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Curves in the three-dimensional space, derivative and integral of vector functions
Curves in the space
Consider the following parametralized curve The points make up the curve in the space that is also called the particle's path. It has an equivalent form The position vector = of a particle moving in the space is a function of time.
Example: Graph the vector function
Limits and continuity
Definition Let be a vector function with domain and a vector. We say that has limit as approaches and write if, for every number , there exists a corresponding number such that for all ,
Definition A vector function is continuous at a point in its domain if . The function is continuous if it is continuous over its domain.
Note When we consider the limit and continuity of a vector function, we consider each component function independently.
A vector function is continuous if and only if its component functions are continuous. Each component of the limit of a vector function comes from the limit of each component function.
Derivatives of vector functions
Definition The vector function has a derivative (is differentiable) at if , , and have derivatives at . The derivative is the vector function
Motion
Definition If is the position vector of a particle moving along a smooth curve in space, then is the particle's velocity vector, which is tangent to the curve. At any time , the direction of is the direction of motion, the magnitude of is the particle's speed, and the derivative when it exists, is the particle's acceleration vector. In summary,
Velocity is the derivative of position
Speed is the magnitude of velocity
The unit vector is the direction of motion at time
Acceleration is the derivative of velocity:
Example: Find the velocity, speed, and acceleration of
Differentiation rules
Let and be differentiable vector functions of , a constant vector, any scalar, and any differentiable scalar function.
Constant Function Rule:
Scalar Multiple Rules:
Sum Rule:
Difference Rule:
Dot Product Rule:
Cross Product Rule:
Chain Rule:
Vector functions of constant length
If is a differentiable vector function of of constant length, i.e., , then
Integrals of vector functions
Definition The indefinite integral of with respect to is the set of all antiderivatives of , denoted as . If is any antiderivative of , then
Example:
Definition If the components of are integrable over , then so is , and the definite integral of from to is
Fundamental theorem of calculus for vector functions
If we have
Example: Suppose we do not know the path of a hang glider, but only its acceleration vector . We also know that the glider departed from the point with velocity at time . Find the glider’s position as a function of .
Solution: Since , we know and . Since , we know and .
Ideal projectile motion
Height, flight time, and range for ideal projectile motion
For ideal projectile motion, when an object is launched from the origin over a horizontal surface with an initial speed and launch angle :
Since and the velocity at is So we have So the position vector is since the starting point is 0.
Maximum height:
The height is , which has the maximum value when . So the maximum height is
Flight time:
When , the height becomes .
Range:
The range happens when , so the total range is
Projectile motion with wind gusts
A baseball is hit when it is 1m above the ground. It leaves the bat with an initial speed of m/s, making an angle of 20° with the horizontal. At the instant the ball is hit, an instantaneous gust of wind blows in the horizontal direction directly opposite the direction the ball is taking toward the outfield, adding a component of (m/s) to the ball's initial velocity ( m/s = km/h).
(a) Find a vector equation (position vector) for the baseball path.
Since and the velocity at is So we have So the position vector is since the starting point is (0,1).
(b) How high does the baseball go, and when does it reach maximum height?
The height is , which reaches the maximum when . So the maximum height is .
(c) Assuming that the ball is not caught, find its range and flight time.
The total time the ball travels is when . Then we can also find the range based on the total time.