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A Penny for Your Thoughts?
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Transactions involving
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money--say, the purchase of something at a store--cost money. The cashier must
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be paid, the cash register bought, the bookkeeper hired, etc. Honest mistakes
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and dishonesty also take a toll. These expenses can be expressed as a cost per
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transaction. The higher that cost, the larger the transaction has to be in
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order for it to make financial sense.
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Computers
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are very good at counting money and keeping records, so they have been used for
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decades to manage transactions. Today, when your credit card is run through the
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little machine at the checkout counter, computers handle the entire
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transaction. Nobody is going to look at that little slip you sign unless a
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problem develops.
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What is the cost of a transaction done purely by computer?
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A recent estimate put the cost at less than one-millionth of one cent per
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transaction--i.e., 100,000,000 transactions can be done for $1. Digital
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cash--where the value is stored on the card you carry and there's no need to
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check your credit against a faraway database--may be even cheaper.
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Regardless
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of how it's done, transaction costs will continue to plummet as computers get
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more powerful. Low transaction costs are a wonderful thing if you're in the
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transaction business. They're wonderful for consumers too, making it cheaper
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and easier to buy things and creating new things to buy. All this is especially
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true now that the Internet provides a direct connection between sellers and
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millions of consumers.
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In a normal situation, you could end there. But
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this isn't a normal situation. This is the Internet, where any legitimate idea
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is immediately taken to ridiculous limits. That's because there are plenty of
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would-be Internet visionaries competing to outdo each other, both in
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philosophizing and in trying to sell shares in their start-up companies to the
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public. The magic words "on the Internet," if inserted into nearly any
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sentence, seem to protect it from normal critical scrutiny.
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So it is
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with cheap transactions, which tend to go by the sexier name of "micropayment
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systems." Press reports about micropayment schemes extol their virtues in
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breathless wonder. Micropayments, it is said, will revolutionize the economics
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of journalism on the Net (a topic I've opined on
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before). People will pay some small fee--like 10 cents--to read an article,
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rather than buy a whole magazine for $2.95. Or, what the hell, they can pay by
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the paragraph, sentence, word, or--why not push it to the extreme--the bit.
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Wouldn't that be wonderful?
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No, actually, it wouldn't. Micropayments might be important
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in some limited areas, but most of the hoopla is very poorly thought out. To
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see why, consider Slate, which recently decided to remain free to users for
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now. But imagine that, several years hence, Slate is trying to decide among
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micropayments, subscriptions, and remaining free. Let's consider what effect
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these choices will have on a couple of typical users (or "readers," as they
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used to be called--tellingly, the computer industry shares with the drug
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industry the habit of referring to its customers as "users").
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Joe Avid
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is what we in the computer industry would call a "heavy user." Joe reads every
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bit of every issue of Slate. Jeff Accidental rarely reads Slate on purpose--but
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every now and then, he follows a link from another site into Slate. Somewhere
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in the middle is Tom Average, who reads Slate just as much as the average user
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does.
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What price should we set for the micropayment?
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If we set the price so that it will yield the same total revenue as a
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subscription, then Tom Average will pay the same amount either way. Jeff
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Accidental will save a bundle by buying occasional articles instead of having
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to buy a subscription. But it's tough luck for Joe Avid. He--and everybody else
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who reads more of Slate than its average reader--will pay more than a normal
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subscription would cost. In customer-service circles, this is known as
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"screwing your best customer." That's OK in the sex industry, but not so great
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in others, because it tends to alienate the loyal supporters who form the core
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of the business. (It is, though, standard practice in the print-magazine
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industry, which gives new subscribers a bargain rate and rewards steady renewal
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by raising the price.)
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The
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problem, for Slate and other Internet sites, comes from having to charge for
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usage, when what they're selling is intellectual property with a flat
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production cost. Slate doesn't get "used up" by being used. It costs virtually
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the same amount to produce, no matter how many people use it, and no matter how
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heavy the use.
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The Random House Unabridged Dictionary is priced at $100
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and has 315,000 entries. Of these, I have looked up maybe 20 of them since I
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bought a copy a couple of years ago. If I could pay based on usage, Random
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House would have to charge me $5 for each word I looked up to bring in the same
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revenue. Hardly a micropayment. Five bucks per look up would bankrupt frequent
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users--Scrabble players or copy editors, for example.
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But I
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didn't really pay $100 to "use" 20 entries. It's much more accurate to say that
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I paid for the option to use any of the 315,000 entries that I might need.
