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Code to illustrate the Monty Hall problem @author: stan
Section Three; The Monty Hall Problem
The Monty Hall problem is a probability puzzle named after Monty Hall, the original host of the television game show "Let's Make a Deal." The problem goes like this:
You're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1.
Now the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then asks if you want to switch your choice to the remaining door, No. 2.
The question posed in the Monty Hall problem is: Is it to your advantage to switch your choice of door?
The Surprising Solution: The optimal strategy in the Monte Hall problem is to always switch doors after the host reveals a goat. Counterintuitively, switching doubles the participant's chances of winning the prize compared to sticking with the initial choice. This result becomes evident when we consider the probabilities associated with each scenario.
Initially, the participant has a 1/3 chance of selecting the door with the prize, and a 2/3 chance of selecting a door with a goat. When the host reveals one of the doors with a goat, it effectively transfers the remaining 2/3 probability to the other unopened door. Consequently, the door initially chosen by the participant retains its 1/3 probability, while the unopened door now holds a 2/3 probability of concealing the prize. Switching doors thus increases the likelihood of winning.