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--Portions Copyright (c) Richard Paul
--Copyright (c) 1991-2002, The Numerical ALgorithms Group Ltd.
--All rights reserved.
--
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are
--met:
--
--    - Redistributions of source code must retain the above copyright
--      notice, this list of conditions and the following disclaimer.
--
--    - Redistributions in binary form must reproduce the above copyright
--      notice, this list of conditions and the following disclaimer in
--      the documentation and/or other materials provided with the
--      distribution.
--
--    - Neither the name of The Numerical ALgorithms Group Ltd. nor the
--      names of its contributors may be used to endorse or promote products
--      derived from this software without specific prior written permission.
--
--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
--IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
--TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
--PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
--OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
--EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
--PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
--PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
--LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
--NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
--SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

--Copyright The Numerical Algorithms Group Limited 1991.

++ 4x4 Matrices for coordinate transformations
++ Author: Timothy Daly
++ Date Created: June 26, 1991
++ Date Last Updated: 26 June 1991
++ Description:
++   This package contains functions to create 4x4 matrices
++   useful for rotating and transforming coordinate systems.
++   These matrices are useful for graphics and robotics.
++   (Reference: Robot Manipulators Richard Paul MIT Press 1981) 
 
 
)abbrev domain DHMATRIX DenavitHartenbergMatrix
 
--% DHMatrix

DenavitHartenbergMatrix(R): Exports == Implementation where
  ++ A Denavit-Hartenberg Matrix is a 4x4 Matrix of the form:
  ++  \spad{nx ox ax px}
  ++  \spad{ny oy ay py}
  ++  \spad{nz oz az pz}
  ++   \spad{0  0  0  1}
  ++ (n, o, and a are the direction cosines)
  R : Join(Field,  TranscendentalFunctionCategory)

-- for the implementation of dhmatrix
  minrow ==> 1
  mincolumn ==> 1
--
  nx ==> x(1,1)::R
  ny ==> x(2,1)::R
  nz ==> x(3,1)::R
  ox ==> x(1,2)::R
  oy ==> x(2,2)::R
  oz ==> x(3,2)::R
  ax ==> x(1,3)::R
  ay ==> x(2,3)::R
  az ==> x(3,3)::R
  px ==> x(1,4)::R
  py ==> x(2,4)::R
  pz ==> x(3,4)::R
  row ==> Vector(R)
  col ==> Vector(R)
  radians ==> pi()/180

  Exports ==> MatrixCategory(R,row,col) with
   *: (%, Point R) -> Point R
     ++ t*p applies the dhmatrix t to point p
   identity: () -> %
     ++ identity() create the identity dhmatrix
   rotatex: R -> %
     ++ rotatex(r) returns a dhmatrix for rotation about axis X for r degrees
   rotatey: R -> %
     ++ rotatey(r) returns a dhmatrix for rotation about axis Y for r degrees
   rotatez: R -> %
     ++ rotatez(r) returns a dhmatrix for rotation about axis Z for r degrees
   scale: (R,R,R) -> %
     ++ scale(sx,sy,sz) returns a dhmatrix for scaling in the X, Y and Z
     ++ directions
   translate: (R,R,R) -> %
     ++ translate(X,Y,Z) returns a dhmatrix for translation by X, Y, and Z
 
  Implementation ==> Matrix(R) add

    identity() == matrix([[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]])

--    inverse(x) == (inverse(x pretend (Matrix R))$Matrix(R)) pretend %
--    dhinverse(x) == matrix( _
--        [[nx,ny,nz,-(px*nx+py*ny+pz*nz)],_
--         [ox,oy,oz,-(px*ox+py*oy+pz*oz)],_
--         [ax,ay,az,-(px*ax+py*ay+pz*az)],_
--         [ 0, 0, 0, 1]])

    d:% * p: Point(R) ==
       v := p pretend Vector R
       v := concat(v, 1$R)
       v := d * v
       point ([v.1, v.2, v.3]$List(R))

    rotatex(degree) ==
     angle := degree * pi() / 180::R
     cosAngle := cos(angle)
     sinAngle := sin(angle)
     matrix(_
      [[1,     0,           0,      0], _
       [0, cosAngle, -sinAngle, 0], _
       [0, sinAngle,  cosAngle, 0], _
       [0,     0,           0,      1]])

    rotatey(degree) ==
     angle := degree * pi() / 180::R
     cosAngle := cos(angle)
     sinAngle := sin(angle)
     matrix(_
      [[ cosAngle, 0, sinAngle, 0], _
       [    0,       1,     0,      0], _
       [-sinAngle, 0, cosAngle, 0], _
       [    0,       0,     0,      1]])

    rotatez(degree) ==
     angle := degree * pi() / 180::R
     cosAngle := cos(angle)
     sinAngle := sin(angle)
     matrix(_
      [[cosAngle, -sinAngle, 0, 0], _
       [sinAngle,  cosAngle, 0, 0], _
       [   0,           0,       1, 0], _
       [   0,           0,       0, 1]])

    scale(scalex, scaley, scalez) ==
     matrix(_
      [[scalex, 0      ,0     , 0], _
       [0     , scaley ,0     , 0], _
       [0     , 0,      scalez, 0], _
       [0     , 0,      0     , 1]])

    translate(x,y,z) ==
     matrix(_
      [[1,0,0,x],_
       [0,1,0,y],_
       [0,0,1,z],_
       [0,0,0,1]])