJM08038 = true386NPJH50045 = true387ULJM05630 = true388NPJH90082 = true389NPJH90063 = true390# Star Ocean : Second Evolution391ULUS10375 = true392ULES01187 = true393ULJM05591 = true394ULJM05325 = true395UCAS40203 = true396# Driver 76397ULUS10235 = true398ULES00740 = true399# Chili Con Carnage400ULUS10216 = true401ULES00629 = true402# Digimon Adventure403NPJH50686 = true404ULJS00541 = true405ULAS42340 = true406# Danganronpa407ULJS00337 = true408ULJS19060 = true409NPJH50372 = true410NPJH50515 = true411# Danganronpa Demo412NPJH90164 = true413# Super Danganronpa 2414ULJS00521 = true415ULJS00522 = true416NPJH50631 = true417# The Simpsons Game418ULUS10295 = true419ULES00975 = true420ULES00979 = true421ULES00978 = true422ULES00977 = true423ULES00976 = true424# Jeanne d'Arc425UCUS98700 = true426UCJS10048 = true427# Jeanne d'Arc Senkou Taikenban (Demo)428UCJX90019 = true429# Dante's Inferno430ULUS10469 = true431ULES01384 = true432ULJM05621 = true433NPJH50220 = true434ULJM05799 = true435ULKS46248 = true436# Test Drive Unlimited437ULET00386 = true438ULUS10249 = true439ULES00637 = true440ULKS46126 = true441# Silent Hill: Shattered Memories442ULUS10450 = true443ULES01352 = true444ULJM05564 = true445NPJH50148 = true446ULAS42189 = true447# Silent Hill: Origins448ULUS10285 = true449ULES00869 = true450ULJM05281 = true451NPJH50051 = true452# Manhunt 2453ULUS10280 = true454ULES00756 = true455# LEGO Star Wars II: The Original Trilogy456ULUS10155 = true457ULES00479 = true458# LEGO Indiana Jones: The Original Adventures459ULUS10365 = true460ULES01086 = true461# LEGO Batman: The Videogame462ULUS10380 = true463ULES01151 = true464# Burnout Dominator465ULUS10236 = true466ULES00750 = true467ULJM05242 = true468ULJM05371 = true469NPJH50304 = true470ULES00703 = true471# Yu-Gi-Oh Tag Force 6472ULJM05940 = true473NPJH50794 = true474475# TODO: There are many more.476477[RequireBlockTransfer]478# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.479# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053480ULUS10540 = true481ULUS10578 = true482ULES01556 = true483ULJM05170 = true484ULJM08033 = true485NPJH50373 = true486NPUH10191 = true487NPUH10197 = true488# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135, #6099489ULJS00394 = true490ULJS19068 = true491NPJH50518 = true492# Gradius Collection (see #13887)493ULUS10103 = true494ULES00381 = true495ULJM05091 = true496# GachiTora! Abarenbou Kyoushi in High School need it to render shadows properly (see #14136)497ULJS00355 = true498NPJH50409 = true499# MegaMan Maverick Hunter X (see #10085)500ULES00251 = true501ULUS10068 = true502ULJM05043 = true503504[DisableAccurateDepth]505# Midnight Club: LA Remix506ULUS10383 = true507ULES01144 = true508ULJS00180 = true509ULJS00267 = true510ULJM05904 = true511NPJH50440 = true512# Midnight Club 3 : DUB edition513ULUS10021 = true514ULES00108 = true515516# Shadow of Destiny (#9545)517ULUS10459 = true518NPJH50036 = true519520# Burnout games have problems with this on Mali, and have no use for it521# Legends522#ULES00125 = true523#ULUS10025 = true524#ULJM05228 = true525#NPJH50305 = true526#ULJM05049 = true527#ULKS46027 = true528#ULAS42019 = true529530# Dominator531ULUS10236 = true532ULES00750 = true533ULJM05242 = true534ULJM05371 = true535NPJH50304 = true536ULES00703 = true537ULAS42095 = true538539[RequireDefaultCPUClock]540# GOW : Ghost of Sparta541UCUS98737 = true542UCAS40323 = true543NPHG00092 = true544NPEG00044 = true545NPEG00045 = true546NPJG00120 = true547NPUG80508 = true548UCJS10114 = true549UCES01401 = true550UCES01473 = true551# GOW : Ghost of Sparta Demo552NPJG90095 = true553NPEG90035 = true554NPUG70125 = true555# Tekken 6556ULUS10466 = true557ULES01376 = true558ULJS00224 = true559NPUH10047 = true560ULAS42214 = true561ULJS19054 = true562NPJH50184 = true563564[MGS2AcidHack]565ULUS10006 = true # Metal Gear Acid566ULES00008 = true567ULJM05001 = true568ULAS42007 = true569ULJM08001 = true570ULUS10077 = true # Metal Gear Acid 2571ULAS42035 = true572ULES00284 = true573ULJM05047 = true574ULKS46065 = true575ULJM08011 = true576577[SonicRivalsHack]578ULES00622 = true # SR1579ULUS10195 = true # SR1580ULUS10323 = true # SR2581ULES00940 = true # SR2582ULET00958 = true583584[BlockTransferAllowCreateFB]585# Digimon Adventure (JP and English patches)586NPJH50686 = true587ULJS00541 = true588ULAS42340 = true589590# MotoGP591ULUS10153 = true592UCES00373 = true593ULJS00078 = true594UCAS40104 = true595596# Ys Seven disabled (caused glitches, see #13529)597# ULUS10551 = true598# ULJM05475 = true599# ULJM05475 = true600# NPEH00065 = true601# NPJH50350 = true602603# Burnout Legends604ULES00125 = true605ULUS10025 = true606ULJM05228 = true607NPJH50305 = true608ULJM05049 = true609ULKS46027 = true610ULAS42019 = true611612# Burnout Dominator613ULUS10236 = true614ULES00750 = true615ULJM05242 = true616ULJM05371 = true617NPJH50304 = true618ULES00703 = true619620# Test Drive Unlimited621ULET00386 = true622ULUS10249 = true623ULES00637 = true624ULKS46126 = true625626# Naruto Shippuden: Ultimate Ninja Impact627ULUS10582 = true628ULES01537 = true629ULJS00390 = true630ULAS42297 = true631ULJS19071 = true632NPJH50435 = true633NPJH50435 = true634635# Naruto Shippuden: Ultimate Ninja Heroes 3 (issue #16733)636ULJS00236 = true637ULAS42208 = true638ULUS10518 = true639ULAS42231 = true640ULJS19066 = true641ULAS42317 = true642ULUS10518 = true643644# Gradius Collection645ULUS10103 = true646ULES00381 = true647ULJM05091 = true648ULJM05222 = true649ULAS42040 = true650ULKS46064 = true651652# Shaun White Snowboarding (player shadow)653ULES01185 = true654ULUS10399 = true655ULJM05412 = true656NPJH50083 = true657ULJM05570 = true658659# Cars Race-o-rama660ULUS10428 = true661ULES01333 = true662663# MX vs ATV Reflex664ULES01375 = true665ULUS10429 = true666667# Silent Hill: Origins668# Avoids readback.669ULES00869 = true670ULUS10285 = true671ULKS46161 = true672ULJM05281 = true673NPJH50051 = true674675# Silent Hill: Shattered Memories676# Avoids readback.677ULUS10450 = true678ULES01352 = true679ULJM05564 = true680NPJH50148 = true681ULAS42189 = true682683# Toca Race Driver 3 / DTM Race Driver 3 / V8 Supercars Shootout 3684# Avoids readback.685ULES00613 = true686ULES00615 = true687ULES00614 = true688689# Toca Race Driver 2 / DTM Race Driver 2690# Avoids readback.691ULES00040 = true692ULES00041 = true693ULJM05160 = true694695# Narikiri Dungeon X. See issue #16714.696ULJS00293 = true697698[IntraVRAMBlockTransferAllowCreateFB]699# Final Fantasy - Type 0700ULJM05900 = true701ULJM05901 = true702NPJH50443 = true703NPJH50444 = true704ULJM06217 = true705ULJM06218 = true706UCAS40346 = true707UCAS40347 = true708709# Boku no Natsuyasumi: Mushi Mushi Hakase to Teppen-yama no Himitsu!!710UCJS10038 = true711UCJS18013 = true712713# Megaman Maverick Hunter X (see #10085)714ULES00251 = true715ULUS10068 = true716ULJM05043 = true717718# R-TYPE TACTICS (see #14198)719ULJS00111 = true # Japan720NPJH50106 = true # Japan721UCKS45065 = true # Korea722UCAS40168 = true # Asia723ULES01121 = true # Europe724725ULUS10343 = true # US, (R-TYPE COMMAND)726NPUH90008 = true # (R-TYPE COMMAND demo)727728# R-TYPE TACTICS II -Operation BITTER CHOCOLATE-729NPJH50119 = true730ULJS00233 = true731NPJH90089 = true # (demo)732NPJH90065 = true # Unknown733734# Colin McRae 2005 (sun effect, see #7810)735ULES00111 = true736ULKS46010 = true737ULJM05223 = true738ULJM05362 = true739740# Iron Man, see [BlockTransferDepth] below.741ULES01070 = true742ULES01071 = true743ULUS10347 = true744745# Note! This whole flag is disabled temporarily by appending "Disabled" to its name). See 7914746[YugiohSaveFixDisabled]747# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,748# but the real cause still unknown. #7914749750# Yu-Gi-Oh! Duel Monsters GX: Tag Force751ULJM05151 = true752ULES00600 = true753ULUS10136 = true754755# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2756ULUS10302 = true757ULJM05260 = true758ULES00925 = true759ULES00926 = true760761# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3762ULES01183 = true763ULJM05373 = true764765# Yu-Gi-Oh! 5D's Tag