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Path: blob/master/libretro/ext/glew/glew.c
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/*1** The OpenGL Extension Wrangler Library2** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>3** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>4** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>5** Copyright (C) 2002, Lev Povalahev6** All rights reserved.7**8** Redistribution and use in source and binary forms, with or without9** modification, are permitted provided that the following conditions are met:10**11** * Redistributions of source code must retain the above copyright notice,12** this list of conditions and the following disclaimer.13** * Redistributions in binary form must reproduce the above copyright notice,14** this list of conditions and the following disclaimer in the documentation15** and/or other materials provided with the distribution.16** * The name of the author may be used to endorse or promote products17** derived from this software without specific prior written permission.18**19** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"20** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE21** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE22** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE23** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR24** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF25** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS26** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN27** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)28** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF29** THE POSSIBILITY OF SUCH DAMAGE.30*/3132#include <GL/glew.h>3334#include <stddef.h> /* For size_t */3536#include <libretro.h>3738#ifdef __cplusplus39extern "C" {40#endif4142extern retro_hw_get_proc_address_t libretro_get_proc_address;4344#ifdef __cplusplus45}46#endif4748/*49* Define GLboolean const cast.50*/51#define CONST_CAST(x) (*(GLboolean*)&x)5253/*54* Define glewGetProcAddress.55*/56#define glewGetProcAddress(name) libretro_get_proc_address((name))5758/*59* GLEW, just like OpenGL or GLU, does not rely on the standard C library.60* These functions implement the functionality required in this file.61*/6263static GLuint _glewStrLen (const GLubyte* s)64{65GLuint i=0;66if (s == NULL) return 0;67while (s[i] != '\0') i++;68return i;69}7071static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)72{73GLuint i=0;74if (s == NULL) return 0;75while (s[i] != '\0' && s[i] != c) i++;76return i;77}7879static GLuint _glewStrCopy(char *d, const char *s, char c)80{81GLuint i=0;82if (s == NULL) return 0;83while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; }84d[i] = '\0';85return i;86}8788#if !defined(GLEW_OSMESA)89#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)90static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)91{92GLuint i=0;93if(a == NULL || b == NULL)94return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;95while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;96return i == n ? GL_TRUE : GL_FALSE;97}98#endif99#endif100101static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)102{103while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))104{105(*a)++;106(*na)--;107}108if(*na >= nb)109{110GLuint i=0;111while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;112if(i == nb)113{114*a = *a + nb;115*na = *na - nb;116return GL_TRUE;117}118}119return GL_FALSE;120}121122static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)123{124if(*na >= nb)125{126GLuint i=0;127while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;128if(i == nb)129{130*a = *a + nb;131*na = *na - nb;132return GL_TRUE;133}134}135return GL_FALSE;136}137138static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)139{140if(*na >= nb)141{142GLuint i=0;143while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;144if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))145{146*a = *a + nb;147*na = *na - nb;148return GL_TRUE;149}150}151return GL_FALSE;152}153154/*155* Search for name in the extensions string. Use of strstr()156* is not sufficient because extension names can be prefixes of157* other extension names. Could use strtok() but the constant158* string returned by glGetString might be in read-only memory.159*/160#if !defined(GLEW_OSMESA)161#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)162static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)163{164const GLubyte* p;165GLuint len = _glewStrLen((const GLubyte*)name);166p = start;167while (p < end)168{169GLuint n = _glewStrCLen(p, ' ');170if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;171p += n+1;172}173return GL_FALSE;174}175#endif176#endif177178PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;179PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;180PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;181PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;182183PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;184PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;185PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;186PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;187PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;188PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;189PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;190PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;191PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;192PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;193PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;194PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;195PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;196PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;197PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;198PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;199PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;200PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;201PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;202PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;203PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;204PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;205PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;206PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;207PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;208PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;209PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;210PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;211PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;212PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;213PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;214PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;215PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;216PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;217PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;218PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;219PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;220PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;221PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;222PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;223PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;224PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;225PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;226PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;227PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;228PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;229230PFNGLBLENDCOLORPROC __glewBlendColor = NULL;231PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;232PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;233PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;234PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;235PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;236PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;237PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;238PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;239PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;240PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;241PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;242PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;243PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;244PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;245PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;246PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;247PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;248PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;249PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;250PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;251PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;252PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;253PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;254PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;255PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;256PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;257PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;258PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;259PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;260PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;261PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;262PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;263PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;264PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;265PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;266PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;267PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;268PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;269PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;270PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;271PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;272PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;273PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;274PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;275PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;276PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;277278PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;279PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;280PFNGLBUFFERDATAPROC __glewBufferData = NULL;281PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;282PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;283PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;284PFNGLENDQUERYPROC __glewEndQuery = NULL;285PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;286PFNGLGENQUERIESPROC __glewGenQueries = NULL;287PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;288PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;289PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;290PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;291PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;292PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;293PFNGLISBUFFERPROC __glewIsBuffer = NULL;294PFNGLISQUERYPROC __glewIsQuery = NULL;295PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;296PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;297298PFNGLATTACHSHADERPROC __glewAttachShader = NULL;299PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;300PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;301PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;302PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;303PFNGLCREATESHADERPROC __glewCreateShader = NULL;304PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;305PFNGLDELETESHADERPROC __glewDeleteShader = NULL;306PFNGLDETACHSHADERPROC __glewDetachShader = NULL;307PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;308PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;309PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;310PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;311PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;312PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;313PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;314PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;315PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;316PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;317PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;318PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;319PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;320PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;321PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;322PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;323PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;324PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;325PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;326PFNGLISPROGRAMPROC __glewIsProgram = NULL;327PFNGLISSHADERPROC __glewIsShader = NULL;328PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;329PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;330PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;331PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;332PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;333PFNGLUNIFORM1FPROC __glewUniform1f = NULL;334PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;335PFNGLUNIFORM1IPROC __glewUniform1i = NULL;336PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;337PFNGLUNIFORM2FPROC __glewUniform2f = NULL;338PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;339PFNGLUNIFORM2IPROC __glewUniform2i = NULL;340PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;341PFNGLUNIFORM3FPROC __glewUniform3f = NULL;342PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;343PFNGLUNIFORM3IPROC __glewUniform3i = NULL;344PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;345PFNGLUNIFORM4FPROC __glewUniform4f = NULL;346PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;347PFNGLUNIFORM4IPROC __glewUniform4i = NULL;348PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;349PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;350PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;351PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;352PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;353PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;354PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;355PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;356PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;357PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;358PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;359PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;360PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;361PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;362PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;363PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;364PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;365PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;366PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;367PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;368PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;369PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;370PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;371PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;372PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;373PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;374PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;375PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;376PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;377PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;378PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;379PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;380PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;381PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;382PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;383PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;384PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;385PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;386PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;387PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;388PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;389PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;390PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;391392PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;393PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;394PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;395PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;396PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;397PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;398399PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;400PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;401PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;402PFNGLCLAMPCOLORPROC __glewClampColor = NULL;403PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;404PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;405PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;406PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;407PFNGLCOLORMASKIPROC __glewColorMaski = NULL;408PFNGLDISABLEIPROC __glewDisablei = NULL;409PFNGLENABLEIPROC __glewEnablei = NULL;410PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;411PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;412PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;413PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;414PFNGLGETSTRINGIPROC __glewGetStringi = NULL;415PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;416PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;417PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;418PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;419PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;420PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;421PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;422PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;423PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;424PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;425PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;426PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;427PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;428PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;429PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;430PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;431PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;432PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;433PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;434PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;435PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;436PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;437PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;438PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;439PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;440PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;441PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;442PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;443PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;444PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;445PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;446PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;447PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;448PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;449PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;450PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;451PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;452PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;453PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;454455PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;456PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;457PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;458PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;459460PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;461PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;462PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;463464PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;465466PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;467PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;468PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;469PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;470PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;471472PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;473PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;474PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;475PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;476477PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL;478PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL;479PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL;480481PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;482483PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;484PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;485PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;486PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;487488PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;489PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;490PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;491PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;492493PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL;494PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL;495PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL;496PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL;497498PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;499500PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;501PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;502503PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;504PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;505PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;506507PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;508509PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;510PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;511PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;512PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;513PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;514PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;515PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;516PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;517PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;518PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;519PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;520521PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;522523PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;524PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;525526PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;527528PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;529PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;530531PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;532533PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;534535PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;536PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;537PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;538539PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;540PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;541PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;542PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;543PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;544PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;545PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;546PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;547PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;548PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;549PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;550551PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;552553PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;554555PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;556PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;557PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;558PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;559PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;560561PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;562PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;563PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;564PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;565PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;566PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;567PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;568PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;569570PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;571PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;572573PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;574PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;575576PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;577PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;578PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;579580PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;581PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;582PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;583PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;584PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;585PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;586PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;587588PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;589PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;590591PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;592PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;593PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;594PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;595596PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;597PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;598PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;599600PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;601PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;602PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;603PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;604PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;605PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;606PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;607608PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;609PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;610PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;611PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;612PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;613614PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;615616PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;617618PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;619PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;620PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;621622PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;623PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;624PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;625PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;626PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;627PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;628PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;629PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;630PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;631PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;632PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;633PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;634PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;635PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;636PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;637PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;638639PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;640PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;641642PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;643644PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;645646PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;647PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;648PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;649PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;650651PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;652PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;653654PFNGLCLIPCONTROLPROC __glewClipControl = NULL;655656PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;657658PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;659PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;660661PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;662663PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;664665PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;666667PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;668PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;669PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;670PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;671672PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;673PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;674PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;675PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;676PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;677PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;678PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;679PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;680PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;681PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;682PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;683PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;684PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;685PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;686PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;687PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;688PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;689PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;690PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;691PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;692PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;693PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;694PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;695PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;696PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;697PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;698PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;699PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;700PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;701PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;702PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;703PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;704PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;705PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;706PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;707PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;708PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;709PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;710PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;711PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;712PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;713PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;714PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;715PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;716PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;717PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;718PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;719PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;720PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;721PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;722PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;723PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;724PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;725PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;726PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;727PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;728PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;729PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;730PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;731PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;732PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;733PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;734PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;735PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;736PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;737PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;738PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;739PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;740PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;741PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;742PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;743PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;744PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;745PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;746PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;747PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;748PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;749PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;750PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;751PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;752PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;753PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;754PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;755PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;756PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;757PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;758PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;759PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;760PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;761PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;762PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;763PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;764PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;765PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;766PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;767PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;768PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;769770PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;771772PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;773PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;774PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;775PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;776777PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;778PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;779PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;780PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;781782PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;783PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;784785PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;786PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;787PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;788PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;789790PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;791PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;792PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;793PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;794PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;795PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;796PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;797PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;798PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;799PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;800PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;801PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;802PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;803PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;804PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;805PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;806PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;807PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;808PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;809PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;810811PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;812PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;813PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;814PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;815816PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;817PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;818PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;819820PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;821PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;822823PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;824825PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;826PFNGLUNIFORM1DPROC __glewUniform1d = NULL;827PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;828PFNGLUNIFORM2DPROC __glewUniform2d = NULL;829PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;830PFNGLUNIFORM3DPROC __glewUniform3d = NULL;831PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;832PFNGLUNIFORM4DPROC __glewUniform4d = NULL;833PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;834PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;835PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;836PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;837PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;838PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;839PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;840PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;841PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;842PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;843844PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;845PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;846PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;847PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;848PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;849PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;850PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;851PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;852PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;853PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;854PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;855PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;856PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;857PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;858PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;859PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;860PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;861PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;862PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;863PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;864PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;865PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;866PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;867PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;868PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;869PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;870PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;871PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;872PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;873PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;874PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;875PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;876PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;877PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;878PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;879PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;880881PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;882PFNGLCOLORTABLEPROC __glewColorTable = NULL;883PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;884PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;885PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;886PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;887PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;888PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;889PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;890PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;891PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;892PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;893PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;894PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;895PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;896PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;897PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;898PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;899PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;900PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;901PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;902PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;903PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;904PFNGLGETMINMAXPROC __glewGetMinmax = NULL;905PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;906PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;907PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;908PFNGLHISTOGRAMPROC __glewHistogram = NULL;909PFNGLMINMAXPROC __glewMinmax = NULL;910PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;911PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;912PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;913914PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;915PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;916917PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;918PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;919PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;920921PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;922923PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;924925PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;926PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;927PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;928PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;929PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;930PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;931932PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;933PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;934935PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;936PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;937PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;938PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;939PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;940941PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;942PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;943PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;944PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;945PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;946PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;947948PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;949PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;950951PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;952953PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;954PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;955PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;956PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;957PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;958PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;959PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;960PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;961PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;962PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;963PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;964PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;965PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;966PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;967PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;968PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;969PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;970PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;971PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;972PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;973PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;974PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;975PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;976PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;977PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;978PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;979PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;980PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;981PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;982PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;983PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;984PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;985PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;986PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;987988PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;989PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;990PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;991PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;992PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;993PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;994PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;995PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;996997PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;998999PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;1000PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;10011002PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL;10031004PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;1005PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;1006PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;1007PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;1008PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;1009PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;10101011PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;10121013PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;1014PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;1015PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;1016PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;1017PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;1018PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;1019PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;1020PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;1021PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;1022PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;1023PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;1024PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;1025PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;1026PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;1027PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;1028PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;1029PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;1030PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;1031PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;1032PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;10331034PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;1035PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;10361037PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;10381039PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;1040PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;1041PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;1042PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;1043PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;1044PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;1045PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;1046PFNGLISSAMPLERPROC __glewIsSampler = NULL;1047PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;1048PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;1049PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;1050PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;1051PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;1052PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;10531054PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;1055PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;1056PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;1057PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;1058PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;1059PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;1060PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;1061PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;1062PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;1063PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;1064PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;1065PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;1066PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;1067PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;1068PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;1069PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;1070PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;1071PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;1072PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;1073PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;1074PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;1075PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;1076PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;1077PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;1078PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;1079PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;1080PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;1081PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;1082PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;1083PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;1084PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;1085PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;1086PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;1087PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;1088PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;1089PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;1090PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;1091PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;1092PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;1093PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;1094PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;1095PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;1096PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;1097PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;1098PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;1099PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;1100PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;1101PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;1102PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;1103PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;1104PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;1105PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;1106PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;1107PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;1108PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;1109PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;1110PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;1111PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;1112PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;1113PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;11141115PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;11161117PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;1118PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;11191120PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;1121PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;1122PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;1123PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;1124PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;1125PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;1126PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;1127PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;1128PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;1129PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;1130PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;1131PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;1132PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;1133PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;1134PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;1135PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;1136PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;1137PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;1138PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;1139PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;1140PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;1141PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;1142PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;1143PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;1144PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;1145PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;1146PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;1147PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;1148PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;1149PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;1150PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;1151PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;1152PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;1153PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;1154PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;1155PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;1156PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;1157PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;1158PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;11591160PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;11611162PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;1163PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;1164PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;1165PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;1166PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;1167PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;1168PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;1169PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;11701171PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;1172PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;1173PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;1174PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;1175PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;1176PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;11771178PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;11791180PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;11811182PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;1183PFNGLDELETESYNCPROC __glewDeleteSync = NULL;1184PFNGLFENCESYNCPROC __glewFenceSync = NULL;1185PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;1186PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;1187PFNGLISSYNCPROC __glewIsSync = NULL;1188PFNGLWAITSYNCPROC __glewWaitSync = NULL;11891190PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;1191PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;11921193PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;11941195PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;11961197PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;1198PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;11991200PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;1201PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;1202PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;1203PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;1204PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;1205PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;1206PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;12071208PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;1209PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;1210PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;1211PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;12121213PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;1214PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;1215PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;12161217PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;1218PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;1219PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;1220PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;12211222PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;12231224PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;1225PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;1226PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;12271228PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;1229PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;1230PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;1231PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;1232PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;1233PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;1234PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;12351236PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;1237PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;1238PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;1239PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;12401241PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;1242PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;12431244PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;1245PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;1246PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;1247PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;12481249PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;1250PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;1251PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;1252PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;1253PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;1254PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;1255PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;1256PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;1257PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;1258PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;12591260PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;1261PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;1262PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;1263PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;12641265PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;1266PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;1267PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;1268PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;1269PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;1270PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;1271PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;1272PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;1273PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;1274PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;12751276PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;1277PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;1278PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;1279PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;1280PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;1281PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;1282PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;1283PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;1284PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;1285PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;1286PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;1287PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;12881289PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;1290PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;1291PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;1292PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;1293PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;1294PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;1295PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;1296PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;1297PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;1298PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;12991300PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;1301PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;1302PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;1303PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;1304PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;1305PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;1306PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;1307PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;1308PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;1309PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;1310PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;13111312PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;1313PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;1314PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;1315PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;1316PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;1317PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;1318PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;1319PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;1320PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;1321PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;1322PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;1323PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;1324PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;1325PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;1326PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;1327PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;1328PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;1329PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;1330PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;1331PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;1332PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;1333PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;1334PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;1335PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;1336PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;1337PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;1338PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;1339PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;1340PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;1341PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;1342PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;1343PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;1344PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;1345PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;1346PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;1347PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;1348PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;1349PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;1350PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;1351PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;1352PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;1353PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;1354PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;1355PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;1356PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;1357PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;1358PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;1359PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;1360PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;1361PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;1362PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;1363PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;1364PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;1365PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;1366PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;1367PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;1368PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;1369PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;1370PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;1371PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;1372PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;1373PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;13741375PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;1376PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;1377PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;13781379PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;1380PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;1381PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;1382PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;1383PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;1384PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;1385PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;1386PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;1387PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;1388PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;1389PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;1390PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;1391PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;1392PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;1393PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;1394PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;1395PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;1396PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;1397PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;1398PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;1399PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;1400PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;1401PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;1402PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;1403PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;1404PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;1405PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;1406PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;1407PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;1408PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;1409PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;1410PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;1411PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;1412PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;1413PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;1414PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;1415PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;1416PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;14171418PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;1419PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;1420PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;1421PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;1422PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;1423PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;1424PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;1425PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;1426PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;1427PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;14281429PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;1430PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;1431PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;1432PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;1433PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;1434PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;1435PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;1436PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;1437PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;1438PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;1439PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;1440PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;1441PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;1442PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;1443PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;1444PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;14451446PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;14471448PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;1449PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;1450PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;14511452PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;1453PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;1454PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;1455PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;14561457PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;1458PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;1459PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;1460PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;1461PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;1462PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;1463PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;1464PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;1465PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;1466PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;1467PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;1468PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;1469PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;1470PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;14711472PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;1473PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;14741475PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;1476PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;14771478PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;1479PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;14801481PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;1482PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;1483PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;1484PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;1485PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;1486PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;1487PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;1488PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;1489PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;1490PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;1491PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;1492PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;14931494PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;1495PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;1496PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;14971498PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;1499PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;1500PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;1501PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;1502PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;1503PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;1504PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;1505PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;1506PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;1507PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;1508PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;1509PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;1510PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;1511PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;1512PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;1513PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;1514PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;1515PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;1516PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;1517PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;1518PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;1519PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;1520PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;1521PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;1522PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;1523PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;1524PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;1525PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;1526PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;1527PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;1528PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;1529PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;1530PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;1531PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;1532PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;1533PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;1534PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;1535PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;1536PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;1537PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;1538PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;1539PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;1540PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;1541PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;1542PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;15431544PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL;1545PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL;1546PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;15471548PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;1549PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;1550PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;15511552PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;15531554PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;15551556PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL;1557PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL;1558PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL;15591560PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;15611562PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;15631564PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL;1565PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;15661567PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL;1568PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL;15691570PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;1571PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;15721573PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;1574PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;15751576PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;1577PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;1578PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;1579PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;1580PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;1581PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;1582PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;1583PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;1584PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;1585PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;1586PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;1587PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;1588PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;15891590PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;1591PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;15921593PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL;15941595PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;1596PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;1597PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;1598PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;1599PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;16001601PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;1602PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;16031604PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;1605PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;16061607PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;1608PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;1609PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;16101611PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;16121613PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;1614PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;1615PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;1616PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;1617PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;1618PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;1619PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;1620PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;1621PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;1622PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;1623PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;1624PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;1625PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;1626PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;1627PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;1628PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;1629PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;1630PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;1631PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;1632PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;1633PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;1634PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;1635PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;1636PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;1637PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;1638PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;1639PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;1640PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;1641PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;1642PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;1643PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;1644PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;1645PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;1646PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;1647PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;1648PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;1649PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;1650PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;1651PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;1652PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;1653PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;1654PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;1655PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;1656PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;1657PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;1658PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;1659PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;1660PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;1661PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;1662PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;1663PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;1664PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;1665PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;1666PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;1667PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;1668PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;1669PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;1670PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;1671PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;1672PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;1673PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;1674PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;1675PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;1676PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;1677PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;1678PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;1679PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;1680PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;1681PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;1682PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;1683PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;1684PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;1685PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;1686PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;1687PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;1688PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;1689PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;1690PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;1691PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;1692PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;1693PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;1694PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;1695PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;1696PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;1697PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;1698PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;1699PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;1700PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;1701PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;1702PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;1703PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;1704PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;1705PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;1706PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;1707PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;1708PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;1709PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;1710PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;1711PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;1712PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;1713PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;1714PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;1715PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;1716PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;1717PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;1718PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;1719PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;1720PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;1721PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;1722PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;1723PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;1724PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;1725PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;1726PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;1727PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;1728PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;1729PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;1730PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;1731PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;1732PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;1733PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;1734PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;1735PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;1736PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;1737PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;1738PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;1739PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;1740PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;1741PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;1742PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;1743PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;1744PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;1745PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;1746PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;1747PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;1748PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;1749PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;1750PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;1751PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;1752PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;1753PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;1754PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;1755PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;1756PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;1757PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;1758PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;1759PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;1760PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;1761PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;1762PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;1763PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;1764PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;1765PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;1766PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;1767PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;1768PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;1769PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;1770PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;1771PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;1772PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;1773PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;1774PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;1775PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;1776PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;1777PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;1778PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;1779PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;1780PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;1781PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;1782PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;1783PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;1784PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;1785PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;1786PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;1787PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;1788PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;1789PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;1790PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;1791PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;1792PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;1793PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;1794PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;1795PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;1796PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;1797PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;1798PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;1799PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;1800PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;1801PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;1802PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;1803PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;1804PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;1805PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;1806PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;1807PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;1808PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;1809PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;1810PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;1811PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;1812PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;1813PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;1814PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;1815PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;1816PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;1817PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;1818PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;1819PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;1820PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;1821PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;1822PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;1823PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;1824PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;1825PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;1826PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;18271828PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;18291830PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL;18311832PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;1833PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;1834PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;1835PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;1836PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;1837PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;18381839PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL;1840PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL;1841PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL;1842PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL;1843PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL;1844PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL;1845PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL;1846PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL;18471848PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL;1849PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL;1850PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL;1851PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL;18521853PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;1854PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;18551856PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;18571858PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL;1859PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL;18601861PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;1862PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;1863PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;1864PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;1865PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;18661867PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;1868PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;1869PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;1870PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;1871PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;1872PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;1873PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;1874PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;1875PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;1876PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;1877PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;1878PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;1879PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;1880PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;1881PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;1882PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;1883PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;1884PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;18851886PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;18871888PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;18891890PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;1891PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;1892PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;1893PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;1894PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;1895PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;1896PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;1897PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;1898PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;1899PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;1900PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;1901PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;1902PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;1903PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;1904PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;1905PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;1906PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;19071908PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;1909PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;1910PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;19111912PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;1913PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;19141915PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;1916PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;1917PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;1918PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;1919PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;1920PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;1921PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;1922PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;1923PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;1924PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;1925PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;1926PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;1927PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;1928PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;1929PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;1930PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;1931PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;1932PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;1933PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;1934PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;1935PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;1936PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;1937PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;1938PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;1939PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;1940PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;1941PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;1942PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;1943PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;1944PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;1945PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;1946PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