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Similarly, I subscribe to magazines to get an option just in case I want to
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read any of the articles. The editors, for their part, arrange to have them all
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written just in case I do.
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You could argue that Joe Avid is so hooked on
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Slate that we can afford to put him over a barrel at the micropayment rate,
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even though it means that he will pay a lot more. Similarly, when dictionaries
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are all online, Random House could hold up the world's Scrabble players and
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copy editors. Unless, that is, there is competition that offers an exotic
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billing option known as the subscription or flat-price deal. It won't take a
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genius competitor to come up with this plan. Charging a usage-based fee for
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content sounds fair--but it is artificial, because your costs are fixed. A
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flat-rate competitor would present an attractive proposition to Joe Avid and
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anybody else with heavier-than-average usage.
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So what
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about a hybrid plan--subscriptions for heavy users, and micropayments for the
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rest? This is another way to say "drop prices," because heavier-than-average
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users will buy a subscription, while lighter-than-average users will choose the
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a la carte plan. Dropping prices can sometimes make sense--especially when, as
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here, you can drop them for only your least eager customers. (The airlines are
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specialists in maximizing revenue and filling seats by charging different
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amounts to different people.)
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But this raises another question. If lowering the price
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gets you more customers, why not lower it all the way to zero and get the
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greatest number? That is, why not rely on advertising? Advertising is, in
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effect, a funny kind of micropayment system. Advertisers pay on the basis of
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how many people see their ad. For most media, this is measured statistically,
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via surveys, because statistical estimates are an even cheaper way to record
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tiny transactions. They're not exact, but the overestimates and underestimates
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average out over time. Besides, if the transactions are really small, who cares
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if you miss a few? Ad rates amount to a few cents per customer impression,
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which is in the same range as micropayments. And of course the customer ends up
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paying, indirectly. But it feels different to users. If imposing micropayments
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or other explicit user fees loses you many users, you'll decide to stay free
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and collect your micropayments through ads.
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Micropayments are great if you use them for a product or service with certain
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properties. It must be one where you can get away with usage-based pricing, and
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where there is a strong rationale for making it cheap, yet not free. Put
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another way--micropayments make sense only when they match the fundamental
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economics of the product or service better than other ways of charging.
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Products that get used up as they are used naturally have this property. If the
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basic economics are usage-based, then the payment can be too. This class does
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not include journalism or, indeed, most intellectual property. Yet, this is
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where micropayments are most often suggested.
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That isn't quite the end of the story. One
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situation where micropayments will work is where there are no heavy users or
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repeat customers--or where you don't mind screwing your best customers. Films
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are a good example. The movie industry always starts a film with a high,
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usage-based pricing model--$7.50 or so per ticket. This price is high enough to
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discourage many people from seeing the film. That doesn't matter, because after
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a run in the theaters, the film will be released to home-video rental and pay
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per view, where it costs $3 to $5 and nobody counts how many people are in the
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room. There it picks up a few repeat customers, but mostly new ones. The price
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is brought lower on premium cable (like HBO), which is a flat-rate cost to the
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user, and it eventually hits zero when the movie appears on broadcast
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television, where ads support it.
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Technically speaking, this is a repeated auction. We're more familiar with what
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economists call an English auction--prices start low and rise as people bid.
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However, there is also the Dutch auction, where prices start high and go lower
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until somebody bites. Movies are sold to the audience via a very slow Dutch
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auction, where each phase between price drops can last weeks or months. Book
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publishers do the same thing, with two stages--hardcover and paperback.
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Movies get away with this because they don't generally have
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"heavy users" or repeat customers. Most people see a film once, or at least
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don't see it again for many months. Some films inspire hard-core fanatics who
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see them repeatedly, but these viewers are so few in number that movie theaters
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do not cut them a special deal. The real savior is the repeated Dutch auction,
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which lets theaters be cavalier about pricing the movie beyond the reach of a
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large set of customers, because they'll get another crack at them later.
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Most Internet content does
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not have these special properties. Sites need regular repeat visitors. Their
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costs, for the most part, are not usage-based. So micropayments will play a
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very small role in selling Internet content. Most sites probably will wind up
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being free, supported by ads. User fees will also exist, but for any content
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conducive to repeat use, they will be based on a flat rate--either a
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subscription to a site or a membership that lets you get to a set of sites. A
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penny won't buy much, even on the Web.
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