Force 4766ULUS10481 = true767ULJM05479 = true768ULES01362 = true769770# Yu-Gi-Oh! 5D's Tag Force 5771ULUS10555 = true772ULJM05734 = true773ULES01474 = true774775# Yu-Gi-Oh! 5D's Tag Force 6776ULJM05940 = true777NPJH50794 = true778779# Yu-Gi-Oh! 5D's Tag Force780ULJM05940 = true781782# Yu-Gi-Oh! ARC-V Tag Force Special783NPJH00142 = true784785[ForceUMDDelay]786# F1 2006 won't boot at all with our standard unrealistically fast timing.787UCES00238 = true788UCJS10045 = true789# F1 2005, japan only?790UCJS10019 = true791792# Arctic Adventures - Polar's Puzzles793NPEZ00219 = true794NPUZ00114 = true795796# Innocent Life (see issue #2830)797UCAS40079 = true798ULUS10219 = true799ULES00658 = true800UCAS40187 = true801ULJS00119 = true802ULKS46167 = true803NPJH50017 = true804805# Pangya Fantasy Golf (see issue #17458)806ULUS10438 = true807ULJM05687 = true808ULJM05440 = true809ULKS46164 = true810811# Qix++ (see issue #13724)812ULJM05617 = true813NPJH50199 = true814815# Mahou Shoujo Madoka Magica Portable #6557816ULJS00430 = true817ULJS00429 = true818819# Harvest Moon US (issue #18287)820ULUS10458 = true821ULES01489 = true822NPJH50019 = true823ULJS19039 = true824ULJS00188 = true825826# Twisted Metal sound effects break without this827UCES00018 = true828UCUS98601 = true829830[GoWFramerateHack60]831# Replaces ForceMax60FPS for GOW games, should provide smoother experience832# Also works around softlock in GOW:GOS , see #8299833# GOW : Ghost of Sparta834UCUS98737 = true835UCAS40323 = true836NPHG00092 = true837NPEG00044 = true838NPEG00045 = true839NPJG00120 = true840NPUG80508 = true841UCJS10114 = true842UCES01401 = true843UCES01473 = true844# GOW : Ghost of Sparta Demo845NPEG90035 = true846NPUG70125 = true847NPJG90095 = true848# GOW : Chains Of Olympus849UCAS40198 = true850UCUS98653 = true851UCES00842 = true852ULJM05438 = true853ULJM05348 = true854UCKS45084 = true855NPUG80325 = true856NPEG00023 = true857NPHG00027 = true858NPHG00028 = true859NPJH50170 = true860UCET00844 = true861# GOW: Chains of Olympus Demo862UCUS98705 = true863UCED00971 = true864UCUS98713 = true865866[FramerateHack30]867# Note that this hack is not universal, will not work for games simply added to the list868# 30 fps hacks for games that run well are disabled by default since it's only an option for users with very weak hardware869# GOW in 30 fps doesn't suffer from softlock #8299, so the hack is actually simpler870# GOW : Ghost of Sparta871# UCUS98737 = true872# UCAS40323 = true873# NPHG00092 = true874# NPEG00044 = true875# NPEG00045 = true876# NPJG00120 = true877# NPUG80508 = true878# UCJS10114 = true879# UCES01401 = true880# UCES01473 = true881# GOW : Ghost of Sparta Demo882# NPEG90035 = true883# NPUG70125 = true884# NPJG90095 = true885# GOW : Chains Of Olympus886# UCAS40198 = true887# UCUS98653 = true888# UCES00842 = true889# ULJM05438 = true890# ULJM05348 = true891# UCKS45084 = true892# NPUG80325 = true893# NPEG00023 = true894# NPHG00027 = true895# NPHG00028 = true896# NPJH50170 = true897# UCET00844 = true898# GOW: Chains of Olympus Demo899# UCUS98705 = true900# UCED00971 = true901# UCUS98713 = true902903# Brian Lara 2007: Pressure Play904# workaround for incorrect fps/game speed905ULES00814 = true906ULES00815 = true907908# Blitz: Overtime909# workaround for incorrect fps/game speed910ULUS10200 = true911912[ForceMax60FPS]913# Some games are very heavy and render as fast as they can. They benefit greatly from914# capping the framerate at 60fps.915916# F1 2006 has extremely long loading times if we don't limit the framerate.917UCES00238 = true918UCJS10045 = true919# F1 2005, japan only?920UCJS10019 = true921922# The Transformers games are also afflicted with long loading times and render too fast like GoW.923924# Transformers - The Game925ULES00823 = true926ULES00824 = true927ULES00825 = true928ULUS10274 = true929930# Transformers - Revenge of the Fallen931ULES01286 = true932ULES01287 = true933ULUS10433 = true934935# Tekken 6936ULUS10466 = true937ULES01376 = true938ULJS00224 = true939NPUH10047 = true940ULAS42214 = true941ULJS19054 = true942NPJH50184 = true943944# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)945ULUS10239 = true946ULES00828 = true947948# Fat Princess: Fistful of Cake loading speeds benefit greatly.949UCAS40285 = true950UCES01312 = true951NPJG00045 = true952NPHG00025 = true953UCKS45137 = true954UCUS98740 = true955956# Mumbo Jumbo games (see issue #12857)957ULUS10287 = true # Super Collapse 3958ULES01027 = true # Super Collapse 3959ULUS10203 = true # Platypus960ULES01029 = true # Platypus961ULUS10227 = true # 7 Wonders of the Ancient World962ULES01037 = true # 7 Wonders of the Ancient World963964# Super Monkey Ball Adventures also benefits from this (#7674).965ULES00364 = true966ULUS10132 = true967968# Homebrew Kurok (we don't normally add homebrew here but it has a distinctive GameID)969KURO00767 = true970971# Scooby-Doo! Who's Watching Who?972ULUS10168 = true973ULES00571 = true974975# Tron Evolution976ULUS10548 = true977ULES01494 = true978ULES01495 = true979980# Atari Classics Evolved981ULUS10325 = true982983# Kurohyou 2: Ryu ga Gotoku Ashura Hen (Japan)984NPJH50562 = true985NPJH50333 = true986987# Silent Hill Origin988ULUS10285 = true989ULES00869 = true990991# Resistance Retribution992UCES01184 = true993UCUS98668 = true994UCJP00174 = true995996# Spider-Man 3997ULES00938 = true998ULUS10317 = true9991000# NBA 2K131001ULUS10598 = true1002ULES01578 = true10031004# Killzone: Liberation (see issue #6207)1005UCES00279 = true1006UCKS45041 = true1007UCUS98646 = true1008UCET00278 = true1009UCUS98670 = true1010UCUS98646 = true10111012# Infected1013ULES00337 = true1014ULES00338 = true1015ULUS10054 = true10161017[JitInvalidationHack]1018# This is an absolutely awful hack that somehow prevents issues when clearing the JIT,1019# if the game has copied code with EmuHack opcodes or something. Hopefully will be able1020# to remove this in the future.1021# See #3854.1022# Tony Hawk's Underground1023ULUS10014 = true1024ULES00033 = true1025ULES00034 = true1026ULES00035 = true1027# MTX MotoTrax1028ULUS10138 = true1029ULES00581 = true10301031[HideISOFiles]1032# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files1033# in a few directories. Prevent this by hiding the files from the game.1034# To be sure, catch all versions and remixes of the game that's been seen in reports.1035# It checks the following directories:1036# /1037# /PSP/1038# /PSP/COMMON1039# /PSP/GAME10401041ULKS46116 = true1042ULKS46189 = true1043ULKS46190 = true1044ULKS46236 = true1045ULKS46240 = true1046ULKS46059 = true1047ULUS10403 = true1048ULUS10538 = true1049ULKS46050 = true1050ULJM05836 = true1051ULJM46236 = true1052ULJM06034 = true1053NPHH00260 = true1054CF0020046 = true1055CF0020074 = true1056NPJH50471 = true1057ULJM06033 = true1058NPJH50559 = true1059NPEH00030 = true10601061[MoreAccurateVMMUL]1062# Fixes leg shaking in Tekken 6. The potential for slowdown in other games is large enough1063# that we will not generally apply this accurate mode where not needed.1064ULUS10466 = true1065ULES01376 = true1066ULJS00224 = true1067NPUH10047 = true1068ULAS42214 = true1069ULJS19054 = true1070NPJH50184 = true10711072[ForceSoftwareRenderer]1073# Darkstalkers1074ULES00016 = true1075ULUS10005 = true1076ULJM05005 = true10771078[DarkStalkersPresentHack]1079# Darkstalkers1080ULES00016 = true1081ULUS10005 = true1082ULJM05005 = true10831084[ReportSmallMemStick]1085# Harry Potter and the Goblet of Fire - issue #132661086ULUS10032 = true1087ULES00210 = true1088ULES00214 = true1089ULES00215 = true1090ULES00216 = true1091ULKS46047 = true1092# Street Fighter Alpha 3 MAX - issue #104621093ULJM05082 = true1094ULUS10062 = true1095ULES00235 = true1096ULJM05225 = true1097CPCS01043 = true1098ULUS10062 = true1099# LEGO Star Wars II: The Original Trilogy1100ULES00479 = true1101ULUS10155 = true1102# Tony Hawk's Underground 2 Remix1103ULES00033 = true1104ULUS10014 = true1105# Virtua Tennis: World Tour1106ULES00126 = true1107ULJM05079 = true1108ULKS46023 = true1109ULUS10037 = true1110# Warriors Orochi - issue #168271111ULJM05314 = true1112ULUS10341 = true1113ULES01054 = true1114ULJM08022 = true1115NPJH50126 = true1116ULJM08052 = true1117ULAS42316 = true1118# Doko Demo Issho - issue #184201119UCJS10002 = true1120UCJS10039 = true1121UCJS18012 = true11221123[MemstickFixedFree]1124ULJM05571 = true1125ULES01367 = true1126NPEH00029 = true1127ULUS10455 = true11281129[BlueToAlpha]1130# Some games render first to RGB of a 4444 texture, then they switch to 565 and render masked to blue,1131# just to be able to render to the alpha channel of the 4444. We can detect that and reroute rendering1132# to avoid problems.11331134# Split/Second1135ULES01402 = true1136ULUS10513 = true1137ULJM05812 = true1138NPJH50371 = true11391140# Colin McRae's DiRT 2 - issue #13012 (car reflections)1141ULUS10471 = true1142ULJM05533 = true1143NPJH50006 = true1144ULES01301 = true11451146# Outrun 2006: Coast to Coast - issue #11358 (car reflections)1147ULES00262 = true1148ULUS10064 = true1149ULKS46087 = true11501151[ForceMaxDepthResolution]1152# See #17014 - some games don't need our heuristics that drop down to 16-bit depth.11531154# Outrun 2006: Coast to Coast - issue #11358 (car reflections)1155ULES00262 = true1156ULUS10064 = true1157ULKS46087 = true11581159# Split/Second1160ULES01402 = true1161ULUS10513 = true1162ULJM05812 = true1163NPJH50371 = true11641165# Cars Race-o-rama1166ULUS10428 = true1167ULES01333 = true11681169# Test Drive Unlimited1170ULET00386 = true1171ULUS10249 = true1172ULES00637 = true1173ULKS46126 = true11741175[DateLimited]1176# Car Jack Streets - issue #126981177NPUZ00043 = true1178NPEZ00198 = true11791180[ShaderColorBitmask]1181# Colin McRae's DiRT 2 - issue #13012 (water)1182ULUS10471 = true1183ULJM05533 = true1184NPJH50006 = true1185ULES01301 = true11861187# Outrun 2006: Coast to Coast - issue #11358 (car reflections), #11928 (water)1188ULES00262 = true1189ULUS10064 = true1190ULKS46087 = true11911192# Burnout Dominator - lens flare effect (issue #11100)1193ULUS10236 = true1194ULES00750 = true1195ULJM05242 = true1196ULJM05371 = true1197NPJH50304 = true1198ULES00703 = true1199ULAS42095 = true12001201# Need for Speed - Shift (same as Burnout Dominator)1202ULUS10462 = true1203ULES01275 = true1204ULJM05494 = true1205NPJH50143 = true1206ULJM05738 = true12071208# Dragon Ball Z: Tenkaichi Tag Team: Shadows, see issue #184941209ULUS10537 = true1210ULES01456 = true1211ULJS00311 = true1212ULJS19067 = true1213ULAS42247 = true1214ULAS42318 = true12151216[DisableFirstFrameReadback]1217# Wipeout Pure: Temporary workaround for lens flare flicker. See #133441218UCUS98612 = true1219UCJS10007 = true1220UCES00001 = true1221UCKS45008 = true1222NPJG00059 = true12231224# SOCOM: Fireteam Bravo 3 (see issue #18958, hopefully fixes crash in Stockpile mission, #10461)1225UCES-01242 = true1226NPJG-00035 = true1227NPHG-00032 = true12281229[MpegAvcWarmUp]1230# God Eater issue #13527 ,It is custom mpeg library that required sceMpegGetAvcAu return ERROR_MPEG_NO_DATA but break FIFA 14 issue #140861231# God Eater 11232ULJS00237 = true1233ULKS46238 = true12341235# God Eater 21236ULJS00597 = true1237NPJH50832 = true1238ULJS19093 = true1239NPJH50832 = true12401241# God Eater Burst1242ULJS00351 = true1243NPJH50352 = true1244ULJS00350 = true1245ULKS46263 = true1246ULUS10563 = true1247ULES01519 = true1248ULJS19056 = true1249NPJH50352 = true1250ULUS10563FV = true1251ULJS19081 = true1252NPJH50352 = true12531254# Field Commander, see issue #102091255ULUS10088 = true1256ULES00335 = true1257ULKS46070 = true12581259# Valkyrie Profile Lenneth (last video crash, see #6008)1260ULUS10107 = true1261ULJM05101 = true1262ULES00724 = true1263ULJM05320 = true12641265[CenteredLines]1266# Echochrome looks better with these. Related: #155561267UCES01011 = true1268UCAS40197 = true1269NPEG00006 = true1270NPUG80135 = true12711272# Webfest homebrew game (wireframe 3D rendering) looks substantially better with this.1273WEBF00752 = true12741275[ZZT3SelectHack]1276# Bypass softlock on Zettai Zetsumei Toshi 3 character select screen #49011277# This