;1947PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;1948PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;19491950PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;1951PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;1952PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;1953PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;1954PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;1955PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;1956PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;1957PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;1958PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;1959PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;19601961PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;19621963PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;19641965PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL;19661967PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;1968PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;1969PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;19701971PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;1972PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;19731974PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL;1975PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL;1976PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL;1977PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL;1978PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL;1979PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL;1980PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL;1981PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL;1982PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL;1983PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL;1984PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL;1985PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL;1986PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL;1987PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL;1988PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL;1989PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL;1990PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL;1991PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL;1992PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL;19931994PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL;19951996PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL;1997PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL;19981999PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;2000PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;20012002PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL;2003PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL;20042005PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;2006PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;20072008PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;20092010PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;2011PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;2012PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;20132014PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;2015PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;2016PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;2017PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;20182019PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;2020PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;2021PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;2022PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;2023PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;2024PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;20252026PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;2027PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;20282029PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;20302031PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;20322033PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;20342035PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;2036PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;2037PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;2038PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;20392040PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;2041PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;20422043PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;2044PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;2045PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;2046PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;2047PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;2048PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;2049PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;2050PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;2051PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;2052PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;2053PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;2054PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;2055PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;2056PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;2057PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;2058PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;2059PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;20602061PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL;2062PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL;2063PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL;2064PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL;2065PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL;2066PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL;2067PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL;20682069PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL;20702071PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL;2072PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL;20732074PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;2075PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;2076PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;20772078PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;2079PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;20802081PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL;2082PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL;2083PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL;20842085PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL;2086PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;20872088PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;20892090PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;2091PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;2092PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;20932094PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;20952096PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;20972098PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;20992100PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;2101PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;2102PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;2103PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;2104PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;2105PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;21062107PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;2108PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;2109PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;2110PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;2111PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;2112PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;21132114PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;21152116PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;2117PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;2118PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;2119PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;2120PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;2121PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;21222123PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL;21242125PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;2126PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;21272128PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;2129PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;2130PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;2131PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;2132PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;2133PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;2134PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;21352136PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;2137PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;2138PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;2139PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;2140PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;2141PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;2142PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;2143PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;21442145PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL;2146PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL;2147PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL;21482149PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;2150PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;2151PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;2152PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;2153PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;2154PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;2155PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;2156PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;2157PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;2158PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;2159PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;21602161PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;2162PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;2163PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;2164PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;2165PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;2166PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;2167PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;2168PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;2169PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;2170PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;2171PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;2172PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;2173PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;2174PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;2175PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;2176PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;2177PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;2178PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;2179PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;2180PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;2181PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;2182PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;2183PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;2184PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;2185PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;2186PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;2187PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;2188PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;2189PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;2190PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;2191PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;2192PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;2193PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;2194PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;2195PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;2196PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;2197PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;2198PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;2199PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;2200PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;2201PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;2202PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;22032204PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;2205PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;2206PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;22072208PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL;2209PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL;22102211PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;22122213PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;22142215PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;22162217PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;22182219PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;2220PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;2221PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;2222PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;2223PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;2224PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;22252226PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;2227PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;22282229PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;2230PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;2231PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;2232PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;2233PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;2234PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;2235PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;2236PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;22372238PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;2239PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;2240PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;22412242PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;2243PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;2244PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;2245PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;22462247PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;2248PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;2249PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;2250PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;2251PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;2252PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;2253PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;2254PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;2255PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;2256PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;22572258PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;2259PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;22602261PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;22622263PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;2264PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;2265PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;2266PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;2267PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;2268PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;2269PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;2270PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;2271PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;2272PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;22732274PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL;22752276PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;2277PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;2278PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;2279PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;22802281PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;2282PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;2283PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;2284PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;2285PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;22862287PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;22882289PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;2290PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;2291PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;2292PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;2293PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;2294PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;2295PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;2296PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;2297PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;2298PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;2299PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;2300PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;2301PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;2302PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;2303PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;2304PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;2305PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;2306PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;2307PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;2308PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;2309PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;2310PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;2311PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;2312PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;23132314PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;2315PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;23162317PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;2318PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;2319PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;23202321PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;2322PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;23232324PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;2325PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;23262327PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;2328PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;23292330PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;2331PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;2332PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;2333PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;2334PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;2335PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;2336PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;2337PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;2338PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;2339PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;2340PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;2341PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;2342PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;23432344PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;2345PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;23462347PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;23482349PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;2350PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;2351PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;2352PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;2353PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;2354PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;2355PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;2356PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;2357PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;2358PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;2359PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;2360PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;2361PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;2362PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;2363PFNGLISSTATENVPROC __glewIsStateNV = NULL;2364PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;2365PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;23662367PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;2368PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;23692370PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;23712372PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;23732374PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;23752376PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL;23772378PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;23792380PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;2381PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;2382PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;23832384PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;23852386PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL;2387PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL;23882389PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;23902391PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;2392PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;2393PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;2394PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;2395PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;23962397PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;2398PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;2399PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;2400PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;2401PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;2402PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;2403PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;2404PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;2405PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;24062407PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;2408PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;2409PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;24102411PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;2412PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;2413PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;2414PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;2415PFNGLISFENCENVPROC __glewIsFenceNV = NULL;2416PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;2417PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;24182419PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;24202421PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;2422PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;2423PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;2424PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;2425PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;2426PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;24272428PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL;24292430PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL;24312432PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;24332434PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;24352436PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;2437PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;2438PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;2439PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;2440PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;2441PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;2442PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;2443PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;2444PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;2445PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;2446PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;2447PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;24482449PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;2450PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;2451PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;2452PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;2453PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;2454PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;2455PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;2456PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;2457PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;2458PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;2459PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;2460PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;24612462PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;2463PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;2464PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;2465PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;2466PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;2467PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;2468PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;2469PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;2470PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;2471PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;2472PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;2473PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;2474PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;2475PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;2476PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;2477PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;2478PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;2479PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;2480PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;2481PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;2482PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;2483PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;2484PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;2485PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;2486PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;2487PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;2488PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;2489PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;2490PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;2491PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;2492PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;2493PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;2494PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;2495PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;24962497PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;2498PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;2499PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;2500PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;2501PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;2502PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;2503PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;2504PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;2505PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;2506PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;2507PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;2508PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;2509PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;2510PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;2511PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;2512PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;2513PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;2514PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;2515PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;2516PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;2517PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;2518PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;2519PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;2520PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;2521PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;2522PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;2523PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;2524PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;2525PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;2526PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;2527PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;2528PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;2529PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;2530PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;2531PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;2532PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;2533PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;2534PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;2535PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;2536PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;2537PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;2538PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;2539PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;2540PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;2541PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;2542PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;25432544PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL;25452546PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;25472548PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL;2549PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL;2550PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL;2551PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL;2552PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL;2553PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL;25542555PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;2556PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;2557PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;2558PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;2559PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;2560PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;2561PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;25622563PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;2564PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;2565PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;25662567PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;2568PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;2569PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;2570PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;2571PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;2572PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;2573PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;2574PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;2575PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;2576PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;2577PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;2578PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;2579PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;2580PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;2581PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;2582PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;2583PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;2584PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;2585PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;2586PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;2587PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;2588PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;2589PFNGLISPATHNVPROC __glewIsPathNV = NULL;2590PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;2591PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;2592PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;2593PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;2594PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;2595PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;2596PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;2597PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;2598PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;2599PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;2600PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;2601PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;2602PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;2603PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;2604PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;2605PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;2606PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;2607PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;2608PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;2609PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;2610PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;2611PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;2612PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;2613PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;2614PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;2615PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;2616PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;2617PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;2618PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;2619PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;2620PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;2621PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;2622PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;2623PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;2624PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;2625PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;2626PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;2627PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;2628PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;2629PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;2630PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;26312632PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;2633PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;26342635PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;2636PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;26372638PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL;26392640PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;2641PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;2642PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;2643PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;2644PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;2645PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;26462647PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;2648PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;26492650PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;2651PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;2652PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;2653PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;2654PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;2655PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;2656PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;2657PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;2658PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;2659PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;2660PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;2661PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;2662PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;26632664PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;2665PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;26662667PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;2668PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;26692670PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;2671PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;2672PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;2673PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;2674PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;2675PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;2676PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;2677PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;2678PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;2679PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;2680PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;2681PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;2682PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;26832684PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;2685PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;2686PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;2687PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;2688PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;2689PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;26902691PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;26922693PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;2694PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;2695PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;2696PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;2697PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;2698PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;26992700PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;2701PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;2702PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;2703PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;2704PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;2705PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;2706PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;2707PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;2708PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;2709PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;2710PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;27112712PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;2713PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;2714PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;2715PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;2716PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;2717PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;2718PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;27192720PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;2721PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;2722PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;2723PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;2724PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;2725PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;2726PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;2727PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;2728PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;2729PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;27302731PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;2732PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;27332734PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;2735PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;2736PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;2737PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;2738PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;2739PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;2740PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;2741PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;2742PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;2743PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;2744PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;2745PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;2746PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;2747PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;2748PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;2749PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;2750PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;2751PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;2752PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;27532754PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;2755PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;2756PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;2757PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;2758PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;2759PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;2760PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;2761PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;2762PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;2763PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;2764PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;2765PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;27662767PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;2768PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;2769PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;2770PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;2771PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;2772PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;2773PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;2774PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;2775PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;2776PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;2777PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;2778PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;2779PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;2780PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;2781PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;2782PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;2783PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;2784PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;2785PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;2786PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;2787PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;2788PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;2789PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;2790PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;2791PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;2792PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;2793PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;2794PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;2795PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;2796PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;2797PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;2798PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;2799PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;2800PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;2801PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;2802PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;2803PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;2804PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;2805PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;2806PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;2807PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;2808PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;2809PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;2810PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;2811PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;2812PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;2813PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;2814PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;2815PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;2816PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;2817PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;2818PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;2819PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;2820PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;2821PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;2822PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;2823PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;2824PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;2825PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;2826PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;2827PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;2828PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;2829PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;2830PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;28312832PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;2833PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;2834PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;2835PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;2836PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;2837PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;2838PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;2839PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;2840PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;2841PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;2842PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;2843PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;28442845PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL;2846PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL;2847PFNGLDISABLEINVPROC __glewDisableiNV = NULL;2848PFNGLENABLEINVPROC __glewEnableiNV = NULL;2849PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL;2850PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL;2851PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL;2852PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL;2853PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL;2854PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL;2855PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL;2856PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL;28572858PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;28592860PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;28612862PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL;28632864PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;28652866PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;2867PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;2868PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;2869PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;28702871PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;2872PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;2873PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;2874PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;2875PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;2876PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;2877PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;2878PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;28792880PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;2881PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;2882PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;2883PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;28842885PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL;2886PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL;28872888PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL;28892890PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;2891PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;28922893PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;2894PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;2895PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;2896PFNGLCOLOR4XPROC __glewColor4x = NULL;2897PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;2898PFNGLFOGXPROC __glewFogx = NULL;2899PFNGLFOGXVPROC __glewFogxv = NULL;2900PFNGLFRUSTUMFPROC __glewFrustumf = NULL;2901PFNGLFRUSTUMXPROC __glewFrustumx = NULL;2902PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;2903PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;2904PFNGLLIGHTXPROC __glewLightx = NULL;2905PFNGLLIGHTXVPROC __glewLightxv = NULL;2906PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;2907PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;2908PFNGLMATERIALXPROC __glewMaterialx = NULL;2909PFNGLMATERIALXVPROC __glewMaterialxv = NULL;2910PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;2911PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;2912PFNGLNORMAL3XPROC __glewNormal3x = NULL;2913PFNGLORTHOFPROC __glewOrthof = NULL;2914PFNGLORTHOXPROC __glewOrthox = NULL;2915PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;2916PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;2917PFNGLROTATEXPROC __glewRotatex = NULL;2918PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;2919PFNGLSCALEXPROC __glewScalex = NULL;2920PFNGLTEXENVXPROC __glewTexEnvx = NULL;2921PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;2922PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;2923PFNGLTRANSLATEXPROC __glewTranslatex = NULL;29242925PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;2926PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;2927PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;2928PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;2929PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;2930PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;2931PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;2932PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;2933PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;2934PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;2935PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;2936PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;2937PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;29382939PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;29402941PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;2942PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;29432944PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;29452946PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;29472948PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;2949PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;29502951PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;2952PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;29532954PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;2955PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;29562957PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL;2958PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL;2959PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL;2960PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL;29612962PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL;29632964PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;2965PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;29662967PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;2968PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;29692970PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;2971PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;29722973PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;2974PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;2975PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;2976PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;2977PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;2978PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;29792980PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL;2981PFNGLDATAPIPEPROC __glewDataPipe = NULL;29822983PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;29842985PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL;2986PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL;29872988PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;29892990PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;2991PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;2992PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;2993PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;2994PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;2995PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;2996PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;2997PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;2998PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;2999PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;3000PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;3001PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;3002PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;3003PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;3004PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;3005PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;3006PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;30073008PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;30093010PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL;30113012PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL;3013PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL;3014PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL;3015PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL;3016PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL;3017PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL;3018PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL;3019PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL;3020PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL;3021PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL;3022PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL;30233024PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL;3025PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL;3026PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL;3027PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL;30283029PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;30303031PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL;3032PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL;30333034PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL;3035PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL;30363037PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;30383039PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;3040PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;3041PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;3042PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;30433044PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;30453046PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL;3047PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL;30483049PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL;3050PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL;3051PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL;3052PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL;3053PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL;3054PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL;30553056PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;3057PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;3058PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;3059PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;3060PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;3061PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;3062PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;30633064PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL;3065PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL;3066PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL;3067PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL;3068PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL;3069PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL;3070PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL;30713072PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;30733074PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;3075PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;3076PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;3077PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;3078PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;3079PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;3080PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;3081PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;30823083PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;30843085PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;3086PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;3087PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;3088PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;3089PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;3090PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;3091PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;30923093PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;3094PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;3095PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;3096PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;3097PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;3098PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;3099PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;3100PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;3101PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;3102PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;3103PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;3104PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;3105PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;3106PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;3107PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;3108PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;3109PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;3110PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;3111PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;3112PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;3113PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;3114PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;3115PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;3116PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;3117PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;3118PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;3119PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;3120PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;3121PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;3122PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;3123PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;3124PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;3125PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;3126PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;3127PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;3128PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;3129PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;3130PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;3131PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;3132PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;31333134PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;31353136GLboolean __GLEW_VERSION_1_1 = GL_FALSE;3137GLboolean __GLEW_VERSION_1_2 = GL_FALSE;3138GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;3139GLboolean __GLEW_VERSION_1_3 = GL_FALSE;3140GLboolean __GLEW_VERSION_1_4 = GL_FALSE;3141GLboolean __GLEW_VERSION_1_5 = GL_FALSE;3142GLboolean __GLEW_VERSION_2_0 = GL_FALSE;3143GLboolean __GLEW_VERSION_2_1 = GL_FALSE;3144GLboolean __GLEW_VERSION_3_0 = GL_FALSE;3145GLboolean __GLEW_VERSION_3_1 = GL_FALSE;3146GLboolean __GLEW_VERSION_3_2 = GL_FALSE;3147GLboolean __GLEW_VERSION_3_3 = GL_FALSE;3148GLboolean __GLEW_VERSION_4_0 = GL_FALSE;3149GLboolean __GLEW_VERSION_4_1 = GL_FALSE;3150GLboolean __GLEW_VERSION_4_2 = GL_FALSE;3151GLboolean __GLEW_VERSION_4_3 = GL_FALSE;3152GLboolean __GLEW_VERSION_4_4 = GL_FALSE;3153GLboolean __GLEW_VERSION_4_5 = GL_FALSE;3154GLboolean __GLEW_VERSION_4_6 = GL_FALSE;3155GLboolean __GLEW_3DFX_multisample = GL_FALSE;3156GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;3157GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;3158GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;3159GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;3160GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;3161GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;3162GLboolean __GLEW_AMD_debug_output = GL_FALSE;3163GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;3164GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;3165GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE;3166GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;3167GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE;3168GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE;3169GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;3170GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;3171GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;3172GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;3173GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;3174GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;3175GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;3176GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;3177GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;3178GLboolean __GLEW_AMD_sample_positions = GL_FALSE;3179GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;3180GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;3181GLboolean __GLEW_AMD_shader_ballot = GL_FALSE;3182GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;3183GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;3184GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;3185GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;3186GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;3187GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;3188GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE;3189GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;3190GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;3191GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;3192GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;3193GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;3194GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;3195GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE;3196GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;3197GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;3198GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;3199GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;3200GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;3201GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;3202GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;3203GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;3204GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;3205GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;3206GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;3207GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;3208GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;3209GLboolean __GLEW_APPLE_client_storage = GL_FALSE;3210GLboolean __GLEW_APPLE_clip_distance = GL_FALSE;3211GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE;3212GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;3213GLboolean __GLEW_APPLE_element_array = GL_FALSE;3214GLboolean __GLEW_APPLE_fence = GL_FALSE;3215GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;3216GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;3217GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;3218GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;3219GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;3220GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;3221GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;3222GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;3223GLboolean __GLEW_APPLE_sync = GL_FALSE;3224GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;3225GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;3226GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;3227GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE;3228GLboolean __GLEW_APPLE_texture_range = GL_FALSE;3229GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;3230GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;3231GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;3232GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;3233GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;3234GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;3235GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;3236GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;3237GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;3238GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;3239GLboolean __GLEW_ARB_base_instance = GL_FALSE;3240GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;3241GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;3242GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;3243GLboolean __GLEW_ARB_cl_event = GL_FALSE;3244GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;3245GLboolean __GLEW_ARB_clear_texture = GL_FALSE;3246GLboolean __GLEW_ARB_clip_control = GL_FALSE;3247GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;3248GLboolean __GLEW_ARB_compatibility = GL_FALSE;3249GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;3250GLboolean __GLEW_ARB_compute_shader = GL_FALSE;3251GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;3252GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;3253GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;3254GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;3255GLboolean __GLEW_ARB_copy_image = GL_FALSE;3256GLboolean __GLEW_ARB_cull_distance = GL_FALSE;3257GLboolean __GLEW_ARB_debug_output = GL_FALSE;3258GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;3259GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;3260GLboolean __GLEW_ARB_depth_texture = GL_FALSE;3261GLboolean __GLEW_ARB_derivative_control = GL_FALSE;3262GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;3263GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;3264GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;3265GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;3266GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;3267GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;3268GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;3269GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;3270GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;3271GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;3272GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;3273GLboolean __GLEW_ARB_fragment_program = GL_FALSE;3274GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;3275GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;3276GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;3277GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;3278GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;3279GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;3280GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;3281GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;3282GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;3283GLboolean __GLEW_ARB_gl_spirv = GL_FALSE;3284GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;3285GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;3286GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;3287GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;3288GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;3289GLboolean __GLEW_ARB_imaging = GL_FALSE;3290GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;3291GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;3292GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;3293GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;3294GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;3295GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;3296GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;3297GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;3298GLboolean __GLEW_ARB_multi_bind = GL_FALSE;3299GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;3300GLboolean __GLEW_ARB_multisample = GL_FALSE;3301GLboolean __GLEW_ARB_multitexture = GL_FALSE;3302GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;3303GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;3304GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;3305GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;3306GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;3307GLboolean __GLEW_ARB_point_parameters = GL_FALSE;3308GLboolean __GLEW_ARB_point_sprite = GL_FALSE;3309GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE;3310GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;3311GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;3312GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;3313GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;3314GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;3315GLboolean __GLEW_ARB_robustness = GL_FALSE;3316GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;3317GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;3318GLboolean __GLEW_ARB_sample_locations = GL_FALSE;3319GLboolean __GLEW_ARB_sample_shading = GL_FALSE;3320GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;3321GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;3322GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;3323GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;3324GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;3325GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;3326GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;3327GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;3328GLboolean __GLEW_ARB_shader_clock = GL_FALSE;3329GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;3330GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;3331GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;3332GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;3333GLboolean __GLEW_ARB_shader_objects = GL_FALSE;3334GLboolean __GLEW_ARB_shader_precision = GL_FALSE;3335GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;3336GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;3337GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;3338GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;3339GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;3340GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;3341GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;3342GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;3343GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;3344GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;3345GLboolean __GLEW_ARB_shadow = GL_FALSE;3346GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;3347GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;3348GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;3349GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;3350GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;3351GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE;3352GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;3353GLboolean __GLEW_ARB_sync = GL_FALSE;3354GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;3355GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;3356GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;3357GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;3358GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;3359GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;3360GLboolean __GLEW_ARB_texture_compression = GL_FALSE;3361GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;3362GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;3363GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;3364GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;3365GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;3366GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;3367GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;3368GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;3369GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE;3370GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;3371GLboolean __GLEW_ARB_texture_float = GL_FALSE;3372GLboolean __GLEW_ARB_texture_gather = GL_FALSE;3373GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;3374GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;3375GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;3376GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;3377GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;3378GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;3379GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;3380GLboolean __GLEW_ARB_texture_rg = GL_FALSE;3381GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;3382GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;3383GLboolean __GLEW_ARB_texture_storage = GL_FALSE;3384GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;3385GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;3386GLboolean __GLEW_ARB_texture_view = GL_FALSE;3387GLboolean __GLEW_ARB_timer_query = GL_FALSE;3388GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;3389GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;3390GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;3391GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;3392GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;3393GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;3394GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;3395GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;3396GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;3397GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;3398GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;3399GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;3400GLboolean __GLEW_ARB_vertex_program = GL_FALSE;3401GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;3402GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;3403GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;3404GLboolean __GLEW_ARB_viewport_array = GL_FALSE;3405GLboolean __GLEW_ARB_window_pos = GL_FALSE;3406GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;3407GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;3408GLboolean __GLEW_ARM_rgba8 = GL_FALSE;3409GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;3410GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;3411GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;3412GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;3413GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;3414GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;3415GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;3416GLboolean __GLEW_ATI_element_array = GL_FALSE;3417GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;3418GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;3419GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;3420GLboolean __GLEW_ATI_meminfo = GL_FALSE;3421GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;3422GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;3423GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;3424GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;3425GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;3426GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;3427GLboolean __GLEW_ATI_texture_float = GL_FALSE;3428GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;3429GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;3430GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;3431GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;3432GLboolean __GLEW_EGL_KHR_context_flush_control = GL_FALSE;3433GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE;3434GLboolean __GLEW_EXT_422_pixels = GL_FALSE;3435GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;3436GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE;3437GLboolean __GLEW_EXT_YUV_target = GL_FALSE;3438GLboolean __GLEW_EXT_abgr = GL_FALSE;3439GLboolean __GLEW_EXT_base_instance = GL_FALSE;3440GLboolean __GLEW_EXT_bgra = GL_FALSE;3441GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;3442GLboolean __GLEW_EXT_blend_color = GL_FALSE;3443GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;3444GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE;3445GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;3446GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;3447GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;3448GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;3449GLboolean __GLEW_EXT_buffer_storage = GL_FALSE;3450GLboolean __GLEW_EXT_clear_texture = GL_FALSE;3451GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE;3452GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;3453GLboolean __GLEW_EXT_cmyka = GL_FALSE;3454GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE;3455GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;3456GLboolean __GLEW_EXT_color_subtable = GL_FALSE;3457GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;3458GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE;3459GLboolean __GLEW_EXT_conservative_depth = GL_FALSE;3460GLboolean __GLEW_EXT_convolution = GL_FALSE;3461GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;3462GLboolean __GLEW_EXT_copy_image = GL_FALSE;3463GLboolean __GLEW_EXT_copy_texture = GL_FALSE;3464GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;3465GLboolean __GLEW_EXT_debug_label = GL_FALSE;3466GLboolean __GLEW_EXT_debug_marker = GL_FALSE;3467GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;3468GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;3469GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;3470GLboolean __GLEW_EXT_draw_buffers = GL_FALSE;3471GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;3472GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE;3473GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE;3474GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;3475GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;3476GLboolean __GLEW_EXT_external_buffer = GL_FALSE;3477GLboolean __GLEW_EXT_float_blend = GL_FALSE;3478GLboolean __GLEW_EXT_fog_coord = GL_FALSE;3479GLboolean __GLEW_EXT_frag_depth = GL_FALSE;3480GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;3481GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;3482GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;3483GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;3484GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;3485GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;3486GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE;3487GLboolean __GLEW_EXT_geometry_shader = GL_FALSE;3488GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;3489GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;3490GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;3491GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE;3492GLboolean __GLEW_EXT_histogram = GL_FALSE;3493GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;3494GLboolean __GLEW_EXT_index_func = GL_FALSE;3495GLboolean __GLEW_EXT_index_material = GL_FALSE;3496GLboolean __GLEW_EXT_index_texture = GL_FALSE;3497GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE;3498GLboolean __GLEW_EXT_light_texture = GL_FALSE;3499GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;3500GLboolean __GLEW_EXT_memory_object = GL_FALSE;3501GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE;3502GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE;3503GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;3504GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;3505GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE;3506GLboolean __GLEW_EXT_multiple_textures = GL_FALSE;3507GLboolean __GLEW_EXT_multisample = GL_FALSE;3508GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE;3509GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;3510GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE;3511GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;3512GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;3513GLboolean __GLEW_EXT_packed_float = GL_FALSE;3514GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;3515GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;3516GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;3517GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;3518GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;3519GLboolean __GLEW_EXT_point_parameters = GL_FALSE;3520GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;3521GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;3522GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;3523GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;3524GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;3525GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;3526GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;3527GLboolean __GLEW_EXT_render_snorm = GL_FALSE;3528GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;3529GLboolean __GLEW_EXT_sRGB = GL_FALSE;3530GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE;3531GLboolean __GLEW_EXT_scene_marker = GL_FALSE;3532GLboolean __GLEW_EXT_secondary_color = GL_FALSE;3533GLboolean __GLEW_EXT_semaphore = GL_FALSE;3534GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE;3535GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE;3536GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;3537GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;3538GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;3539GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE;3540GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;3541GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;3542GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE;3543GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;3544GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE;3545GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;3546GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;3547GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;3548GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;3549GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;3550GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;3551GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;3552GLboolean __GLEW_EXT_sparse_texture = GL_FALSE;3553GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;3554GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;3555GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;3556GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;3557GLboolean __GLEW_EXT_subtexture = GL_FALSE;3558GLboolean __GLEW_EXT_texture = GL_FALSE;3559GLboolean __GLEW_EXT_texture3D = GL_FALSE;3560GLboolean __GLEW_EXT_texture_array = GL_FALSE;3561GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;3562GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE;3563GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE;3564GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE;3565GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;3566GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;3567GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;3568GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;3569GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;3570GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE;3571GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;3572GLboolean __GLEW_EXT_texture_env = GL_FALSE;3573GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;3574GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;3575GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;3576GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;3577GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;3578GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;3579GLboolean __GLEW_EXT_texture_integer = GL_FALSE;3580GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;3581GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;3582GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE;3583GLboolean __GLEW_EXT_texture_object = GL_FALSE;3584GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;3585GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;3586GLboolean __GLEW_EXT_texture_rg = GL_FALSE;3587GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;3588GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE;3589GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE;3590GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;3591GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;3592GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;3593GLboolean __GLEW_EXT_texture_storage = GL_FALSE;3594GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;3595GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;3596GLboolean __GLEW_EXT_texture_view = GL_FALSE;3597GLboolean __GLEW_EXT_timer_query = GL_FALSE;3598GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;3599GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;3600GLboolean __GLEW_EXT_vertex_array = GL_FALSE;3601GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;3602GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE;3603GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;3604GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;3605GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;3606GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE;3607GLboolean __GLEW_EXT_window_rectangles = GL_FALSE;3608GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;3609GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;3610GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;3611GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;3612GLboolean __GLEW_HP_image_transform = GL_FALSE;3613GLboolean __GLEW_HP_occlusion_test = GL_FALSE;3614GLboolean __GLEW_HP_texture_lighting = GL_FALSE;3615GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;3616GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;3617GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;3618GLboolean __GLEW_IBM_static_data = GL_FALSE;3619GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;3620GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;3621GLboolean __GLEW_INGR_color_clamp = GL_FALSE;3622GLboolean __GLEW_INGR_interlace_read = GL_FALSE;3623GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;3624GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;3625GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;3626GLboolean __GLEW_INTEL_map_texture = GL_FALSE;3627GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;3628GLboolean __GLEW_INTEL_performance_query = GL_FALSE;3629GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;3630GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;3631GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;3632GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;3633GLboolean __GLEW_KHR_debug = GL_FALSE;3634GLboolean __GLEW_KHR_no_error = GL_FALSE;3635GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE;3636GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;3637GLboolean __GLEW_KHR_robustness = GL_FALSE;3638GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;3639GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;3640GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;3641GLboolean __GLEW_KTX_buffer_region = GL_FALSE;3642GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;3643GLboolean __GLEW_MESA_pack_invert = GL_FALSE;3644GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;3645GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;3646GLboolean __GLEW_MESA_window_pos = GL_FALSE;3647GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;3648GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;3649GLboolean __GLEW_NVX_conditional_render = GL_FALSE;3650GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;3651GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;3652GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;3653GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;3654GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE;3655GLboolean __GLEW_NV_bgr = GL_FALSE;3656GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;3657GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;3658GLboolean __GLEW_NV_bindless_texture = GL_FALSE;3659GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;3660GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;3661GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE;3662GLboolean __GLEW_NV_blend_square = GL_FALSE;3663GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;3664GLboolean __GLEW_NV_command_list = GL_FALSE;3665GLboolean __GLEW_NV_compute_program5 = GL_FALSE;3666GLboolean __GLEW_NV_conditional_render = GL_FALSE;3667GLboolean __GLEW_NV_conservative_raster = GL_FALSE;3668GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;3669GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;3670GLboolean __GLEW_NV_copy_buffer = GL_FALSE;3671GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;3672GLboolean __GLEW_NV_copy_image = GL_FALSE;3673GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;3674GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;3675GLboolean __GLEW_NV_depth_clamp = GL_FALSE;3676GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;3677GLboolean __GLEW_NV_draw_buffers = GL_FALSE;3678GLboolean __GLEW_NV_draw_instanced = GL_FALSE;3679GLboolean __GLEW_NV_draw_texture = GL_FALSE;3680GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;3681GLboolean __GLEW_NV_evaluators = GL_FALSE;3682GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE;3683GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;3684GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;3685GLboolean __GLEW_NV_fence = GL_FALSE;3686GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;3687GLboolean __GLEW_NV_float_buffer = GL_FALSE;3688GLboolean __GLEW_NV_fog_distance = GL_FALSE;3689GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;3690GLboolean __GLEW_NV_fragment_program = GL_FALSE;3691GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;3692GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;3693GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;3694GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;3695GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE;3696GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;3697GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE;3698GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;3699GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE;3700GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;3701GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;3702GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;3703GLboolean __GLEW_NV_gpu_multicast = GL_FALSE;3704GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;3705GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;3706GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;3707GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;3708GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;3709GLboolean __GLEW_NV_half_float = GL_FALSE;3710GLboolean __GLEW_NV_image_formats = GL_FALSE;3711GLboolean __GLEW_NV_instanced_arrays = GL_FALSE;3712GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;3713GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;3714GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;3715GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;3716GLboolean __GLEW_NV_non_square_matrices = GL_FALSE;3717GLboolean __GLEW_NV_occlusion_query = GL_FALSE;3718GLboolean __GLEW_NV_pack_subimage = GL_FALSE;3719GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;3720GLboolean __GLEW_NV_packed_float = GL_FALSE;3721GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;3722GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;3723GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;3724GLboolean __GLEW_NV_path_rendering = GL_FALSE;3725GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;3726GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;3727GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;3728GLboolean __GLEW_NV_platform_binary = GL_FALSE;3729GLboolean __GLEW_NV_point_sprite = GL_FALSE;3730GLboolean __GLEW_NV_polygon_mode = GL_FALSE;3731GLboolean __GLEW_NV_present_video = GL_FALSE;3732GLboolean __GLEW_NV_primitive_restart = GL_FALSE;3733GLboolean __GLEW_NV_read_depth = GL_FALSE;3734GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;3735GLboolean __GLEW_NV_read_stencil = GL_FALSE;3736GLboolean __GLEW_NV_register_combiners = GL_FALSE;3737GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;3738GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;3739GLboolean __GLEW_NV_sRGB_formats = GL_FALSE;3740GLboolean __GLEW_NV_sample_locations = GL_FALSE;3741GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;3742GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;3743GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;3744GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;3745GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;3746GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;3747GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;3748GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE;3749GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;3750GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;3751GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;3752GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE;3753GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE;3754GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;3755GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;3756GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;3757GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;3758GLboolean __GLEW_NV_texture_array = GL_FALSE;3759GLboolean __GLEW_NV_texture_barrier = GL_FALSE;3760GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE;3761GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;3762GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;3763GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;3764GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;3765GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;3766GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;3767GLboolean __GLEW_NV_texture_multisample = GL_FALSE;3768GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;3769GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;3770GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE;3771GLboolean __GLEW_NV_texture_shader = GL_FALSE;3772GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;3773GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;3774GLboolean __GLEW_NV_transform_feedback = GL_FALSE;3775GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;3776GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;3777GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;3778GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;3779GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;3780GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;3781GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;3782GLboolean __GLEW_NV_vertex_program = GL_FALSE;3783GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;3784GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;3785GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;3786GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;3787GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;3788GLboolean __GLEW_NV_video_capture = GL_FALSE;3789GLboolean __GLEW_NV_viewport_array = GL_FALSE;3790GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;3791GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;3792GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;3793GLboolean __GLEW_OML_interlace = GL_FALSE;3794GLboolean __GLEW_OML_resample = GL_FALSE;3795GLboolean __GLEW_OML_subsample = GL_FALSE;3796GLboolean __GLEW_OVR_multiview = GL_FALSE;3797GLboolean __GLEW_OVR_multiview2 = GL_FALSE;3798GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE;3799GLboolean __GLEW_PGI_misc_hints = GL_FALSE;3800GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;3801GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;3802GLboolean __GLEW_QCOM_binning_control = GL_FALSE;3803GLboolean __GLEW_QCOM_driver_control = GL_FALSE;3804GLboolean __GLEW_QCOM_extended_get = GL_FALSE;3805GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;3806GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE;3807GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;3808GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE;3809GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;3810GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;3811GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;3812GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;3813GLboolean __GLEW_REGAL_enable = GL_FALSE;3814GLboolean __GLEW_REGAL_error_string = GL_FALSE;3815GLboolean __GLEW_REGAL_extension_query = GL_FALSE;3816GLboolean __GLEW_REGAL_log = GL_FALSE;3817GLboolean __GLEW_REGAL_proc_address = GL_FALSE;3818GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;3819GLboolean __GLEW_S3_s3tc = GL_FALSE;3820GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE;3821GLboolean __GLEW_SGIS_color_range = GL_FALSE;3822GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;3823GLboolean __GLEW_SGIS_fog_function = GL_FALSE;3824GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;3825GLboolean __GLEW_SGIS_line_texgen = GL_FALSE;3826GLboolean __GLEW_SGIS_multisample = GL_FALSE;3827GLboolean __GLEW_SGIS_multitexture = GL_FALSE;3828GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;3829GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;3830GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE;3831GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;3832GLboolean __GLEW_SGIS_texture4D = GL_FALSE;3833GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;3834GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;3835GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;3836GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;3837GLboolean __GLEW_SGIS_texture_select = GL_FALSE;3838GLboolean __GLEW_SGIX_async = GL_FALSE;3839GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;3840GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;3841GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE;3842GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE;3843GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE;3844GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;3845GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE;3846GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE;3847GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE;3848GLboolean __GLEW_SGIX_clipmap = GL_FALSE;3849GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE;3850GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE;3851GLboolean __GLEW_SGIX_complex_polar = GL_FALSE;3852GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;3853GLboolean __GLEW_SGIX_cube_map = GL_FALSE;3854GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE;3855GLboolean __GLEW_SGIX_datapipe = GL_FALSE;3856GLboolean __GLEW_SGIX_decimation = GL_FALSE;3857GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE;3858GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;3859GLboolean __GLEW_SGIX_dvc = GL_FALSE;3860GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;3861GLboolean __GLEW_SGIX_fog_blend = GL_FALSE;3862GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE;3863GLboolean __GLEW_SGIX_fog_layers = GL_FALSE;3864GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;3865GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE;3866GLboolean __GLEW_SGIX_fog_scale = GL_FALSE;3867GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;3868GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE;3869GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;3870GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE;3871GLboolean __GLEW_SGIX_framezoom = GL_FALSE;3872GLboolean __GLEW_SGIX_icc_texture = GL_FALSE;3873GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE;3874GLboolean __GLEW_SGIX_image_compression = GL_FALSE;3875GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE;3876GLboolean __GLEW_SGIX_instrument_error = GL_FALSE;3877GLboolean __GLEW_SGIX_interlace = GL_FALSE;3878GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;3879GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE;3880GLboolean __GLEW_SGIX_list_priority = GL_FALSE;3881GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE;3882GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE;3883GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE;3884GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE;3885GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE;3886GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE;3887GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;3888GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;3889GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE;3890GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE;3891GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE;3892GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE;3893GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;3894GLboolean __GLEW_SGIX_resample = GL_FALSE;3895GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE;3896GLboolean __GLEW_SGIX_shadow = GL_FALSE;3897GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;3898GLboolean __GLEW_SGIX_slim = GL_FALSE;3899GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE;3900GLboolean __GLEW_SGIX_sprite = GL_FALSE;3901GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE;3902GLboolean __GLEW_SGIX_subsample = GL_FALSE;3903GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;3904GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;3905GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;3906GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;3907GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE;3908GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;3909GLboolean __GLEW_SGIX_texture_phase = GL_FALSE;3910GLboolean __GLEW_SGIX_texture_range = GL_FALSE;3911GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;3912GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE;3913GLboolean __GLEW_SGIX_vector_ops = GL_FALSE;3914GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE;3915GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;3916GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;3917GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;3918GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE;3919GLboolean __GLEW_SGIX_ycrcba = GL_FALSE;3920GLboolean __GLEW_SGI_color_matrix = GL_FALSE;3921GLboolean __GLEW_SGI_color_table = GL_FALSE;3922GLboolean __GLEW_SGI_complex = GL_FALSE;3923GLboolean __GLEW_SGI_complex_type = GL_FALSE;3924GLboolean __GLEW_SGI_fft = GL_FALSE;3925GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;3926GLboolean __GLEW_SUNX_constant_data = GL_FALSE;3927GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;3928GLboolean __GLEW_SUN_global_alpha = GL_FALSE;3929GLboolean __GLEW_SUN_mesh_array = GL_FALSE;3930GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;3931GLboolean __GLEW_SUN_slice_accum = GL_FALSE;3932GLboolean __GLEW_SUN_triangle_list = GL_FALSE;3933GLboolean __GLEW_SUN_vertex = GL_FALSE;3934GLboolean __GLEW_WIN_phong_shading = GL_FALSE;3935GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE;3936GLboolean __GLEW_WIN_specular_fog = GL_FALSE;3937GLboolean __GLEW_WIN_swap_hint = GL_FALSE;39383939static const char * _glewExtensionLookup[] = {3940#ifdef GL_VERSION_1_23941"GL_VERSION_1_2",3942#endif3943#ifdef GL_VERSION_1_2_13944"GL_VERSION_1_2_1",3945#endif3946#ifdef GL_VERSION_1_33947"GL_VERSION_1_3",3948#endif3949#ifdef GL_VERSION_1_43950"GL_VERSION_1_4",3951#endif3952#ifdef GL_VERSION_1_53953"GL_VERSION_1_5",3954#endif3955#ifdef GL_VERSION_2_03956"GL_VERSION_2_0",3957#endif3958#ifdef GL_VERSION_2_13959"GL_VERSION_2_1",3960#endif3961#ifdef GL_VERSION_3_03962"GL_VERSION_3_0",3963#endif3964#ifdef GL_VERSION_3_13965"GL_VERSION_3_1",3966#endif3967#ifdef GL_VERSION_3_23968"GL_VERSION_3_2",3969#endif3970#ifdef GL_VERSION_3_33971"GL_VERSION_3_3",3972#endif3973#ifdef GL_VERSION_4_03974"GL_VERSION_4_0",3975#endif3976#ifdef GL_VERSION_4_13977"GL_VERSION_4_1",3978#endif3979#ifdef GL_VERSION_4_23980"GL_VERSION_4_2",3981#endif3982#ifdef GL_VERSION_4_33983"GL_VERSION_4_3",3984#endif3985#ifdef GL_VERSION_4_43986"GL_VERSION_4_4",3987#endif3988#ifdef GL_VERSION_4_53989"GL_VERSION_4_5",3990#endif3991#ifdef GL_VERSION_4_63992"GL_VERSION_4_6",3993#endif3994#ifdef GL_3DFX_multisample3995"GL_3DFX_multisample",3996#endif3997#ifdef GL_3DFX_tbuffer3998"GL_3DFX_tbuffer",3999#endif4000#ifdef GL_3DFX_texture_compression_FXT14001"GL_3DFX_texture_compression_FXT1",4002#endif4003#ifdef GL_AMD_blend_minmax_factor4004"GL_AMD_blend_minmax_factor",4005#endif4006#ifdef GL_AMD_compressed_3DC_texture4007"GL_AMD_compressed_3DC_texture",4008#endif4009#ifdef GL_AMD_compressed_ATC_texture4010"GL_AMD_compressed_ATC_texture",4011#endif4012#ifdef GL_AMD_conservative_depth4013"GL_AMD_conservative_depth",4014#endif4015#ifdef GL_AMD_debug_output4016"GL_AMD_debug_output",4017#endif4018#ifdef GL_AMD_depth_clamp_separate4019"GL_AMD_depth_clamp_separate",4020#endif4021#ifdef GL_AMD_draw_buffers_blend4022"GL_AMD_draw_buffers_blend",4023#endif4024#ifdef GL_AMD_framebuffer_sample_positions4025"GL_AMD_framebuffer_sample_positions",4026#endif4027#ifdef GL_AMD_gcn_shader4028"GL_AMD_gcn_shader",4029#endif4030#ifdef GL_AMD_gpu_shader_half_float4031"GL_AMD_gpu_shader_half_float",4032#endif4033#ifdef GL_AMD_gpu_shader_int164034"GL_AMD_gpu_shader_int16",4035#endif4036#ifdef GL_AMD_gpu_shader_int644037"GL_AMD_gpu_shader_int64",4038#endif4039#ifdef GL_AMD_interleaved_elements4040"GL_AMD_interleaved_elements",4041#endif4042#ifdef GL_AMD_multi_draw_indirect4043"GL_AMD_multi_draw_indirect",4044#endif4045#ifdef GL_AMD_name_gen_delete4046"GL_AMD_name_gen_delete",4047#endif4048#ifdef GL_AMD_occlusion_query_event4049"GL_AMD_occlusion_query_event",4050#endif4051#ifdef GL_AMD_performance_monitor4052"GL_AMD_performance_monitor",4053#endif4054#ifdef GL_AMD_pinned_memory4055"GL_AMD_pinned_memory",4056#endif4057#ifdef GL_AMD_program_binary_Z4004058"GL_AMD_program_binary_Z400",4059#endif4060#ifdef GL_AMD_query_buffer_object4061"GL_AMD_query_buffer_object",4062#endif4063#ifdef GL_AMD_sample_positions4064"GL_AMD_sample_positions",4065#endif4066#ifdef GL_AMD_seamless_cubemap_per_texture4067"GL_AMD_seamless_cubemap_per_texture",4068#endif4069#ifdef GL_AMD_shader_atomic_counter_ops4070"GL_AMD_shader_atomic_counter_ops",4071#endif4072#ifdef GL_AMD_shader_ballot4073"GL_AMD_shader_ballot",4074#endif4075#ifdef GL_AMD_shader_explicit_vertex_parameter4076"GL_AMD_shader_explicit_vertex_parameter",4077#endif4078#ifdef GL_AMD_shader_stencil_export4079"GL_AMD_shader_stencil_export",4080#endif4081#ifdef GL_AMD_shader_stencil_value_export4082"GL_AMD_shader_stencil_value_export",4083#endif4084#ifdef GL_AMD_shader_trinary_minmax4085"GL_AMD_shader_trinary_minmax",4086#endif4087#ifdef GL_AMD_sparse_texture4088"GL_AMD_sparse_texture",4089#endif4090#ifdef GL_AMD_stencil_operation_extended4091"GL_AMD_stencil_operation_extended",4092#endif4093#ifdef GL_AMD_texture_gather_bias_lod4094"GL_AMD_texture_gather_bias_lod",4095#endif4096#ifdef GL_AMD_texture_texture44097"GL_AMD_texture_texture4",4098#endif4099#ifdef GL_AMD_transform_feedback3_lines_triangles4100"GL_AMD_transform_feedback3_lines_triangles",4101#endif4102#ifdef GL_AMD_transform_feedback44103"GL_AMD_transform_feedback4",4104#endif4105#ifdef GL_AMD_vertex_shader_layer4106"GL_AMD_vertex_shader_layer",4107#endif4108#ifdef GL_AMD_vertex_shader_tessellator4109"GL_AMD_vertex_shader_tessellator",4110#endif4111#ifdef GL_AMD_vertex_shader_viewport_index4112"GL_AMD_vertex_shader_viewport_index",4113#endif4114#ifdef GL_ANDROID_extension_pack_es31a4115"GL_ANDROID_extension_pack_es31a",4116#endif4117#ifdef GL_ANGLE_depth_texture4118"GL_ANGLE_depth_texture",4119#endif4120#ifdef GL_ANGLE_framebuffer_blit4121"GL_ANGLE_framebuffer_blit",4122#endif4123#ifdef GL_ANGLE_framebuffer_multisample4124"GL_ANGLE_framebuffer_multisample",4125#endif4126#ifdef GL_ANGLE_instanced_arrays4127"GL_ANGLE_instanced_arrays",4128#endif4129#ifdef GL_ANGLE_pack_reverse_row_order4130"GL_ANGLE_pack_reverse_row_order",4131#endif4132#ifdef GL_ANGLE_program_binary4133"GL_ANGLE_program_binary",4134#endif4135#ifdef GL_ANGLE_texture_compression_dxt14136"GL_ANGLE_texture_compression_dxt1",4137#endif4138#ifdef GL_ANGLE_texture_compression_dxt34139"GL_ANGLE_texture_compression_dxt3",4140#endif4141#ifdef GL_ANGLE_texture_compression_dxt54142"GL_ANGLE_texture_compression_dxt5",4143#endif4144#ifdef GL_ANGLE_texture_usage4145"GL_ANGLE_texture_usage",4146#endif4147#ifdef GL_ANGLE_timer_query4148"GL_ANGLE_timer_query",4149#endif4150#ifdef GL_ANGLE_translated_shader_source4151"GL_ANGLE_translated_shader_source",4152#endif4153#ifdef GL_APPLE_aux_depth_stencil4154"GL_APPLE_aux_depth_stencil",4155#endif4156#ifdef GL_APPLE_client_storage4157"GL_APPLE_client_storage",4158#endif4159#ifdef GL_APPLE_clip_distance4160"GL_APPLE_clip_distance",4161#endif4162#ifdef GL_APPLE_color_buffer_packed_float4163"GL_APPLE_color_buffer_packed_float",4164#endif4165#ifdef GL_APPLE_copy_texture_levels4166"GL_APPLE_copy_texture_levels",4167#endif4168#ifdef GL_APPLE_element_array4169"GL_APPLE_element_array",4170#endif4171#ifdef GL_APPLE_fence4172"GL_APPLE_fence",4173#endif4174#ifdef GL_APPLE_float_pixels4175"GL_APPLE_float_pixels",4176#endif4177#ifdef GL_APPLE_flush_buffer_range4178"GL_APPLE_flush_buffer_range",4179#endif4180#ifdef GL_APPLE_framebuffer_multisample4181"GL_APPLE_framebuffer_multisample",4182#endif4183#ifdef GL_APPLE_object_purgeable4184"GL_APPLE_object_purgeable",4185#endif4186#ifdef GL_APPLE_pixel_buffer4187"GL_APPLE_pixel_buffer",4188#endif4189#ifdef GL_APPLE_rgb_4224190"GL_APPLE_rgb_422",4191#endif4192#ifdef GL_APPLE_row_bytes4193"GL_APPLE_row_bytes",4194#endif4195#ifdef GL_APPLE_specular_vector4196"GL_APPLE_specular_vector",4197#endif4198#ifdef GL_APPLE_sync4199"GL_APPLE_sync",4200#endif4201#ifdef GL_APPLE_texture_2D_limited_npot4202"GL_APPLE_texture_2D_limited_npot",4203#endif4204#ifdef GL_APPLE_texture_format_BGRA88884205"GL_APPLE_texture_format_BGRA8888",4206#endif4207#ifdef GL_APPLE_texture_max_level4208"GL_APPLE_texture_max_level",4209#endif4210#ifdef GL_APPLE_texture_packed_float4211"GL_APPLE_texture_packed_float",4212#endif4213#ifdef GL_APPLE_texture_range4214"GL_APPLE_texture_range",4215#endif4216#ifdef GL_APPLE_transform_hint4217"GL_APPLE_transform_hint",4218#endif4219#ifdef GL_APPLE_vertex_array_object4220"GL_APPLE_vertex_array_object",4221#endif4222#ifdef GL_APPLE_vertex_array_range4223"GL_APPLE_vertex_array_range",4224#endif4225#ifdef GL_APPLE_vertex_program_evaluators4226"GL_APPLE_vertex_program_evaluators",4227#endif4228#ifdef GL_APPLE_ycbcr_4224229"GL_APPLE_ycbcr_422",4230#endif4231#ifdef GL_ARB_ES2_compatibility4232"GL_ARB_ES2_compatibility",4233#endif4234#ifdef GL_ARB_ES3_1_compatibility4235"GL_ARB_ES3_1_compatibility",4236#endif4237#ifdef GL_ARB_ES3_2_compatibility4238"GL_ARB_ES3_2_compatibility",4239#endif4240#ifdef GL_ARB_ES3_compatibility4241"GL_ARB_ES3_compatibility",4242#endif4243#ifdef GL_ARB_arrays_of_arrays4244"GL_ARB_arrays_of_arrays",4245#endif4246#ifdef GL_ARB_base_instance4247"GL_ARB_base_instance",4248#endif4249#ifdef GL_ARB_bindless_texture4250"GL_ARB_bindless_texture",4251#endif4252#ifdef GL_ARB_blend_func_extended4253"GL_ARB_blend_func_extended",4254#endif4255#ifdef GL_ARB_buffer_storage4256"GL_ARB_buffer_storage",4257#endif4258#ifdef GL_ARB_cl_event4259"GL_ARB_cl_event",4260#endif4261#ifdef GL_ARB_clear_buffer_object4262"GL_ARB_clear_buffer_object",4263#endif4264#ifdef GL_ARB_clear_texture4265"GL_ARB_clear_texture",4266#endif4267#ifdef GL_ARB_clip_control4268"GL_ARB_clip_control",4269#endif4270#ifdef GL_ARB_color_buffer_float4271"GL_ARB_color_buffer_float",4272#endif4273#ifdef GL_ARB_compatibility4274"GL_ARB_compatibility",4275#endif4276#ifdef GL_ARB_compressed_texture_pixel_storage4277"GL_ARB_compressed_texture_pixel_storage",4278#endif4279#ifdef GL_ARB_compute_shader4280"GL_ARB_compute_shader",4281#endif4282#ifdef GL_ARB_compute_variable_group_size4283"GL_ARB_compute_variable_group_size",4284#endif4285#ifdef GL_ARB_conditional_render_inverted4286"GL_ARB_conditional_render_inverted",4287#endif4288#ifdef GL_ARB_conservative_depth4289"GL_ARB_conservative_depth",4290#endif4291#ifdef GL_ARB_copy_buffer4292"GL_ARB_copy_buffer",4293#endif4294#ifdef GL_ARB_copy_image4295"GL_ARB_copy_image",4296#endif4297#ifdef GL_ARB_cull_distance4298"GL_ARB_cull_distance",4299#endif4300#ifdef GL_ARB_debug_output4301"GL_ARB_debug_output",4302#endif4303#ifdef GL_ARB_depth_buffer_float4304"GL_ARB_depth_buffer_float",4305#endif4306#ifdef GL_ARB_depth_clamp4307"GL_ARB_depth_clamp",4308#endif4309#ifdef GL_ARB_depth_texture4310"GL_ARB_depth_texture",4311#endif4312#ifdef GL_ARB_derivative_control4313"GL_ARB_derivative_control",4314#endif4315#ifdef GL_ARB_direct_state_access4316"GL_ARB_direct_state_access",4317#endif4318#ifdef GL_ARB_draw_buffers4319"GL_ARB_draw_buffers",4320#endif4321#ifdef GL_ARB_draw_buffers_blend4322"GL_ARB_draw_buffers_blend",4323#endif4324#ifdef GL_ARB_draw_elements_base_vertex4325"GL_ARB_draw_elements_base_vertex",4326#endif4327#ifdef GL_ARB_draw_indirect4328"GL_ARB_draw_indirect",4329#endif4330#ifdef GL_ARB_draw_instanced4331"GL_ARB_draw_instanced",4332#endif4333#ifdef GL_ARB_enhanced_layouts4334"GL_ARB_enhanced_layouts",4335#endif4336#ifdef GL_ARB_explicit_attrib_location4337"GL_ARB_explicit_attrib_location",4338#endif4339#ifdef GL_ARB_explicit_uniform_location4340"GL_ARB_explicit_uniform_location",4341#endif4342#ifdef GL_ARB_fragment_coord_conventions4343"GL_ARB_fragment_coord_conventions",4344#endif4345#ifdef GL_ARB_fragment_layer_viewport4346"GL_ARB_fragment_layer_viewport",4347#endif4348#ifdef GL_ARB_fragment_program4349"GL_ARB_fragment_program",4350#endif4351#ifdef GL_ARB_fragment_program_shadow4352"GL_ARB_fragment_program_shadow",4353#endif4354#ifdef GL_ARB_fragment_shader4355"GL_ARB_fragment_shader",4356#endif4357#ifdef GL_ARB_fragment_shader_interlock4358"GL_ARB_fragment_shader_interlock",4359#endif4360#ifdef GL_ARB_framebuffer_no_attachments4361"GL_ARB_framebuffer_no_attachments",4362#endif4363#ifdef GL_ARB_framebuffer_object4364"GL_ARB_framebuffer_object",4365#endif4366#ifdef GL_ARB_framebuffer_sRGB4367"GL_ARB_framebuffer_sRGB",4368#endif4369#ifdef GL_ARB_geometry_shader44370"GL_ARB_geometry_shader4",4371#endif4372#ifdef GL_ARB_get_program_binary4373"GL_ARB_get_program_binary",4374#endif4375#ifdef GL_ARB_get_texture_sub_image4376"GL_ARB_get_texture_sub_image",4377#endif4378#ifdef GL_ARB_gl_spirv4379"GL_ARB_gl_spirv",4380#endif4381#ifdef GL_ARB_gpu_shader54382"GL_ARB_gpu_shader5",4383#endif4384#ifdef GL_ARB_gpu_shader_fp644385"GL_ARB_gpu_shader_fp64",4386#endif4387#ifdef GL_ARB_gpu_shader_int644388"GL_ARB_gpu_shader_int64",4389#endif4390#ifdef GL_ARB_half_float_pixel4391"GL_ARB_half_float_pixel",4392#endif4393#ifdef GL_ARB_half_float_vertex4394"GL_ARB_half_float_vertex",4395#endif4396#ifdef GL_ARB_imaging4397"GL_ARB_imaging",4398#endif4399#ifdef GL_ARB_indirect_parameters4400"GL_ARB_indirect_parameters",4401#endif4402#ifdef GL_ARB_instanced_arrays4403"GL_ARB_instanced_arrays",4404#endif4405#ifdef GL_ARB_internalformat_query4406"GL_ARB_internalformat_query",4407#endif4408#ifdef GL_ARB_internalformat_query24409"GL_ARB_internalformat_query2",4410#endif4411#ifdef GL_ARB_invalidate_subdata4412"GL_ARB_invalidate_subdata",4413#endif4414#ifdef GL_ARB_map_buffer_alignment4415"GL_ARB_map_buffer_alignment",4416#endif4417#ifdef GL_ARB_map_buffer_range4418"GL_ARB_map_buffer_range",4419#endif4420#ifdef GL_ARB_matrix_palette4421"GL_ARB_matrix_palette",4422#endif4423#ifdef GL_ARB_multi_bind4424"GL_ARB_multi_bind",4425#endif4426#ifdef GL_ARB_multi_draw_indirect4427"GL_ARB_multi_draw_indirect",4428#endif4429#ifdef GL_ARB_multisample4430"GL_ARB_multisample",4431#endif4432#ifdef GL_ARB_multitexture4433"GL_ARB_multitexture",4434#endif4435#ifdef GL_ARB_occlusion_query4436"GL_ARB_occlusion_query",4437#endif4438#ifdef GL_ARB_occlusion_query24439"GL_ARB_occlusion_query2",4440#endif4441#ifdef GL_ARB_parallel_shader_compile4442"GL_ARB_parallel_shader_compile",4443#endif4444#ifdef GL_ARB_pipeline_statistics_query4445"GL_ARB_pipeline_statistics_query",4446#endif4447#ifdef GL_ARB_pixel_buffer_object4448"GL_ARB_pixel_buffer_object",4449#endif4450#ifdef GL_ARB_point_parameters4451"GL_ARB_point_parameters",4452#endif4453#ifdef GL_ARB_point_sprite4454"GL_ARB_point_sprite",4455#endif4456#ifdef GL_ARB_polygon_offset_clamp4457"GL_ARB_polygon_offset_clamp",4458#endif4459#ifdef GL_ARB_post_depth_coverage4460"GL_ARB_post_depth_coverage",4461#endif4462#ifdef GL_ARB_program_interface_query4463"GL_ARB_program_interface_query",4464#endif4465#ifdef GL_ARB_provoking_vertex4466"GL_ARB_provoking_vertex",4467#endif4468#ifdef GL_ARB_query_buffer_object4469"GL_ARB_query_buffer_object",4470#endif4471#ifdef GL_ARB_robust_buffer_access_behavior4472"GL_ARB_robust_buffer_access_behavior",4473#endif4474#ifdef GL_ARB_robustness4475"GL_ARB_robustness",4476#endif4477#ifdef GL_ARB_robustness_application_isolation4478"GL_ARB_robustness_application_isolation",4479#endif4480#ifdef GL_ARB_robustness_share_group_isolation4481"GL_ARB_robustness_share_group_isolation",4482#endif4483#ifdef GL_ARB_sample_locations4484"GL_ARB_sample_locations",4485#endif4486#ifdef GL_ARB_sample_shading4487"GL_ARB_sample_shading",4488#endif4489#ifdef GL_ARB_sampler_objects4490"GL_ARB_sampler_objects",4491#endif4492#ifdef GL_ARB_seamless_cube_map4493"GL_ARB_seamless_cube_map",4494#endif4495#ifdef GL_ARB_seamless_cubemap_per_texture4496"GL_ARB_seamless_cubemap_per_texture",4497#endif4498#ifdef GL_ARB_separate_shader_objects4499"GL_ARB_separate_shader_objects",4500#endif4501#ifdef GL_ARB_shader_atomic_counter_ops4502"GL_ARB_shader_atomic_counter_ops",4503#endif4504#ifdef GL_ARB_shader_atomic_counters4505"GL_ARB_shader_atomic_counters",4506#endif4507#ifdef GL_ARB_shader_ballot4508"GL_ARB_shader_ballot",4509#endif4510#ifdef GL_ARB_shader_bit_encoding4511"GL_ARB_shader_bit_encoding",4512#endif4513#ifdef GL_ARB_shader_clock4514"GL_ARB_shader_clock",4515#endif4516#ifdef GL_ARB_shader_draw_parameters4517"GL_ARB_shader_draw_parameters",4518#endif4519#ifdef GL_ARB_shader_group_vote4520"GL_ARB_shader_group_vote",4521#endif4522#ifdef GL_ARB_shader_image_load_store4523"GL_ARB_shader_image_load_store",4524#endif4525#ifdef GL_ARB_shader_image_size4526"GL_ARB_shader_image_size",4527#endif4528#ifdef GL_ARB_shader_objects4529"GL_ARB_shader_objects",4530#endif4531#ifdef GL_ARB_shader_precision4532"GL_ARB_shader_precision",4533#endif4534#ifdef GL_ARB_shader_stencil_export4535"GL_ARB_shader_stencil_export",4536#endif4537#ifdef GL_ARB_shader_storage_buffer_object4538"GL_ARB_shader_storage_buffer_object",4539#endif4540#ifdef GL_ARB_shader_subroutine4541"GL_ARB_shader_subroutine",4542#endif4543#ifdef GL_ARB_shader_texture_image_samples4544"GL_ARB_shader_texture_image_samples",4545#endif4546#ifdef GL_ARB_shader_texture_lod4547"GL_ARB_shader_texture_lod",4548#endif4549#ifdef GL_ARB_shader_viewport_layer_array4550"GL_ARB_shader_viewport_layer_array",4551#endif4552#ifdef GL_ARB_shading_language_1004553"GL_ARB_shading_language_100",4554#endif4555#ifdef GL_ARB_shading_language_420pack4556"GL_ARB_shading_language_420pack",4557#endif4558#ifdef GL_ARB_shading_language_include4559"GL_ARB_shading_language_include",4560#endif4561#ifdef GL_ARB_shading_language_packing4562"GL_ARB_shading_language_packing",4563#endif4564#ifdef GL_ARB_shadow4565"GL_ARB_shadow",4566#endif4567#ifdef GL_ARB_shadow_ambient4568"GL_ARB_shadow_ambient",4569#endif4570#ifdef GL_ARB_sparse_buffer4571"GL_ARB_sparse_buffer",4572#endif4573#ifdef GL_ARB_sparse_texture4574"GL_ARB_sparse_texture",4575#endif4576#ifdef GL_ARB_sparse_texture24577"GL_ARB_sparse_texture2",4578#endif4579#ifdef GL_ARB_sparse_texture_clamp4580"GL_ARB_sparse_texture_clamp",4581#endif4582#ifdef GL_ARB_spirv_extensions4583"GL_ARB_spirv_extensions",4584#endif4585#ifdef GL_ARB_stencil_texturing4586"GL_ARB_stencil_texturing",4587#endif4588#ifdef GL_ARB_sync4589"GL_ARB_sync",4590#endif4591#ifdef GL_ARB_tessellation_shader4592"GL_ARB_tessellation_shader",4593#endif4594#ifdef GL_ARB_texture_barrier4595"GL_ARB_texture_barrier",4596#endif4597#ifdef GL_ARB_texture_border_clamp4598"GL_ARB_texture_border_clamp",4599#endif4600#ifdef GL_ARB_texture_buffer_object4601"GL_ARB_texture_buffer_object",4602#endif4603#ifdef GL_ARB_texture_buffer_object_rgb324604"GL_ARB_texture_buffer_object_rgb32",4605#endif4606#ifdef GL_ARB_texture_buffer_range4607"GL_ARB_texture_buffer_range",4608#endif4609#ifdef GL_ARB_texture_compression4610"GL_ARB_texture_compression",4611#endif4612#ifdef GL_ARB_texture_compression_bptc4613"GL_ARB_texture_compression_bptc",4614#endif4615#ifdef GL_ARB_texture_compression_rgtc4616"GL_ARB_texture_compression_rgtc",4617#endif4618#ifdef GL_ARB_texture_cube_map4619"GL_ARB_texture_cube_map",4620#endif4621#ifdef GL_ARB_texture_cube_map_array4622"GL_ARB_texture_cube_map_array",4623#endif4624#ifdef GL_ARB_texture_env_add4625"GL_ARB_texture_env_add",4626#endif4627#ifdef GL_ARB_texture_env_combine4628"GL_ARB_texture_env_combine",4629#endif4630#ifdef GL_ARB_texture_env_crossbar4631"GL_ARB_texture_env_crossbar",4632#endif4633#ifdef GL_ARB_texture_env_dot34634"GL_ARB_texture_env_dot3",4635#endif4636#ifdef GL_ARB_texture_filter_anisotropic4637"GL_ARB_texture_filter_anisotropic",4638#endif4639#ifdef GL_ARB_texture_filter_minmax4640"GL_ARB_texture_filter_minmax",4641#endif4642#ifdef GL_ARB_texture_float4643"GL_ARB_texture_float",4644#endif4645#ifdef GL_ARB_texture_gather4646"GL_ARB_texture_gather",4647#endif4648#ifdef GL_ARB_texture_mirror_clamp_to_edge4649"GL_ARB_texture_mirror_clamp_to_edge",4650#endif4651#ifdef GL_ARB_texture_mirrored_repeat4652"GL_ARB_texture_mirrored_repeat",4653#endif4654#ifdef GL_ARB_texture_multisample4655"GL_ARB_texture_multisample",4656#endif4657#ifdef GL_ARB_texture_non_power_of_two4658"GL_ARB_texture_non_power_of_two",4659#endif4660#ifdef GL_ARB_texture_query_levels4661"GL_ARB_texture_query_levels",4662#endif4663#ifdef GL_ARB_texture_query_lod4664"GL_ARB_texture_query_lod",4665#endif4666#ifdef GL_ARB_texture_rectangle4667"GL_ARB_texture_rectangle",4668#endif4669#ifdef GL_ARB_texture_rg4670"GL_ARB_texture_rg",4671#endif4672#ifdef GL_ARB_texture_rgb10_a2ui4673"GL_ARB_texture_rgb10_a2ui",4674#endif4675#ifdef GL_ARB_texture_stencil84676"GL_ARB_texture_stencil8",4677#endif4678#ifdef GL_ARB_texture_storage4679"GL_ARB_texture_storage",4680#endif4681#ifdef GL_ARB_texture_storage_multisample4682"GL_ARB_texture_storage_multisample",4683#endif4684#ifdef GL_ARB_texture_swizzle4685"GL_ARB_texture_swizzle",4686#endif4687#ifdef GL_ARB_texture_view4688"GL_ARB_texture_view",4689#endif4690#ifdef GL_ARB_timer_query4691"GL_ARB_timer_query",4692#endif4693#ifdef GL_ARB_transform_feedback24694"GL_ARB_transform_feedback2",4695#endif4696#ifdef GL_ARB_transform_feedback34697"GL_ARB_transform_feedback3",4698#endif4699#ifdef GL_ARB_transform_feedback_instanced4700"GL_ARB_transform_feedback_instanced",4701#endif4702#ifdef GL_ARB_transform_feedback_overflow_query4703"GL_ARB_transform_feedback_overflow_query",4704#endif4705#ifdef GL_ARB_transpose_matrix4706"GL_ARB_transpose_matrix",4707#endif4708#ifdef GL_ARB_uniform_buffer_object4709"GL_ARB_uniform_buffer_object",4710#endif4711#ifdef GL_ARB_vertex_array_bgra4712"GL_ARB_vertex_array_bgra",4713#endif4714#ifdef GL_ARB_vertex_array_object4715"GL_ARB_vertex_array_object",4716#endif4717#ifdef GL_ARB_vertex_attrib_64bit4718"GL_ARB_vertex_attrib_64bit",4719#endif4720#ifdef GL_ARB_vertex_attrib_binding4721"GL_ARB_vertex_attrib_binding",4722#endif4723#ifdef GL_ARB_vertex_blend4724"GL_ARB_vertex_blend",4725#endif4726#ifdef GL_ARB_vertex_buffer_object4727"GL_ARB_vertex_buffer_object",4728#endif4729#ifdef GL_ARB_vertex_program4730"GL_ARB_vertex_program",4731#endif4732#ifdef GL_ARB_vertex_shader4733"GL_ARB_vertex_shader",4734#endif4735#ifdef GL_ARB_vertex_type_10f_11f_11f_rev4736"GL_ARB_vertex_type_10f_11f_11f_rev",4737#endif4738#ifdef GL_ARB_vertex_type_2_10_10_10_rev4739"GL_ARB_vertex_type_2_10_10_10_rev",4740#endif4741#ifdef GL_ARB_viewport_array4742"GL_ARB_viewport_array",4743#endif4744#ifdef GL_ARB_window_pos4745"GL_ARB_window_pos",4746#endif4747#ifdef GL_ARM_mali_program_binary4748"GL_ARM_mali_program_binary",4749#endif4750#ifdef GL_ARM_mali_shader_binary4751"GL_ARM_mali_shader_binary",4752#endif4753#ifdef GL_ARM_rgba84754"GL_ARM_rgba8",4755#endif4756#ifdef GL_ARM_shader_framebuffer_fetch4757"GL_ARM_shader_framebuffer_fetch",4758#endif4759#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil4760"GL_ARM_shader_framebuffer_fetch_depth_stencil",4761#endif4762#ifdef GL_ATIX_point_sprites4763"GL_ATIX_point_sprites",4764#endif4765#ifdef GL_ATIX_texture_env_combine34766"GL_ATIX_texture_env_combine3",4767#endif4768#ifdef GL_ATIX_texture_env_route4769"GL_ATIX_texture_env_route",4770#endif4771#ifdef GL_ATIX_vertex_shader_output_point_size4772"GL_ATIX_vertex_shader_output_point_size",4773#endif4774#ifdef GL_ATI_draw_buffers4775"GL_ATI_draw_buffers",4776#endif4777#ifdef GL_ATI_element_array4778"GL_ATI_element_array",4779#endif4780#ifdef GL_ATI_envmap_bumpmap4781"GL_ATI_envmap_bumpmap",4782#endif4783#ifdef GL_ATI_fragment_shader4784"GL_ATI_fragment_shader",4785#endif4786#ifdef GL_ATI_map_object_buffer4787"GL_ATI_map_object_buffer",4788#endif4789#ifdef GL_ATI_meminfo4790"GL_ATI_meminfo",4791#endif4792#ifdef GL_ATI_pn_triangles4793"GL_ATI_pn_triangles",4794#endif4795#ifdef GL_ATI_separate_stencil4796"GL_ATI_separate_stencil",4797#endif4798#ifdef GL_ATI_shader_texture_lod4799"GL_ATI_shader_texture_lod",4800#endif4801#ifdef GL_ATI_text_fragment_shader4802"GL_ATI_text_fragment_shader",4803#endif4804#ifdef GL_ATI_texture_compression_3dc4805"GL_ATI_texture_compression_3dc",4806#endif4807#ifdef GL_ATI_texture_env_combine34808"GL_ATI_texture_env_combine3",4809#endif4810#ifdef GL_ATI_texture_float4811"GL_ATI_texture_float",4812#endif4813#ifdef GL_ATI_texture_mirror_once4814"GL_ATI_texture_mirror_once",4815#endif4816#ifdef GL_ATI_vertex_array_object4817"GL_ATI_vertex_array_object",4818#endif4819#ifdef GL_ATI_vertex_attrib_array_object4820"GL_ATI_vertex_attrib_array_object",4821#endif4822#ifdef GL_ATI_vertex_streams4823"GL_ATI_vertex_streams",4824#endif4825#ifdef GL_EGL_KHR_context_flush_control4826"GL_EGL_KHR_context_flush_control",4827#endif4828#ifdef GL_EGL_NV_robustness_video_memory_purge4829"GL_EGL_NV_robustness_video_memory_purge",4830#endif4831#ifdef GL_EXT_422_pixels4832"GL_EXT_422_pixels",4833#endif4834#ifdef GL_EXT_Cg_shader4835"GL_EXT_Cg_shader",4836#endif4837#ifdef GL_EXT_EGL_image_array4838"GL_EXT_EGL_image_array",4839#endif4840#ifdef GL_EXT_YUV_target4841"GL_EXT_YUV_target",4842#endif4843#ifdef GL_EXT_abgr4844"GL_EXT_abgr",4845#endif4846#ifdef GL_EXT_base_instance4847"GL_EXT_base_instance",4848#endif4849#ifdef GL_EXT_bgra4850"GL_EXT_bgra",4851#endif4852#ifdef GL_EXT_bindable_uniform4853"GL_EXT_bindable_uniform",4854#endif4855#ifdef GL_EXT_blend_color4856"GL_EXT_blend_color",4857#endif4858#ifdef GL_EXT_blend_equation_separate4859"GL_EXT_blend_equation_separate",4860#endif4861#ifdef GL_EXT_blend_func_extended4862"GL_EXT_blend_func_extended",4863#endif4864#ifdef GL_EXT_blend_func_separate4865"GL_EXT_blend_func_separate",4866#endif4867#ifdef GL_EXT_blend_logic_op4868"GL_EXT_blend_logic_op",4869#endif4870#ifdef GL_EXT_blend_minmax4871"GL_EXT_blend_minmax",4872#endif4873#ifdef GL_EXT_blend_subtract4874"GL_EXT_blend_subtract",4875#endif4876#ifdef GL_EXT_buffer_storage4877"GL_EXT_buffer_storage",4878#endif4879#ifdef GL_EXT_clear_texture4880"GL_EXT_clear_texture",4881#endif4882#ifdef GL_EXT_clip_cull_distance4883"GL_EXT_clip_cull_distance",4884#endif4885#ifdef GL_EXT_clip_volume_hint4886"GL_EXT_clip_volume_hint",4887#endif4888#ifdef GL_EXT_cmyka4889"GL_EXT_cmyka",4890#endif4891#ifdef GL_EXT_color_buffer_float4892"GL_EXT_color_buffer_float",4893#endif4894#ifdef GL_EXT_color_buffer_half_float4895"GL_EXT_color_buffer_half_float",4896#endif4897#ifdef GL_EXT_color_subtable4898"GL_EXT_color_subtable",4899#endif4900#ifdef GL_EXT_compiled_vertex_array4901"GL_EXT_compiled_vertex_array",4902#endif4903#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture4904"GL_EXT_compressed_ETC1_RGB8_sub_texture",4905#endif4906#ifdef GL_EXT_conservative_depth4907"GL_EXT_conservative_depth",4908#endif4909#ifdef GL_EXT_convolution4910"GL_EXT_convolution",4911#endif4912#ifdef GL_EXT_coordinate_frame4913"GL_EXT_coordinate_frame",4914#endif4915#ifdef GL_EXT_copy_image4916"GL_EXT_copy_image",4917#endif4918#ifdef GL_EXT_copy_texture4919"GL_EXT_copy_texture",4920#endif4921#ifdef GL_EXT_cull_vertex4922"GL_EXT_cull_vertex",4923#endif4924#ifdef GL_EXT_debug_label4925"GL_EXT_debug_label",4926#endif4927#ifdef GL_EXT_debug_marker4928"GL_EXT_debug_marker",4929#endif4930#ifdef GL_EXT_depth_bounds_test4931"GL_EXT_depth_bounds_test",4932#endif4933#ifdef GL_EXT_direct_state_access4934"GL_EXT_direct_state_access",4935#endif4936#ifdef GL_EXT_discard_framebuffer4937"GL_EXT_discard_framebuffer",4938#endif4939#ifdef GL_EXT_draw_buffers4940"GL_EXT_draw_buffers",4941#endif4942#ifdef GL_EXT_draw_buffers24943"GL_EXT_draw_buffers2",4944#endif4945#ifdef GL_EXT_draw_buffers_indexed4946"GL_EXT_draw_buffers_indexed",4947#endif4948#ifdef GL_EXT_draw_elements_base_vertex4949"GL_EXT_draw_elements_base_vertex",4950#endif4951#ifdef GL_EXT_draw_instanced4952"GL_EXT_draw_instanced",4953#endif4954#ifdef GL_EXT_draw_range_elements4955"GL_EXT_draw_range_elements",4956#endif4957#ifdef GL_EXT_external_buffer4958"GL_EXT_external_buffer",4959#endif4960#ifdef GL_EXT_float_blend4961"GL_EXT_float_blend",4962#endif4963#ifdef GL_EXT_fog_coord4964"GL_EXT_fog_coord",4965#endif4966#ifdef GL_EXT_frag_depth4967"GL_EXT_frag_depth",4968#endif4969#ifdef GL_EXT_fragment_lighting4970"GL_EXT_fragment_lighting",4971#endif4972#ifdef GL_EXT_framebuffer_blit4973"GL_EXT_framebuffer_blit",4974#endif4975#ifdef GL_EXT_framebuffer_multisample4976"GL_EXT_framebuffer_multisample",4977#endif4978#ifdef GL_EXT_framebuffer_multisample_blit_scaled4979"GL_EXT_framebuffer_multisample_blit_scaled",4980#endif4981#ifdef GL_EXT_framebuffer_object4982"GL_EXT_framebuffer_object",4983#endif4984#ifdef GL_EXT_framebuffer_sRGB4985"GL_EXT_framebuffer_sRGB",4986#endif4987#ifdef GL_EXT_geometry_point_size4988"GL_EXT_geometry_point_size",4989#endif4990#ifdef GL_EXT_geometry_shader4991"GL_EXT_geometry_shader",4992#endif4993#ifdef GL_EXT_geometry_shader44994"GL_EXT_geometry_shader4",4995#endif4996#ifdef GL_EXT_gpu_program_parameters4997"GL_EXT_gpu_program_parameters",4998#endif4999#ifdef GL_EXT_gpu_shader45000"GL_EXT_gpu_shader4",5001#endif5002#ifdef GL_EXT_gpu_shader55003"GL_EXT_gpu_shader5",5004#endif5005#ifdef GL_EXT_histogram5006"GL_EXT_histogram",5007#endif5008#ifdef GL_EXT_index_array_formats5009"GL_EXT_index_array_formats",5010#endif5011#ifdef GL_EXT_index_func5012"GL_EXT_index_func",5013#endif5014#ifdef GL_EXT_index_material5015"GL_EXT_index_material",5016#endif5017#ifdef GL_EXT_index_texture5018"GL_EXT_index_texture",5019#endif5020#ifdef GL_EXT_instanced_arrays5021"GL_EXT_instanced_arrays",5022#endif5023#ifdef GL_EXT_light_texture5024"GL_EXT_light_texture",5025#endif5026#ifdef GL_EXT_map_buffer_range5027"GL_EXT_map_buffer_range",5028#endif5029#ifdef GL_EXT_memory_object5030"GL_EXT_memory_object",5031#endif5032#ifdef GL_EXT_memory_object_fd5033"GL_EXT_memory_object_fd",5034#endif5035#ifdef GL_EXT_memory_object_win325036"GL_EXT_memory_object_win32",5037#endif5038#ifdef GL_EXT_misc_attribute5039"GL_EXT_misc_attribute",5040#endif5041#ifdef GL_EXT_multi_draw_arrays5042"GL_EXT_multi_draw_arrays",5043#endif5044#ifdef GL_EXT_multi_draw_indirect5045"GL_EXT_multi_draw_indirect",5046#endif5047#ifdef GL_EXT_multiple_textures5048"GL_EXT_multiple_textures",5049#endif5050#ifdef GL_EXT_multisample5051"GL_EXT_multisample",5052#endif5053#ifdef GL_EXT_multisample_compatibility5054"GL_EXT_multisample_compatibility",5055#endif5056#ifdef GL_EXT_multisampled_render_to_texture5057"GL_EXT_multisampled_render_to_texture",5058#endif5059#ifdef GL_EXT_multisampled_render_to_texture25060"GL_EXT_multisampled_render_to_texture2",5061#endif5062#ifdef GL_EXT_multiview_draw_buffers5063"GL_EXT_multiview_draw_buffers",5064#endif5065#ifdef GL_EXT_packed_depth_stencil5066"GL_EXT_packed_depth_stencil",5067#endif5068#ifdef GL_EXT_packed_float5069"GL_EXT_packed_float",5070#endif5071#ifdef GL_EXT_packed_pixels5072"GL_EXT_packed_pixels",5073#endif5074#ifdef GL_EXT_paletted_texture5075"GL_EXT_paletted_texture",5076#endif5077#ifdef GL_EXT_pixel_buffer_object5078"GL_EXT_pixel_buffer_object",5079#endif5080#ifdef GL_EXT_pixel_transform5081"GL_EXT_pixel_transform",5082#endif5083#ifdef GL_EXT_pixel_transform_color_table5084"GL_EXT_pixel_transform_color_table",5085#endif5086#ifdef GL_EXT_point_parameters5087"GL_EXT_point_parameters",5088#endif5089#ifdef GL_EXT_polygon_offset5090"GL_EXT_polygon_offset",5091#endif5092#ifdef GL_EXT_polygon_offset_clamp5093"GL_EXT_polygon_offset_clamp",5094#endif5095#ifdef GL_EXT_post_depth_coverage5096"GL_EXT_post_depth_coverage",5097#endif5098#ifdef GL_EXT_provoking_vertex5099"GL_EXT_provoking_vertex",5100#endif5101#ifdef GL_EXT_pvrtc_sRGB5102"GL_EXT_pvrtc_sRGB",5103#endif5104#ifdef GL_EXT_raster_multisample5105"GL_EXT_raster_multisample",5106#endif5107#ifdef GL_EXT_read_format_bgra5108"GL_EXT_read_format_bgra",5109#endif5110#ifdef GL_EXT_render_snorm5111"GL_EXT_render_snorm",5112#endif5113#ifdef GL_EXT_rescale_normal5114"GL_EXT_rescale_normal",5115#endif5116#ifdef GL_EXT_sRGB5117"GL_EXT_sRGB",5118#endif5119#ifdef GL_EXT_sRGB_write_control5120"GL_EXT_sRGB_write_control",5121#endif5122#ifdef GL_EXT_scene_marker5123"GL_EXT_scene_marker",5124#endif5125#ifdef GL_EXT_secondary_color5126"GL_EXT_secondary_color",5127#endif5128#ifdef GL_EXT_semaphore5129"GL_EXT_semaphore",5130#endif5131#ifdef GL_EXT_semaphore_fd5132"GL_EXT_semaphore_fd",5133#endif5134#ifdef GL_EXT_semaphore_win325135"GL_EXT_semaphore_win32",5136#endif5137#ifdef GL_EXT_separate_shader_objects5138"GL_EXT_separate_shader_objects",5139#endif5140#ifdef GL_EXT_separate_specular_color5141"GL_EXT_separate_specular_color",5142#endif5143#ifdef GL_EXT_shader_framebuffer_fetch5144"GL_EXT_shader_framebuffer_fetch",5145#endif5146#ifdef GL_EXT_shader_group_vote5147"GL_EXT_shader_group_vote",5148#endif5149#ifdef GL_EXT_shader_image_load_formatted5150"GL_EXT_shader_image_load_formatted",5151#endif5152#ifdef GL_EXT_shader_image_load_store5153"GL_EXT_shader_image_load_store",5154#endif5155#ifdef GL_EXT_shader_implicit_conversions5156"GL_EXT_shader_implicit_conversions",5157#endif5158#ifdef GL_EXT_shader_integer_mix5159"GL_EXT_shader_integer_mix",5160#endif5161#ifdef GL_EXT_shader_io_blocks5162"GL_EXT_shader_io_blocks",5163#endif5164#ifdef GL_EXT_shader_non_constant_global_initializers5165"GL_EXT_shader_non_constant_global_initializers",5166#endif5167#ifdef GL_EXT_shader_pixel_local_storage5168"GL_EXT_shader_pixel_local_storage",5169#endif5170#ifdef GL_EXT_shader_pixel_local_storage25171"GL_EXT_shader_pixel_local_storage2",5172#endif5173#ifdef GL_EXT_shader_texture_lod5174"GL_EXT_shader_texture_lod",5175#endif5176#ifdef GL_EXT_shadow_funcs5177"GL_EXT_shadow_funcs",5178#endif5179#ifdef GL_EXT_shadow_samplers5180"GL_EXT_shadow_samplers",5181#endif5182#ifdef GL_EXT_shared_texture_palette5183"GL_EXT_shared_texture_palette",5184#endif5185#ifdef GL_EXT_sparse_texture5186"GL_EXT_sparse_texture",5187#endif5188#ifdef GL_EXT_sparse_texture25189"GL_EXT_sparse_texture2",5190#endif5191#ifdef GL_EXT_stencil_clear_tag5192"GL_EXT_stencil_clear_tag",5193#endif5194#ifdef GL_EXT_stencil_two_side5195"GL_EXT_stencil_two_side",5196#endif5197#ifdef GL_EXT_stencil_wrap5198"GL_EXT_stencil_wrap",5199#endif5200#ifdef GL_EXT_subtexture5201"GL_EXT_subtexture",5202#endif5203#ifdef GL_EXT_texture5204"GL_EXT_texture",5205#endif5206#ifdef GL_EXT_texture3D5207"GL_EXT_texture3D",5208#endif5209#ifdef GL_EXT_texture_array5210"GL_EXT_texture_array",5211#endif5212#ifdef GL_EXT_texture_buffer_object5213"GL_EXT_texture_buffer_object",5214#endif5215#ifdef GL_EXT_texture_compression_astc_decode_mode5216"GL_EXT_texture_compression_astc_decode_mode",5217#endif5218#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e55219"GL_EXT_texture_compression_astc_decode_mode_rgb9e5",5220#endif5221#ifdef GL_EXT_texture_compression_bptc5222"GL_EXT_texture_compression_bptc",5223#endif5224#ifdef GL_EXT_texture_compression_dxt15225"GL_EXT_texture_compression_dxt1",5226#endif5227#ifdef GL_EXT_texture_compression_latc5228"GL_EXT_texture_compression_latc",5229#endif5230#ifdef GL_EXT_texture_compression_rgtc5231"GL_EXT_texture_compression_rgtc",5232#endif5233#ifdef GL_EXT_texture_compression_s3tc5234"GL_EXT_texture_compression_s3tc",5235#endif5236#ifdef GL_EXT_texture_cube_map5237"GL_EXT_texture_cube_map",5238#endif5239#ifdef GL_EXT_texture_cube_map_array5240"GL_EXT_texture_cube_map_array",5241#endif5242#ifdef GL_EXT_texture_edge_clamp5243"GL_EXT_texture_edge_clamp",5244#endif5245#ifdef GL_EXT_texture_env5246"GL_EXT_texture_env",5247#endif5248#ifdef GL_EXT_texture_env_add5249"GL_EXT_texture_env_add",5250#endif5251#ifdef GL_EXT_texture_env_combine5252"GL_EXT_texture_env_combine",5253#endif5254#ifdef GL_EXT_texture_env_dot35255"GL_EXT_texture_env_dot3",5256#endif5257#ifdef GL_EXT_texture_filter_anisotropic5258"GL_EXT_texture_filter_anisotropic",5259#endif5260#ifdef GL_EXT_texture_filter_minmax5261"GL_EXT_texture_filter_minmax",5262#endif5263#ifdef GL_EXT_texture_format_BGRA88885264"GL_EXT_texture_format_BGRA8888",5265#endif5266#ifdef GL_EXT_texture_integer5267"GL_EXT_texture_integer",5268#endif5269#ifdef GL_EXT_texture_lod_bias5270"GL_EXT_texture_lod_bias",5271#endif5272#ifdef GL_EXT_texture_mirror_clamp5273"GL_EXT_texture_mirror_clamp",5274#endif5275#ifdef GL_EXT_texture_norm165276"GL_EXT_texture_norm16",5277#endif5278#ifdef GL_EXT_texture_object5279"GL_EXT_texture_object",5280#endif5281#ifdef GL_EXT_texture_perturb_normal5282"GL_EXT_texture_perturb_normal",5283#endif5284#ifdef GL_EXT_texture_rectangle5285"GL_EXT_texture_rectangle",5286#endif5287#ifdef GL_EXT_texture_rg5288"GL_EXT_texture_rg",5289#endif5290#ifdef GL_EXT_texture_sRGB5291"GL_EXT_texture_sRGB",5292#endif5293#ifdef GL_EXT_texture_sRGB_R85294"GL_EXT_texture_sRGB_R8",5295#endif5296#ifdef GL_EXT_texture_sRGB_RG85297"GL_EXT_texture_sRGB_RG8",5298#endif5299#ifdef GL_EXT_texture_sRGB_decode5300"GL_EXT_texture_sRGB_decode",5301#endif5302#ifdef GL_EXT_texture_shared_exponent5303"GL_EXT_texture_shared_exponent",5304#endif5305#ifdef GL_EXT_texture_snorm5306"GL_EXT_texture_snorm",5307#endif5308#ifdef GL_EXT_texture_storage5309"GL_EXT_texture_storage",5310#endif5311#ifdef GL_EXT_texture_swizzle5312"GL_EXT_texture_swizzle",5313#endif5314#ifdef GL_EXT_texture_type_2_10_10_10_REV5315"GL_EXT_texture_type_2_10_10_10_REV",5316#endif5317#ifdef GL_EXT_texture_view5318"GL_EXT_texture_view",5319#endif5320#ifdef GL_EXT_timer_query5321"GL_EXT_timer_query",5322#endif5323#ifdef GL_EXT_transform_feedback5324"GL_EXT_transform_feedback",5325#endif5326#ifdef GL_EXT_unpack_subimage5327"GL_EXT_unpack_subimage",5328#endif5329#ifdef GL_EXT_vertex_array5330"GL_EXT_vertex_array",5331#endif5332#ifdef GL_EXT_vertex_array_bgra5333"GL_EXT_vertex_array_bgra",5334#endif5335#ifdef GL_EXT_vertex_array_setXXX5336"GL_EXT_vertex_array_setXXX",5337#endif5338#ifdef GL_EXT_vertex_attrib_64bit5339"GL_EXT_vertex_attrib_64bit",5340#endif5341#ifdef GL_EXT_vertex_shader5342"GL_EXT_vertex_shader",5343#endif5344#ifdef GL_EXT_vertex_weighting5345"GL_EXT_vertex_weighting",5346#endif5347#ifdef GL_EXT_win32_keyed_mutex5348"GL_EXT_win32_keyed_mutex",5349#endif5350#ifdef GL_EXT_window_rectangles5351"GL_EXT_window_rectangles",5352#endif5353#ifdef GL_EXT_x11_sync_object5354"GL_EXT_x11_sync_object",5355#endif5356#ifdef GL_GREMEDY_frame_terminator5357"GL_GREMEDY_frame_terminator",5358#endif5359#ifdef GL_GREMEDY_string_marker5360"GL_GREMEDY_string_marker",5361#endif5362#ifdef GL_HP_convolution_border_modes5363"GL_HP_convolution_border_modes",5364#endif5365#ifdef GL_HP_image_transform5366"GL_HP_image_transform",5367#endif5368#ifdef GL_HP_occlusion_test5369"GL_HP_occlusion_test",5370#endif5371#ifdef GL_HP_texture_lighting5372"GL_HP_texture_lighting",5373#endif5374#ifdef GL_IBM_cull_vertex5375"GL_IBM_cull_vertex",5376#endif5377#ifdef GL_IBM_multimode_draw_arrays5378"GL_IBM_multimode_draw_arrays",5379#endif5380#ifdef GL_IBM_rasterpos_clip5381"GL_IBM_rasterpos_clip",5382#endif5383#ifdef GL_IBM_static_data5384"GL_IBM_static_data",5385#endif5386#ifdef GL_IBM_texture_mirrored_repeat5387"GL_IBM_texture_mirrored_repeat",5388#endif5389#ifdef GL_IBM_vertex_array_lists5390"GL_IBM_vertex_array_lists",5391#endif5392#ifdef GL_INGR_color_clamp5393"GL_INGR_color_clamp",5394#endif5395#ifdef GL_INGR_interlace_read5396"GL_INGR_interlace_read",5397#endif5398#ifdef GL_INTEL_conservative_rasterization5399"GL_INTEL_conservative_rasterization",5400#endif5401#ifdef GL_INTEL_fragment_shader_ordering5402"GL_INTEL_fragment_shader_ordering",5403#endif5404#ifdef GL_INTEL_framebuffer_CMAA5405"GL_INTEL_framebuffer_CMAA",5406#endif5407#ifdef GL_INTEL_map_texture5408"GL_INTEL_map_texture",5409#endif5410#ifdef GL_INTEL_parallel_arrays5411"GL_INTEL_parallel_arrays",5412#endif5413#ifdef GL_INTEL_performance_query5414"GL_INTEL_performance_query",5415#endif5416#ifdef GL_INTEL_texture_scissor5417"GL_INTEL_texture_scissor",5418#endif5419#ifdef GL_KHR_blend_equation_advanced5420"GL_KHR_blend_equation_advanced",5421#endif5422#ifdef GL_KHR_blend_equation_advanced_coherent5423"GL_KHR_blend_equation_advanced_coherent",5424#endif5425#ifdef GL_KHR_context_flush_control5426"GL_KHR_context_flush_control",5427#endif5428#ifdef GL_KHR_debug5429"GL_KHR_debug",5430#endif5431#ifdef GL_KHR_no_error5432"GL_KHR_no_error",5433#endif5434#ifdef GL_KHR_parallel_shader_compile5435"GL_KHR_parallel_shader_compile",5436#endif5437#ifdef GL_KHR_robust_buffer_access_behavior5438"GL_KHR_robust_buffer_access_behavior",5439#endif5440#ifdef GL_KHR_robustness5441"GL_KHR_robustness",5442#endif5443#ifdef GL_KHR_texture_compression_astc_hdr5444"GL_KHR_texture_compression_astc_hdr",5445#endif5446#ifdef GL_KHR_texture_compression_astc_ldr5447"GL_KHR_texture_compression_astc_ldr",5448#endif5449#ifdef GL_KHR_texture_compression_astc_sliced_3d5450"GL_KHR_texture_compression_astc_sliced_3d",5451#endif5452#ifdef GL_KTX_buffer_region5453"GL_KTX_buffer_region",5454#endif5455#ifdef GL_MESAX_texture_stack5456"GL_MESAX_texture_stack",5457#endif5458#ifdef GL_MESA_pack_invert5459"GL_MESA_pack_invert",5460#endif5461#ifdef GL_MESA_resize_buffers5462"GL_MESA_resize_buffers",5463#endif5464#ifdef GL_MESA_shader_integer_functions5465"GL_MESA_shader_integer_functions",5466#endif5467#ifdef GL_MESA_window_pos5468"GL_MESA_window_pos",5469#endif5470#ifdef GL_MESA_ycbcr_texture5471"GL_MESA_ycbcr_texture",5472#endif5473#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers5474"GL_NVX_blend_equation_advanced_multi_draw_buffers",5475#endif5476#ifdef GL_NVX_conditional_render5477"GL_NVX_conditional_render",5478#endif5479#ifdef GL_NVX_gpu_memory_info5480"GL_NVX_gpu_memory_info",5481#endif5482#ifdef GL_NVX_linked_gpu_multicast5483"GL_NVX_linked_gpu_multicast",5484#endif5485#ifdef GL_NV_3dvision_settings5486"GL_NV_3dvision_settings",5487#endif5488#ifdef GL_NV_EGL_stream_consumer_external5489"GL_NV_EGL_stream_consumer_external",5490#endif5491#ifdef GL_NV_alpha_to_coverage_dither_control5492"GL_NV_alpha_to_coverage_dither_control",5493#endif5494#ifdef GL_NV_bgr5495"GL_NV_bgr",5496#endif5497#ifdef GL_NV_bindless_multi_draw_indirect5498"GL_NV_bindless_multi_draw_indirect",5499#endif5500#ifdef GL_NV_bindless_multi_draw_indirect_count5501"GL_NV_bindless_multi_draw_indirect_count",5502#endif5503#ifdef GL_NV_bindless_texture5504"GL_NV_bindless_texture",5505#endif5506#ifdef GL_NV_blend_equation_advanced5507"GL_NV_blend_equation_advanced",5508#endif5509#ifdef GL_NV_blend_equation_advanced_coherent5510"GL_NV_blend_equation_advanced_coherent",5511#endif5512#ifdef GL_NV_blend_minmax_factor5513"GL_NV_blend_minmax_factor",5514#endif5515#ifdef GL_NV_blend_square5516"GL_NV_blend_square",5517#endif5518#ifdef GL_NV_clip_space_w_scaling5519"GL_NV_clip_space_w_scaling",5520#endif5521#ifdef GL_NV_command_list5522"GL_NV_command_list",5523#endif5524#ifdef GL_NV_compute_program55525"GL_NV_compute_program5",5526#endif5527#ifdef GL_NV_conditional_render5528"GL_NV_conditional_render",5529#endif5530#ifdef GL_NV_conservative_raster5531"GL_NV_conservative_raster",5532#endif5533#ifdef GL_NV_conservative_raster_dilate5534"GL_NV_conservative_raster_dilate",5535#endif5536#ifdef GL_NV_conservative_raster_pre_snap_triangles5537"GL_NV_conservative_raster_pre_snap_triangles",5538#endif5539#ifdef GL_NV_copy_buffer5540"GL_NV_copy_buffer",5541#endif5542#ifdef GL_NV_copy_depth_to_color5543"GL_NV_copy_depth_to_color",5544#endif5545#ifdef GL_NV_copy_image5546"GL_NV_copy_image",5547#endif5548#ifdef GL_NV_deep_texture3D5549"GL_NV_deep_texture3D",5550#endif5551#ifdef GL_NV_depth_buffer_float5552"GL_NV_depth_buffer_float",5553#endif5554#ifdef GL_NV_depth_clamp5555"GL_NV_depth_clamp",5556#endif5557#ifdef GL_NV_depth_range_unclamped5558"GL_NV_depth_range_unclamped",5559#endif5560#ifdef GL_NV_draw_buffers5561"GL_NV_draw_buffers",5562#endif5563#ifdef GL_NV_draw_instanced5564"GL_NV_draw_instanced",5565#endif5566#ifdef GL_NV_draw_texture5567"GL_NV_draw_texture",5568#endif5569#ifdef GL_NV_draw_vulkan_image5570"GL_NV_draw_vulkan_image",5571#endif5572#ifdef GL_NV_evaluators5573"GL_NV_evaluators",5574#endif5575#ifdef GL_NV_explicit_attrib_location5576"GL_NV_explicit_attrib_location",5577#endif5578#ifdef GL_NV_explicit_multisample5579"GL_NV_explicit_multisample",5580#endif5581#ifdef GL_NV_fbo_color_attachments5582"GL_NV_fbo_color_attachments",5583#endif5584#ifdef GL_NV_fence5585"GL_NV_fence",5586#endif5587#ifdef GL_NV_fill_rectangle5588"GL_NV_fill_rectangle",5589#endif5590#ifdef GL_NV_float_buffer5591"GL_NV_float_buffer",5592#endif5593#ifdef GL_NV_fog_distance5594"GL_NV_fog_distance",5595#endif5596#ifdef GL_NV_fragment_coverage_to_color5597"GL_NV_fragment_coverage_to_color",5598#endif5599#ifdef GL_NV_fragment_program5600"GL_NV_fragment_program",5601#endif5602#ifdef GL_NV_fragment_program25603"GL_NV_fragment_program2",5604#endif5605#ifdef GL_NV_fragment_program45606"GL_NV_fragment_program4",5607#endif5608#ifdef GL_NV_fragment_program_option5609"GL_NV_fragment_program_option",5610#endif5611#ifdef GL_NV_fragment_shader_interlock5612"GL_NV_fragment_shader_interlock",5613#endif5614#ifdef GL_NV_framebuffer_blit5615"GL_NV_framebuffer_blit",5616#endif5617#ifdef GL_NV_framebuffer_mixed_samples5618"GL_NV_framebuffer_mixed_samples",5619#endif5620#ifdef GL_NV_framebuffer_multisample5621"GL_NV_framebuffer_multisample",5622#endif5623#ifdef GL_NV_framebuffer_multisample_coverage5624"GL_NV_framebuffer_multisample_coverage",5625#endif5626#ifdef GL_NV_generate_mipmap_sRGB5627"GL_NV_generate_mipmap_sRGB",5628#endif5629#ifdef GL_NV_geometry_program45630"GL_NV_geometry_program4",5631#endif5632#ifdef GL_NV_geometry_shader45633"GL_NV_geometry_shader4",5634#endif5635#ifdef GL_NV_geometry_shader_passthrough5636"GL_NV_geometry_shader_passthrough",5637#endif5638#ifdef GL_NV_gpu_multicast5639"GL_NV_gpu_multicast",5640#endif5641#ifdef GL_NV_gpu_program45642"GL_NV_gpu_program4",5643#endif5644#ifdef GL_NV_gpu_program55645"GL_NV_gpu_program5",5646#endif5647#ifdef GL_NV_gpu_program5_mem_extended5648"GL_NV_gpu_program5_mem_extended",5649#endif5650#ifdef GL_NV_gpu_program_fp645651"GL_NV_gpu_program_fp64",5652#endif5653#ifdef GL_NV_gpu_shader55654"GL_NV_gpu_shader5",5655#endif5656#ifdef GL_NV_half_float5657"GL_NV_half_float",5658#endif5659#ifdef GL_NV_image_formats5660"GL_NV_image_formats",5661#endif5662#ifdef GL_NV_instanced_arrays5663"GL_NV_instanced_arrays",5664#endif5665#ifdef GL_NV_internalformat_sample_query5666"GL_NV_internalformat_sample_query",5667#endif5668#ifdef GL_NV_light_max_exponent5669"GL_NV_light_max_exponent",5670#endif5671#ifdef GL_NV_multisample_coverage5672"GL_NV_multisample_coverage",5673#endif5674#ifdef GL_NV_multisample_filter_hint5675"GL_NV_multisample_filter_hint",5676#endif5677#ifdef GL_NV_non_square_matrices5678"GL_NV_non_square_matrices",5679#endif5680#ifdef GL_NV_occlusion_query5681"GL_NV_occlusion_query",5682#endif5683#ifdef GL_NV_pack_subimage5684"GL_NV_pack_subimage",5685#endif5686#ifdef GL_NV_packed_depth_stencil5687"GL_NV_packed_depth_stencil",5688#endif5689#ifdef GL_NV_packed_float5690"GL_NV_packed_float",5691#endif5692#ifdef GL_NV_packed_float_linear5693"GL_NV_packed_float_linear",5694#endif5695#ifdef GL_NV_parameter_buffer_object5696"GL_NV_parameter_buffer_object",5697#endif5698#ifdef GL_NV_parameter_buffer_object25699"GL_NV_parameter_buffer_object2",5700#endif5701#ifdef GL_NV_path_rendering5702"GL_NV_path_rendering",5703#endif5704#ifdef GL_NV_path_rendering_shared_edge5705"GL_NV_path_rendering_shared_edge",5706#endif5707#ifdef GL_NV_pixel_buffer_object5708"GL_NV_pixel_buffer_object",5709#endif5710#ifdef GL_NV_pixel_data_range5711"GL_NV_pixel_data_range",5712#endif5713#ifdef GL_NV_platform_binary5714"GL_NV_platform_binary",5715#endif5716#ifdef GL_NV_point_sprite5717"GL_NV_point_sprite",5718#endif5719#ifdef GL_NV_polygon_mode5720"GL_NV_polygon_mode",5721#endif5722#ifdef GL_NV_present_video5723"GL_NV_present_video",5724#endif5725#ifdef GL_NV_primitive_restart5726"GL_NV_primitive_restart",5727#endif5728#ifdef GL_NV_read_depth5729"GL_NV_read_depth",5730#endif5731#ifdef GL_NV_read_depth_stencil5732"GL_NV_read_depth_stencil",5733#endif5734#ifdef GL_NV_read_stencil5735"GL_NV_read_stencil",5736#endif5737#ifdef GL_NV_register_combiners5738"GL_NV_register_combiners",5739#endif5740#ifdef GL_NV_register_combiners25741"GL_NV_register_combiners2",5742#endif5743#ifdef GL_NV_robustness_video_memory_purge5744"GL_NV_robustness_video_memory_purge",5745#endif5746#ifdef GL_NV_sRGB_formats5747"GL_NV_sRGB_formats",5748#endif5749#ifdef GL_NV_sample_locations5750"GL_NV_sample_locations",5751#endif5752#ifdef GL_NV_sample_mask_override_coverage5753"GL_NV_sample_mask_override_coverage",5754#endif5755#ifdef GL_NV_shader_atomic_counters5756"GL_NV_shader_atomic_counters",5757#endif5758#ifdef GL_NV_shader_atomic_float5759"GL_NV_shader_atomic_float",5760#endif5761#ifdef GL_NV_shader_atomic_float645762"GL_NV_shader_atomic_float64",5763#endif5764#ifdef GL_NV_shader_atomic_fp16_vector5765"GL_NV_shader_atomic_fp16_vector",5766#endif5767#ifdef GL_NV_shader_atomic_int645768"GL_NV_shader_atomic_int64",5769#endif5770#ifdef GL_NV_shader_buffer_load5771"GL_NV_shader_buffer_load",5772#endif5773#ifdef GL_NV_shader_noperspective_interpolation5774"GL_NV_shader_noperspective_interpolation",5775#endif5776#ifdef GL_NV_shader_storage_buffer_object5777"GL_NV_shader_storage_buffer_object",5778#endif5779#ifdef GL_NV_shader_thread_group5780"GL_NV_shader_thread_group",5781#endif5782#ifdef GL_NV_shader_thread_shuffle5783"GL_NV_shader_thread_shuffle",5784#endif5785#ifdef GL_NV_shadow_samplers_array5786"GL_NV_shadow_samplers_array",5787#endif5788#ifdef GL_NV_shadow_samplers_cube5789"GL_NV_shadow_samplers_cube",5790#endif5791#ifdef GL_NV_stereo_view_rendering5792"GL_NV_stereo_view_rendering",5793#endif5794#ifdef GL_NV_tessellation_program55795"GL_NV_tessellation_program5",5796#endif5797#ifdef GL_NV_texgen_emboss5798"GL_NV_texgen_emboss",5799#endif5800#ifdef GL_NV_texgen_reflection5801"GL_NV_texgen_reflection",5802#endif5803#ifdef GL_NV_texture_array5804"GL_NV_texture_array",5805#endif5806#ifdef GL_NV_texture_barrier5807"GL_NV_texture_barrier",5808#endif5809#ifdef GL_NV_texture_border_clamp5810"GL_NV_texture_border_clamp",5811#endif5812#ifdef GL_NV_texture_compression_latc5813"GL_NV_texture_compression_latc",5814#endif5815#ifdef GL_NV_texture_compression_s3tc5816"GL_NV_texture_compression_s3tc",5817#endif5818#ifdef GL_NV_texture_compression_s3tc_update5819"GL_NV_texture_compression_s3tc_update",5820#endif5821#ifdef GL_NV_texture_compression_vtc5822"GL_NV_texture_compression_vtc",5823#endif5824#ifdef GL_NV_texture_env_combine45825"GL_NV_texture_env_combine4",5826#endif5827#ifdef GL_NV_texture_expand_normal5828"GL_NV_texture_expand_normal",5829#endif5830#ifdef GL_NV_texture_multisample5831"GL_NV_texture_multisample",5832#endif5833#ifdef GL_NV_texture_npot_2D_mipmap5834"GL_NV_texture_npot_2D_mipmap",5835#endif5836#ifdef GL_NV_texture_rectangle5837"GL_NV_texture_rectangle",5838#endif5839#ifdef GL_NV_texture_rectangle_compressed5840"GL_NV_texture_rectangle_compressed",5841#endif5842#ifdef GL_NV_texture_shader5843"GL_NV_texture_shader",5844#endif5845#ifdef GL_NV_texture_shader25846"GL_NV_texture_shader2",5847#endif5848#ifdef GL_NV_texture_shader35849"GL_NV_texture_shader3",5850#endif5851#ifdef GL_NV_transform_feedback5852"GL_NV_transform_feedback",5853#endif5854#ifdef GL_NV_transform_feedback25855"GL_NV_transform_feedback2",5856#endif5857#ifdef GL_NV_uniform_buffer_unified_memory5858"GL_NV_uniform_buffer_unified_memory",5859#endif5860#ifdef GL_NV_vdpau_interop5861"GL_NV_vdpau_interop",5862#endif5863#ifdef GL_NV_vertex_array_range5864"GL_NV_vertex_array_range",5865#endif5866#ifdef GL_NV_vertex_array_range25867"GL_NV_vertex_array_range2",5868#endif5869#ifdef GL_NV_vertex_attrib_integer_64bit5870"GL_NV_vertex_attrib_integer_64bit",5871#endif5872#ifdef GL_NV_vertex_buffer_unified_memory5873"GL_NV_vertex_buffer_unified_memory",5874#endif5875#ifdef GL_NV_vertex_program5876"GL_NV_vertex_program",5877#endif5878#ifdef GL_NV_vertex_program1_15879"GL_NV_vertex_program1_1",5880#endif5881#ifdef GL_NV_vertex_program25882"GL_NV_vertex_program2",5883#endif5884#ifdef GL_NV_vertex_program2_option5885"GL_NV_vertex_program2_option",5886#endif5887#ifdef GL_NV_vertex_program35888"GL_NV_vertex_program3",5889#endif5890#ifdef GL_NV_vertex_program45891"GL_NV_vertex_program4",5892#endif5893#ifdef GL_NV_video_capture5894"GL_NV_video_capture",5895#endif5896#ifdef GL_NV_viewport_array5897"GL_NV_viewport_array",5898#endif5899#ifdef GL_NV_viewport_array25900"GL_NV_viewport_array2",5901#endif5902#ifdef GL_NV_viewport_swizzle5903"GL_NV_viewport_swizzle",5904#endif5905#ifdef GL_OES_byte_coordinates5906"GL_OES_byte_coordinates",5907#endif5908#ifdef GL_OML_interlace5909"GL_OML_interlace",5910#endif5911#ifdef GL_OML_resample5912"GL_OML_resample",5913#endif5914#ifdef GL_OML_subsample5915"GL_OML_subsample",5916#endif5917#ifdef GL_OVR_multiview5918"GL_OVR_multiview",5919#endif5920#ifdef GL_OVR_multiview25921"GL_OVR_multiview2",5922#endif5923#ifdef GL_OVR_multiview_multisampled_render_to_texture5924"GL_OVR_multiview_multisampled_render_to_texture",5925#endif5926#ifdef GL_PGI_misc_hints5927"GL_PGI_misc_hints",5928#endif5929#ifdef GL_PGI_vertex_hints5930"GL_PGI_vertex_hints",5931#endif5932#ifdef GL_QCOM_alpha_test5933"GL_QCOM_alpha_test",5934#endif5935#ifdef GL_QCOM_binning_control5936"GL_QCOM_binning_control",5937#endif5938#ifdef GL_QCOM_driver_control5939"GL_QCOM_driver_control",5940#endif5941#ifdef GL_QCOM_extended_get5942"GL_QCOM_extended_get",5943#endif5944#ifdef GL_QCOM_extended_get25945"GL_QCOM_extended_get2",5946#endif5947#ifdef GL_QCOM_framebuffer_foveated5948"GL_QCOM_framebuffer_foveated",5949#endif5950#ifdef GL_QCOM_perfmon_global_mode5951"GL_QCOM_perfmon_global_mode",5952#endif5953#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent5954"GL_QCOM_shader_framebuffer_fetch_noncoherent",5955#endif5956#ifdef GL_QCOM_tiled_rendering5957"GL_QCOM_tiled_rendering",5958#endif5959#ifdef GL_QCOM_writeonly_rendering5960"GL_QCOM_writeonly_rendering",5961#endif5962#ifdef GL_REGAL_ES1_0_compatibility5963"GL_REGAL_ES1_0_compatibility",5964#endif5965#ifdef GL_REGAL_ES1_1_compatibility5966"GL_REGAL_ES1_1_compatibility",5967#endif5968#ifdef GL_REGAL_enable5969"GL_REGAL_enable",5970#endif5971#ifdef GL_REGAL_error_string5972"GL_REGAL_error_string",5973#endif5974#ifdef GL_REGAL_extension_query5975"GL_REGAL_extension_query",5976#endif5977#ifdef GL_REGAL_log5978"GL_REGAL_log",5979#endif5980#ifdef GL_REGAL_proc_address5981"GL_REGAL_proc_address",5982#endif5983#ifdef GL_REND_screen_coordinates5984"GL_REND_screen_coordinates",5985#endif5986#ifdef GL_S3_s3tc5987"GL_S3_s3tc",5988#endif5989#ifdef GL_SGIS_clip_band_hint5990"GL_SGIS_clip_band_hint",5991#endif5992#ifdef GL_SGIS_color_range5993"GL_SGIS_color_range",5994#endif5995#ifdef GL_SGIS_detail_texture5996"GL_SGIS_detail_texture",5997#endif5998#ifdef GL_SGIS_fog_function5999"GL_SGIS_fog_function",6000#endif6001#ifdef GL_SGIS_generate_mipmap6002"GL_SGIS_generate_mipmap",6003#endif6004#ifdef GL_SGIS_line_texgen6005"GL_SGIS_line_texgen",6006#endif6007#ifdef GL_SGIS_multisample6008"GL_SGIS_multisample",6009#endif6010#ifdef GL_SGIS_multitexture6011"GL_SGIS_multitexture",6012#endif6013#ifdef GL_SGIS_pixel_texture6014"GL_SGIS_pixel_texture",6015#endif6016#ifdef GL_SGIS_point_line_texgen6017"GL_SGIS_point_line_texgen",6018#endif6019#ifdef GL_SGIS_shared_multisample6020"GL_SGIS_shared_multisample",6021#endif6022#ifdef GL_SGIS_sharpen_texture6023"GL_SGIS_sharpen_texture",6024#endif6025#ifdef GL_SGIS_texture4D6026"GL_SGIS_texture4D",6027#endif6028#ifdef GL_SGIS_texture_border_clamp6029"GL_SGIS_texture_border_clamp",6030#endif6031#ifdef GL_SGIS_texture_edge_clamp6032"GL_SGIS_texture_edge_clamp",6033#endif6034#ifdef GL_SGIS_texture_filter46035"GL_SGIS_texture_filter4",6036#endif6037#ifdef GL_SGIS_texture_lod6038"GL_SGIS_texture_lod",6039#endif6040#ifdef GL_SGIS_texture_select6041"GL_SGIS_texture_select",6042#endif6043#ifdef GL_SGIX_async6044"GL_SGIX_async",6045#endif6046#ifdef GL_SGIX_async_histogram6047"GL_SGIX_async_histogram",6048#endif6049#ifdef GL_SGIX_async_pixel6050"GL_SGIX_async_pixel",6051#endif6052#ifdef GL_SGIX_bali_g_instruments6053"GL_SGIX_bali_g_instruments",6054#endif6055#ifdef GL_SGIX_bali_r_instruments6056"GL_SGIX_bali_r_instruments",6057#endif6058#ifdef GL_SGIX_bali_timer_instruments6059"GL_SGIX_bali_timer_instruments",6060#endif6061#ifdef GL_SGIX_blend_alpha_minmax6062"GL_SGIX_blend_alpha_minmax",6063#endif6064#ifdef GL_SGIX_blend_cadd6065"GL_SGIX_blend_cadd",6066#endif6067#ifdef GL_SGIX_blend_cmultiply6068"GL_SGIX_blend_cmultiply",6069#endif6070#ifdef GL_SGIX_calligraphic_fragment6071"GL_SGIX_calligraphic_fragment",6072#endif6073#ifdef GL_SGIX_clipmap6074"GL_SGIX_clipmap",6075#endif6076#ifdef GL_SGIX_color_matrix_accuracy6077"GL_SGIX_color_matrix_accuracy",6078#endif6079#ifdef GL_SGIX_color_table_index_mode6080"GL_SGIX_color_table_index_mode",6081#endif6082#ifdef GL_SGIX_complex_polar6083"GL_SGIX_complex_polar",6084#endif6085#ifdef GL_SGIX_convolution_accuracy6086"GL_SGIX_convolution_accuracy",6087#endif6088#ifdef GL_SGIX_cube_map6089"GL_SGIX_cube_map",6090#endif6091#ifdef GL_SGIX_cylinder_texgen6092"GL_SGIX_cylinder_texgen",6093#endif6094#ifdef GL_SGIX_datapipe6095"GL_SGIX_datapipe",6096#endif6097#ifdef GL_SGIX_decimation6098"GL_SGIX_decimation",6099#endif6100#ifdef GL_SGIX_depth_pass_instrument6101"GL_SGIX_depth_pass_instrument",6102#endif6103#ifdef GL_SGIX_depth_texture6104"GL_SGIX_depth_texture",6105#endif6106#ifdef GL_SGIX_dvc6107"GL_SGIX_dvc",6108#endif6109#ifdef GL_SGIX_flush_raster6110"GL_SGIX_flush_raster",6111#endif6112#ifdef GL_SGIX_fog_blend6113"GL_SGIX_fog_blend",6114#endif6115#ifdef GL_SGIX_fog_factor_to_alpha6116"GL_SGIX_fog_factor_to_alpha",6117#endif6118#ifdef GL_SGIX_fog_layers6119"GL_SGIX_fog_layers",6120#endif6121#ifdef GL_SGIX_fog_offset6122"GL_SGIX_fog_offset",6123#endif6124#ifdef GL_SGIX_fog_patchy6125"GL_SGIX_fog_patchy",6126#endif6127#ifdef GL_SGIX_fog_scale6128"GL_SGIX_fog_scale",6129#endif6130#ifdef GL_SGIX_fog_texture6131"GL_SGIX_fog_texture",6132#endif6133#ifdef GL_SGIX_fragment_lighting_space6134"GL_SGIX_fragment_lighting_space",6135#endif6136#ifdef GL_SGIX_fragment_specular_lighting6137"GL_SGIX_fragment_specular_lighting",6138#endif6139#ifdef GL_SGIX_fragments_instrument6140"GL_SGIX_fragments_instrument",6141#endif6142#ifdef GL_SGIX_framezoom6143"GL_SGIX_framezoom",6144#endif6145#ifdef GL_SGIX_icc_texture6146"GL_SGIX_icc_texture",6147#endif6148#ifdef GL_SGIX_igloo_interface6149"GL_SGIX_igloo_interface",6150#endif6151#ifdef GL_SGIX_image_compression6152"GL_SGIX_image_compression",6153#endif6154#ifdef GL_SGIX_impact_pixel_texture6155"GL_SGIX_impact_pixel_texture",6156#endif6157#ifdef GL_SGIX_instrument_error6158"GL_SGIX_instrument_error",6159#endif6160#ifdef GL_SGIX_interlace6161"GL_SGIX_interlace",6162#endif6163#ifdef GL_SGIX_ir_instrument16164"GL_SGIX_ir_instrument1",6165#endif6166#ifdef GL_SGIX_line_quality_hint6167"GL_SGIX_line_quality_hint",6168#endif6169#ifdef GL_SGIX_list_priority6170"GL_SGIX_list_priority",6171#endif6172#ifdef GL_SGIX_mpeg16173"GL_SGIX_mpeg1",6174#endif6175#ifdef GL_SGIX_mpeg26176"GL_SGIX_mpeg2",6177#endif6178#ifdef GL_SGIX_nonlinear_lighting_pervertex6179"GL_SGIX_nonlinear_lighting_pervertex",6180#endif6181#ifdef GL_SGIX_nurbs_eval6182"GL_SGIX_nurbs_eval",6183#endif6184#ifdef GL_SGIX_occlusion_instrument6185"GL_SGIX_occlusion_instrument",6186#endif6187#ifdef GL_SGIX_packed_6bytes6188"GL_SGIX_packed_6bytes",6189#endif6190#ifdef GL_SGIX_pixel_texture6191"GL_SGIX_pixel_texture",6192#endif6193#ifdef GL_SGIX_pixel_texture_bits6194"GL_SGIX_pixel_texture_bits",6195#endif6196#ifdef GL_SGIX_pixel_texture_lod6197"GL_SGIX_pixel_texture_lod",6198#endif6199#ifdef GL_SGIX_pixel_tiles6200"GL_SGIX_pixel_tiles",6201#endif6202#ifdef GL_SGIX_polynomial_ffd6203"GL_SGIX_polynomial_ffd",6204#endif6205#ifdef GL_SGIX_quad_mesh6206"GL_SGIX_quad_mesh",6207#endif6208#ifdef GL_SGIX_reference_plane6209"GL_SGIX_reference_plane",6210#endif6211#ifdef GL_SGIX_resample6212"GL_SGIX_resample",6213#endif6214#ifdef GL_SGIX_scalebias_hint6215"GL_SGIX_scalebias_hint",6216#endif6217#ifdef GL_SGIX_shadow6218"GL_SGIX_shadow",6219#endif6220#ifdef GL_SGIX_shadow_ambient6221"GL_SGIX_shadow_ambient",6222#endif6223#ifdef GL_SGIX_slim6224"GL_SGIX_slim",6225#endif6226#ifdef GL_SGIX_spotlight_cutoff6227"GL_SGIX_spotlight_cutoff",6228#endif6229#ifdef GL_SGIX_sprite6230"GL_SGIX_sprite",6231#endif6232#ifdef GL_SGIX_subdiv_patch6233"GL_SGIX_subdiv_patch",6234#endif6235#ifdef GL_SGIX_subsample6236"GL_SGIX_subsample",6237#endif6238#ifdef GL_SGIX_tag_sample_buffer6239"GL_SGIX_tag_sample_buffer",6240#endif6241#ifdef GL_SGIX_texture_add_env6242"GL_SGIX_texture_add_env",6243#endif6244#ifdef GL_SGIX_texture_coordinate_clamp6245"GL_SGIX_texture_coordinate_clamp",6246#endif6247#ifdef GL_SGIX_texture_lod_bias6248"GL_SGIX_texture_lod_bias",6249#endif6250#ifdef GL_SGIX_texture_mipmap_anisotropic6251"GL_SGIX_texture_mipmap_anisotropic",6252#endif6253#ifdef GL_SGIX_texture_multi_buffer6254"GL_SGIX_texture_multi_buffer",6255#endif6256#ifdef GL_SGIX_texture_phase6257"GL_SGIX_texture_phase",6258#endif6259#ifdef GL_SGIX_texture_range6260"GL_SGIX_texture_range",6261#endif6262#ifdef GL_SGIX_texture_scale_bias6263"GL_SGIX_texture_scale_bias",6264#endif6265#ifdef GL_SGIX_texture_supersample6266"GL_SGIX_texture_supersample",6267#endif6268#ifdef GL_SGIX_vector_ops6269"GL_SGIX_vector_ops",6270#endif6271#ifdef GL_SGIX_vertex_array_object6272"GL_SGIX_vertex_array_object",6273#endif6274#ifdef GL_SGIX_vertex_preclip6275"GL_SGIX_vertex_preclip",6276#endif6277#ifdef GL_SGIX_vertex_preclip_hint6278"GL_SGIX_vertex_preclip_hint",6279#endif6280#ifdef GL_SGIX_ycrcb6281"GL_SGIX_ycrcb",6282#endif6283#ifdef GL_SGIX_ycrcb_subsample6284"GL_SGIX_ycrcb_subsample",6285#endif6286#ifdef GL_SGIX_ycrcba6287"GL_SGIX_ycrcba",6288#endif6289#ifdef GL_SGI_color_matrix6290"GL_SGI_color_matrix",6291#endif6292#ifdef GL_SGI_color_table6293"GL_SGI_color_table",6294#endif6295#ifdef GL_SGI_complex6296"GL_SGI_complex",6297#endif6298#ifdef GL_SGI_complex_type6299"GL_SGI_complex_type",6300#endif6301#ifdef GL_SGI_fft6302"GL_SGI_fft",6303#endif6304#ifdef GL_SGI_texture_color_table6305"GL_SGI_texture_color_table",6306#endif6307#ifdef GL_SUNX_constant_data6308"GL_SUNX_constant_data",6309#endif6310#ifdef GL_SUN_convolution_border_modes6311"GL_SUN_convolution_border_modes",6312#endif6313#ifdef GL_SUN_global_alpha6314"GL_SUN_global_alpha",6315#endif6316#ifdef GL_SUN_mesh_array6317"GL_SUN_mesh_array",6318#endif6319#ifdef GL_SUN_read_video_pixels6320"GL_SUN_read_video_pixels",6321#endif6322#ifdef GL_SUN_slice_accum6323"GL_SUN_slice_accum",6324#endif6325#ifdef GL_SUN_triangle_list6326"GL_SUN_triangle_list",6327#endif6328#ifdef GL_SUN_vertex6329"GL_SUN_vertex",6330#endif6331#ifdef GL_WIN_phong_shading6332"GL_WIN_phong_shading",6333#endif6334#ifdef GL_WIN_scene_markerXXX6335"GL_WIN_scene_markerXXX",6336#endif6337#ifdef GL_WIN_specular_fog6338"GL_WIN_specular_fog",6339#endif6340#ifdef GL_WIN_swap_hint6341"GL_WIN_swap_hint",6342#endif6343NULL6344};63456346/* Detected in the extension string or strings */6347static GLboolean _glewExtensionString[801];6348/* Detected via extension string or experimental mode */6349static GLboolean* _glewExtensionEnabled[] = {6350#ifdef GL_VERSION_1_26351&__GLEW_VERSION_1_2,6352#endif6353#ifdef GL_VERSION_1_2_16354&__GLEW_VERSION_1_2_1,6355#endif6356#ifdef GL_VERSION_1_36357&__GLEW_VERSION_1_3,6358#endif6359#ifdef GL_VERSION_1_46360&__GLEW_VERSION_1_4,6361#endif6362#ifdef GL_VERSION_1_56363&__GLEW_VERSION_1_5,6364#endif6365#ifdef GL_VERSION_2_06366&__GLEW_VERSION_2_0,6367#endif6368#ifdef GL_VERSION_2_16369&__GLEW_VERSION_2_1,6370#endif6371#ifdef GL_VERSION_3_06372&__GLEW_VERSION_3_0,6373#endif6374#ifdef GL_VERSION_3_16375&__GLEW_VERSION_3_1,6376#endif6377#ifdef GL_VERSION_3_26378&__GLEW_VERSION_3_2,6379#endif6380#ifdef GL_VERSION_3_36381&__GLEW_VERSION_3_3,6382#endif6383#ifdef GL_VERSION_4_06384&__GLEW_VERSION_4_0,6385#endif6386#ifdef GL_VERSION_4_16387&__GLEW_VERSION_4_1,6388#endif6389#ifdef GL_VERSION_4_26390&__GLEW_VERSION_4_2,6391#endif6392#ifdef GL_VERSION_4_36393&__GLEW_VERSION_4_3,6394#endif6395#ifdef GL_VERSION_4_46396&__GLEW_VERSION_4_4,6397#endif6398#ifdef GL_VERSION_4_56399&__GLEW_VERSION_4_5,6400#endif6401#ifdef GL_VERSION_4_66402&__GLEW_VERSION_4_6,6403#endif6404#ifdef GL_3DFX_multisample6405&__GLEW_3DFX_multisample,6406#endif6407#ifdef GL_3DFX_tbuffer6408&__GLEW_3DFX_tbuffer,6409#endif6410#ifdef GL_3DFX_texture_compression_FXT16411&__GLEW_3DFX_texture_compression_FXT1,6412#endif6413#ifdef GL_AMD_blend_minmax_factor6414&__GLEW_AMD_blend_minmax_factor,6415#endif6416#ifdef GL_AMD_compressed_3DC_texture6417&__GLEW_AMD_compressed_3DC_texture,6418#endif6419#ifdef GL_AMD_compressed_ATC_texture6420&__GLEW_AMD_compressed_ATC_texture,6421#endif6422#ifdef GL_AMD_conservative_depth6423&__GLEW_AMD_conservative_depth,6424#endif6425#ifdef GL_AMD_debug_output6426&__GLEW_AMD_debug_output,6427#endif6428#ifdef GL_AMD_depth_clamp_separate6429&__GLEW_AMD_depth_clamp_separate,6430#endif6431#ifdef GL_AMD_draw_buffers_blend6432&__GLEW_AMD_draw_buffers_blend,6433#endif6434#ifdef GL_AMD_framebuffer_sample_positions6435&__GLEW_AMD_framebuffer_sample_positions,6436#endif6437#ifdef GL_AMD_gcn_shader6438&__GLEW_AMD_gcn_shader,6439#endif6440#ifdef GL_AMD_gpu_shader_half_float6441&__GLEW_AMD_gpu_shader_half_float,6442#endif6443#ifdef GL_AMD_gpu_shader_int166444&__GLEW_AMD_gpu_shader_int16,6445#endif6446#ifdef GL_AMD_gpu_shader_int646447&__GLEW_AMD_gpu_shader_int64,6448#endif6449#ifdef GL_AMD_interleaved_elements6450&__GLEW_AMD_interleaved_elements,6451#endif6452#ifdef GL_AMD_multi_draw_indirect6453&__GLEW_AMD_multi_draw_indirect,6454#endif6455#ifdef GL_AMD_name_gen_delete6456&__GLEW_AMD_name_gen_delete,6457#endif6458#ifdef GL_AMD_occlusion_query_event6459&__GLEW_AMD_occlusion_query_event,6460#endif6461#ifdef GL_AMD_performance_monitor6462&__GLEW_AMD_performance_monitor,6463#endif6464#ifdef GL_AMD_pinned_memory6465&__GLEW_AMD_pinned_memory,6466#endif6467#ifdef GL_AMD_program_binary_Z4006468&__GLEW_AMD_program_binary_Z400,6469#endif6470#ifdef GL_AMD_query_buffer_object6471&__GLEW_AMD_query_buffer_object,6472#endif6473#ifdef GL_AMD_sample_positions6474&__GLEW_AMD_sample_positions,6475#endif6476#ifdef GL_AMD_seamless_cubemap_per_texture6477&__GLEW_AMD_seamless_cubemap_per_texture,6478#endif6479#ifdef GL_AMD_shader_atomic_counter_ops6480&__GLEW_AMD_shader_atomic_counter_ops,6481#endif6482#ifdef GL_AMD_shader_ballot6483&__GLEW_AMD_shader_ballot,6484#endif6485#ifdef GL_AMD_shader_explicit_vertex_parameter6486&__GLEW_AMD_shader_explicit_vertex_parameter,6487#endif6488#ifdef GL_AMD_shader_stencil_export6489&__GLEW_AMD_shader_stencil_export,6490#endif6491#ifdef GL_AMD_shader_stencil_value_export6492&__GLEW_AMD_shader_stencil_value_export,6493#endif6494#ifdef GL_AMD_shader_trinary_minmax6495&__GLEW_AMD_shader_trinary_minmax,6496#endif6497#ifdef GL_AMD_sparse_texture6498&__GLEW_AMD_sparse_texture,6499#endif6500#ifdef GL_AMD_stencil_operation_extended6501&__GLEW_AMD_stencil_operation_extended,6502#endif6503#ifdef GL_AMD_texture_gather_bias_lod6504&__GLEW_AMD_texture_gather_bias_lod,6505#endif6506#ifdef GL_AMD_texture_texture46507&__GLEW_AMD_texture_texture4,6508#endif6509#ifdef GL_AMD_transform_feedback3_lines_triangles6510&__GLEW_AMD_transform_feedback3_lines_triangles,6511#endif6512#ifdef GL_AMD_transform_feedback46513&__GLEW_AMD_transform_feedback4,6514#endif6515#ifdef GL_AMD_vertex_shader_layer6516&__GLEW_AMD_vertex_shader_layer,6517#endif6518#ifdef GL_AMD_vertex_shader_tessellator6519&__GLEW_AMD_vertex_shader_tessellator,6520#endif6521#ifdef GL_AMD_vertex_shader_viewport_index6522&__GLEW_AMD_vertex_shader_viewport_index,6523#endif6524#ifdef GL_ANDROID_extension_pack_es31a6525&__GLEW_ANDROID_extension_pack_es31a,6526#endif6527#ifdef GL_ANGLE_depth_texture6528&__GLEW_ANGLE_depth_texture,6529#endif6530#ifdef GL_ANGLE_framebuffer_blit6531&__GLEW_ANGLE_framebuffer_blit,6532#endif6533#ifdef GL_ANGLE_framebuffer_multisample6534&__GLEW_ANGLE_framebuffer_multisample,6535#endif6536#ifdef GL_ANGLE_instanced_arrays6537&__GLEW_ANGLE_instanced_arrays,6538#endif6539#ifdef GL_ANGLE_pack_reverse_row_order6540&__GLEW_ANGLE_pack_reverse_row_order,6541#endif6542#ifdef GL_ANGLE_program_binary6543&__GLEW_ANGLE_program_binary,6544#endif6545#ifdef GL_ANGLE_texture_compression_dxt16546&__GLEW_ANGLE_texture_compression_dxt1,6547#endif6548#ifdef GL_ANGLE_texture_compression_dxt36549&__GLEW_ANGLE_texture_compression_dxt3,6550#endif6551#ifdef GL_ANGLE_texture_compression_dxt56552&__GLEW_ANGLE_texture_compression_dxt5,6553#endif6554#ifdef GL_ANGLE_texture_usage6555&__GLEW_ANGLE_texture_usage,6556#endif6557#ifdef GL_ANGLE_timer_query6558&__GLEW_ANGLE_timer_query,6559#endif6560#ifdef GL_ANGLE_translated_shader_source6561&__GLEW_ANGLE_translated_shader_source,6562#endif6563#ifdef GL_APPLE_aux_depth_stencil6564&__GLEW_APPLE_aux_depth_stencil,6565#endif6566#ifdef GL_APPLE_client_storage6567&__GLEW_APPLE_client_storage,6568#endif6569#ifdef GL_APPLE_clip_distance6570&__GLEW_APPLE_clip_distance,6571#endif6572#ifdef GL_APPLE_color_buffer_packed_float6573&__GLEW_APPLE_color_buffer_packed_float,6574#endif6575#ifdef GL_APPLE_copy_texture_levels6576&__GLEW_APPLE_copy_texture_levels,6577#endif6578#ifdef GL_APPLE_element_array6579&__GLEW_APPLE_element_array,6580#endif6581#ifdef GL_APPLE_fence6582&__GLEW_APPLE_fence,6583#endif6584#ifdef GL_APPLE_float_pixels6585&__GLEW_APPLE_float_pixels,6586#endif6587#ifdef GL_APPLE_flush_buffer_range6588&__GLEW_APPLE_flush_buffer_range,6589#endif6590#ifdef GL_APPLE_framebuffer_multisample6591&__GLEW_APPLE_framebuffer_multisample,6592#endif6593#ifdef GL_APPLE_object_purgeable6594&__GLEW_APPLE_object_purgeable,6595#endif6596#ifdef GL_APPLE_pixel_buffer6597&__GLEW_APPLE_pixel_buffer,6598#endif6599#ifdef GL_APPLE_rgb_4226600&__GLEW_APPLE_rgb_422,6601#endif6602#ifdef GL_APPLE_row_bytes6603&__GLEW_APPLE_row_bytes,6604#endif6605#ifdef GL_APPLE_specular_vector6606&__GLEW_APPLE_specular_vector,6607#endif6608#ifdef GL_APPLE_sync6609&__GLEW_APPLE_sync,6610#endif6611#ifdef GL_APPLE_texture_2D_limited_npot6612&__GLEW_APPLE_texture_2D_limited_npot,6613#endif6614#ifdef GL_APPLE_texture_format_BGRA88886615&__GLEW_APPLE_texture_format_BGRA8888,6616#endif6617#ifdef GL_APPLE_texture_max_level6618&__GLEW_APPLE_texture_max_level,6619#endif6620#ifdef GL_APPLE_texture_packed_float6621&__GLEW_APPLE_texture_packed_float,6622#endif6623#ifdef GL_APPLE_texture_range6624&__GLEW_APPLE_texture_range,6625#endif6626#ifdef GL_APPLE_transform_hint6627&__GLEW_APPLE_transform_hint,6628#endif6629#ifdef GL_APPLE_vertex_array_object6630&__GLEW_APPLE_vertex_array_object,6631#endif6632#ifdef GL_APPLE_vertex_array_range6633&__GLEW_APPLE_vertex_array_range,6634#endif6635#ifdef GL_APPLE_vertex_program_evaluators6636&__GLEW_APPLE_vertex_program_evaluators,6637#endif6638#ifdef GL_APPLE_ycbcr_4226639&__GLEW_APPLE_ycbcr_422,6640#endif6641#ifdef GL_ARB_ES2_compatibility6642&__GLEW_ARB_ES2_compatibility,6643#endif6644#ifdef GL_ARB_ES3_1_compatibility6645&__GLEW_ARB_ES3_1_compatibility,6646#endif6647#ifdef GL_ARB_ES3_2_compatibility6648&__GLEW_ARB_ES3_2_compatibility,6649#endif6650#ifdef GL_ARB_ES3_compatibility6651&__GLEW_ARB_ES3_compatibility,6652#endif6653#ifdef GL_ARB_arrays_of_arrays6654&__GLEW_ARB_arrays_of_arrays,6655#endif6656#ifdef GL_ARB_base_instance6657&__GLEW_ARB_base_instance,6658#endif6659#ifdef GL_ARB_bindless_texture6660&__GLEW_ARB_bindless_texture,6661#endif6662#ifdef GL_ARB_blend_func_extended6663&__GLEW_ARB_blend_func_extended,6664#endif6665#ifdef GL_ARB_buffer_storage6666&__GLEW_ARB_buffer_storage,6667#endif6668#ifdef GL_ARB_cl_event6669&__GLEW_ARB_cl_event,6670#endif6671#ifdef GL_ARB_clear_buffer_object6672&__GLEW_ARB_clear_buffer_object,6673#endif6674#ifdef GL_ARB_clear_texture6675&__GLEW_ARB_clear_texture,6676#endif6677#ifdef GL_ARB_clip_control6678&__GLEW_ARB_clip_control,6679#endif6680#ifdef GL_ARB_color_buffer_float6681&__GLEW_ARB_color_buffer_float,6682#endif6683#ifdef GL_ARB_compatibility6684&__GLEW_ARB_compatibility,6685#endif6686#ifdef GL_ARB_compressed_texture_pixel_storage6687&__GLEW_ARB_compressed_texture_pixel_storage,6688#endif6689#ifdef GL_ARB_compute_shader6690&__GLEW_ARB_compute_shader,6691#endif6692#ifdef GL_ARB_compute_variable_group_size6693&__GLEW_ARB_compute_variable_group_size,6694#endif6695#ifdef GL_ARB_conditional_render_inverted6696&__GLEW_ARB_conditional_render_inverted,6697#endif6698#ifdef GL_ARB_conservative_depth6699&__GLEW_ARB_conservative_depth,6700#endif6701#ifdef GL_ARB_copy_buffer6702&__GLEW_ARB_copy_buffer,6703#endif6704#ifdef GL_ARB_copy_image6705&__GLEW_ARB_copy_image,6706#endif6707#ifdef GL_ARB_cull_distance6708&__GLEW_ARB_cull_distance,6709#endif6710#ifdef GL_ARB_debug_output6711&__GLEW_ARB_debug_output,6712#endif6713#ifdef GL_ARB_depth_buffer_float6714&__GLEW_ARB_depth_buffer_float,6715#endif6716#ifdef GL_ARB_depth_clamp6717&__GLEW_ARB_depth_clamp,6718#endif6719#ifdef GL_ARB_depth_texture6720&__GLEW_ARB_depth_texture,6721#endif6722#ifdef GL_ARB_derivative_control6723&__GLEW_ARB_derivative_control,6724#endif6725#ifdef GL_ARB_direct_state_access6726&__GLEW_ARB_direct_state_access,6727#endif6728#ifdef GL_ARB_draw_buffers6729&__GLEW_ARB_draw_buffers,6730#endif6731#ifdef GL_ARB_draw_buffers_blend6732&__GLEW_ARB_draw_buffers_blend,6733#endif6734#ifdef GL_ARB_draw_elements_base_vertex6735&__GLEW_ARB_draw_elements_base_vertex,6736#endif6737#ifdef GL_ARB_draw_indirect6738&__GLEW_ARB_draw_indirect,6739#endif6740#ifdef GL_ARB_draw_instanced6741&__GLEW_ARB_draw_instanced,6742#endif6743#ifdef GL_ARB_enhanced_layouts6744&__GLEW_ARB_enhanced_layouts,6745#endif6746#ifdef GL_ARB_explicit_attrib_location6747&__GLEW_ARB_explicit_attrib_location,6748#endif6749#ifdef GL_ARB_explicit_uniform_location6750&__GLEW_ARB_explicit_uniform_location,6751#endif6752#ifdef GL_ARB_fragment_coord_conventions6753&__GLEW_ARB_fragment_coord_conventions,6754#endif6755#ifdef GL_ARB_fragment_layer_viewport6756&__GLEW_ARB_fragment_layer_viewport,6757#endif6758#ifdef GL_ARB_fragment_program6759&__GLEW_ARB_fragment_program,6760#endif6761#ifdef GL_ARB_fragment_program_shadow6762&__GLEW_ARB_fragment_program_shadow,6763#endif6764#ifdef GL_ARB_fragment_shader6765&__GLEW_ARB_fragment_shader,6766#endif6767#ifdef GL_ARB_fragment_shader_interlock6768&__GLEW_ARB_fragment_shader_interlock,6769#endif6770#ifdef GL_ARB_framebuffer_no_attachments6771&__GLEW_ARB_framebuffer_no_attachments,6772#endif6773#ifdef GL_ARB_framebuffer_object6774&__GLEW_ARB_framebuffer_object,6775#endif6776#ifdef GL_ARB_framebuffer_sRGB6777&__GLEW_ARB_framebuffer_sRGB,6778#endif6779#ifdef GL_ARB_geometry_shader46780&__GLEW_ARB_geometry_shader4,6781#endif6782#ifdef GL_ARB_get_program_binary6783&__GLEW_ARB_get_program_binary,6784#endif6785#ifdef GL_ARB_get_texture_sub_image6786&__GLEW_ARB_get_texture_sub_image,6787#endif6788#ifdef GL_ARB_gl_spirv6789&__GLEW_ARB_gl_spirv,6790#endif6791#ifdef GL_ARB_gpu_shader56792&__GLEW_ARB_gpu_shader5,6793#endif6794#ifdef GL_ARB_gpu_shader_fp646795&__GLEW_ARB_gpu_shader_fp64,6796#endif6797#ifdef GL_ARB_gpu_shader_int646798&__GLEW_ARB_gpu_shader_int64,6799#endif6800#ifdef GL_ARB_half_float_pixel6801&__GLEW_ARB_half_float_pixel,6802#endif6803#ifdef GL_ARB_half_float_vertex6804&__GLEW_ARB_half_float_vertex,6805#endif6806#ifdef GL_ARB_imaging6807&__GLEW_ARB_imaging,6808#endif6809#ifdef GL_ARB_indirect_parameters6810&__GLEW_ARB_indirect_parameters,6811#endif6812#ifdef GL_ARB_instanced_arrays6813&__GLEW_ARB_instanced_arrays,6814#endif6815#ifdef GL_ARB_internalformat_query6816&__GLEW_ARB_internalformat_query,6817#endif6818#ifdef GL_ARB_internalformat_query26819&__GLEW_ARB_internalformat_query2,6820#endif6821#ifdef GL_ARB_invalidate_subdata6822&__GLEW_ARB_invalidate_subdata,6823#endif6824#ifdef GL_ARB_map_buffer_alignment6825&__GLEW_ARB_map_buffer_alignment,6826#endif6827#ifdef GL_ARB_map_buffer_range6828&__GLEW_ARB_map_buffer_range,6829#endif6830#ifdef GL_ARB_matrix_palette6831&__GLEW_ARB_matrix_palette,6832#endif6833#ifdef GL_ARB_multi_bind6834&__GLEW_ARB_multi_bind,6835#endif6836#ifdef GL_ARB_multi_draw_indirect6837&__GLEW_ARB_multi_draw_indirect,6838#endif6839#ifdef GL_ARB_multisample6840&__GLEW_ARB_multisample,6841#endif6842#ifdef GL_ARB_multitexture6843&__GLEW_ARB_multitexture,6844#endif6845#ifdef GL_ARB_occlusion_query6846&__GLEW_ARB_occlusion_query,6847#endif6848#ifdef GL_ARB_occlusion_query26849&__GLEW_ARB_occlusion_query2,6850#endif6851#ifdef GL_ARB_parallel_shader_compile6852&__GLEW_ARB_parallel_shader_compile,6853#endif6854#ifdef GL_ARB_pipeline_statistics_query6855&__GLEW_ARB_pipeline_statistics_query,6856#endif6857#ifdef GL_ARB_pixel_buffer_object6858&__GLEW_ARB_pixel_buffer_object,6859#endif6860#ifdef GL_ARB_point_parameters6861&__GLEW_ARB_point_parameters,6862#endif6863#ifdef GL_ARB_point_sprite6864&__GLEW_ARB_point_sprite,6865#endif6866#ifdef GL_ARB_polygon_offset_clamp6867&__GLEW_ARB_polygon_offset_clamp,6868#endif6869#ifdef GL_ARB_post_depth_coverage6870&__GLEW_ARB_post_depth_coverage,6871#endif6872#ifdef GL_ARB_program_interface_query6873&__GLEW_ARB_program_interface_query,6874#endif6875#ifdef GL_ARB_provoking_vertex6876&__GLEW_ARB_provoking_vertex,6877#endif6878#ifdef GL_ARB_query_buffer_object6879&__GLEW_ARB_query_buffer_object,6880#endif6881#ifdef GL_ARB_robust_buffer_access_behavior6882&__GLEW_ARB_robust_buffer_access_behavior,6883#endif6884#ifdef GL_ARB_robustness6885&__GLEW_ARB_robustness,6886#endif6887#ifdef GL_ARB_robustness_application_isolation6888&__GLEW_ARB_robustness_application_isolation,6889#endif6890#ifdef GL_ARB_robustness_share_group_isolation6891&__GLEW_ARB_robustness_share_group_isolation,6892#endif6893#ifdef GL_ARB_sample_locations6894&__GLEW_ARB_sample_locations,6895#endif6896#ifdef GL_ARB_sample_shading6897&__GLEW_ARB_sample_shading,6898#endif6899#ifdef GL_ARB_sampler_objects6900&__GLEW_ARB_sampler_objects,6901#endif6902#ifdef GL_ARB_seamless_cube_map6903&__GLEW_ARB_seamless_cube_map,6904#endif6905#ifdef GL_ARB_seamless_cubemap_per_texture6906&__GLEW_ARB_seamless_cubemap_per_texture,6907#endif6908#ifdef GL_ARB_separate_shader_objects6909&__GLEW_ARB_separate_shader_objects,6910#endif6911#ifdef GL_ARB_shader_atomic_counter_ops6912&__GLEW_ARB_shader_atomic_counter_ops,6913#endif6914#ifdef GL_ARB_shader_atomic_counters6915&__GLEW_ARB_shader_atomic_counters,6916#endif6917#ifdef GL_ARB_shader_ballot6918&__GLEW_ARB_shader_ballot,6919#endif6920#ifdef GL_ARB_shader_bit_encoding6921&__GLEW_ARB_shader_bit_encoding,6922#endif6923#ifdef GL_ARB_shader_clock6924&__GLEW_ARB_shader_clock,6925#endif6926#ifdef GL_ARB_shader_draw_parameters6927&__GLEW_ARB_shader_draw_parameters,6928#endif6929#ifdef GL_ARB_shader_group_vote6930&__GLEW_ARB_shader_group_vote,6931#endif6932#ifdef GL_ARB_shader_image_load_store6933&__GLEW_ARB_shader_image_load_store,6934#endif6935#ifdef GL_ARB_shader_image_size6936&__GLEW_ARB_shader_image_size,6937#endif6938#ifdef GL_ARB_shader_objects6939&__GLEW_ARB_shader_objects,6940#endif6941#ifdef GL_ARB_shader_precision6942&__GLEW_ARB_shader_precision,6943#endif6944#ifdef GL_ARB_shader_stencil_export6945&__GLEW_ARB_shader_stencil_export,6946#endif6947#ifdef GL_ARB_shader_storage_buffer_object6948&__GLEW_ARB_shader_storage_buffer_object,6949#endif6950#ifdef GL_ARB_shader_subroutine6951&__GLEW_ARB_shader_subroutine,6952#endif6953#ifdef GL_ARB_shader_texture_image_samples6954&__GLEW_ARB_shader_texture_image_samples,6955#endif6956#ifdef GL_ARB_shader_texture_lod6957&__GLEW_ARB_shader_texture_lod,6958#endif6959#ifdef GL_ARB_shader_viewport_layer_array6960&__GLEW_ARB_shader_viewport_layer_array,6961#endif6962#ifdef GL_ARB_shading_language_1006963&__GLEW_ARB_shading_language_100,6964#endif6965#ifdef GL_ARB_shading_language_420pack6966&__GLEW_ARB_shading_language_420pack,6967#endif6968#ifdef GL_ARB_shading_language_include6969&__GLEW_ARB_shading_language_include,6970#endif6971#ifdef GL_ARB_shading_language_packing6972&__GLEW_ARB_shading_language_packing,6973#endif6974#ifdef GL_ARB_shadow6975&__GLEW_ARB_shadow,6976#endif6977#ifdef GL_ARB_shadow_ambient6978&__GLEW_ARB_shadow_ambient,6979#endif6980#ifdef GL_ARB_sparse_buffer6981&__GLEW_ARB_sparse_buffer,6982#endif6983#ifdef GL_ARB_sparse_texture6984&__GLEW_ARB_sparse_texture,6985#endif6986#ifdef GL_ARB_sparse_texture26987&__GLEW_ARB_sparse_texture2,6988#endif6989#ifdef GL_ARB_sparse_texture_clamp6990&__GLEW_ARB_sparse_texture_clamp,6991#endif6992#ifdef GL_ARB_spirv_extensions6993&__GLEW_ARB_spirv_extensions,6994#endif6995#ifdef GL_ARB_stencil_texturing6996&__GLEW_ARB_stencil_texturing,6997#endif6998#ifdef GL_ARB_sync6999&__GLEW_ARB_sync,7000#endif7001#ifdef GL_ARB_tessellation_shader7002&__GLEW_ARB_tessellation_shader,7003#endif7004#ifdef GL_ARB_texture_barrier7005&__GLEW_ARB_texture_barrier,7006#endif7007#ifdef GL_ARB_texture_border_clamp7008&__GLEW_ARB_texture_border_clamp,7009#endif7010#ifdef GL_ARB_texture_buffer_object7011&__GLEW_ARB_texture_buffer_object,7012#endif7013#ifdef GL_ARB_texture_buffer_object_rgb327014&__GLEW_ARB_texture_buffer_object_rgb32,7015#endif7016#ifdef GL_ARB_texture_buffer_range7017&__GLEW_ARB_texture_buffer_range,7018#endif7019#ifdef GL_ARB_texture_compression7020&__GLEW_ARB_texture_compression,7021#endif7022#ifdef GL_ARB_texture_compression_bptc7023&__GLEW_ARB_texture_compression_bptc,7024#endif7025#ifdef GL_ARB_texture_compression_rgtc7026&__GLEW_ARB_texture_compression_rgtc,7027#endif7028#ifdef GL_ARB_texture_cube_map7029&__GLEW_ARB_texture_cube_map,7030#endif7031#ifdef GL_ARB_texture_cube_map_array7032&__GLEW_ARB_texture_cube_map_array,7033#endif7034#ifdef GL_ARB_texture_env_add7035&__GLEW_ARB_texture_env_add,7036#endif7037#ifdef GL_ARB_texture_env_combine7038&__GLEW_ARB_texture_env_combine,7039#endif7040#ifdef GL_ARB_texture_env_crossbar7041&__GLEW_ARB_texture_env_crossbar,7042#endif7043#ifdef GL_ARB_texture_env_dot37044&__GLEW_ARB_texture_env_dot3,7045#endif7046#ifdef GL_ARB_texture_filter_anisotropic7047&__GLEW_ARB_texture_filter_anisotropic,7048#endif7049#ifdef GL_ARB_texture_filter_minmax7050&__GLEW_ARB_texture_filter_minmax,7051#endif7052#ifdef GL_ARB_texture_float7053&__GLEW_ARB_texture_float,7054#endif7055#ifdef GL_ARB_texture_gather7056&__GLEW_ARB_texture_gather,7057#endif7058#ifdef GL_ARB_texture_mirror_clamp_to_edge7059&__GLEW_ARB_texture_mirror_clamp_to_edge,7060#endif7061#ifdef GL_ARB_texture_mirrored_repeat7062&__GLEW_ARB_texture_mirrored_repeat,7063#endif7064#ifdef GL_ARB_texture_multisample7065&__GLEW_ARB_texture_multisample,7066#endif7067#ifdef GL_ARB_texture_non_power_of_two7068&__GLEW_ARB_texture_non_power_of_two,7069#endif7070#ifdef GL_ARB_texture_query_levels7071&__GLEW_ARB_texture_query_levels,7072#endif7073#ifdef GL_ARB_texture_query_lod7074&__GLEW_ARB_texture_query_lod,7075#endif7076#ifdef GL_ARB_texture_rectangle7077&__GLEW_ARB_texture_rectangle,7078#endif7079#ifdef GL_ARB_texture_rg7080&__GLEW_ARB_texture_rg,7081#endif7082#ifdef GL_ARB_texture_rgb10_a2ui7083&__GLEW_ARB_texture_rgb10_a2ui,7084#endif7085#ifdef GL_ARB_texture_stencil87086&__GLEW_ARB_texture_stencil8,7087#endif7088#ifdef GL_ARB_texture_storage7089&__GLEW_ARB_texture_storage,7090#endif7091#ifdef GL_ARB_texture_storage_multisample7092&__GLEW_ARB_texture_storage_multisample,7093#endif7094#ifdef GL_ARB_texture_swizzle7095&__GLEW_ARB_texture_swizzle,7096#endif7097#ifdef GL_ARB_texture_view7098&__GLEW_ARB_texture_view,7099#endif7100#ifdef GL_ARB_timer_query7101&__GLEW_ARB_timer_query,7102#endif7103#ifdef GL_ARB_transform_feedback27104&__GLEW_ARB_transform_feedback2,7105#endif7106#ifdef GL_ARB_transform_feedback37107&__GLEW_ARB_transform_feedback3,7108#endif7109#ifdef GL_ARB_transform_feedback_instanced7110&__GLEW_ARB_transform_feedback_instanced,7111#endif7112#ifdef GL_ARB_transform_feedback_overflow_query7113&__GLEW_ARB_transform_feedback_overflow_query,7114#endif7115#ifdef GL_ARB_transpose_matrix7116&__GLEW_ARB_transpose_matrix,7117#endif7118#ifdef GL_ARB_uniform_buffer_object7119&__GLEW_ARB_uniform_buffer_object,7120#endif7121#ifdef GL_ARB_vertex_array_bgra7122&__GLEW_ARB_vertex_array_bgra,7123#endif7124#ifdef GL_ARB_vertex_array_object7125&__GLEW_ARB_vertex_array_object,7126#endif7127#ifdef GL_ARB_vertex_attrib_64bit7128&__GLEW_ARB_vertex_attrib_64bit,7129#endif7130#ifdef GL_ARB_vertex_attrib_binding7131&__GLEW_ARB_vertex_attrib_binding,7132#endif7133#ifdef GL_ARB_vertex_blend7134&__GLEW_ARB_vertex_blend,7135#endif7136#ifdef GL_ARB_vertex_buffer_object7137&__GLEW_ARB_vertex_buffer_object,7138#endif7139#ifdef GL_ARB_vertex_program7140&__GLEW_ARB_vertex_program,7141#endif7142#ifdef GL_ARB_vertex_shader7143&__GLEW_ARB_vertex_shader,7144#endif7145#ifdef GL_ARB_vertex_type_10f_11f_11f_rev7146&__GLEW_ARB_vertex_type_10f_11f_11f_rev,7147#endif7148#ifdef GL_ARB_vertex_type_2_10_10_10_rev7149&__GLEW_ARB_vertex_type_2_10_10_10_rev,7150#endif7151#ifdef GL_ARB_viewport_array7152&__GLEW_ARB_viewport_array,7153#endif7154#ifdef GL_ARB_window_pos7155&__GLEW_ARB_window_pos,7156#endif7157#ifdef GL_ARM_mali_program_binary7158&__GLEW_ARM_mali_program_binary,7159#endif7160#ifdef GL_ARM_mali_shader_binary7161&__GLEW_ARM_mali_shader_binary,7162#endif7163#ifdef GL_ARM_rgba87164&__GLEW_ARM_rgba8,7165#endif7166#ifdef GL_ARM_shader_framebuffer_fetch7167&__GLEW_ARM_shader_framebuffer_fetch,7168#endif7169#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil7170&__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,7171#endif7172#ifdef GL_ATIX_point_sprites7173&__GLEW_ATIX_point_sprites,7174#endif7175#ifdef GL_ATIX_texture_env_combine37176&__GLEW_ATIX_texture_env_combine3,7177#endif7178#ifdef GL_ATIX_texture_env_route7179&__GLEW_ATIX_texture_env_route,7180#endif7181#ifdef GL_ATIX_vertex_shader_output_point_size7182&__GLEW_ATIX_vertex_shader_output_point_size,7183#endif7184#ifdef GL_ATI_draw_buffers7185&__GLEW_ATI_draw_buffers,7186#endif7187#ifdef GL_ATI_element_array7188&__GLEW_ATI_element_array,7189#endif7190#ifdef GL_ATI_envmap_bumpmap7191&__GLEW_ATI_envmap_bumpmap,7192#endif7193#ifdef GL_ATI_fragment_shader7194&__GLEW_ATI_fragment_shader,7195#endif7196#ifdef GL_ATI_map_object_buffer7197&__GLEW_ATI_map_object_buffer,7198#endif7199#ifdef GL_ATI_meminfo7200&__GLEW_ATI_meminfo,7201#endif7202#ifdef GL_ATI_pn_triangles7203&__GLEW_ATI_pn_triangles,7204#endif7205#ifdef GL_ATI_separate_stencil7206&__GLEW_ATI_separate_stencil,7207#endif7208#ifdef GL_ATI_shader_texture_lod7209&__GLEW_ATI_shader_texture_lod,7210#endif7211#ifdef GL_ATI_text_fragment_shader7212&__GLEW_ATI_text_fragment_shader,7213#endif7214#ifdef GL_ATI_texture_compression_3dc7215&__GLEW_ATI_texture_compression_3dc,7216#endif7217#ifdef GL_ATI_texture_env_combine37218&__GLEW_ATI_texture_env_combine3,7219#endif7220#ifdef GL_ATI_texture_float7221&__GLEW_ATI_texture_float,7222#endif7223#ifdef GL_ATI_texture_mirror_once7224&__GLEW_ATI_texture_mirror_once,7225#endif7226#ifdef GL_ATI_vertex_array_object7227&__GLEW_ATI_vertex_array_object,7228#endif7229#ifdef GL_ATI_vertex_attrib_array_object7230&__GLEW_ATI_vertex_attrib_array_object,7231#endif7232#ifdef GL_ATI_vertex_streams7233&__GLEW_ATI_vertex_streams,7234#endif7235#ifdef GL_EGL_KHR_context_flush_control7236&__GLEW_EGL_KHR_context_flush_control,7237#endif7238#ifdef GL_EGL_NV_robustness_video_memory_purge7239&__GLEW_EGL_NV_robustness_video_memory_purge,7240#endif7241#ifdef GL_EXT_422_pixels7242&__GLEW_EXT_422_pixels,7243#endif7244#ifdef GL_EXT_Cg_shader7245&__GLEW_EXT_Cg_shader,7246#endif7247#ifdef GL_EXT_EGL_image_array7248&__GLEW_EXT_EGL_image_array,7249#endif7250#ifdef GL_EXT_YUV_target7251&__GLEW_EXT_YUV_target,7252#endif7253#ifdef GL_EXT_abgr7254&__GLEW_EXT_abgr,7255#endif7256#ifdef GL_EXT_base_instance7257&__GLEW_EXT_base_instance,7258#endif7259#ifdef GL_EXT_bgra7260&__GLEW_EXT_bgra,7261#endif7262#ifdef GL_EXT_bindable_uniform7263&__GLEW_EXT_bindable_uniform,7264#endif7265#ifdef GL_EXT_blend_color7266&__GLEW_EXT_blend_color,7267#endif7268#ifdef GL_EXT_blend_equation_separate7269&__GLEW_EXT_blend_equation_separate,7270#endif7271#ifdef GL_EXT_blend_func_extended7272&__GLEW_EXT_blend_func_extended,7273#endif7274#ifdef GL_EXT_blend_func_separate7275&__GLEW_EXT_blend_func_separate,7276#endif7277#ifdef GL_EXT_blend_logic_op7278&__GLEW_EXT_blend_logic_op,7279#endif7280#ifdef GL_EXT_blend_minmax7281&__GLEW_EXT_blend_minmax,7282#endif7283#ifdef GL_EXT_blend_subtract7284&__GLEW_EXT_blend_subtract,7285#endif7286#ifdef GL_EXT_buffer_storage7287&__GLEW_EXT_buffer_storage,7288#endif7289#ifdef GL_EXT_clear_texture7290&__GLEW_EXT_clear_texture,7291#endif7292#ifdef GL_EXT_clip_cull_distance7293&__GLEW_EXT_clip_cull_distance,7294#endif7295#ifdef GL_EXT_clip_volume_hint7296&__GLEW_EXT_clip_volume_hint,7297#endif7298#ifdef GL_EXT_cmyka7299&__GLEW_EXT_cmyka,7300#endif7301#ifdef GL_EXT_color_buffer_float7302&__GLEW_EXT_color_buffer_float,7303#endif7304#ifdef GL_EXT_color_buffer_half_float7305&__GLEW_EXT_color_buffer_half_float,7306#endif7307#ifdef GL_EXT_color_subtable7308&__GLEW_EXT_color_subtable,7309#endif7310#ifdef GL_EXT_compiled_vertex_array7311&__GLEW_EXT_compiled_vertex_array,7312#endif7313#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture7314&__GLEW_EXT_compressed_ETC1_RGB8_sub_texture,7315#endif7316#ifdef GL_EXT_conservative_depth7317&__GLEW_EXT_conservative_depth,7318#endif7319#ifdef GL_EXT_convolution7320&__GLEW_EXT_convolution,7321#endif7322#ifdef GL_EXT_coordinate_frame7323&__GLEW_EXT_coordinate_frame,7324#endif7325#ifdef GL_EXT_copy_image7326&__GLEW_EXT_copy_image,7327#endif7328#ifdef GL_EXT_copy_texture7329&__GLEW_EXT_copy_texture,7330#endif7331#ifdef GL_EXT_cull_vertex7332&__GLEW_EXT_cull_vertex,7333#endif7334#ifdef GL_EXT_debug_label7335&__GLEW_EXT_debug_label,7336#endif7337#ifdef GL_EXT_debug_marker7338&__GLEW_EXT_debug_marker,7339#endif7340#ifdef GL_EXT_depth_bounds_test7341&__GLEW_EXT_depth_bounds_test,7342#endif7343#ifdef GL_EXT_direct_state_access7344&__GLEW_EXT_direct_state_access,7345#endif7346#ifdef GL_EXT_discard_framebuffer7347&__GLEW_EXT_discard_framebuffer,7348#endif7349#ifdef GL_EXT_draw_buffers7350&__GLEW_EXT_draw_buffers,7351#endif7352#ifdef GL_EXT_draw_buffers27353&__GLEW_EXT_draw_buffers2,7354#endif7355#ifdef GL_EXT_draw_buffers_indexed7356&__GLEW_EXT_draw_buffers_indexed,7357#endif7358#ifdef GL_EXT_draw_elements_base_vertex7359&__GLEW_EXT_draw_elements_base_vertex,7360#endif7361#ifdef GL_EXT_draw_instanced7362&__GLEW_EXT_draw_instanced,7363#endif7364#ifdef GL_EXT_draw_range_elements7365&__GLEW_EXT_draw_range_elements,7366#endif7367#ifdef GL_EXT_external_buffer7368&__GLEW_EXT_external_buffer,7369#endif7370#ifdef GL_EXT_float_blend7371&__GLEW_EXT_float_blend,7372#endif7373#ifdef GL_EXT_fog_coord7374&__GLEW_EXT_fog_coord,7375#endif7376#ifdef GL_EXT_frag_depth7377&__GLEW_EXT_frag_depth,7378#endif7379#ifdef GL_EXT_fragment_lighting7380&__GLEW_EXT_fragment_lighting,7381#endif7382#ifdef GL_EXT_framebuffer_blit7383&__GLEW_EXT_framebuffer_blit,7384#endif7385#ifdef GL_EXT_framebuffer_multisample7386&__GLEW_EXT_framebuffer_multisample,7387#endif7388#ifdef GL_EXT_framebuffer_multisample_blit_scaled7389&__GLEW_EXT_framebuffer_multisample_blit_scaled,7390#endif7391#ifdef GL_EXT_framebuffer_object7392&__GLEW_EXT_framebuffer_object,7393#endif7394#ifdef GL_EXT_framebuffer_sRGB7395&__GLEW_EXT_framebuffer_sRGB,7396#endif7397#ifdef GL_EXT_geometry_point_size7398&__GLEW_EXT_geometry_point_size,7399#endif7400#ifdef GL_EXT_geometry_shader7401&__GLEW_EXT_geometry_shader,7402#endif7403#ifdef GL_EXT_geometry_shader47404&__GLEW_EXT_geometry_shader4,7405#endif7406#ifdef GL_EXT_gpu_program_parameters7407&__GLEW_EXT_gpu_program_parameters,7408#endif7409#ifdef GL_EXT_gpu_shader47410&__GLEW_EXT_gpu_shader4,7411#endif7412#ifdef GL_EXT_gpu_shader57413&__GLEW_EXT_gpu_shader5,7414#endif7415#ifdef GL_EXT_histogram7416&__GLEW_EXT_histogram,7417#endif7418#ifdef GL_EXT_index_array_formats7419&__GLEW_EXT_index_array_formats,7420#endif7421#ifdef GL_EXT_index_func7422&__GLEW_EXT_index_func,7423#endif7424#ifdef GL_EXT_index_material7425&__GLEW_EXT_index_material,7426#endif7427#ifdef GL_EXT_index_texture7428&__GLEW_EXT_index_texture,7429#endif7430#ifdef GL_EXT_instanced_arrays7431&__GLEW_EXT_instanced_arrays,7432#endif7433#ifdef GL_EXT_light_texture7434&__GLEW_EXT_light_texture,7435#endif7436#ifdef GL_EXT_map_buffer_range7437&__GLEW_EXT_map_buffer_range,7438#endif7439#ifdef GL_EXT_memory_object7440&__GLEW_EXT_memory_object,7441#endif7442#ifdef GL_EXT_memory_object_fd7443&__GLEW_EXT_memory_object_fd,7444#endif7445#ifdef GL_EXT_memory_object_win327446&__GLEW_EXT_memory_object_win32,7447#endif7448#ifdef GL_EXT_misc_attribute7449&__GLEW_EXT_misc_attribute,7450#endif7451#ifdef GL_EXT_multi_draw_arrays7452&__GLEW_EXT_multi_draw_arrays,7453#endif7454#ifdef GL_EXT_multi_draw_indirect7455&__GLEW_EXT_multi_draw_indirect,7456#endif7457#ifdef GL_EXT_multiple_textures7458&__GLEW_EXT_multiple_textures,7459#endif7460#ifdef GL_EXT_multisample7461&__GLEW_EXT_multisample,7462#endif7463#ifdef GL_EXT_multisample_compatibility7464&__GLEW_EXT_multisample_compatibility,7465#endif7466#ifdef GL_EXT_multisampled_render_to_texture7467&__GLEW_EXT_multisampled_render_to_texture,7468#endif7469#ifdef GL_EXT_multisampled_render_to_texture27470&__GLEW_EXT_multisampled_render_to_texture2,7471#endif7472#ifdef GL_EXT_multiview_draw_buffers7473&__GLEW_EXT_multiview_draw_buffers,7474#endif7475#ifdef GL_EXT_packed_depth_stencil7476&__GLEW_EXT_packed_depth_stencil,7477#endif7478#ifdef GL_EXT_packed_float7479&__GLEW_EXT_packed_float,7480#endif7481#ifdef