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Sound of Mind
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Professional music-making
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works along the principle best defined by Chevy Chase when he opened
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Saturday Night Live 's "Weekend Update" with the portentous phrase, "Good
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evening. I'm Chevy Chase. And you're not." Whether they play rock or country,
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classical music or jazz, performers are engaged in a conversation with one
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another, and with their predecessors. The rest of us are listening in, although
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there have always been some who don't like feeling forced into silence. Poet
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Adrienne Rich, for example, called Beethoven's Ninth "music of the
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entirely/ isolated soul/ yelling at Joy from the tunnel of the ego/ music
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without the ghost/ of another person in it."
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Tod Machover, a composer
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based at MIT's Media Lab, thinks computers will bring the isolation of the
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musical soul to an end. In this he is partly influenced by the Media Lab, which
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champions the idea that a seamless global web of information will soon blur the
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line between reader and writer, performer and listener. But Machover also likes
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to quote late pianist Glenn Gould, who said that the "best of all possible
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worlds" is one in which "art would be unnecessary. ... The audience would be
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the artist and their life would be art."
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Machover's Brain Opera is a performance-cum-interactive stunt. Roughly
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an hour long, it was presented seven times a day over the course of several
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days at the Lincoln Center Festival in New York (it closed Aug. 3). In it,
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Machover weds Gould's Whitmanesque vision to John Cage's Zen-inspired idea that
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music is not sounds chosen by a composer, but a quality of awareness about what
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you're hearing. The vehicle for all this is the expensive, complicated, and
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most un-Zen-like apparatus of computerized electronic music. Brain Opera
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supplies members of its audience with a variety of strange-looking digital
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instruments and asks that they play around with them. We not only get to
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explore a cool new technology; we get to collaborate with the composer. We move
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toward being the artist, our lives, the art. In theory, anyway.
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B
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>rain Opera begins in the Julliard School lobby, which has
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been transformed into a thicket of plastics molded into shapes suggestive of
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fruits or plants, or maybe cells. We mill around in the dark among the
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machines, some of which emit fanfares, drumrolls, or gusts of melody, so that
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between the bumbling and waiting-to-try and noise, we feel much as we might in
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a video arcade. The games, though, are more interesting.
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The
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"Gesture Wall," for instance, puts a little zip of electricity through you,
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which makes you intelligible to some sensors in front of you, which means you
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can "play" snippets of music and sound by gesticulating. (My fillings vibrated
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a little; though that could have been caused by the ambient noise.) There are
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also dirigible-shaped pods about the size of beach balls that, depending on how
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hard you hit the nubby pads that stick out of them, cause nearby speakers to
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spit out percussive clicks and bops. Another device is called "The Speaking
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Tree"; it engages you in conversation about music. You can have any type of
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discussion you want, provided it's the one Machover expected. ("What is your
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favorite piece of music?" asks the Tree. "I don't know," say you. "When you
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hear it, what do you feel?" asks the Tree.)
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Machover wanted the experience to feel like "walking into
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somebody's brain while a piece of music is being created," because, as the name
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suggests, Brain Opera is about the nature of mind. It is based on the
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theories of Marvin Minsky, an artificial intelligence expert at MIT who holds
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that consciousness is built up of loosely connected separate processes. What I
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think of as "me," says Minsky, is actually a pattern that emerges as a lot of
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components of my brain go about their business of seeing or hearing or eating
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or whatever it is they do----much the way a traffic pattern emerges out of the
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actions of a lot of drivers, or an opera performance out of the actions of
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musicians, singers, a conductor, and a stage manager. Brain Opera both
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presents and enacts Minsky's theories: The music emerges in part out of our
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noodling around with the gizmos right before we go in to hear it.
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After a
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half hour or so in the lobby, we're led into the recital hall, where Machover
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appears and explains that "some 60 percent of the piece is in place before, and
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40 percent will be created at this performance." He and two colleagues take
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their seats; Machover's is inside a more professional version of the "Gesture
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Wall." He ignites Brain Opera with a sequence of chopping hand motions
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and vigorous leanings in his chair (picture the Enterprise under attack); this
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brings forth a sonic crash from the computer. We hear a lot of musical
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quotations--from Igor Stravinsky's Rite of Spring to Leonard Bernstein's
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Candide to Bob Dylan and Duke Ellington--that bounce around a theme from
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the "Ricercare" of Bach's Musical Offering . Images that would work well
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on album covers fly by on big screens --the moon, a baby, the great red spot of
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Jupiter. We hear a comment or two from the Speaking Trees ("I think it has to
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do with the electrons in the air"; "music changes your mood very definitely").
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The words of the libretto zip past on the screens. Prerecorded voices sing it
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to New Age melodies. A red square appears, signifying, apparently, that people
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logged on to the Brain Opera Web page who are participating in the piece
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on "virtual instruments" are now being sampled and folded into the work.
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I >t is all quite
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lively, and far from dull. But by the end I feel a little glazed and tired,
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much as I might feel after too much time spent on the Web or reading somebody's
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hypertextual "novel." There's the same sense of scope and technical mastery,
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and absence at the core. I missed the individual voice, the unique and
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compelling emotional timbre, of the sort that characterizes less interactive
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music--including Machover's own, when he's not trying to bring the whole world
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into it. Also performed at the festival, for example, were his works for
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"hyperinstruments," electronic versions of a cello, viola, and violin, which he
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invented himself. Each of these compositions suggested the powerful currents of
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one soul's anguish, jauntiness, fragile serenity. But Brain
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Opera
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is swamped by the sound of Whatever, of Nothing in Particular.
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Giving up his musical
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individuality, it turns out, has not paid Machover back with a glimpse of
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Gould's perfect world. From the moment we are guided into the play arcade, each
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alone, each face to face with technology designed and controlled by MIT, we are
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maneuvered along paths laid down for us. We are no more collaborating than a
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lab mouse collaborates with a medical researcher. Brain Opera is an
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opera, and we are not.
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