problem affects the game also on PS31278ULJS00191 = true1279UCAS40252 = true1280UCKS45119 = true1281NPJH50907 = true1282UCAS40328 = true1283ULJS19050 = true1284NPJH50907 = true12851286[AllowLargeFBTextureOffsets]1287# Final Fantasy - Type 0, see #188791288ULJM05900 = true1289ULJM05901 = true1290NPJH50443 = true1291NPJH50444 = true1292ULJM06217 = true1293ULJM06218 = true1294UCAS40346 = true1295UCAS40347 = true12961297# Quickfix for Clone Wars, see #129491298ULES01284 = true1299ULES01285 = true1300ULUS10477 = true13011302# Star Wars: The Force Unleashed1303ULUS10345 = true1304ULKS46143 = true1305ULES00981 = true1306ULES00982 = true1307LBSW10345 = true # Some modded version found in our report logs13081309# Juiced 2 bloom effect (see #7295)1310ULES00928 = true1311ULUS10312 = true1312ULKS46154 = true13131314[FramebufferAllowLargeVerticalOffset]1315# Tokimeki Memorial 4 (see #6379)1316NPJH50127 = true1317ULKS46226 = true1318ULAS42206 = true1319ULJM05541 = true13201321# Breath of Fire III1322ULES00193 = true1323ULJM05029 = true1324ULJM05224 = true1325NPJH50214 = true13261327[AtracLoopHack]1328#Atrac looped incorrectly see #7601 #13773 #11586 #10139 #1208313291330#Coded Arms: Contagion1331ULUS10184 = true1332ULJM05243 = true1333ULKS46139 = true13341335#Gripshift1336ULUS10040 = true1337ULES00177 = true1338ULKS46040 = true1339ULJM05089 = true13401341#Jackass the Game1342ULUS10303 = true1343ULES00897 = true13441345#Shrek smash1346ULUS10194 = true1347ULES00618 = true13481349# Silver Fall1350ULES00808 = true1351ULUS10270 = true13521353[DeswizzleDepth]1354UCUS98633 = true1355UCAS40145 = true1356UCES00420 = true1357UCJS10052 = true1358UCKS45048 = true1359UCJS18030 = true1360UCJS18047 = true1361NPJG00015 = true13621363[SplitFramebufferMargin]1364# Killzone: Liberation (see issue #6207)1365UCES00279 = true1366UCKS45041 = true1367UCUS98646 = true1368UCET00278 = true1369UCUS98670 = true1370UCUS98646 = true13711372[UseFFMPEGFindStreamInfo]1373# The Warriors: Works around regression (#8991) by reverting to the old behavior1374ULUS10213 = true1375ULES00483 = true13761377[ForceLowerResolutionForEffectsOn]1378# The water effect of DiRT 2 and Outrun doesn't work in higher resolutions.13791380# Colin McRae's DiRT 2 - issue #13012 (water)1381ULUS10471 = true1382ULJM05533 = true1383NPJH50006 = true1384ULES01301 = true13851386# Outrun 2006: Coast to Coast - issue #11358 (car reflections), #11928 (water)1387ULES00262 = true1388ULUS10064 = true1389ULKS46087 = true13901391# Burnout Dominator - lens flare effect (issue #11100)1392# Some of the steps don't work at high resolution yet.1393ULUS10236 = true1394ULES00750 = true1395ULJM05242 = true1396ULJM05371 = true1397NPJH50304 = true1398ULES00703 = true1399ULAS42095 = true14001401# Need for Speed - Shift (same as Burnout Dominator)1402ULUS10462 = true1403ULES01275 = true1404ULJM05494 = true1405NPJH50143 = true1406ULJM05738 = true14071408# Motorstorm - See #164291409UCES01250 = true1410UCAS40266 = true1411UCUS98743 = true1412UCES01250 = true1413UCKS45124 = true1414UCJS10104 = true1415NPJG00047 = true14161417# Tiger Woods 06 - bloom during rain1418ULUS10028 = true1419ULES00153 = true1420ULES00154 = true1421ULJM05059 = true1422ULAS42020 = true14231424[ForceLowerResolutionForEffectsOff]1425# Some games really don't work with this. Ratchet & Clank looks terrible.1426UCUS98633 = true1427UCAS40145 = true1428UCES00420 = true1429UCJS10052 = true1430UCKS45048 = true1431UCES00420 = true1432UCJS18030 = true1433UCJS18047 = true1434NPJG00015 = true14351436# The various Tantalus games will not work with this.14371438# Cars Race-o-rama1439ULUS10428 = true1440ULES01333 = true14411442# MX vs ATV Reflex1443ULES01375 = true1444ULUS10429 = true14451446# MX vs ATV Untamed1447ULUS10330 = true1448ULES00993 = true1449ULKS46176 = true14501451# Spongebob: The Yellow Avenger1452ULES00280 = true1453ULUS10092 = true14541455# Also, it's a really bad idea in Kurohyou.14561457# Kurohyou: Ryu ga Gotoku Shinshou1458ULJM05713 = true1459NPJH50333 = true1460ULAS42244 = true1461UCKS45159 = true1462ULJM08047 = true14631464# Kurohyou 2: Ryu ga Gotoku Ashura Hen (Japan)1465NPJH50562 = true1466NPJH50333 = true14671468[NearestFilteringOnFramebufferCreate]1469# Ridge Racer speedometer dynamic CLUT problem - they rely on some palette entries1470# from memory, and render to the rest of the palette. The palette entries loaded from memory1471# must not be blurred by filtering, so nearest it is. See issue #850914721473# Ridge Racer1474ULJS00001 = true1475ULUS10001 = true1476UCKS45002 = true1477UCES00002 = true1478ULJS19002 = true1479UCKS45053 = true1480NPJH50140 = true14811482# Ridge Racer 21483ULJS00080 = true1484UCKS45032 = true1485UCES00422 = true1486UCAS40273 = true1487NPJH50366 = true14881489[AllowDownloadCLUT]1490# Temporary compatibility option, while working on the GPU CLUT-from-framebuffer path.1491# Not required for any games now that it works, but might be useful for development.14921493[SecondaryTextureCache]1494# Was previously the "Retain changed textures" setting.1495# See https://github.com/hrydgard/ppsspp/issues/16339#issuecomment-130482665614961497# Popolocrois1498UCJS10005 = true1499UCAS40009 = true1500ULUS10018 = true1501UCJS18003 = true1502ULES00291 = true1503NPJG00033 = true15041505# Fushigi no Dungeon: Fuurai no Shiren 4 Plus - Kami no Hitomi to Akuma no Heso1506ULJS00547 = true1507NPJH50698 = true15081509[EnglishOrJapaneseOnly]1510# Twinbee Portable, see issue #163821511ULAS42089 = true1512ULJM05221 = true1513ULJM05323 = true15141515[OldAdrenoPixelDepthRoundingGL]1516# See #1601515171518# Naruto Shippuden: Ultimate Ninja Impact1519ULUS10582 = true1520ULES01537 = true1521ULJS00390 = true1522ULAS42297 = true1523ULJS19071 = true1524NPJH50435 = true1525NPJH50435 = true15261527# Kingdom Hearts - Birth By Sleep1528ULES01441 = true1529ULJM05600 = true1530ULUS10505 = true1531ULJM05775 = true # Final MIX1532PSPJ30012 = true1533UCAS40295 = true1534UCKS45143 = true1535UCAS40317 = true1536UCAS40326 = true1537UCKS45168 = true1538ULJM06213 = true1539ULJM06214 = true15401541# Monster Hunter Portable 3rd1542NPJB40001 = true1543NPJH55800 = true1544ULJM05800 = true1545ULJM08058 = true15461547# Persona 3 Portable1548ULES01523 = true1549ULUS10512 = true1550UCAS40288 = true1551ULJM05489 = true1552UCKS45140 = true1553ULJM08044 = true1554NPJH50040 = true1555UCKS45175 = true15561557# Hack/Link1558ULJS00266 = true1559ULJS00279 = true1560ULJS19058 = true15611562# Midnight Club: LA Remix1563ULUS10383 = true1564ULES01144 = true1565ULJS00180 = true1566ULJS00267 = true1567ULJM05904 = true1568NPJH50440 = true15691570# ModNation Racers1571UCES01327 = true1572UCUS98741 = true1573UCAS40306 = true1574UCJS10112 = true1575NPJG00116 = true1576NPUG70097 = true # Demo15771578# Toca Race Driver 3 / DTM Race Driver 3 / V8 Supercars Shootout 31579ULES00613 = true1580ULES00615 = true1581ULES00614 = true15821583# Toca Race Driver 2 / DTM Race Driver 21584ULES00040 = true1585ULES00041 = true1586ULJM05160 = true15871588[ForceCircleButtonConfirm]1589# Shining Ark, issue #156631590NPJH50717 = true1591ULJM06223 = true15921593# Danball Senki, issue #176221594ULJS00361 = true1595# Danball Senki Boost1596ULJM05990 = true15971598# Shining Blade1599NPJH50530 = true16001601[DisallowFramebufferAtOffset]1602# Little Big Planet, see #160301603UCUS98744 = true1604UCES01264 = true1605UCJS10107 = true1606NPJG00073 = true1607UCAS40262 = true16081609# WWE Smackdown vs RAW 2006 : See #137971610ULES00227 = true1611ULKS46057 = true1612ULUS10050 = true16131614# WWE Smackdown vs RAW 20071615ULUS10199 = True1616ULES00631 = True1617ULJM05233 = True16181619# Rainbow Six: Vegas: See #93241620# Replaces a heuristic we added in #16971, which broke Castlevania - Symphony of the Night.1621ULES00584 = true1622ULUS10206 = true16231624[RockmanDash2SoundFix]1625# Rockman Dash 2, see #114421626ULJM05037 = true1627ULJM05216 = true1628NPJH50181 = true16291630[ReadbackDepth]1631# Syphon Filter - Dark Mirror1632UCES00310 = true1633UCUS98641 = true1634UCUS98656 = true1635UCUS98656 = true # Demo16361637# Syphon