GL_EXT_packed_pixels7482&__GLEW_EXT_packed_pixels,7483#endif7484#ifdef GL_EXT_paletted_texture7485&__GLEW_EXT_paletted_texture,7486#endif7487#ifdef GL_EXT_pixel_buffer_object7488&__GLEW_EXT_pixel_buffer_object,7489#endif7490#ifdef GL_EXT_pixel_transform7491&__GLEW_EXT_pixel_transform,7492#endif7493#ifdef GL_EXT_pixel_transform_color_table7494&__GLEW_EXT_pixel_transform_color_table,7495#endif7496#ifdef GL_EXT_point_parameters7497&__GLEW_EXT_point_parameters,7498#endif7499#ifdef GL_EXT_polygon_offset7500&__GLEW_EXT_polygon_offset,7501#endif7502#ifdef GL_EXT_polygon_offset_clamp7503&__GLEW_EXT_polygon_offset_clamp,7504#endif7505#ifdef GL_EXT_post_depth_coverage7506&__GLEW_EXT_post_depth_coverage,7507#endif7508#ifdef GL_EXT_provoking_vertex7509&__GLEW_EXT_provoking_vertex,7510#endif7511#ifdef GL_EXT_pvrtc_sRGB7512&__GLEW_EXT_pvrtc_sRGB,7513#endif7514#ifdef GL_EXT_raster_multisample7515&__GLEW_EXT_raster_multisample,7516#endif7517#ifdef GL_EXT_read_format_bgra7518&__GLEW_EXT_read_format_bgra,7519#endif7520#ifdef GL_EXT_render_snorm7521&__GLEW_EXT_render_snorm,7522#endif7523#ifdef GL_EXT_rescale_normal7524&__GLEW_EXT_rescale_normal,7525#endif7526#ifdef GL_EXT_sRGB7527&__GLEW_EXT_sRGB,7528#endif7529#ifdef GL_EXT_sRGB_write_control7530&__GLEW_EXT_sRGB_write_control,7531#endif7532#ifdef GL_EXT_scene_marker7533&__GLEW_EXT_scene_marker,7534#endif7535#ifdef GL_EXT_secondary_color7536&__GLEW_EXT_secondary_color,7537#endif7538#ifdef GL_EXT_semaphore7539&__GLEW_EXT_semaphore,7540#endif7541#ifdef GL_EXT_semaphore_fd7542&__GLEW_EXT_semaphore_fd,7543#endif7544#ifdef GL_EXT_semaphore_win327545&__GLEW_EXT_semaphore_win32,7546#endif7547#ifdef GL_EXT_separate_shader_objects7548&__GLEW_EXT_separate_shader_objects,7549#endif7550#ifdef GL_EXT_separate_specular_color7551&__GLEW_EXT_separate_specular_color,7552#endif7553#ifdef GL_EXT_shader_framebuffer_fetch7554&__GLEW_EXT_shader_framebuffer_fetch,7555#endif7556#ifdef GL_EXT_shader_group_vote7557&__GLEW_EXT_shader_group_vote,7558#endif7559#ifdef GL_EXT_shader_image_load_formatted7560&__GLEW_EXT_shader_image_load_formatted,7561#endif7562#ifdef GL_EXT_shader_image_load_store7563&__GLEW_EXT_shader_image_load_store,7564#endif7565#ifdef GL_EXT_shader_implicit_conversions7566&__GLEW_EXT_shader_implicit_conversions,7567#endif7568#ifdef GL_EXT_shader_integer_mix7569&__GLEW_EXT_shader_integer_mix,7570#endif7571#ifdef GL_EXT_shader_io_blocks7572&__GLEW_EXT_shader_io_blocks,7573#endif7574#ifdef GL_EXT_shader_non_constant_global_initializers7575&__GLEW_EXT_shader_non_constant_global_initializers,7576#endif7577#ifdef GL_EXT_shader_pixel_local_storage7578&__GLEW_EXT_shader_pixel_local_storage,7579#endif7580#ifdef GL_EXT_shader_pixel_local_storage27581&__GLEW_EXT_shader_pixel_local_storage2,7582#endif7583#ifdef GL_EXT_shader_texture_lod7584&__GLEW_EXT_shader_texture_lod,7585#endif7586#ifdef GL_EXT_shadow_funcs7587&__GLEW_EXT_shadow_funcs,7588#endif7589#ifdef GL_EXT_shadow_samplers7590&__GLEW_EXT_shadow_samplers,7591#endif7592#ifdef GL_EXT_shared_texture_palette7593&__GLEW_EXT_shared_texture_palette,7594#endif7595#ifdef GL_EXT_sparse_texture7596&__GLEW_EXT_sparse_texture,7597#endif7598#ifdef GL_EXT_sparse_texture27599&__GLEW_EXT_sparse_texture2,7600#endif7601#ifdef GL_EXT_stencil_clear_tag7602&__GLEW_EXT_stencil_clear_tag,7603#endif7604#ifdef GL_EXT_stencil_two_side7605&__GLEW_EXT_stencil_two_side,7606#endif7607#ifdef GL_EXT_stencil_wrap7608&__GLEW_EXT_stencil_wrap,7609#endif7610#ifdef GL_EXT_subtexture7611&__GLEW_EXT_subtexture,7612#endif7613#ifdef GL_EXT_texture7614&__GLEW_EXT_texture,7615#endif7616#ifdef GL_EXT_texture3D7617&__GLEW_EXT_texture3D,7618#endif7619#ifdef GL_EXT_texture_array7620&__GLEW_EXT_texture_array,7621#endif7622#ifdef GL_EXT_texture_buffer_object7623&__GLEW_EXT_texture_buffer_object,7624#endif7625#ifdef GL_EXT_texture_compression_astc_decode_mode7626&__GLEW_EXT_texture_compression_astc_decode_mode,7627#endif7628#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e57629&__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5,7630#endif7631#ifdef GL_EXT_texture_compression_bptc7632&__GLEW_EXT_texture_compression_bptc,7633#endif7634#ifdef GL_EXT_texture_compression_dxt17635&__GLEW_EXT_texture_compression_dxt1,7636#endif7637#ifdef GL_EXT_texture_compression_latc7638&__GLEW_EXT_texture_compression_latc,7639#endif7640#ifdef GL_EXT_texture_compression_rgtc7641&__GLEW_EXT_texture_compression_rgtc,7642#endif7643#ifdef GL_EXT_texture_compression_s3tc7644&__GLEW_EXT_texture_compression_s3tc,7645#endif7646#ifdef GL_EXT_texture_cube_map7647&__GLEW_EXT_texture_cube_map,7648#endif7649#ifdef GL_EXT_texture_cube_map_array7650&__GLEW_EXT_texture_cube_map_array,7651#endif7652#ifdef GL_EXT_texture_edge_clamp7653&__GLEW_EXT_texture_edge_clamp,7654#endif7655#ifdef GL_EXT_texture_env7656&__GLEW_EXT_texture_env,7657#endif7658#ifdef GL_EXT_texture_env_add7659&__GLEW_EXT_texture_env_add,7660#endif7661#ifdef GL_EXT_texture_env_combine7662&__GLEW_EXT_texture_env_combine,7663#endif7664#ifdef GL_EXT_texture_env_dot37665&__GLEW_EXT_texture_env_dot3,7666#endif7667#ifdef GL_EXT_texture_filter_anisotropic7668&__GLEW_EXT_texture_filter_anisotropic,7669#endif7670#ifdef GL_EXT_texture_filter_minmax7671&__GLEW_EXT_texture_filter_minmax,7672#endif7673#ifdef GL_EXT_texture_format_BGRA88887674&__GLEW_EXT_texture_format_BGRA8888,7675#endif7676#ifdef GL_EXT_texture_integer7677&__GLEW_EXT_texture_integer,7678#endif7679#ifdef GL_EXT_texture_lod_bias7680&__GLEW_EXT_texture_lod_bias,7681#endif7682#ifdef GL_EXT_texture_mirror_clamp7683&__GLEW_EXT_texture_mirror_clamp,7684#endif7685#ifdef GL_EXT_texture_norm167686&__GLEW_EXT_texture_norm16,7687#endif7688#ifdef GL_EXT_texture_object7689&__GLEW_EXT_texture_object,7690#endif7691#ifdef GL_EXT_texture_perturb_normal7692&__GLEW_EXT_texture_perturb_normal,7693#endif7694#ifdef GL_EXT_texture_rectangle7695&__GLEW_EXT_texture_rectangle,7696#endif7697#ifdef GL_EXT_texture_rg7698&__GLEW_EXT_texture_rg,7699#endif7700#ifdef GL_EXT_texture_sRGB7701&__GLEW_EXT_texture_sRGB,7702#endif7703#ifdef GL_EXT_texture_sRGB_R87704&__GLEW_EXT_texture_sRGB_R8,7705#endif7706#ifdef GL_EXT_texture_sRGB_RG87707&__GLEW_EXT_texture_sRGB_RG8,7708#endif7709#ifdef GL_EXT_texture_sRGB_decode7710&__GLEW_EXT_texture_sRGB_decode,7711#endif7712#ifdef GL_EXT_texture_shared_exponent7713&__GLEW_EXT_texture_shared_exponent,7714#endif7715#ifdef GL_EXT_texture_snorm7716&__GLEW_EXT_texture_snorm,7717#endif7718#ifdef GL_EXT_texture_storage7719&__GLEW_EXT_texture_storage,7720#endif7721#ifdef GL_EXT_texture_swizzle7722&__GLEW_EXT_texture_swizzle,7723#endif7724#ifdef GL_EXT_texture_type_2_10_10_10_REV7725&__GLEW_EXT_texture_type_2_10_10_10_REV,7726#endif7727#ifdef GL_EXT_texture_view7728&__GLEW_EXT_texture_view,7729#endif7730#ifdef GL_EXT_timer_query7731&__GLEW_EXT_timer_query,7732#endif7733#ifdef GL_EXT_transform_feedback7734&__GLEW_EXT_transform_feedback,7735#endif7736#ifdef GL_EXT_unpack_subimage7737&__GLEW_EXT_unpack_subimage,7738#endif7739#ifdef GL_EXT_vertex_array7740&__GLEW_EXT_vertex_array,7741#endif7742#ifdef GL_EXT_vertex_array_bgra7743&__GLEW_EXT_vertex_array_bgra,7744#endif7745#ifdef GL_EXT_vertex_array_setXXX7746&__GLEW_EXT_vertex_array_setXXX,7747#endif7748#ifdef GL_EXT_vertex_attrib_64bit7749&__GLEW_EXT_vertex_attrib_64bit,7750#endif7751#ifdef GL_EXT_vertex_shader7752&__GLEW_EXT_vertex_shader,7753#endif7754#ifdef GL_EXT_vertex_weighting7755&__GLEW_EXT_vertex_weighting,7756#endif7757#ifdef GL_EXT_win32_keyed_mutex7758&__GLEW_EXT_win32_keyed_mutex,7759#endif7760#ifdef GL_EXT_window_rectangles7761&__GLEW_EXT_window_rectangles,7762#endif7763#ifdef GL_EXT_x11_sync_object7764&__GLEW_EXT_x11_sync_object,7765#endif7766#ifdef GL_GREMEDY_frame_terminator7767&__GLEW_GREMEDY_frame_terminator,7768#endif7769#ifdef GL_GREMEDY_string_marker7770&__GLEW_GREMEDY_string_marker,7771#endif7772#ifdef GL_HP_convolution_border_modes7773&__GLEW_HP_convolution_border_modes,7774#endif7775#ifdef GL_HP_image_transform7776&__GLEW_HP_image_transform,7777#endif7778#ifdef GL_HP_occlusion_test7779&__GLEW_HP_occlusion_test,7780#endif7781#ifdef GL_HP_texture_lighting7782&__GLEW_HP_texture_lighting,7783#endif7784#ifdef GL_IBM_cull_vertex7785&__GLEW_IBM_cull_vertex,7786#endif7787#ifdef GL_IBM_multimode_draw_arrays7788&__GLEW_IBM_multimode_draw_arrays,7789#endif7790#ifdef GL_IBM_rasterpos_clip7791&__GLEW_IBM_rasterpos_clip,7792#endif7793#ifdef GL_IBM_static_data7794&__GLEW_IBM_static_data,7795#endif7796#ifdef GL_IBM_texture_mirrored_repeat7797&__GLEW_IBM_texture_mirrored_repeat,7798#endif7799#ifdef GL_IBM_vertex_array_lists7800&__GLEW_IBM_vertex_array_lists,7801#endif7802#ifdef GL_INGR_color_clamp7803&__GLEW_INGR_color_clamp,7804#endif7805#ifdef GL_INGR_interlace_read7806&__GLEW_INGR_interlace_read,7807#endif7808#ifdef GL_INTEL_conservative_rasterization7809&__GLEW_INTEL_conservative_rasterization,7810#endif7811#ifdef GL_INTEL_fragment_shader_ordering7812&__GLEW_INTEL_fragment_shader_ordering,7813#endif7814#ifdef GL_INTEL_framebuffer_CMAA7815&__GLEW_INTEL_framebuffer_CMAA,7816#endif7817#ifdef GL_INTEL_map_texture7818&__GLEW_INTEL_map_texture,7819#endif7820#ifdef GL_INTEL_parallel_arrays7821&__GLEW_INTEL_parallel_arrays,7822#endif7823#ifdef GL_INTEL_performance_query7824&__GLEW_INTEL_performance_query,7825#endif7826#ifdef GL_INTEL_texture_scissor7827&__GLEW_INTEL_texture_scissor,7828#endif7829#ifdef GL_KHR_blend_equation_advanced7830&__GLEW_KHR_blend_equation_advanced,7831#endif7832#ifdef GL_KHR_blend_equation_advanced_coherent7833&__GLEW_KHR_blend_equation_advanced_coherent,7834#endif7835#ifdef GL_KHR_context_flush_control7836&__GLEW_KHR_context_flush_control,7837#endif7838#ifdef GL_KHR_debug7839&__GLEW_KHR_debug,7840#endif7841#ifdef GL_KHR_no_error7842&__GLEW_KHR_no_error,7843#endif7844#ifdef GL_KHR_parallel_shader_compile7845&__GLEW_KHR_parallel_shader_compile,7846#endif7847#ifdef GL_KHR_robust_buffer_access_behavior7848&__GLEW_KHR_robust_buffer_access_behavior,7849#endif7850#ifdef GL_KHR_robustness7851&__GLEW_KHR_robustness,7852#endif7853#ifdef GL_KHR_texture_compression_astc_hdr7854&__GLEW_KHR_texture_compression_astc_hdr,7855#endif7856#ifdef GL_KHR_texture_compression_astc_ldr7857&__GLEW_KHR_texture_compression_astc_ldr,7858#endif7859#ifdef GL_KHR_texture_compression_astc_sliced_3d7860&__GLEW_KHR_texture_compression_astc_sliced_3d,7861#endif7862#ifdef GL_KTX_buffer_region7863&__GLEW_KTX_buffer_region,7864#endif7865#ifdef GL_MESAX_texture_stack7866&__GLEW_MESAX_texture_stack,7867#endif7868#ifdef GL_MESA_pack_invert7869&__GLEW_MESA_pack_invert,7870#endif7871#ifdef GL_MESA_resize_buffers7872&__GLEW_MESA_resize_buffers,7873#endif7874#ifdef GL_MESA_shader_integer_functions7875&__GLEW_MESA_shader_integer_functions,7876#endif7877#ifdef GL_MESA_window_pos7878&__GLEW_MESA_window_pos,7879#endif7880#ifdef GL_MESA_ycbcr_texture7881&__GLEW_MESA_ycbcr_texture,7882#endif7883#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers7884&__GLEW_NVX_blend_equation_advanced_multi_draw_buffers,7885#endif7886#ifdef GL_NVX_conditional_render7887&__GLEW_NVX_conditional_render,7888#endif7889#ifdef GL_NVX_gpu_memory_info7890&__GLEW_NVX_gpu_memory_info,7891#endif7892#ifdef GL_NVX_linked_gpu_multicast7893&__GLEW_NVX_linked_gpu_multicast,7894#endif7895#ifdef GL_NV_3dvision_settings7896&__GLEW_NV_3dvision_settings,7897#endif7898#ifdef GL_NV_EGL_stream_consumer_external7899&__GLEW_NV_EGL_stream_consumer_external,7900#endif7901#ifdef GL_NV_alpha_to_coverage_dither_control7902&__GLEW_NV_alpha_to_coverage_dither_control,7903#endif7904#ifdef GL_NV_bgr7905&__GLEW_NV_bgr,7906#endif7907#ifdef GL_NV_bindless_multi_draw_indirect7908&__GLEW_NV_bindless_multi_draw_indirect,7909#endif7910#ifdef GL_NV_bindless_multi_draw_indirect_count7911&__GLEW_NV_bindless_multi_draw_indirect_count,7912#endif7913#ifdef GL_NV_bindless_texture7914&__GLEW_NV_bindless_texture,7915#endif7916#ifdef GL_NV_blend_equation_advanced7917&__GLEW_NV_blend_equation_advanced,7918#endif7919#ifdef GL_NV_blend_equation_advanced_coherent7920&__GLEW_NV_blend_equation_advanced_coherent,7921#endif7922#ifdef GL_NV_blend_minmax_factor7923&__GLEW_NV_blend_minmax_factor,7924#endif7925#ifdef GL_NV_blend_square7926&__GLEW_NV_blend_square,7927#endif7928#ifdef GL_NV_clip_space_w_scaling7929&__GLEW_NV_clip_space_w_scaling,7930#endif7931#ifdef GL_NV_command_list7932&__GLEW_NV_command_list,7933#endif7934#ifdef GL_NV_compute_program57935&__GLEW_NV_compute_program5,7936#endif7937#ifdef GL_NV_conditional_render7938&__GLEW_NV_conditional_render,7939#endif7940#ifdef GL_NV_conservative_raster7941&__GLEW_NV_conservative_raster,7942#endif7943#ifdef GL_NV_conservative_raster_dilate7944&__GLEW_NV_conservative_raster_dilate,7945#endif7946#ifdef GL_NV_conservative_raster_pre_snap_triangles7947&__GLEW_NV_conservative_raster_pre_snap_triangles,7948#endif7949#ifdef GL_NV_copy_buffer7950&__GLEW_NV_copy_buffer,7951#endif7952#ifdef GL_NV_copy_depth_to_color7953&__GLEW_NV_copy_depth_to_color,7954#endif7955#ifdef GL_NV_copy_image7956&__GLEW_NV_copy_image,7957#endif7958#ifdef GL_NV_deep_texture3D7959&__GLEW_NV_deep_texture3D,7960#endif7961#ifdef GL_NV_depth_buffer_float7962&__GLEW_NV_depth_buffer_float,7963#endif7964#ifdef GL_NV_depth_clamp7965&__GLEW_NV_depth_clamp,7966#endif7967#ifdef GL_NV_depth_range_unclamped7968&__GLEW_NV_depth_range_unclamped,7969#endif7970#ifdef GL_NV_draw_buffers7971&__GLEW_NV_draw_buffers,7972#endif7973#ifdef GL_NV_draw_instanced7974&__GLEW_NV_draw_instanced,7975#endif7976#ifdef GL_NV_draw_texture7977&__GLEW_NV_draw_texture,7978#endif7979#ifdef GL_NV_draw_vulkan_image7980&__GLEW_NV_draw_vulkan_image,7981#endif7982#ifdef GL_NV_evaluators7983&__GLEW_NV_evaluators,7984#endif7985#ifdef GL_NV_explicit_attrib_location7986&__GLEW_NV_explicit_attrib_location,7987#endif7988#ifdef GL_NV_explicit_multisample7989&__GLEW_NV_explicit_multisample,7990#endif7991#ifdef GL_NV_fbo_color_attachments7992&__GLEW_NV_fbo_color_attachments,7993#endif7994#ifdef GL_NV_fence7995&__GLEW_NV_fence,7996#endif7997#ifdef GL_NV_fill_rectangle7998&__GLEW_NV_fill_rectangle,7999#endif8000#ifdef GL_NV_float_buffer8001&__GLEW_NV_float_buffer,8002#endif8003#ifdef GL_NV_fog_distance8004&__GLEW_NV_fog_distance,8005#endif8006#ifdef GL_NV_fragment_coverage_to_color8007&__GLEW_NV_fragment_coverage_to_color,8008#endif8009#ifdef GL_NV_fragment_program8010&__GLEW_NV_fragment_program,8011#endif8012#ifdef GL_NV_fragment_program28013&__GLEW_NV_fragment_program2,8014#endif8015#ifdef GL_NV_fragment_program48016&__GLEW_NV_fragment_program4,8017#endif8018#ifdef GL_NV_fragment_program_option8019&__GLEW_NV_fragment_program_option,8020#endif8021#ifdef GL_NV_fragment_shader_interlock8022&__GLEW_NV_fragment_shader_interlock,8023#endif8024#ifdef GL_NV_framebuffer_blit8025&__GLEW_NV_framebuffer_blit,8026#endif8027#ifdef GL_NV_framebuffer_mixed_samples8028&__GLEW_NV_framebuffer_mixed_samples,8029#endif8030#ifdef GL_NV_framebuffer_multisample8031&__GLEW_NV_framebuffer_multisample,8032#endif8033#ifdef GL_NV_framebuffer_multisample_coverage8034&__GLEW_NV_framebuffer_multisample_coverage,8035#endif8036#ifdef GL_NV_generate_mipmap_sRGB8037&__GLEW_NV_generate_mipmap_sRGB,8038#endif8039#ifdef GL_NV_geometry_program48040&__GLEW_NV_geometry_program4,8041#endif8042#ifdef GL_NV_geometry_shader48043&__GLEW_NV_geometry_shader4,8044#endif8045#ifdef GL_NV_geometry_shader_passthrough8046&__GLEW_NV_geometry_shader_passthrough,8047#endif8048#ifdef GL_NV_gpu_multicast8049&__GLEW_NV_gpu_multicast,8050#endif8051#ifdef GL_NV_gpu_program48052&__GLEW_NV_gpu_program4,8053#endif8054#ifdef GL_NV_gpu_program58055&__GLEW_NV_gpu_program5,8056#endif8057#ifdef GL_NV_gpu_program5_mem_extended8058&__GLEW_NV_gpu_program5_mem_extended,8059#endif8060#ifdef GL_NV_gpu_program_fp648061&__GLEW_NV_gpu_program_fp64,8062#endif8063#ifdef GL_NV_gpu_shader58064&__GLEW_NV_gpu_shader5,8065#endif8066#ifdef GL_NV_half_float8067&__GLEW_NV_half_float,8068#endif8069#ifdef GL_NV_image_formats8070&__GLEW_NV_image_formats,8071#endif8072#ifdef GL_NV_instanced_arrays8073&__GLEW_NV_instanced_arrays,8074#endif8075#ifdef GL_NV_internalformat_sample_query8076&__GLEW_NV_internalformat_sample_query,8077#endif8078#ifdef GL_NV_light_max_exponent8079&__GLEW_NV_light_max_exponent,8080#endif8081#ifdef GL_NV_multisample_coverage8082&__GLEW_NV_multisample_coverage,8083#endif8084#ifdef GL_NV_multisample_filter_hint8085&__GLEW_NV_multisample_filter_hint,8086#endif8087#ifdef GL_NV_non_square_matrices8088&__GLEW_NV_non_square_matrices,8089#endif8090#ifdef GL_NV_occlusion_query8091&__GLEW_NV_occlusion_query,8092#endif8093#ifdef GL_NV_pack_subimage8094&__GLEW_NV_pack_subimage,8095#endif8096#ifdef GL_NV_packed_depth_stencil8097&__GLEW_NV_packed_depth_stencil,8098#endif8099#ifdef GL_NV_packed_float8100&__GLEW_NV_packed_float,8101#endif8102#ifdef GL_NV_packed_float_linear8103&__GLEW_NV_packed_float_linear,8104#endif8105#ifdef GL_NV_parameter_buffer_object8106&__GLEW_NV_parameter_buffer_object,8107#endif8108#ifdef GL_NV_parameter_buffer_object28109&__GLEW_NV_parameter_buffer_object2,8110#endif8111#ifdef GL_NV_path_rendering8112&__GLEW_NV_path_rendering,8113#endif8114#ifdef GL_NV_path_rendering_shared_edge8115&__GLEW_NV_path_rendering_shared_edge,8116#endif8117#ifdef GL_NV_pixel_buffer_object8118&__GLEW_NV_pixel_buffer_object,8119#endif8120#ifdef GL_NV_pixel_data_range8121&__GLEW_NV_pixel_data_range,8122#endif8123#ifdef GL_NV_platform_binary8124&__GLEW_NV_platform_binary,8125#endif8126#ifdef GL_NV_point_sprite8127&__GLEW_NV_point_sprite,8128#endif8129#ifdef GL_NV_polygon_mode8130&__GLEW_NV_polygon_mode,8131#endif8132#ifdef GL_NV_present_video8133&__GLEW_NV_present_video,8134#endif8135#ifdef GL_NV_primitive_restart8136&__GLEW_NV_primitive_restart,8137#endif8138#ifdef GL_NV_read_depth8139&__GLEW_NV_read_depth,8140#endif8141#ifdef GL_NV_read_depth_stencil8142&__GLEW_NV_read_depth_stencil,8143#endif8144#ifdef GL_NV_read_stencil8145&__GLEW_NV_read_stencil,8146#endif8147#ifdef GL_NV_register_combiners8148&__GLEW_NV_register_combiners,8149#endif8150#ifdef GL_NV_register_combiners28151&__GLEW_NV_register_combiners2,8152#endif8153#ifdef GL_NV_robustness_video_memory_purge8154&__GLEW_NV_robustness_video_memory_purge,8155#endif8156#ifdef GL_NV_sRGB_formats8157&__GLEW_NV_sRGB_formats,8158#endif8159#ifdef GL_NV_sample_locations8160&__GLEW_NV_sample_locations,8161#endif8162#ifdef GL_NV_sample_mask_override_coverage8163&__GLEW_NV_sample_mask_override_coverage,8164#endif8165#ifdef GL_NV_shader_atomic_counters8166&__GLEW_NV_shader_atomic_counters,8167#endif8168#ifdef GL_NV_shader_atomic_float8169&__GLEW_NV_shader_atomic_float,8170#endif8171#ifdef GL_NV_shader_atomic_float648172&__GLEW_NV_shader_atomic_float64,8173#endif8174#ifdef GL_NV_shader_atomic_fp16_vector8175&__GLEW_NV_shader_atomic_fp16_vector,8176#endif8177#ifdef GL_NV_shader_atomic_int648178&__GLEW_NV_shader_atomic_int64,8179#endif8180#ifdef GL_NV_shader_buffer_load8181&__GLEW_NV_shader_buffer_load,8182#endif8183#ifdef GL_NV_shader_noperspective_interpolation8184&__GLEW_NV_shader_noperspective_interpolation,8185#endif8186#ifdef GL_NV_shader_storage_buffer_object8187&__GLEW_NV_shader_storage_buffer_object,8188#endif8189#ifdef GL_NV_shader_thread_group8190&__GLEW_NV_shader_thread_group,8191#endif8192#ifdef GL_NV_shader_thread_shuffle8193&__GLEW_NV_shader_thread_shuffle,8194#endif8195#ifdef GL_NV_shadow_samplers_array8196&__GLEW_NV_shadow_samplers_array,8197#endif8198#ifdef GL_NV_shadow_samplers_cube8199&__GLEW_NV_shadow_samplers_cube,8200#endif8201#ifdef GL_NV_stereo_view_rendering8202&__GLEW_NV_stereo_view_rendering,8203#endif8204#ifdef GL_NV_tessellation_program58205&__GLEW_NV_tessellation_program5,8206#endif8207#ifdef GL_NV_texgen_emboss8208&__GLEW_NV_texgen_emboss,8209#endif8210#ifdef GL_NV_texgen_reflection8211&__GLEW_NV_texgen_reflection,8212#endif8213#ifdef GL_NV_texture_array8214&__GLEW_NV_texture_array,8215#endif8216#ifdef GL_NV_texture_barrier8217&__GLEW_NV_texture_barrier,8218#endif8219#ifdef GL_NV_texture_border_clamp8220&__GLEW_NV_texture_border_clamp,8221#endif8222#ifdef GL_NV_texture_compression_latc8223&__GLEW_NV_texture_compression_latc,8224#endif8225#ifdef GL_NV_texture_compression_s3tc8226&__GLEW_NV_texture_compression_s3tc,8227#endif8228#ifdef GL_NV_texture_compression_s3tc_update8229&__GLEW_NV_texture_compression_s3tc_update,8230#endif8231#ifdef GL_NV_texture_compression_vtc8232&__GLEW_NV_texture_compression_vtc,8233#endif8234#ifdef GL_NV_texture_env_combine48235&__GLEW_NV_texture_env_combine4,8236#endif8237#ifdef GL_NV_texture_expand_normal8238&__GLEW_NV_texture_expand_normal,8239#endif8240#ifdef GL_NV_texture_multisample8241&__GLEW_NV_texture_multisample,8242#endif8243#ifdef GL_NV_texture_npot_2D_mipmap8244&__GLEW_NV_texture_npot_2D_mipmap,8245#endif8246#ifdef GL_NV_texture_rectangle8247&__GLEW_NV_texture_rectangle,8248#endif8249#ifdef GL_NV_texture_rectangle_compressed8250&__GLEW_NV_texture_rectangle_compressed,8251#endif8252#ifdef GL_NV_texture_shader8253&__GLEW_NV_texture_shader,8254#endif8255#ifdef GL_NV_texture_shader28256&__GLEW_NV_texture_shader2,8257#endif8258#ifdef GL_NV_texture_shader38259&__GLEW_NV_texture_shader3,8260#endif8261#ifdef GL_NV_transform_feedback8262&__GLEW_NV_transform_feedback,8263#endif8264#ifdef GL_NV_transform_feedback28265&__GLEW_NV_transform_feedback2,8266#endif8267#ifdef GL_NV_uniform_buffer_unified_memory8268&__GLEW_NV_uniform_buffer_unified_memory,8269#endif8270#ifdef GL_NV_vdpau_interop8271&__GLEW_NV_vdpau_interop,8272#endif8273#ifdef GL_NV_vertex_array_range8274&__GLEW_NV_vertex_array_range,8275#endif8276#ifdef GL_NV_vertex_array_range28277&__GLEW_NV_vertex_array_range2,8278#endif8279#ifdef GL_NV_vertex_attrib_integer_64bit8280&__GLEW_NV_vertex_attrib_integer_64bit,8281#endif8282#ifdef GL_NV_vertex_buffer_unified_memory8283&__GLEW_NV_vertex_buffer_unified_memory,8284#endif8285#ifdef GL_NV_vertex_program8286&__GLEW_NV_vertex_program,8287#endif8288#ifdef GL_NV_vertex_program1_18289&__GLEW_NV_vertex_program1_1,8290#endif8291#ifdef GL_NV_vertex_program28292&__GLEW_NV_vertex_program2,8293#endif8294#ifdef GL_NV_vertex_program2_option8295&__GLEW_NV_vertex_program2_option,8296#endif8297#ifdef GL_NV_vertex_program38298&__GLEW_NV_vertex_program3,8299#endif8300#ifdef GL_NV_vertex_program48301&__GLEW_NV_vertex_program4,8302#endif8303#ifdef GL_NV_video_capture8304&__GLEW_NV_video_capture,8305#endif8306#ifdef GL_NV_viewport_array8307&__GLEW_NV_viewport_array,8308#endif8309#ifdef GL_NV_viewport_array28310&__GLEW_NV_viewport_array2,8311#endif8312#ifdef GL_NV_viewport_swizzle8313&__GLEW_NV_viewport_swizzle,8314#endif8315#ifdef GL_OES_byte_coordinates8316&__GLEW_OES_byte_coordinates,8317#endif8318#ifdef GL_OML_interlace8319&__GLEW_OML_interlace,8320#endif8321#ifdef GL_OML_resample8322&__GLEW_OML_resample,8323#endif8324#ifdef GL_OML_subsample8325&__GLEW_OML_subsample,8326#endif8327#ifdef GL_OVR_multiview8328&__GLEW_OVR_multiview,8329#endif8330#ifdef GL_OVR_multiview28331&__GLEW_OVR_multiview2,8332#endif8333#ifdef GL_OVR_multiview_multisampled_render_to_texture8334&__GLEW_OVR_multiview_multisampled_render_to_texture,8335#endif8336#ifdef GL_PGI_misc_hints8337&__GLEW_PGI_misc_hints,8338#endif8339#ifdef GL_PGI_vertex_hints8340&__GLEW_PGI_vertex_hints,8341#endif8342#ifdef GL_QCOM_alpha_test8343&__GLEW_QCOM_alpha_test,8344#endif8345#ifdef GL_QCOM_binning_control8346&__GLEW_QCOM_binning_control,8347#endif8348#ifdef GL_QCOM_driver_control8349&__GLEW_QCOM_driver_control,8350#endif8351#ifdef GL_QCOM_extended_get8352&__GLEW_QCOM_extended_get,8353#endif8354#ifdef GL_QCOM_extended_get28355&__GLEW_QCOM_extended_get2,8356#endif8357#ifdef GL_QCOM_framebuffer_foveated8358&__GLEW_QCOM_framebuffer_foveated,8359#endif8360#ifdef GL_QCOM_perfmon_global_mode8361&__GLEW_QCOM_perfmon_global_mode,8362#endif8363#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent8364&__GLEW_QCOM_shader_framebuffer_fetch_noncoherent,8365#endif8366#ifdef GL_QCOM_tiled_rendering8367&__GLEW_QCOM_tiled_rendering,8368#endif8369#ifdef GL_QCOM_writeonly_rendering8370&__GLEW_QCOM_writeonly_rendering,8371#endif8372#ifdef GL_REGAL_ES1_0_compatibility8373&__GLEW_REGAL_ES1_0_compatibility,8374#endif8375#ifdef GL_REGAL_ES1_1_compatibility8376&__GLEW_REGAL_ES1_1_compatibility,8377#endif8378#ifdef GL_REGAL_enable8379&__GLEW_REGAL_enable,8380#endif8381#ifdef GL_REGAL_error_string8382&__GLEW_REGAL_error_string,8383#endif8384#ifdef GL_REGAL_extension_query8385&__GLEW_REGAL_extension_query,8386#endif8387#ifdef GL_REGAL_log8388&__GLEW_REGAL_log,8389#endif8390#ifdef GL_REGAL_proc_address8391&__GLEW_REGAL_proc_address,8392#endif8393#ifdef GL_REND_screen_coordinates8394&__GLEW_REND_screen_coordinates,8395#endif8396#ifdef GL_S3_s3tc8397&__GLEW_S3_s3tc,8398#endif8399#ifdef GL_SGIS_clip_band_hint8400&__GLEW_SGIS_clip_band_hint,8401#endif8402#ifdef GL_SGIS_color_range8403&__GLEW_SGIS_color_range,8404#endif8405#ifdef GL_SGIS_detail_texture8406&__GLEW_SGIS_detail_texture,8407#endif8408#ifdef GL_SGIS_fog_function8409&__GLEW_SGIS_fog_function,8410#endif8411#ifdef GL_SGIS_generate_mipmap8412&__GLEW_SGIS_generate_mipmap,8413#endif8414#ifdef GL_SGIS_line_texgen8415&__GLEW_SGIS_line_texgen,8416#endif8417#ifdef GL_SGIS_multisample8418&__GLEW_SGIS_multisample,8419#endif8420#ifdef GL_SGIS_multitexture8421&__GLEW_SGIS_multitexture,8422#endif8423#ifdef GL_SGIS_pixel_texture8424&__GLEW_SGIS_pixel_texture,8425#endif8426#ifdef GL_SGIS_point_line_texgen8427&__GLEW_SGIS_point_line_texgen,8428#endif8429#ifdef GL_SGIS_shared_multisample8430&__GLEW_SGIS_shared_multisample,8431#endif8432#ifdef GL_SGIS_sharpen_texture8433&__GLEW_SGIS_sharpen_texture,8434#endif8435#ifdef GL_SGIS_texture4D8436&__GLEW_SGIS_texture4D,8437#endif8438#ifdef GL_SGIS_texture_border_clamp8439&__GLEW_SGIS_texture_border_clamp,8440#endif8441#ifdef GL_SGIS_texture_edge_clamp8442&__GLEW_SGIS_texture_edge_clamp,8443#endif8444#ifdef GL_SGIS_texture_filter48445&__GLEW_SGIS_texture_filter4,8446#endif8447#ifdef GL_SGIS_texture_lod8448&__GLEW_SGIS_texture_lod,8449#endif8450#ifdef GL_SGIS_texture_select8451&__GLEW_SGIS_texture_select,8452#endif8453#ifdef GL_SGIX_async8454&__GLEW_SGIX_async,8455#endif8456#ifdef GL_SGIX_async_histogram8457&__GLEW_SGIX_async_histogram,8458#endif8459#ifdef GL_SGIX_async_pixel8460&__GLEW_SGIX_async_pixel,8461#endif8462#ifdef GL_SGIX_bali_g_instruments8463&__GLEW_SGIX_bali_g_instruments,8464#endif8465#ifdef GL_SGIX_bali_r_instruments8466&__GLEW_SGIX_bali_r_instruments,8467#endif8468#ifdef GL_SGIX_bali_timer_instruments8469&__GLEW_SGIX_bali_timer_instruments,8470#endif8471#ifdef GL_SGIX_blend_alpha_minmax8472&__GLEW_SGIX_blend_alpha_minmax,8473#endif8474#ifdef GL_SGIX_blend_cadd8475&__GLEW_SGIX_blend_cadd,8476#endif8477#ifdef GL_SGIX_blend_cmultiply8478&__GLEW_SGIX_blend_cmultiply,8479#endif8480#ifdef GL_SGIX_calligraphic_fragment8481&__GLEW_SGIX_calligraphic_fragment,8482#endif8483#ifdef GL_SGIX_clipmap8484&__GLEW_SGIX_clipmap,8485#endif8486#ifdef GL_SGIX_color_matrix_accuracy8487&__GLEW_SGIX_color_matrix_accuracy,8488#endif8489#ifdef GL_SGIX_color_table_index_mode8490&__GLEW_SGIX_color_table_index_mode,8491#endif8492#ifdef GL_SGIX_complex_polar8493&__GLEW_SGIX_complex_polar,8494#endif8495#ifdef GL_SGIX_convolution_accuracy8496&__GLEW_SGIX_convolution_accuracy,8497#endif8498#ifdef GL_SGIX_cube_map8499&__GLEW_SGIX_cube_map,8500#endif8501#ifdef GL_SGIX_cylinder_texgen8502&__GLEW_SGIX_cylinder_texgen,8503#endif8504#ifdef GL_SGIX_datapipe8505&__GLEW_SGIX_datapipe,8506#endif8507#ifdef GL_SGIX_decimation8508&__GLEW_SGIX_decimation,8509#endif8510#ifdef GL_SGIX_depth_pass_instrument8511&__GLEW_SGIX_depth_pass_instrument,8512#endif8513#ifdef GL_SGIX_depth_texture8514&__GLEW_SGIX_depth_texture,8515#endif8516#ifdef GL_SGIX_dvc8517&__GLEW_SGIX_dvc,8518#endif8519#ifdef GL_SGIX_flush_raster8520&__GLEW_SGIX_flush_raster,8521#endif8522#ifdef GL_SGIX_fog_blend8523&__GLEW_SGIX_fog_blend,8524#endif8525#ifdef GL_SGIX_fog_factor_to_alpha8526&__GLEW_SGIX_fog_factor_to_alpha,8527#endif8528#ifdef GL_SGIX_fog_layers8529&__GLEW_SGIX_fog_layers,8530#endif8531#ifdef GL_SGIX_fog_offset8532&__GLEW_SGIX_fog_offset,8533#endif8534#ifdef GL_SGIX_fog_patchy8535&__GLEW_SGIX_fog_patchy,8536#endif8537#ifdef GL_SGIX_fog_scale8538&__GLEW_SGIX_fog_scale,8539#endif8540#ifdef GL_SGIX_fog_texture8541&__GLEW_SGIX_fog_texture,8542#endif8543#ifdef GL_SGIX_fragment_lighting_space8544&__GLEW_SGIX_fragment_lighting_space,8545#endif8546#ifdef GL_SGIX_fragment_specular_lighting8547&__GLEW_SGIX_fragment_specular_lighting,8548#endif8549#ifdef GL_SGIX_fragments_instrument8550&__GLEW_SGIX_fragments_instrument,8551#endif8552#ifdef GL_SGIX_framezoom8553&__GLEW_SGIX_framezoom,8554#endif8555#ifdef GL_SGIX_icc_texture8556&__GLEW_SGIX_icc_texture,8557#endif8558#ifdef GL_SGIX_igloo_interface8559&__GLEW_SGIX_igloo_interface,8560#endif8561#ifdef GL_SGIX_image_compression8562&__GLEW_SGIX_image_compression,8563#endif8564#ifdef GL_SGIX_impact_pixel_texture8565&__GLEW_SGIX_impact_pixel_texture,8566#endif8567#ifdef GL_SGIX_instrument_error8568&__GLEW_SGIX_instrument_error,8569#endif8570#ifdef GL_SGIX_interlace8571&__GLEW_SGIX_interlace,8572#endif8573#ifdef GL_SGIX_ir_instrument18574&__GLEW_SGIX_ir_instrument1,8575#endif8576#ifdef GL_SGIX_line_quality_hint8577&__GLEW_SGIX_line_quality_hint,8578#endif8579#ifdef GL_SGIX_list_priority8580&__GLEW_SGIX_list_priority,8581#endif8582#ifdef GL_SGIX_mpeg18583&__GLEW_SGIX_mpeg1,8584#endif8585#ifdef GL_SGIX_mpeg28586&__GLEW_SGIX_mpeg2,8587#endif8588#ifdef GL_SGIX_nonlinear_lighting_pervertex8589&__GLEW_SGIX_nonlinear_lighting_pervertex,8590#endif8591#ifdef GL_SGIX_nurbs_eval8592&__GLEW_SGIX_nurbs_eval,8593#endif8594#ifdef GL_SGIX_occlusion_instrument8595&__GLEW_SGIX_occlusion_instrument,8596#endif8597#ifdef GL_SGIX_packed_6bytes8598&__GLEW_SGIX_packed_6bytes,8599#endif8600#ifdef GL_SGIX_pixel_texture8601&__GLEW_SGIX_pixel_texture,8602#endif8603#ifdef GL_SGIX_pixel_texture_bits8604&__GLEW_SGIX_pixel_texture_bits,8605#endif8606#ifdef GL_SGIX_pixel_texture_lod8607&__GLEW_SGIX_pixel_texture_lod,8608#endif8609#ifdef GL_SGIX_pixel_tiles8610&__GLEW_SGIX_pixel_tiles,8611#endif8612#ifdef GL_SGIX_polynomial_ffd8613&__GLEW_SGIX_polynomial_ffd,8614#endif8615#ifdef GL_SGIX_quad_mesh8616&__GLEW_SGIX_quad_mesh,8617#endif8618#ifdef GL_SGIX_reference_plane8619&__GLEW_SGIX_reference_plane,8620#endif8621#ifdef GL_SGIX_resample8622&__GLEW_SGIX_resample,8623#endif8624#ifdef GL_SGIX_scalebias_hint8625&__GLEW_SGIX_scalebias_hint,8626#endif8627#ifdef GL_SGIX_shadow8628&__GLEW_SGIX_shadow,8629#endif8630#ifdef GL_SGIX_shadow_ambient8631&__GLEW_SGIX_shadow_ambient,8632#endif8633#ifdef GL_SGIX_slim8634&__GLEW_SGIX_slim,8635#endif8636#ifdef GL_SGIX_spotlight_cutoff8637&__GLEW_SGIX_spotlight_cutoff,8638#endif8639#ifdef GL_SGIX_sprite8640&__GLEW_SGIX_sprite,8641#endif8642#ifdef GL_SGIX_subdiv_patch8643&__GLEW_SGIX_subdiv_patch,8644#endif8645#ifdef GL_SGIX_subsample8646&__GLEW_SGIX_subsample,8647#endif8648#ifdef GL_SGIX_tag_sample_buffer8649&__GLEW_SGIX_tag_sample_buffer,8650#endif8651#ifdef GL_SGIX_texture_add_env8652&__GLEW_SGIX_texture_add_env,8653#endif8654#ifdef GL_SGIX_texture_coordinate_clamp8655&__GLEW_SGIX_texture_coordinate_clamp,8656#endif8657#ifdef GL_SGIX_texture_lod_bias8658&__GLEW_SGIX_texture_lod_bias,8659#endif8660#ifdef GL_SGIX_texture_mipmap_anisotropic8661&__GLEW_SGIX_texture_mipmap_anisotropic,8662#endif8663#ifdef GL_SGIX_texture_multi_buffer8664&__GLEW_SGIX_texture_multi_buffer,8665#endif8666#ifdef GL_SGIX_texture_phase8667&__GLEW_SGIX_texture_phase,8668#endif8669#ifdef GL_SGIX_texture_range8670&__GLEW_SGIX_texture_range,8671#endif8672#ifdef GL_SGIX_texture_scale_bias8673&__GLEW_SGIX_texture_scale_bias,8674#endif8675#ifdef GL_SGIX_texture_supersample8676&__GLEW_SGIX_texture_supersample,8677#endif8678#ifdef GL_SGIX_vector_ops8679&__GLEW_SGIX_vector_ops,8680#endif8681#ifdef GL_SGIX_vertex_array_object8682&__GLEW_SGIX_vertex_array_object,8683#endif8684#ifdef GL_SGIX_vertex_preclip8685&__GLEW_SGIX_vertex_preclip,8686#endif8687#ifdef GL_SGIX_vertex_preclip_hint8688&__GLEW_SGIX_vertex_preclip_hint,8689#endif8690#ifdef GL_SGIX_ycrcb8691&__GLEW_SGIX_ycrcb,8692#endif8693#ifdef GL_SGIX_ycrcb_subsample8694&__GLEW_SGIX_ycrcb_subsample,8695#endif8696#ifdef GL_SGIX_ycrcba8697&__GLEW_SGIX_ycrcba,8698#endif8699#ifdef GL_SGI_color_matrix8700&__GLEW_SGI_color_matrix,8701#endif8702#ifdef GL_SGI_color_table8703&__GLEW_SGI_color_table,8704#endif8705#ifdef GL_SGI_complex8706&__GLEW_SGI_complex,8707#endif8708#ifdef GL_SGI_complex_type8709&__GLEW_SGI_complex_type,8710#endif8711#ifdef GL_SGI_fft8712&__GLEW_SGI_fft,8713#endif8714#ifdef GL_SGI_texture_color_table8715&__GLEW_SGI_texture_color_table,8716#endif8717#ifdef GL_SUNX_constant_data8718&__GLEW_SUNX_constant_data,8719#endif8720#ifdef GL_SUN_convolution_border_modes8721&__GLEW_SUN_convolution_border_modes,8722#endif8723#ifdef GL_SUN_global_alpha8724&__GLEW_SUN_global_alpha,8725#endif8726#ifdef GL_SUN_mesh_array8727&__GLEW_SUN_mesh_array,8728#endif8729#ifdef GL_SUN_read_video_pixels8730&__GLEW_SUN_read_video_pixels,8731#endif8732#ifdef GL_SUN_slice_accum8733&__GLEW_SUN_slice_accum,8734#endif8735#ifdef GL_SUN_triangle_list8736&__GLEW_SUN_triangle_list,8737#endif8738#ifdef GL_SUN_vertex8739&__GLEW_SUN_vertex,8740#endif8741#ifdef GL_WIN_phong_shading8742&__GLEW_WIN_phong_shading,8743#endif8744#ifdef GL_WIN_scene_markerXXX8745&__GLEW_WIN_scene_markerXXX,8746#endif8747#ifdef GL_WIN_specular_fog8748&__GLEW_WIN_specular_fog,8749#endif8750#ifdef GL_WIN_swap_hint8751&__GLEW_WIN_swap_hint,8752#endif8753NULL8754};8755static GLboolean _glewInit_GL_VERSION_1_2 ();8756static GLboolean _glewInit_GL_VERSION_1_3 ();8757static GLboolean _glewInit_GL_VERSION_1_4 ();8758static GLboolean _glewInit_GL_VERSION_1_5 ();8759static GLboolean _glewInit_GL_VERSION_2_0 ();8760static GLboolean _glewInit_GL_VERSION_2_1 ();8761static GLboolean _glewInit_GL_VERSION_3_0 ();8762static GLboolean _glewInit_GL_VERSION_3_1 ();8763static GLboolean _glewInit_GL_VERSION_3_2 ();8764static GLboolean _glewInit_GL_VERSION_3_3 ();8765static GLboolean _glewInit_GL_VERSION_4_0 ();8766static GLboolean _glewInit_GL_VERSION_4_5 ();8767static GLboolean _glewInit_GL_VERSION_4_6 ();8768static GLboolean _glewInit_GL_3DFX_tbuffer ();8769static GLboolean _glewInit_GL_AMD_debug_output ();8770static GLboolean _glewInit_GL_AMD_draw_buffers_blend ();8771static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ();8772static GLboolean _glewInit_GL_AMD_interleaved_elements ();8773static GLboolean _glewInit_GL_AMD_multi_draw_indirect ();8774static GLboolean _glewInit_GL_AMD_name_gen_delete ();8775static GLboolean _glewInit_GL_AMD_occlusion_query_event ();8776static GLboolean _glewInit_GL_AMD_performance_monitor ();8777static GLboolean _glewInit_GL_AMD_sample_positions ();8778static GLboolean _glewInit_GL_AMD_sparse_texture ();8779static GLboolean _glewInit_GL_AMD_stencil_operation_extended ();8780static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ();8781static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ();8782static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ();8783static GLboolean _glewInit_GL_ANGLE_instanced_arrays ();8784static GLboolean _glewInit_GL_ANGLE_timer_query ();8785static GLboolean _glewInit_GL_ANGLE_translated_shader_source ();8786static GLboolean _glewInit_GL_APPLE_copy_texture_levels ();8787static GLboolean _glewInit_GL_APPLE_element_array ();8788static GLboolean _glewInit_GL_APPLE_fence ();8789static GLboolean _glewInit_GL_APPLE_flush_buffer_range ();8790static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ();8791static GLboolean _glewInit_GL_APPLE_object_purgeable ();8792static GLboolean _glewInit_GL_APPLE_sync ();8793static GLboolean _glewInit_GL_APPLE_texture_range ();8794static GLboolean _glewInit_GL_APPLE_vertex_array_object ();8795static GLboolean _glewInit_GL_APPLE_vertex_array_range ();8796static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ();8797static GLboolean _glewInit_GL_ARB_ES2_compatibility ();8798static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ();8799static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ();8800static GLboolean _glewInit_GL_ARB_base_instance ();8801static GLboolean _glewInit_GL_ARB_bindless_texture ();8802static GLboolean _glewInit_GL_ARB_blend_func_extended ();8803static GLboolean _glewInit_GL_ARB_buffer_storage ();8804static GLboolean _glewInit_GL_ARB_cl_event ();8805static GLboolean _glewInit_GL_ARB_clear_buffer_object ();8806static GLboolean _glewInit_GL_ARB_clear_texture ();8807static GLboolean _glewInit_GL_ARB_clip_control ();8808static GLboolean _glewInit_GL_ARB_color_buffer_float ();8809static GLboolean _glewInit_GL_ARB_compute_shader ();8810static GLboolean _glewInit_GL_ARB_compute_variable_group_size ();8811static GLboolean _glewInit_GL_ARB_copy_buffer ();8812static GLboolean _glewInit_GL_ARB_copy_image ();8813static GLboolean _glewInit_GL_ARB_debug_output ();8814static GLboolean _glewInit_GL_ARB_direct_state_access ();8815static GLboolean _glewInit_GL_ARB_draw_buffers ();8816static GLboolean _glewInit_GL_ARB_draw_buffers_blend ();8817static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ();8818static GLboolean _glewInit_GL_ARB_draw_indirect ();8819static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ();8820static GLboolean _glewInit_GL_ARB_framebuffer_object ();8821static GLboolean _glewInit_GL_ARB_geometry_shader4 ();8822static GLboolean _glewInit_GL_ARB_get_program_binary ();8823static GLboolean _glewInit_GL_ARB_get_texture_sub_image ();8824static GLboolean _glewInit_GL_ARB_gl_spirv ();8825static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ();8826static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ();8827static GLboolean _glewInit_GL_ARB_imaging ();8828static GLboolean _glewInit_GL_ARB_indirect_parameters ();8829static GLboolean _glewInit_GL_ARB_instanced_arrays ();8830static GLboolean _glewInit_GL_ARB_internalformat_query ();8831static GLboolean _glewInit_GL_ARB_internalformat_query2 ();8832static GLboolean _glewInit_GL_ARB_invalidate_subdata ();8833static GLboolean _glewInit_GL_ARB_map_buffer_range ();8834static GLboolean _glewInit_GL_ARB_matrix_palette ();8835static GLboolean _glewInit_GL_ARB_multi_bind ();8836static GLboolean _glewInit_GL_ARB_multi_draw_indirect ();8837static GLboolean _glewInit_GL_ARB_multisample ();8838static GLboolean _glewInit_GL_ARB_multitexture ();8839static GLboolean _glewInit_GL_ARB_occlusion_query ();8840static GLboolean _glewInit_GL_ARB_parallel_shader_compile ();8841static GLboolean _glewInit_GL_ARB_point_parameters ();8842static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ();8843static GLboolean _glewInit_GL_ARB_program_interface_query ();8844static GLboolean _glewInit_GL_ARB_provoking_vertex ();8845static GLboolean _glewInit_GL_ARB_robustness ();8846static GLboolean _glewInit_GL_ARB_sample_locations ();8847static GLboolean _glewInit_GL_ARB_sample_shading ();8848static GLboolean _glewInit_GL_ARB_sampler_objects ();8849static GLboolean _glewInit_GL_ARB_separate_shader_objects ();8850static GLboolean _glewInit_GL_ARB_shader_atomic_counters ();8851static GLboolean _glewInit_GL_ARB_shader_image_load_store ();8852static GLboolean _glewInit_GL_ARB_shader_objects ();8853static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ();8854static GLboolean _glewInit_GL_ARB_shader_subroutine ();8855static GLboolean _glewInit_GL_ARB_shading_language_include ();8856static GLboolean _glewInit_GL_ARB_sparse_buffer ();8857static GLboolean _glewInit_GL_ARB_sparse_texture ();8858static GLboolean _glewInit_GL_ARB_sync ();8859static GLboolean _glewInit_GL_ARB_tessellation_shader ();8860static GLboolean _glewInit_GL_ARB_texture_barrier ();8861static GLboolean _glewInit_GL_ARB_texture_buffer_object ();8862static GLboolean _glewInit_GL_ARB_texture_buffer_range ();8863static GLboolean _glewInit_GL_ARB_texture_compression ();8864static GLboolean _glewInit_GL_ARB_texture_multisample ();8865static GLboolean _glewInit_GL_ARB_texture_storage ();8866static GLboolean _glewInit_GL_ARB_texture_storage_multisample ();8867static GLboolean _glewInit_GL_ARB_texture_view ();8868static GLboolean _glewInit_GL_ARB_timer_query ();8869static GLboolean _glewInit_GL_ARB_transform_feedback2 ();8870static GLboolean _glewInit_GL_ARB_transform_feedback3 ();8871static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ();8872static GLboolean _glewInit_GL_ARB_transpose_matrix ();8873static GLboolean _glewInit_GL_ARB_uniform_buffer_object ();8874static GLboolean _glewInit_GL_ARB_vertex_array_object ();8875static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ();8876static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ();8877static GLboolean _glewInit_GL_ARB_vertex_blend ();8878static GLboolean _glewInit_GL_ARB_vertex_buffer_object ();8879static GLboolean _glewInit_GL_ARB_vertex_program ();8880static GLboolean _glewInit_GL_ARB_vertex_shader ();8881static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ();8882static GLboolean _glewInit_GL_ARB_viewport_array ();8883static GLboolean _glewInit_GL_ARB_window_pos ();8884static GLboolean _glewInit_GL_ATI_draw_buffers ();8885static GLboolean _glewInit_GL_ATI_element_array ();8886static GLboolean _glewInit_GL_ATI_envmap_bumpmap ();8887static GLboolean _glewInit_GL_ATI_fragment_shader ();8888static GLboolean _glewInit_GL_ATI_map_object_buffer ();8889static GLboolean _glewInit_GL_ATI_pn_triangles ();8890static GLboolean _glewInit_GL_ATI_separate_stencil ();8891static GLboolean _glewInit_GL_ATI_vertex_array_object ();8892static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ();8893static GLboolean _glewInit_GL_ATI_vertex_streams ();8894static GLboolean _glewInit_GL_EXT_base_instance ();8895static GLboolean _glewInit_GL_EXT_bindable_uniform ();8896static GLboolean _glewInit_GL_EXT_blend_color ();8897static GLboolean _glewInit_GL_EXT_blend_equation_separate ();8898static GLboolean _glewInit_GL_EXT_blend_func_extended ();8899static GLboolean _glewInit_GL_EXT_blend_func_separate ();8900static GLboolean _glewInit_GL_EXT_blend_minmax ();8901static GLboolean _glewInit_GL_EXT_buffer_storage ();8902static GLboolean _glewInit_GL_EXT_clear_texture ();8903static GLboolean _glewInit_GL_EXT_color_subtable ();8904static GLboolean _glewInit_GL_EXT_compiled_vertex_array ();8905static GLboolean _glewInit_GL_EXT_convolution ();8906static GLboolean _glewInit_GL_EXT_coordinate_frame ();8907static GLboolean _glewInit_GL_EXT_copy_image ();8908static GLboolean _glewInit_GL_EXT_copy_texture ();8909static GLboolean _glewInit_GL_EXT_cull_vertex ();8910static GLboolean _glewInit_GL_EXT_debug_label ();8911static GLboolean _glewInit_GL_EXT_debug_marker ();8912static GLboolean _glewInit_GL_EXT_depth_bounds_test ();8913static GLboolean _glewInit_GL_EXT_direct_state_access ();8914static GLboolean _glewInit_GL_EXT_discard_framebuffer ();8915static GLboolean _glewInit_GL_EXT_draw_buffers ();8916static GLboolean _glewInit_GL_EXT_draw_buffers2 ();8917static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ();8918static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ();8919static GLboolean _glewInit_GL_EXT_draw_instanced ();8920static GLboolean _glewInit_GL_EXT_draw_range_elements ();8921static GLboolean _glewInit_GL_EXT_external_buffer ();8922static GLboolean _glewInit_GL_EXT_fog_coord ();8923static GLboolean _glewInit_GL_EXT_fragment_lighting ();8924static GLboolean _glewInit_GL_EXT_framebuffer_blit ();8925static GLboolean _glewInit_GL_EXT_framebuffer_multisample ();8926static GLboolean _glewInit_GL_EXT_framebuffer_object ();8927static GLboolean _glewInit_GL_EXT_geometry_shader4 ();8928static GLboolean _glewInit_GL_EXT_gpu_program_parameters ();8929static GLboolean _glewInit_GL_EXT_gpu_shader4 ();8930static GLboolean _glewInit_GL_EXT_histogram ();8931static GLboolean _glewInit_GL_EXT_index_func ();8932static GLboolean _glewInit_GL_EXT_index_material ();8933static GLboolean _glewInit_GL_EXT_instanced_arrays ();8934static GLboolean _glewInit_GL_EXT_light_texture ();8935static GLboolean _glewInit_GL_EXT_map_buffer_range ();8936static GLboolean _glewInit_GL_EXT_memory_object ();8937static GLboolean _glewInit_GL_EXT_memory_object_fd ();8938static GLboolean _glewInit_GL_EXT_memory_object_win32 ();8939static GLboolean _glewInit_GL_EXT_multi_draw_arrays ();8940static GLboolean _glewInit_GL_EXT_multi_draw_indirect ();8941static GLboolean _glewInit_GL_EXT_multisample ();8942static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ();8943static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ();8944static GLboolean _glewInit_GL_EXT_paletted_texture ();8945static GLboolean _glewInit_GL_EXT_pixel_transform ();8946static GLboolean _glewInit_GL_EXT_point_parameters ();8947static GLboolean _glewInit_GL_EXT_polygon_offset ();8948static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();8949static GLboolean _glewInit_GL_EXT_provoking_vertex ();8950static GLboolean _glewInit_GL_EXT_raster_multisample ();8951static GLboolean _glewInit_GL_EXT_scene_marker ();8952static GLboolean _glewInit_GL_EXT_secondary_color ();8953static GLboolean _glewInit_GL_EXT_semaphore ();8954static GLboolean _glewInit_GL_EXT_semaphore_fd ();8955static GLboolean _glewInit_GL_EXT_semaphore_win32 ();8956static GLboolean _glewInit_GL_EXT_separate_shader_objects ();8957static GLboolean _glewInit_GL_EXT_shader_image_load_store ();8958static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ();8959static GLboolean _glewInit_GL_EXT_sparse_texture ();8960static GLboolean _glewInit_GL_EXT_stencil_two_side ();8961static GLboolean _glewInit_GL_EXT_subtexture ();8962static GLboolean _glewInit_GL_EXT_texture3D ();8963static GLboolean _glewInit_GL_EXT_texture_array ();8964static GLboolean _glewInit_GL_EXT_texture_buffer_object ();8965static GLboolean _glewInit_GL_EXT_texture_integer ();8966static GLboolean _glewInit_GL_EXT_texture_object ();8967static GLboolean _glewInit_GL_EXT_texture_perturb_normal ();8968static GLboolean _glewInit_GL_EXT_texture_storage ();8969static GLboolean _glewInit_GL_EXT_texture_view ();8970static GLboolean _glewInit_GL_EXT_timer_query ();8971static GLboolean _glewInit_GL_EXT_transform_feedback ();8972static GLboolean _glewInit_GL_EXT_vertex_array ();8973static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ();8974static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ();8975static GLboolean _glewInit_GL_EXT_vertex_shader ();8976static GLboolean _glewInit_GL_EXT_vertex_weighting ();8977static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ();8978static GLboolean _glewInit_GL_EXT_window_rectangles ();8979static GLboolean _glewInit_GL_EXT_x11_sync_object ();8980static GLboolean _glewInit_GL_GREMEDY_frame_terminator ();8981static GLboolean _glewInit_GL_GREMEDY_string_marker ();8982static GLboolean _glewInit_GL_HP_image_transform ();8983static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ();8984static GLboolean _glewInit_GL_IBM_vertex_array_lists ();8985static GLboolean _glewInit_GL_INTEL_map_texture ();8986static GLboolean _glewInit_GL_INTEL_parallel_arrays ();8987static GLboolean _glewInit_GL_INTEL_performance_query ();8988static GLboolean _glewInit_GL_INTEL_texture_scissor ();8989static GLboolean _glewInit_GL_KHR_blend_equation_advanced ();8990static GLboolean _glewInit_GL_KHR_debug ();8991static GLboolean _glewInit_GL_KHR_parallel_shader_compile ();8992static GLboolean _glewInit_GL_KHR_robustness ();8993static GLboolean _glewInit_GL_KTX_buffer_region ();8994static GLboolean _glewInit_GL_MESA_resize_buffers ();8995static GLboolean _glewInit_GL_MESA_window_pos ();8996static GLboolean _glewInit_GL_NVX_conditional_render ();8997static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ();8998static GLboolean _glewInit_GL_NV_3dvision_settings ();8999static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ();9000static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ();9001static GLboolean _glewInit_GL_NV_bindless_texture ();9002static GLboolean _glewInit_GL_NV_blend_equation_advanced ();9003static GLboolean _glewInit_GL_NV_clip_space_w_scaling ();9004static GLboolean _glewInit_GL_NV_command_list ();9005static GLboolean _glewInit_GL_NV_conditional_render ();9006static GLboolean _glewInit_GL_NV_conservative_raster ();9007static GLboolean _glewInit_GL_NV_conservative_raster_dilate ();9008static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ();9009static GLboolean _glewInit_GL_NV_copy_buffer ();9010static GLboolean _glewInit_GL_NV_copy_image ();9011static GLboolean _glewInit_GL_NV_depth_buffer_float ();9012static GLboolean _glewInit_GL_NV_draw_buffers ();9013static GLboolean _glewInit_GL_NV_draw_instanced ();9014static GLboolean _glewInit_GL_NV_draw_texture ();9015static GLboolean _glewInit_GL_NV_draw_vulkan_image ();9016static GLboolean _glewInit_GL_NV_evaluators ();9017static GLboolean _glewInit_GL_NV_explicit_multisample ();9018static GLboolean _glewInit_GL_NV_fence ();9019static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ();9020static GLboolean _glewInit_GL_NV_fragment_program ();9021static GLboolean _glewInit_GL_NV_framebuffer_blit ();9022static GLboolean _glewInit_GL_NV_framebuffer_multisample ();9023static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ();9024static GLboolean _glewInit_GL_NV_geometry_program4 ();9025static GLboolean _glewInit_GL_NV_gpu_multicast ();9026static GLboolean _glewInit_GL_NV_gpu_program4 ();9027static GLboolean _glewInit_GL_NV_gpu_shader5 ();9028static GLboolean _glewInit_GL_NV_half_float ();9029static GLboolean _glewInit_GL_NV_instanced_arrays ();9030static GLboolean _glewInit_GL_NV_internalformat_sample_query ();9031static GLboolean _glewInit_GL_NV_non_square_matrices ();9032static GLboolean _glewInit_GL_NV_occlusion_query ();9033static GLboolean _glewInit_GL_NV_parameter_buffer_object ();9034static GLboolean _glewInit_GL_NV_path_rendering ();9035static GLboolean _glewInit_GL_NV_pixel_data_range ();9036static GLboolean _glewInit_GL_NV_point_sprite ();9037static GLboolean _glewInit_GL_NV_polygon_mode ();9038static GLboolean _glewInit_GL_NV_present_video ();9039static GLboolean _glewInit_GL_NV_primitive_restart ();9040static GLboolean _glewInit_GL_NV_register_combiners ();9041static GLboolean _glewInit_GL_NV_register_combiners2 ();9042static GLboolean _glewInit_GL_NV_sample_locations ();9043static GLboolean _glewInit_GL_NV_shader_buffer_load ();9044static GLboolean _glewInit_GL_NV_texture_array ();9045static GLboolean _glewInit_GL_NV_texture_barrier ();9046static GLboolean _glewInit_GL_NV_texture_multisample ();9047static GLboolean _glewInit_GL_NV_transform_feedback ();9048static GLboolean _glewInit_GL_NV_transform_feedback2 ();9049static GLboolean _glewInit_GL_NV_vdpau_interop ();9050static GLboolean _glewInit_GL_NV_vertex_array_range ();9051static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ();9052static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ();9053static GLboolean _glewInit_GL_NV_vertex_program ();9054static GLboolean _glewInit_GL_NV_video_capture ();9055static GLboolean _glewInit_GL_NV_viewport_array ();9056static GLboolean _glewInit_GL_NV_viewport_swizzle ();9057static GLboolean _glewInit_GL_OVR_multiview ();9058static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ();9059static GLboolean _glewInit_GL_QCOM_alpha_test ();9060static GLboolean _glewInit_GL_QCOM_driver_control ();9061static GLboolean _glewInit_GL_QCOM_extended_get ();9062static GLboolean _glewInit_GL_QCOM_extended_get2 ();9063static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ();9064static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ();9065static GLboolean _glewInit_GL_QCOM_tiled_rendering ();9066static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ();9067static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ();9068static GLboolean _glewInit_GL_REGAL_error_string ();9069static GLboolean _glewInit_GL_REGAL_extension_query ();9070static GLboolean _glewInit_GL_REGAL_log ();9071static GLboolean _glewInit_GL_REGAL_proc_address ();9072static GLboolean _glewInit_GL_SGIS_detail_texture ();9073static GLboolean _glewInit_GL_SGIS_fog_function ();9074static GLboolean _glewInit_GL_SGIS_multisample ();9075static GLboolean _glewInit_GL_SGIS_multitexture ();9076static GLboolean _glewInit_GL_SGIS_shared_multisample ();9077static GLboolean _glewInit_GL_SGIS_sharpen_texture ();9078static GLboolean _glewInit_GL_SGIS_texture4D ();9079static GLboolean _glewInit_GL_SGIS_texture_filter4 ();9080static GLboolean _glewInit_GL_SGIX_async ();9081static GLboolean _glewInit_GL_SGIX_datapipe ();9082static GLboolean _glewInit_GL_SGIX_flush_raster ();9083static GLboolean _glewInit_GL_SGIX_fog_layers ();9084static GLboolean _glewInit_GL_SGIX_fog_texture ();9085static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ();9086static GLboolean _glewInit_GL_SGIX_framezoom ();9087static GLboolean _glewInit_GL_SGIX_igloo_interface ();9088static GLboolean _glewInit_GL_SGIX_mpeg1 ();9089static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ();9090static GLboolean _glewInit_GL_SGIX_pixel_texture ();9091static GLboolean _glewInit_GL_SGIX_polynomial_ffd ();9092static GLboolean _glewInit_GL_SGIX_quad_mesh ();9093static GLboolean _glewInit_GL_SGIX_reference_plane ();9094static GLboolean _glewInit_GL_SGIX_sprite ();9095static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ();9096static GLboolean _glewInit_GL_SGIX_vector_ops ();9097static GLboolean _glewInit_GL_SGIX_vertex_array_object ();9098static GLboolean _glewInit_GL_SGI_color_table ();9099static GLboolean _glewInit_GL_SGI_fft ();9100static GLboolean _glewInit_GL_SUNX_constant_data ();9101static GLboolean _glewInit_GL_SUN_global_alpha ();9102static GLboolean _glewInit_GL_SUN_read_video_pixels ();9103static GLboolean _glewInit_GL_SUN_triangle_list ();9104static GLboolean _glewInit_GL_SUN_vertex ();9105static GLboolean _glewInit_GL_WIN_swap_hint ();91069107#ifdef GL_VERSION_1_291089109static GLboolean _glewInit_GL_VERSION_1_2 ()9110{9111GLboolean r = GL_FALSE;91129113r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;9114r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;9115r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;9116r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;91179118return r;9119}91209121#endif /* GL_VERSION_1_2 */91229123#ifdef GL_VERSION_1_391249125static GLboolean _glewInit_GL_VERSION_1_3 ()9126{9127GLboolean r = GL_FALSE;91289129r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;9130r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;9131r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;9132r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;9133r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;9134r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;9135r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;9136r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;9137r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;9138r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;9139r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;9140r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;9141r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;9142r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;9143r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;9144r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;9145r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;9146r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;9147r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;9148r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;9149r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;9150r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;9151r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;9152r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;9153r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;9154r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;9155r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;9156r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;9157r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;9158r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;9159r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;9160r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;9161r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;9162r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;9163r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;9164r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;9165r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;9166r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;9167r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;9168r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;9169r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;9170r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;9171r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;9172r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;9173r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;9174r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;91759176return r;9177}91789179#endif /* GL_VERSION_1_3 */91809181#ifdef GL_VERSION_1_491829183static GLboolean _glewInit_GL_VERSION_1_4 ()9184{9185GLboolean r = GL_FALSE;91869187r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;9188r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;9189r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;9190r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;9191r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;9192r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;9193r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;9194r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;9195r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;9196r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;9197r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;9198r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;9199r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;9200r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;9201r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;9202r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;9203r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;9204r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;9205r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;9206r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;9207r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;9208r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;9209r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;9210r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;9211r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;9212r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;9213r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;9214r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;9215r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;9216r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;9217r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;9218r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;9219r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;9220r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;9221r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;9222r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;9223r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;9224r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;9225r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;9226r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;9227r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;9228r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;9229r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;9230r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;9231r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;9232r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;9233r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;92349235return r;9236}92379238#endif /* GL_VERSION_1_4 */92399240#ifdef GL_VERSION_1_592419242static GLboolean _glewInit_GL_VERSION_1_5 ()9243{9244GLboolean r = GL_FALSE;92459246r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;9247r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;9248r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;9249r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;9250r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;9251r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;9252r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;9253r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;9254r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;9255r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;9256r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;9257r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;9258r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;9259r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;9260r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;9261r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;9262r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;9263r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;9264r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;92659266return r;9267}92689269#endif /* GL_VERSION_1_5 */92709271#ifdef GL_VERSION_2_092729273static GLboolean _glewInit_GL_VERSION_2_0 ()9274{9275GLboolean r = GL_FALSE;92769277r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;9278r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;9279r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;9280r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;9281r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;9282r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;9283r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;9284r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;9285r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;9286r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;9287r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;9288r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;9289r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;9290r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;9291r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;9292r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;9293r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;9294r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;9295r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;9296r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;9297r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;9298r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;9299r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;9300r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;9301r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;9302r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;9303r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;9304r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;9305r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;9306r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;9307r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;9308r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;9309r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;9310r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;9311r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;9312r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;9313r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;9314r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;9315r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;9316r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;9317r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;9318r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;9319r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;9320r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;9321r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;9322r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;9323r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;9324r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;9325r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;9326r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;9327r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;9328r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;9329r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;9330r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;9331r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;9332r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;9333r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;9334r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;9335r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;9336r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;9337r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;9338r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;9339r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;9340r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;9341r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;9342r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;9343r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;9344r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;9345r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;9346r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;9347r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;9348r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;9349r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;9350r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;9351r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;9352r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;9353r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;9354r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;9355r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;9356r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;9357r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;9358r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;9359r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;9360r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;9361r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;9362r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;9363r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;9364r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;9365r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;9366r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;9367r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;9368r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;9369r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;93709371return r;9372}93739374#endif /* GL_VERSION_2_0 */93759376#ifdef GL_VERSION_2_193779378static GLboolean _glewInit_GL_VERSION_2_1 ()9379{9380GLboolean r = GL_FALSE;93819382r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;9383r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;9384r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;9385r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;9386r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;9387r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;93889389return r;9390}93919392#endif /* GL_VERSION_2_1 */93939394#ifdef GL_VERSION_3_093959396static GLboolean _glewInit_GL_VERSION_3_0 ()9397{9398GLboolean r = GL_FALSE;93999400r = _glewInit_GL_ARB_framebuffer_object() || r;9401r = _glewInit_GL_ARB_map_buffer_range() || r;9402r = _glewInit_GL_ARB_uniform_buffer_object() || r;9403r = _glewInit_GL_ARB_vertex_array_object() || r;94049405r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;9406r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;9407r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;9408r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;9409r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;9410r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;9411r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;9412r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;9413r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;9414r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;9415r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;9416r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;9417r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;9418r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;9419r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;9420r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;9421r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;9422r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;9423r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;9424r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;9425r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;9426r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;9427r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;9428r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;9429r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;9430r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;9431r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;9432r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;9433r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;9434r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;9435r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;9436r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;9437r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;9438r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;9439r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;9440r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;9441r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;9442r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;9443r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;9444r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;9445r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;9446r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;9447r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;9448r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;9449r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;9450r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;9451r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;9452r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;9453r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;9454r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;9455r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;9456r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;9457r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;9458r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;9459r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;94609461return r;9462}94639464#endif /* GL_VERSION_3_0 */94659466#ifdef GL_VERSION_3_194679468static GLboolean _glewInit_GL_VERSION_3_1 ()9469{9470GLboolean r = GL_FALSE;94719472r = _glewInit_GL_ARB_copy_buffer() || r;94739474r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;9475r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;9476r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;9477r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;94789479return r;9480}94819482#endif /* GL_VERSION_3_1 */94839484#ifdef GL_VERSION_3_294859486static GLboolean _glewInit_GL_VERSION_3_2 ()9487{9488GLboolean r = GL_FALSE;94899490r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;9491r = _glewInit_GL_ARB_provoking_vertex() || r;9492r = _glewInit_GL_ARB_sync() || r;9493r = _glewInit_GL_ARB_texture_multisample() || r;94949495r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;9496r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;9497r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;94989499return r;9500}95019502#endif /* GL_VERSION_3_2 */95039504#ifdef GL_VERSION_3_395059506static GLboolean _glewInit_GL_VERSION_3_3 ()9507{9508GLboolean r = GL_FALSE;95099510r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;95119512return r;9513}95149515#endif /* GL_VERSION_3_3 */95169517#ifdef GL_VERSION_4_095189519static GLboolean _glewInit_GL_VERSION_4_0 ()9520{9521GLboolean r = GL_FALSE;95229523r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;9524r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;9525r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;9526r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;9527r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;95289529return r;9530}95319532#endif /* GL_VERSION_4_0 */95339534#ifdef GL_VERSION_4_595359536static GLboolean _glewInit_GL_VERSION_4_5 ()9537{9538GLboolean r = GL_FALSE;95399540r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;9541r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;9542r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;9543r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;95449545return r;9546}95479548#endif /* GL_VERSION_4_5 */95499550#ifdef GL_VERSION_4_695519552static GLboolean _glewInit_GL_VERSION_4_6 ()9553{9554GLboolean r = GL_FALSE;95559556r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r;9557r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r;9558r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r;95599560return r;9561}95629563#endif /* GL_VERSION_4_6 */95649565#ifdef GL_3DFX_tbuffer95669567static GLboolean _glewInit_GL_3DFX_tbuffer ()9568{9569GLboolean r = GL_FALSE;95709571r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;95729573return r;9574}95759576#endif /* GL_3DFX_tbuffer */95779578#ifdef GL_AMD_debug_output95799580static GLboolean _glewInit_GL_AMD_debug_output ()9581{9582GLboolean r = GL_FALSE;95839584r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;9585r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;9586r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;9587r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;95889589return r;9590}95919592#endif /* GL_AMD_debug_output */95939594#ifdef GL_AMD_draw_buffers_blend95959596static GLboolean _glewInit_GL_AMD_draw_buffers_blend ()9597{9598GLboolean r = GL_FALSE;95999600r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;9601r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;9602r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;9603r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;96049605return r;9606}96079608#endif /* GL_AMD_draw_buffers_blend */96099610#ifdef GL_AMD_framebuffer_sample_positions96119612static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ()9613{9614GLboolean r = GL_FALSE;96159616r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r;9617r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r;9618r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r;9619r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r;96209621return r;9622}96239624#endif /* GL_AMD_framebuffer_sample_positions */96259626#ifdef GL_AMD_interleaved_elements96279628static GLboolean _glewInit_GL_AMD_interleaved_elements ()9629{9630GLboolean r = GL_FALSE;96319632r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;96339634return r;9635}96369637#endif /* GL_AMD_interleaved_elements */96389639#ifdef GL_AMD_multi_draw_indirect96409641static GLboolean _glewInit_GL_AMD_multi_draw_indirect ()9642{9643GLboolean r = GL_FALSE;96449645r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;9646r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;96479648return r;9649}96509651#endif /* GL_AMD_multi_draw_indirect */96529653#ifdef GL_AMD_name_gen_delete96549655static GLboolean _glewInit_GL_AMD_name_gen_delete ()9656{9657GLboolean r = GL_FALSE;96589659r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;9660r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;9661r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;96629663return r;9664}96659666#endif /* GL_AMD_name_gen_delete */96679668#ifdef GL_AMD_occlusion_query_event96699670static GLboolean _glewInit_GL_AMD_occlusion_query_event ()9671{9672GLboolean r = GL_FALSE;96739674r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;96759676return r;9677}96789679#endif /* GL_AMD_occlusion_query_event */96809681#ifdef GL_AMD_performance_monitor96829683static GLboolean _glewInit_GL_AMD_performance_monitor ()9684{9685GLboolean r = GL_FALSE;96869687r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;9688r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;9689r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;9690r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;9691r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;9692r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;9693r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;9694r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;9695r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;9696r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;9697r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;96989699return r;9700}97019702#endif /* GL_AMD_performance_monitor */97039704#ifdef GL_AMD_sample_positions97059706static GLboolean _glewInit_GL_AMD_sample_positions ()9707{9708GLboolean r = GL_FALSE;97099710r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;97119712return r;9713}97149715#endif /* GL_AMD_sample_positions */97169717#ifdef GL_AMD_sparse_texture97189719static GLboolean _glewInit_GL_AMD_sparse_texture ()9720{9721GLboolean r = GL_FALSE;97229723r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;9724r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;97259726return r;9727}97289729#endif /* GL_AMD_sparse_texture */97309731#ifdef GL_AMD_stencil_operation_extended97329733static GLboolean _glewInit_GL_AMD_stencil_operation_extended ()9734{9735GLboolean r = GL_FALSE;97369737r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;97389739return r;9740}97419742#endif /* GL_AMD_stencil_operation_extended */97439744#ifdef GL_AMD_vertex_shader_tessellator97459746static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ()9747{9748GLboolean r = GL_FALSE;97499750r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;9751r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;97529753return r;9754}97559756#endif /* GL_AMD_vertex_shader_tessellator */97579758#ifdef GL_ANGLE_framebuffer_blit97599760static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ()9761{9762GLboolean r = GL_FALSE;97639764r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;97659766return r;9767}97689769#endif /* GL_ANGLE_framebuffer_blit */97709771#ifdef GL_ANGLE_framebuffer_multisample97729773static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ()9774{9775GLboolean r = GL_FALSE;97769777r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;97789779return r;9780}97819782#endif /* GL_ANGLE_framebuffer_multisample */97839784#ifdef GL_ANGLE_instanced_arrays97859786static GLboolean _glewInit_GL_ANGLE_instanced_arrays ()9787{9788GLboolean r = GL_FALSE;97899790r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;9791r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;9792r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;97939794return r;9795}97969797#endif /* GL_ANGLE_instanced_arrays */97989799#ifdef GL_ANGLE_timer_query98009801static GLboolean _glewInit_GL_ANGLE_timer_query ()9802{9803GLboolean r = GL_FALSE;98049805r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;9806r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;9807r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;9808r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;9809r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;9810r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;9811r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;9812r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;9813r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;9814r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;9815r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;98169817return r;9818}98199820#endif /* GL_ANGLE_timer_query */98219822#ifdef GL_ANGLE_translated_shader_source98239824static GLboolean _glewInit_GL_ANGLE_translated_shader_source ()9825{9826GLboolean r = GL_FALSE;98279828r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;98299830return r;9831}98329833#endif /* GL_ANGLE_translated_shader_source */98349835#ifdef GL_APPLE_copy_texture_levels98369837static GLboolean _glewInit_GL_APPLE_copy_texture_levels ()9838{9839GLboolean r = GL_FALSE;98409841r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r;98429843return r;9844}98459846#endif /* GL_APPLE_copy_texture_levels */98479848#ifdef GL_APPLE_element_array98499850static GLboolean _glewInit_GL_APPLE_element_array ()9851{9852GLboolean r = GL_FALSE;98539854r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;9855r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;9856r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;9857r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;9858r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;98599860return r;9861}98629863#endif /* GL_APPLE_element_array */98649865#ifdef GL_APPLE_fence98669867static GLboolean _glewInit_GL_APPLE_fence ()9868{9869GLboolean r = GL_FALSE;98709871r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;9872r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;9873r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;9874r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;9875r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;9876r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;9877r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;9878r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;98799880return r;9881}98829883#endif /* GL_APPLE_fence */98849885#ifdef GL_APPLE_flush_buffer_range98869887static GLboolean _glewInit_GL_APPLE_flush_buffer_range ()9888{9889GLboolean r = GL_FALSE;98909891r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;9892r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;98939894return r;9895}98969897#endif /* GL_APPLE_flush_buffer_range */98989899#ifdef GL_APPLE_framebuffer_multisample99009901static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ()9902{9903GLboolean r = GL_FALSE;99049905r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r;9906r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r;99079908return r;9909}99109911#endif /* GL_APPLE_framebuffer_multisample */99129913#ifdef GL_APPLE_object_purgeable99149915static GLboolean _glewInit_GL_APPLE_object_purgeable ()9916{9917GLboolean r = GL_FALSE;99189919r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;9920r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;9921r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;99229923return r;9924}99259926#endif /* GL_APPLE_object_purgeable */99279928#ifdef GL_APPLE_sync99299930static GLboolean _glewInit_GL_APPLE_sync ()9931{9932GLboolean r = GL_FALSE;99339934r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r;9935r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r;9936r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r;9937r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r;9938r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r;9939r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r;9940r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r;99419942return r;9943}99449945#endif /* GL_APPLE_sync */99469947#ifdef GL_APPLE_texture_range99489949static GLboolean _glewInit_GL_APPLE_texture_range ()9950{9951GLboolean r = GL_FALSE;99529953r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;9954r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;99559956return r;9957}99589959#endif /* GL_APPLE_texture_range */99609961#ifdef GL_APPLE_vertex_array_object99629963static GLboolean _glewInit_GL_APPLE_vertex_array_object ()9964{9965GLboolean r = GL_FALSE;99669967r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;9968r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;9969r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;9970r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;99719972return r;9973}99749975#endif /* GL_APPLE_vertex_array_object */99769977#ifdef GL_APPLE_vertex_array_range99789979static GLboolean _glewInit_GL_APPLE_vertex_array_range ()9980{9981GLboolean r = GL_FALSE;99829983r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;9984r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;9985r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;99869987return r;9988}99899990#endif /* GL_APPLE_vertex_array_range */99919992#ifdef GL_APPLE_vertex_program_evaluators99939994static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ()9995{9996GLboolean r = GL_FALSE;99979998r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;9999r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;10000r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;10001r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;10002r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;10003r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;10004r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;1000510006return r;10007}1000810009#endif /* GL_APPLE_vertex_program_evaluators */1001010011#ifdef GL_ARB_ES2_compatibility1001210013static GLboolean _glewInit_GL_ARB_ES2_compatibility ()10014{10015GLboolean r = GL_FALSE;1001610017r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;10018r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;10019r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;10020r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;10021r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;1002210023return r;10024}1002510026#endif /* GL_ARB_ES2_compatibility */1002710028#ifdef GL_ARB_ES3_1_compatibility1002910030static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ()10031{10032GLboolean r = GL_FALSE;1003310034r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;1003510036return r;10037}1003810039#endif /* GL_ARB_ES3_1_compatibility */1004010041#ifdef GL_ARB_ES3_2_compatibility1004210043static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ()10044{10045GLboolean r = GL_FALSE;1004610047r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;1004810049return r;10050}1005110052#endif /* GL_ARB_ES3_2_compatibility */1005310054#ifdef GL_ARB_base_instance1005510056static GLboolean _glewInit_GL_ARB_base_instance ()10057{10058GLboolean r = GL_FALSE;1005910060r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;10061r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;10062r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;1006310064return r;10065}1006610067#endif /* GL_ARB_base_instance */1006810069#ifdef GL_ARB_bindless_texture1007010071static GLboolean _glewInit_GL_ARB_bindless_texture ()10072{10073GLboolean r = GL_FALSE;1007410075r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;10076r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;10077r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;10078r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;10079r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;10080r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;10081r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;10082r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;10083r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;10084r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;10085r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;10086r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;10087r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;10088r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;10089r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;10090r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;1009110092return r;10093}1009410095#endif /* GL_ARB_bindless_texture */1009610097#ifdef GL_ARB_blend_func_extended1009810099static GLboolean _glewInit_GL_ARB_blend_func_extended ()10100{10101GLboolean r = GL_FALSE;1010210103r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;10104r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;1010510106return r;10107}1010810109#endif /* GL_ARB_blend_func_extended */1011010111#ifdef GL_ARB_buffer_storage1011210113static GLboolean _glewInit_GL_ARB_buffer_storage ()10114{10115GLboolean r = GL_FALSE;1011610117r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;1011810119return r;10120}1012110122#endif /* GL_ARB_buffer_storage */1012310124#ifdef GL_ARB_cl_event1012510126static GLboolean _glewInit_GL_ARB_cl_event ()10127{10128GLboolean r = GL_FALSE;1012910130r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;1013110132return r;10133}1013410135#endif /* GL_ARB_cl_event */1013610137#ifdef GL_ARB_clear_buffer_object1013810139static GLboolean _glewInit_GL_ARB_clear_buffer_object ()10140{10141GLboolean r = GL_FALSE;1014210143r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;10144r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;10145r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;10146r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;1014710148return r;10149}1015010151#endif /* GL_ARB_clear_buffer_object */1015210153#ifdef GL_ARB_clear_texture1015410155static GLboolean _glewInit_GL_ARB_clear_texture ()10156{10157GLboolean r = GL_FALSE;1015810159r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;10160r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;1016110162return r;10163}1016410165#endif /* GL_ARB_clear_texture */1016610167#ifdef GL_ARB_clip_control1016810169static GLboolean _glewInit_GL_ARB_clip_control ()10170{10171GLboolean r = GL_FALSE;1017210173r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;1017410175return r;10176}1017710178#endif /* GL_ARB_clip_control */1017910180#ifdef GL_ARB_color_buffer_float1018110182static GLboolean _glewInit_GL_ARB_color_buffer_float ()10183{10184GLboolean r = GL_FALSE;1018510186r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;1018710188return r;10189}1019010191#endif /* GL_ARB_color_buffer_float */1019210193#ifdef GL_ARB_compute_shader1019410195static GLboolean _glewInit_GL_ARB_compute_shader ()10196{10197GLboolean r = GL_FALSE;1019810199r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;10200r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;1020110202return r;10203}1020410205#endif /* GL_ARB_compute_shader */1020610207#ifdef GL_ARB_compute_variable_group_size1020810209static GLboolean _glewInit_GL_ARB_compute_variable_group_size ()10210{10211GLboolean r = GL_FALSE;1021210213r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;1021410215return r;10216}1021710218#endif /* GL_ARB_compute_variable_group_size */1021910220#ifdef GL_ARB_copy_buffer1022110222static GLboolean _glewInit_GL_ARB_copy_buffer ()10223{10224GLboolean r = GL_FALSE;1022510226r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;1022710228return r;10229}1023010231#endif /* GL_ARB_copy_buffer */1023210233#ifdef GL_ARB_copy_image1023410235static GLboolean _glewInit_GL_ARB_copy_image ()10236{10237GLboolean r = GL_FALSE;1023810239r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;1024010241return r;10242}1024310244#endif /* GL_ARB_copy_image */1024510246#ifdef GL_ARB_debug_output1024710248static GLboolean _glewInit_GL_ARB_debug_output ()10249{10250GLboolean r = GL_FALSE;1025110252r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;10253r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;10254r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;10255r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;1025610257return r;10258}1025910260#endif /* GL_ARB_debug_output */1026110262#ifdef GL_ARB_direct_state_access1026310264static GLboolean _glewInit_GL_ARB_direct_state_access ()10265{10266GLboolean r = GL_FALSE;1026710268r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;10269r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;10270r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;10271r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;10272r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;10273r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;10274r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;10275r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;10276r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;10277r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;10278r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;10279r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;10280r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;10281r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;10282r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;10283r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;10284r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;10285r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;10286r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;10287r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;10288r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;10289r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;10290r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;10291r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;10292r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;10293r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;10294r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;10295r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;10296r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;10297r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;10298r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;10299r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;10300r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;10301r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;10302r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;10303r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;10304r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;10305r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;10306r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;10307r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;10308r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;10309r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;10310r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;10311r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;10312r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;10313r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;10314r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;10315r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;10316r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;10317r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;10318r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;10319r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;10320r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;10321r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;10322r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;10323r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;10324r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;10325r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;10326r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;10327r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;10328r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;10329r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;10330r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;10331r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;10332r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;10333r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;10334r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;10335r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;10336r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;10337r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;10338r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;10339r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;10340r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;10341r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;10342r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;10343r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;10344r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;10345r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;10346r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;10347r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;10348r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;10349r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;10350r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;10351r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;10352r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;10353r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;10354r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;10355r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;10356r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;10357r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;10358r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;10359r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;10360r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;10361r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;10362r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;10363r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;10364r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;1036510366return r;10367}1036810369#endif /* GL_ARB_direct_state_access */1037010371#ifdef GL_ARB_draw_buffers1037210373static GLboolean _glewInit_GL_ARB_draw_buffers ()10374{10375GLboolean r = GL_FALSE;1037610377r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;1037810379return r;10380}1038110382#endif /* GL_ARB_draw_buffers */1038310384#ifdef GL_ARB_draw_buffers_blend1038510386static GLboolean _glewInit_GL_ARB_draw_buffers_blend ()10387{10388GLboolean r = GL_FALSE;1038910390r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;10391r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;10392r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;10393r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;1039410395return r;10396}1039710398#endif /* GL_ARB_draw_buffers_blend */1039910400#ifdef GL_ARB_draw_elements_base_vertex1040110402static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ()10403{10404GLboolean r = GL_FALSE;1040510406r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;10407r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;10408r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;10409r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;1041010411return r;10412}1041310414#endif /* GL_ARB_draw_elements_base_vertex */1041510416#ifdef GL_ARB_draw_indirect1041710418static GLboolean _glewInit_GL_ARB_draw_indirect ()10419{10420GLboolean r = GL_FALSE;1042110422r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;10423r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;1042410425return r;10426}1042710428#endif /* GL_ARB_draw_indirect */1042910430#ifdef GL_ARB_framebuffer_no_attachments1043110432static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ()10433{10434GLboolean r = GL_FALSE;1043510436r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;10437r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;10438r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;10439r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;1044010441return r;10442}1044310444#endif /* GL_ARB_framebuffer_no_attachments */1044510446#ifdef GL_ARB_framebuffer_object1044710448static GLboolean _glewInit_GL_ARB_framebuffer_object ()10449{10450GLboolean r = GL_FALSE;1045110452r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;10453r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;10454r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;10455r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;10456r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;10457r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;10458r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;10459r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;10460r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;10461r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;10462r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;10463r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;10464r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;10465r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;10466r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;10467r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;10468r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;10469r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;10470r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;10471r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;1047210473return r;10474}1047510476#endif /* GL_ARB_framebuffer_object */1047710478#ifdef GL_ARB_geometry_shader41047910480static GLboolean _glewInit_GL_ARB_geometry_shader4 ()10481{10482GLboolean r = GL_FALSE;1048310484r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;10485r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;10486r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;10487r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;1048810489return r;10490}1049110492#endif /* GL_ARB_geometry_shader4 */1049310494#ifdef GL_ARB_get_program_binary1049510496static GLboolean _glewInit_GL_ARB_get_program_binary ()10497{10498GLboolean r = GL_FALSE;1049910500r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;10501r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;10502r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;1050310504return r;10505}1050610507#endif /* GL_ARB_get_program_binary */1050810509#ifdef GL_ARB_get_texture_sub_image1051010511static GLboolean _glewInit_GL_ARB_get_texture_sub_image ()10512{10513GLboolean r = GL_FALSE;1051410515r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;10516r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;1051710518return r;10519}1052010521#endif /* GL_ARB_get_texture_sub_image */1052210523#ifdef GL_ARB_gl_spirv1052410525static GLboolean _glewInit_GL_ARB_gl_spirv ()10526{10527GLboolean r = GL_FALSE;1052810529r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r;1053010531return r;10532}1053310534#endif /* GL_ARB_gl_spirv */1053510536#ifdef GL_ARB_gpu_shader_fp641053710538static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ()10539{10540GLboolean r = GL_FALSE;1054110542r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;10543r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;10544r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;10545r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;10546r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;10547r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;10548r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;10549r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;10550r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;10551r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;10552r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;10553r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;10554r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;10555r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;10556r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;10557r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;10558r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;10559r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;1056010561return r;10562}1056310564#endif /* GL_ARB_gpu_shader_fp64 */1056510566#ifdef GL_ARB_gpu_shader_int641056710568static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ()10569{10570GLboolean r = GL_FALSE;1057110572r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;10573r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;10574r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;10575r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;10576r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;10577r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;10578r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;10579r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;10580r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;10581r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;10582r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;10583r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;10584r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;10585r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;10586r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;10587r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;10588r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;10589r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;10590r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;10591r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;10592r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;10593r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;10594r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;10595r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;10596r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;10597r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;10598r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;10599r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;10600r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;10601r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;10602r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;10603r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;10604r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;10605r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;10606r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;10607r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;1060810609return r;10610}1061110612#endif /* GL_ARB_gpu_shader_int64 */1061310614#ifdef GL_ARB_imaging1061510616static GLboolean _glewInit_GL_ARB_imaging ()10617{10618GLboolean r = GL_FALSE;1061910620r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;10621r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;10622r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;10623r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;10624r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;10625r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;10626r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;10627r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;10628r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;10629r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;10630r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;10631r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;10632r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;10633r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;10634r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;10635r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;10636r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;10637r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;10638r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;10639r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;10640r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;10641r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;10642r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;10643r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;10644r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;10645r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;10646r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;10647r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;10648r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;10649r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;10650r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;10651r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;10652r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;1065310654return r;10655}1065610657#endif /* GL_ARB_imaging */1065810659#ifdef GL_ARB_indirect_parameters1066010661static GLboolean _glewInit_GL_ARB_indirect_parameters ()10662{10663GLboolean r = GL_FALSE;1066410665r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;10666r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;1066710668return r;10669}1067010671#endif /* GL_ARB_indirect_parameters */1067210673#ifdef GL_ARB_instanced_arrays1067410675static GLboolean _glewInit_GL_ARB_instanced_arrays ()10676{10677GLboolean r = GL_FALSE;1067810679r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;10680r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;10681r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;1068210683return r;10684}1068510686#endif /* GL_ARB_instanced_arrays */1068710688#ifdef GL_ARB_internalformat_query1068910690static GLboolean _glewInit_GL_ARB_internalformat_query ()10691{10692GLboolean r = GL_FALSE;1069310694r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;1069510696return r;10697}1069810699#endif /* GL_ARB_internalformat_query */1070010701#ifdef GL_ARB_internalformat_query21070210703static GLboolean _glewInit_GL_ARB_internalformat_query2 ()10704{10705GLboolean r = GL_FALSE;1070610707r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;1070810709return r;10710}1071110712#endif /* GL_ARB_internalformat_query2 */1071310714#ifdef GL_ARB_invalidate_subdata1071510716static GLboolean _glewInit_GL_ARB_invalidate_subdata ()10717{10718GLboolean r = GL_FALSE;1071910720r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;10721r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;10722r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;10723r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;10724r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;10725r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;1072610727return r;10728}1072910730#endif /* GL_ARB_invalidate_subdata */1073110732#ifdef GL_ARB_map_buffer_range1073310734static GLboolean _glewInit_GL_ARB_map_buffer_range ()10735{10736GLboolean r = GL_FALSE;1073710738r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;10739r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;1074010741return r;10742}1074310744#endif /* GL_ARB_map_buffer_range */1074510746#ifdef GL_ARB_matrix_palette1074710748static GLboolean _glewInit_GL_ARB_matrix_palette ()10749{10750GLboolean r = GL_FALSE;1075110752r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;10753r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;10754r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;10755r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;10756r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;1075710758return r;10759}1076010761#endif /* GL_ARB_matrix_palette */1076210763#ifdef GL_ARB_multi_bind1076410765static GLboolean _glewInit_GL_ARB_multi_bind ()10766{10767GLboolean r = GL_FALSE;1076810769r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;10770r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;10771r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;10772r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;10773r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;10774r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;1077510776return r;10777}1077810779#endif /* GL_ARB_multi_bind */1078010781#ifdef GL_ARB_multi_draw_indirect1078210783static GLboolean _glewInit_GL_ARB_multi_draw_indirect ()10784{10785GLboolean r = GL_FALSE;1078610787r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;10788r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;1078910790return r;10791}1079210793#endif /* GL_ARB_multi_draw_indirect */1079410795#ifdef GL_ARB_multisample1079610797static GLboolean _glewInit_GL_ARB_multisample ()10798{10799GLboolean r = GL_FALSE;1080010801r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;1080210803return r;10804}1080510806#endif /* GL_ARB_multisample */1080710808#ifdef GL_ARB_multitexture1080910810static GLboolean _glewInit_GL_ARB_multitexture ()10811{10812GLboolean r = GL_FALSE;1081310814r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;10815r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;10816r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;10817r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;10818r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;10819r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;10820r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;10821r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;10822r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;10823r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;10824r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;10825r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;10826r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;10827r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;10828r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;10829r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;10830r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;10831r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;10832r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;10833r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;10834r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;10835r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;10836r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;10837r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;10838r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;10839r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;10840r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;10841r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;10842r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;10843r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;10844r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;10845r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;10846r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;10847r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;1084810849return r;10850}1085110852#endif /* GL_ARB_multitexture */1085310854#ifdef GL_ARB_occlusion_query1085510856static GLboolean _glewInit_GL_ARB_occlusion_query ()10857{10858GLboolean r = GL_FALSE;1085910860r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;10861r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;10862r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;10863r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;10864r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;10865r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;10866r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;10867r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;1086810869return r;10870}1087110872#endif /* GL_ARB_occlusion_query */1087310874#ifdef GL_ARB_parallel_shader_compile1087510876static GLboolean _glewInit_GL_ARB_parallel_shader_compile ()10877{10878GLboolean r = GL_FALSE;1087910880r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;1088110882return r;10883}1088410885#endif /* GL_ARB_parallel_shader_compile */1088610887#ifdef GL_ARB_point_parameters1088810889static GLboolean _glewInit_GL_ARB_point_parameters ()10890{10891GLboolean r = GL_FALSE;1089210893r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;10894r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;1089510896return r;10897}1089810899#endif /* GL_ARB_point_parameters */1090010901#ifdef GL_ARB_polygon_offset_clamp1090210903static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ()10904{10905GLboolean r = GL_FALSE;1090610907r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r;1090810909return r;10910}1091110912#endif /* GL_ARB_polygon_offset_clamp */1091310914#ifdef GL_ARB_program_interface_query1091510916static GLboolean _glewInit_GL_ARB_program_interface_query ()10917{10918GLboolean r = GL_FALSE;1091910920r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;10921r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;10922r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;10923r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;10924r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;10925r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;1092610927return r;10928}1092910930#endif /* GL_ARB_program_interface_query */1093110932#ifdef GL_ARB_provoking_vertex1093310934static GLboolean _glewInit_GL_ARB_provoking_vertex ()10935{10936GLboolean r = GL_FALSE;1093710938r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;1093910940return r;10941}1094210943#endif /* GL_ARB_provoking_vertex */1094410945#ifdef GL_ARB_robustness1094610947static GLboolean _glewInit_GL_ARB_robustness ()10948{10949GLboolean r = GL_FALSE;1095010951r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;10952r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;10953r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;10954r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;10955r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;10956r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;10957r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;10958r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;10959r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;10960r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;10961r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;10962r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;10963r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;10964r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;10965r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;10966r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;10967r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;10968r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;10969r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;10970r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;1097110972return r;10973}1097410975#endif /* GL_ARB_robustness */1097610977#ifdef GL_ARB_sample_locations1097810979static GLboolean _glewInit_GL_ARB_sample_locations ()10980{10981GLboolean r = GL_FALSE;1098210983r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;10984r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;1098510986return r;10987}1098810989#endif /* GL_ARB_sample_locations */1099010991#ifdef GL_ARB_sample_shading1099210993static GLboolean _glewInit_GL_ARB_sample_shading ()10994{10995GLboolean r = GL_FALSE;1099610997r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;1099810999return r;11000}1100111002#endif /* GL_ARB_sample_shading */1100311004#ifdef GL_ARB_sampler_objects1100511006static GLboolean _glewInit_GL_ARB_sampler_objects ()11007{11008GLboolean r = GL_FALSE;1100911010r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;11011r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;11012r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;11013r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;11014r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;11015r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;11016r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;11017r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;11018r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;11019r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;11020r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;11021r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;11022r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;11023r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;1102411025return r;11026}1102711028#endif /* GL_ARB_sampler_objects */1102911030#ifdef GL_ARB_separate_shader_objects1103111032static GLboolean _glewInit_GL_ARB_separate_shader_objects ()11033{11034GLboolean r = GL_FALSE;1103511036r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;11037r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;11038r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;11039r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;11040r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;11041r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;11042r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;11043r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;11044r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;11045r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;11046r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;11047r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;11048r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;11049r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;11050r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;11051r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;11052r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;11053r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;11054r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;11055r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;11056r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;11057r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;11058r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;11059r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;11060r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;11061r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;11062r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;11063r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;11064r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;11065r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;11066r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;11067r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;11068r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;11069r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;11070r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;11071r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;11072r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;11073r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;11074r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;11075r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;11076r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;11077r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;11078r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;11079r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;11080r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;11081r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;11082r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;11083r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;11084r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;11085r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;11086r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;11087r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;11088r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;11089r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;11090r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;11091r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;11092r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;11093r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;11094r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;11095r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;1109611097return r;11098}1109911100#endif /* GL_ARB_separate_shader_objects */1110111102#ifdef GL_ARB_shader_atomic_counters1110311104static GLboolean _glewInit_GL_ARB_shader_atomic_counters ()11105{11106GLboolean r = GL_FALSE;1110711108r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;1110911110return r;11111}1111211113#endif /* GL_ARB_shader_atomic_counters */1111411115#ifdef GL_ARB_shader_image_load_store1111611117static GLboolean _glewInit_GL_ARB_shader_image_load_store ()11118{11119GLboolean r = GL_FALSE;1112011121r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;11122r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;1112311124return r;11125}1112611127#endif /* GL_ARB_shader_image_load_store */1112811129#ifdef GL_ARB_shader_objects1113011131static GLboolean _glewInit_GL_ARB_shader_objects ()11132{11133GLboolean r = GL_FALSE;1113411135r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;11136r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;11137r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;11138r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;11139r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;11140r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;11141r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;11142r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;11143r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;11144r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;11145r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;11146r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;11147r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;11148r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;11149r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;11150r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;11151r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;11152r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;11153r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;11154r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;11155r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;11156r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;11157r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;11158r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;11159r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;11160r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;11161r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;11162r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;11163r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;11164r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;11165r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;11166r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;11167r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;11168r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;11169r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;11170r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;11171r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;11172r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;11173r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;1117411175return r;11176}1117711178#endif /* GL_ARB_shader_objects */1117911180#ifdef GL_ARB_shader_storage_buffer_object1118111182static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ()11183{11184GLboolean r = GL_FALSE;1118511186r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;1118711188return r;11189}1119011191#endif /* GL_ARB_shader_storage_buffer_object */1119211193#ifdef GL_ARB_shader_subroutine1119411195static GLboolean _glewInit_GL_ARB_shader_subroutine ()11196{11197GLboolean r = GL_FALSE;1119811199r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;11200r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;11201r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;11202r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;11203r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;11204r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;11205r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;11206r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;1120711208return r;11209}1121011211#endif /* GL_ARB_shader_subroutine */1121211213#ifdef GL_ARB_shading_language_include1121411215static GLboolean _glewInit_GL_ARB_shading_language_include ()11216{11217GLboolean r = GL_FALSE;1121811219r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;11220r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;11221r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;11222r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;11223r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;11224r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;1122511226return r;11227}1122811229#endif /* GL_ARB_shading_language_include */1123011231#ifdef GL_ARB_sparse_buffer1123211233static GLboolean _glewInit_GL_ARB_sparse_buffer ()11234{11235GLboolean r = GL_FALSE;1123611237r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;1123811239return r;11240}1124111242#endif /* GL_ARB_sparse_buffer */1124311244#ifdef GL_ARB_sparse_texture1124511246static GLboolean _glewInit_GL_ARB_sparse_texture ()11247{11248GLboolean r = GL_FALSE;1124911250r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;1125111252return r;11253}1125411255#endif /* GL_ARB_sparse_texture */1125611257#ifdef GL_ARB_sync1125811259static GLboolean _glewInit_GL_ARB_sync ()11260{11261GLboolean r = GL_FALSE;1126211263r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;11264r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;11265r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;11266r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;11267r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;11268r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;11269r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;1127011271return r;11272}1127311274#endif /* GL_ARB_sync */1127511276#ifdef GL_ARB_tessellation_shader1127711278static GLboolean _glewInit_GL_ARB_tessellation_shader ()11279{11280GLboolean r = GL_FALSE;1128111282r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;11283r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;1128411285return r;11286}1128711288#endif /* GL_ARB_tessellation_shader */1128911290#ifdef GL_ARB_texture_barrier1129111292static GLboolean _glewInit_GL_ARB_texture_barrier ()11293{11294GLboolean r = GL_FALSE;1129511296r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;1129711298return r;11299}1130011301#endif /* GL_ARB_texture_barrier */1130211303#ifdef GL_ARB_texture_buffer_object1130411305static GLboolean _glewInit_GL_ARB_texture_buffer_object ()11306{11307GLboolean r = GL_FALSE;1130811309r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;1131011311return r;11312}1131311314#endif /* GL_ARB_texture_buffer_object */1131511316#ifdef GL_ARB_texture_buffer_range1131711318static GLboolean _glewInit_GL_ARB_texture_buffer_range ()11319{11320GLboolean r = GL_FALSE;1132111322r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;11323r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;1132411325return r;11326}1132711328#endif /* GL_ARB_texture_buffer_range */1132911330#ifdef GL_ARB_texture_compression1133111332static GLboolean _glewInit_GL_ARB_texture_compression ()11333{11334GLboolean r = GL_FALSE;1133511336r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;11337r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;11338r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;11339r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;11340r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;11341r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;11342r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;1134311344return r;11345}1134611347#endif /* GL_ARB_texture_compression */1134811349#ifdef GL_ARB_texture_multisample1135011351static GLboolean _glewInit_GL_ARB_texture_multisample ()11352{11353GLboolean r = GL_FALSE;1135411355r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;11356r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;11357r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;11358r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;1135911360return r;11361}1136211363#endif /* GL_ARB_texture_multisample */1136411365#ifdef GL_ARB_texture_storage1136611367static GLboolean _glewInit_GL_ARB_texture_storage ()11368{11369GLboolean r = GL_FALSE;1137011371r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;11372r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;11373r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;1137411375return r;11376}1137711378#endif /* GL_ARB_texture_storage */1137911380#ifdef GL_ARB_texture_storage_multisample1138111382static GLboolean _glewInit_GL_ARB_texture_storage_multisample ()11383{11384GLboolean r = GL_FALSE;1138511386r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;11387r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;11388r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;11389r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;1139011391return r;11392}1139311394#endif /* GL_ARB_texture_storage_multisample */1139511396#ifdef GL_ARB_texture_view1139711398static GLboolean _glewInit_GL_ARB_texture_view ()11399{11400GLboolean r = GL_FALSE;1140111402r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;1140311404return r;11405}1140611407#endif /* GL_ARB_texture_view */1140811409#ifdef GL_ARB_timer_query1141011411static GLboolean _glewInit_GL_ARB_timer_query ()11412{11413GLboolean r = GL_FALSE;1141411415r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;11416r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;11417r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;1141811419return r;11420}1142111422#endif /* GL_ARB_timer_query */1142311424#ifdef GL_ARB_transform_feedback21142511426static GLboolean _glewInit_GL_ARB_transform_feedback2 ()11427{11428GLboolean r = GL_FALSE;1142911430r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;11431r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;11432r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;11433r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;11434r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;11435r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;11436r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;1143711438return r;11439}1144011441#endif /* GL_ARB_transform_feedback2 */1144211443#ifdef GL_ARB_transform_feedback31144411445static GLboolean _glewInit_GL_ARB_transform_feedback3 ()11446{11447GLboolean r = GL_FALSE;1144811449r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;11450r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;11451r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;11452r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;1145311454return r;11455}1145611457#endif /* GL_ARB_transform_feedback3 */1145811459#ifdef GL_ARB_transform_feedback_instanced1146011461static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ()11462{11463GLboolean r = GL_FALSE;1146411465r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;11466r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;1146711468return r;11469}1147011471#endif /* GL_ARB_transform_feedback_instanced */1147211473#ifdef GL_ARB_transpose_matrix1147411475static GLboolean _glewInit_GL_ARB_transpose_matrix ()11476{11477GLboolean r = GL_FALSE;1147811479r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;11480r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;11481r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;11482r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;1148311484return r;11485}1148611487#endif /* GL_ARB_transpose_matrix */1148811489#ifdef GL_ARB_uniform_buffer_object1149011491static GLboolean _glewInit_GL_ARB_uniform_buffer_object ()11492{11493GLboolean r = GL_FALSE;1149411495r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;11496r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;11497r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;11498r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;11499r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;11500r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;11501r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;11502r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;11503r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;11504r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;1150511506return r;11507}1150811509#endif /* GL_ARB_uniform_buffer_object */1151011511#ifdef GL_ARB_vertex_array_object1151211513static GLboolean _glewInit_GL_ARB_vertex_array_object ()11514{11515GLboolean r = GL_FALSE;1151611517r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;11518r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;11519r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;11520r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;1152111522return r;11523}1152411525#endif /* GL_ARB_vertex_array_object */1152611527#ifdef GL_ARB_vertex_attrib_64bit1152811529static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ()11530{11531GLboolean r = GL_FALSE;1153211533r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;11534r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;11535r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;11536r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;11537r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;11538r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;11539r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;11540r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;11541r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;11542r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;1154311544return r;11545}1154611547#endif /* GL_ARB_vertex_attrib_64bit */1154811549#ifdef GL_ARB_vertex_attrib_binding1155011551static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ()11552{11553GLboolean r = GL_FALSE;1155411555r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;11556r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;11557r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;11558r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;11559r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;11560r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;11561r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;11562r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;11563r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;11564r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;11565r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;11566r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;1156711568return r;11569}1157011571#endif /* GL_ARB_vertex_attrib_binding */1157211573#ifdef GL_ARB_vertex_blend1157411575static GLboolean _glewInit_GL_ARB_vertex_blend ()11576{11577GLboolean r = GL_FALSE;1157811579r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;11580r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;11581r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;11582r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;11583r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;11584r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;11585r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;11586r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;11587r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;11588r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;1158911590return r;11591}1159211593#endif /* GL_ARB_vertex_blend */1159411595#ifdef GL_ARB_vertex_buffer_object1159611597static GLboolean _glewInit_GL_ARB_vertex_buffer_object ()11598{11599GLboolean r = GL_FALSE;1160011601r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;11602r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;11603r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;11604r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;11605r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;11606r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;11607r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;11608r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;11609r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;11610r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;11611r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;1161211613return r;11614}1161511616#endif /* GL_ARB_vertex_buffer_object */1161711618#ifdef GL_ARB_vertex_program1161911620static GLboolean _glewInit_GL_ARB_vertex_program ()11621{11622GLboolean r = GL_FALSE;1162311624r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;11625r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;11626r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;11627r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;11628r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;11629r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;11630r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;11631r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;11632r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;11633r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;11634r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;11635r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;11636r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;11637r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;11638r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;11639r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;11640r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;11641r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;11642r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;11643r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;11644r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;11645r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;11646r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;11647r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;11648r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;11649r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;11650r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;11651r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;11652r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;11653r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;11654r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;11655r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;11656r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;11657r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;11658r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;11659r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;11660r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;11661r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;11662r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;11663r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;11664r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;11665r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;11666r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;11667r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;11668r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;11669r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;11670r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;11671r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;11672r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;11673r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;11674r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;11675r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;11676r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;11677r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;11678r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;11679r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;11680r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;11681r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;11682r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;11683r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;11684r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;11685r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;1168611687return r;11688}1168911690#endif /* GL_ARB_vertex_program */1169111692#ifdef GL_ARB_vertex_shader1169311694static GLboolean _glewInit_GL_ARB_vertex_shader ()11695{11696GLboolean r = GL_FALSE;1169711698r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;11699r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;11700r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;1170111702return r;11703}1170411705#endif /* GL_ARB_vertex_shader */1170611707#ifdef GL_ARB_vertex_type_2_10_10_10_rev1170811709static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ()11710{11711GLboolean r = GL_FALSE;1171211713r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;11714r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;11715r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;11716r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;11717r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;11718r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;11719r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;11720r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;11721r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;11722r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;11723r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;11724r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;11725r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;11726r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;11727r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;11728r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;11729r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;11730r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;11731r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;11732r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;11733r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;11734r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;11735r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;11736r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;11737r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;11738r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;11739r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;11740r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;11741r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;11742r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;11743r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;11744r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;11745r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;11746r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;11747r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;11748r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;11749r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;11750r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;1175111752return r;11753}1175411755#endif /* GL_ARB_vertex_type_2_10_10_10_rev */1175611757#ifdef GL_ARB_viewport_array1175811759static GLboolean _glewInit_GL_ARB_viewport_array ()11760{11761GLboolean r = GL_FALSE;1176211763r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;11764r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;11765r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;11766r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;11767r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;11768r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;11769r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;11770r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;11771r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;11772r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;1177311774return r;11775}1177611777#endif /* GL_ARB_viewport_array */1177811779#ifdef GL_ARB_window_pos1178011781static GLboolean _glewInit_GL_ARB_window_pos ()11782{11783GLboolean r = GL_FALSE;1178411785r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;11786r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;11787r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;11788r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;11789r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;11790r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;11791r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;11792r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;11793r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;11794r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;11795r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;11796r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;11797r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;11798r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;11799r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;11800r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;1180111802return r;11803}1180411805#endif /* GL_ARB_window_pos */1180611807#ifdef GL_ATI_draw_buffers1180811809static GLboolean _glewInit_GL_ATI_draw_buffers ()11810{11811GLboolean r = GL_FALSE;1181211813r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;1181411815return r;11816}1181711818#endif /* GL_ATI_draw_buffers */1181911820#ifdef GL_ATI_element_array1182111822static GLboolean _glewInit_GL_ATI_element_array ()11823{11824GLboolean r = GL_FALSE;1182511826r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;11827r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;11828r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;1182911830return r;11831}1183211833#endif /* GL_ATI_element_array */1183411835#ifdef GL_ATI_envmap_bumpmap1183611837static GLboolean _glewInit_GL_ATI_envmap_bumpmap ()11838{11839GLboolean r = GL_FALSE;1184011841r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;11842r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;11843r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;11844r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;1184511846return r;11847}1184811849#endif /* GL_ATI_envmap_bumpmap */1185011851#ifdef GL_ATI_fragment_shader1185211853static GLboolean _glewInit_GL_ATI_fragment_shader ()11854{11855GLboolean r = GL_FALSE;1185611857r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;11858r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;11859r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;11860r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;11861r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;11862r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;11863r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;11864r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;11865r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;11866r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;11867r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;11868r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;11869r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;11870r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;1187111872return r;11873}1187411875#endif /* GL_ATI_fragment_shader */1187611877#ifdef GL_ATI_map_object_buffer1187811879static GLboolean _glewInit_GL_ATI_map_object_buffer ()11880{11881GLboolean r = GL_FALSE;1188211883r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;11884r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;1188511886return r;11887}1188811889#endif /* GL_ATI_map_object_buffer */1189011891#ifdef GL_ATI_pn_triangles1189211893static GLboolean _glewInit_GL_ATI_pn_triangles ()11894{11895GLboolean r = GL_FALSE;1189611897r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;11898r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;1189911900return r;11901}1190211903#endif /* GL_ATI_pn_triangles */1190411905#ifdef GL_ATI_separate_stencil1190611907static GLboolean _glewInit_GL_ATI_separate_stencil ()11908{11909GLboolean r = GL_FALSE;1191011911r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;11912r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;1191311914return r;11915}1191611917#endif /* GL_ATI_separate_stencil */1191811919#ifdef GL_ATI_vertex_array_object1192011921static GLboolean _glewInit_GL_ATI_vertex_array_object ()11922{11923GLboolean r = GL_FALSE;1192411925r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;11926r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;11927r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;11928r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;11929r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;11930r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;11931r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;11932r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;11933r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;11934r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;11935r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;11936r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;1193711938return r;11939}1194011941#endif /* GL_ATI_vertex_array_object */1194211943#ifdef GL_ATI_vertex_attrib_array_object1194411945static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ()11946{11947GLboolean r = GL_FALSE;1194811949r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;11950r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;11951r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;1195211953return r;11954}1195511956#endif /* GL_ATI_vertex_attrib_array_object */1195711958#ifdef GL_ATI_vertex_streams1195911960static GLboolean _glewInit_GL_ATI_vertex_streams ()11961{11962GLboolean r = GL_FALSE;1196311964r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;11965r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;11966r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;11967r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;11968r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;11969r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;11970r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;11971r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;11972r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;11973r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;11974r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;11975r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;11976r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;11977r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;11978r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;11979r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;11980r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;11981r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;11982r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;11983r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;11984r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;11985r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;11986r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;11987r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;11988r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;11989r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;11990r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;11991r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;11992r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;11993r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;11994r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;11995r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;11996r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;11997r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;11998r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;11999r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;12000r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;12001r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;12002r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;12003r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;12004r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;12005r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;12006r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;12007r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;12008r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;1200912010return r;12011}1201212013#endif /* GL_ATI_vertex_streams */1201412015#ifdef GL_EXT_base_instance1201612017static GLboolean _glewInit_GL_EXT_base_instance ()12018{12019GLboolean r = GL_FALSE;1202012021r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r;12022r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r;12023r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r;1202412025return r;12026}1202712028#endif /* GL_EXT_base_instance */1202912030#ifdef GL_EXT_bindable_uniform1203112032static GLboolean _glewInit_GL_EXT_bindable_uniform ()12033{12034GLboolean r = GL_FALSE;1203512036r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;12037r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;12038r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;1203912040return r;12041}1204212043#endif /* GL_EXT_bindable_uniform */1204412045#ifdef GL_EXT_blend_color1204612047static GLboolean _glewInit_GL_EXT_blend_color ()12048{12049GLboolean r = GL_FALSE;1205012051r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;1205212053return r;12054}1205512056#endif /* GL_EXT_blend_color */1205712058#ifdef GL_EXT_blend_equation_separate1205912060static GLboolean _glewInit_GL_EXT_blend_equation_separate ()12061{12062GLboolean r = GL_FALSE;1206312064r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;1206512066return r;12067}1206812069#endif /* GL_EXT_blend_equation_separate */1207012071#ifdef GL_EXT_blend_func_extended1207212073static GLboolean _glewInit_GL_EXT_blend_func_extended ()12074{12075GLboolean r = GL_FALSE;1207612077r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r;12078r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r;12079r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r;1208012081return r;12082}1208312084#endif /* GL_EXT_blend_func_extended */1208512086#ifdef GL_EXT_blend_func_separate1208712088static GLboolean _glewInit_GL_EXT_blend_func_separate ()12089{12090GLboolean r = GL_FALSE;1209112092r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;1209312094return r;12095}1209612097#endif /* GL_EXT_blend_func_separate */1209812099#ifdef GL_EXT_blend_minmax1210012101static GLboolean _glewInit_GL_EXT_blend_minmax ()12102{12103GLboolean r = GL_FALSE;1210412105r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;1210612107return r;12108}1210912110#endif /* GL_EXT_blend_minmax */1211112112#ifdef GL_EXT_buffer_storage1211312114static GLboolean _glewInit_GL_EXT_buffer_storage ()12115{12116GLboolean r = GL_FALSE;1211712118r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r;12119r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;1212012121return r;12122}1212312124#endif /* GL_EXT_buffer_storage */1212512126#ifdef GL_EXT_clear_texture1212712128static GLboolean _glewInit_GL_EXT_clear_texture ()12129{12130GLboolean r = GL_FALSE;1213112132r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r;12133r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r;1213412135return r;12136}1213712138#endif /* GL_EXT_clear_texture */1213912140#ifdef GL_EXT_color_subtable1214112142static GLboolean _glewInit_GL_EXT_color_subtable ()12143{12144GLboolean r = GL_FALSE;1214512146r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;12147r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;1214812149return r;12150}1215112152#endif /* GL_EXT_color_subtable */1215312154#ifdef GL_EXT_compiled_vertex_array1215512156static GLboolean _glewInit_GL_EXT_compiled_vertex_array ()12157{12158GLboolean r = GL_FALSE;1215912160r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;12161r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;1216212163return r;12164}1216512166#endif /* GL_EXT_compiled_vertex_array */1216712168#ifdef GL_EXT_convolution1216912170static GLboolean _glewInit_GL_EXT_convolution ()12171{12172GLboolean r = GL_FALSE;1217312174r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;12175r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;12176r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;12177r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;12178r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;12179r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;12180r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;12181r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;12182r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;12183r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;12184r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;12185r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;12186r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;1218712188return r;12189}1219012191#endif /* GL_EXT_convolution */1219212193#ifdef GL_EXT_coordinate_frame1219412195static GLboolean _glewInit_GL_EXT_coordinate_frame ()12196{12197GLboolean r = GL_FALSE;1219812199r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;12200r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;1220112202return r;12203}1220412205#endif /* GL_EXT_coordinate_frame */1220612207#ifdef GL_EXT_copy_image1220812209static GLboolean _glewInit_GL_EXT_copy_image ()12210{12211GLboolean r = GL_FALSE;1221212213r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r;1221412215return r;12216}1221712218#endif /* GL_EXT_copy_image */1221912220#ifdef GL_EXT_copy_texture1222112222static GLboolean _glewInit_GL_EXT_copy_texture ()12223{12224GLboolean r = GL_FALSE;1222512226r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;12227r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;12228r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;12229r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;12230r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;1223112232return r;12233}1223412235#endif /* GL_EXT_copy_texture */1223612237#ifdef GL_EXT_cull_vertex1223812239static GLboolean _glewInit_GL_EXT_cull_vertex ()12240{12241GLboolean r = GL_FALSE;1224212243r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;12244r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;1224512246return r;12247}1224812249#endif /* GL_EXT_cull_vertex */1225012251#ifdef GL_EXT_debug_label1225212253static GLboolean _glewInit_GL_EXT_debug_label ()12254{12255GLboolean r = GL_FALSE;1225612257r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;12258r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;1225912260return r;12261}1226212263#endif /* GL_EXT_debug_label */1226412265#ifdef GL_EXT_debug_marker1226612267static GLboolean _glewInit_GL_EXT_debug_marker ()12268{12269GLboolean r = GL_FALSE;1227012271r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;12272r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;12273r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;1227412275return r;12276}1227712278#endif /* GL_EXT_debug_marker */1227912280#ifdef GL_EXT_depth_bounds_test1228112282static GLboolean _glewInit_GL_EXT_depth_bounds_test ()12283{12284GLboolean r = GL_FALSE;1228512286r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;1228712288return r;12289}1229012291#endif /* GL_EXT_depth_bounds_test */1229212293#ifdef GL_EXT_direct_state_access1229412295static GLboolean _glewInit_GL_EXT_direct_state_access ()12296{12297GLboolean r = GL_FALSE;1229812299r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;12300r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;12301r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;12302r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;12303r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;12304r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;12305r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;12306r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;12307r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;12308r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;12309r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;12310r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;12311r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;12312r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;12313r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;12314r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;12315r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;12316r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;12317r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;12318r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;12319r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;12320r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;12321r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;12322r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;12323r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;12324r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;12325r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;12326r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;12327r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;12328r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;12329r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;12330r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;12331r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;12332r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;12333r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;12334r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;12335r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;12336r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;12337r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;12338r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;12339r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;12340r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;12341r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;12342r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;12343r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;12344r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;12345r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;12346r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;12347r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;12348r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;12349r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;12350r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;12351r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;12352r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;12353r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;12354r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;12355r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;12356r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;12357r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;12358r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;12359r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;12360r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;12361r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;12362r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;12363r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;12364r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;12365r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;12366r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;12367r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;12368r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;12369r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;12370r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;12371r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;12372r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;12373r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;12374r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;12375r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;12376r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;12377r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;12378r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;12379r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;12380r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;12381r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;12382r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;12383r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;12384r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;12385r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;12386r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;12387r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;12388r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;12389r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;12390r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;12391r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;12392r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;12393r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;12394r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;12395r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;12396r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;12397r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;12398r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;12399r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;12400r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;12401r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;12402r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;12403r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;12404r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;12405r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;12406r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;12407r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;12408r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;12409r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;12410r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;12411r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;12412r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;12413r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;12414r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;12415r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;12416r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;12417r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;12418r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;12419r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;12420r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;12421r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;12422r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;12423r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;12424r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;12425r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;12426r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;12427r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;12428r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;12429r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;12430r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;12431r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;12432r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;12433r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;12434r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;12435r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;12436r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;12437r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;12438r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;12439r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;12440r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;12441r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;12442r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;12443r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;12444r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;12445r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;12446r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;12447r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;12448r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;12449r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;12450r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;12451r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;12452r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;12453r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;12454r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;12455r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;12456r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;12457r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;12458r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;12459r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;12460r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;12461r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;12462r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;12463r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;12464r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;12465r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;12466r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;12467r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;12468r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;12469r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;12470r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;12471r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;12472r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;12473r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;12474r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;12475r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;12476r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;12477r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;12478r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;12479r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;12480r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;12481r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;12482r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;12483r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;12484r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;12485r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;12486r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;12487r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;12488r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;12489r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;12490r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;12491r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;12492r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;12493r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;12494r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;12495r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;12496r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;12497r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;12498r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;12499r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;12500r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;12501r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;12502r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;12503r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;12504r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;12505r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;12506r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;12507r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;12508r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;12509r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;12510r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;12511r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;12512r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;1251312514return r;12515}1251612517#endif /* GL_EXT_direct_state_access */1251812519#ifdef GL_EXT_discard_framebuffer1252012521static GLboolean _glewInit_GL_EXT_discard_framebuffer ()12522{12523GLboolean r = GL_FALSE;1252412525r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r;1252612527return r;12528}1252912530#endif /* GL_EXT_discard_framebuffer */1253112532#ifdef GL_EXT_draw_buffers1253312534static GLboolean _glewInit_GL_EXT_draw_buffers ()12535{12536GLboolean r = GL_FALSE;1253712538r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r;1253912540return r;12541}1254212543#endif /* GL_EXT_draw_buffers */1254412545#ifdef GL_EXT_draw_buffers21254612547static GLboolean _glewInit_GL_EXT_draw_buffers2 ()12548{12549GLboolean r = GL_FALSE;1255012551r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;12552r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;12553r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;12554r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;12555r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;12556r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;1255712558return r;12559}1256012561#endif /* GL_EXT_draw_buffers2 */1256212563#ifdef GL_EXT_draw_buffers_indexed1256412565static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ()12566{12567GLboolean r = GL_FALSE;1256812569r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r;12570r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r;12571r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r;12572r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r;12573r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r;12574r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r;12575r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r;12576r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r;1257712578return r;12579}1258012581#endif /* GL_EXT_draw_buffers_indexed */1258212583#ifdef GL_EXT_draw_elements_base_vertex1258412585static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ()12586{12587GLboolean r = GL_FALSE;1258812589r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r;12590r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r;12591r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r;12592r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r;1259312594return r;12595}1259612597#endif /* GL_EXT_draw_elements_base_vertex */1259812599#ifdef GL_EXT_draw_instanced1260012601static GLboolean _glewInit_GL_EXT_draw_instanced ()12602{12603GLboolean r = GL_FALSE;1260412605r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;12606r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;1260712608return r;12609}1261012611#endif /* GL_EXT_draw_instanced */1261212613#ifdef GL_EXT_draw_range_elements1261412615static GLboolean _glewInit_GL_EXT_draw_range_elements ()12616{12617GLboolean r = GL_FALSE;1261812619r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;1262012621return r;12622}1262312624#endif /* GL_EXT_draw_range_elements */1262512626#ifdef GL_EXT_external_buffer1262712628static GLboolean _glewInit_GL_EXT_external_buffer ()12629{12630GLboolean r = GL_FALSE;1263112632r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r;12633r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r;1263412635return r;12636}1263712638#endif /* GL_EXT_external_buffer */1263912640#ifdef GL_EXT_fog_coord1264112642static GLboolean _glewInit_GL_EXT_fog_coord ()12643{12644GLboolean r = GL_FALSE;1264512646r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;12647r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;12648r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;12649r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;12650r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;1265112652return r;12653}1265412655#endif /* GL_EXT_fog_coord */1265612657#ifdef GL_EXT_fragment_lighting1265812659static GLboolean _glewInit_GL_EXT_fragment_lighting ()12660{12661GLboolean r = GL_FALSE;1266212663r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;12664r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;12665r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;12666r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;12667r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;12668r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;12669r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;12670r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;12671r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;12672r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;12673r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;12674r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;12675r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;12676r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;12677r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;12678r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;12679r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;12680r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;1268112682return r;12683}1268412685#endif /* GL_EXT_fragment_lighting */1268612687#ifdef GL_EXT_framebuffer_blit1268812689static GLboolean _glewInit_GL_EXT_framebuffer_blit ()12690{12691GLboolean r = GL_FALSE;1269212693r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;1269412695return r;12696}1269712698#endif /* GL_EXT_framebuffer_blit */1269912700#ifdef GL_EXT_framebuffer_multisample1270112702static GLboolean _glewInit_GL_EXT_framebuffer_multisample ()12703{12704GLboolean r = GL_FALSE;1270512706r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;1270712708return r;12709}1271012711#endif /* GL_EXT_framebuffer_multisample */1271212713#ifdef GL_EXT_framebuffer_object1271412715static GLboolean _glewInit_GL_EXT_framebuffer_object ()12716{12717GLboolean r = GL_FALSE;1271812719r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;12720r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;12721r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;12722r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;12723r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;12724r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;12725r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;12726r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;12727r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;12728r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;12729r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;12730r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;12731r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;12732r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;12733r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;12734r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;12735r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;1273612737return r;12738}1273912740#endif /* GL_EXT_framebuffer_object */1274112742#ifdef GL_EXT_geometry_shader41274312744static GLboolean _glewInit_GL_EXT_geometry_shader4 ()12745{12746GLboolean r = GL_FALSE;1274712748r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;12749r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;12750r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;1275112752return r;12753}1275412755#endif /* GL_EXT_geometry_shader4 */1275612757#ifdef GL_EXT_gpu_program_parameters1275812759static GLboolean _glewInit_GL_EXT_gpu_program_parameters ()12760{12761GLboolean r = GL_FALSE;1276212763r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;12764r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;1276512766return r;12767}1276812769#endif /* GL_EXT_gpu_program_parameters */1277012771#ifdef GL_EXT_gpu_shader41277212773static GLboolean _glewInit_GL_EXT_gpu_shader4 ()12774{12775GLboolean r = GL_FALSE;1277612777r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;12778r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;12779r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;12780r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;12781r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;12782r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;12783r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;12784r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;12785r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;12786r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;12787r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;12788r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;12789r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;12790r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;12791r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;12792r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;12793r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;12794r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;12795r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;12796r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;12797r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;12798r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;12799r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;12800r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;12801r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;12802r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;12803r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;12804r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;12805r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;12806r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;12807r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;12808r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;12809r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;12810r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;1281112812return r;12813}1281412815#endif /* GL_EXT_gpu_shader4 */1281612817#ifdef GL_EXT_histogram1281812819static GLboolean _glewInit_GL_EXT_histogram ()12820{12821GLboolean r = GL_FALSE;1282212823r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;12824r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;12825r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;12826r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;12827r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;12828r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;12829r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;12830r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;12831r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;12832r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;1283312834return r;12835}1283612837#endif /* GL_EXT_histogram */1283812839#ifdef GL_EXT_index_func1284012841static GLboolean _glewInit_GL_EXT_index_func ()12842{12843GLboolean r = GL_FALSE;1284412845r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;1284612847return r;12848}1284912850#endif /* GL_EXT_index_func */1285112852#ifdef GL_EXT_index_material1285312854static GLboolean _glewInit_GL_EXT_index_material ()12855{12856GLboolean r = GL_FALSE;1285712858r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;1285912860return r;12861}1286212863#endif /* GL_EXT_index_material */1286412865#ifdef GL_EXT_instanced_arrays1286612867static GLboolean _glewInit_GL_EXT_instanced_arrays ()12868{12869GLboolean r = GL_FALSE;1287012871r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r;1287212873return r;12874}1287512876#endif /* GL_EXT_instanced_arrays */1287712878#ifdef GL_EXT_light_texture1287912880static GLboolean _glewInit_GL_EXT_light_texture ()12881{12882GLboolean r = GL_FALSE;1288312884r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;12885r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;12886r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;1288712888return r;12889}1289012891#endif /* GL_EXT_light_texture */1289212893#ifdef GL_EXT_map_buffer_range1289412895static GLboolean _glewInit_GL_EXT_map_buffer_range ()12896{12897GLboolean r = GL_FALSE;1289812899r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r;12900r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r;1290112902return r;12903}1290412905#endif /* GL_EXT_map_buffer_range */1290612907#ifdef GL_EXT_memory_object1290812909static GLboolean _glewInit_GL_EXT_memory_object ()12910{12911GLboolean r = GL_FALSE;1291212913r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r;12914r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r;12915r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r;12916r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r;12917r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r;12918r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r;12919r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r;12920r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r;12921r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r;12922r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r;12923r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r;12924r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r;12925r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r;12926r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r;12927r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r;12928r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r;12929r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r;12930r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r;12931r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r;1293212933return r;12934}1293512936#endif /* GL_EXT_memory_object */1293712938#ifdef GL_EXT_memory_object_fd1293912940static GLboolean _glewInit_GL_EXT_memory_object_fd ()12941{12942GLboolean r = GL_FALSE;1294312944r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r;1294512946return r;12947}1294812949#endif /* GL_EXT_memory_object_fd */1295012951#ifdef GL_EXT_memory_object_win321295212953static GLboolean _glewInit_GL_EXT_memory_object_win32 ()12954{12955GLboolean r = GL_FALSE;1295612957r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r;12958r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r;1295912960return r;12961}1296212963#endif /* GL_EXT_memory_object_win32 */1296412965#ifdef GL_EXT_multi_draw_arrays1296612967static GLboolean _glewInit_GL_EXT_multi_draw_arrays ()12968{12969GLboolean r = GL_FALSE;1297012971r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;12972r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;1297312974return r;12975}1297612977#endif /* GL_EXT_multi_draw_arrays */1297812979#ifdef GL_EXT_multi_draw_indirect1298012981static GLboolean _glewInit_GL_EXT_multi_draw_indirect ()12982{12983GLboolean r = GL_FALSE;1298412985r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r;12986r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r;1298712988return r;12989}1299012991#endif /* GL_EXT_multi_draw_indirect */1299212993#ifdef GL_EXT_multisample1299412995static GLboolean _glewInit_GL_EXT_multisample ()12996{12997GLboolean r = GL_FALSE;1299812999r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;13000r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;1300113002return r;13003}1300413005#endif /* GL_EXT_multisample */1300613007#ifdef GL_EXT_multisampled_render_to_texture1300813009static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ()13010{13011GLboolean r = GL_FALSE;1301213013r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r;1301413015return r;13016}1301713018#endif /* GL_EXT_multisampled_render_to_texture */1301913020#ifdef GL_EXT_multiview_draw_buffers1302113022static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ()13023{13024GLboolean r = GL_FALSE;1302513026r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r;13027r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r;13028r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r;1302913030return r;13031}1303213033#endif /* GL_EXT_multiview_draw_buffers */1303413035#ifdef GL_EXT_paletted_texture1303613037static GLboolean _glewInit_GL_EXT_paletted_texture ()13038{13039GLboolean r = GL_FALSE;1304013041r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;13042r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;13043r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;13044r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;1304513046return r;13047}1304813049#endif /* GL_EXT_paletted_texture */1305013051#ifdef GL_EXT_pixel_transform1305213053static GLboolean _glewInit_GL_EXT_pixel_transform ()13054{13055GLboolean r = GL_FALSE;1305613057r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;13058r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;13059r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;13060r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;13061r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;13062r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;1306313064return r;13065}1306613067#endif /* GL_EXT_pixel_transform */1306813069#ifdef GL_EXT_point_parameters1307013071static GLboolean _glewInit_GL_EXT_point_parameters ()13072{13073GLboolean r = GL_FALSE;1307413075r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;13076r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;1307713078return r;13079}1308013081#endif /* GL_EXT_point_parameters */1308213083#ifdef GL_EXT_polygon_offset1308413085static GLboolean _glewInit_GL_EXT_polygon_offset ()13086{13087GLboolean r = GL_FALSE;1308813089r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;1309013091return r;13092}1309313094#endif /* GL_EXT_polygon_offset */1309513096#ifdef GL_EXT_polygon_offset_clamp1309713098static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()13099{13100GLboolean r = GL_FALSE;1310113102r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;1310313104return r;13105}1310613107#endif /* GL_EXT_polygon_offset_clamp */1310813109#ifdef GL_EXT_provoking_vertex1311013111static GLboolean _glewInit_GL_EXT_provoking_vertex ()13112{13113GLboolean r = GL_FALSE;1311413115r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;1311613117return r;13118}1311913120#endif /* GL_EXT_provoking_vertex */1312113122#ifdef GL_EXT_raster_multisample1312313124static GLboolean _glewInit_GL_EXT_raster_multisample ()13125{13126GLboolean r = GL_FALSE;1312713128r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;13129r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;13130r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;13131r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;1313213133return r;13134}1313513136#endif /* GL_EXT_raster_multisample */1313713138#ifdef GL_EXT_scene_marker1313913140static GLboolean _glewInit_GL_EXT_scene_marker ()13141{13142GLboolean r = GL_FALSE;1314313144r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;13145r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;1314613147return r;13148}1314913150#endif /* GL_EXT_scene_marker */1315113152#ifdef GL_EXT_secondary_color1315313154static GLboolean _glewInit_GL_EXT_secondary_color ()13155{13156GLboolean r = GL_FALSE;1315713158r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;13159r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;13160r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;13161r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;13162r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;13163r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;13164r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;13165r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;13166r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;13167r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;13168r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;13169r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;13170r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;13171r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;13172r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;13173r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;13174r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;1317513176return