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Net Result
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Were it not
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for a coin tossed in the fall of 1962, the Internet might not exist. The winner
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of the toss, MIT computer scientist Joseph Carl Robnett Licklider (or "Lick,"
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as he insisted on being called), got the top job at an obscure government
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agency known as the Command and Control Research Division, a division of the
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Pentagon's Advanced Research Projects Agency (ARPA), which was created after
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Sputnik to close the purported gap between Soviet and American science.
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When Licklider arrived, his
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agency specialized in the sort of esoteric Department of Defense research that
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could only be called "asinine" (his word, in fact). Air Force intelligence, for
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instance, wanted to use the agency's huge mainframe computers to detect
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patterns of behavior among high-level Soviet officials. The idea was to feed
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the computers bits of information like, "The Soviet Air Force chief drank two
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martinis yesterday," or, "Kruschev isn't reading Pravda on Mondays,"
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from which the computer was to deduce that the Soviets were building a new
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missile, or that some inner-circle coup was imminent, or whatever.
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This is a test
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of Word's abilities.
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Licklider
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got rid of the fanciful war games, substituting something that must have
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sounded equally bizarre--the creation of an "Intergalactic Network." In two
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short years on the job (he returned to MIT in 1964), Licklider poured enough
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money into America's universities to influence an entire generation of computer
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scientists, of whom some would go on to invent video games, the mouse, the
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metaphor of "windows" and "icons" and, of course, the Internet itself.
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Licklider's prescience stemmed from his pioneering research on
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"time-sharing"--the then-unthinkable notion that more than one person could
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share a computer at the same time, through terminals. "Time-sharing" had the
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added benefit of letting people get their hands on keyboards, which few of them
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had ever done. Computer science up to that point had been dominated by
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"batch-processing," a system believed to be maximally efficient, wherein
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programmers wrote code at their desks, copied it onto stacks of cards with
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holes punched into them, and handed them over to technicians who had a
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priestlike say over who got to use the computer, and when.
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Considering his achievements, J.C.R. Licklider may be the
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most influential little-known person in the history of computer science. Katie
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Hafner and Matthew Lyon, authors of Where Wizards Stay
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Up Late: The
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Origins of the Internet , dedicate their book to him, although that,
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unfortunately, is the grandest of their corrective gestures. The short 15 pages
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they devote to his life do little more than summarize his résumé.
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This reflects a larger flaw
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in the book. Hafner, a contributing editor at Newsweek and co-author
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with John Markoff of Cyberpunk: Outlaws and Hackers on the Computer
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Frontier , and Lyon, her husband and an assistant to the president of the
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University of Texas, have written an epic technological history. Their story of
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how the Internet was discovered is a blow-by-blow saga of how a single
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engineering problem, in this case the construction of the ARPANET (precursor to
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the Internet), was solved. But the larger intellectual revolution undergirding
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the Internet--the redefinition of the relationship between people and
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computers, which turned impersonal calculating machines into intimate tools for
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everyday thought--earns only a few mentions in passing. There is merit to
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Hafner and Lyon's narrowly focused approach. They've conducted extensive
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interviews with the scientists involved, culled material from archives and
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private collections, and revised the historical record where necessary.
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For
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instance, they debunk the long-standing myth that the Internet was created as a
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test to see if computer networks could be designed to survive a nuclear war.
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Instead, as Lyon and Hafner show, the Net was built because the federal
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government needed a way for all the incompatible computers being used for
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government research to communicate with each other. In a sense, the Internet
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was the ultimate time-sharing project: a nationwide network capable of
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connecting any sort of computer with another computer.
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The logistics were daunting. How on earth were
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scientists to create connections between dozens, let alone hundreds, of
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computers without running up a fortune in telephone bills? The answer, which
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occupies three chapters of the book, is "packet switching," and it remains the
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core of today's Internet. Instead of opening a direct connection with the
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destination computer, messages are sent willy-nilly, chopped up into little
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packets that are reassembled when they get to their destination.
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Hafner
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and Lyon tell the story of how two scientists, Paul Baran in America and Donald
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Davies in England, arrived independently at the notion of packet switching.
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They trace the web of conversations that brought their ideas to the office of
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Bob Taylor, Licklider's successor. Taylor didn't have time to manage the
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details of the ARPANET project, and hired one particularly brilliant graduate
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student named Larry Roberts to do it for him. Roberts assembled his fellow
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graduate students from universities around the country, then gave them the
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right to do more or less whatever they wanted. Perhaps the greatest mystery in
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the history of the Internet is one about which Hafner and Lyon never bother to
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speculate--how and why the Pentagon, at the height of the backlash against the
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Vietnam War, was persuaded to grant a bunch of longhaired, Tolkien-reading grad
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students huge sums of money, without insisting on oversight. Whatever the
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reason, it worked: The crucial design decisions were made at a series of
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informal grad-student conferences, and by September 1969, a working connection
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had been opened between a computer at UCLA and one at Stanford.
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The second half of Where Wizards Stay Up Late
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describes the aftermath of the ARPANET project. We read about how the students
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developed interactive games, created the first online discussion groups, fought
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over what technical standards to adopt, and ran headfirst into issues still
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relevant today--privacy online, the appropriate use of computers, ownership of
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software, how to govern the Internet. Once again, though, the authors don't
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interpret the picture they're painting in such studious detail. The Internet,
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barely in the government's hands in the first place, was hijacked by the
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students, who seemed to be more interested in playing Dungeons and Dragons than
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in using the network solely for research.
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How does the architecture of
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the Internet reflect the strange counterculture these students conjured up out
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of Pentagon funds? Readers who want a more complete picture should read two
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other books: Steven Levy's Hackers: Heroes of the Computer Revolution
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(1984), which gives a still-fresh account of MIT's Project MAC (not
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coincidentally funded by Licklider), an enterprise dominated by the "hacker
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ethic"--the compulsive urge to explore and improve on things. (In that sense,
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the Internet was the ultimate hack.) And Stewart Brand's II Cybernetic
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Frontiers (1974), which recounts how this generation of "computer kids"
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designed computer games based on science fiction and used the Internet to
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fashion a universe of their own. Building the Internet was not simply about
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building a better mousetrap; it was, for its creators, also about building a
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better and smarter, and wildly utopian, world. That story remains to be
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told.
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