Filter - Logan's Shadow1638UCUS98606 = true1639UCES00710 = true1640NPUG80173 = true1641NPUA80013 = true # Demo1642UCUS98704 = true # Demo1643NPEG90002 = true # Demo1644SYPH04036 = true # Prototype?16451646# Syphon Filter - Combat Ops (weird multiplayer-only variant)1647NPUG80114 = true1648NPEG00004 = true16491650[BlockTransferDepth]1651# Iron Man - see issue #165301652# Note that this option also requires IntraVRAMBlockTransferAllowCreateFB.1653ULES01070 = true1654ULES01071 = true1655ULUS10347 = true16561657# Hayate no Gotoku!! Nightmare Paradise - see issue #178781658ULJM05416 = true16591660[DaxterRotatedAnalogStick]1661# Daxter (see issue #17015)1662UCUS98618 = true1663UCUS98654 = true1664UCES00044 = true1665NPUG80329 = true1666NPEG00025 = true1667UCKS45025 = true16681669# GOW : Ghost of Sparta1670UCUS98737 = true1671UCAS40323 = true1672NPHG00092 = true1673NPEG00044 = true1674NPEG00045 = true1675NPJG00120 = true1676NPUG80508 = true1677UCJS10114 = true1678UCES01401 = true1679UCES01473 = true1680# GOW : Ghost of Sparta Demo1681NPJG90095 = true1682NPEG90035 = true1683NPUG70125 = true1684# GOW : Chains Of Olympus1685UCAS40198 = true1686UCUS98653 = true1687UCES00842 = true1688ULJM05438 = true1689ULJM05348 = true1690UCKS45084 = true1691NPUG80325 = true1692NPEG00023 = true1693NPHG00027 = true1694NPHG00028 = true1695NPJH50170 = true1696UCET00844 = true1697# GOW: Chains of Olympus Demo1698UCUS98705 = true1699UCED00971 = true1700UCUS98713 = true17011702[SOCOMClut8Replacement]1703# SOCOM and other games use CLUT8 with crafty sampling as if it was CLUT16. Issue #162101704UCES00855 = true1705UCUS98649 = true1706NPUG70003 = true # demo1707UCUS98714 = true # demo17081709# SOCOM Fireteam Bravo 31710UCES01242 = true1711NPHG00032 = true1712UCUS98716 = true1713NPEG90024 = true # demo17141715# SOCOM Navy Seals Portable (Japanese version)1716UCJS10102 = true1717NPJG00035 = true1718NPJG90068 = true # demo17191720[Fontltn12Hack]1721# optimumFont do not return ltn12.pgf see #110551722NPJH00052 = true17231724[LoadCLUTFromCurrentFrameOnly]1725# Helps Syphon Filter: Logan's Shadow color issue, # where we accidentally load a CLUT from an outdated framebuffer.1726# Perhaps this should be the default.1727UCUS98606 = true1728UCES00710 = true1729NPUG80173 = true1730NPUA80013 = true # Demo1731UCUS98704 = true # Demo1732NPEG90002 = true # Demo1733SYPH04036 = true # Prototype?17341735[ForceUMDReadSpeed]1736# Aces of War required slow read speed (even in Real PSP), see #110621737ULES00590 = true1738ULJM05075 = true1739# Sengoku Musou 3Z Special DLC see #99931740ULJM06024 = true17411742# Bejeweled 2. This shouldn't really fix anything since it's a PSN game that didn't run from UMD,1743# but apparently it does work around the timing error. See issue #15304 .1744NPUG30038 = true1745NPEG00036 = true17461747# Doko Demo Issho, load savedata error see #184201748UCJS10002 = true1749UCJS18002 = true17501751# Driver 76, see #16904 #120541752ULUS10235 = true1753ULES00740 = true17541755# Harukanaru Toki no Naka de 3 with Izayoiki Aizouban, see #61271756ULJM05441 = true1757KOEIP0167 = true1758ULJM06245 = true17591760# Ace Combat: Joint Assault #124341761ULUS10511 = true1762ULES01408 = true17631764# Ace Combat X2: Joint Assault #55451765ULJS00290 = true1766ULKS46254 = true1767ULJS19057 = true1768NPJH50263 = true17691770# Tales of the World: Radiant Mythology 2 - #191961771ULJS00175 = true1772UCAS40244 = true1773UCKS45110 = true1774ULJS19044 = true1775NPJH50852 = true17761777[AllowDelayedReadbacks]1778# NOTE: This only affects Vulkan currently.1779# Added for easy experimentation. Many games using readbacks do not work well delaying them, though.1780# For example, Motorstorm lighting adaptation goes into self-oscillation (!)1781# UCES01250 = true17821783[TacticsOgreEliminateDebugReadback]1784ULUS10565 = true1785ULES01500 = true1786ULJM05753 = true1787NPJH50348 = true1788ULJM06009 = true1789UCKS45164 = true17901791[DisableMemcpySlicing]1792UCES01184 = true1793UCUS98668 = true1794UCJP00174 = true179517961797