r;13177}1317813179#endif /* GL_EXT_secondary_color */1318013181#ifdef GL_EXT_semaphore1318213183static GLboolean _glewInit_GL_EXT_semaphore ()13184{13185GLboolean r = GL_FALSE;1318613187r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r;13188r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r;13189r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r;13190r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r;13191r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r;13192r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r;13193r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r;1319413195return r;13196}1319713198#endif /* GL_EXT_semaphore */1319913200#ifdef GL_EXT_semaphore_fd1320113202static GLboolean _glewInit_GL_EXT_semaphore_fd ()13203{13204GLboolean r = GL_FALSE;1320513206r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r;1320713208return r;13209}1321013211#endif /* GL_EXT_semaphore_fd */1321213213#ifdef GL_EXT_semaphore_win321321413215static GLboolean _glewInit_GL_EXT_semaphore_win32 ()13216{13217GLboolean r = GL_FALSE;1321813219r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r;13220r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r;1322113222return r;13223}1322413225#endif /* GL_EXT_semaphore_win32 */1322613227#ifdef GL_EXT_separate_shader_objects1322813229static GLboolean _glewInit_GL_EXT_separate_shader_objects ()13230{13231GLboolean r = GL_FALSE;1323213233r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;13234r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;13235r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;1323613237return r;13238}1323913240#endif /* GL_EXT_separate_shader_objects */1324113242#ifdef GL_EXT_shader_image_load_store1324313244static GLboolean _glewInit_GL_EXT_shader_image_load_store ()13245{13246GLboolean r = GL_FALSE;1324713248r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;13249r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;1325013251return r;13252}1325313254#endif /* GL_EXT_shader_image_load_store */1325513256#ifdef GL_EXT_shader_pixel_local_storage21325713258static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ()13259{13260GLboolean r = GL_FALSE;1326113262r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r;13263r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;13264r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;1326513266return r;13267}1326813269#endif /* GL_EXT_shader_pixel_local_storage2 */1327013271#ifdef GL_EXT_sparse_texture1327213273static GLboolean _glewInit_GL_EXT_sparse_texture ()13274{13275GLboolean r = GL_FALSE;1327613277r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r;13278r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;1327913280return r;13281}1328213283#endif /* GL_EXT_sparse_texture */1328413285#ifdef GL_EXT_stencil_two_side1328613287static GLboolean _glewInit_GL_EXT_stencil_two_side ()13288{13289GLboolean r = GL_FALSE;1329013291r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;1329213293return r;13294}1329513296#endif /* GL_EXT_stencil_two_side */1329713298#ifdef GL_EXT_subtexture1329913300static GLboolean _glewInit_GL_EXT_subtexture ()13301{13302GLboolean r = GL_FALSE;1330313304r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;13305r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;13306r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;1330713308return r;13309}1331013311#endif /* GL_EXT_subtexture */1331213313#ifdef GL_EXT_texture3D1331413315static GLboolean _glewInit_GL_EXT_texture3D ()13316{13317GLboolean r = GL_FALSE;1331813319r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;1332013321return r;13322}1332313324#endif /* GL_EXT_texture3D */1332513326#ifdef GL_EXT_texture_array1332713328static GLboolean _glewInit_GL_EXT_texture_array ()13329{13330GLboolean r = GL_FALSE;1333113332r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;1333313334return r;13335}1333613337#endif /* GL_EXT_texture_array */1333813339#ifdef GL_EXT_texture_buffer_object1334013341static GLboolean _glewInit_GL_EXT_texture_buffer_object ()13342{13343GLboolean r = GL_FALSE;1334413345r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;1334613347return r;13348}1334913350#endif /* GL_EXT_texture_buffer_object */1335113352#ifdef GL_EXT_texture_integer1335313354static GLboolean _glewInit_GL_EXT_texture_integer ()13355{13356GLboolean r = GL_FALSE;1335713358r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;13359r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;13360r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;13361r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;13362r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;13363r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;1336413365return r;13366}1336713368#endif /* GL_EXT_texture_integer */1336913370#ifdef GL_EXT_texture_object1337113372static GLboolean _glewInit_GL_EXT_texture_object ()13373{13374GLboolean r = GL_FALSE;1337513376r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;13377r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;13378r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;13379r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;13380r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;13381r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;1338213383return r;13384}1338513386#endif /* GL_EXT_texture_object */1338713388#ifdef GL_EXT_texture_perturb_normal1338913390static GLboolean _glewInit_GL_EXT_texture_perturb_normal ()13391{13392GLboolean r = GL_FALSE;1339313394r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;1339513396return r;13397}1339813399#endif /* GL_EXT_texture_perturb_normal */1340013401#ifdef GL_EXT_texture_storage1340213403static GLboolean _glewInit_GL_EXT_texture_storage ()13404{13405GLboolean r = GL_FALSE;1340613407r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r;13408r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r;13409r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r;13410r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;13411r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;13412r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;1341313414return r;13415}1341613417#endif /* GL_EXT_texture_storage */1341813419#ifdef GL_EXT_texture_view1342013421static GLboolean _glewInit_GL_EXT_texture_view ()13422{13423GLboolean r = GL_FALSE;1342413425r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r;1342613427return r;13428}1342913430#endif /* GL_EXT_texture_view */1343113432#ifdef GL_EXT_timer_query1343313434static GLboolean _glewInit_GL_EXT_timer_query ()13435{13436GLboolean r = GL_FALSE;1343713438r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;13439r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;1344013441return r;13442}1344313444#endif /* GL_EXT_timer_query */1344513446#ifdef GL_EXT_transform_feedback1344713448static GLboolean _glewInit_GL_EXT_transform_feedback ()13449{13450GLboolean r = GL_FALSE;1345113452r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;13453r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;13454r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;13455r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;13456r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;13457r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;13458r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;1345913460return r;13461}1346213463#endif /* GL_EXT_transform_feedback */1346413465#ifdef GL_EXT_vertex_array1346613467static GLboolean _glewInit_GL_EXT_vertex_array ()13468{13469GLboolean r = GL_FALSE;1347013471r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;13472r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;13473r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;13474r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;13475r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;13476r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;13477r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;13478r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;1347913480return r;13481}1348213483#endif /* GL_EXT_vertex_array */1348413485#ifdef GL_EXT_vertex_array_setXXX1348613487static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ()13488{13489GLboolean r = GL_FALSE;1349013491r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r;13492r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r;13493r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r;1349413495return r;13496}1349713498#endif /* GL_EXT_vertex_array_setXXX */1349913500#ifdef GL_EXT_vertex_attrib_64bit1350113502static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ()13503{13504GLboolean r = GL_FALSE;1350513506r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;13507r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;13508r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;13509r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;13510r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;13511r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;13512r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;13513r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;13514r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;13515r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;13516r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;1351713518return r;13519}1352013521#endif /* GL_EXT_vertex_attrib_64bit */1352213523#ifdef GL_EXT_vertex_shader1352413525static GLboolean _glewInit_GL_EXT_vertex_shader ()13526{13527GLboolean r = GL_FALSE;1352813529r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;13530r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;13531r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;13532r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;13533r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;13534r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;13535r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;13536r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;13537r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;13538r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;13539r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;13540r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;13541r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;13542r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;13543r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;13544r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;13545r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;13546r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;13547r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;13548r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;13549r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;13550r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;13551r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;13552r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;13553r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;13554r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;13555r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;13556r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;13557r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;13558r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;13559r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;13560r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;13561r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;13562r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;13563r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;13564r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;13565r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;13566r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;13567r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;13568r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;13569r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;13570r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;1357113572return r;13573}1357413575#endif /* GL_EXT_vertex_shader */1357613577#ifdef GL_EXT_vertex_weighting1357813579static GLboolean _glewInit_GL_EXT_vertex_weighting ()13580{13581GLboolean r = GL_FALSE;1358213583r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;13584r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;13585r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;1358613587return r;13588}1358913590#endif /* GL_EXT_vertex_weighting */1359113592#ifdef GL_EXT_win32_keyed_mutex1359313594static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ()13595{13596GLboolean r = GL_FALSE;1359713598r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r;13599r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r;1360013601return r;13602}1360313604#endif /* GL_EXT_win32_keyed_mutex */1360513606#ifdef GL_EXT_window_rectangles1360713608static GLboolean _glewInit_GL_EXT_window_rectangles ()13609{13610GLboolean r = GL_FALSE;1361113612r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r;1361313614return r;13615}1361613617#endif /* GL_EXT_window_rectangles */1361813619#ifdef GL_EXT_x11_sync_object1362013621static GLboolean _glewInit_GL_EXT_x11_sync_object ()13622{13623GLboolean r = GL_FALSE;1362413625r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;1362613627return r;13628}1362913630#endif /* GL_EXT_x11_sync_object */1363113632#ifdef GL_GREMEDY_frame_terminator1363313634static GLboolean _glewInit_GL_GREMEDY_frame_terminator ()13635{13636GLboolean r = GL_FALSE;1363713638r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;1363913640return r;13641}1364213643#endif /* GL_GREMEDY_frame_terminator */1364413645#ifdef GL_GREMEDY_string_marker1364613647static GLboolean _glewInit_GL_GREMEDY_string_marker ()13648{13649GLboolean r = GL_FALSE;1365013651r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;1365213653return r;13654}1365513656#endif /* GL_GREMEDY_string_marker */1365713658#ifdef GL_HP_image_transform1365913660static GLboolean _glewInit_GL_HP_image_transform ()13661{13662GLboolean r = GL_FALSE;1366313664r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;13665r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;13666r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;13667r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;13668r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;13669r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;1367013671return r;13672}1367313674#endif /* GL_HP_image_transform */1367513676#ifdef GL_IBM_multimode_draw_arrays1367713678static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ()13679{13680GLboolean r = GL_FALSE;1368113682r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;13683r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;1368413685return r;13686}1368713688#endif /* GL_IBM_multimode_draw_arrays */1368913690#ifdef GL_IBM_vertex_array_lists1369113692static GLboolean _glewInit_GL_IBM_vertex_array_lists ()13693{13694GLboolean r = GL_FALSE;1369513696r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;13697r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;13698r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;13699r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;13700r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;13701r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;13702r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;13703r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;1370413705return r;13706}1370713708#endif /* GL_IBM_vertex_array_lists */1370913710#ifdef GL_INTEL_map_texture1371113712static GLboolean _glewInit_GL_INTEL_map_texture ()13713{13714GLboolean r = GL_FALSE;1371513716r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;13717r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;13718r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;1371913720return r;13721}1372213723#endif /* GL_INTEL_map_texture */1372413725#ifdef GL_INTEL_parallel_arrays1372613727static GLboolean _glewInit_GL_INTEL_parallel_arrays ()13728{13729GLboolean r = GL_FALSE;1373013731r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;13732r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;13733r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;13734r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;1373513736return r;13737}1373813739#endif /* GL_INTEL_parallel_arrays */1374013741#ifdef GL_INTEL_performance_query1374213743static GLboolean _glewInit_GL_INTEL_performance_query ()13744{13745GLboolean r = GL_FALSE;1374613747r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;13748r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;13749r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;13750r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;13751r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;13752r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;13753r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;13754r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;13755r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;13756r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;1375713758return r;13759}1376013761#endif /* GL_INTEL_performance_query */1376213763#ifdef GL_INTEL_texture_scissor1376413765static GLboolean _glewInit_GL_INTEL_texture_scissor ()13766{13767GLboolean r = GL_FALSE;1376813769r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;13770r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;1377113772return r;13773}1377413775#endif /* GL_INTEL_texture_scissor */1377613777#ifdef GL_KHR_blend_equation_advanced1377813779static GLboolean _glewInit_GL_KHR_blend_equation_advanced ()13780{13781GLboolean r = GL_FALSE;1378213783r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;1378413785return r;13786}1378713788#endif /* GL_KHR_blend_equation_advanced */1378913790#ifdef GL_KHR_debug1379113792static GLboolean _glewInit_GL_KHR_debug ()13793{13794GLboolean r = GL_FALSE;1379513796r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;13797r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;13798r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;13799r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;13800r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;13801r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;13802r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;13803r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;13804r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;13805r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;1380613807return r;13808}1380913810#endif /* GL_KHR_debug */1381113812#ifdef GL_KHR_parallel_shader_compile1381313814static GLboolean _glewInit_GL_KHR_parallel_shader_compile ()13815{13816GLboolean r = GL_FALSE;1381713818r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r;1381913820return r;13821}1382213823#endif /* GL_KHR_parallel_shader_compile */1382413825#ifdef GL_KHR_robustness1382613827static GLboolean _glewInit_GL_KHR_robustness ()13828{13829GLboolean r = GL_FALSE;1383013831r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;13832r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;13833r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;13834r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;1383513836return r;13837}1383813839#endif /* GL_KHR_robustness */1384013841#ifdef GL_KTX_buffer_region1384213843static GLboolean _glewInit_GL_KTX_buffer_region ()13844{13845GLboolean r = GL_FALSE;1384613847r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;13848r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;13849r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;13850r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;13851r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;1385213853return r;13854}1385513856#endif /* GL_KTX_buffer_region */1385713858#ifdef GL_MESA_resize_buffers1385913860static GLboolean _glewInit_GL_MESA_resize_buffers ()13861{13862GLboolean r = GL_FALSE;1386313864r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;1386513866return r;13867}1386813869#endif /* GL_MESA_resize_buffers */1387013871#ifdef GL_MESA_window_pos1387213873static GLboolean _glewInit_GL_MESA_window_pos ()13874{13875GLboolean r = GL_FALSE;1387613877r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;13878r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;13879r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;13880r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;13881r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;13882r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;13883r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;13884r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;13885r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;13886r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;13887r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;13888r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;13889r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;13890r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;13891r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;13892r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;13893r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;13894r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;13895r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;13896r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;13897r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;13898r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;13899r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;13900r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;1390113902return r;13903}1390413905#endif /* GL_MESA_window_pos */1390613907#ifdef GL_NVX_conditional_render1390813909static GLboolean _glewInit_GL_NVX_conditional_render ()13910{13911GLboolean r = GL_FALSE;1391213913r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;13914r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;1391513916return r;13917}1391813919#endif /* GL_NVX_conditional_render */1392013921#ifdef GL_NVX_linked_gpu_multicast1392213923static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ()13924{13925GLboolean r = GL_FALSE;1392613927r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r;13928r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r;13929r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r;1393013931return r;13932}1393313934#endif /* GL_NVX_linked_gpu_multicast */1393513936#ifdef GL_NV_3dvision_settings1393713938static GLboolean _glewInit_GL_NV_3dvision_settings ()13939{13940GLboolean r = GL_FALSE;1394113942r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r;13943r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r;1394413945return r;13946}1394713948#endif /* GL_NV_3dvision_settings */1394913950#ifdef GL_NV_bindless_multi_draw_indirect1395113952static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ()13953{13954GLboolean r = GL_FALSE;1395513956r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;13957r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;1395813959return r;13960}1396113962#endif /* GL_NV_bindless_multi_draw_indirect */1396313964#ifdef GL_NV_bindless_multi_draw_indirect_count1396513966static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ()13967{13968GLboolean r = GL_FALSE;1396913970r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;13971r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;1397213973return r;13974}1397513976#endif /* GL_NV_bindless_multi_draw_indirect_count */1397713978#ifdef GL_NV_bindless_texture1397913980static GLboolean _glewInit_GL_NV_bindless_texture ()13981{13982GLboolean r = GL_FALSE;1398313984r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;13985r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;13986r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;13987r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;13988r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;13989r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;13990r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;13991r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;13992r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;13993r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;13994r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;13995r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;13996r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;1399713998return r;13999}1400014001#endif /* GL_NV_bindless_texture */1400214003#ifdef GL_NV_blend_equation_advanced1400414005static GLboolean _glewInit_GL_NV_blend_equation_advanced ()14006{14007GLboolean r = GL_FALSE;1400814009r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;14010r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;1401114012return r;14013}1401414015#endif /* GL_NV_blend_equation_advanced */1401614017#ifdef GL_NV_clip_space_w_scaling1401814019static GLboolean _glewInit_GL_NV_clip_space_w_scaling ()14020{14021GLboolean r = GL_FALSE;1402214023r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r;1402414025return r;14026}1402714028#endif /* GL_NV_clip_space_w_scaling */1402914030#ifdef GL_NV_command_list1403114032static GLboolean _glewInit_GL_NV_command_list ()14033{14034GLboolean r = GL_FALSE;1403514036r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r;14037r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r;14038r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r;14039r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r;14040r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r;14041r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r;14042r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r;14043r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r;14044r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r;14045r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r;14046r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r;14047r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r;14048r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r;14049r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r;14050r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r;14051r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r;14052r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r;1405314054return r;14055}1405614057#endif /* GL_NV_command_list */1405814059#ifdef GL_NV_conditional_render1406014061static GLboolean _glewInit_GL_NV_conditional_render ()14062{14063GLboolean r = GL_FALSE;1406414065r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;14066r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;1406714068return r;14069}1407014071#endif /* GL_NV_conditional_render */1407214073#ifdef GL_NV_conservative_raster1407414075static GLboolean _glewInit_GL_NV_conservative_raster ()14076{14077GLboolean r = GL_FALSE;1407814079r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;1408014081return r;14082}1408314084#endif /* GL_NV_conservative_raster */1408514086#ifdef GL_NV_conservative_raster_dilate1408714088static GLboolean _glewInit_GL_NV_conservative_raster_dilate ()14089{14090GLboolean r = GL_FALSE;1409114092r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;1409314094return r;14095}1409614097#endif /* GL_NV_conservative_raster_dilate */1409814099#ifdef GL_NV_conservative_raster_pre_snap_triangles1410014101static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ()14102{14103GLboolean r = GL_FALSE;1410414105r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r;1410614107return r;14108}1410914110#endif /* GL_NV_conservative_raster_pre_snap_triangles */1411114112#ifdef GL_NV_copy_buffer1411314114static GLboolean _glewInit_GL_NV_copy_buffer ()14115{14116GLboolean r = GL_FALSE;1411714118r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r;1411914120return r;14121}1412214123#endif /* GL_NV_copy_buffer */1412414125#ifdef GL_NV_copy_image1412614127static GLboolean _glewInit_GL_NV_copy_image ()14128{14129GLboolean r = GL_FALSE;1413014131r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;1413214133return r;14134}1413514136#endif /* GL_NV_copy_image */1413714138#ifdef GL_NV_depth_buffer_float1413914140static GLboolean _glewInit_GL_NV_depth_buffer_float ()14141{14142GLboolean r = GL_FALSE;1414314144r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;14145r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;14146r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;1414714148return r;14149}1415014151#endif /* GL_NV_depth_buffer_float */1415214153#ifdef GL_NV_draw_buffers1415414155static GLboolean _glewInit_GL_NV_draw_buffers ()14156{14157GLboolean r = GL_FALSE;1415814159r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r;1416014161return r;14162}1416314164#endif /* GL_NV_draw_buffers */1416514166#ifdef GL_NV_draw_instanced1416714168static GLboolean _glewInit_GL_NV_draw_instanced ()14169{14170GLboolean r = GL_FALSE;1417114172r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r;14173r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r;1417414175return r;14176}1417714178#endif /* GL_NV_draw_instanced */1417914180#ifdef GL_NV_draw_texture1418114182static GLboolean _glewInit_GL_NV_draw_texture ()14183{14184GLboolean r = GL_FALSE;1418514186r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;1418714188return r;14189}1419014191#endif /* GL_NV_draw_texture */1419214193#ifdef GL_NV_draw_vulkan_image1419414195static GLboolean _glewInit_GL_NV_draw_vulkan_image ()14196{14197GLboolean r = GL_FALSE;1419814199r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r;14200r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r;14201r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r;14202r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r;14203r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r;1420414205return r;14206}1420714208#endif /* GL_NV_draw_vulkan_image */1420914210#ifdef GL_NV_evaluators1421114212static GLboolean _glewInit_GL_NV_evaluators ()14213{14214GLboolean r = GL_FALSE;1421514216r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;14217r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;14218r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;14219r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;14220r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;14221r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;14222r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;14223r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;14224r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;1422514226return r;14227}1422814229#endif /* GL_NV_evaluators */1423014231#ifdef GL_NV_explicit_multisample1423214233static GLboolean _glewInit_GL_NV_explicit_multisample ()14234{14235GLboolean r = GL_FALSE;1423614237r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;14238r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;14239r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;1424014241return r;14242}1424314244#endif /* GL_NV_explicit_multisample */1424514246#ifdef GL_NV_fence1424714248static GLboolean _glewInit_GL_NV_fence ()14249{14250GLboolean r = GL_FALSE;1425114252r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;14253r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;14254r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;14255r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;14256r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;14257r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;14258r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;1425914260return r;14261}1426214263#endif /* GL_NV_fence */1426414265#ifdef GL_NV_fragment_coverage_to_color1426614267static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ()14268{14269GLboolean r = GL_FALSE;1427014271r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;1427214273return r;14274}1427514276#endif /* GL_NV_fragment_coverage_to_color */1427714278#ifdef GL_NV_fragment_program1427914280static GLboolean _glewInit_GL_NV_fragment_program ()14281{14282GLboolean r = GL_FALSE;1428314284r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;14285r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;14286r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;14287r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;14288r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;14289r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;1429014291return r;14292}1429314294#endif /* GL_NV_fragment_program */1429514296#ifdef GL_NV_framebuffer_blit1429714298static GLboolean _glewInit_GL_NV_framebuffer_blit ()14299{14300GLboolean r = GL_FALSE;1430114302r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r;1430314304return r;14305}1430614307#endif /* GL_NV_framebuffer_blit */1430814309#ifdef GL_NV_framebuffer_multisample1431014311static GLboolean _glewInit_GL_NV_framebuffer_multisample ()14312{14313GLboolean r = GL_FALSE;1431414315r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r;1431614317return r;14318}1431914320#endif /* GL_NV_framebuffer_multisample */1432114322#ifdef GL_NV_framebuffer_multisample_coverage1432314324static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ()14325{14326GLboolean r = GL_FALSE;1432714328r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;1432914330return r;14331}1433214333#endif /* GL_NV_framebuffer_multisample_coverage */1433414335#ifdef GL_NV_geometry_program41433614337static GLboolean _glewInit_GL_NV_geometry_program4 ()14338{14339GLboolean r = GL_FALSE;1434014341r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;1434214343return r;14344}1434514346#endif /* GL_NV_geometry_program4 */1434714348#ifdef GL_NV_gpu_multicast1434914350static GLboolean _glewInit_GL_NV_gpu_multicast ()14351{14352GLboolean r = GL_FALSE;1435314354r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r;14355r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r;14356r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r;14357r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r;14358r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r;14359r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r;14360r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r;14361r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r;14362r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r;14363r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r;14364r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r;14365r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r;1436614367return r;14368}1436914370#endif /* GL_NV_gpu_multicast */1437114372#ifdef GL_NV_gpu_program41437314374static GLboolean _glewInit_GL_NV_gpu_program4 ()14375{14376GLboolean r = GL_FALSE;1437714378r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;14379r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;14380r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;14381r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;14382r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;14383r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;14384r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;14385r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;14386r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;14387r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;14388r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;14389r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;1439014391return r;14392}1439314394#endif /* GL_NV_gpu_program4 */1439514396#ifdef GL_NV_gpu_shader51439714398static GLboolean _glewInit_GL_NV_gpu_shader5 ()14399{14400GLboolean r = GL_FALSE;1440114402r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;14403r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;14404r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;14405r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;14406r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;14407r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;14408r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;14409r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;14410r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;14411r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;14412r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;14413r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;14414r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;14415r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;14416r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;14417r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;14418r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;14419r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;14420r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;14421r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;14422r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;14423r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;14424r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;14425r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;14426r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;14427r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;14428r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;14429r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;14430r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;14431r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;14432r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;14433r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;14434r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;14435r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;1443614437return r;14438}1443914440#endif /* GL_NV_gpu_shader5 */1444114442#ifdef GL_NV_half_float1444314444static GLboolean _glewInit_GL_NV_half_float ()14445{14446GLboolean r = GL_FALSE;1444714448r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;14449r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;14450r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;14451r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;14452r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;14453r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;14454r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;14455r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;14456r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;14457r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;14458r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;14459r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;14460r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;14461r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;14462r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;14463r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;14464r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;14465r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;14466r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;14467r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;14468r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;14469r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;14470r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;14471r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;14472r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;14473r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;14474r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;14475r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;14476r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;14477r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;14478r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;14479r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;14480r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;14481r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;14482r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;14483r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;14484r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;14485r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;14486r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;14487r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;14488r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;14489r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;14490r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;14491r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;14492r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;14493r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;1449414495return r;14496}1449714498#endif /* GL_NV_half_float */1449914500#ifdef GL_NV_instanced_arrays1450114502static GLboolean _glewInit_GL_NV_instanced_arrays ()14503{14504GLboolean r = GL_FALSE;1450514506r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r;1450714508return r;14509}1451014511#endif /* GL_NV_instanced_arrays */1451214513#ifdef GL_NV_internalformat_sample_query1451414515static GLboolean _glewInit_GL_NV_internalformat_sample_query ()14516{14517GLboolean r = GL_FALSE;1451814519r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;1452014521return r;14522}1452314524#endif /* GL_NV_internalformat_sample_query */1452514526#ifdef GL_NV_non_square_matrices1452714528static GLboolean _glewInit_GL_NV_non_square_matrices ()14529{14530GLboolean r = GL_FALSE;1453114532r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r;14533r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r;14534r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r;14535r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r;14536r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r;14537r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r;1453814539return r;14540}1454114542#endif /* GL_NV_non_square_matrices */1454314544#ifdef GL_NV_occlusion_query1454514546static GLboolean _glewInit_GL_NV_occlusion_query ()14547{14548GLboolean r = GL_FALSE;1454914550r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;14551r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;14552r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;14553r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;14554r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;14555r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;14556r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;1455714558return r;14559}1456014561#endif /* GL_NV_occlusion_query */1456214563#ifdef GL_NV_parameter_buffer_object1456414565static GLboolean _glewInit_GL_NV_parameter_buffer_object ()14566{14567GLboolean r = GL_FALSE;1456814569r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;14570r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;14571r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;1457214573return r;14574}1457514576#endif /* GL_NV_parameter_buffer_object */1457714578#ifdef GL_NV_path_rendering1457914580static GLboolean _glewInit_GL_NV_path_rendering ()14581{14582GLboolean r = GL_FALSE;1458314584r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;14585r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;14586r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;14587r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;14588r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;14589r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;14590r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;14591r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;14592r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;14593r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;14594r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;14595r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;14596r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;14597r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;14598r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;14599r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;14600r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;14601r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;14602r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;14603r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;14604r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;14605r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;14606r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;14607r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;14608r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;14609r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;14610r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;14611r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;14612r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;14613r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;14614r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;14615r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;14616r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;14617r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;14618r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;14619r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;14620r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;14621r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;14622r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;14623r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;14624r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;14625r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;14626r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;14627r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;14628r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;14629r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;14630r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;14631r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;14632r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;14633r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;14634r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;14635r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;14636r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;14637r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;14638r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;14639r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;14640r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;14641r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;14642r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;14643r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;14644r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;14645r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;14646r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;14647r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;1464814649return r;14650}1465114652#endif /* GL_NV_path_rendering */1465314654#ifdef GL_NV_pixel_data_range1465514656static GLboolean _glewInit_GL_NV_pixel_data_range ()14657{14658GLboolean r = GL_FALSE;1465914660r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;14661r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;1466214663return r;14664}1466514666#endif /* GL_NV_pixel_data_range */1466714668#ifdef GL_NV_point_sprite1466914670static GLboolean _glewInit_GL_NV_point_sprite ()14671{14672GLboolean r = GL_FALSE;1467314674r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;14675r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;1467614677return r;14678}1467914680#endif /* GL_NV_point_sprite */1468114682#ifdef GL_NV_polygon_mode1468314684static GLboolean _glewInit_GL_NV_polygon_mode ()14685{14686GLboolean r = GL_FALSE;1468714688r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r;1468914690return r;14691}1469214693#endif /* GL_NV_polygon_mode */1469414695#ifdef GL_NV_present_video1469614697static GLboolean _glewInit_GL_NV_present_video ()14698{14699GLboolean r = GL_FALSE;1470014701r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;14702r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;14703r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;14704r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;14705r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;14706r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;1470714708return r;14709}1471014711#endif /* GL_NV_present_video */1471214713#ifdef GL_NV_primitive_restart1471414715static GLboolean _glewInit_GL_NV_primitive_restart ()14716{14717GLboolean r = GL_FALSE;1471814719r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;14720r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;1472114722return r;14723}1472414725#endif /* GL_NV_primitive_restart */1472614727#ifdef GL_NV_register_combiners1472814729static GLboolean _glewInit_GL_NV_register_combiners ()14730{14731GLboolean r = GL_FALSE;1473214733r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;14734r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;14735r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;14736r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;14737r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;14738r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;14739r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;14740r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;14741r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;14742r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;14743r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;14744r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;14745r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;1474614747return r;14748}1474914750#endif /* GL_NV_register_combiners */1475114752#ifdef GL_NV_register_combiners21475314754static GLboolean _glewInit_GL_NV_register_combiners2 ()14755{14756GLboolean r = GL_FALSE;1475714758r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;14759r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;1476014761return r;14762}1476314764#endif /* GL_NV_register_combiners2 */1476514766#ifdef GL_NV_sample_locations1476714768static GLboolean _glewInit_GL_NV_sample_locations ()14769{14770GLboolean r = GL_FALSE;1477114772r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;14773r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;1477414775return r;14776}1477714778#endif /* GL_NV_sample_locations */1477914780#ifdef GL_NV_shader_buffer_load1478114782static GLboolean _glewInit_GL_NV_shader_buffer_load ()14783{14784GLboolean r = GL_FALSE;1478514786r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;14787r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;14788r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;14789r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;14790r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;14791r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;14792r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;14793r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;14794r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;14795r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;14796r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;14797r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;14798r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;1479914800return r;14801}1480214803#endif /* GL_NV_shader_buffer_load */1480414805#ifdef GL_NV_texture_array1480614807static GLboolean _glewInit_GL_NV_texture_array ()14808{14809GLboolean r = GL_FALSE;1481014811r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r;14812r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r;14813r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r;14814r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r;14815r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r;14816r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r;1481714818return r;14819}1482014821#endif /* GL_NV_texture_array */1482214823#ifdef GL_NV_texture_barrier1482414825static GLboolean _glewInit_GL_NV_texture_barrier ()14826{14827GLboolean r = GL_FALSE;1482814829r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;1483014831return r;14832}1483314834#endif /* GL_NV_texture_barrier */1483514836#ifdef GL_NV_texture_multisample1483714838static GLboolean _glewInit_GL_NV_texture_multisample ()14839{14840GLboolean r = GL_FALSE;1484114842r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;14843r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;14844r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;14845r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;14846r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;14847r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;1484814849return r;14850}1485114852#endif /* GL_NV_texture_multisample */1485314854#ifdef GL_NV_transform_feedback1485514856static GLboolean _glewInit_GL_NV_transform_feedback ()14857{14858GLboolean r = GL_FALSE;1485914860r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;14861r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;14862r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;14863r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;14864r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;14865r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;14866r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;14867r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;14868r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;14869r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;14870r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;1487114872return r;14873}1487414875#endif /* GL_NV_transform_feedback */1487614877#ifdef GL_NV_transform_feedback21487814879static GLboolean _glewInit_GL_NV_transform_feedback2 ()14880{14881GLboolean r = GL_FALSE;1488214883r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;14884r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;14885r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;14886r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;14887r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;14888r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;14889r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;1489014891return r;14892}1489314894#endif /* GL_NV_transform_feedback2 */1489514896#ifdef GL_NV_vdpau_interop1489714898static GLboolean _glewInit_GL_NV_vdpau_interop ()14899{14900GLboolean r = GL_FALSE;1490114902r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;14903r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;14904r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;14905r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;14906r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;14907r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;14908r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;14909r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;14910r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;14911r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;1491214913return r;14914}1491514916#endif /* GL_NV_vdpau_interop */1491714918#ifdef GL_NV_vertex_array_range1491914920static GLboolean _glewInit_GL_NV_vertex_array_range ()14921{14922GLboolean r = GL_FALSE;1492314924r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;14925r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;1492614927return r;14928}1492914930#endif /* GL_NV_vertex_array_range */1493114932#ifdef GL_NV_vertex_attrib_integer_64bit1493314934static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ()14935{14936GLboolean r = GL_FALSE;1493714938r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;14939r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;14940r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;14941r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;14942r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;14943r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;14944r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;14945r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;14946r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;14947r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;14948r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;14949r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;14950r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;14951r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;14952r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;14953r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;14954r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;14955r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;14956r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;1495714958return r;14959}1496014961#endif /* GL_NV_vertex_attrib_integer_64bit */1496214963#ifdef GL_NV_vertex_buffer_unified_memory1496414965static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ()14966{14967GLboolean r = GL_FALSE;1496814969r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;14970r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;14971r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;14972r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;14973r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;14974r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;14975r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;14976r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;14977r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;14978r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;14979r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;14980r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;1498114982return r;14983}1498414985#endif /* GL_NV_vertex_buffer_unified_memory */1498614987#ifdef GL_NV_vertex_program1498814989static GLboolean _glewInit_GL_NV_vertex_program ()14990{14991GLboolean r = GL_FALSE;1499214993r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;14994r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;14995r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;14996r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;14997r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;14998r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;14999r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;15000r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;15001r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;15002r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;15003r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;15004r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;15005r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;15006r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;15007r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;15008r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;15009r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;15010r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;15011r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;15012r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;15013r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;15014r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;15015r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;15016r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;15017r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;15018r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;15019r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;15020r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;15021r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;15022r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;15023r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;15024r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;15025r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;15026r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;15027r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;15028r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;15029r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;15030r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;15031r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;15032r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;15033r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;15034r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;15035r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;15036r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;15037r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;15038r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;15039r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;15040r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;15041r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;15042r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;15043r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;15044r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;15045r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;15046r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;15047r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;15048r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;15049r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;15050r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;15051r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;15052r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;15053r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;15054r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;15055r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;15056r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;1505715058return r;15059}1506015061#endif /* GL_NV_vertex_program */1506215063#ifdef GL_NV_video_capture1506415065static GLboolean _glewInit_GL_NV_video_capture ()15066{15067GLboolean r = GL_FALSE;1506815069r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;15070r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;15071r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;15072r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;15073r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;15074r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;15075r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;15076r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;15077r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;15078r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;15079r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;15080r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;1508115082return r;15083}1508415085#endif /* GL_NV_video_capture */1508615087#ifdef GL_NV_viewport_array1508815089static GLboolean _glewInit_GL_NV_viewport_array ()15090{15091GLboolean r = GL_FALSE;1509215093r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r;15094r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r;15095r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r;15096r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r;15097r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r;15098r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r;15099r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r;15100r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r;15101r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r;15102r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r;15103r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r;15104r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r;1510515106return r;15107}1510815109#endif /* GL_NV_viewport_array */1511015111#ifdef GL_NV_viewport_swizzle1511215113static GLboolean _glewInit_GL_NV_viewport_swizzle ()15114{15115GLboolean r = GL_FALSE;1511615117r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r;1511815119return r;15120}1512115122#endif /* GL_NV_viewport_swizzle */1512315124#ifdef GL_OVR_multiview1512515126static GLboolean _glewInit_GL_OVR_multiview ()15127{15128GLboolean r = GL_FALSE;1512915130r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;1513115132return r;15133}1513415135#endif /* GL_OVR_multiview */1513615137#ifdef GL_OVR_multiview_multisampled_render_to_texture1513815139static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ()15140{15141GLboolean r = GL_FALSE;1514215143r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r;1514415145return r;15146}1514715148#endif /* GL_OVR_multiview_multisampled_render_to_texture */1514915150#ifdef GL_QCOM_alpha_test1515115152static GLboolean _glewInit_GL_QCOM_alpha_test ()15153{15154GLboolean r = GL_FALSE;1515515156r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r;1515715158return r;15159}1516015161#endif /* GL_QCOM_alpha_test */1516215163#ifdef GL_QCOM_driver_control1516415165static GLboolean _glewInit_GL_QCOM_driver_control ()15166{15167GLboolean r = GL_FALSE;1516815169r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r;15170r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r;15171r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r;15172r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r;1517315174return r;15175}1517615177#endif /* GL_QCOM_driver_control */1517815179#ifdef GL_QCOM_extended_get1518015181static GLboolean _glewInit_GL_QCOM_extended_get ()15182{15183GLboolean r = GL_FALSE;1518415185r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r;15186r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r;15187r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r;15188r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r;15189r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r;15190r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r;15191r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r;15192r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r;1519315194return r;15195}1519615197#endif /* GL_QCOM_extended_get */1519815199#ifdef GL_QCOM_extended_get21520015201static GLboolean _glewInit_GL_QCOM_extended_get2 ()15202{15203GLboolean r = GL_FALSE;1520415205r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r;15206r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r;15207r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r;15208r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r;1520915210return r;15211}1521215213#endif /* GL_QCOM_extended_get2 */1521415215#ifdef GL_QCOM_framebuffer_foveated1521615217static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ()15218{15219GLboolean r = GL_FALSE;1522015221r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r;15222r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r;1522315224return r;15225}1522615227#endif /* GL_QCOM_framebuffer_foveated */1522815229#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent1523015231static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ()15232{15233GLboolean r = GL_FALSE;1523415235r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r;1523615237return r;15238}1523915240#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */1524115242#ifdef GL_QCOM_tiled_rendering1524315244static GLboolean _glewInit_GL_QCOM_tiled_rendering ()15245{15246GLboolean r = GL_FALSE;1524715248r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r;15249r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r;1525015251return r;15252}1525315254#endif /* GL_QCOM_tiled_rendering */1525515256#ifdef GL_REGAL_ES1_0_compatibility1525715258static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ()15259{15260GLboolean r = GL_FALSE;1526115262r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;15263r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;15264r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;15265r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;15266r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;15267r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;15268r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;15269r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;15270r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;15271r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;15272r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;15273r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;15274r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;15275r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;15276r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;15277r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;15278r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;15279r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;15280r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;15281r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;15282r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;15283r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;15284r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;15285r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;15286r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;15287r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;15288r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;15289r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;15290r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;15291r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;15292r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;1529315294return r;15295}1529615297#endif /* GL_REGAL_ES1_0_compatibility */1529815299#ifdef GL_REGAL_ES1_1_compatibility1530015301static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ()15302{15303GLboolean r = GL_FALSE;1530415305r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;15306r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;15307r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;15308r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;15309r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;15310r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;15311r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;15312r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;15313r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;15314r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;15315r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;15316r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;15317r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;1531815319return r;15320}1532115322#endif /* GL_REGAL_ES1_1_compatibility */1532315324#ifdef GL_REGAL_error_string1532515326static GLboolean _glewInit_GL_REGAL_error_string ()15327{15328GLboolean r = GL_FALSE;1532915330r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;1533115332return r;15333}1533415335#endif /* GL_REGAL_error_string */1533615337#ifdef GL_REGAL_extension_query1533815339static GLboolean _glewInit_GL_REGAL_extension_query ()15340{15341GLboolean r = GL_FALSE;1534215343r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;15344r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;1534515346return r;15347}1534815349#endif /* GL_REGAL_extension_query */1535015351#ifdef GL_REGAL_log1535215353static GLboolean _glewInit_GL_REGAL_log ()15354{15355GLboolean r = GL_FALSE;1535615357r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;1535815359return r;15360}1536115362#endif /* GL_REGAL_log */1536315364#ifdef GL_REGAL_proc_address1536515366static GLboolean _glewInit_GL_REGAL_proc_address ()15367{15368GLboolean r = GL_FALSE;1536915370r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;1537115372return r;15373}1537415375#endif /* GL_REGAL_proc_address */1537615377#ifdef GL_SGIS_detail_texture1537815379static GLboolean _glewInit_GL_SGIS_detail_texture ()15380{15381GLboolean r = GL_FALSE;1538215383r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;15384r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;1538515386return r;15387}1538815389#endif /* GL_SGIS_detail_texture */1539015391#ifdef GL_SGIS_fog_function1539215393static GLboolean _glewInit_GL_SGIS_fog_function ()15394{15395GLboolean r = GL_FALSE;1539615397r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;15398r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;1539915400return r;15401}1540215403#endif /* GL_SGIS_fog_function */1540415405#ifdef GL_SGIS_multisample1540615407static GLboolean _glewInit_GL_SGIS_multisample ()15408{15409GLboolean r = GL_FALSE;1541015411r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;15412r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;1541315414return r;15415}1541615417#endif /* GL_SGIS_multisample */1541815419#ifdef GL_SGIS_multitexture1542015421static GLboolean _glewInit_GL_SGIS_multitexture ()15422{15423GLboolean r = GL_FALSE;1542415425r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r;15426r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r;15427r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r;15428r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r;1542915430return r;15431}1543215433#endif /* GL_SGIS_multitexture */1543415435#ifdef GL_SGIS_shared_multisample1543615437static GLboolean _glewInit_GL_SGIS_shared_multisample ()15438{15439GLboolean r = GL_FALSE;1544015441r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r;1544215443return r;15444}1544515446#endif /* GL_SGIS_shared_multisample */1544715448#ifdef GL_SGIS_sharpen_texture1544915450static GLboolean _glewInit_GL_SGIS_sharpen_texture ()15451{15452GLboolean r = GL_FALSE;1545315454r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;15455r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;1545615457return r;15458}1545915460#endif /* GL_SGIS_sharpen_texture */1546115462#ifdef GL_SGIS_texture4D1546315464static GLboolean _glewInit_GL_SGIS_texture4D ()15465{15466GLboolean r = GL_FALSE;1546715468r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;15469r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;1547015471return r;15472}1547315474#endif /* GL_SGIS_texture4D */1547515476#ifdef GL_SGIS_texture_filter41547715478static GLboolean _glewInit_GL_SGIS_texture_filter4 ()15479{15480GLboolean r = GL_FALSE;1548115482r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;15483r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;1548415485return r;15486}1548715488#endif /* GL_SGIS_texture_filter4 */1548915490#ifdef GL_SGIX_async1549115492static GLboolean _glewInit_GL_SGIX_async ()15493{15494GLboolean r = GL_FALSE;1549515496r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;15497r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;15498r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;15499r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;15500r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;15501r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;1550215503return r;15504}1550515506#endif /* GL_SGIX_async */1550715508#ifdef GL_SGIX_datapipe1550915510static GLboolean _glewInit_GL_SGIX_datapipe ()15511{15512GLboolean r = GL_FALSE;1551315514r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r;15515r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r;1551615517return r;15518}1551915520#endif /* GL_SGIX_datapipe */1552115522#ifdef GL_SGIX_flush_raster1552315524static GLboolean _glewInit_GL_SGIX_flush_raster ()15525{15526GLboolean r = GL_FALSE;1552715528r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;1552915530return r;15531}1553215533#endif /* GL_SGIX_flush_raster */1553415535#ifdef GL_SGIX_fog_layers1553615537static GLboolean _glewInit_GL_SGIX_fog_layers ()15538{15539GLboolean r = GL_FALSE;1554015541r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r;15542r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r;1554315544return r;15545}1554615547#endif /* GL_SGIX_fog_layers */1554815549#ifdef GL_SGIX_fog_texture1555015551static GLboolean _glewInit_GL_SGIX_fog_texture ()15552{15553GLboolean r = GL_FALSE;1555415555r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;1555615557return r;15558}1555915560#endif /* GL_SGIX_fog_texture */1556115562#ifdef GL_SGIX_fragment_specular_lighting1556315564static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ()15565{15566GLboolean r = GL_FALSE;1556715568r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;15569r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;15570r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;15571r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;15572r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;15573r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;15574r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;15575r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;15576r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;15577r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;15578r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;15579r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;15580r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;15581r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;15582r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;15583r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;15584r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;1558515586return r;15587}1558815589#endif /* GL_SGIX_fragment_specular_lighting */1559015591#ifdef GL_SGIX_framezoom1559215593static GLboolean _glewInit_GL_SGIX_framezoom ()15594{15595GLboolean r = GL_FALSE;1559615597r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;1559815599return r;15600}1560115602#endif /* GL_SGIX_framezoom */1560315604#ifdef GL_SGIX_igloo_interface1560515606static GLboolean _glewInit_GL_SGIX_igloo_interface ()15607{15608GLboolean r = GL_FALSE;1560915610r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r;1561115612return r;15613}1561415615#endif /* GL_SGIX_igloo_interface */1561615617#ifdef GL_SGIX_mpeg11561815619static GLboolean _glewInit_GL_SGIX_mpeg1 ()15620{15621GLboolean r = GL_FALSE;1562215623r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r;15624r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r;15625r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r;15626r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r;15627r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r;15628r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r;15629r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r;15630r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r;15631r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r;15632r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r;15633r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r;1563415635return r;15636}1563715638#endif /* GL_SGIX_mpeg1 */1563915640#ifdef GL_SGIX_nonlinear_lighting_pervertex1564115642static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ()15643{15644GLboolean r = GL_FALSE;1564515646r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r;15647r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r;15648r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r;15649r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r;1565015651return r;15652}1565315654#endif /* GL_SGIX_nonlinear_lighting_pervertex */1565515656#ifdef GL_SGIX_pixel_texture1565715658static GLboolean _glewInit_GL_SGIX_pixel_texture ()15659{15660GLboolean r = GL_FALSE;1566115662r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;1566315664return r;15665}1566615667#endif /* GL_SGIX_pixel_texture */1566815669#ifdef GL_SGIX_polynomial_ffd1567015671static GLboolean _glewInit_GL_SGIX_polynomial_ffd ()15672{15673GLboolean r = GL_FALSE;1567415675r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r;15676r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r;1567715678return r;15679}1568015681#endif /* GL_SGIX_polynomial_ffd */1568215683#ifdef GL_SGIX_quad_mesh1568415685static GLboolean _glewInit_GL_SGIX_quad_mesh ()15686{15687GLboolean r = GL_FALSE;1568815689r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r;15690r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r;1569115692return r;15693}1569415695#endif /* GL_SGIX_quad_mesh */1569615697#ifdef GL_SGIX_reference_plane1569815699static GLboolean _glewInit_GL_SGIX_reference_plane ()15700{15701GLboolean r = GL_FALSE;1570215703r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;1570415705return r;15706}1570715708#endif /* GL_SGIX_reference_plane */1570915710#ifdef GL_SGIX_sprite1571115712static GLboolean _glewInit_GL_SGIX_sprite ()15713{15714GLboolean r = GL_FALSE;1571515716r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;15717r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;15718r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;15719r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;1572015721return r;15722}1572315724#endif /* GL_SGIX_sprite */1572515726#ifdef GL_SGIX_tag_sample_buffer1572715728static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ()15729{15730GLboolean r = GL_FALSE;1573115732r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;1573315734return r;15735}1573615737#endif /* GL_SGIX_tag_sample_buffer */1573815739#ifdef GL_SGIX_vector_ops1574015741static GLboolean _glewInit_GL_SGIX_vector_ops ()15742{15743GLboolean r = GL_FALSE;1574415745r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r;15746r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r;1574715748return r;15749}1575015751#endif /* GL_SGIX_vector_ops */1575215753#ifdef GL_SGIX_vertex_array_object1575415755static GLboolean _glewInit_GL_SGIX_vertex_array_object ()15756{15757GLboolean r = GL_FALSE;1575815759r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r;15760r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r;15761r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r;15762r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r;15763r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r;15764r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r;1576515766return r;15767}1576815769#endif /* GL_SGIX_vertex_array_object */1577015771#ifdef GL_SGI_color_table1577215773static GLboolean _glewInit_GL_SGI_color_table ()15774{15775GLboolean r = GL_FALSE;1577615777r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;15778r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;15779r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;15780r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;15781r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;15782r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;15783r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;1578415785return r;15786}1578715788#endif /* GL_SGI_color_table */1578915790#ifdef GL_SGI_fft1579115792static GLboolean _glewInit_GL_SGI_fft ()15793{15794GLboolean r = GL_FALSE;1579515796r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r;15797r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r;15798r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r;15799r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r;15800r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r;15801r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r;15802r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r;1580315804return r;15805}1580615807#endif /* GL_SGI_fft */1580815809#ifdef GL_SUNX_constant_data1581015811static GLboolean _glewInit_GL_SUNX_constant_data ()15812{15813GLboolean r = GL_FALSE;1581415815r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;1581615817return r;15818}1581915820#endif /* GL_SUNX_constant_data */1582115822#ifdef GL_SUN_global_alpha1582315824static GLboolean _glewInit_GL_SUN_global_alpha ()15825{15826GLboolean r = GL_FALSE;1582715828r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;15829r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;15830r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;15831r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;15832r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;15833r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;15834r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;15835r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;1583615837return r;15838}1583915840#endif /* GL_SUN_global_alpha */1584115842#ifdef GL_SUN_read_video_pixels1584315844static GLboolean _glewInit_GL_SUN_read_video_pixels ()15845{15846GLboolean r = GL_FALSE;1584715848r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;1584915850return r;15851}1585215853#endif /* GL_SUN_read_video_pixels */1585415855#ifdef GL_SUN_triangle_list1585615857static GLboolean _glewInit_GL_SUN_triangle_list ()15858{15859GLboolean r = GL_FALSE;1586015861r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;15862r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;15863r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;15864r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;15865r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;15866r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;15867r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;1586815869return r;15870}1587115872#endif /* GL_SUN_triangle_list */1587315874#ifdef GL_SUN_vertex1587515876static GLboolean _glewInit_GL_SUN_vertex ()15877{15878GLboolean r = GL_FALSE;1587915880r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;15881r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;15882r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;15883r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;15884r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;15885r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;15886r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;15887r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;15888r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;15889r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;15890r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;15891r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;15892r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;15893r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;15894r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;15895r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;15896r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;15897r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;15898r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;15899r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;15900r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;15901r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;15902r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;15903r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;15904r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;15905r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;15906r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;15907r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;15908r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;15909r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;15910r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;15911r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;15912r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;15913r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;15914r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;15915r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;15916r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;15917r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;15918r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;15919r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;1592015921return r;15922}1592315924#endif /* GL_SUN_vertex */1592515926#ifdef GL_WIN_swap_hint1592715928static GLboolean _glewInit_GL_WIN_swap_hint ()15929{15930GLboolean r = GL_FALSE;1593115932r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;1593315934return r;15935}1593615937#endif /* GL_WIN_swap_hint */1593815939/* ------------------------------------------------------------------------- */1594015941static int _glewExtensionCompare(const char *s1, const char *s2)15942{15943/* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */15944while (*s1 || *s2)15945{15946if (*s1 > *s2)15947return 1;15948if (*s1 < *s2)15949return -1;15950s1++;15951s2++;15952}15953return 0;15954}1595515956static ptrdiff_t _glewBsearchExtension(const char* name)15957{15958ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;1595915960while (lo <= hi)15961{15962ptrdiff_t mid = (lo + hi) / 2;15963const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);15964if (cmp < 0) hi = mid - 1;15965else if (cmp > 0) lo = mid + 1;15966else return mid;15967}15968return -1;15969}1597015971static GLboolean *_glewGetExtensionString(const char *name)15972{15973ptrdiff_t n = _glewBsearchExtension(name);15974if (n >= 0) return &_glewExtensionString[n];15975return NULL;15976}1597715978static GLboolean *_glewGetExtensionEnable(const char *name)15979{15980ptrdiff_t n = _glewBsearchExtension(name);15981if (n >= 0) return _glewExtensionEnabled[n];15982return NULL;15983}1598415985static const char *_glewNextSpace(const char *i)15986{15987const char *j = i;15988if (j)15989while (*j!=' ' && *j) ++j;15990return j;15991}1599215993static const char *_glewNextNonSpace(const char *i)15994{15995const char *j = i;15996if (j)15997while (*j==' ') ++j;15998return j;15999}1600016001GLboolean GLEWAPIENTRY glewGetExtension (const char* name)16002{16003GLboolean *enable = _glewGetExtensionString(name);16004if (enable)16005return *enable;16006return GL_FALSE;16007}1600816009/* ------------------------------------------------------------------------- */1601016011typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);16012typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);1601316014static GLenum GLEWAPIENTRY glewContextInit ()16015{16016PFNGLGETSTRINGPROC getString;16017const GLubyte* s;16018GLuint dot;16019GLint major, minor;16020size_t n;1602116022getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");16023if (!getString)16024return GLEW_ERROR_NO_GL_VERSION;1602516026/* query opengl version */16027s = getString(GL_VERSION);16028dot = _glewStrCLen(s, '.');16029if (dot == 0)16030return GLEW_ERROR_NO_GL_VERSION;1603116032major = s[dot-1]-'0';16033minor = s[dot+1]-'0';1603416035if (minor < 0 || minor > 9)16036minor = 0;16037if (major<0 || major>9)16038return GLEW_ERROR_NO_GL_VERSION;1603916040if (major == 1 && minor == 0)16041{16042return GLEW_ERROR_GL_VERSION_10_ONLY;16043}16044else16045{16046CONST_CAST(GLEW_VERSION_4_6) = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE;16047CONST_CAST(GLEW_VERSION_4_5) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;16048CONST_CAST(GLEW_VERSION_4_4) = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;16049CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;16050CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;16051CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;16052CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;16053CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;16054CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;16055CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;16056CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;16057CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;16058CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;16059CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;16060CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;16061CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;16062CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;16063CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;16064CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;16065}1606616067for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n)16068_glewExtensionString[n] = GL_FALSE;1606916070if (GLEW_VERSION_3_0)16071{16072GLint n = 0;16073GLint i;16074PFNGLGETINTEGERVPROC getIntegerv;16075PFNGLGETSTRINGIPROC getStringi;16076const char *ext;16077GLboolean *enable;1607816079getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");1608016081if (getIntegerv)16082getIntegerv(GL_NUM_EXTENSIONS, &n);1608316084/* glGetStringi is OpenGL 3.0 */16085getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");16086if (getStringi)16087for (i = 0; i<n; ++i)16088{16089ext = (const char *) getStringi(GL_EXTENSIONS, i);1609016091/* Based on extension string(s), glewGetExtension purposes */16092enable = _glewGetExtensionString(ext);16093if (enable)16094*enable = GL_TRUE;1609516096/* Based on extension string(s), experimental mode, glewIsSupported purposes */16097enable = _glewGetExtensionEnable(ext);16098if (enable)16099*enable = GL_TRUE;16100}16101}16102else16103{16104const char *extensions;16105const char *end;16106const char *i;16107const char *j;16108char ext[128];16109GLboolean *enable;1611016111extensions = (const char *) getString(GL_EXTENSIONS);1611216113if (extensions)16114{16115end = extensions + _glewStrLen((const GLubyte *) extensions);16116for (i=extensions; i<end; i = j + 1)16117{16118i = _glewNextNonSpace(i);16119j = _glewNextSpace(i);1612016121/* Copy extension into NUL terminated string */16122if (j-i >= (ptrdiff_t) sizeof(ext))16123continue;16124_glewStrCopy(ext, i, ' ');1612516126/* Based on extension string(s), glewGetExtension purposes */16127enable = _glewGetExtensionString(ext);16128if (enable)16129*enable = GL_TRUE;1613016131/* Based on extension string(s), experimental mode, glewIsSupported purposes */16132enable = _glewGetExtensionEnable(ext);16133if (enable)16134*enable = GL_TRUE;16135}16136}16137}1613816139#ifdef GL_VERSION_1_216140if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2();16141#endif /* GL_VERSION_1_2 */16142#ifdef GL_VERSION_1_316143if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3();16144#endif /* GL_VERSION_1_3 */16145#ifdef GL_VERSION_1_416146if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4();16147#endif /* GL_VERSION_1_4 */16148#ifdef GL_VERSION_1_516149if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5();16150#endif /* GL_VERSION_1_5 */16151#ifdef GL_VERSION_2_016152if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0();16153#endif /* GL_VERSION_2_0 */16154#ifdef GL_VERSION_2_116155if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1();16156#endif /* GL_VERSION_2_1 */16157#ifdef GL_VERSION_3_016158if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0();16159#endif /* GL_VERSION_3_0 */16160#ifdef GL_VERSION_3_116161if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1();16162#endif /* GL_VERSION_3_1 */16163#ifdef GL_VERSION_3_216164if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2();16165#endif /* GL_VERSION_3_2 */16166#ifdef GL_VERSION_3_316167if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3();16168#endif /* GL_VERSION_3_3 */16169#ifdef GL_VERSION_4_016170if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0();16171#endif /* GL_VERSION_4_0 */16172#ifdef GL_VERSION_4_516173if (glewExperimental || GLEW_VERSION_4_5) CONST_CAST(GLEW_VERSION_4_5) = !_glewInit_GL_VERSION_4_5();16174#endif /* GL_VERSION_4_5 */16175#ifdef GL_VERSION_4_616176if (glewExperimental || GLEW_VERSION_4_6) CONST_CAST(GLEW_VERSION_4_6) = !_glewInit_GL_VERSION_4_6();16177#endif /* GL_VERSION_4_6 */16178#ifdef GL_3DFX_tbuffer16179if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer();16180#endif /* GL_3DFX_tbuffer */16181#ifdef GL_AMD_debug_output16182if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output();16183#endif /* GL_AMD_debug_output */16184#ifdef GL_AMD_draw_buffers_blend16185if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend();16186#endif /* GL_AMD_draw_buffers_blend */16187#ifdef GL_AMD_framebuffer_sample_positions16188if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) CONST_CAST(GLEW_AMD_framebuffer_sample_positions) = !_glewInit_GL_AMD_framebuffer_sample_positions();16189#endif /* GL_AMD_framebuffer_sample_positions */16190#ifdef GL_AMD_interleaved_elements16191if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements();16192#endif /* GL_AMD_interleaved_elements */16193#ifdef GL_AMD_multi_draw_indirect16194if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect();16195#endif /* GL_AMD_multi_draw_indirect */16196#ifdef GL_AMD_name_gen_delete16197if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete();16198#endif /* GL_AMD_name_gen_delete */16199#ifdef GL_AMD_occlusion_query_event16200if (glewExperimental || GLEW_AMD_occlusion_query_event) CONST_CAST(GLEW_AMD_occlusion_query_event) = !_glewInit_GL_AMD_occlusion_query_event();16201#endif /* GL_AMD_occlusion_query_event */16202#ifdef GL_AMD_performance_monitor16203if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor();16204#endif /* GL_AMD_performance_monitor */16205#ifdef GL_AMD_sample_positions16206if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions();16207#endif /* GL_AMD_sample_positions */16208#ifdef GL_AMD_sparse_texture16209if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture();16210#endif /* GL_AMD_sparse_texture */16211#ifdef GL_AMD_stencil_operation_extended16212if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended();16213#endif /* GL_AMD_stencil_operation_extended */16214#ifdef GL_AMD_vertex_shader_tessellator16215if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator();16216#endif /* GL_AMD_vertex_shader_tessellator */16217#ifdef GL_ANGLE_framebuffer_blit16218if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit();16219#endif /* GL_ANGLE_framebuffer_blit */16220#ifdef GL_ANGLE_framebuffer_multisample16221if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample();16222#endif /* GL_ANGLE_framebuffer_multisample */16223#ifdef GL_ANGLE_instanced_arrays16224if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays();16225#endif /* GL_ANGLE_instanced_arrays */16226#ifdef GL_ANGLE_timer_query16227if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query();16228#endif /* GL_ANGLE_timer_query */16229#ifdef GL_ANGLE_translated_shader_source16230if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source();16231#endif /* GL_ANGLE_translated_shader_source */16232#ifdef GL_APPLE_copy_texture_levels16233if (glewExperimental || GLEW_APPLE_copy_texture_levels) CONST_CAST(GLEW_APPLE_copy_texture_levels) = !