CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
Path: blob/master/assets/shaders/cartoon.fsh
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// Modified to use in PPSSPP. Grabbed from: // http://forums.ngemu.com/showthread.php?t=76098 // Advanced Cartoon shader I // by guest(r) ([email protected]) // license: GNU-GPL #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform vec4 u_setting; uniform sampler2D sampler0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { vec3 c00 = texture2D(sampler0, v_texcoord5.xy).xyz; vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz; vec3 c20 = texture2D(sampler0, v_texcoord2.zw).xyz; vec3 c01 = texture2D(sampler0, v_texcoord3.xy).xyz; vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz; vec3 c21 = texture2D(sampler0, v_texcoord4.xy).xyz; vec3 c02 = texture2D(sampler0, v_texcoord1.zw).xyz; vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz; vec3 c22 = texture2D(sampler0, v_texcoord6.xy).xyz; vec3 dt = vec3(1.0,1.0,1.0); float d1=dot(abs(c00-c22),dt); float d2=dot(abs(c20-c02),dt); float hl=dot(abs(c01-c21),dt); float vl=dot(abs(c10-c12),dt); float d = u_setting.x*(d1+d2+hl+vl)/(dot(c11,dt)+0.15); float lc = 4.0*length(c11); float f = fract(lc); f*=f; lc = 0.25*(floor(lc) + f*f)+0.05; c11 = 4.0*normalize(c11); vec3 frct = fract(c11); frct*=frct; c11 = floor(c11)+ 0.05*dt + frct*frct; gl_FragColor.rgb = 0.25*lc*(1.1-d*sqrt(d))*c11; gl_FragColor.a = 1.0; }