_glewInit_GL_APPLE_copy_texture_levels();16234#endif /* GL_APPLE_copy_texture_levels */16235#ifdef GL_APPLE_element_array16236if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array();16237#endif /* GL_APPLE_element_array */16238#ifdef GL_APPLE_fence16239if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence();16240#endif /* GL_APPLE_fence */16241#ifdef GL_APPLE_flush_buffer_range16242if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range();16243#endif /* GL_APPLE_flush_buffer_range */16244#ifdef GL_APPLE_framebuffer_multisample16245if (glewExperimental || GLEW_APPLE_framebuffer_multisample) CONST_CAST(GLEW_APPLE_framebuffer_multisample) = !_glewInit_GL_APPLE_framebuffer_multisample();16246#endif /* GL_APPLE_framebuffer_multisample */16247#ifdef GL_APPLE_object_purgeable16248if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable();16249#endif /* GL_APPLE_object_purgeable */16250#ifdef GL_APPLE_sync16251if (glewExperimental || GLEW_APPLE_sync) CONST_CAST(GLEW_APPLE_sync) = !_glewInit_GL_APPLE_sync();16252#endif /* GL_APPLE_sync */16253#ifdef GL_APPLE_texture_range16254if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range();16255#endif /* GL_APPLE_texture_range */16256#ifdef GL_APPLE_vertex_array_object16257if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object();16258#endif /* GL_APPLE_vertex_array_object */16259#ifdef GL_APPLE_vertex_array_range16260if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range();16261#endif /* GL_APPLE_vertex_array_range */16262#ifdef GL_APPLE_vertex_program_evaluators16263if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators();16264#endif /* GL_APPLE_vertex_program_evaluators */16265#ifdef GL_ARB_ES2_compatibility16266if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility();16267#endif /* GL_ARB_ES2_compatibility */16268#ifdef GL_ARB_ES3_1_compatibility16269if (glewExperimental || GLEW_ARB_ES3_1_compatibility) CONST_CAST(GLEW_ARB_ES3_1_compatibility) = !_glewInit_GL_ARB_ES3_1_compatibility();16270#endif /* GL_ARB_ES3_1_compatibility */16271#ifdef GL_ARB_ES3_2_compatibility16272if (glewExperimental || GLEW_ARB_ES3_2_compatibility) CONST_CAST(GLEW_ARB_ES3_2_compatibility) = !_glewInit_GL_ARB_ES3_2_compatibility();16273#endif /* GL_ARB_ES3_2_compatibility */16274#ifdef GL_ARB_base_instance16275if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance();16276#endif /* GL_ARB_base_instance */16277#ifdef GL_ARB_bindless_texture16278if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture();16279#endif /* GL_ARB_bindless_texture */16280#ifdef GL_ARB_blend_func_extended16281if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended();16282#endif /* GL_ARB_blend_func_extended */16283#ifdef GL_ARB_buffer_storage16284if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage();16285#endif /* GL_ARB_buffer_storage */16286#ifdef GL_ARB_cl_event16287if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event();16288#endif /* GL_ARB_cl_event */16289#ifdef GL_ARB_clear_buffer_object16290if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object();16291#endif /* GL_ARB_clear_buffer_object */16292#ifdef GL_ARB_clear_texture16293if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture();16294#endif /* GL_ARB_clear_texture */16295#ifdef GL_ARB_clip_control16296if (glewExperimental || GLEW_ARB_clip_control) CONST_CAST(GLEW_ARB_clip_control) = !_glewInit_GL_ARB_clip_control();16297#endif /* GL_ARB_clip_control */16298#ifdef GL_ARB_color_buffer_float16299if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float();16300#endif /* GL_ARB_color_buffer_float */16301#ifdef GL_ARB_compute_shader16302if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader();16303#endif /* GL_ARB_compute_shader */16304#ifdef GL_ARB_compute_variable_group_size16305if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size();16306#endif /* GL_ARB_compute_variable_group_size */16307#ifdef GL_ARB_copy_buffer16308if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer();16309#endif /* GL_ARB_copy_buffer */16310#ifdef GL_ARB_copy_image16311if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image();16312#endif /* GL_ARB_copy_image */16313#ifdef GL_ARB_debug_output16314if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output();16315#endif /* GL_ARB_debug_output */16316#ifdef GL_ARB_direct_state_access16317if (glewExperimental || GLEW_ARB_direct_state_access) CONST_CAST(GLEW_ARB_direct_state_access) = !_glewInit_GL_ARB_direct_state_access();16318#endif /* GL_ARB_direct_state_access */16319#ifdef GL_ARB_draw_buffers16320if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers();16321#endif /* GL_ARB_draw_buffers */16322#ifdef GL_ARB_draw_buffers_blend16323if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend();16324#endif /* GL_ARB_draw_buffers_blend */16325#ifdef GL_ARB_draw_elements_base_vertex16326if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex();16327#endif /* GL_ARB_draw_elements_base_vertex */16328#ifdef GL_ARB_draw_indirect16329if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect();16330#endif /* GL_ARB_draw_indirect */16331#ifdef GL_ARB_framebuffer_no_attachments16332if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments();16333#endif /* GL_ARB_framebuffer_no_attachments */16334#ifdef GL_ARB_framebuffer_object16335if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object();16336#endif /* GL_ARB_framebuffer_object */16337#ifdef GL_ARB_geometry_shader416338if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4();16339#endif /* GL_ARB_geometry_shader4 */16340#ifdef GL_ARB_get_program_binary16341if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary();16342#endif /* GL_ARB_get_program_binary */16343#ifdef GL_ARB_get_texture_sub_image16344if (glewExperimental || GLEW_ARB_get_texture_sub_image) CONST_CAST(GLEW_ARB_get_texture_sub_image) = !_glewInit_GL_ARB_get_texture_sub_image();16345#endif /* GL_ARB_get_texture_sub_image */16346#ifdef GL_ARB_gl_spirv16347if (glewExperimental || GLEW_ARB_gl_spirv) CONST_CAST(GLEW_ARB_gl_spirv) = !_glewInit_GL_ARB_gl_spirv();16348#endif /* GL_ARB_gl_spirv */16349#ifdef GL_ARB_gpu_shader_fp6416350if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64();16351#endif /* GL_ARB_gpu_shader_fp64 */16352#ifdef GL_ARB_gpu_shader_int6416353if (glewExperimental || GLEW_ARB_gpu_shader_int64) CONST_CAST(GLEW_ARB_gpu_shader_int64) = !_glewInit_GL_ARB_gpu_shader_int64();16354#endif /* GL_ARB_gpu_shader_int64 */16355#ifdef GL_ARB_imaging16356if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging();16357#endif /* GL_ARB_imaging */16358#ifdef GL_ARB_indirect_parameters16359if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters();16360#endif /* GL_ARB_indirect_parameters */16361#ifdef GL_ARB_instanced_arrays16362if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays();16363#endif /* GL_ARB_instanced_arrays */16364#ifdef GL_ARB_internalformat_query16365if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query();16366#endif /* GL_ARB_internalformat_query */16367#ifdef GL_ARB_internalformat_query216368if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2();16369#endif /* GL_ARB_internalformat_query2 */16370#ifdef GL_ARB_invalidate_subdata16371if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata();16372#endif /* GL_ARB_invalidate_subdata */16373#ifdef GL_ARB_map_buffer_range16374if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range();16375#endif /* GL_ARB_map_buffer_range */16376#ifdef GL_ARB_matrix_palette16377if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette();16378#endif /* GL_ARB_matrix_palette */16379#ifdef GL_ARB_multi_bind16380if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind();16381#endif /* GL_ARB_multi_bind */16382#ifdef GL_ARB_multi_draw_indirect16383if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect();16384#endif /* GL_ARB_multi_draw_indirect */16385#ifdef GL_ARB_multisample16386if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample();16387#endif /* GL_ARB_multisample */16388#ifdef GL_ARB_multitexture16389if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture();16390#endif /* GL_ARB_multitexture */16391#ifdef GL_ARB_occlusion_query16392if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query();16393#endif /* GL_ARB_occlusion_query */16394#ifdef GL_ARB_parallel_shader_compile16395if (glewExperimental || GLEW_ARB_parallel_shader_compile) CONST_CAST(GLEW_ARB_parallel_shader_compile) = !_glewInit_GL_ARB_parallel_shader_compile();16396#endif /* GL_ARB_parallel_shader_compile */16397#ifdef GL_ARB_point_parameters16398if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters();16399#endif /* GL_ARB_point_parameters */16400#ifdef GL_ARB_polygon_offset_clamp16401if (glewExperimental || GLEW_ARB_polygon_offset_clamp) CONST_CAST(GLEW_ARB_polygon_offset_clamp) = !_glewInit_GL_ARB_polygon_offset_clamp();16402#endif /* GL_ARB_polygon_offset_clamp */16403#ifdef GL_ARB_program_interface_query16404if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query();16405#endif /* GL_ARB_program_interface_query */16406#ifdef GL_ARB_provoking_vertex16407if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex();16408#endif /* GL_ARB_provoking_vertex */16409#ifdef GL_ARB_robustness16410if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness();16411#endif /* GL_ARB_robustness */16412#ifdef GL_ARB_sample_locations16413if (glewExperimental || GLEW_ARB_sample_locations) CONST_CAST(GLEW_ARB_sample_locations) = !_glewInit_GL_ARB_sample_locations();16414#endif /* GL_ARB_sample_locations */16415#ifdef GL_ARB_sample_shading16416if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading();16417#endif /* GL_ARB_sample_shading */16418#ifdef GL_ARB_sampler_objects16419if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects();16420#endif /* GL_ARB_sampler_objects */16421#ifdef GL_ARB_separate_shader_objects16422if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects();16423#endif /* GL_ARB_separate_shader_objects */16424#ifdef GL_ARB_shader_atomic_counters16425if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters();16426#endif /* GL_ARB_shader_atomic_counters */16427#ifdef GL_ARB_shader_image_load_store16428if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store();16429#endif /* GL_ARB_shader_image_load_store */16430#ifdef GL_ARB_shader_objects16431if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects();16432#endif /* GL_ARB_shader_objects */16433#ifdef GL_ARB_shader_storage_buffer_object16434if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object();16435#endif /* GL_ARB_shader_storage_buffer_object */16436#ifdef GL_ARB_shader_subroutine16437if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine();16438#endif /* GL_ARB_shader_subroutine */16439#ifdef GL_ARB_shading_language_include16440if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include();16441#endif /* GL_ARB_shading_language_include */16442#ifdef GL_ARB_sparse_buffer16443if (glewExperimental || GLEW_ARB_sparse_buffer) CONST_CAST(GLEW_ARB_sparse_buffer) = !_glewInit_GL_ARB_sparse_buffer();16444#endif /* GL_ARB_sparse_buffer */16445#ifdef GL_ARB_sparse_texture16446if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture();16447#endif /* GL_ARB_sparse_texture */16448#ifdef GL_ARB_sync16449if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync();16450#endif /* GL_ARB_sync */16451#ifdef GL_ARB_tessellation_shader16452if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader();16453#endif /* GL_ARB_tessellation_shader */16454#ifdef GL_ARB_texture_barrier16455if (glewExperimental || GLEW_ARB_texture_barrier) CONST_CAST(GLEW_ARB_texture_barrier) = !_glewInit_GL_ARB_texture_barrier();16456#endif /* GL_ARB_texture_barrier */16457#ifdef GL_ARB_texture_buffer_object16458if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object();16459#endif /* GL_ARB_texture_buffer_object */16460#ifdef GL_ARB_texture_buffer_range16461if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range();16462#endif /* GL_ARB_texture_buffer_range */16463#ifdef GL_ARB_texture_compression16464if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression();16465#endif /* GL_ARB_texture_compression */16466#ifdef GL_ARB_texture_multisample16467if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample();16468#endif /* GL_ARB_texture_multisample */16469#ifdef GL_ARB_texture_storage16470if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage();16471#endif /* GL_ARB_texture_storage */16472#ifdef GL_ARB_texture_storage_multisample16473if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample();16474#endif /* GL_ARB_texture_storage_multisample */16475#ifdef GL_ARB_texture_view16476if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view();16477#endif /* GL_ARB_texture_view */16478#ifdef GL_ARB_timer_query16479if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query();16480#endif /* GL_ARB_timer_query */16481#ifdef GL_ARB_transform_feedback216482if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2();16483#endif /* GL_ARB_transform_feedback2 */16484#ifdef GL_ARB_transform_feedback316485if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3();16486#endif /* GL_ARB_transform_feedback3 */16487#ifdef GL_ARB_transform_feedback_instanced16488if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced();16489#endif /* GL_ARB_transform_feedback_instanced */16490#ifdef GL_ARB_transpose_matrix16491if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix();16492#endif /* GL_ARB_transpose_matrix */16493#ifdef GL_ARB_uniform_buffer_object16494if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object();16495#endif /* GL_ARB_uniform_buffer_object */16496#ifdef GL_ARB_vertex_array_object16497if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object();16498#endif /* GL_ARB_vertex_array_object */16499#ifdef GL_ARB_vertex_attrib_64bit16500if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit();16501#endif /* GL_ARB_vertex_attrib_64bit */16502#ifdef GL_ARB_vertex_attrib_binding16503if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding();16504#endif /* GL_ARB_vertex_attrib_binding */16505#ifdef GL_ARB_vertex_blend16506if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend();16507#endif /* GL_ARB_vertex_blend */16508#ifdef GL_ARB_vertex_buffer_object16509if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object();16510#endif /* GL_ARB_vertex_buffer_object */16511#ifdef GL_ARB_vertex_program16512if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program();16513#endif /* GL_ARB_vertex_program */16514#ifdef GL_ARB_vertex_shader16515if (glewExperimental || GLEW_ARB_vertex_shader) { CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }16516#endif /* GL_ARB_vertex_shader */16517#ifdef GL_ARB_vertex_type_2_10_10_10_rev16518if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();16519#endif /* GL_ARB_vertex_type_2_10_10_10_rev */16520#ifdef GL_ARB_viewport_array16521if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array();16522#endif /* GL_ARB_viewport_array */16523#ifdef GL_ARB_window_pos16524if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos();16525#endif /* GL_ARB_window_pos */16526#ifdef GL_ATI_draw_buffers16527if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers();16528#endif /* GL_ATI_draw_buffers */16529#ifdef GL_ATI_element_array16530if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array();16531#endif /* GL_ATI_element_array */16532#ifdef GL_ATI_envmap_bumpmap16533if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap();16534#endif /* GL_ATI_envmap_bumpmap */16535#ifdef GL_ATI_fragment_shader16536if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader();16537#endif /* GL_ATI_fragment_shader */16538#ifdef GL_ATI_map_object_buffer16539if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer();16540#endif /* GL_ATI_map_object_buffer */16541#ifdef GL_ATI_pn_triangles16542if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles();16543#endif /* GL_ATI_pn_triangles */16544#ifdef GL_ATI_separate_stencil16545if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil();16546#endif /* GL_ATI_separate_stencil */16547#ifdef GL_ATI_vertex_array_object16548if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object();16549#endif /* GL_ATI_vertex_array_object */16550#ifdef GL_ATI_vertex_attrib_array_object16551if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object();16552#endif /* GL_ATI_vertex_attrib_array_object */16553#ifdef GL_ATI_vertex_streams16554if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams();16555#endif /* GL_ATI_vertex_streams */16556#ifdef GL_EXT_base_instance16557if (glewExperimental || GLEW_EXT_base_instance) CONST_CAST(GLEW_EXT_base_instance) = !_glewInit_GL_EXT_base_instance();16558#endif /* GL_EXT_base_instance */16559#ifdef GL_EXT_bindable_uniform16560if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform();16561#endif /* GL_EXT_bindable_uniform */16562#ifdef GL_EXT_blend_color16563if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color();16564#endif /* GL_EXT_blend_color */16565#ifdef GL_EXT_blend_equation_separate16566if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate();16567#endif /* GL_EXT_blend_equation_separate */16568#ifdef GL_EXT_blend_func_extended16569if (glewExperimental || GLEW_EXT_blend_func_extended) CONST_CAST(GLEW_EXT_blend_func_extended) = !_glewInit_GL_EXT_blend_func_extended();16570#endif /* GL_EXT_blend_func_extended */16571#ifdef GL_EXT_blend_func_separate16572if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate();16573#endif /* GL_EXT_blend_func_separate */16574#ifdef GL_EXT_blend_minmax16575if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax();16576#endif /* GL_EXT_blend_minmax */16577#ifdef GL_EXT_buffer_storage16578if (glewExperimental || GLEW_EXT_buffer_storage) CONST_CAST(GLEW_EXT_buffer_storage) = !_glewInit_GL_EXT_buffer_storage();16579#endif /* GL_EXT_buffer_storage */16580#ifdef GL_EXT_clear_texture16581if (glewExperimental || GLEW_EXT_clear_texture) CONST_CAST(GLEW_EXT_clear_texture) = !_glewInit_GL_EXT_clear_texture();16582#endif /* GL_EXT_clear_texture */16583#ifdef GL_EXT_color_subtable16584if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable();16585#endif /* GL_EXT_color_subtable */16586#ifdef GL_EXT_compiled_vertex_array16587if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array();16588#endif /* GL_EXT_compiled_vertex_array */16589#ifdef GL_EXT_convolution16590if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution();16591#endif /* GL_EXT_convolution */16592#ifdef GL_EXT_coordinate_frame16593if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame();16594#endif /* GL_EXT_coordinate_frame */16595#ifdef GL_EXT_copy_image16596if (glewExperimental || GLEW_EXT_copy_image) CONST_CAST(GLEW_EXT_copy_image) = !_glewInit_GL_EXT_copy_image();16597#endif /* GL_EXT_copy_image */16598#ifdef GL_EXT_copy_texture16599if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture();16600#endif /* GL_EXT_copy_texture */16601#ifdef GL_EXT_cull_vertex16602if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex();16603#endif /* GL_EXT_cull_vertex */16604#ifdef GL_EXT_debug_label16605if (glewExperimental || GLEW_EXT_debug_label) CONST_CAST(GLEW_EXT_debug_label) = !_glewInit_GL_EXT_debug_label();16606#endif /* GL_EXT_debug_label */16607#ifdef GL_EXT_debug_marker16608if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker();16609#endif /* GL_EXT_debug_marker */16610#ifdef GL_EXT_depth_bounds_test16611if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test();16612#endif /* GL_EXT_depth_bounds_test */16613#ifdef GL_EXT_direct_state_access16614if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access();16615#endif /* GL_EXT_direct_state_access */16616#ifdef GL_EXT_discard_framebuffer16617if (glewExperimental || GLEW_EXT_discard_framebuffer) CONST_CAST(GLEW_EXT_discard_framebuffer) = !_glewInit_GL_EXT_discard_framebuffer();16618#endif /* GL_EXT_discard_framebuffer */16619#ifdef GL_EXT_draw_buffers16620if (glewExperimental || GLEW_EXT_draw_buffers) CONST_CAST(GLEW_EXT_draw_buffers) = !_glewInit_GL_EXT_draw_buffers();16621#endif /* GL_EXT_draw_buffers */16622#ifdef GL_EXT_draw_buffers216623if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2();16624#endif /* GL_EXT_draw_buffers2 */16625#ifdef GL_EXT_draw_buffers_indexed16626if (glewExperimental || GLEW_EXT_draw_buffers_indexed) CONST_CAST(GLEW_EXT_draw_buffers_indexed) = !_glewInit_GL_EXT_draw_buffers_indexed();16627#endif /* GL_EXT_draw_buffers_indexed */16628#ifdef GL_EXT_draw_elements_base_vertex16629if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) CONST_CAST(GLEW_EXT_draw_elements_base_vertex) = !_glewInit_GL_EXT_draw_elements_base_vertex();16630#endif /* GL_EXT_draw_elements_base_vertex */16631#ifdef GL_EXT_draw_instanced16632if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced();16633#endif /* GL_EXT_draw_instanced */16634#ifdef GL_EXT_draw_range_elements16635if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements();16636#endif /* GL_EXT_draw_range_elements */16637#ifdef GL_EXT_external_buffer16638if (glewExperimental || GLEW_EXT_external_buffer) CONST_CAST(GLEW_EXT_external_buffer) = !_glewInit_GL_EXT_external_buffer();16639#endif /* GL_EXT_external_buffer */16640#ifdef GL_EXT_fog_coord16641if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord();16642#endif /* GL_EXT_fog_coord */16643#ifdef GL_EXT_fragment_lighting16644if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting();16645#endif /* GL_EXT_fragment_lighting */16646#ifdef GL_EXT_framebuffer_blit16647if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit();16648#endif /* GL_EXT_framebuffer_blit */16649#ifdef GL_EXT_framebuffer_multisample16650if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample();16651#endif /* GL_EXT_framebuffer_multisample */16652#ifdef GL_EXT_framebuffer_object16653if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object();16654#endif /* GL_EXT_framebuffer_object */16655#ifdef GL_EXT_geometry_shader416656if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4();16657#endif /* GL_EXT_geometry_shader4 */16658#ifdef GL_EXT_gpu_program_parameters16659if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters();16660#endif /* GL_EXT_gpu_program_parameters */16661#ifdef GL_EXT_gpu_shader416662if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4();16663#endif /* GL_EXT_gpu_shader4 */16664#ifdef GL_EXT_histogram16665if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram();16666#endif /* GL_EXT_histogram */16667#ifdef GL_EXT_index_func16668if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func();16669#endif /* GL_EXT_index_func */16670#ifdef GL_EXT_index_material16671if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material();16672#endif /* GL_EXT_index_material */16673#ifdef GL_EXT_instanced_arrays16674if (glewExperimental || GLEW_EXT_instanced_arrays) CONST_CAST(GLEW_EXT_instanced_arrays) = !_glewInit_GL_EXT_instanced_arrays();16675#endif /* GL_EXT_instanced_arrays */16676#ifdef GL_EXT_light_texture16677if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture();16678#endif /* GL_EXT_light_texture */16679#ifdef GL_EXT_map_buffer_range16680if (glewExperimental || GLEW_EXT_map_buffer_range) CONST_CAST(GLEW_EXT_map_buffer_range) = !_glewInit_GL_EXT_map_buffer_range();16681#endif /* GL_EXT_map_buffer_range */16682#ifdef GL_EXT_memory_object16683if (glewExperimental || GLEW_EXT_memory_object) CONST_CAST(GLEW_EXT_memory_object) = !_glewInit_GL_EXT_memory_object();16684#endif /* GL_EXT_memory_object */16685#ifdef GL_EXT_memory_object_fd16686if (glewExperimental || GLEW_EXT_memory_object_fd) CONST_CAST(GLEW_EXT_memory_object_fd) = !_glewInit_GL_EXT_memory_object_fd();16687#endif /* GL_EXT_memory_object_fd */16688#ifdef GL_EXT_memory_object_win3216689if (glewExperimental || GLEW_EXT_memory_object_win32) CONST_CAST(GLEW_EXT_memory_object_win32) = !_glewInit_GL_EXT_memory_object_win32();16690#endif /* GL_EXT_memory_object_win32 */16691#ifdef GL_EXT_multi_draw_arrays16692if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays();16693#endif /* GL_EXT_multi_draw_arrays */16694#ifdef GL_EXT_multi_draw_indirect16695if (glewExperimental || GLEW_EXT_multi_draw_indirect) CONST_CAST(GLEW_EXT_multi_draw_indirect) = !_glewInit_GL_EXT_multi_draw_indirect();16696#endif /* GL_EXT_multi_draw_indirect */16697#ifdef GL_EXT_multisample16698if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample();16699#endif /* GL_EXT_multisample */16700#ifdef GL_EXT_multisampled_render_to_texture16701if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) CONST_CAST(GLEW_EXT_multisampled_render_to_texture) = !_glewInit_GL_EXT_multisampled_render_to_texture();16702#endif /* GL_EXT_multisampled_render_to_texture */16703#ifdef GL_EXT_multiview_draw_buffers16704if (glewExperimental || GLEW_EXT_multiview_draw_buffers) CONST_CAST(GLEW_EXT_multiview_draw_buffers) = !_glewInit_GL_EXT_multiview_draw_buffers();16705#endif /* GL_EXT_multiview_draw_buffers */16706#ifdef GL_EXT_paletted_texture16707if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture();16708#endif /* GL_EXT_paletted_texture */16709#ifdef GL_EXT_pixel_transform16710if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform();16711#endif /* GL_EXT_pixel_transform */16712#ifdef GL_EXT_point_parameters16713if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters();16714#endif /* GL_EXT_point_parameters */16715#ifdef GL_EXT_polygon_offset16716if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset();16717#endif /* GL_EXT_polygon_offset */16718#ifdef GL_EXT_polygon_offset_clamp16719if (glewExperimental || GLEW_EXT_polygon_offset_clamp) CONST_CAST(GLEW_EXT_polygon_offset_clamp) = !_glewInit_GL_EXT_polygon_offset_clamp();16720#endif /* GL_EXT_polygon_offset_clamp */16721#ifdef GL_EXT_provoking_vertex16722if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex();16723#endif /* GL_EXT_provoking_vertex */16724#ifdef GL_EXT_raster_multisample16725if (glewExperimental || GLEW_EXT_raster_multisample) CONST_CAST(GLEW_EXT_raster_multisample) = !_glewInit_GL_EXT_raster_multisample();16726#endif /* GL_EXT_raster_multisample */16727#ifdef GL_EXT_scene_marker16728if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker();16729#endif /* GL_EXT_scene_marker */16730#ifdef GL_EXT_secondary_color16731if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color();16732#endif /* GL_EXT_secondary_color */16733#ifdef GL_EXT_semaphore16734if (glewExperimental || GLEW_EXT_semaphore) CONST_CAST(GLEW_EXT_semaphore) = !_glewInit_GL_EXT_semaphore();16735#endif /* GL_EXT_semaphore */16736#ifdef GL_EXT_semaphore_fd16737if (glewExperimental || GLEW_EXT_semaphore_fd) CONST_CAST(GLEW_EXT_semaphore_fd) = !_glewInit_GL_EXT_semaphore_fd();16738#endif /* GL_EXT_semaphore_fd */16739#ifdef GL_EXT_semaphore_win3216740if (glewExperimental || GLEW_EXT_semaphore_win32) CONST_CAST(GLEW_EXT_semaphore_win32) = !_glewInit_GL_EXT_semaphore_win32();16741#endif /* GL_EXT_semaphore_win32 */16742#ifdef GL_EXT_separate_shader_objects16743if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects();16744#endif /* GL_EXT_separate_shader_objects */16745#ifdef GL_EXT_shader_image_load_store16746if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store();16747#endif /* GL_EXT_shader_image_load_store */16748#ifdef GL_EXT_shader_pixel_local_storage216749if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) CONST_CAST(GLEW_EXT_shader_pixel_local_storage2) = !_glewInit_GL_EXT_shader_pixel_local_storage2();16750#endif /* GL_EXT_shader_pixel_local_storage2 */16751#ifdef GL_EXT_sparse_texture16752if (glewExperimental || GLEW_EXT_sparse_texture) CONST_CAST(GLEW_EXT_sparse_texture) = !_glewInit_GL_EXT_sparse_texture();16753#endif /* GL_EXT_sparse_texture */16754#ifdef GL_EXT_stencil_two_side16755if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side();16756#endif /* GL_EXT_stencil_two_side */16757#ifdef GL_EXT_subtexture16758if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture();16759#endif /* GL_EXT_subtexture */16760#ifdef GL_EXT_texture3D16761if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D();16762#endif /* GL_EXT_texture3D */16763#ifdef GL_EXT_texture_array16764if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array();16765#endif /* GL_EXT_texture_array */16766#ifdef GL_EXT_texture_buffer_object16767if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object();16768#endif /* GL_EXT_texture_buffer_object */16769#ifdef GL_EXT_texture_integer16770if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer();16771#endif /* GL_EXT_texture_integer */16772#ifdef GL_EXT_texture_object16773if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object();16774#endif /* GL_EXT_texture_object */16775#ifdef GL_EXT_texture_perturb_normal16776if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal();16777#endif /* GL_EXT_texture_perturb_normal */16778#ifdef GL_EXT_texture_storage16779if (glewExperimental || GLEW_EXT_texture_storage) CONST_CAST(GLEW_EXT_texture_storage) = !_glewInit_GL_EXT_texture_storage();16780#endif /* GL_EXT_texture_storage */16781#ifdef GL_EXT_texture_view16782if (glewExperimental || GLEW_EXT_texture_view) CONST_CAST(GLEW_EXT_texture_view) = !_glewInit_GL_EXT_texture_view();16783#endif /* GL_EXT_texture_view */16784#ifdef GL_EXT_timer_query16785if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query();16786#endif /* GL_EXT_timer_query */16787#ifdef GL_EXT_transform_feedback16788if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback();16789#endif /* GL_EXT_transform_feedback */16790#ifdef GL_EXT_vertex_array16791if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array();16792#endif /* GL_EXT_vertex_array */16793#ifdef GL_EXT_vertex_array_setXXX16794if (glewExperimental || GLEW_EXT_vertex_array_setXXX) CONST_CAST(GLEW_EXT_vertex_array_setXXX) = !_glewInit_GL_EXT_vertex_array_setXXX();16795#endif /* GL_EXT_vertex_array_setXXX */16796#ifdef GL_EXT_vertex_attrib_64bit16797if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit();16798#endif /* GL_EXT_vertex_attrib_64bit */16799#ifdef GL_EXT_vertex_shader16800if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader();16801#endif /* GL_EXT_vertex_shader */16802#ifdef GL_EXT_vertex_weighting16803if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting();16804#endif /* GL_EXT_vertex_weighting */16805#ifdef GL_EXT_win32_keyed_mutex16806if (glewExperimental || GLEW_EXT_win32_keyed_mutex) CONST_CAST(GLEW_EXT_win32_keyed_mutex) = !_glewInit_GL_EXT_win32_keyed_mutex();16807#endif /* GL_EXT_win32_keyed_mutex */16808#ifdef GL_EXT_window_rectangles16809if (glewExperimental || GLEW_EXT_window_rectangles) CONST_CAST(GLEW_EXT_window_rectangles) = !_glewInit_GL_EXT_window_rectangles();16810#endif /* GL_EXT_window_rectangles */16811#ifdef GL_EXT_x11_sync_object16812if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object();16813#endif /* GL_EXT_x11_sync_object */16814#ifdef GL_GREMEDY_frame_terminator16815if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator();16816#endif /* GL_GREMEDY_frame_terminator */16817#ifdef GL_GREMEDY_string_marker16818if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker();16819#endif /* GL_GREMEDY_string_marker */16820#ifdef GL_HP_image_transform16821if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform();16822#endif /* GL_HP_image_transform */16823#ifdef GL_IBM_multimode_draw_arrays16824if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays();16825#endif /* GL_IBM_multimode_draw_arrays */16826#ifdef GL_IBM_vertex_array_lists16827if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists();16828#endif /* GL_IBM_vertex_array_lists */16829#ifdef GL_INTEL_map_texture16830if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture();16831#endif /* GL_INTEL_map_texture */16832#ifdef GL_INTEL_parallel_arrays16833if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays();16834#endif /* GL_INTEL_parallel_arrays */16835#ifdef GL_INTEL_performance_query16836if (glewExperimental || GLEW_INTEL_performance_query) CONST_CAST(GLEW_INTEL_performance_query) = !_glewInit_GL_INTEL_performance_query();16837#endif /* GL_INTEL_performance_query */16838#ifdef GL_INTEL_texture_scissor16839if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor();16840#endif /* GL_INTEL_texture_scissor */16841#ifdef GL_KHR_blend_equation_advanced16842if (glewExperimental || GLEW_KHR_blend_equation_advanced) CONST_CAST(GLEW_KHR_blend_equation_advanced) = !_glewInit_GL_KHR_blend_equation_advanced();16843#endif /* GL_KHR_blend_equation_advanced */16844#ifdef GL_KHR_debug16845if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug();16846#endif /* GL_KHR_debug */16847#ifdef GL_KHR_parallel_shader_compile16848if (glewExperimental || GLEW_KHR_parallel_shader_compile) CONST_CAST(GLEW_KHR_parallel_shader_compile) = !_glewInit_GL_KHR_parallel_shader_compile();16849#endif /* GL_KHR_parallel_shader_compile */16850#ifdef GL_KHR_robustness16851if (glewExperimental || GLEW_KHR_robustness) CONST_CAST(GLEW_KHR_robustness) = !_glewInit_GL_KHR_robustness();16852#endif /* GL_KHR_robustness */16853#ifdef GL_KTX_buffer_region16854if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region();16855#endif /* GL_KTX_buffer_region */16856#ifdef GL_MESA_resize_buffers16857if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers();16858#endif /* GL_MESA_resize_buffers */16859#ifdef GL_MESA_window_pos16860if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos();16861#endif /* GL_MESA_window_pos */16862#ifdef GL_NVX_conditional_render16863if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render();16864#endif /* GL_NVX_conditional_render */16865#ifdef GL_NVX_linked_gpu_multicast16866if (glewExperimental || GLEW_NVX_linked_gpu_multicast) CONST_CAST(GLEW_NVX_linked_gpu_multicast) = !_glewInit_GL_NVX_linked_gpu_multicast();16867#endif /* GL_NVX_linked_gpu_multicast */16868#ifdef GL_NV_3dvision_settings16869if (glewExperimental || GLEW_NV_3dvision_settings) CONST_CAST(GLEW_NV_3dvision_settings) = !_glewInit_GL_NV_3dvision_settings();16870#endif /* GL_NV_3dvision_settings */16871#ifdef GL_NV_bindless_multi_draw_indirect16872if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect();16873#endif /* GL_NV_bindless_multi_draw_indirect */16874#ifdef GL_NV_bindless_multi_draw_indirect_count16875if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect_count) = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();16876#endif /* GL_NV_bindless_multi_draw_indirect_count */16877#ifdef GL_NV_bindless_texture16878if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture();16879#endif /* GL_NV_bindless_texture */16880#ifdef GL_NV_blend_equation_advanced16881if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced();16882#endif /* GL_NV_blend_equation_advanced */16883#ifdef GL_NV_clip_space_w_scaling16884if (glewExperimental || GLEW_NV_clip_space_w_scaling) CONST_CAST(GLEW_NV_clip_space_w_scaling) = !_glewInit_GL_NV_clip_space_w_scaling();16885#endif /* GL_NV_clip_space_w_scaling */16886#ifdef GL_NV_command_list16887if (glewExperimental || GLEW_NV_command_list) CONST_CAST(GLEW_NV_command_list) = !_glewInit_GL_NV_command_list();16888#endif /* GL_NV_command_list */16889#ifdef GL_NV_conditional_render16890if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render();16891#endif /* GL_NV_conditional_render */16892#ifdef GL_NV_conservative_raster16893if (glewExperimental || GLEW_NV_conservative_raster) CONST_CAST(GLEW_NV_conservative_raster) = !_glewInit_GL_NV_conservative_raster();16894#endif /* GL_NV_conservative_raster */16895#ifdef GL_NV_conservative_raster_dilate16896if (glewExperimental || GLEW_NV_conservative_raster_dilate) CONST_CAST(GLEW_NV_conservative_raster_dilate) = !_glewInit_GL_NV_conservative_raster_dilate();16897#endif /* GL_NV_conservative_raster_dilate */16898#ifdef GL_NV_conservative_raster_pre_snap_triangles16899if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) CONST_CAST(GLEW_NV_conservative_raster_pre_snap_triangles) = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();16900#endif /* GL_NV_conservative_raster_pre_snap_triangles */16901#ifdef GL_NV_copy_buffer16902if (glewExperimental || GLEW_NV_copy_buffer) CONST_CAST(GLEW_NV_copy_buffer) = !_glewInit_GL_NV_copy_buffer();16903#endif /* GL_NV_copy_buffer */16904#ifdef GL_NV_copy_image16905if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image();16906#endif /* GL_NV_copy_image */16907#ifdef GL_NV_depth_buffer_float16908if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float();16909#endif /* GL_NV_depth_buffer_float */16910#ifdef GL_NV_draw_buffers16911if (glewExperimental || GLEW_NV_draw_buffers) CONST_CAST(GLEW_NV_draw_buffers) = !_glewInit_GL_NV_draw_buffers();16912#endif /* GL_NV_draw_buffers */16913#ifdef GL_NV_draw_instanced16914if (glewExperimental || GLEW_NV_draw_instanced) CONST_CAST(GLEW_NV_draw_instanced) = !_glewInit_GL_NV_draw_instanced();16915#endif /* GL_NV_draw_instanced */16916#ifdef GL_NV_draw_texture16917if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture();16918#endif /* GL_NV_draw_texture */16919#ifdef GL_NV_draw_vulkan_image16920if (glewExperimental || GLEW_NV_draw_vulkan_image) CONST_CAST(GLEW_NV_draw_vulkan_image) = !_glewInit_GL_NV_draw_vulkan_image();16921#endif /* GL_NV_draw_vulkan_image */16922#ifdef GL_NV_evaluators16923if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators();16924#endif /* GL_NV_evaluators */16925#ifdef GL_NV_explicit_multisample16926if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample();16927#endif /* GL_NV_explicit_multisample */16928#ifdef GL_NV_fence16929if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence();16930#endif /* GL_NV_fence */16931#ifdef GL_NV_fragment_coverage_to_color16932if (glewExperimental || GLEW_NV_fragment_coverage_to_color) CONST_CAST(GLEW_NV_fragment_coverage_to_color) = !_glewInit_GL_NV_fragment_coverage_to_color();16933#endif /* GL_NV_fragment_coverage_to_color */16934#ifdef GL_NV_fragment_program16935if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program();16936#endif /* GL_NV_fragment_program */16937#ifdef GL_NV_framebuffer_blit16938if (glewExperimental || GLEW_NV_framebuffer_blit) CONST_CAST(GLEW_NV_framebuffer_blit) = !_glewInit_GL_NV_framebuffer_blit();16939#endif /* GL_NV_framebuffer_blit */16940#ifdef GL_NV_framebuffer_multisample16941if (glewExperimental || GLEW_NV_framebuffer_multisample) CONST_CAST(GLEW_NV_framebuffer_multisample) = !_glewInit_GL_NV_framebuffer_multisample();16942#endif /* GL_NV_framebuffer_multisample */16943#ifdef GL_NV_framebuffer_multisample_coverage16944if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage();16945#endif /* GL_NV_framebuffer_multisample_coverage */16946#ifdef GL_NV_geometry_program416947if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4();16948#endif /* GL_NV_geometry_program4 */16949#ifdef GL_NV_gpu_multicast16950if (glewExperimental || GLEW_NV_gpu_multicast) CONST_CAST(GLEW_NV_gpu_multicast) = !_glewInit_GL_NV_gpu_multicast();16951#endif /* GL_NV_gpu_multicast */16952#ifdef GL_NV_gpu_program416953if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4();16954#endif /* GL_NV_gpu_program4 */16955#ifdef GL_NV_gpu_shader516956if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5();16957#endif /* GL_NV_gpu_shader5 */16958#ifdef GL_NV_half_float16959if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float();16960#endif /* GL_NV_half_float */16961#ifdef GL_NV_instanced_arrays16962if (glewExperimental || GLEW_NV_instanced_arrays) CONST_CAST(GLEW_NV_instanced_arrays) = !_glewInit_GL_NV_instanced_arrays();16963#endif /* GL_NV_instanced_arrays */16964#ifdef GL_NV_internalformat_sample_query16965if (glewExperimental || GLEW_NV_internalformat_sample_query) CONST_CAST(GLEW_NV_internalformat_sample_query) = !_glewInit_GL_NV_internalformat_sample_query();16966#endif /* GL_NV_internalformat_sample_query */16967#ifdef GL_NV_non_square_matrices16968if (glewExperimental || GLEW_NV_non_square_matrices) CONST_CAST(GLEW_NV_non_square_matrices) = !_glewInit_GL_NV_non_square_matrices();16969#endif /* GL_NV_non_square_matrices */16970#ifdef GL_NV_occlusion_query16971if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query();16972#endif /* GL_NV_occlusion_query */16973#ifdef GL_NV_parameter_buffer_object16974if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object();16975#endif /* GL_NV_parameter_buffer_object */16976#ifdef GL_NV_path_rendering16977if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering();16978#endif /* GL_NV_path_rendering */16979#ifdef GL_NV_pixel_data_range16980if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range();16981#endif /* GL_NV_pixel_data_range */16982#ifdef GL_NV_point_sprite16983if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite();16984#endif /* GL_NV_point_sprite */16985#ifdef GL_NV_polygon_mode16986if (glewExperimental || GLEW_NV_polygon_mode) CONST_CAST(GLEW_NV_polygon_mode) = !_glewInit_GL_NV_polygon_mode();16987#endif /* GL_NV_polygon_mode */16988#ifdef GL_NV_present_video16989if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video();16990#endif /* GL_NV_present_video */16991#ifdef GL_NV_primitive_restart16992if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart();16993#endif /* GL_NV_primitive_restart */16994#ifdef GL_NV_register_combiners16995if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners();16996#endif /* GL_NV_register_combiners */16997#ifdef GL_NV_register_combiners216998if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2();16999#endif /* GL_NV_register_combiners2 */17000#ifdef GL_NV_sample_locations17001if (glewExperimental || GLEW_NV_sample_locations) CONST_CAST(GLEW_NV_sample_locations) = !_glewInit_GL_NV_sample_locations();17002#endif /* GL_NV_sample_locations */17003#ifdef GL_NV_shader_buffer_load17004if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load();17005#endif /* GL_NV_shader_buffer_load */17006#ifdef GL_NV_texture_array17007if (glewExperimental || GLEW_NV_texture_array) CONST_CAST(GLEW_NV_texture_array) = !_glewInit_GL_NV_texture_array();17008#endif /* GL_NV_texture_array */17009#ifdef GL_NV_texture_barrier17010if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier();17011#endif /* GL_NV_texture_barrier */17012#ifdef GL_NV_texture_multisample17013if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample();17014#endif /* GL_NV_texture_multisample */17015#ifdef GL_NV_transform_feedback17016if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback();17017#endif /* GL_NV_transform_feedback */17018#ifdef GL_NV_transform_feedback217019if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2();17020#endif /* GL_NV_transform_feedback2 */17021#ifdef GL_NV_vdpau_interop17022if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop();17023#endif /* GL_NV_vdpau_interop */17024#ifdef GL_NV_vertex_array_range17025if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range();17026#endif /* GL_NV_vertex_array_range */17027#ifdef GL_NV_vertex_attrib_integer_64bit17028if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit();17029#endif /* GL_NV_vertex_attrib_integer_64bit */17030#ifdef GL_NV_vertex_buffer_unified_memory17031if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory();17032#endif /* GL_NV_vertex_buffer_unified_memory */17033#ifdef GL_NV_vertex_program17034if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program();17035#endif /* GL_NV_vertex_program */17036#ifdef GL_NV_video_capture17037if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture();17038#endif /* GL_NV_video_capture */17039#ifdef GL_NV_viewport_array17040if (glewExperimental || GLEW_NV_viewport_array) CONST_CAST(GLEW_NV_viewport_array) = !_glewInit_GL_NV_viewport_array();17041#endif /* GL_NV_viewport_array */17042#ifdef GL_NV_viewport_swizzle17043if (glewExperimental || GLEW_NV_viewport_swizzle) CONST_CAST(GLEW_NV_viewport_swizzle) = !_glewInit_GL_NV_viewport_swizzle();17044#endif /* GL_NV_viewport_swizzle */17045#ifdef GL_OVR_multiview17046if (glewExperimental || GLEW_OVR_multiview) CONST_CAST(GLEW_OVR_multiview) = !_glewInit_GL_OVR_multiview();17047#endif /* GL_OVR_multiview */17048#ifdef GL_OVR_multiview_multisampled_render_to_texture17049if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) CONST_CAST(GLEW_OVR_multiview_multisampled_render_to_texture) = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture();17050#endif /* GL_OVR_multiview_multisampled_render_to_texture */17051#ifdef GL_QCOM_alpha_test17052if (glewExperimental || GLEW_QCOM_alpha_test) CONST_CAST(GLEW_QCOM_alpha_test) = !_glewInit_GL_QCOM_alpha_test();17053#endif /* GL_QCOM_alpha_test */17054#ifdef GL_QCOM_driver_control17055if (glewExperimental || GLEW_QCOM_driver_control) CONST_CAST(GLEW_QCOM_driver_control) = !_glewInit_GL_QCOM_driver_control();17056#endif /* GL_QCOM_driver_control */17057#ifdef GL_QCOM_extended_get17058if (glewExperimental || GLEW_QCOM_extended_get) CONST_CAST(GLEW_QCOM_extended_get) = !_glewInit_GL_QCOM_extended_get();17059#endif /* GL_QCOM_extended_get */17060#ifdef GL_QCOM_extended_get217061if (glewExperimental || GLEW_QCOM_extended_get2) CONST_CAST(GLEW_QCOM_extended_get2) = !_glewInit_GL_QCOM_extended_get2();17062#endif /* GL_QCOM_extended_get2 */17063#ifdef GL_QCOM_framebuffer_foveated17064if (glewExperimental || GLEW_QCOM_framebuffer_foveated) CONST_CAST(GLEW_QCOM_framebuffer_foveated) = !_glewInit_GL_QCOM_framebuffer_foveated();17065#endif /* GL_QCOM_framebuffer_foveated */17066#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent17067if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) CONST_CAST(GLEW_QCOM_shader_framebuffer_fetch_noncoherent) = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent();17068#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */17069#ifdef GL_QCOM_tiled_rendering17070if (glewExperimental || GLEW_QCOM_tiled_rendering) CONST_CAST(GLEW_QCOM_tiled_rendering) = !_glewInit_GL_QCOM_tiled_rendering();17071#endif /* GL_QCOM_tiled_rendering */17072#ifdef GL_REGAL_ES1_0_compatibility17073if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility();17074#endif /* GL_REGAL_ES1_0_compatibility */17075#ifdef GL_REGAL_ES1_1_compatibility17076if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility();17077#endif /* GL_REGAL_ES1_1_compatibility */17078#ifdef GL_REGAL_error_string17079if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string();17080#endif /* GL_REGAL_error_string */17081#ifdef GL_REGAL_extension_query17082if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query();17083#endif /* GL_REGAL_extension_query */17084#ifdef GL_REGAL_log17085if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log();17086#endif /* GL_REGAL_log */17087#ifdef GL_REGAL_proc_address17088if (glewExperimental || GLEW_REGAL_proc_address) CONST_CAST(GLEW_REGAL_proc_address) = !_glewInit_GL_REGAL_proc_address();17089#endif /* GL_REGAL_proc_address */17090#ifdef GL_SGIS_detail_texture17091if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture();17092#endif /* GL_SGIS_detail_texture */17093#ifdef GL_SGIS_fog_function17094if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function();17095#endif /* GL_SGIS_fog_function */17096#ifdef GL_SGIS_multisample17097if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample();17098#endif /* GL_SGIS_multisample */17099#ifdef GL_SGIS_multitexture17100if (glewExperimental || GLEW_SGIS_multitexture) CONST_CAST(GLEW_SGIS_multitexture) = !_glewInit_GL_SGIS_multitexture();17101#endif /* GL_SGIS_multitexture */17102#ifdef GL_SGIS_shared_multisample17103if (glewExperimental || GLEW_SGIS_shared_multisample) CONST_CAST(GLEW_SGIS_shared_multisample) = !_glewInit_GL_SGIS_shared_multisample();17104#endif /* GL_SGIS_shared_multisample */17105#ifdef GL_SGIS_sharpen_texture17106if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture();17107#endif /* GL_SGIS_sharpen_texture */17108#ifdef GL_SGIS_texture4D17109if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D();17110#endif /* GL_SGIS_texture4D */17111#ifdef GL_SGIS_texture_filter417112if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4();17113#endif /* GL_SGIS_texture_filter4 */17114#ifdef GL_SGIX_async17115if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async();17116#endif /* GL_SGIX_async */17117#ifdef GL_SGIX_datapipe17118if (glewExperimental || GLEW_SGIX_datapipe) CONST_CAST(GLEW_SGIX_datapipe) = !_glewInit_GL_SGIX_datapipe();17119#endif /* GL_SGIX_datapipe */17120#ifdef GL_SGIX_flush_raster17121if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster();17122#endif /* GL_SGIX_flush_raster */17123#ifdef GL_SGIX_fog_layers17124if (glewExperimental || GLEW_SGIX_fog_layers) CONST_CAST(GLEW_SGIX_fog_layers) = !_glewInit_GL_SGIX_fog_layers();17125#endif /* GL_SGIX_fog_layers */17126#ifdef GL_SGIX_fog_texture17127if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture();17128#endif /* GL_SGIX_fog_texture */17129#ifdef GL_SGIX_fragment_specular_lighting17130if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting();17131#endif /* GL_SGIX_fragment_specular_lighting */17132#ifdef GL_SGIX_framezoom17133if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom();17134#endif /* GL_SGIX_framezoom */17135#ifdef GL_SGIX_igloo_interface17136if (glewExperimental || GLEW_SGIX_igloo_interface) CONST_CAST(GLEW_SGIX_igloo_interface) = !_glewInit_GL_SGIX_igloo_interface();17137#endif /* GL_SGIX_igloo_interface */17138#ifdef GL_SGIX_mpeg117139if (glewExperimental || GLEW_SGIX_mpeg1) CONST_CAST(GLEW_SGIX_mpeg1) = !_glewInit_GL_SGIX_mpeg1();17140#endif /* GL_SGIX_mpeg1 */17141#ifdef GL_SGIX_nonlinear_lighting_pervertex17142if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) CONST_CAST(GLEW_SGIX_nonlinear_lighting_pervertex) = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex();17143#endif /* GL_SGIX_nonlinear_lighting_pervertex */17144#ifdef GL_SGIX_pixel_texture17145if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture();17146#endif /* GL_SGIX_pixel_texture */17147#ifdef GL_SGIX_polynomial_ffd17148if (glewExperimental || GLEW_SGIX_polynomial_ffd) CONST_CAST(GLEW_SGIX_polynomial_ffd) = !_glewInit_GL_SGIX_polynomial_ffd();17149#endif /* GL_SGIX_polynomial_ffd */17150#ifdef GL_SGIX_quad_mesh17151if (glewExperimental || GLEW_SGIX_quad_mesh) CONST_CAST(GLEW_SGIX_quad_mesh) = !_glewInit_GL_SGIX_quad_mesh();17152#endif /* GL_SGIX_quad_mesh */17153#ifdef GL_SGIX_reference_plane17154if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane();17155#endif /* GL_SGIX_reference_plane */17156#ifdef GL_SGIX_sprite17157if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite();17158#endif /* GL_SGIX_sprite */17159#ifdef GL_SGIX_tag_sample_buffer17160if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer();17161#endif /* GL_SGIX_tag_sample_buffer */17162#ifdef GL_SGIX_vector_ops17163if (glewExperimental || GLEW_SGIX_vector_ops) CONST_CAST(GLEW_SGIX_vector_ops) = !_glewInit_GL_SGIX_vector_ops();17164#endif /* GL_SGIX_vector_ops */17165#ifdef GL_SGIX_vertex_array_object17166if (glewExperimental || GLEW_SGIX_vertex_array_object) CONST_CAST(GLEW_SGIX_vertex_array_object) = !_glewInit_GL_SGIX_vertex_array_object();17167#endif /* GL_SGIX_vertex_array_object */17168#ifdef GL_SGI_color_table17169if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table();17170#endif /* GL_SGI_color_table */17171#ifdef GL_SGI_fft17172if (glewExperimental || GLEW_SGI_fft) CONST_CAST(GLEW_SGI_fft) = !_glewInit_GL_SGI_fft();17173#endif /* GL_SGI_fft */17174#ifdef GL_SUNX_constant_data17175if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data();17176#endif /* GL_SUNX_constant_data */17177#ifdef GL_SUN_global_alpha17178if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha();17179#endif /* GL_SUN_global_alpha */17180#ifdef GL_SUN_read_video_pixels17181if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels();17182#endif /* GL_SUN_read_video_pixels */17183#ifdef GL_SUN_triangle_list17184if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list();17185#endif /* GL_SUN_triangle_list */17186#ifdef GL_SUN_vertex17187if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex();17188#endif /* GL_SUN_vertex */17189#ifdef GL_WIN_swap_hint17190if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint();17191#endif /* GL_WIN_swap_hint */17192#ifdef GL_NV_fragment_program417193CONST_CAST(GLEW_NV_fragment_program4) = GLEW_NV_gpu_program4;17194#endif /* GL_NV_fragment_program4 */17195#ifdef GL_NV_geometry_program417196CONST_CAST(GLEW_NV_geometry_program4) = GLEW_NV_gpu_program4;17197#endif /* GL_NV_geometry_program4 */17198#ifdef GL_NV_tessellation_program517199CONST_CAST(GLEW_NV_tessellation_program5) = GLEW_NV_gpu_program5;17200#endif /* GL_NV_tessellation_program5 */17201#ifdef GL_NV_vertex_program417202CONST_CAST(GLEW_NV_vertex_program4) = GLEW_NV_gpu_program4;17203#endif /* GL_NV_vertex_program4 */1720417205return GLEW_OK;17206}1720717208/* ------------------------------------------------------------------------ */1720917210const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)17211{17212static const GLubyte* _glewErrorString[] =17213{17214(const GLubyte*)"No error",17215(const GLubyte*)"Missing GL version",17216(const GLubyte*)"GL 1.1 and up are not supported",17217(const GLubyte*)"GLX 1.2 and up are not supported",17218(const GLubyte*)"Unknown error"17219};17220const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;17221return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];17222}1722317224const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)17225{17226static const GLubyte* _glewString[] =17227{17228(const GLubyte*)NULL,17229(const GLubyte*)"2.1.0",17230(const GLubyte*)"2",17231(const GLubyte*)"1",17232(const GLubyte*)"0"17233};17234const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;17235return _glewString[(size_t)name > max_string ? 0 : (size_t)name];17236}1723717238/* ------------------------------------------------------------------------ */1723917240GLboolean glewExperimental = GL_FALSE;1724117242GLenum GLEWAPIENTRY glewInit (void)17243{17244return glewContextInit();17245}1724617247GLboolean GLEWAPIENTRY glewIsSupported (const char* name)17248{17249const GLubyte* pos = (const GLubyte*)name;17250GLuint len = _glewStrLen(pos);17251GLboolean ret = GL_TRUE;17252while (ret && len > 0)17253{17254if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))17255{17256if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))17257{17258#ifdef GL_VERSION_1_217259if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))17260{17261ret = GLEW_VERSION_1_2;17262continue;17263}17264#endif17265#ifdef GL_VERSION_1_2_117266if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))17267{17268ret = GLEW_VERSION_1_2_1;17269continue;17270}17271#endif17272#ifdef GL_VERSION_1_317273if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))17274{17275ret = GLEW_VERSION_1_3;17276continue;17277}17278#endif17279#ifdef GL_VERSION_1_417280if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))17281{17282ret = GLEW_VERSION_1_4;17283continue;17284}17285#endif17286#ifdef GL_VERSION_1_517287if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))17288{17289ret = GLEW_VERSION_1_5;17290continue;17291}17292#endif17293#ifdef GL_VERSION_2_017294if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))17295{17296ret = GLEW_VERSION_2_0;17297continue;17298}17299#endif17300#ifdef GL_VERSION_2_117301if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))17302{17303ret = GLEW_VERSION_2_1;17304continue;17305}17306#endif17307#ifdef GL_VERSION_3_017308if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))17309{17310ret = GLEW_VERSION_3_0;17311continue;17312}17313#endif17314#ifdef GL_VERSION_3_117315if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))17316{17317ret = GLEW_VERSION_3_1;17318continue;17319}17320#endif17321#ifdef GL_VERSION_3_217322if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))17323{17324ret = GLEW_VERSION_3_2;17325continue;17326}17327#endif17328#ifdef GL_VERSION_3_317329if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))17330{17331ret = GLEW_VERSION_3_3;17332continue;17333}17334#endif17335#ifdef GL_VERSION_4_017336if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))17337{17338ret = GLEW_VERSION_4_0;17339continue;17340}17341#endif17342#ifdef GL_VERSION_4_117343if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))17344{17345ret = GLEW_VERSION_4_1;17346continue;17347}17348#endif17349#ifdef GL_VERSION_4_217350if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))17351{17352ret = GLEW_VERSION_4_2;17353continue;17354}17355#endif17356#ifdef GL_VERSION_4_317357if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))17358{17359ret = GLEW_VERSION_4_3;17360continue;17361}17362#endif17363#ifdef GL_VERSION_4_417364if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))17365{17366ret = GLEW_VERSION_4_4;17367continue;17368}17369#endif17370#ifdef GL_VERSION_4_517371if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))17372{17373ret = GLEW_VERSION_4_5;17374continue;17375}17376#endif17377#ifdef GL_VERSION_4_617378if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3))17379{17380ret = GLEW_VERSION_4_6;17381continue;17382}17383#endif17384}17385if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))17386{17387#ifdef GL_3DFX_multisample17388if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))17389{17390ret = GLEW_3DFX_multisample;17391continue;17392}17393#endif17394#ifdef GL_3DFX_tbuffer17395if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))17396{17397ret = GLEW_3DFX_tbuffer;17398continue;17399}17400#endif17401#ifdef GL_3DFX_texture_compression_FXT117402if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))17403{17404ret = GLEW_3DFX_texture_compression_FXT1;17405continue;17406}17407#endif17408}17409if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))17410{17411#ifdef GL_AMD_blend_minmax_factor17412if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))17413{17414ret = GLEW_AMD_blend_minmax_factor;17415continue;17416}17417#endif17418#ifdef GL_AMD_compressed_3DC_texture17419if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22))17420{17421ret = GLEW_AMD_compressed_3DC_texture;17422continue;17423}17424#endif17425#ifdef GL_AMD_compressed_ATC_texture17426if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22))17427{17428ret = GLEW_AMD_compressed_ATC_texture;17429continue;17430}17431#endif17432#ifdef GL_AMD_conservative_depth17433if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))17434{17435ret = GLEW_AMD_conservative_depth;17436continue;17437}17438#endif17439#ifdef GL_AMD_debug_output17440if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))17441{17442ret = GLEW_AMD_debug_output;17443continue;17444}17445#endif17446#ifdef GL_AMD_depth_clamp_separate17447if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))17448{17449ret = GLEW_AMD_depth_clamp_separate;17450continue;17451}17452#endif17453#ifdef GL_AMD_draw_buffers_blend17454if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))17455{17456ret = GLEW_AMD_draw_buffers_blend;17457continue;17458}17459#endif17460#ifdef GL_AMD_framebuffer_sample_positions17461if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28))17462{17463ret = GLEW_AMD_framebuffer_sample_positions;17464continue;17465}17466#endif17467#ifdef GL_AMD_gcn_shader17468if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))17469{17470ret = GLEW_AMD_gcn_shader;17471continue;17472}17473#endif17474#ifdef GL_AMD_gpu_shader_half_float17475if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21))17476{17477ret = GLEW_AMD_gpu_shader_half_float;17478continue;17479}17480#endif17481#ifdef GL_AMD_gpu_shader_int1617482if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16))17483{17484ret = GLEW_AMD_gpu_shader_int16;17485continue;17486}17487#endif17488#ifdef GL_AMD_gpu_shader_int6417489if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))17490{17491ret = GLEW_AMD_gpu_shader_int64;17492continue;17493}17494#endif17495#ifdef GL_AMD_interleaved_elements17496if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))17497{17498ret = GLEW_AMD_interleaved_elements;17499continue;17500}17501#endif17502#ifdef GL_AMD_multi_draw_indirect17503if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))17504{17505ret = GLEW_AMD_multi_draw_indirect;17506continue;17507}17508#endif17509#ifdef GL_AMD_name_gen_delete17510if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))17511{17512ret = GLEW_AMD_name_gen_delete;17513continue;17514}17515#endif17516#ifdef GL_AMD_occlusion_query_event17517if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))17518{17519ret = GLEW_AMD_occlusion_query_event;17520continue;17521}17522#endif17523#ifdef GL_AMD_performance_monitor17524if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))17525{17526ret = GLEW_AMD_performance_monitor;17527continue;17528}17529#endif17530#ifdef GL_AMD_pinned_memory17531if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))17532{17533ret = GLEW_AMD_pinned_memory;17534continue;17535}17536#endif17537#ifdef GL_AMD_program_binary_Z40017538if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19))17539{17540ret = GLEW_AMD_program_binary_Z400;17541continue;17542}17543#endif17544#ifdef GL_AMD_query_buffer_object17545if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))17546{17547ret = GLEW_AMD_query_buffer_object;17548continue;17549}17550#endif17551#ifdef GL_AMD_sample_positions17552if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))17553{17554ret = GLEW_AMD_sample_positions;17555continue;17556}17557#endif17558#ifdef GL_AMD_seamless_cubemap_per_texture17559if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))17560{17561ret = GLEW_AMD_seamless_cubemap_per_texture;17562continue;17563}17564#endif17565#ifdef GL_AMD_shader_atomic_counter_ops17566if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))17567{17568ret = GLEW_AMD_shader_atomic_counter_ops;17569continue;17570}17571#endif17572#ifdef GL_AMD_shader_ballot17573if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))17574{17575ret = GLEW_AMD_shader_ballot;17576continue;17577}17578#endif17579#ifdef GL_AMD_shader_explicit_vertex_parameter17580if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32))17581{17582ret = GLEW_AMD_shader_explicit_vertex_parameter;17583continue;17584}17585#endif17586#ifdef GL_AMD_shader_stencil_export17587if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))17588{17589ret = GLEW_AMD_shader_stencil_export;17590continue;17591}17592#endif17593#ifdef GL_AMD_shader_stencil_value_export17594if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))17595{17596ret = GLEW_AMD_shader_stencil_value_export;17597continue;17598}17599#endif17600#ifdef GL_AMD_shader_trinary_minmax17601if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))17602{17603ret = GLEW_AMD_shader_trinary_minmax;17604continue;17605}17606#endif17607#ifdef GL_AMD_sparse_texture17608if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))17609{17610ret = GLEW_AMD_sparse_texture;17611continue;17612}17613#endif17614#ifdef GL_AMD_stencil_operation_extended17615if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))17616{17617ret = GLEW_AMD_stencil_operation_extended;17618continue;17619}17620#endif17621#ifdef GL_AMD_texture_gather_bias_lod17622if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23))17623{17624ret = GLEW_AMD_texture_gather_bias_lod;17625continue;17626}17627#endif17628#ifdef GL_AMD_texture_texture417629if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))17630{17631ret = GLEW_AMD_texture_texture4;17632continue;17633}17634#endif17635#ifdef GL_AMD_transform_feedback3_lines_triangles17636if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))17637{17638ret = GLEW_AMD_transform_feedback3_lines_triangles;17639continue;17640}17641#endif17642#ifdef GL_AMD_transform_feedback417643if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))17644{17645ret = GLEW_AMD_transform_feedback4;17646continue;17647}17648#endif17649#ifdef GL_AMD_vertex_shader_layer17650if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))17651{17652ret = GLEW_AMD_vertex_shader_layer;17653continue;17654}17655#endif17656#ifdef GL_AMD_vertex_shader_tessellator17657if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))17658{17659ret = GLEW_AMD_vertex_shader_tessellator;17660continue;17661}17662#endif17663#ifdef GL_AMD_vertex_shader_viewport_index17664if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))17665{17666ret = GLEW_AMD_vertex_shader_viewport_index;17667continue;17668}17669#endif17670}17671if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))17672{17673#ifdef GL_ANDROID_extension_pack_es31a17674if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20))17675{17676ret = GLEW_ANDROID_extension_pack_es31a;17677continue;17678}17679#endif17680}17681if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))17682{17683#ifdef GL_ANGLE_depth_texture17684if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))17685{17686ret = GLEW_ANGLE_depth_texture;17687continue;17688}17689#endif17690#ifdef GL_ANGLE_framebuffer_blit17691if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))17692{17693ret = GLEW_ANGLE_framebuffer_blit;17694continue;17695}17696#endif17697#ifdef GL_ANGLE_framebuffer_multisample17698if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))17699{17700ret = GLEW_ANGLE_framebuffer_multisample;17701continue;17702}17703#endif17704#ifdef GL_ANGLE_instanced_arrays17705if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))17706{17707ret = GLEW_ANGLE_instanced_arrays;17708continue;17709}17710#endif17711#ifdef GL_ANGLE_pack_reverse_row_order17712if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))17713{17714ret = GLEW_ANGLE_pack_reverse_row_order;17715continue;17716}17717#endif17718#ifdef GL_ANGLE_program_binary17719if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))17720{17721ret = GLEW_ANGLE_program_binary;17722continue;17723}17724#endif17725#ifdef GL_ANGLE_texture_compression_dxt117726if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))17727{17728ret = GLEW_ANGLE_texture_compression_dxt1;17729continue;17730}17731#endif17732#ifdef GL_ANGLE_texture_compression_dxt317733if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))17734{17735ret = GLEW_ANGLE_texture_compression_dxt3;17736continue;17737}17738#endif17739#ifdef GL_ANGLE_texture_compression_dxt517740if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))17741{17742ret = GLEW_ANGLE_texture_compression_dxt5;17743continue;17744}17745#endif17746#ifdef GL_ANGLE_texture_usage17747if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))17748{17749ret = GLEW_ANGLE_texture_usage;17750continue;17751}17752#endif17753#ifdef GL_ANGLE_timer_query17754if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))17755{17756ret = GLEW_ANGLE_timer_query;17757continue;17758}17759#endif17760#ifdef GL_ANGLE_translated_shader_source17761if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))17762{17763ret = GLEW_ANGLE_translated_shader_source;17764continue;17765}17766#endif17767}17768if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))17769{17770#ifdef GL_APPLE_aux_depth_stencil17771if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))17772{17773ret = GLEW_APPLE_aux_depth_stencil;17774continue;17775}17776#endif17777#ifdef GL_APPLE_client_storage17778if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))17779{17780ret = GLEW_APPLE_client_storage;17781continue;17782}17783#endif17784#ifdef GL_APPLE_clip_distance17785if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13))17786{17787ret = GLEW_APPLE_clip_distance;17788continue;17789}17790#endif17791#ifdef GL_APPLE_color_buffer_packed_float17792if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25))17793{17794ret = GLEW_APPLE_color_buffer_packed_float;17795continue;17796}17797#endif17798#ifdef GL_APPLE_copy_texture_levels17799if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19))17800{17801ret = GLEW_APPLE_copy_texture_levels;17802continue;17803}17804#endif17805#ifdef GL_APPLE_element_array17806if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))17807{17808ret = GLEW_APPLE_element_array;17809continue;17810}17811#endif17812#ifdef GL_APPLE_fence17813if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))17814{17815ret = GLEW_APPLE_fence;17816continue;17817}17818#endif17819#ifdef GL_APPLE_float_pixels17820if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))17821{17822ret = GLEW_APPLE_float_pixels;17823continue;17824}17825#endif17826#ifdef GL_APPLE_flush_buffer_range17827if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))17828{17829ret = GLEW_APPLE_flush_buffer_range;17830continue;17831}17832#endif17833#ifdef GL_APPLE_framebuffer_multisample17834if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))17835{17836ret = GLEW_APPLE_framebuffer_multisample;17837continue;17838}17839#endif17840#ifdef GL_APPLE_object_purgeable17841if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))17842{17843ret = GLEW_APPLE_object_purgeable;17844continue;17845}17846#endif17847#ifdef GL_APPLE_pixel_buffer17848if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))17849{17850ret = GLEW_APPLE_pixel_buffer;17851continue;17852}17853#endif17854#ifdef GL_APPLE_rgb_42217855if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))17856{17857ret = GLEW_APPLE_rgb_422;17858continue;17859}17860#endif17861#ifdef GL_APPLE_row_bytes17862if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))17863{17864ret = GLEW_APPLE_row_bytes;17865continue;17866}17867#endif17868#ifdef GL_APPLE_specular_vector17869if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))17870{17871ret = GLEW_APPLE_specular_vector;17872continue;17873}17874#endif17875#ifdef GL_APPLE_sync17876if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))17877{17878ret = GLEW_APPLE_sync;17879continue;17880}17881#endif17882#ifdef GL_APPLE_texture_2D_limited_npot17883if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23))17884{17885ret = GLEW_APPLE_texture_2D_limited_npot;17886continue;17887}17888#endif17889#ifdef GL_APPLE_texture_format_BGRA888817890if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))17891{17892ret = GLEW_APPLE_texture_format_BGRA8888;17893continue;17894}17895#endif17896#ifdef GL_APPLE_texture_max_level17897if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17))17898{17899ret = GLEW_APPLE_texture_max_level;17900continue;17901}17902#endif17903#ifdef GL_APPLE_texture_packed_float17904if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20))17905{17906ret = GLEW_APPLE_texture_packed_float;17907continue;17908}17909#endif17910#ifdef GL_APPLE_texture_range17911if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))17912{17913ret = GLEW_APPLE_texture_range;17914continue;17915}17916#endif17917#ifdef GL_APPLE_transform_hint17918if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))17919{17920ret = GLEW_APPLE_transform_hint;17921continue;17922}17923#endif17924#ifdef GL_APPLE_vertex_array_object17925if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))17926{17927ret = GLEW_APPLE_vertex_array_object;17928continue;17929}17930#endif17931#ifdef GL_APPLE_vertex_array_range17932if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))17933{17934ret = GLEW_APPLE_vertex_array_range;17935continue;17936}17937#endif17938#ifdef GL_APPLE_vertex_program_evaluators17939if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))17940{17941ret = GLEW_APPLE_vertex_program_evaluators;17942continue;17943}17944#endif17945#ifdef GL_APPLE_ycbcr_42217946if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))17947{17948ret = GLEW_APPLE_ycbcr_422;17949continue;17950}17951#endif17952}17953if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))17954{17955#ifdef GL_ARB_ES2_compatibility17956if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))17957{17958ret = GLEW_ARB_ES2_compatibility;17959continue;17960}17961#endif17962#ifdef GL_ARB_ES3_1_compatibility17963if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))17964{17965ret = GLEW_ARB_ES3_1_compatibility;17966continue;17967}17968#endif17969#ifdef GL_ARB_ES3_2_compatibility17970if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))17971{17972ret = GLEW_ARB_ES3_2_compatibility;17973continue;17974}17975#endif17976#ifdef GL_ARB_ES3_compatibility17977if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))17978{17979ret = GLEW_ARB_ES3_compatibility;17980continue;17981}17982#endif17983#ifdef GL_ARB_arrays_of_arrays17984if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))17985{17986ret = GLEW_ARB_arrays_of_arrays;17987continue;17988}17989#endif17990#ifdef GL_ARB_base_instance17991if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))17992{17993ret = GLEW_ARB_base_instance;17994continue;17995}17996#endif17997#ifdef GL_ARB_bindless_texture17998if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))17999{18000ret = GLEW_ARB_bindless_texture;18001continue;18002}18003#endif18004#ifdef GL_ARB_blend_func_extended18005if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))18006{18007ret = GLEW_ARB_blend_func_extended;18008continue;18009}18010#endif18011#ifdef GL_ARB_buffer_storage18012if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))18013{18014ret = GLEW_ARB_buffer_storage;18015continue;18016}18017#endif18018#ifdef GL_ARB_cl_event18019if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))18020{18021ret = GLEW_ARB_cl_event;18022continue;18023}18024#endif18025#ifdef GL_ARB_clear_buffer_object18026if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))18027{18028ret = GLEW_ARB_clear_buffer_object;18029continue;18030}18031#endif18032#ifdef GL_ARB_clear_texture18033if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))18034{18035ret = GLEW_ARB_clear_texture;18036continue;18037}18038#endif18039#ifdef GL_ARB_clip_control18040if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))18041{18042ret = GLEW_ARB_clip_control;18043continue;18044}18045#endif18046#ifdef GL_ARB_color_buffer_float18047if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))18048{18049ret = GLEW_ARB_color_buffer_float;18050continue;18051}18052#endif18053#ifdef GL_ARB_compatibility18054if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))18055{18056ret = GLEW_ARB_compatibility;18057continue;18058}18059#endif18060#ifdef GL_ARB_compressed_texture_pixel_storage18061if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))18062{18063ret = GLEW_ARB_compressed_texture_pixel_storage;18064continue;18065}18066#endif18067#ifdef GL_ARB_compute_shader18068if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))18069{18070ret = GLEW_ARB_compute_shader;18071continue;18072}18073#endif18074#ifdef GL_ARB_compute_variable_group_size18075if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))18076{18077ret = GLEW_ARB_compute_variable_group_size;18078continue;18079}18080#endif18081#ifdef GL_ARB_conditional_render_inverted18082if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))18083{18084ret = GLEW_ARB_conditional_render_inverted;18085continue;18086}18087#endif18088#ifdef GL_ARB_conservative_depth18089if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))18090{18091ret = GLEW_ARB_conservative_depth;18092continue;18093}18094#endif18095#ifdef GL_ARB_copy_buffer18096if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))18097{18098ret = GLEW_ARB_copy_buffer;18099continue;18100}18101#endif18102#ifdef GL_ARB_copy_image18103if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))18104{18105ret = GLEW_ARB_copy_image;18106continue;18107}18108#endif18109#ifdef GL_ARB_cull_distance18110if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))18111{18112ret = GLEW_ARB_cull_distance;18113continue;18114}18115#endif18116#ifdef GL_ARB_debug_output18117if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))18118{18119ret = GLEW_ARB_debug_output;18120continue;18121}18122#endif18123#ifdef GL_ARB_depth_buffer_float18124if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))18125{18126ret = GLEW_ARB_depth_buffer_float;18127continue;18128}18129#endif18130#ifdef GL_ARB_depth_clamp18131if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))18132{18133ret = GLEW_ARB_depth_clamp;18134continue;18135}18136#endif18137#ifdef GL_ARB_depth_texture18138if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))18139{18140ret = GLEW_ARB_depth_texture;18141continue;18142}18143#endif18144#ifdef GL_ARB_derivative_control18145if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))18146{18147ret = GLEW_ARB_derivative_control;18148continue;18149}18150#endif18151#ifdef GL_ARB_direct_state_access18152if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))18153{18154ret = GLEW_ARB_direct_state_access;18155continue;18156}18157#endif18158#ifdef GL_ARB_draw_buffers18159if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))18160{18161ret = GLEW_ARB_draw_buffers;18162continue;18163}18164#endif18165#ifdef GL_ARB_draw_buffers_blend18166if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))18167{18168ret = GLEW_ARB_draw_buffers_blend;18169continue;18170}18171#endif18172#ifdef GL_ARB_draw_elements_base_vertex18173if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))18174{18175ret = GLEW_ARB_draw_elements_base_vertex;18176continue;18177}18178#endif18179#ifdef GL_ARB_draw_indirect18180if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))18181{18182ret = GLEW_ARB_draw_indirect;18183continue;18184}18185#endif18186#ifdef GL_ARB_draw_instanced18187if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))18188{18189ret = GLEW_ARB_draw_instanced;18190continue;18191}18192#endif18193#ifdef GL_ARB_enhanced_layouts18194if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))18195{18196ret = GLEW_ARB_enhanced_layouts;18197continue;18198}18199#endif18200#ifdef GL_ARB_explicit_attrib_location18201if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))18202{18203ret = GLEW_ARB_explicit_attrib_location;18204continue;18205}18206#endif18207#ifdef GL_ARB_explicit_uniform_location18208if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))18209{18210ret = GLEW_ARB_explicit_uniform_location;18211continue;18212}18213#endif18214#ifdef GL_ARB_fragment_coord_conventions18215if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))18216{18217ret = GLEW_ARB_fragment_coord_conventions;18218continue;18219}18220#endif18221#ifdef GL_ARB_fragment_layer_viewport18222if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))18223{18224ret = GLEW_ARB_fragment_layer_viewport;18225continue;18226}18227#endif18228#ifdef GL_ARB_fragment_program18229if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))18230{18231ret = GLEW_ARB_fragment_program;18232continue;18233}18234#endif18235#ifdef GL_ARB_fragment_program_shadow18236if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))18237{18238ret = GLEW_ARB_fragment_program_shadow;18239continue;18240}18241#endif18242#ifdef GL_ARB_fragment_shader18243if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))18244{18245ret = GLEW_ARB_fragment_shader;18246continue;18247}18248#endif18249#ifdef GL_ARB_fragment_shader_interlock18250if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))18251{18252ret = GLEW_ARB_fragment_shader_interlock;18253continue;18254}18255#endif18256#ifdef GL_ARB_framebuffer_no_attachments18257if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))18258{18259ret = GLEW_ARB_framebuffer_no_attachments;18260continue;18261}18262#endif18263#ifdef GL_ARB_framebuffer_object18264if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))18265{18266ret = GLEW_ARB_framebuffer_object;18267continue;18268}18269#endif18270#ifdef GL_ARB_framebuffer_sRGB18271if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))18272{18273ret = GLEW_ARB_framebuffer_sRGB;18274continue;18275}18276#endif18277#ifdef GL_ARB_geometry_shader418278if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))18279{18280ret = GLEW_ARB_geometry_shader4;18281continue;18282}18283#endif18284#ifdef GL_ARB_get_program_binary18285if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))18286{18287ret = GLEW_ARB_get_program_binary;18288continue;18289}18290#endif18291#ifdef GL_ARB_get_texture_sub_image18292if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))18293{18294ret = GLEW_ARB_get_texture_sub_image;18295continue;18296}18297#endif18298#ifdef GL_ARB_gl_spirv18299if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8))18300{18301ret = GLEW_ARB_gl_spirv;18302continue;18303}18304#endif18305#ifdef GL_ARB_gpu_shader518306if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))18307{18308ret = GLEW_ARB_gpu_shader5;18309continue;18310}18311#endif18312#ifdef GL_ARB_gpu_shader_fp6418313if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))18314{18315ret = GLEW_ARB_gpu_shader_fp64;18316continue;18317}18318#endif18319#ifdef GL_ARB_gpu_shader_int6418320if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))18321{18322ret = GLEW_ARB_gpu_shader_int64;18323continue;18324}18325#endif18326#ifdef GL_ARB_half_float_pixel18327if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))18328{18329ret = GLEW_ARB_half_float_pixel;18330continue;18331}18332#endif18333#ifdef GL_ARB_half_float_vertex18334if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))18335{18336ret = GLEW_ARB_half_float_vertex;18337continue;18338}18339#endif18340#ifdef GL_ARB_imaging18341if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))18342{18343ret = GLEW_ARB_imaging;18344continue;18345}18346#endif18347#ifdef GL_ARB_indirect_parameters18348if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))18349{18350ret = GLEW_ARB_indirect_parameters;18351continue;18352}18353#endif18354#ifdef GL_ARB_instanced_arrays18355if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))18356{18357ret = GLEW_ARB_instanced_arrays;18358continue;18359}18360#endif18361#ifdef GL_ARB_internalformat_query18362if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))18363{18364ret = GLEW_ARB_internalformat_query;18365continue;18366}18367#endif18368#ifdef GL_ARB_internalformat_query218369if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))18370{18371ret = GLEW_ARB_internalformat_query2;18372continue;18373}18374#endif18375#ifdef GL_ARB_invalidate_subdata18376if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))18377{18378ret = GLEW_ARB_invalidate_subdata;18379continue;18380}18381#endif18382#ifdef GL_ARB_map_buffer_alignment18383if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))18384{18385ret = GLEW_ARB_map_buffer_alignment;18386continue;18387}18388#endif18389#ifdef GL_ARB_map_buffer_range18390if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))18391{18392ret = GLEW_ARB_map_buffer_range;18393continue;18394}18395#endif18396#ifdef GL_ARB_matrix_palette18397if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))18398{18399ret = GLEW_ARB_matrix_palette;18400continue;18401}18402#endif18403#ifdef GL_ARB_multi_bind18404if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))18405{18406ret = GLEW_ARB_multi_bind;18407continue;18408}18409#endif18410#ifdef GL_ARB_multi_draw_indirect18411if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))18412{18413ret = GLEW_ARB_multi_draw_indirect;18414continue;18415}18416#endif18417#ifdef GL_ARB_multisample18418if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))18419{18420ret = GLEW_ARB_multisample;18421continue;18422}18423#endif18424#ifdef GL_ARB_multitexture18425if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))18426{18427ret = GLEW_ARB_multitexture;18428continue;18429}18430#endif18431#ifdef GL_ARB_occlusion_query18432if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))18433{18434ret = GLEW_ARB_occlusion_query;18435continue;18436}18437#endif18438#ifdef GL_ARB_occlusion_query218439if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))18440{18441ret = GLEW_ARB_occlusion_query2;18442continue;18443}18444#endif18445#ifdef GL_ARB_parallel_shader_compile18446if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))18447{18448ret = GLEW_ARB_parallel_shader_compile;18449continue;18450}18451#endif18452#ifdef GL_ARB_pipeline_statistics_query18453if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))18454{18455ret = GLEW_ARB_pipeline_statistics_query;18456continue;18457}18458#endif18459#ifdef GL_ARB_pixel_buffer_object18460if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))18461{18462ret = GLEW_ARB_pixel_buffer_object;18463continue;18464}18465#endif18466#ifdef GL_ARB_point_parameters18467if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))18468{18469ret = GLEW_ARB_point_parameters;18470continue;18471}18472#endif18473#ifdef GL_ARB_point_sprite18474if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))18475{18476ret = GLEW_ARB_point_sprite;18477continue;18478}18479#endif18480#ifdef GL_ARB_polygon_offset_clamp18481if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))18482{18483ret = GLEW_ARB_polygon_offset_clamp;18484continue;18485}18486#endif18487#ifdef GL_ARB_post_depth_coverage18488if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))18489{18490ret = GLEW_ARB_post_depth_coverage;18491continue;18492}18493#endif18494#ifdef GL_ARB_program_interface_query18495if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))18496{18497ret = GLEW_ARB_program_interface_query;18498continue;18499}18500#endif18501#ifdef GL_ARB_provoking_vertex18502if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))18503{18504ret = GLEW_ARB_provoking_vertex;18505continue;18506}18507#endif18508#ifdef GL_ARB_query_buffer_object18509if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))18510{18511ret = GLEW_ARB_query_buffer_object;18512continue;18513}18514#endif18515#ifdef GL_ARB_robust_buffer_access_behavior18516if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))18517{18518ret = GLEW_ARB_robust_buffer_access_behavior;18519continue;18520}18521#endif18522#ifdef GL_ARB_robustness18523if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))18524{18525ret = GLEW_ARB_robustness;18526continue;18527}18528#endif18529#ifdef GL_ARB_robustness_application_isolation18530if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))18531{18532ret = GLEW_ARB_robustness_application_isolation;18533continue;18534}18535#endif18536#ifdef GL_ARB_robustness_share_group_isolation18537if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))18538{18539ret = GLEW_ARB_robustness_share_group_isolation;18540continue;18541}18542#endif18543#ifdef GL_ARB_sample_locations18544if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))18545{18546ret = GLEW_ARB_sample_locations;18547continue;18548}18549#endif18550#ifdef GL_ARB_sample_shading18551if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))18552{18553ret = GLEW_ARB_sample_shading;18554continue;18555}18556#endif18557#ifdef GL_ARB_sampler_objects18558if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))18559{18560ret = GLEW_ARB_sampler_objects;18561continue;18562}18563#endif18564#ifdef GL_ARB_seamless_cube_map18565if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))18566{18567ret = GLEW_ARB_seamless_cube_map;18568continue;18569}18570#endif18571#ifdef GL_ARB_seamless_cubemap_per_texture18572if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))18573{18574ret = GLEW_ARB_seamless_cubemap_per_texture;18575continue;18576}18577#endif18578#ifdef GL_ARB_separate_shader_objects18579if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))18580{18581ret = GLEW_ARB_separate_shader_objects;18582continue;18583}18584#endif18585#ifdef GL_ARB_shader_atomic_counter_ops18586if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))18587{18588ret = GLEW_ARB_shader_atomic_counter_ops;18589continue;18590}18591#endif18592#ifdef GL_ARB_shader_atomic_counters18593if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))18594{18595ret = GLEW_ARB_shader_atomic_counters;18596continue;18597}18598#endif18599#ifdef GL_ARB_shader_ballot18600if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))18601{18602ret = GLEW_ARB_shader_ballot;18603continue;18604}18605#endif18606#ifdef GL_ARB_shader_bit_encoding18607if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))18608{18609ret = GLEW_ARB_shader_bit_encoding;18610continue;18611}18612#endif18613#ifdef GL_ARB_shader_clock18614if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))18615{18616ret = GLEW_ARB_shader_clock;18617continue;18618}18619#endif18620#ifdef GL_ARB_shader_draw_parameters18621if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))18622{18623ret = GLEW_ARB_shader_draw_parameters;18624continue;18625}18626#endif18627#ifdef GL_ARB_shader_group_vote18628if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))18629{18630ret = GLEW_ARB_shader_group_vote;18631continue;18632}18633#endif18634#ifdef GL_ARB_shader_image_load_store18635if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))18636{18637ret = GLEW_ARB_shader_image_load_store;18638continue;18639}18640#endif18641#ifdef GL_ARB_shader_image_size18642if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))18643{18644ret = GLEW_ARB_shader_image_size;18645continue;18646}18647#endif18648#ifdef GL_ARB_shader_objects18649if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))18650{18651ret = GLEW_ARB_shader_objects;18652continue;18653}18654#endif18655#ifdef GL_ARB_shader_precision18656if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))18657{18658ret = GLEW_ARB_shader_precision;18659continue;18660}18661#endif18662#ifdef GL_ARB_shader_stencil_export18663if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))18664{18665ret = GLEW_ARB_shader_stencil_export;18666continue;18667}18668#endif18669#ifdef GL_ARB_shader_storage_buffer_object18670if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))18671{18672ret = GLEW_ARB_shader_storage_buffer_object;18673continue;18674}18675#endif18676#ifdef GL_ARB_shader_subroutine18677if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))18678{18679ret = GLEW_ARB_shader_subroutine;18680continue;18681}18682#endif18683#ifdef GL_ARB_shader_texture_image_samples18684if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))18685{18686ret = GLEW_ARB_shader_texture_image_samples;18687continue;18688}18689#endif18690#ifdef GL_ARB_shader_texture_lod18691if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))18692{18693ret = GLEW_ARB_shader_texture_lod;18694continue;18695}18696#endif18697#ifdef GL_ARB_shader_viewport_layer_array18698if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))18699{18700ret = GLEW_ARB_shader_viewport_layer_array;18701continue;18702}18703#endif18704#ifdef GL_ARB_shading_language_10018705if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))18706{18707ret = GLEW_ARB_shading_language_100;18708continue;18709}18710#endif18711#ifdef GL_ARB_shading_language_420pack18712if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))18713{18714ret = GLEW_ARB_shading_language_420pack;18715continue;18716}18717#endif18718#ifdef GL_ARB_shading_language_include18719if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))18720{18721ret = GLEW_ARB_shading_language_include;18722continue;18723}18724#endif18725#ifdef GL_ARB_shading_language_packing18726if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))18727{18728ret = GLEW_ARB_shading_language_packing;18729continue;18730}18731#endif18732#ifdef GL_ARB_shadow18733if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))18734{18735ret = GLEW_ARB_shadow;18736continue;18737}18738#endif18739#ifdef GL_ARB_shadow_ambient18740if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))18741{18742ret = GLEW_ARB_shadow_ambient;18743continue;18744}18745#endif18746#ifdef GL_ARB_sparse_buffer18747if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))18748{18749ret = GLEW_ARB_sparse_buffer;18750continue;18751}18752#endif18753#ifdef GL_ARB_sparse_texture18754if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))18755{18756ret = GLEW_ARB_sparse_texture;18757continue;18758}18759#endif18760#ifdef GL_ARB_sparse_texture218761if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))18762{18763ret = GLEW_ARB_sparse_texture2;18764continue;18765}18766#endif18767#ifdef GL_ARB_sparse_texture_clamp18768if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))18769{18770ret = GLEW_ARB_sparse_texture_clamp;18771continue;18772}18773#endif18774#ifdef GL_ARB_spirv_extensions18775if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16))18776{18777ret = GLEW_ARB_spirv_extensions;18778continue;18779}18780#endif18781#ifdef GL_ARB_stencil_texturing18782if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))18783{18784ret = GLEW_ARB_stencil_texturing;18785continue;18786}18787#endif18788#ifdef GL_ARB_sync18789if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))18790{18791ret = GLEW_ARB_sync;18792continue;18793}18794#endif18795#ifdef GL_ARB_tessellation_shader18796if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))18797{18798ret = GLEW_ARB_tessellation_shader;18799continue;18800}18801#endif18802#ifdef GL_ARB_texture_barrier18803if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))18804{18805ret = GLEW_ARB_texture_barrier;18806continue;18807}18808#endif18809#ifdef GL_ARB_texture_border_clamp18810if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))18811{18812ret = GLEW_ARB_texture_border_clamp;18813continue;18814}18815#endif18816#ifdef GL_ARB_texture_buffer_object18817if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))18818{18819ret = GLEW_ARB_texture_buffer_object;18820continue;18821}18822#endif18823#ifdef GL_ARB_texture_buffer_object_rgb3218824if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))18825{18826ret = GLEW_ARB_texture_buffer_object_rgb32;18827continue;18828}18829#endif18830#ifdef GL_ARB_texture_buffer_range18831if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))18832{18833ret = GLEW_ARB_texture_buffer_range;18834continue;18835}18836#endif18837#ifdef GL_ARB_texture_compression18838if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))18839{18840ret = GLEW_ARB_texture_compression;18841continue;18842}18843#endif18844#ifdef GL_ARB_texture_compression_bptc18845if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))18846{18847ret = GLEW_ARB_texture_compression_bptc;18848continue;18849}18850#endif18851#ifdef GL_ARB_texture_compression_rgtc18852if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))18853{18854ret = GLEW_ARB_texture_compression_rgtc;18855continue;18856}18857#endif18858#ifdef GL_ARB_texture_cube_map18859if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))18860{18861ret = GLEW_ARB_texture_cube_map;18862continue;18863}18864#endif18865#ifdef GL_ARB_texture_cube_map_array18866if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))18867{18868ret = GLEW_ARB_texture_cube_map_array;18869continue;18870}18871#endif18872#ifdef GL_ARB_texture_env_add18873if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))18874{18875ret = GLEW_ARB_texture_env_add;18876continue;18877}18878#endif18879#ifdef GL_ARB_texture_env_combine18880if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))18881{18882ret = GLEW_ARB_texture_env_combine;18883continue;18884}18885#endif18886#ifdef GL_ARB_texture_env_crossbar18887if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))18888{18889ret = GLEW_ARB_texture_env_crossbar;18890continue;18891}18892#endif18893#ifdef GL_ARB_texture_env_dot318894if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))18895{18896ret = GLEW_ARB_texture_env_dot3;18897continue;18898}18899#endif18900#ifdef GL_ARB_texture_filter_anisotropic18901if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))18902{18903ret = GLEW_ARB_texture_filter_anisotropic;18904continue;18905}18906#endif18907#ifdef GL_ARB_texture_filter_minmax18908if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))18909{18910ret = GLEW_ARB_texture_filter_minmax;18911continue;18912}18913#endif18914#ifdef GL_ARB_texture_float18915if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))18916{18917ret = GLEW_ARB_texture_float;18918continue;18919}18920#endif18921#ifdef GL_ARB_texture_gather18922if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))18923{18924ret = GLEW_ARB_texture_gather;18925continue;18926}18927#endif18928#ifdef GL_ARB_texture_mirror_clamp_to_edge18929if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))18930{18931ret = GLEW_ARB_texture_mirror_clamp_to_edge;18932continue;18933}18934#endif18935#ifdef GL_ARB_texture_mirrored_repeat18936if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))18937{18938ret = GLEW_ARB_texture_mirrored_repeat;18939continue;18940}18941#endif18942#ifdef GL_ARB_texture_multisample18943if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))18944{18945ret = GLEW_ARB_texture_multisample;18946continue;18947}18948#endif18949#ifdef GL_ARB_texture_non_power_of_two18950if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))18951{18952ret = GLEW_ARB_texture_non_power_of_two;18953continue;18954}18955#endif18956#ifdef GL_ARB_texture_query_levels18957if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))18958{18959ret = GLEW_ARB_texture_query_levels;18960continue;18961}18962#endif18963#ifdef GL_ARB_texture_query_lod18964if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))18965{18966ret = GLEW_ARB_texture_query_lod;18967continue;18968}18969#endif18970#ifdef GL_ARB_texture_rectangle18971if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))18972{18973ret = GLEW_ARB_texture_rectangle;18974continue;18975}18976#endif18977#ifdef GL_ARB_texture_rg18978if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))18979{18980ret = GLEW_ARB_texture_rg;18981continue;18982}18983#endif18984#ifdef GL_ARB_texture_rgb10_a2ui18985if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))18986{18987ret = GLEW_ARB_texture_rgb10_a2ui;18988continue;18989}18990#endif18991#ifdef GL_ARB_texture_stencil818992if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))18993{18994ret = GLEW_ARB_texture_stencil8;18995continue;18996}18997#endif18998#ifdef GL_ARB_texture_storage18999if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))19000{19001ret = GLEW_ARB_texture_storage;19002continue;19003}19004#endif19005#ifdef GL_ARB_texture_storage_multisample19006if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))19007{19008ret = GLEW_ARB_texture_storage_multisample;19009continue;19010}19011#endif19012#ifdef GL_ARB_texture_swizzle19013if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))19014{19015ret = GLEW_ARB_texture_swizzle;19016continue;19017}19018#endif19019#ifdef GL_ARB_texture_view19020if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))19021{19022ret = GLEW_ARB_texture_view;19023continue;19024}19025#endif19026#ifdef GL_ARB_timer_query19027if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))19028{19029ret = GLEW_ARB_timer_query;19030continue;19031}19032#endif19033#ifdef GL_ARB_transform_feedback219034if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))19035{19036ret = GLEW_ARB_transform_feedback2;19037continue;19038}19039#endif19040#ifdef GL_ARB_transform_feedback319041if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))19042{19043ret = GLEW_ARB_transform_feedback3;19044continue;19045}19046#endif19047#ifdef GL_ARB_transform_feedback_instanced19048if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))19049{19050ret = GLEW_ARB_transform_feedback_instanced;19051continue;19052}19053#endif19054#ifdef GL_ARB_transform_feedback_overflow_query19055if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))19056{19057ret = GLEW_ARB_transform_feedback_overflow_query;19058continue;19059}19060#endif19061#ifdef GL_ARB_transpose_matrix19062if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))19063{19064ret = GLEW_ARB_transpose_matrix;19065continue;19066}19067#endif19068#ifdef GL_ARB_uniform_buffer_object19069if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))19070{19071ret = GLEW_ARB_uniform_buffer_object;19072continue;19073}19074#endif19075#ifdef GL_ARB_vertex_array_bgra19076if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))19077{19078ret = GLEW_ARB_vertex_array_bgra;19079continue;19080}19081#endif19082#ifdef GL_ARB_vertex_array_object19083if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))19084{19085ret = GLEW_ARB_vertex_array_object;19086continue;19087}19088#endif19089#ifdef GL_ARB_vertex_attrib_64bit19090if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))19091{19092ret = GLEW_ARB_vertex_attrib_64bit;19093continue;19094}19095#endif19096#ifdef GL_ARB_vertex_attrib_binding19097if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))19098{19099ret = GLEW_ARB_vertex_attrib_binding;19100continue;19101}19102#endif19103#ifdef GL_ARB_vertex_blend19104if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))19105{19106ret = GLEW_ARB_vertex_blend;19107continue;19108}19109#endif19110#ifdef GL_ARB_vertex_buffer_object19111if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))19112{19113ret = GLEW_ARB_vertex_buffer_object;19114continue;19115}19116#endif19117#ifdef GL_ARB_vertex_program19118if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))19119{19120ret = GLEW_ARB_vertex_program;19121continue;19122}19123#endif19124#ifdef GL_ARB_vertex_shader19125if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))19126{19127ret = GLEW_ARB_vertex_shader;19128continue;19129}19130#endif19131#ifdef GL_ARB_vertex_type_10f_11f_11f_rev19132if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))19133{19134ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;19135continue;19136}19137#endif19138#ifdef GL_ARB_vertex_type_2_10_10_10_rev19139if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))19140{19141ret = GLEW_ARB_vertex_type_2_10_10_10_rev;19142continue;19143}19144#endif19145#ifdef GL_ARB_viewport_array19146if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))19147{19148ret = GLEW_ARB_viewport_array;19149continue;19150}19151#endif19152#ifdef GL_ARB_window_pos19153if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))19154{19155ret = GLEW_ARB_window_pos;19156continue;19157}19158#endif19159}19160if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))19161{19162#ifdef GL_ARM_mali_program_binary19163if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19))19164{19165ret = GLEW_ARM_mali_program_binary;19166continue;19167}19168#endif19169#ifdef GL_ARM_mali_shader_binary19170if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18))19171{19172ret = GLEW_ARM_mali_shader_binary;19173continue;19174}19175#endif19176#ifdef GL_ARM_rgba819177if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5))19178{19179ret = GLEW_ARM_rgba8;19180continue;19181}19182#endif19183#ifdef GL_ARM_shader_framebuffer_fetch19184if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))19185{19186ret = GLEW_ARM_shader_framebuffer_fetch;19187continue;19188}19189#endif19190#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil19191if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38))19192{19193ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;19194continue;19195}19196#endif19197}19198if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))19199{19200#ifdef GL_ATIX_point_sprites19201if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))19202{19203ret = GLEW_ATIX_point_sprites;19204continue;19205}19206#endif19207#ifdef GL_ATIX_texture_env_combine319208if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))19209{19210ret = GLEW_ATIX_texture_env_combine3;19211continue;19212}19213#endif19214#ifdef GL_ATIX_texture_env_route19215if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))19216{19217ret = GLEW_ATIX_texture_env_route;19218continue;19219}19220#endif19221#ifdef GL_ATIX_vertex_shader_output_point_size19222if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))19223{19224ret = GLEW_ATIX_vertex_shader_output_point_size;19225continue;19226}19227#endif19228}19229if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))19230{19231#ifdef GL_ATI_draw_buffers19232if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))19233{19234ret = GLEW_ATI_draw_buffers;19235continue;19236}19237#endif19238#ifdef GL_ATI_element_array19239if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))19240{19241ret = GLEW_ATI_element_array;19242continue;19243}19244#endif19245#ifdef GL_ATI_envmap_bumpmap19246if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))19247{19248ret = GLEW_ATI_envmap_bumpmap;19249continue;19250}19251#endif19252#ifdef GL_ATI_fragment_shader19253if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))19254{19255ret = GLEW_ATI_fragment_shader;19256continue;19257}19258#endif19259#ifdef GL_ATI_map_object_buffer19260if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))19261{19262ret = GLEW_ATI_map_object_buffer;19263continue;19264}19265#endif19266#ifdef GL_ATI_meminfo19267if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))19268{19269ret = GLEW_ATI_meminfo;19270continue;19271}19272#endif19273#ifdef GL_ATI_pn_triangles19274if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))19275{19276ret = GLEW_ATI_pn_triangles;19277continue;19278}19279#endif19280#ifdef GL_ATI_separate_stencil19281if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))19282{19283ret = GLEW_ATI_separate_stencil;19284continue;19285}19286#endif19287#ifdef GL_ATI_shader_texture_lod19288if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))19289{19290ret = GLEW_ATI_shader_texture_lod;19291continue;19292}19293#endif19294#ifdef GL_ATI_text_fragment_shader19295if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))19296{19297ret = GLEW_ATI_text_fragment_shader;19298continue;19299}19300#endif19301#ifdef GL_ATI_texture_compression_3dc19302if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))19303{19304ret = GLEW_ATI_texture_compression_3dc;19305continue;19306}19307#endif19308#ifdef GL_ATI_texture_env_combine319309if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))19310{19311ret = GLEW_ATI_texture_env_combine3;19312continue;19313}19314#endif19315#ifdef GL_ATI_texture_float19316if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))19317{19318ret = GLEW_ATI_texture_float;19319continue;19320}19321#endif19322#ifdef GL_ATI_texture_mirror_once19323if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))19324{19325ret = GLEW_ATI_texture_mirror_once;19326continue;19327}19328#endif19329#ifdef GL_ATI_vertex_array_object19330if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))19331{19332ret = GLEW_ATI_vertex_array_object;19333continue;19334}19335#endif19336#ifdef GL_ATI_vertex_attrib_array_object19337if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))19338{19339ret = GLEW_ATI_vertex_attrib_array_object;19340continue;19341}19342#endif19343#ifdef GL_ATI_vertex_streams19344if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))19345{19346ret = GLEW_ATI_vertex_streams;19347continue;19348}19349#endif19350}19351if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4))19352{19353#ifdef GL_EGL_KHR_context_flush_control19354if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_context_flush_control", 25))19355{19356ret = GLEW_EGL_KHR_context_flush_control;19357continue;19358}19359#endif19360#ifdef GL_EGL_NV_robustness_video_memory_purge19361if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32))19362{19363ret = GLEW_EGL_NV_robustness_video_memory_purge;19364continue;19365}19366#endif19367}19368if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))19369{19370#ifdef GL_EXT_422_pixels19371if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))19372{19373ret = GLEW_EXT_422_pixels;19374continue;19375}19376#endif19377#ifdef GL_EXT_Cg_shader19378if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))19379{19380ret = GLEW_EXT_Cg_shader;19381continue;19382}19383#endif19384#ifdef GL_EXT_EGL_image_array19385if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15))19386{19387ret = GLEW_EXT_EGL_image_array;19388continue;19389}19390#endif19391#ifdef GL_EXT_YUV_target19392if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10))19393{19394ret = GLEW_EXT_YUV_target;19395continue;19396}19397#endif19398#ifdef GL_EXT_abgr19399if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))19400{19401ret = GLEW_EXT_abgr;19402continue;19403}19404#endif19405#ifdef GL_EXT_base_instance19406if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))19407{19408ret = GLEW_EXT_base_instance;19409continue;19410}19411#endif19412#ifdef GL_EXT_bgra19413if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))19414{19415ret = GLEW_EXT_bgra;19416continue;19417}19418#endif19419#ifdef GL_EXT_bindable_uniform19420if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))19421{19422ret = GLEW_EXT_bindable_uniform;19423continue;19424}19425#endif19426#ifdef GL_EXT_blend_color19427if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))19428{19429ret = GLEW_EXT_blend_color;19430continue;19431}19432#endif19433#ifdef GL_EXT_blend_equation_separate19434if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))19435{19436ret = GLEW_EXT_blend_equation_separate;19437continue;19438}19439#endif19440#ifdef GL_EXT_blend_func_extended19441if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))19442{19443ret = GLEW_EXT_blend_func_extended;19444continue;19445}19446#endif19447#ifdef GL_EXT_blend_func_separate19448if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))19449{19450ret = GLEW_EXT_blend_func_separate;19451continue;19452}19453#endif19454#ifdef GL_EXT_blend_logic_op19455if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))19456{19457ret = GLEW_EXT_blend_logic_op;19458continue;19459}19460#endif19461#ifdef GL_EXT_blend_minmax19462if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))19463{19464ret = GLEW_EXT_blend_minmax;19465continue;19466}19467#endif19468#ifdef GL_EXT_blend_subtract19469if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))19470{19471ret = GLEW_EXT_blend_subtract;19472continue;19473}19474#endif19475#ifdef GL_EXT_buffer_storage19476if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))19477{19478ret = GLEW_EXT_buffer_storage;19479continue;19480}19481#endif19482#ifdef GL_EXT_clear_texture19483if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))19484{19485ret = GLEW_EXT_clear_texture;19486continue;19487}19488#endif19489#ifdef GL_EXT_clip_cull_distance19490if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18))19491{19492ret = GLEW_EXT_clip_cull_distance;19493continue;19494}19495#endif19496#ifdef GL_EXT_clip_volume_hint19497if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))19498{19499ret = GLEW_EXT_clip_volume_hint;19500continue;19501}19502#endif19503#ifdef GL_EXT_cmyka19504if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))19505{19506ret = GLEW_EXT_cmyka;19507continue;19508}19509#endif19510#ifdef GL_EXT_color_buffer_float19511if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))19512{19513ret = GLEW_EXT_color_buffer_float;19514continue;19515}19516#endif19517#ifdef GL_EXT_color_buffer_half_float19518if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23))19519{19520ret = GLEW_EXT_color_buffer_half_float;19521continue;19522}19523#endif19524#ifdef GL_EXT_color_subtable19525if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))19526{19527ret = GLEW_EXT_color_subtable;19528continue;19529}19530#endif19531#ifdef GL_EXT_compiled_vertex_array19532if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))19533{19534ret = GLEW_EXT_compiled_vertex_array;19535continue;19536}19537#endif19538#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture19539if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32))19540{19541ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture;19542continue;19543}19544#endif19545#ifdef GL_EXT_conservative_depth19546if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))19547{19548ret = GLEW_EXT_conservative_depth;19549continue;19550}19551#endif19552#ifdef GL_EXT_convolution19553if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))19554{19555ret = GLEW_EXT_convolution;19556continue;19557}19558#endif19559#ifdef GL_EXT_coordinate_frame19560if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))19561{19562ret = GLEW_EXT_coordinate_frame;19563continue;19564}19565#endif19566#ifdef GL_EXT_copy_image19567if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))19568{19569ret = GLEW_EXT_copy_image;19570continue;19571}19572#endif19573#ifdef GL_EXT_copy_texture19574if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))19575{19576ret = GLEW_EXT_copy_texture;19577continue;19578}19579#endif19580#ifdef GL_EXT_cull_vertex19581if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))19582{19583ret = GLEW_EXT_cull_vertex;19584continue;19585}19586#endif19587#ifdef GL_EXT_debug_label19588if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))19589{19590ret = GLEW_EXT_debug_label;19591continue;19592}19593#endif19594#ifdef GL_EXT_debug_marker19595if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))19596{19597ret = GLEW_EXT_debug_marker;19598continue;19599}19600#endif19601#ifdef GL_EXT_depth_bounds_test19602if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))19603{19604ret = GLEW_EXT_depth_bounds_test;19605continue;19606}19607#endif19608#ifdef GL_EXT_direct_state_access19609if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))19610{19611ret = GLEW_EXT_direct_state_access;19612continue;19613}19614#endif19615#ifdef GL_EXT_discard_framebuffer19616if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19))19617{19618ret = GLEW_EXT_discard_framebuffer;19619continue;19620}19621#endif19622#ifdef GL_EXT_draw_buffers19623if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))19624{19625ret = GLEW_EXT_draw_buffers;19626continue;19627}19628#endif19629#ifdef GL_EXT_draw_buffers219630if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))19631{19632ret = GLEW_EXT_draw_buffers2;19633continue;19634}19635#endif19636#ifdef GL_EXT_draw_buffers_indexed19637if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20))19638{19639ret = GLEW_EXT_draw_buffers_indexed;19640continue;19641}19642#endif19643#ifdef GL_EXT_draw_elements_base_vertex19644if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))19645{19646ret = GLEW_EXT_draw_elements_base_vertex;19647continue;19648}19649#endif19650#ifdef GL_EXT_draw_instanced19651if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))19652{19653ret = GLEW_EXT_draw_instanced;19654continue;19655}19656#endif19657#ifdef GL_EXT_draw_range_elements19658if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))19659{19660ret = GLEW_EXT_draw_range_elements;19661continue;19662}19663#endif19664#ifdef GL_EXT_external_buffer19665if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15))19666{19667ret = GLEW_EXT_external_buffer;19668continue;19669}19670#endif19671#ifdef GL_EXT_float_blend19672if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11))19673{19674ret = GLEW_EXT_float_blend;19675continue;19676}19677#endif19678#ifdef GL_EXT_fog_coord19679if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))19680{19681ret = GLEW_EXT_fog_coord;19682continue;19683}19684#endif19685#ifdef GL_EXT_frag_depth19686if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10))19687{19688ret = GLEW_EXT_frag_depth;19689continue;19690}19691#endif19692#ifdef GL_EXT_fragment_lighting19693if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))19694{19695ret = GLEW_EXT_fragment_lighting;19696continue;19697}19698#endif19699#ifdef GL_EXT_framebuffer_blit19700if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))19701{19702ret = GLEW_EXT_framebuffer_blit;19703continue;19704}19705#endif19706#ifdef GL_EXT_framebuffer_multisample19707if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))19708{19709ret = GLEW_EXT_framebuffer_multisample;19710continue;19711}19712#endif19713#ifdef GL_EXT_framebuffer_multisample_blit_scaled19714if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))19715{19716ret = GLEW_EXT_framebuffer_multisample_blit_scaled;19717continue;19718}19719#endif19720#ifdef GL_EXT_framebuffer_object19721if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))19722{19723ret = GLEW_EXT_framebuffer_object;19724continue;19725}19726#endif19727#ifdef GL_EXT_framebuffer_sRGB19728if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))19729{19730ret = GLEW_EXT_framebuffer_sRGB;19731continue;19732}19733#endif19734#ifdef GL_EXT_geometry_point_size19735if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19))19736{19737ret = GLEW_EXT_geometry_point_size;19738continue;19739}19740#endif19741#ifdef GL_EXT_geometry_shader19742if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15))19743{19744ret = GLEW_EXT_geometry_shader;19745continue;19746}19747#endif19748#ifdef GL_EXT_geometry_shader419749if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))19750{19751ret = GLEW_EXT_geometry_shader4;19752continue;19753}19754#endif19755#ifdef GL_EXT_gpu_program_parameters19756if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))19757{19758ret = GLEW_EXT_gpu_program_parameters;19759continue;19760}19761#endif19762#ifdef GL_EXT_gpu_shader419763if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))19764{19765ret = GLEW_EXT_gpu_shader4;19766continue;19767}19768#endif19769#ifdef GL_EXT_gpu_shader519770if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))19771{19772ret = GLEW_EXT_gpu_shader5;19773continue;19774}19775#endif19776#ifdef GL_EXT_histogram19777if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))19778{19779ret = GLEW_EXT_histogram;19780continue;19781}19782#endif19783#ifdef GL_EXT_index_array_formats19784if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))19785{19786ret = GLEW_EXT_index_array_formats;19787continue;19788}19789#endif19790#ifdef GL_EXT_index_func19791if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))19792{19793ret = GLEW_EXT_index_func;19794continue;19795}19796#endif19797#ifdef GL_EXT_index_material19798if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))19799{19800ret = GLEW_EXT_index_material;19801continue;19802}19803#endif19804#ifdef GL_EXT_index_texture19805if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))19806{19807ret = GLEW_EXT_index_texture;19808continue;19809}19810#endif19811#ifdef GL_EXT_instanced_arrays19812if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))19813{19814ret = GLEW_EXT_instanced_arrays;19815continue;19816}19817#endif19818#ifdef GL_EXT_light_texture19819if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))19820{19821ret = GLEW_EXT_light_texture;19822continue;19823}19824#endif19825#ifdef GL_EXT_map_buffer_range19826if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))19827{19828ret = GLEW_EXT_map_buffer_range;19829continue;19830}19831#endif19832#ifdef GL_EXT_memory_object19833if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13))19834{19835ret = GLEW_EXT_memory_object;19836continue;19837}19838#endif19839#ifdef GL_EXT_memory_object_fd19840if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16))19841{19842ret = GLEW_EXT_memory_object_fd;19843continue;19844}19845#endif19846#ifdef GL_EXT_memory_object_win3219847if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19))19848{19849ret = GLEW_EXT_memory_object_win32;19850continue;19851}19852#endif19853#ifdef GL_EXT_misc_attribute19854if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))19855{19856ret = GLEW_EXT_misc_attribute;19857continue;19858}19859#endif19860#ifdef GL_EXT_multi_draw_arrays19861if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))19862{19863ret = GLEW_EXT_multi_draw_arrays;19864continue;19865}19866#endif19867#ifdef GL_EXT_multi_draw_indirect19868if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))19869{19870ret = GLEW_EXT_multi_draw_indirect;19871continue;19872}19873#endif19874#ifdef GL_EXT_multiple_textures19875if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17))19876{19877ret = GLEW_EXT_multiple_textures;19878continue;19879}19880#endif19881#ifdef GL_EXT_multisample19882if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))19883{19884ret = GLEW_EXT_multisample;19885continue;19886}19887#endif19888#ifdef GL_EXT_multisample_compatibility19889if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25))19890{19891ret = GLEW_EXT_multisample_compatibility;19892continue;19893}19894#endif19895#ifdef GL_EXT_multisampled_render_to_texture19896if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))19897{19898ret = GLEW_EXT_multisampled_render_to_texture;19899continue;19900}19901#endif19902#ifdef GL_EXT_multisampled_render_to_texture219903if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31))19904{19905ret = GLEW_EXT_multisampled_render_to_texture2;19906continue;19907}19908#endif19909#ifdef GL_EXT_multiview_draw_buffers19910if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22))19911{19912ret = GLEW_EXT_multiview_draw_buffers;19913continue;19914}19915#endif19916#ifdef GL_EXT_packed_depth_stencil19917if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))19918{19919ret = GLEW_EXT_packed_depth_stencil;19920continue;19921}19922#endif19923#ifdef GL_EXT_packed_float19924if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))19925{19926ret = GLEW_EXT_packed_float;19927continue;19928}19929#endif19930#ifdef GL_EXT_packed_pixels19931if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))19932{19933ret = GLEW_EXT_packed_pixels;19934continue;19935}19936#endif19937#ifdef GL_EXT_paletted_texture19938if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))19939{19940ret = GLEW_EXT_paletted_texture;19941continue;19942}19943#endif19944#ifdef GL_EXT_pixel_buffer_object19945if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))19946{19947ret = GLEW_EXT_pixel_buffer_object;19948continue;19949}19950#endif19951#ifdef GL_EXT_pixel_transform19952if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))19953{19954ret = GLEW_EXT_pixel_transform;19955continue;19956}19957#endif19958#ifdef GL_EXT_pixel_transform_color_table19959if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))19960{19961ret = GLEW_EXT_pixel_transform_color_table;19962continue;19963}19964#endif19965#ifdef GL_EXT_point_parameters19966if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))19967{19968ret = GLEW_EXT_point_parameters;19969continue;19970}19971#endif19972#ifdef GL_EXT_polygon_offset19973if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))19974{19975ret = GLEW_EXT_polygon_offset;19976continue;19977}19978#endif19979#ifdef GL_EXT_polygon_offset_clamp19980if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))19981{19982ret = GLEW_EXT_polygon_offset_clamp;19983continue;19984}19985#endif19986#ifdef GL_EXT_post_depth_coverage19987if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))19988{19989ret = GLEW_EXT_post_depth_coverage;19990continue;19991}19992#endif19993#ifdef GL_EXT_provoking_vertex19994if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))19995{19996ret = GLEW_EXT_provoking_vertex;19997continue;19998}19999#endif20000#ifdef GL_EXT_pvrtc_sRGB20001if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10))20002{20003ret = GLEW_EXT_pvrtc_sRGB;20004continue;20005}20006#endif20007#ifdef GL_EXT_raster_multisample20008if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))20009{20010ret = GLEW_EXT_raster_multisample;20011continue;20012}20013#endif20014#ifdef GL_EXT_read_format_bgra20015if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16))20016{20017ret = GLEW_EXT_read_format_bgra;20018continue;20019}20020#endif20021#ifdef GL_EXT_render_snorm20022if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12))20023{20024ret = GLEW_EXT_render_snorm;20025continue;20026}20027#endif20028#ifdef GL_EXT_rescale_normal20029if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))20030{20031ret = GLEW_EXT_rescale_normal;20032continue;20033}20034#endif20035#ifdef GL_EXT_sRGB20036if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4))20037{20038ret = GLEW_EXT_sRGB;20039continue;20040}20041#endif20042#ifdef GL_EXT_sRGB_write_control20043if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18))20044{20045ret = GLEW_EXT_sRGB_write_control;20046continue;20047}20048#endif20049#ifdef GL_EXT_scene_marker20050if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))20051{20052ret = GLEW_EXT_scene_marker;20053continue;20054}20055#endif20056#ifdef GL_EXT_secondary_color20057if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))20058{20059ret = GLEW_EXT_secondary_color;20060continue;20061}20062#endif20063#ifdef GL_EXT_semaphore20064if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9))20065{20066ret = GLEW_EXT_semaphore;20067continue;20068}20069#endif20070#ifdef GL_EXT_semaphore_fd20071if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12))20072{20073ret = GLEW_EXT_semaphore_fd;20074continue;20075}20076#endif20077#ifdef GL_EXT_semaphore_win3220078if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15))20079{20080ret = GLEW_EXT_semaphore_win32;20081continue;20082}20083#endif20084#ifdef GL_EXT_separate_shader_objects20085if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))20086{20087ret = GLEW_EXT_separate_shader_objects;20088continue;20089}20090#endif20091#ifdef GL_EXT_separate_specular_color20092if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))20093{20094ret = GLEW_EXT_separate_specular_color;20095continue;20096}20097#endif20098#ifdef GL_EXT_shader_framebuffer_fetch20099if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))20100{20101ret = GLEW_EXT_shader_framebuffer_fetch;20102continue;20103}20104#endif20105#ifdef GL_EXT_shader_group_vote20106if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))20107{20108ret = GLEW_EXT_shader_group_vote;20109continue;20110}20111#endif20112#ifdef GL_EXT_shader_image_load_formatted20113if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))20114{20115ret = GLEW_EXT_shader_image_load_formatted;20116continue;20117}20118#endif20119#ifdef GL_EXT_shader_image_load_store20120if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))20121{20122ret = GLEW_EXT_shader_image_load_store;20123continue;20124}20125#endif20126#ifdef GL_EXT_shader_implicit_conversions20127if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27))20128{20129ret = GLEW_EXT_shader_implicit_conversions;20130continue;20131}20132#endif20133#ifdef GL_EXT_shader_integer_mix20134if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))20135{20136ret = GLEW_EXT_shader_integer_mix;20137continue;20138}20139#endif20140#ifdef GL_EXT_shader_io_blocks20141if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16))20142{20143ret = GLEW_EXT_shader_io_blocks;20144continue;20145}20146#endif20147#ifdef GL_EXT_shader_non_constant_global_initializers20148if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39))20149{20150ret = GLEW_EXT_shader_non_constant_global_initializers;20151continue;20152}20153#endif20154#ifdef GL_EXT_shader_pixel_local_storage20155if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26))20156{20157ret = GLEW_EXT_shader_pixel_local_storage;20158continue;20159}20160#endif20161#ifdef GL_EXT_shader_pixel_local_storage220162if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27))20163{20164ret = GLEW_EXT_shader_pixel_local_storage2;20165continue;20166}20167#endif20168#ifdef GL_EXT_shader_texture_lod20169if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))20170{20171ret = GLEW_EXT_shader_texture_lod;20172continue;20173}20174#endif20175#ifdef GL_EXT_shadow_funcs20176if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))20177{20178ret = GLEW_EXT_shadow_funcs;20179continue;20180}20181#endif20182#ifdef GL_EXT_shadow_samplers20183if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15))20184{20185ret = GLEW_EXT_shadow_samplers;20186continue;20187}20188#endif20189#ifdef GL_EXT_shared_texture_palette20190if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))20191{20192ret = GLEW_EXT_shared_texture_palette;20193continue;20194}20195#endif20196#ifdef GL_EXT_sparse_texture20197if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))20198{20199ret = GLEW_EXT_sparse_texture;20200continue;20201}20202#endif20203#ifdef GL_EXT_sparse_texture220204if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))20205{20206ret = GLEW_EXT_sparse_texture2;20207continue;20208}20209#endif20210#ifdef GL_EXT_stencil_clear_tag20211if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))20212{20213ret = GLEW_EXT_stencil_clear_tag;20214continue;20215}20216#endif20217#ifdef GL_EXT_stencil_two_side20218if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))20219{20220ret = GLEW_EXT_stencil_two_side;20221continue;20222}20223#endif20224#ifdef GL_EXT_stencil_wrap20225if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))20226{20227ret = GLEW_EXT_stencil_wrap;20228continue;20229}20230#endif20231#ifdef GL_EXT_subtexture20232if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))20233{20234ret = GLEW_EXT_subtexture;20235continue;20236}20237#endif20238#ifdef GL_EXT_texture20239if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))20240{20241ret = GLEW_EXT_texture;20242continue;20243}20244#endif20245#ifdef GL_EXT_texture3D20246if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))20247{20248ret = GLEW_EXT_texture3D;20249continue;20250}20251#endif20252#ifdef GL_EXT_texture_array20253if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))20254{20255ret = GLEW_EXT_texture_array;20256continue;20257}20258#endif20259#ifdef GL_EXT_texture_buffer_object20260if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))20261{20262ret = GLEW_EXT_texture_buffer_object;20263continue;20264}20265#endif20266#ifdef GL_EXT_texture_compression_astc_decode_mode20267if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36))20268{20269ret = GLEW_EXT_texture_compression_astc_decode_mode;20270continue;20271}20272#endif20273#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e520274if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43))20275{20276ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;20277continue;20278}20279#endif20280#ifdef GL_EXT_texture_compression_bptc20281if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))20282{20283ret = GLEW_EXT_texture_compression_bptc;20284continue;20285}20286#endif20287#ifdef GL_EXT_texture_compression_dxt120288if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))20289{20290ret = GLEW_EXT_texture_compression_dxt1;20291continue;20292}20293#endif20294#ifdef GL_EXT_texture_compression_latc20295if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))20296{20297ret = GLEW_EXT_texture_compression_latc;20298continue;20299}20300#endif20301#ifdef GL_EXT_texture_compression_rgtc20302if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))20303{20304ret = GLEW_EXT_texture_compression_rgtc;20305continue;20306}20307#endif20308#ifdef GL_EXT_texture_compression_s3tc20309if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))20310{20311ret = GLEW_EXT_texture_compression_s3tc;20312continue;20313}20314#endif20315#ifdef GL_EXT_texture_cube_map20316if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))20317{20318ret = GLEW_EXT_texture_cube_map;20319continue;20320}20321#endif20322#ifdef GL_EXT_texture_cube_map_array20323if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))20324{20325ret = GLEW_EXT_texture_cube_map_array;20326continue;20327}20328#endif20329#ifdef GL_EXT_texture_edge_clamp20330if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))20331{20332ret = GLEW_EXT_texture_edge_clamp;20333continue;20334}20335#endif20336#ifdef GL_EXT_texture_env20337if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))20338{20339ret = GLEW_EXT_texture_env;20340continue;20341}20342#endif20343#ifdef GL_EXT_texture_env_add20344if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))20345{20346ret = GLEW_EXT_texture_env_add;20347continue;20348}20349#endif20350#ifdef GL_EXT_texture_env_combine20351if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))20352{20353ret = GLEW_EXT_texture_env_combine;20354continue;20355}20356#endif20357#ifdef GL_EXT_texture_env_dot320358if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))20359{20360ret = GLEW_EXT_texture_env_dot3;20361continue;20362}20363#endif20364#ifdef GL_EXT_texture_filter_anisotropic20365if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))20366{20367ret = GLEW_EXT_texture_filter_anisotropic;20368continue;20369}20370#endif20371#ifdef GL_EXT_texture_filter_minmax20372if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))20373{20374ret = GLEW_EXT_texture_filter_minmax;20375continue;20376}20377#endif20378#ifdef GL_EXT_texture_format_BGRA888820379if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))20380{20381ret = GLEW_EXT_texture_format_BGRA8888;20382continue;20383}20384#endif20385#ifdef GL_EXT_texture_integer20386if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))20387{20388ret = GLEW_EXT_texture_integer;20389continue;20390}20391#endif20392#ifdef GL_EXT_texture_lod_bias20393if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))20394{20395ret = GLEW_EXT_texture_lod_bias;20396continue;20397}20398#endif20399#ifdef GL_EXT_texture_mirror_clamp20400if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))20401{20402ret = GLEW_EXT_texture_mirror_clamp;20403continue;20404}20405#endif20406#ifdef GL_EXT_texture_norm1620407if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14))20408{20409ret = GLEW_EXT_texture_norm16;20410continue;20411}20412#endif20413#ifdef GL_EXT_texture_object20414if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))20415{20416ret = GLEW_EXT_texture_object;20417continue;20418}20419#endif20420#ifdef GL_EXT_texture_perturb_normal20421if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))20422{20423ret = GLEW_EXT_texture_perturb_normal;20424continue;20425}20426#endif20427#ifdef GL_EXT_texture_rectangle20428if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))20429{20430ret = GLEW_EXT_texture_rectangle;20431continue;20432}20433#endif20434#ifdef GL_EXT_texture_rg20435if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))20436{20437ret = GLEW_EXT_texture_rg;20438continue;20439}20440#endif20441#ifdef GL_EXT_texture_sRGB20442if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))20443{20444ret = GLEW_EXT_texture_sRGB;20445continue;20446}20447#endif20448#ifdef GL_EXT_texture_sRGB_R820449if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15))20450{20451ret = GLEW_EXT_texture_sRGB_R8;20452continue;20453}20454#endif20455#ifdef GL_EXT_texture_sRGB_RG820456if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16))20457{20458ret = GLEW_EXT_texture_sRGB_RG8;20459continue;20460}20461#endif20462#ifdef GL_EXT_texture_sRGB_decode20463if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))20464{20465ret = GLEW_EXT_texture_sRGB_decode;20466continue;20467}20468#endif20469#ifdef GL_EXT_texture_shared_exponent20470if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))20471{20472ret = GLEW_EXT_texture_shared_exponent;20473continue;20474}20475#endif20476#ifdef GL_EXT_texture_snorm20477if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))20478{20479ret = GLEW_EXT_texture_snorm;20480continue;20481}20482#endif20483#ifdef GL_EXT_texture_storage20484if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))20485{20486ret = GLEW_EXT_texture_storage;20487continue;20488}20489#endif20490#ifdef GL_EXT_texture_swizzle20491if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))20492{20493ret = GLEW_EXT_texture_swizzle;20494continue;20495}20496#endif20497#ifdef GL_EXT_texture_type_2_10_10_10_REV20498if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27))20499{20500ret = GLEW_EXT_texture_type_2_10_10_10_REV;20501continue;20502}20503#endif20504#ifdef GL_EXT_texture_view20505if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))20506{20507ret = GLEW_EXT_texture_view;20508continue;20509}20510#endif20511#ifdef GL_EXT_timer_query20512if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))20513{20514ret = GLEW_EXT_timer_query;20515continue;20516}20517#endif20518#ifdef GL_EXT_transform_feedback20519if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))20520{20521ret = GLEW_EXT_transform_feedback;20522continue;20523}20524#endif20525#ifdef GL_EXT_unpack_subimage20526if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15))20527{20528ret = GLEW_EXT_unpack_subimage;20529continue;20530}20531#endif20532#ifdef GL_EXT_vertex_array20533if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))20534{20535ret = GLEW_EXT_vertex_array;20536continue;20537}20538#endif20539#ifdef GL_EXT_vertex_array_bgra20540if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))20541{20542ret = GLEW_EXT_vertex_array_bgra;20543continue;20544}20545#endif20546#ifdef GL_EXT_vertex_array_setXXX20547if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19))20548{20549ret = GLEW_EXT_vertex_array_setXXX;20550continue;20551}20552#endif20553#ifdef GL_EXT_vertex_attrib_64bit20554if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))20555{20556ret = GLEW_EXT_vertex_attrib_64bit;20557continue;20558}20559#endif20560#ifdef GL_EXT_vertex_shader20561if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))20562{20563ret = GLEW_EXT_vertex_shader;20564continue;20565}20566#endif20567#ifdef GL_EXT_vertex_weighting20568if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))20569{20570ret = GLEW_EXT_vertex_weighting;20571continue;20572}20573#endif20574#ifdef GL_EXT_win32_keyed_mutex20575if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17))20576{20577ret = GLEW_EXT_win32_keyed_mutex;20578continue;20579}20580#endif20581#ifdef GL_EXT_window_rectangles20582if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17))20583{20584ret = GLEW_EXT_window_rectangles;20585continue;20586}20587#endif20588#ifdef GL_EXT_x11_sync_object20589if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))20590{20591ret = GLEW_EXT_x11_sync_object;20592continue;20593}20594#endif20595}20596if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))20597{20598#ifdef GL_GREMEDY_frame_terminator20599if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))20600{20601ret = GLEW_GREMEDY_frame_terminator;20602continue;20603}20604#endif20605#ifdef GL_GREMEDY_string_marker20606if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))20607{20608ret = GLEW_GREMEDY_string_marker;20609continue;20610}20611#endif20612}20613if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))20614{20615#ifdef GL_HP_convolution_border_modes20616if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))20617{20618ret = GLEW_HP_convolution_border_modes;20619continue;20620}20621#endif20622#ifdef GL_HP_image_transform20623if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))20624{20625ret = GLEW_HP_image_transform;20626continue;20627}20628#endif20629#ifdef GL_HP_occlusion_test20630if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))20631{20632ret = GLEW_HP_occlusion_test;20633continue;20634}20635#endif20636#ifdef GL_HP_texture_lighting20637if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))20638{20639ret = GLEW_HP_texture_lighting;20640continue;20641}20642#endif20643}20644if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))20645{20646#ifdef GL_IBM_cull_vertex20647if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))20648{20649ret = GLEW_IBM_cull_vertex;20650continue;20651}20652#endif20653#ifdef GL_IBM_multimode_draw_arrays20654if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))20655{20656ret = GLEW_IBM_multimode_draw_arrays;20657continue;20658}20659#endif20660#ifdef GL_IBM_rasterpos_clip20661if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))20662{20663ret = GLEW_IBM_rasterpos_clip;20664continue;20665}20666#endif20667#ifdef GL_IBM_static_data20668if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))20669{20670ret = GLEW_IBM_static_data;20671continue;20672}20673#endif20674#ifdef GL_IBM_texture_mirrored_repeat20675if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))20676{20677ret = GLEW_IBM_texture_mirrored_repeat;20678continue;20679}20680#endif20681#ifdef GL_IBM_vertex_array_lists20682if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))20683{20684ret = GLEW_IBM_vertex_array_lists;20685continue;20686}20687#endif20688}20689if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))20690{20691#ifdef GL_INGR_color_clamp20692if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))20693{20694ret = GLEW_INGR_color_clamp;20695continue;20696}20697#endif20698#ifdef GL_INGR_interlace_read20699if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))20700{20701ret = GLEW_INGR_interlace_read;20702continue;20703}20704#endif20705}20706if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))20707{20708#ifdef GL_INTEL_conservative_rasterization20709if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26))20710{20711ret = GLEW_INTEL_conservative_rasterization;20712continue;20713}20714#endif20715#ifdef GL_INTEL_fragment_shader_ordering20716if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))20717{20718ret = GLEW_INTEL_fragment_shader_ordering;20719continue;20720}20721#endif20722#ifdef GL_INTEL_framebuffer_CMAA20723if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))20724{20725ret = GLEW_INTEL_framebuffer_CMAA;20726continue;20727}20728#endif20729#ifdef GL_INTEL_map_texture20730if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))20731{20732ret = GLEW_INTEL_map_texture;20733continue;20734}20735#endif20736#ifdef GL_INTEL_parallel_arrays20737if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))20738{20739ret = GLEW_INTEL_parallel_arrays;20740continue;20741}20742#endif20743#ifdef GL_INTEL_performance_query20744if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))20745{20746ret = GLEW_INTEL_performance_query;20747continue;20748}20749#endif20750#ifdef GL_INTEL_texture_scissor20751if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))20752{20753ret = GLEW_INTEL_texture_scissor;20754continue;20755}20756#endif20757}20758if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))20759{20760#ifdef GL_KHR_blend_equation_advanced20761if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))20762{20763ret = GLEW_KHR_blend_equation_advanced;20764continue;20765}20766#endif20767#ifdef GL_KHR_blend_equation_advanced_coherent20768if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))20769{20770ret = GLEW_KHR_blend_equation_advanced_coherent;20771continue;20772}20773#endif20774#ifdef GL_KHR_context_flush_control20775if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))20776{20777ret = GLEW_KHR_context_flush_control;20778continue;20779}20780#endif20781#ifdef GL_KHR_debug20782if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))20783{20784ret = GLEW_KHR_debug;20785continue;20786}20787#endif20788#ifdef GL_KHR_no_error20789if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))20790{20791ret = GLEW_KHR_no_error;20792continue;20793}20794#endif20795#ifdef GL_KHR_parallel_shader_compile20796if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))20797{20798ret = GLEW_KHR_parallel_shader_compile;20799continue;20800}20801#endif20802#ifdef GL_KHR_robust_buffer_access_behavior20803if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))20804{20805ret = GLEW_KHR_robust_buffer_access_behavior;20806continue;20807}20808#endif20809#ifdef GL_KHR_robustness20810if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))20811{20812ret = GLEW_KHR_robustness;20813continue;20814}20815#endif20816#ifdef GL_KHR_texture_compression_astc_hdr20817if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))20818{20819ret = GLEW_KHR_texture_compression_astc_hdr;20820continue;20821}20822#endif20823#ifdef GL_KHR_texture_compression_astc_ldr20824if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))20825{20826ret = GLEW_KHR_texture_compression_astc_ldr;20827continue;20828}20829#endif20830#ifdef GL_KHR_texture_compression_astc_sliced_3d20831if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34))20832{20833ret = GLEW_KHR_texture_compression_astc_sliced_3d;20834continue;20835}20836#endif20837}20838if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))20839{20840#ifdef GL_KTX_buffer_region20841if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))20842{20843ret = GLEW_KTX_buffer_region;20844continue;20845}20846#endif20847}20848if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))20849{20850#ifdef GL_MESAX_texture_stack20851if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))20852{20853ret = GLEW_MESAX_texture_stack;20854continue;20855}20856#endif20857}20858if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))20859{20860#ifdef GL_MESA_pack_invert20861if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))20862{20863ret = GLEW_MESA_pack_invert;20864continue;20865}20866#endif20867#ifdef GL_MESA_resize_buffers20868if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))20869{20870ret = GLEW_MESA_resize_buffers;20871continue;20872}20873#endif20874#ifdef GL_MESA_shader_integer_functions20875if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24))20876{20877ret = GLEW_MESA_shader_integer_functions;20878continue;20879}20880#endif20881#ifdef GL_MESA_window_pos20882if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))20883{20884ret = GLEW_MESA_window_pos;20885continue;20886}20887#endif20888#ifdef GL_MESA_ycbcr_texture20889if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))20890{20891ret = GLEW_MESA_ycbcr_texture;20892continue;20893}20894#endif20895}20896if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))20897{20898#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers20899if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42))20900{20901ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;20902continue;20903}20904#endif20905#ifdef GL_NVX_conditional_render20906if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))20907{20908ret = GLEW_NVX_conditional_render;20909continue;20910}20911#endif20912#ifdef GL_NVX_gpu_memory_info20913if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))20914{20915ret = GLEW_NVX_gpu_memory_info;20916continue;20917}20918#endif20919#ifdef GL_NVX_linked_gpu_multicast20920if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20))20921{20922ret = GLEW_NVX_linked_gpu_multicast;20923continue;20924}20925#endif20926}20927if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))20928{20929#ifdef GL_NV_3dvision_settings20930if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17))20931{20932ret = GLEW_NV_3dvision_settings;20933continue;20934}20935#endif20936#ifdef GL_NV_EGL_stream_consumer_external20937if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28))20938{20939ret = GLEW_NV_EGL_stream_consumer_external;20940continue;20941}20942#endif20943#ifdef GL_NV_alpha_to_coverage_dither_control20944if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32))20945{20946ret = GLEW_NV_alpha_to_coverage_dither_control;20947continue;20948}20949#endif20950#ifdef GL_NV_bgr20951if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3))20952{20953ret = GLEW_NV_bgr;20954continue;20955}20956#endif20957#ifdef GL_NV_bindless_multi_draw_indirect20958if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))20959{20960ret = GLEW_NV_bindless_multi_draw_indirect;20961continue;20962}20963#endif20964#ifdef GL_NV_bindless_multi_draw_indirect_count20965if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))20966{20967ret = GLEW_NV_bindless_multi_draw_indirect_count;20968continue;20969}20970#endif20971#ifdef GL_NV_bindless_texture20972if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))20973{20974ret = GLEW_NV_bindless_texture;20975continue;20976}20977#endif20978#ifdef GL_NV_blend_equation_advanced20979if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))20980{20981ret = GLEW_NV_blend_equation_advanced;20982continue;20983}20984#endif20985#ifdef GL_NV_blend_equation_advanced_coherent20986if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))20987{20988ret = GLEW_NV_blend_equation_advanced_coherent;20989continue;20990}20991#endif20992#ifdef GL_NV_blend_minmax_factor20993if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))20994{20995ret = GLEW_NV_blend_minmax_factor;20996continue;20997}20998#endif20999#ifdef GL_NV_blend_square21000if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))21001{21002ret = GLEW_NV_blend_square;21003continue;21004}21005#endif21006#ifdef GL_NV_clip_space_w_scaling21007if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20))21008{21009ret = GLEW_NV_clip_space_w_scaling;21010continue;21011}21012#endif21013#ifdef GL_NV_command_list21014if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12))21015{21016ret = GLEW_NV_command_list;21017continue;21018}21019#endif21020#ifdef GL_NV_compute_program521021if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))21022{21023ret = GLEW_NV_compute_program5;21024continue;21025}21026#endif21027#ifdef GL_NV_conditional_render21028if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))21029{21030ret = GLEW_NV_conditional_render;21031continue;21032}21033#endif21034#ifdef GL_NV_conservative_raster21035if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))21036{21037ret = GLEW_NV_conservative_raster;21038continue;21039}21040#endif21041#ifdef GL_NV_conservative_raster_dilate21042if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))21043{21044ret = GLEW_NV_conservative_raster_dilate;21045continue;21046}21047#endif21048#ifdef GL_NV_conservative_raster_pre_snap_triangles21049if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38))21050{21051ret = GLEW_NV_conservative_raster_pre_snap_triangles;21052continue;21053}21054#endif21055#ifdef GL_NV_copy_buffer21056if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))21057{21058ret = GLEW_NV_copy_buffer;21059continue;21060}21061#endif21062#ifdef GL_NV_copy_depth_to_color21063if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))21064{21065ret = GLEW_NV_copy_depth_to_color;21066continue;21067}21068#endif21069#ifdef GL_NV_copy_image21070if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))21071{21072ret = GLEW_NV_copy_image;21073continue;21074}21075#endif21076#ifdef GL_NV_deep_texture3D21077if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))21078{21079ret = GLEW_NV_deep_texture3D;21080continue;21081}21082#endif21083#ifdef GL_NV_depth_buffer_float21084if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))21085{21086ret = GLEW_NV_depth_buffer_float;21087continue;21088}21089#endif21090#ifdef GL_NV_depth_clamp21091if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))21092{21093ret = GLEW_NV_depth_clamp;21094continue;21095}21096#endif21097#ifdef GL_NV_depth_range_unclamped21098if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))21099{21100ret = GLEW_NV_depth_range_unclamped;21101continue;21102}21103#endif21104#ifdef GL_NV_draw_buffers21105if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))21106{21107ret = GLEW_NV_draw_buffers;21108continue;21109}21110#endif21111#ifdef GL_NV_draw_instanced21112if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))21113{21114ret = GLEW_NV_draw_instanced;21115continue;21116}21117#endif21118#ifdef GL_NV_draw_texture21119if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))21120{21121ret = GLEW_NV_draw_texture;21122continue;21123}21124#endif21125#ifdef GL_NV_draw_vulkan_image21126if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17))21127{21128ret = GLEW_NV_draw_vulkan_image;21129continue;21130}21131#endif21132#ifdef GL_NV_evaluators21133if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))21134{21135ret = GLEW_NV_evaluators;21136continue;21137}21138#endif21139#ifdef GL_NV_explicit_attrib_location21140if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))21141{21142ret = GLEW_NV_explicit_attrib_location;21143continue;21144}21145#endif21146#ifdef GL_NV_explicit_multisample21147if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))21148{21149ret = GLEW_NV_explicit_multisample;21150continue;21151}21152#endif21153#ifdef GL_NV_fbo_color_attachments21154if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21))21155{21156ret = GLEW_NV_fbo_color_attachments;21157continue;21158}21159#endif21160#ifdef GL_NV_fence21161if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))21162{21163ret = GLEW_NV_fence;21164continue;21165}21166#endif21167#ifdef GL_NV_fill_rectangle21168if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))21169{21170ret = GLEW_NV_fill_rectangle;21171continue;21172}21173#endif21174#ifdef GL_NV_float_buffer21175if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))21176{21177ret = GLEW_NV_float_buffer;21178continue;21179}21180#endif21181#ifdef GL_NV_fog_distance21182if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))21183{21184ret = GLEW_NV_fog_distance;21185continue;21186}21187#endif21188#ifdef GL_NV_fragment_coverage_to_color21189if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))21190{21191ret = GLEW_NV_fragment_coverage_to_color;21192continue;21193}21194#endif21195#ifdef GL_NV_fragment_program21196if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))21197{21198ret = GLEW_NV_fragment_program;21199continue;21200}21201#endif21202#ifdef GL_NV_fragment_program221203if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))21204{21205ret = GLEW_NV_fragment_program2;21206continue;21207}21208#endif21209#ifdef GL_NV_fragment_program421210if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))21211{21212ret = GLEW_NV_fragment_program4;21213continue;21214}21215#endif21216#ifdef GL_NV_fragment_program_option21217if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))21218{21219ret = GLEW_NV_fragment_program_option;21220continue;21221}21222#endif21223#ifdef GL_NV_fragment_shader_interlock21224if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))21225{21226ret = GLEW_NV_fragment_shader_interlock;21227continue;21228}21229#endif21230#ifdef GL_NV_framebuffer_blit21231if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))21232{21233ret = GLEW_NV_framebuffer_blit;21234continue;21235}21236#endif21237#ifdef GL_NV_framebuffer_mixed_samples21238if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))21239{21240ret = GLEW_NV_framebuffer_mixed_samples;21241continue;21242}21243#endif21244#ifdef GL_NV_framebuffer_multisample21245if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))21246{21247ret = GLEW_NV_framebuffer_multisample;21248continue;21249}21250#endif21251#ifdef GL_NV_framebuffer_multisample_coverage21252if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))21253{21254ret = GLEW_NV_framebuffer_multisample_coverage;21255continue;21256}21257#endif21258#ifdef GL_NV_generate_mipmap_sRGB21259if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20))21260{21261ret = GLEW_NV_generate_mipmap_sRGB;21262continue;21263}21264#endif21265#ifdef GL_NV_geometry_program421266if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))21267{21268ret = GLEW_NV_geometry_program4;21269continue;21270}21271#endif21272#ifdef GL_NV_geometry_shader421273if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))21274{21275ret = GLEW_NV_geometry_shader4;21276continue;21277}21278#endif21279#ifdef GL_NV_geometry_shader_passthrough21280if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))21281{21282ret = GLEW_NV_geometry_shader_passthrough;21283continue;21284}21285#endif21286#ifdef GL_NV_gpu_multicast21287if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13))21288{21289ret = GLEW_NV_gpu_multicast;21290continue;21291}21292#endif21293#ifdef GL_NV_gpu_program421294if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))21295{21296ret = GLEW_NV_gpu_program4;21297continue;21298}21299#endif21300#ifdef GL_NV_gpu_program521301if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))21302{21303ret = GLEW_NV_gpu_program5;21304continue;21305}21306#endif21307#ifdef GL_NV_gpu_program5_mem_extended21308if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))21309{21310ret = GLEW_NV_gpu_program5_mem_extended;21311continue;21312}21313#endif21314#ifdef GL_NV_gpu_program_fp6421315if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))21316{21317ret = GLEW_NV_gpu_program_fp64;21318continue;21319}21320#endif21321#ifdef GL_NV_gpu_shader521322if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))21323{21324ret = GLEW_NV_gpu_shader5;21325continue;21326}21327#endif21328#ifdef GL_NV_half_float21329if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))21330{21331ret = GLEW_NV_half_float;21332continue;21333}21334#endif21335#ifdef GL_NV_image_formats21336if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13))21337{21338ret = GLEW_NV_image_formats;21339continue;21340}21341#endif21342#ifdef GL_NV_instanced_arrays21343if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))21344{21345ret = GLEW_NV_instanced_arrays;21346continue;21347}21348#endif21349#ifdef GL_NV_internalformat_sample_query21350if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))21351{21352ret = GLEW_NV_internalformat_sample_query;21353continue;21354}21355#endif21356#ifdef GL_NV_light_max_exponent21357if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))21358{21359ret = GLEW_NV_light_max_exponent;21360continue;21361}21362#endif21363#ifdef GL_NV_multisample_coverage21364if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))21365{21366ret = GLEW_NV_multisample_coverage;21367continue;21368}21369#endif21370#ifdef GL_NV_multisample_filter_hint21371if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))21372{21373ret = GLEW_NV_multisample_filter_hint;21374continue;21375}21376#endif21377#ifdef GL_NV_non_square_matrices21378if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19))21379{21380ret = GLEW_NV_non_square_matrices;21381continue;21382}21383#endif21384#ifdef GL_NV_occlusion_query21385if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))21386{21387ret = GLEW_NV_occlusion_query;21388continue;21389}21390#endif21391#ifdef GL_NV_pack_subimage21392if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13))21393{21394ret = GLEW_NV_pack_subimage;21395continue;21396}21397#endif21398#ifdef GL_NV_packed_depth_stencil21399if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))21400{21401ret = GLEW_NV_packed_depth_stencil;21402continue;21403}21404#endif21405#ifdef GL_NV_packed_float21406if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))21407{21408ret = GLEW_NV_packed_float;21409continue;21410}21411#endif21412#ifdef GL_NV_packed_float_linear21413if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19))21414{21415ret = GLEW_NV_packed_float_linear;21416continue;21417}21418#endif21419#ifdef GL_NV_parameter_buffer_object21420if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))21421{21422ret = GLEW_NV_parameter_buffer_object;21423continue;21424}21425#endif21426#ifdef GL_NV_parameter_buffer_object221427if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))21428{21429ret = GLEW_NV_parameter_buffer_object2;21430continue;21431}21432#endif21433#ifdef GL_NV_path_rendering21434if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))21435{21436ret = GLEW_NV_path_rendering;21437continue;21438}21439#endif21440#ifdef GL_NV_path_rendering_shared_edge21441if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))21442{21443ret = GLEW_NV_path_rendering_shared_edge;21444continue;21445}21446#endif21447#ifdef GL_NV_pixel_buffer_object21448if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))21449{21450ret = GLEW_NV_pixel_buffer_object;21451continue;21452}21453#endif21454#ifdef GL_NV_pixel_data_range21455if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))21456{21457ret = GLEW_NV_pixel_data_range;21458continue;21459}21460#endif21461#ifdef GL_NV_platform_binary21462if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15))21463{21464ret = GLEW_NV_platform_binary;21465continue;21466}21467#endif21468#ifdef GL_NV_point_sprite21469if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))21470{21471ret = GLEW_NV_point_sprite;21472continue;21473}21474#endif21475#ifdef GL_NV_polygon_mode21476if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12))21477{21478ret = GLEW_NV_polygon_mode;21479continue;21480}21481#endif21482#ifdef GL_NV_present_video21483if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))21484{21485ret = GLEW_NV_present_video;21486continue;21487}21488#endif21489#ifdef GL_NV_primitive_restart21490if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))21491{21492ret = GLEW_NV_primitive_restart;21493continue;21494}21495#endif21496#ifdef GL_NV_read_depth21497if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10))21498{21499ret = GLEW_NV_read_depth;21500continue;21501}21502#endif21503#ifdef GL_NV_read_depth_stencil21504if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18))21505{21506ret = GLEW_NV_read_depth_stencil;21507continue;21508}21509#endif21510#ifdef GL_NV_read_stencil21511if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12))21512{21513ret = GLEW_NV_read_stencil;21514continue;21515}21516#endif21517#ifdef GL_NV_register_combiners21518if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))21519{21520ret = GLEW_NV_register_combiners;21521continue;21522}21523#endif21524#ifdef GL_NV_register_combiners221525if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))21526{21527ret = GLEW_NV_register_combiners2;21528continue;21529}21530#endif21531#ifdef GL_NV_robustness_video_memory_purge21532if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))21533{21534ret = GLEW_NV_robustness_video_memory_purge;21535continue;21536}21537#endif21538#ifdef GL_NV_sRGB_formats21539if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12))21540{21541ret = GLEW_NV_sRGB_formats;21542continue;21543}21544#endif21545#ifdef GL_NV_sample_locations21546if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))21547{21548ret = GLEW_NV_sample_locations;21549continue;21550}21551#endif21552#ifdef GL_NV_sample_mask_override_coverage21553if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))21554{21555ret = GLEW_NV_sample_mask_override_coverage;21556continue;21557}21558#endif21559#ifdef GL_NV_shader_atomic_counters21560if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))21561{21562ret = GLEW_NV_shader_atomic_counters;21563continue;21564}21565#endif21566#ifdef GL_NV_shader_atomic_float21567if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))21568{21569ret = GLEW_NV_shader_atomic_float;21570continue;21571}21572#endif21573#ifdef GL_NV_shader_atomic_float6421574if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21))21575{21576ret = GLEW_NV_shader_atomic_float64;21577continue;21578}21579#endif21580#ifdef GL_NV_shader_atomic_fp16_vector21581if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))21582{21583ret = GLEW_NV_shader_atomic_fp16_vector;21584continue;21585}21586#endif21587#ifdef GL_NV_shader_atomic_int6421588if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))21589{21590ret = GLEW_NV_shader_atomic_int64;21591continue;21592}21593#endif21594#ifdef GL_NV_shader_buffer_load21595if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))21596{21597ret = GLEW_NV_shader_buffer_load;21598continue;21599}21600#endif21601#ifdef GL_NV_shader_noperspective_interpolation21602if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34))21603{21604ret = GLEW_NV_shader_noperspective_interpolation;21605continue;21606}21607#endif21608#ifdef GL_NV_shader_storage_buffer_object21609if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))21610{21611ret = GLEW_NV_shader_storage_buffer_object;21612continue;21613}21614#endif21615#ifdef GL_NV_shader_thread_group21616if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))21617{21618ret = GLEW_NV_shader_thread_group;21619continue;21620}21621#endif21622#ifdef GL_NV_shader_thread_shuffle21623if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))21624{21625ret = GLEW_NV_shader_thread_shuffle;21626continue;21627}21628#endif21629#ifdef GL_NV_shadow_samplers_array21630if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21))21631{21632ret = GLEW_NV_shadow_samplers_array;21633continue;21634}21635#endif21636#ifdef GL_NV_shadow_samplers_cube21637if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20))21638{21639ret = GLEW_NV_shadow_samplers_cube;21640continue;21641}21642#endif21643#ifdef GL_NV_stereo_view_rendering21644if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21))21645{21646ret = GLEW_NV_stereo_view_rendering;21647continue;21648}21649#endif21650#ifdef GL_NV_tessellation_program521651if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))21652{21653ret = GLEW_NV_tessellation_program5;21654continue;21655}21656#endif21657#ifdef GL_NV_texgen_emboss21658if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))21659{21660ret = GLEW_NV_texgen_emboss;21661continue;21662}21663#endif21664#ifdef GL_NV_texgen_reflection21665if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))21666{21667ret = GLEW_NV_texgen_reflection;21668continue;21669}21670#endif21671#ifdef GL_NV_texture_array21672if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))21673{21674ret = GLEW_NV_texture_array;21675continue;21676}21677#endif21678#ifdef GL_NV_texture_barrier21679if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))21680{21681ret = GLEW_NV_texture_barrier;21682continue;21683}21684#endif21685#ifdef GL_NV_texture_border_clamp21686if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))21687{21688ret = GLEW_NV_texture_border_clamp;21689continue;21690}21691#endif21692#ifdef GL_NV_texture_compression_latc21693if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))21694{21695ret = GLEW_NV_texture_compression_latc;21696continue;21697}21698#endif21699#ifdef GL_NV_texture_compression_s3tc21700if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))21701{21702ret = GLEW_NV_texture_compression_s3tc;21703continue;21704}21705#endif21706#ifdef GL_NV_texture_compression_s3tc_update21707if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31))21708{21709ret = GLEW_NV_texture_compression_s3tc_update;21710continue;21711}21712#endif21713#ifdef GL_NV_texture_compression_vtc21714if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))21715{21716ret = GLEW_NV_texture_compression_vtc;21717continue;21718}21719#endif21720#ifdef GL_NV_texture_env_combine421721if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))21722{21723ret = GLEW_NV_texture_env_combine4;21724continue;21725}21726#endif21727#ifdef GL_NV_texture_expand_normal21728if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))21729{21730ret = GLEW_NV_texture_expand_normal;21731continue;21732}21733#endif21734#ifdef GL_NV_texture_multisample21735if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))21736{21737ret = GLEW_NV_texture_multisample;21738continue;21739}21740#endif21741#ifdef GL_NV_texture_npot_2D_mipmap21742if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22))21743{21744ret = GLEW_NV_texture_npot_2D_mipmap;21745continue;21746}21747#endif21748#ifdef GL_NV_texture_rectangle21749if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))21750{21751ret = GLEW_NV_texture_rectangle;21752continue;21753}21754#endif21755#ifdef GL_NV_texture_rectangle_compressed21756if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28))21757{21758ret = GLEW_NV_texture_rectangle_compressed;21759continue;21760}21761#endif21762#ifdef GL_NV_texture_shader21763if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))21764{21765ret = GLEW_NV_texture_shader;21766continue;21767}21768#endif21769#ifdef GL_NV_texture_shader221770if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))21771{21772ret = GLEW_NV_texture_shader2;21773continue;21774}21775#endif21776#ifdef GL_NV_texture_shader321777if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))21778{21779ret = GLEW_NV_texture_shader3;21780continue;21781}21782#endif21783#ifdef GL_NV_transform_feedback21784if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))21785{21786ret = GLEW_NV_transform_feedback;21787continue;21788}21789#endif21790#ifdef GL_NV_transform_feedback221791if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))21792{21793ret = GLEW_NV_transform_feedback2;21794continue;21795}21796#endif21797#ifdef GL_NV_uniform_buffer_unified_memory21798if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))21799{21800ret = GLEW_NV_uniform_buffer_unified_memory;21801continue;21802}21803#endif21804#ifdef GL_NV_vdpau_interop21805if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))21806{21807ret = GLEW_NV_vdpau_interop;21808continue;21809}21810#endif21811#ifdef GL_NV_vertex_array_range21812if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))21813{21814ret = GLEW_NV_vertex_array_range;21815continue;21816}21817#endif21818#ifdef GL_NV_vertex_array_range221819if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))21820{21821ret = GLEW_NV_vertex_array_range2;21822continue;21823}21824#endif21825#ifdef GL_NV_vertex_attrib_integer_64bit21826if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))21827{21828ret = GLEW_NV_vertex_attrib_integer_64bit;21829continue;21830}21831#endif21832#ifdef GL_NV_vertex_buffer_unified_memory21833if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))21834{21835ret = GLEW_NV_vertex_buffer_unified_memory;21836continue;21837}21838#endif21839#ifdef GL_NV_vertex_program21840if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))21841{21842ret = GLEW_NV_vertex_program;21843continue;21844}21845#endif21846#ifdef GL_NV_vertex_program1_121847if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))21848{21849ret = GLEW_NV_vertex_program1_1;21850continue;21851}21852#endif21853#ifdef GL_NV_vertex_program221854if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))21855{21856ret = GLEW_NV_vertex_program2;21857continue;21858}21859#endif21860#ifdef GL_NV_vertex_program2_option21861if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))21862{21863ret = GLEW_NV_vertex_program2_option;21864continue;21865}21866#endif21867#ifdef GL_NV_vertex_program321868if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))21869{21870ret = GLEW_NV_vertex_program3;21871continue;21872}21873#endif21874#ifdef GL_NV_vertex_program421875if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))21876{21877ret = GLEW_NV_vertex_program4;21878continue;21879}21880#endif21881#ifdef GL_NV_video_capture21882if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))21883{21884ret = GLEW_NV_video_capture;21885continue;21886}21887#endif21888#ifdef GL_NV_viewport_array21889if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))21890{21891ret = GLEW_NV_viewport_array;21892continue;21893}21894#endif21895#ifdef GL_NV_viewport_array221896if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))21897{21898ret = GLEW_NV_viewport_array2;21899continue;21900}21901#endif21902#ifdef GL_NV_viewport_swizzle21903if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16))21904{21905ret = GLEW_NV_viewport_swizzle;21906continue;21907}21908#endif21909}21910if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))21911{21912#ifdef GL_OES_byte_coordinates21913if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))21914{21915ret = GLEW_OES_byte_coordinates;21916continue;21917}21918#endif21919}21920if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))21921{21922#ifdef GL_OML_interlace21923if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))21924{21925ret = GLEW_OML_interlace;21926continue;21927}21928#endif21929#ifdef GL_OML_resample21930if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))21931{21932ret = GLEW_OML_resample;21933continue;21934}21935#endif21936#ifdef GL_OML_subsample21937if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))21938{21939ret = GLEW_OML_subsample;21940continue;21941}21942#endif21943}21944if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))21945{21946#ifdef GL_OVR_multiview21947if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))21948{21949ret = GLEW_OVR_multiview;21950continue;21951}21952#endif21953#ifdef GL_OVR_multiview221954if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))21955{21956ret = GLEW_OVR_multiview2;21957continue;21958}21959#endif21960#ifdef GL_OVR_multiview_multisampled_render_to_texture21961if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40))21962{21963ret = GLEW_OVR_multiview_multisampled_render_to_texture;21964continue;21965}21966#endif21967}21968if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))21969{21970#ifdef GL_PGI_misc_hints21971if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))21972{21973ret = GLEW_PGI_misc_hints;21974continue;21975}21976#endif21977#ifdef GL_PGI_vertex_hints21978if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))21979{21980ret = GLEW_PGI_vertex_hints;21981continue;21982}21983#endif21984}21985if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5))21986{21987#ifdef GL_QCOM_alpha_test21988if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10))21989{21990ret = GLEW_QCOM_alpha_test;21991continue;21992}21993#endif21994#ifdef GL_QCOM_binning_control21995if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15))21996{21997ret = GLEW_QCOM_binning_control;21998continue;21999}22000#endif22001#ifdef GL_QCOM_driver_control22002if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14))22003{22004ret = GLEW_QCOM_driver_control;22005continue;22006}22007#endif22008#ifdef GL_QCOM_extended_get22009if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12))22010{22011ret = GLEW_QCOM_extended_get;22012continue;22013}22014#endif22015#ifdef GL_QCOM_extended_get222016if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13))22017{22018ret = GLEW_QCOM_extended_get2;22019continue;22020}22021#endif22022#ifdef GL_QCOM_framebuffer_foveated22023if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20))22024{22025ret = GLEW_QCOM_framebuffer_foveated;22026continue;22027}22028#endif22029#ifdef GL_QCOM_perfmon_global_mode22030if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19))22031{22032ret = GLEW_QCOM_perfmon_global_mode;22033continue;22034}22035#endif22036#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent22037if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36))22038{22039ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent;22040continue;22041}22042#endif22043#ifdef GL_QCOM_tiled_rendering22044if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15))22045{22046ret = GLEW_QCOM_tiled_rendering;22047continue;22048}22049#endif22050#ifdef GL_QCOM_writeonly_rendering22051if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19))22052{22053ret = GLEW_QCOM_writeonly_rendering;22054continue;22055}22056#endif22057}22058if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))22059{22060#ifdef GL_REGAL_ES1_0_compatibility22061if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))22062{22063ret = GLEW_REGAL_ES1_0_compatibility;22064continue;22065}22066#endif22067#ifdef GL_REGAL_ES1_1_compatibility22068if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))22069{22070ret = GLEW_REGAL_ES1_1_compatibility;22071continue;22072}22073#endif22074#ifdef GL_REGAL_enable22075if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))22076{22077ret = GLEW_REGAL_enable;22078continue;22079}22080#endif22081#ifdef GL_REGAL_error_string22082if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))22083{22084ret = GLEW_REGAL_error_string;22085continue;22086}22087#endif22088#ifdef GL_REGAL_extension_query22089if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))22090{22091ret = GLEW_REGAL_extension_query;22092continue;22093}22094#endif22095#ifdef GL_REGAL_log22096if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))22097{22098ret = GLEW_REGAL_log;22099continue;22100}22101#endif22102#ifdef GL_REGAL_proc_address22103if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))22104{22105ret = GLEW_REGAL_proc_address;22106continue;22107}22108#endif22109}22110if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))22111{22112#ifdef GL_REND_screen_coordinates22113if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))22114{22115ret = GLEW_REND_screen_coordinates;22116continue;22117}22118#endif22119}22120if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))22121{22122#ifdef GL_S3_s3tc22123if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))22124{22125ret = GLEW_S3_s3tc;22126continue;22127}22128#endif22129}22130if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))22131{22132#ifdef GL_SGIS_clip_band_hint22133if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14))22134{22135ret = GLEW_SGIS_clip_band_hint;22136continue;22137}22138#endif22139#ifdef GL_SGIS_color_range22140if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))22141{22142ret = GLEW_SGIS_color_range;22143continue;22144}22145#endif22146#ifdef GL_SGIS_detail_texture22147if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))22148{22149ret = GLEW_SGIS_detail_texture;22150continue;22151}22152#endif22153#ifdef GL_SGIS_fog_function22154if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))22155{22156ret = GLEW_SGIS_fog_function;22157continue;22158}22159#endif22160#ifdef GL_SGIS_generate_mipmap22161if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))22162{22163ret = GLEW_SGIS_generate_mipmap;22164continue;22165}22166#endif22167#ifdef GL_SGIS_line_texgen22168if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11))22169{22170ret = GLEW_SGIS_line_texgen;22171continue;22172}22173#endif22174#ifdef GL_SGIS_multisample22175if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))22176{22177ret = GLEW_SGIS_multisample;22178continue;22179}22180#endif22181#ifdef GL_SGIS_multitexture22182if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))22183{22184ret = GLEW_SGIS_multitexture;22185continue;22186}22187#endif22188#ifdef GL_SGIS_pixel_texture22189if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))22190{22191ret = GLEW_SGIS_pixel_texture;22192continue;22193}22194#endif22195#ifdef GL_SGIS_point_line_texgen22196if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))22197{22198ret = GLEW_SGIS_point_line_texgen;22199continue;22200}22201#endif22202#ifdef GL_SGIS_shared_multisample22203if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))22204{22205ret = GLEW_SGIS_shared_multisample;22206continue;22207}22208#endif22209#ifdef GL_SGIS_sharpen_texture22210if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))22211{22212ret = GLEW_SGIS_sharpen_texture;22213continue;22214}22215#endif22216#ifdef GL_SGIS_texture4D22217if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))22218{22219ret = GLEW_SGIS_texture4D;22220continue;22221}22222#endif22223#ifdef GL_SGIS_texture_border_clamp22224if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))22225{22226ret = GLEW_SGIS_texture_border_clamp;22227continue;22228}22229#endif22230#ifdef GL_SGIS_texture_edge_clamp22231if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))22232{22233ret = GLEW_SGIS_texture_edge_clamp;22234continue;22235}22236#endif22237#ifdef GL_SGIS_texture_filter422238if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))22239{22240ret = GLEW_SGIS_texture_filter4;22241continue;22242}22243#endif22244#ifdef GL_SGIS_texture_lod22245if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))22246{22247ret = GLEW_SGIS_texture_lod;22248continue;22249}22250#endif22251#ifdef GL_SGIS_texture_select22252if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))22253{22254ret = GLEW_SGIS_texture_select;22255continue;22256}22257#endif22258}22259if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))22260{22261#ifdef GL_SGIX_async22262if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))22263{22264ret = GLEW_SGIX_async;22265continue;22266}22267#endif22268#ifdef GL_SGIX_async_histogram22269if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))22270{22271ret = GLEW_SGIX_async_histogram;22272continue;22273}22274#endif22275#ifdef GL_SGIX_async_pixel22276if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))22277{22278ret = GLEW_SGIX_async_pixel;22279continue;22280}22281#endif22282#ifdef GL_SGIX_bali_g_instruments22283if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18))22284{22285ret = GLEW_SGIX_bali_g_instruments;22286continue;22287}22288#endif22289#ifdef GL_SGIX_bali_r_instruments22290if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18))22291{22292ret = GLEW_SGIX_bali_r_instruments;22293continue;22294}22295#endif22296#ifdef GL_SGIX_bali_timer_instruments22297if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22))22298{22299ret = GLEW_SGIX_bali_timer_instruments;22300continue;22301}22302#endif22303#ifdef GL_SGIX_blend_alpha_minmax22304if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))22305{22306ret = GLEW_SGIX_blend_alpha_minmax;22307continue;22308}22309#endif22310#ifdef GL_SGIX_blend_cadd22311if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10))22312{22313ret = GLEW_SGIX_blend_cadd;22314continue;22315}22316#endif22317#ifdef GL_SGIX_blend_cmultiply22318if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15))22319{22320ret = GLEW_SGIX_blend_cmultiply;22321continue;22322}22323#endif22324#ifdef GL_SGIX_calligraphic_fragment22325if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21))22326{22327ret = GLEW_SGIX_calligraphic_fragment;22328continue;22329}22330#endif22331#ifdef GL_SGIX_clipmap22332if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))22333{22334ret = GLEW_SGIX_clipmap;22335continue;22336}22337#endif22338#ifdef GL_SGIX_color_matrix_accuracy22339if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21))22340{22341ret = GLEW_SGIX_color_matrix_accuracy;22342continue;22343}22344#endif22345#ifdef GL_SGIX_color_table_index_mode22346if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22))22347{22348ret = GLEW_SGIX_color_table_index_mode;22349continue;22350}22351#endif22352#ifdef GL_SGIX_complex_polar22353if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13))22354{22355ret = GLEW_SGIX_complex_polar;22356continue;22357}22358#endif22359#ifdef GL_SGIX_convolution_accuracy22360if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))22361{22362ret = GLEW_SGIX_convolution_accuracy;22363continue;22364}22365#endif22366#ifdef GL_SGIX_cube_map22367if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8))22368{22369ret = GLEW_SGIX_cube_map;22370continue;22371}22372#endif22373#ifdef GL_SGIX_cylinder_texgen22374if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15))22375{22376ret = GLEW_SGIX_cylinder_texgen;22377continue;22378}22379#endif22380#ifdef GL_SGIX_datapipe22381if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8))22382{22383ret = GLEW_SGIX_datapipe;22384continue;22385}22386#endif22387#ifdef GL_SGIX_decimation22388if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10))22389{22390ret = GLEW_SGIX_decimation;22391continue;22392}22393#endif22394#ifdef GL_SGIX_depth_pass_instrument22395if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21))22396{22397ret = GLEW_SGIX_depth_pass_instrument;22398continue;22399}22400#endif22401#ifdef GL_SGIX_depth_texture22402if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))22403{22404ret = GLEW_SGIX_depth_texture;22405continue;22406}22407#endif22408#ifdef GL_SGIX_dvc22409if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3))22410{22411ret = GLEW_SGIX_dvc;22412continue;22413}22414#endif22415#ifdef GL_SGIX_flush_raster22416if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))22417{22418ret = GLEW_SGIX_flush_raster;22419continue;22420}22421#endif22422#ifdef GL_SGIX_fog_blend22423if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9))22424{22425ret = GLEW_SGIX_fog_blend;22426continue;22427}22428#endif22429#ifdef GL_SGIX_fog_factor_to_alpha22430if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19))22431{22432ret = GLEW_SGIX_fog_factor_to_alpha;22433continue;22434}22435#endif22436#ifdef GL_SGIX_fog_layers22437if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10))22438{22439ret = GLEW_SGIX_fog_layers;22440continue;22441}22442#endif22443#ifdef GL_SGIX_fog_offset22444if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))22445{22446ret = GLEW_SGIX_fog_offset;22447continue;22448}22449#endif22450#ifdef GL_SGIX_fog_patchy22451if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10))22452{22453ret = GLEW_SGIX_fog_patchy;22454continue;22455}22456#endif22457#ifdef GL_SGIX_fog_scale22458if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9))22459{22460ret = GLEW_SGIX_fog_scale;22461continue;22462}22463#endif22464#ifdef GL_SGIX_fog_texture22465if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))22466{22467ret = GLEW_SGIX_fog_texture;22468continue;22469}22470#endif22471#ifdef GL_SGIX_fragment_lighting_space22472if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23))22473{22474ret = GLEW_SGIX_fragment_lighting_space;22475continue;22476}22477#endif22478#ifdef GL_SGIX_fragment_specular_lighting22479if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))22480{22481ret = GLEW_SGIX_fragment_specular_lighting;22482continue;22483}22484#endif22485#ifdef GL_SGIX_fragments_instrument22486if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20))22487{22488ret = GLEW_SGIX_fragments_instrument;22489continue;22490}22491#endif22492#ifdef GL_SGIX_framezoom22493if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))22494{22495ret = GLEW_SGIX_framezoom;22496continue;22497}22498#endif22499#ifdef GL_SGIX_icc_texture22500if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11))22501{22502ret = GLEW_SGIX_icc_texture;22503continue;22504}22505#endif22506#ifdef GL_SGIX_igloo_interface22507if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15))22508{22509ret = GLEW_SGIX_igloo_interface;22510continue;22511}22512#endif22513#ifdef GL_SGIX_image_compression22514if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17))22515{22516ret = GLEW_SGIX_image_compression;22517continue;22518}22519#endif22520#ifdef GL_SGIX_impact_pixel_texture22521if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20))22522{22523ret = GLEW_SGIX_impact_pixel_texture;22524continue;22525}22526#endif22527#ifdef GL_SGIX_instrument_error22528if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16))22529{22530ret = GLEW_SGIX_instrument_error;22531continue;22532}22533#endif22534#ifdef GL_SGIX_interlace22535if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))22536{22537ret = GLEW_SGIX_interlace;22538continue;22539}22540#endif22541#ifdef GL_SGIX_ir_instrument122542if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))22543{22544ret = GLEW_SGIX_ir_instrument1;22545continue;22546}22547#endif22548#ifdef GL_SGIX_line_quality_hint22549if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17))22550{22551ret = GLEW_SGIX_line_quality_hint;22552continue;22553}22554#endif22555#ifdef GL_SGIX_list_priority22556if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))22557{22558ret = GLEW_SGIX_list_priority;22559continue;22560}22561#endif22562#ifdef GL_SGIX_mpeg122563if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5))22564{22565ret = GLEW_SGIX_mpeg1;22566continue;22567}22568#endif22569#ifdef GL_SGIX_mpeg222570if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5))22571{22572ret = GLEW_SGIX_mpeg2;22573continue;22574}22575#endif22576#ifdef GL_SGIX_nonlinear_lighting_pervertex22577if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28))22578{22579ret = GLEW_SGIX_nonlinear_lighting_pervertex;22580continue;22581}22582#endif22583#ifdef GL_SGIX_nurbs_eval22584if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10))22585{22586ret = GLEW_SGIX_nurbs_eval;22587continue;22588}22589#endif22590#ifdef GL_SGIX_occlusion_instrument22591if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20))22592{22593ret = GLEW_SGIX_occlusion_instrument;22594continue;22595}22596#endif22597#ifdef GL_SGIX_packed_6bytes22598if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13))22599{22600ret = GLEW_SGIX_packed_6bytes;22601continue;22602}22603#endif22604#ifdef GL_SGIX_pixel_texture22605if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))22606{22607ret = GLEW_SGIX_pixel_texture;22608continue;22609}22610#endif22611#ifdef GL_SGIX_pixel_texture_bits22612if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))22613{22614ret = GLEW_SGIX_pixel_texture_bits;22615continue;22616}22617#endif22618#ifdef GL_SGIX_pixel_texture_lod22619if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17))22620{22621ret = GLEW_SGIX_pixel_texture_lod;22622continue;22623}22624#endif22625#ifdef GL_SGIX_pixel_tiles22626if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11))22627{22628ret = GLEW_SGIX_pixel_tiles;22629continue;22630}22631#endif22632#ifdef GL_SGIX_polynomial_ffd22633if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14))22634{22635ret = GLEW_SGIX_polynomial_ffd;22636continue;22637}22638#endif22639#ifdef GL_SGIX_quad_mesh22640if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9))22641{22642ret = GLEW_SGIX_quad_mesh;22643continue;22644}22645#endif22646#ifdef GL_SGIX_reference_plane22647if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))22648{22649ret = GLEW_SGIX_reference_plane;22650continue;22651}22652#endif22653#ifdef GL_SGIX_resample22654if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))22655{22656ret = GLEW_SGIX_resample;22657continue;22658}22659#endif22660#ifdef GL_SGIX_scalebias_hint22661if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14))22662{22663ret = GLEW_SGIX_scalebias_hint;22664continue;22665}22666#endif22667#ifdef GL_SGIX_shadow22668if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))22669{22670ret = GLEW_SGIX_shadow;22671continue;22672}22673#endif22674#ifdef GL_SGIX_shadow_ambient22675if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))22676{22677ret = GLEW_SGIX_shadow_ambient;22678continue;22679}22680#endif22681#ifdef GL_SGIX_slim22682if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4))22683{22684ret = GLEW_SGIX_slim;22685continue;22686}22687#endif22688#ifdef GL_SGIX_spotlight_cutoff22689if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16))22690{22691ret = GLEW_SGIX_spotlight_cutoff;22692continue;22693}22694#endif22695#ifdef GL_SGIX_sprite22696if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))22697{22698ret = GLEW_SGIX_sprite;22699continue;22700}22701#endif22702#ifdef GL_SGIX_subdiv_patch22703if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12))22704{22705ret = GLEW_SGIX_subdiv_patch;22706continue;22707}22708#endif22709#ifdef GL_SGIX_subsample22710if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))22711{22712ret = GLEW_SGIX_subsample;22713continue;22714}22715#endif22716#ifdef GL_SGIX_tag_sample_buffer22717if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))22718{22719ret = GLEW_SGIX_tag_sample_buffer;22720continue;22721}22722#endif22723#ifdef GL_SGIX_texture_add_env22724if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))22725{22726ret = GLEW_SGIX_texture_add_env;22727continue;22728}22729#endif22730#ifdef GL_SGIX_texture_coordinate_clamp22731if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))22732{22733ret = GLEW_SGIX_texture_coordinate_clamp;22734continue;22735}22736#endif22737#ifdef GL_SGIX_texture_lod_bias22738if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))22739{22740ret = GLEW_SGIX_texture_lod_bias;22741continue;22742}22743#endif22744#ifdef GL_SGIX_texture_mipmap_anisotropic22745if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26))22746{22747ret = GLEW_SGIX_texture_mipmap_anisotropic;22748continue;22749}22750#endif22751#ifdef GL_SGIX_texture_multi_buffer22752if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))22753{22754ret = GLEW_SGIX_texture_multi_buffer;22755continue;22756}22757#endif22758#ifdef GL_SGIX_texture_phase22759if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13))22760{22761ret = GLEW_SGIX_texture_phase;22762continue;22763}22764#endif22765#ifdef GL_SGIX_texture_range22766if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))22767{22768ret = GLEW_SGIX_texture_range;22769continue;22770}22771#endif22772#ifdef GL_SGIX_texture_scale_bias22773if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))22774{22775ret = GLEW_SGIX_texture_scale_bias;22776continue;22777}22778#endif22779#ifdef GL_SGIX_texture_supersample22780if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19))22781{22782ret = GLEW_SGIX_texture_supersample;22783continue;22784}22785#endif22786#ifdef GL_SGIX_vector_ops22787if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10))22788{22789ret = GLEW_SGIX_vector_ops;22790continue;22791}22792#endif22793#ifdef GL_SGIX_vertex_array_object22794if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))22795{22796ret = GLEW_SGIX_vertex_array_object;22797continue;22798}22799#endif22800#ifdef GL_SGIX_vertex_preclip22801if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))22802{22803ret = GLEW_SGIX_vertex_preclip;22804continue;22805}22806#endif22807#ifdef GL_SGIX_vertex_preclip_hint22808if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))22809{22810ret = GLEW_SGIX_vertex_preclip_hint;22811continue;22812}22813#endif22814#ifdef GL_SGIX_ycrcb22815if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))22816{22817ret = GLEW_SGIX_ycrcb;22818continue;22819}22820#endif22821#ifdef GL_SGIX_ycrcb_subsample22822if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15))22823{22824ret = GLEW_SGIX_ycrcb_subsample;22825continue;22826}22827#endif22828#ifdef GL_SGIX_ycrcba22829if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6))22830{22831ret = GLEW_SGIX_ycrcba;22832continue;22833}22834#endif22835}22836if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))22837{22838#ifdef GL_SGI_color_matrix22839if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))22840{22841ret = GLEW_SGI_color_matrix;22842continue;22843}22844#endif22845#ifdef GL_SGI_color_table22846if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))22847{22848ret = GLEW_SGI_color_table;22849continue;22850}22851#endif22852#ifdef GL_SGI_complex22853if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7))22854{22855ret = GLEW_SGI_complex;22856continue;22857}22858#endif22859#ifdef GL_SGI_complex_type22860if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12))22861{22862ret = GLEW_SGI_complex_type;22863continue;22864}22865#endif22866#ifdef GL_SGI_fft22867if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3))22868{22869ret = GLEW_SGI_fft;22870continue;22871}22872#endif22873#ifdef GL_SGI_texture_color_table22874if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))22875{22876ret = GLEW_SGI_texture_color_table;22877continue;22878}22879#endif22880}22881if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))22882{22883#ifdef GL_SUNX_constant_data22884if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))22885{22886ret = GLEW_SUNX_constant_data;22887continue;22888}22889#endif22890}22891if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))22892{22893#ifdef GL_SUN_convolution_border_modes22894if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))22895{22896ret = GLEW_SUN_convolution_border_modes;22897continue;22898}22899#endif22900#ifdef GL_SUN_global_alpha22901if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))22902{22903ret = GLEW_SUN_global_alpha;22904continue;22905}22906#endif22907#ifdef GL_SUN_mesh_array22908if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))22909{22910ret = GLEW_SUN_mesh_array;22911continue;22912}22913#endif22914#ifdef GL_SUN_read_video_pixels22915if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))22916{22917ret = GLEW_SUN_read_video_pixels;22918continue;22919}22920#endif22921#ifdef GL_SUN_slice_accum22922if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))22923{22924ret = GLEW_SUN_slice_accum;22925continue;22926}22927#endif22928#ifdef GL_SUN_triangle_list22929if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))22930{22931ret = GLEW_SUN_triangle_list;22932continue;22933}22934#endif22935#ifdef GL_SUN_vertex22936if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))22937{22938ret = GLEW_SUN_vertex;22939continue;22940}22941#endif22942}22943if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))22944{22945#ifdef GL_WIN_phong_shading22946if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))22947{22948ret = GLEW_WIN_phong_shading;22949continue;22950}22951#endif22952#ifdef GL_WIN_scene_markerXXX22953if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15))22954{22955ret = GLEW_WIN_scene_markerXXX;22956continue;22957}22958#endif22959#ifdef GL_WIN_specular_fog22960if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))22961{22962ret = GLEW_WIN_specular_fog;22963continue;22964}22965#endif22966#ifdef GL_WIN_swap_hint22967if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))22968{22969ret = GLEW_WIN_swap_hint;22970continue;22971}22972#endif22973}22974}22975ret = (len == 0);22976}22977return ret;22978}229792298022981